Halo infinite winter battle pass

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2008.06.17 19:21 Reddit Halo

Reddit's home for all things Halo, the franchise developed by 343 Industries and previously developed by Bungie.

2019.07.21 16:56 wolfpackxtreme HALO INFINITE

☆☆☆ Halo Infinite LFG ☆☆☆ Here you can look for a clan or a group. You can advertise your clan, look for a clan, look for clan ideas, make a partnership with someone, or challenge someone. "If you want some, come get some" ☆☆☆ •WARZONE WARLORDS •CLAN RAIDS •FLATWARS •BLITZ •Big Team Battle •Team Tactical •Arena •Slayer ☆☆☆

2016.11.20 14:34 Our Right to Rule

#We're cleaning things up for the next week or so - we'll reinvite everyone again. Don't worry!

2023.06.05 15:34 fganniversaries Fighting Game Anniversaries: Week 23 (June 5 - June 11)

Hey y'all, this is fganniversaries again. Like last week, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
June 5
June 6
June 7
June 8
June 9
June 10
June 11
Sometime this Month
submitted by fganniversaries to Fighters [link] [comments]

2023.06.05 15:33 lafontduloup I think my phone addiction is triggering my episodes

I am just about to go out of what it is to be my 5th hospitalisation since 2017. My manic episode was somehow, as I remember, lighter than the last ones. The pure fact that I am able to remember when the cops arrived and the ride to the ER, says I was not completely out. I can remember mostly everything from the moment I went out off my house to right now, going back to it. With slight exceptions of course.
So what happened this time was somewhat different than before. My past episodes had been triggered by alcohol abuse and overtasking. All started by lack of sleep. This time was a bit different.
I was doing everything right. I quit drinking 1 year ago after my past hospitalisation. I was leading a healthy lifestyle, sport daily, healthy eating, sleeping hours no less then 8 by day, taking my meds, not going out at night as much. I was a responsable and exeptionnal mentally ill person.
It all started by the mysterious waking up at 3 a.m. No alarm no nothing, my body just jumpstarted and was ready for the day. I left a couple days like that pass by until I started to feel out of touch with reality.
Symbols and signs began to be repetitive. I had this very easy going manner of relating to other people. I was feeling light like a bird. I think the moment I lose control was when I started augmenting my phone usage.
I was in social media a lot, where the signs and symbols obviously reproduced. I began this mental battle with my phone, where I thought it was trying to control me.
I did some very weird shit. Like witchcraft things but this time, as my mania augmented, I wanted to stay home. I started imaginating bombs being dropped and all happening at the same time like a card tower ready to fall.
I think the way that there are two realities right now is what blew my brains out: the real world and the reality within the internet.
I believe this augmented usage (my screentime is around 6 hours a day) is what unbalanced me. As long as I had my headphones and my phone I could do whatever I wanted, no need for anything nor anyone. I began to isolate myself. I started to loose touch with relality and others, beggining to think that what was on my screen was the real world, when actually it isn’t.
I loved my life so much, I was so high on it that I forgot to be part of the world and that’s when things went bananas.
We are forgetting how to be in community. Prefering to ask an AI how to make a dish rather than asking our grandmothers. Forgetting to talk to each other since we can just give a like in social media.
We are becoming little almighty gods with the help of our phones. Let’s not forget we are not. And let us not loose touch with reality and others.
If you read all through here, I would love to read how your relationship with your phone is and if it’s affecting you in any way or has affected you in the past.
Great monday people, and cheers!
submitted by lafontduloup to BipolarReddit [link] [comments]

2023.06.05 15:32 Impossible_Ad_434 Chapter 1 Season 2 is now 2,000 days old. How do you guys rate this season if you played back then?

Chapter 1 Season 2 is now 2,000 days old. How do you guys rate this season if you played back then?
For the time, it was a pretty good step up from Season 1. The Battle Pass was introduced and didn’t disappoint in terms of content. We also got the Tilted Towers update later in the season.
People like to judge Chapter 1 based on the content updates of today, but considering Fortnite was entering its first prime during Season 2, I’ll have to give it a 9/10.
Season 3 is when things really start to kick off.
submitted by Impossible_Ad_434 to FortNiteBR [link] [comments]

2023.06.05 15:31 HonestRef How I rank the 4 movies and Why

  1. Temple Of Doom: This is definitely my least favourite. Don't get me wrong it has some great scenes such as the opening segment, good villians, mine cart chase and the climax on the bridge is one of the best in the series. Indy is absolutely ripped in this movie which is great. But this movie seems to get a free pass for all the crazy shit it has in it when compared to Crystal Skull.
    All three members surviving a plane crash in an inflatable raft is arguably worse than some of the scenes in Crystal Skull. The dining scenes are painful to watch and Willie Scott is definitely the worst side character in the series, constantly screeching and screaming. The character is so annoying it makes it borderline unwatchable. I even think Short Round is an overrated character. People want to see a spinoff with an adult version of Short Round? I for one am glad that none of the characters in this movie returned in any sequels.
The movie is also very static in comparison to the other movies which is something else I didn't like. The other movies felt like more of an adventure with Indy travelling the world in exotic locations. The maguffin is the least interesting in the series. In conclusion I think this movie is viewed through rose tinted glasses and with a lot of nostalgia.
  1. Kingdom Of The Crystal Skull: The hate this movie has got throughout the years is something that will always continue to baffle me. Yes this movie has many flaws. Bad CGI, the bad CGI animals that are shoehorned into the movie at any given opportunity. Someone involved in this movie had an obsession with CGI gophers and they add absolutely nothing of value to the movie. Some of the dialogue is not great either and the movie has pacing issues.
However I think this is a solid entry in the franchise. I love how they introduce the character after so many years. Harrison looks great in this movie. I think the first hour or so of this movie is up there with the best. The motorcycle chase, the diner fight and graveyard scenes are all classic Indy. I think the level of abuse mutt got too is unwarranted. Personally I much prefer Mutt to Indys sidekicks in Temple.
The movie falters a bit when they go to the Amazon. The pace of the movie slows. The villians are probably the worst in the series in this movie. The Soviets were perfect choice as villians but they should have made them more threatening. Overall the movie definitely has flaws but it didn't deserve anywhere near the levels of hate it generated. The ending with Indy marrying Marion is great.
  1. Raiders Of The Lost Ark: It was very close between this movie and Last Crusade. Both are definitely the best in the series and a cut above the others. I wouldn't argue with anyone that says this movie is best. It's such an iconic movie. Has a character ever been introduced in such an iconic fashion before? The movie just flows really well. Its a proper adventure with Indy travelling to iconic locations.
The villains in this movie are great too. It has some of the best chases and action of the franchise. A very interesting Maguffin. It introduces indys best sidekicks from Marion, Marcus and Sallah. I am glad that these characters were the ones that returned in sequels. Marion is Indys best love interest.I honestly can't think of anything negative to say about this movie. It's truly one of the best if not the best Indy movie.
  1. The Last Crusade: Personally this movie just edged Raiders as my favourite. I love everything about this movie. Another proper adventure with some of the best locations seen in an Indy movie, Venice, Austria, Germany and Jordan. The maguffin is great and the returning characters Sallah and Marcus are more fleshed out. I think Elsa is also an interesting character and gives Marion a run for her money.
But it's the chemistry between Harrison Ford and Sean Connery that makes this movie. You can tell the two had a blast making this movie. Sean Connery even said around the time Crystal Skull was being made that he'd only cone out of retirement for an indiana jones movie. However they only offered him a small cameo at the end which is a great shame.
Like Raiders the movie flows very well and I think it has the best action and chase scenes of the franchise. The tank scene is truly epic. This movie has the best ending of the franchise with the characters riding off into the sunset. Again like Raiders I can't find anything bad about this movie. My one minor criticism is the opening with young Indy is not as exciting as the open of the other movies but Indy battling for the cross of coronado on the ship makes up for it. Definitely one of the best Indy movies.
submitted by HonestRef to indianajones [link] [comments]

2023.06.05 15:30 fganniversaries Fighting Game Anniversaries: Week 23 (June 5 - June 11)

Hey y'all, this is fganniversaries again. Like last week, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
June 5
June 6
June 7
June 8
June 9
June 10
June 11
Sometime this Month
submitted by fganniversaries to u/fganniversaries [link] [comments]

2023.06.05 15:29 Ganondroid Mega Swampert - 7436 0159 4336

Mega Swampert - 7436 0159 4336 submitted by Ganondroid to PokemonGoRaids [link] [comments]

2023.06.05 15:28 Complex_Appearance59 If there had been a Battle Pass system when BF2 was released, would the game have been successful? I think so, here's why:

If there had been a Battle Pass system when BF2 was released, would the game have been successful? I think so, here's why:
In 2017, the Battle Royale genre was not yet popular, so the Battle Pass was not known. If they had made a Season-Battle Pass system like BF2042 or Apex Legends, I think the game would have achieved the success it was originally intended for and would have had a stable system that would have funded all the costs. Also, because cosmetics basically have a lot of potential in SW, I don't even need to explain that part. Not to mention 3 SW movies and Mandalorian Season 1 were released in those years. They could have made a season for each new movie, and of course also off-themed seasons from e.g. Clone Wars, where you could have chosen a side and the two sides could compete throughout the season, at the end the winning side wins a badge or cosmetic. In addition, there would have been a unique shop where some skin/emote etc would be shop exclusive, so BP would not include it and legendary skins could be purchased for $20, very similar to the Apex Legends shop. I think it would have been good because: On the one hand, it wouldn't have caused outrage, because these are just cosmetics, but honestly, who wouldn't have bought a Mandalorian Luke hooded skin or Darth Vader's damaged, burned armor? On the other hand, it would have given the skins a kind of specialness, a sense of rarity, which would have made the gameplay more enjoyable, similar to or better than in the current BR games.
submitted by Complex_Appearance59 to StarWarsBattlefront [link] [comments]

2023.06.05 15:19 CaspianX2 JarataireRPG for Nintendo Switch - Review


Genre: Mahjong Puzzle
Players: 1
JarataireRPG, released on Nintendo Switch in 2023, is a Puzzle game that’s extremely similar to a solitaire Mahjong Puzzle with RPG elements. In this game, players face off against a series of monster gals, and must match tiles for attacks to do damage to take out the enemy before their life bar is depleted.
Players are introduced to the game via a poorly-translated prologue to the game’s story, such as it is, about a god instructing servants to fight a demon lord, but due to there being no demon lord they apparently got together a bunch of dragons and made one so they’d have someone to fight, but then decided that fighting said demon lord sounded like too much trouble so they subcontracted you to do it for them. It’s an amusing premise, but the poor localization makes it come across as stilted and awkward.
The rest of the presentation in this game has some nice elements, but seems a bit amateurishly put together. Both the enemies you’ll be fighting and the tiles you’re matching feature some well-designed anime-style artwork of cutesy monster gals, but there’s no animation to speak of, and the menus are rudimentary at best and feel somewhat slapped-together. This is all backed by fast-paced high-energy rock guitar music, which is pretty good, but doesn’t seem to match the rest of the game.
There’s another issue with the visuals, which ties in with the gameplay. The game devotes roughly half of the screen to an image of the enemy you’re facing and your lifebar, which is particularly frustrating as the enemy doesn’t really do anything. An additional sixth of the screen is dedicated to showing you the tiles that have just been matched. That leaves a corner of the screen that’s roughly a third of the size of the screen for the actual gameplay. This can be particularly galling when playing in handheld mode, as it becomes more difficult to distinguish the tiny images of the tiles on-screen from one another.
You’ll want to play the game in handheld mode though, as playing this game with a touchscreen is far more natural and fluid than moving around an on-screen cursor. Players can alter the cursor speed in the game’s menus, but this is still clearly not the way this game was intended to be played, and the way the game’s “battles” play out in real time means you don’t have the luxury of waiting for your cursor to meander over to where you want it.
The battles themselves have some good ideas, but unfortunately those ideas don’t really seem to come to fruition. As in solitaire Mahjong, you’re matching tiles two at a time, with new tiles revealed underneath as you match. Players are only able to play tiles that are completely uncovered, though unlike Mahjong, it doesn’t matter if there are tiles on either side of the one you’re looking to match. Also unlike Mahjong, you’re not looking to “complete” the puzzle, but to do enough damage to the enemy to win the battle, and you can reshuffle the board at any time to get new matches.
As for how damage works, after a second or two has passed and you’ve made no matches, the game resolves the tiles you’ve matched, dealing damage to the enemy and having them deal damage to you in exchange. The game even indicates that doing combinations of different types of tiles can make for special attacks, though it’s not exactly clear what these combinations are or what those attacks do. And as in RPGs, the damage your tiles do will “level up” after completing a battle.
If done properly, a Mahjong RPG could make for a unique and interesting experience. Unfortunately, there are plenty of problems here keeping this from being the case. As mentioned before, it’s not clear exactly what strategy there is here. It doesn’t seem like you can edit your “party” of tiles to give you greater control over your use of abilities, and exactly what those abilities are and how to use them is never clear.
However, this game fails with basic fundamentals too - you have a life bar, but your enemy does not, meaning that you don’t really know how far away from potential victory you may be. What’s worse, the moment the game takes to resolve attacks pauses and refuses to let you match tiles during that time, and it can be extremely frustrating to constantly find the game unresponsive when you’re trying to make selections, because the game froze to deal out damage just as you were making a selection.
As a $1 game, I have to give JarataireRPG credit for trying something unique and creative, giving us an interesting combination of solitaire Mahjong Puzzle games and RPGs. Unfortunately, the numerous major flaws in the execution of this idea result in a game that’s maddeningly frustrating to play, as well as failing to capitalize on this idea. As a curiosity, this game may be worth $1, but it’s too flawed as a game to be worth your time.
tl;dr – JarataireRPG, released on Nintendo Switch in 2023, is a Puzzle game that’s extremely similar to a Mahjong Puzzle with RPG elements, with players matching tiles to fight anime-style monster gals. There are some very good ideas here, but they are so poorly executed that all you’re left with is confusion and frustration. Even at $1, this game is only worthwhile as a curiosity.

Grade: D+

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submitted by CaspianX2 to eShopperReviews [link] [comments]

2023.06.05 15:17 stonescoldtakes NFL Update: 05/29/2023 - 06/04/2023 - OTAs Week 2!!!

— Individual Team News + Stone’s Cold Takes
— Miscellaneous/Other NFL News
— Restaurant of the Week - Pittsburgh
Arizona Cardinals:
This team cannot unload folks fast enough it seems. They are now looking to potentially move on from LB Isaiah Simmons who in many folks eyes has not lived up to the hype from the draft. WE shall see if they can get anything for him if they do decide to move on. The storyline I am most interested in watching this year here is first how long Kyler Murray will be out and second how rookie QB Clayton Tune is developing. It seems like they took him so they could try out a young QB in the interim while Murray is working his way back. Apparently thus far he has been doing well in OTAs.
Atlanta Falcons:
Not too much news from the Falcons but many will be excited to hear about Kyle Pitts expected to be back for the season opener. Hopefully this is the year he can really break out but a lot will depend on the QB Desmond Ridder actually being able to throw him the ball unlike the past quarterbacks he has had who have not made things easy.
Baltimore Ravens:
Good news here because receiver seems to be a position where the Ravens have struggled to get good production. With new OC Todd Monken that should start to change and with an added emphasis on the passing game it inevitably should change as more throws are made.
Buffalo Bills:
Great move here signing Ed Oliver to his extension. He is a key piece of that d-line and helps hold them together. I personally don’t believe they or really any of the other teams that have said they are out on DeAndre Hopkins actually are. To me it appears more to be a message saying they are not going to be paying him the money that WR Odell Beckham got earlier this offseason. Only time will tell. Great news for the team that EDGE Von Miller should be back by the season opener. Personally though I would take my time with him and would be overly cautious to make sure he is fully healthy. Hopefully that is by week 1!
Carolina Panthers:
The hype appears to be real for the Bryce Young but it is what every team says about their rookie quarterback who is a top pick so hard to decipher how folks are actually feeling. I am excited about how Frank Reich will use WR Laviska Shenault because I have always been impressed with his athletic ability and expected him to break out more. It seems this could have been the type of role he has been waiting for.
Chicago Bears:
A lot of news around the future stadium of the Bears. It appeared a couple weeks ago that everything was moving along as planned and no issues had come up. This week there was nothing but concerns and problems. I wonder if these are all real storylines or if it is something they are using to try and negotiate more with the government to get help with the stadium. In more football news is appears that WR DJ Moore and QB Justin Fields are enjoying working together and developing a good connection. This is important to give Fields someone he can trust like he did his receivers at Ohio State.
Cincinnati Bengals:
Not too much football news here but they appear to be ready to take on the Chiefs again this year and make a deep playoff run. Also, it appears at this point that the team will keep RB Joe Mixon based on comments from the team and HC Zac Taylor. This offense per usual will be an exciting one to watch.
Cleveland Browns:
Good news and good vibes are finally coming out of Cleveland. Feels like it has been while. QB Deshaun Watson appears to be benefitting from having a full offseason and getting work in with his new receivers. He has been pushing hard for Hopkins and the Browns would make sense as a good landing spot for him given the prior relationship Watson and Hopkins had during their time in Houston. I have been pleasantly surprised by how well things appear to be going so far this offseason.
Dallas Cowboys:
Similar to the Bills I don’t think the Cowboys are actually out on Hopkins but probably sending a message that he needs to bring down his asking price. I wonder sometimes if they are still saving room for RB Ezekiel Elliott to come back here and play especially with them gaining the $10.9m in cap space after the deadline. Also, hopefully the team can get something done with CB Trevon Diggs sooner rather than later because he has been an impactful piece on defense despite the big plays he occasionally gives up because he can change a game with one of his interceptions.
Denver Broncos:
Not too much news here but they did find their replacement for K Brandon McManus in Elliott Fry. I would say less news from this team this offseason is better because ever since QB Russell Wilson struggled it seemed like the media was out to get him and the team any chance they had. HC Sean Payton must be running a pretty tight ship.
Detroit Lions:
All good news this week which should be good for morale. Seems they have strung together a couple good weeks during their OTAs. Great to see that RB Jahymr Gibbs is getting some reps in and showcasing his abilities that made the team feel the need to spend a high draft pick on him. Great to see as well that Penei Sewell at the young age of 22 taking on a leadership role and getting good work in as well. With that said OC Ben Johnson could be prepping and is expecting for the offense to have a big year.
Green Bay Packers:
It appears that it may be a bit tough in the post Aaron Rodgers era as expected. However, it does sound like there is less front office drama now that they are not having to work with him in the offseason. Time will tell whether the drama was more caused by a lack of good communication as Rodgers claimed recently or by the former Packers QB himself.
Houston Texans:
Good news about CJ Stroud but again as I mentioned with Bryce Young it is hard to find a team that drafted a top QB in the draft not raving about their quarterbacks progress at this point. The joint practices they have setup will be great for QB CJ Stroud. The Dolphins and Saints should each have tough defenses this year and will give Stroud a bit better of an idea of what to expect from an NFL defense in a real game.
Indianapolis Colts:
Looks like the Colts are trying to get receiver help but haven’t decided on any yet. This is the team that should go out and get Hopkins. They need a true #1 receiver and Josh Downs while I think he will be really good would benefit from having a big bodied possession type receiver in Hopkins. Also, it would give QB Anthony Richardson more of a safety net in terms of a WR that can help him progress and see things that he may not have picked up on otherwise.
Jacksonville Jaguars:
I am really excited for the Jaguars this season. They are kind of the forgotten team in the NFL most years but appear to be poised to make a deep playoff run this year. WR Calvin Ridley is going to be a huge difference maker this year and should benefit from QB Trevor Lawrence continuing to progress going into his 3rd NFL season.
Kansas City Chiefs:
Sad news to hear about Norma Hunt’s passing as the whole league mourned and sent their condolences. They are also supposedly out on Hopkins which I believe means they are really saying we need you to come down on price. The Chiefs though per usual have revealed though their secret weapon in WR Justyn Ross who many had forgotten about due to him sitting out with an injury his rookie year. It looks like Ross may be back to prior form when he was making plays at Clemson with Trevor Lawrence.
Las Vegas Raiders:
Even though the media and some fans were starting to worry about Jimmy G’s foot surgery it does not appear McDaniels has any worries about him missing time because of it. Will be interesting to see what the team ends up doing with Renfrow with all signs from earlier in the offseason pointing towards a release or trade.
Los Angeles Chargers:
Not much news here but it was great news to get confirmation from OT Rashawn Slater regarding his health and to hear WR Keenan Allen’s thoughts on rookie WR Quentin Johnson. This team should give us what they think they will every year and go far in the playoff this year.
Los Angeles Rams:
Not much news here but signed WR Tyler Johnson who can help them make some big splashy plays on offense. DC Raheem Morris helped saved a drowning child and credited his AED training. Always cool to hear these stories about NFL coaches and players leaping into action to help and save other in the community.
Miami Dolphins:
This team appears to be click on all levels so far this offseason and there appears to be a lot more good coming with the team working to get a Wilkins extension done before the season and may even still end up with RB Dalvin Cook here soon. Tua being completely healthy at this point doesn’t feel like much of a surprise but it does appear that he is trying to take on more of a leadership role after finding his confidence last year. My main worry though with Tua is that last year he still was very much a rhythm quarterback in my mind so when he got knocked off that rhythm he had some really bad games. However, when he was able to keep in rhythm he at times looked like the best passer in the league. It will be key this offseason now that he knows the offense to be able to play off rhythm when necessary and make those plays that the top quarterbacks in the league make if he wanting to take the next step.
Minnesota Vikings:
It appears that the Vikings are in a holding pattern and I imagine are hoping to get a trade package they approve of for RB Dalvin Cook. Sooner or later though it appears that Dalvin Cook will not be with the Vikings this year. Big win though for the fans and locals in Minnesota with the team paying off their stadium early and saving taxpayers a bunch of money. Might get some more buy in from good press like that.
New England Patriots:
Not much news here but it appears things are moving along really well in comparison with last year at this time. QB Mac Jones seems happy and is working hard. It will be tough for this Patriots team with how stacked the division is but maybe a big move to get Hopkins and some improvement from the offense and Mac Jones and who knows they may be right up there with everyone else in the division.
New Orleans Saints:
Another team where things just seem to be clicking so far is here in New Orleans. QB Derek Carr seems to be doing a good job taking on a leadership role and working with teammates such as TE Juwan Johnson. Things will be going even better if WR Michael Thomas can actually return for camp and find a way to play near a level that he used to. Right now in a wide open NFC South it appears that this team will be the favorites to win it going into the season.
New York Giants:
Not much here which may be a good thing for a New York team to get a break from all the media. This season will be an interesting one with how the team went all in on QB Daniel Jones. It kind of feels like besides the Eagles the rest of the division is up for grabs with no true strong contender emerging yet.
New York Jets:
Good news on the Quinnen Williams front and in keeping Aaron Rodgers happy. Williams and the team are not far off in contract talks which hopefully means something will get done here very soon. Rodgers has been raving about the Jets communication skills which was his main gripe with the Packers. Now lets just make it clear that he does not need to be pulling the sled.
Philadelphia Eagles:
Man what a difference one decision can make. Jalen Hurts I imagine would have been in Seattle had the trade happened for Russell Wilson. I bet Eagles fans are happy this didn’t pan out but it does not mean they need to cut Wilson any slack for not wanting to play in Philly if these teams meet in future seasons or end up playing each other in the Super Bowl. Eagles appear setup to be the main threat in the NFC.
Pittsburgh Steelers:
Not much out of Pittsburgh per usual but the good news is that Broderick Jones is progressing nicely and is already getting 1st-team reps at Left Tackle. I am sure QB Kenny Pickett is pleased with that.
San Francisco 49ers:
Things are moving along just fine for the 49ers. Exciting to hear that S Ji’Ayir Brown is making good progress and apparently had 4 or 5 interceptions during OTAs. I imagine the team is also very pleased with the progress QB Brock Purdy is making in his recovery from elbow surgery. He appears to be on pace with the original timeline. If this team can figure it out at the QB position they just might be the most complete all around team up there with the Eagles.
Seattle Seahawks:
Gotta love HC Pete Carroll. It seems like so far it has been pretty unanimous that all those that are playing or coaching football do not love the new kickoff rules. I am sure folks will find ways to take advantage of it though. Once again this week WR Jaxon Smith Njigba was impressive and should be establishing himself within that offense. Seahawks could very well be a sleeper team in the NFC that was good last year but that folks are paying a ton of attention to this year.
Tampa Bay Buccaneers:
This team has all the big name weapons at receiver one could ask for as long as they stay healthy. It was great to hear that Chris Godwin is getting his explosiveness back. Now not surprisingly it comes down to the QB battle and a big part of that is gaining respect from those veteran players and coaches in the building. I still feel like this battle is QB Baker Mayfield’s to lose at this point.
Tennessee Titans:
Sad news this past week here as well with the passing of Bob Hyde. Also, finally some negative news about one of the Quarterbacks from this year’s draft. Will Levis has been struggling. However, this should not be viewed as a bad sign because every rookie is going to struggle and Levis with his situation has the benefit of time.
Washington Commanders:
Seems we are inching closer and closer to the Josh Harris Group’s bid being fully accepted by the owners after some minor adjustments. From the actual team and players it sounds like things are going really well and maybe better than a lot of folks expected. CB Emmanuel Forbes has been doing well in the slot and QB Sam Howell is looking the part and taking charge. The Commanders will be a fun team to watch this year and see how they end up when it is all said and done.
Miscellaneous/Other NFL News:

Restaurant of the Week: (Pittsburgh - Burgatory)
Get excited Pittsburgh fans and all folks going to a game here! Burgatory is only a half mile from the stadium and has some of the best food so far from the restaurants that have been featured. One of my personal favorites is the Piggy Butter & Jelly. Yes, that is a burger with peanut butter and jelly on it. Don’t question it just try it. However, if for some reason you do not my other recommendation would be The Triple B which is a Bison, Beer Cheese, and Bacon burger. Hence the name Triple B. You can’t really go wrong with anything on the menu and the important thing though is that you don’t forget to grab a shake as well. My personal favorite is the Oreo Peanut Butter Pie shake. They are open every day starting at 11am and closer at 9pm everyday except for Friday and Saturday when they close at 11pm. Hop on over and enjoy this delicious food when in town for a game!
submitted by stonescoldtakes to nfl [link] [comments]

2023.06.05 15:16 dhfAnchor I just had the strangest session of my DMing career

Sorry in advance if this post isn't welcome mods, apparently the RPG Glory Stories sub doesn't let casuals like me post there. The events of this story took place just last night, in my party's D&D 5e game. Our players are Sorcerer, Barbarian and Cleric.
In the previous session, we ended with our three heroes squaring up to a necromancer in a graveyard, surrounded by a shambling army of undead minions. I gave them all of the appropriate warnings then - this is probably a winnable fight, but it's going to be hard, somebody could die when we run this, blah blah blah - and reiterated them as we were gearing up to reconvene last night.
Now, something else I should mention here is that I've recently begun experimenting with homebrew. (Between OneD&D coming soon and WotC being pricks lately, our group decided this was the best way for us to get new content for our games going forward) And between the previous session and this one, I'd completed my first large-scale homebrew project - a new class, the Ninja. And while we were setting up the game I overheard 2 of the players - Barbarian and Cleric - talk about how if the necromancer fight goes sideways, they should all scrap their current characters and roll up ninjas instead. At the time, I thought it was a joke.
So, session starts, initiative is rolled, and the battle begins. It's a tough encounter, but the party's holding their own. All except one, that is - Sorcerer found themselves surrounded by zombies and started taking some heavy damage, with their allies too far away and too occupied besides that with their own sections of the horde. Down they go, and while the one death save they were allowed to roll was a pass, the character found themself simultaneously being set on fire (there was a fire slowly incompassing the graveyard that had been set by Cleric in the last session, and Sorceror had been nearby when they were dropped) and munched on by the zeds, leading to a slow and agonizing death. The other two, horrified by the loss, went into overdrive to cut through the rest of the walkers and take out their master. Low on health but high on rolls, they get the job done and book it to try and get Sorcerer back to camp, where a PC might be able to Revivify them. But alas, they're just too far away, and the spell fails. Sorcerer is gone.
Now, this is where I intended to end the session - the surviving PCs and their NPC traveling companions mourning and coming to grips with the loss of one of their own, wake up the next morning, have a little service for Sorcerer, and then they move on because the harsh reality is that they do have someplace they need to be. But then, Barbarian cuts in during the wind-down dialogue:
"NO! Wait a minute! What about our characters? We need to get killed off too, remember!? We're all gonna be Ninja!"
It takes me a second to realize what she's saying. "Wait, you were serious about that!?"
"Yeah, c'mon! We're doing this!"
I kinda look over at Cleric. "Um, are we all on board with this? Cuz if you like your characters, I don't want you to feel obligated."
"Eh, I could go either way. My guy's kinda already had his big character development stuff, I can be happy with him as he is."
And so, with the party being unexpectedly on board with it all, I arranged for a slightly darker ending - one where they visited Sorcerer's corpse to say goodbye face-to-face before the ceremony, the body was revealed to be a newly reanimated zombie who attacked and killed the weakened Barbarian, and the Cleric in his determination to prevent further death to the caravan they were with used his last spell slot to blow both himself and the zombie back into the glorious light of Lathander. They are all building Ninja characters now; only time will tell how that goes.
Thus ends the tale of the party that quite literally asked for a TPK, so they could try out a new homebrew class I made. On one hand, I'm happy I made something that they were so eager to see in action; but at the same time I'm terrified, because I expected something slightly smaller in scale when the time came to test that bad boy out. There's also the matter of tying in what happened to the new characters. (I asked if they'd want me to just start a new adventure for them, they insisted they still want to continue with the main story if at all possible) But these are good problems to have. The players had fun, I had fun, and hopefully you guys got a chuckle out of our shenanigans too.
submitted by dhfAnchor to DnD [link] [comments]

2023.06.05 15:14 MrHyde314 Maybe Hot Take?: I Enjoyed Muichiro vs Gyokko

I should begin by stating that I have not read the manga and I also won't pretend to be an excellent critic or anything, so I am not sure how much my opinion counts for.
I just figured I would make a post explaining why I enjoyed the fight between Muichiro and Gyokko. I also want to make it clear that people have every right to find fault with the arc or the show in general, I just wanted to put down my thoughts and see if people resonate with that.
I think a good place to start would be my impression of Gyokko, since I understand a lot of the criticism is around him being portrayed as weak and incompetent. I do absolutely get that criticism, and in particular his final moments of just absent mindedly standing around attacking illusions was pretty unfortunate, but all around I think he kind of earned his death as well as his title as Upper Moon 5.
A LOT of people have pointed this out, but I think Gyokko was honestly pretty damn strong and that accusations of him being weaker than Gytaro are not founded. Gyutaro was an incredible fighter and also undeniably far more fun to watch, but his attacks were mostly limited to using his sickles and powerful poison. By contrast, Gyokko has some absolutely ridiculous abilities. The fact that he can summon his own army of minions (even if they aren't that strong) is already pretty noteworthy, but the sheer number of bullshit powers he has was pretty ridiculous.
He could create a prison of water that even Muichiro struggled to break out of, create streams of water with enough pressure to cut multiple trees in half, teleport via his vase, create massive summons like the octopus, and then add a bunch of other long range attacks all imbued with poison. That, plus his ability to turn things into CGI fish when he touches them. Pretty whack. Not denying that Gyutaro was a lot more fun as a villain, but I think Gyokko's really bizzare kit with so many gimmicks do put him above Gyutaro in terms of sheer combat potential.
As for deserving his death (in a narrative sense not a moral once since obviously dude needed to die), I think it comes down to arrogance. It's something we've seen with just about every major fight in the series where the powerful demon doesn't really try their best until the battle is almost over (such as Rui and Gyutaro) or just straight up pass on chances to kill their enemies for the sake of gloating, but Gyokko is by far the most egregious offender.
Muichiro himself comments more than once that Gyokko really likes to talk and waste time. He did quite literally have Muichiro completely at his mercy with the water prison, and just chose to wander off like a damn James Bond villain. Gyokko spends the vast majority of the fight chosing not to try since he's just that full of himself, and it bites him in the ass.
I'm also very biased in enjoying this fight since I admit so far Muichiro has been my favorite Hashira and watching him solo an upper moon was satisfying. The final cut from Muichiro was obviously very clean and the animation was for the most part pretty decent, though I admit I wasn't a huge fan of the CGI fish.
So for me, I had fun with the fight and enjoyed it, but I also very much understand how a lot of people would feel like Upper Moon Five was a let down.
submitted by MrHyde314 to DemonSlayerAnime [link] [comments]

2023.06.05 15:11 haroldkebba I Think My Village Was Haunted By God... [Part 1]

I hope this is the right place and someone can tell me what may have been going on in my village. I moved here a few weeks ago. It's a small village in the heart of Russia and my parents and I came here because things start to get really bad in Moscow and my father lost his job. I don't know why we had to move to this isolated village, so far away from civilization. Maybe my parents wanted peace and quiet? To escape the things in that city, the poisoned minds?
The houses here had all been far below average in price. Almost everyone who lives here has moved here recently.
But, there are crazy rumors about this village that people tell each other. It was found abandoned in the mid-nineties. Where everyone went, no one knows. They say that no signs of people were found at all, nothing. But... everywhere in and around the village… strange patches of earth had been discovered, circular and smooth. Not only in the forest or on the road, but also in the dilapidated wooden houses. At our new neighbors' house, one of the mysterious spots had supposedly been found right in the living room floor, where the floorboards had been just cut away.
These rumors scare me. I am afraid of this village. But yesterday... I was redoing the floor in my room with my father and there... I found a notebook under the old boards. I hid it from my father, I don't know why... Someone must have left it there.
Last night... that's when I read it. I read it and now I'm incredibly afraid of this house and this village. Of the fields and the woods that surround me. The notebook apparently belonged to someone called Ilya Vasiliev. I have tried to translate what he wrote, hoping that someone here can help me find an explanation for the rumors. For this uneasy feeling that I have since I moved here...
I am fine. I want that to be clear from the beginning. My story is strange and in huge parts troubling, but I am still in the best state of mental health.
I am fine!
My story begins seven months ago, in December 1979, when deep winter was upon our village. We were preparing for Christmas, the first Christmas to be celebrated publicly throughout the village, after years of having to practice our faith in secret because the Soviet government did not allow religions. Only in the last few years did the Reds' view loosen and they allowed small islands of faith. One of them was my village, which finally dared to celebrate and praise the Lord.
I have been a believer all twenty years of my life, an exemplary Christian, just like my parents. Faith had kept our family line alive in times of terror and misery. Death had always been close to us, as the fields where most of the population of our village had worked for generations had once brought the end of hundreds of people. Many years ago, on those fields, atrocities had occurred that had finally given them their present name: The Fields of Death.
I myself had not been born back then, not by a long shot, but my grandparents had spent their childhood there, a childhood full of hunger and depravity. My grandfather Fomenko often told me and my sister the stories he had experienced and how faith had saved everyone. There had been a long, cold winter and the grain had been confiscated by the government to be taken to the cities for distribution. After all, the grain belonged to all the people, not just those on the farms who planted it, tended to it, and harvested it. And so, the only food of that time left my grandfather's village and never came back. Some of his neighbors had once tried to hold back some grain, to hide some sacks, but when they were caught, a hail of bullets determined their fate. People lived in fear, not daring to stop working, not daring to keep for themselves the food that was destined for the common good. In those days, horrors happened in my village that I cannot truly picture today, not even when I hear my grandfather's usually clear voice begin to tremble. When I see in his eyes that he would rather forget, in order to experience a peaceful sleep once again… someday.
He told us about those horrors to warn us of how quickly life can plunge from safety into infinite terror. Winter had reigned. The grain was being hauled away. They still shot all those who tried to keep back pieces of it, be it a sack or some husks that had fallen from a cart. In time, hunger began to drive people in our village insane. Parents locked up their children so they wouldn't be taken by neighbors to feed their hunger. Friends turned their backs on each other and killed each other in fights for the last livestock that was still breathing. The streets reeked of decay and death, of misery and suffering. One day, my grandfather told us, he had hidden in the back room of his house while his parents dragged themselves, emaciated, to the fields to pick the last scraps of grain from the furrows with their dirty, half-frozen fingers. He had come across a book there, a book that had saved his life.
The word of God. An old Bible.
My grandfather had learned to read at an early age, one of the sad advantages of living in the Soviet Union.
It was in the room I now live in that Grandfather Fomenko had found the dusty book. Actually, he had been looking for something to eat, the days before he had found some sawdust. But despite his hunger and the grumbling in his stomach, eating the book was out of the question. Books were sacred, and no book as sacred as this one. He had begun to read and learned about the greatness of the Lord. Of the miracles his Son had performed. And of the magic of faith. His stomach had growled, but he had ignored it. The words gave him comfort.
The next day he immersed himself in the book again, disappearing into better worlds and times, hearing wisdom and encouragement. But around noon there was a knock at the door. My grandfather emphasized each time that he had not been afraid, that he had known that the Lord would protect him, when the old neighbor gained entrance to our house armed with a cleaver. It was clear what he wanted: Meat. My grandfather told us each time about how the neighbor had looked more undead than human, stinking and with sunken eyes, smelling like death from his mouth, the cleaver trembling in his hand.
"I'm sorry, boy," was all the man could get out.
My grandfather tried to mimic this poor man’s voice at the end of his wits, to express his pain through words so that we understood that poor fellow a little.
The Lord's words had given courage to my grandfather in his most terrible moments. He had stood up and firmly said:
"Away with you, the Lord protects the inhabitants of this house!"
But the intruder did not care, coming closer. And so, my grandfather again sought comfort and prayed. He prayed for mercy and peace and for his life. He would serve the Lord for the rest of his days. Trust Him blindly.
Suddenly, like a gruesome miracle, the famished intruder let out an inhuman groan and collapsed, lifeless and debilitated. There had been no hunger for my grandfather and his family for a week after that. My grandfather had been praying to the Lord since that day, thanking Him for His mercy. The story spread around the village and out of desperation or hope, in the next few days everyone secretly knelt in front of small wooden crosses they had made themselves and prayed to the Lord. A week later, like a miracle, the long-awaited delivery of grain arrived, along with spring. There had not been another bad time since then.
These events are the reason for the faith in our village... and our family. The psalm my grandfather had prayed as the hungry neighbor attacked had become the guiding psalm of our faith. All these years we had not been able to celebrate Christmas with the other families, but since the restrictions on faith communities had been relaxed, we had all finally decided to celebrate the holy festival in the village square. And so, we started the preparations.
There, in those evening hours, my part of the story begins. I and my younger sister Zarina, together with other youths and young adults, were fetching wood for the fire that was to burn in the center of our village. So, we went out into the night, dressed with thick pelts, to fetch logs from the edge of the fields that some men had prepared.
My breath could be seen as an icy breeze in the dawning darkness and I was already looking forward to dancing around the fire with everyone later, drinking good drinks and eating sumptuously. I was glad that we didn't have to walk across the fields themselves, but could stroll along their edge to get the logs.
You can feel death when it has hit a place. I was glad that I didn't have to work the fields myself, and had learned the carpentry trade. Therefore, I was spared from having to wander around there every day, among the echoes of past atrocities and sadness.
We were all in good spirits, strolling over the muddy ground, when all at once Zarina pointed up and into the clear night sky.
"Look, an angel is descending!" she exclaimed excitedly.
We all looked to where her outstretched hand pointed. A round light glowed in the night sky, glaring yellowish and shining strangely cold.
"It's singing! At Christmas! The Lord puts our feast under his sign!" Zarina cried.
We stopped and listened into the silence of the night. At first, I could hear nothing, at first, everything remained quiet, and only the distant beating of axes and the rustling of the wind in the treetops were audible.
But then, there in the wind, I could hear it, briefly but clearly. It was a kind of melodic whisper, joyful, yet also strange and otherworldly. It was heard only very briefly, and soon died away as the glow flew out of sight and disappeared somewhere far away.
"Let's go find the angel! Let's..." Zarina cried, continuing excitedly, but I interrupted her.
"We have to get the wood. We can report back to the village later, if it hasn't already been noticed there too," I said.
"You heard the singing! Surely that was an angel. Shall we leave it there? It may have gotten hurt, it must have hit something!" Sasha murmured.
Sasha was my oldest friend and one of the boys who worked on the fields. He had always been very caring and had always tried to help where he could. His parents were long dead and the old lady who had raised him was no longer around, either. So, he struggled along, working the fields, but the rest of us looked out for him.
"Shouldn't we go and look for it, Ilya?", Sasha continued to urge me anxiously.
We thought about it for a long time but decided to leave the decision to the others in the village. Trusting the Lord to guide our actions, we quickly moved on in the direction of the woodcutters to complete our task.
We were not the only ones who had seen the glow. When we returned to the village square loaded with logs, everyone was in great excitement and full of joy that the Lord had sent us this sign of His greatness. Not everyone agreed whether it was an angel or a return of the poinsettia that had been witnessed, but everyone was sure that the Lord had sent us encouragement. So, we celebrated our first Christmas full of joy and pleasure, with good food, dancing and singing, full of happiness and under the protection of the Almighty Lord. I will always think back to those days, always keep in my heart how I glimpsed a part of the Lord in the sky.
We all talked about the event and even the older people were fascinated and inspired. Even my grandfather and the others who had witnessed the worst death and misery in the world seemed to slowly find a spiritual peace they would never have dreamed of otherwise. They were happy and strengthened in their faith. However, we were not sure if it had really been an angel who had come down and so we hesitated to go and look for the creature of God.
But in the night, after the light had shone in the sky, I was awakened by Zarina crying in her sleep. I straightened up and slowly paced over to her bed, where in the semi-darkness she began to squirm, shaken by spasms.
"No, no, no..." she moaned painfully.
I began to shake her to wake her up. Zarina did not respond to me. Her face was like a distorted mask hiding something bad underneath. Her breathing became shallow, and she began to whimper. I was terrified and began to pray. The Lord had to save her, He just had to save her!
Zarina twitched more and more, started coughing and whimpering louder and louder. Slowly, the rest of the family woke up and my parents and grandfather huddled tightly around her, praying for her to open her eyes.
"Please, don't take our child! She has only been in your world for fourteen years..." my father cried, as panicked and desperate as I had ever seen before.
His thick, black mustache trembled with fear.
Then, abruptly, Zarina stopped convulsing.
For a terrible moment she just lay there, her hair disheveled, her face pale in the glow of the candle my mother held over her.
"Mom, Dad, Ilya, Grandpa... what's wrong?" she suddenly asked sleepily.
For a moment it was as if nothing had happened, as if I hadn't just seen my sister almost die, but then she began to cry.
"What's wrong, dear?" my father asked, just as pale in the face as Zarina.
It took a while before she found some calm and was able to talk to us.
Finally, she croaked:
"I saw the angel. I was with him."
A revelation? Had the Lord touched my sister?
We all said another prayer and finally, filled with awe, I asked:
"Where did you see the angel? Is it here? With us?"
She looked at me briefly, seemed to hesitate for a little moment, and then reported:
"I was with it… in a dream. It was in a white village, a village made of angel dust. I saw it. It didn't have wings and that's why at first I wasn't sure if it was an angel. However, soon it spoke to me."
"What did it say, Zarina?", I asked tensely.
"It said it was not God, but 'the Witness'. It sounded like a man and a woman and a child and a baby and... It felt peaceful. Calm and carefree. Then I woke up."
"An angel. Angels are the witnesses of God, that's how it must be!" my father said enthusiastically.
Suddenly, everyone seemed to be talking at once.
No one knew what Zarina's words meant, but we were sure that they contained something incomprehensible that we, as ordinary people, could not understand. But everyone was delighted. Everyone was caught in a beautiful dream.
The next day, the adults sat together in the large barn near the edge of the village, which was used for community events. Most of them found seats on the lined up wooden benches and the rest stood crowded against the old walls, some of which were already rotten. Dimitri, probably the closest thing to a mayor, sat at a heavy pine table at the end of the room, staring at the crowd, while my parents and Zarina sat on old chairs in front of him. Tensely, the crowd looked at them, waiting for someone to say something. Finally, Dimitri cleared his throat thoughtfully.
"You... all saw or heard about the falling star. It was brighter than the others that keep crossing our sky and much more... melodic. Some even heard the singing. Whoever still doubted that the Lord sent us his messenger... doubts are now useless. Zarina has received a vision. She has seen how the angel, who was sent by God, walked on our earth, and visited a village and consecrated it with its grace. She has seen the angel marching to spread holiness in these lands..."
"Are we sure?"
Mary, the dressmaker, had stood up. She was still young, my age and Sasha's, and she always wore her blond hair carefully braided, her dresses self-made, blood red and flashy, with silver embroidery. As always, she wore makeup - a luxury not many could afford. In other places she would have been considered a lady, but she was also a skeptical person, and I had not liked her very much since childhood, because she often made insinuations that seemed to go against the Lord. Also, she had never played with us outside and had always thought of herself as someone… better. I was shocked that she now so obviously doubted the Lord's actions.
"Mary. Zarina has seen a vision. The Lord spoke to her through her dreams! An angel has joined us. How can you deny it?" my father asked coldly.
"I'm not denying it, I'm just saying, what if there is something dark that the angel was sent to fight? What if it is going into battle against some unknown evil? The angel may be spreading sanctities, but we have no idea if it is trying to redeem us or defend us..."
"It said it was a witness of God," I noted.
"That's what Zarina said when she woke up."
"Then it is benevolent to us! We must find it!" someone shouted from one of the back rows.
An excited murmur began to spread through the room.
"Silence!" Dimitri thundered.
His face looked hard but determined.
"We have to get to it! If it is a message from heaven that the angel wants to bring us, we must hear it! How many can we spare? Who would even want to voluntarily leave the village? We don't know how long the journey will be, and you yourselves know how dangerous this area can be..."
A loud commotion broke out. Everyone shouted at once and volunteered. I also jumped up and loudly offered to go out to look for it.
The angel. The Witness of the Lord.
I imagined meeting it in a clearing, under a full moon. Hearing its bright voice, gaze in awe at its graceful form, and fall to my knees in prayer before it.
"SILENCE!" Dimitri shouted.
"You can't all go. The kids wouldn't make it in the deadly cold out there. Let seven go. Seven is the Lord's number, there must be seven! Seven workers from the fields! We can't spare any more!"
"You can't be serious!" I cried out.
Cold anger boiled up inside me.
"I want to go, too. We all want to. You can't just stand there and make a decision like that!"
Others joined in.
"SILENCE," Alexeij now thundered, the master blacksmith.
"We need you! Daniil, Ilya, Nikita, you have a job to do! We can't get by without you! You can't go, be reasonable!"
"But if the Lord wills it, he will make sure that everything here will work out. That nothing will happen!", I tried to argue, still boiling with anger.
"No. Winter is tugging at our huts, we need you," my father said slowly.
"So do the others. Without you, it's going to be tight. The fields lie under the snow, but everything else will be weakened by time and storms. We can only spare the field hands. Besides, they're the ones most likely to withstand the cold and the wilderness; after all, they're constantly out on the Fields of Death, toiling in the wind and rain. They'll all make the trip!"
I tried to change his mind, and several came to my aid, all those who were also forced to stay.
"You can manage without a dressmaker! I want to go too!" Mary cried defiantly, her cheeks red with anger, her nose wrinkled.
This young woman really believed she deserved the sight of the angel! She really believed her hypocrisies would deceive the Lord, despite her obvious doubts about His divinity!
Others also complained, young and old, many who didn't deserve to go and even those who did.
But it didn't help.
Dimitri was in charge. Everyone knew that. If we started to contradict him, our village would soon end up in chaos. And deep down I knew that I had to stay. That I had to take care of my sister, who would not survive a trip in the snow. That I had to repair the huts that the storms would eat away at.
Sasha was a field worker, he was allowed to go. Sasha and Sofia, Anatoly and old Igor, Ivan and Yulia and Mikhail. When the decision was made, a decision many of us accepted only with heavy hearts and which brought out deep envy in several faces, some of the chosen ones began to cry. They were happy, fulfilled... satisfied. They would see the messenger of the Lord, hear its melodious voice, sing its hymns.
Why wasn't I allowed to go? Why was the world so unfair? I had always believed in the Lord, prayed to Him, been subject to Him and lived according to His will. Why hadn't he chosen me to see his messenger? I had been so proud back when I had been allowed to learn the carpenter's trade and thus had not to go to the Fields of Death to toil there. At that time, I had felt like someone better when I saw Sasha and Sofia setting out early in the morning with all the other workers, with their old-fashioned plows and thick, shabby clothes.
Was this the punishment for my arrogance?
The Lord knew everything. He had seen what repulsive thoughts I had had, how superior I had felt to the others. Perhaps it was my punishment that I was not allowed to go. Perhaps the Lord was no longer favorable to me and I would have to prove myself to Him.
The next day, the seven set out north. They were seen off with singing and dancing; they were the center of the village’s attention. Envy threatened to drown me.
Why not me? Why wasn't I allowed to go? Why did I have to stay here?
And I knew: it was because of these thoughts. I wasn't pure enough. I had to get better, work on myself.
As the others disappeared from sight, as the small group seemed to be swallowed up by a patch of forest between distant trees, an icy chill ran down my spine.
What if they really did encounter evil? What if Mary had been right?
I prayed to the Lord that they would return home safely: Even the darkness will not be dark to you; the night will shine like the day, for darkness is as light to you.
He would bring them home safely, our pilgrims. I did not begrudge them their happiness. I was not a selfish person, was not complacent like Mary or some others in the village. I lived by the word of the Lord and I would not begrudge them.
They would all return home safely.
I continued to stare into the distance for a long time as my suppressed envy sought to consume me. But I was winning.
For darkness is as light to you.
Even though the days and weeks passed, I never forgot to think of all those who had set out to witness the glory of the Lord. The cold winter had passed and frost and cold left the land, so that soon we could begin to prepare the fields for sowing. Since the sighting of the angel had caused us to let some of the farm workers leave, and they stayed away longer than we had expected, I had to join others in helping to plow the Fields of Death. The work was exhausting and made me physically very tired, since I still had to work in the carpenter's shop as well. We could not afford tractors, so we still had to resort to older tools. So, it happened that one day I was driving one of the hand plows through the dirty ground and was lost in my thoughts and full of sweat.
I was quite far away from the village, as the nearby surroundings had been worked shortly after the beginning of the thaw. The fields were extensive, partly reaching further than the eye could see. Only in one direction the dense forest extended, which introduced the beginning of a dark hilly landscape, that finally merged northward into high, alien mountains, whose white peaks rose high into the sky and, like once the tower of Babel, blasphemously tried to penetrate the heavens. But next to these distant giants there was only the plain, the vast plain that had to be tilled.
I hated the field work. And I hated the fields.
Every time I even thought about this piece of hell that had become reality long ago, my stomach turned. All the events that clung to this dark place, all the human lives and suffering that had sown the ground with death and blood here many years ago....
It was even worse when you stood in the fields yourself, truly being there on your own. It was as if I could smell it in the air, the rot of the starving and the hot blood that had watered the soil. It was as if I could still hear in the air the cries and wailing of the people who had met their end here, who had pleaded for their lives and the lives of their children and friends. It was as if I could see them in the early morning fog banks that lay on the Fields of Death, the shadows of people past, crawling and cowering, weak and starved. I had to pull myself together and look away, into the forest. A place does not forget, a place always remembers the days gone by and the cries that had been.
The plow pulled through the ground, ripping a furrow behind it. It was almost a bit comforting to imagine I was gutting this place of horror with my labor, inflicting deep wounds. Hypnotized, I stared down over and over again, watching the ground swirl to one side, smelling the fresh earth being pushed to the surface. But never could I escape my terrible feelings and the forebodings, never could I forget what kind of place I was at.
The few times I looked to the forest beside me, my thoughts wandered enviously to all those who had set out to find the angel. Had they reached it yet? Had they already learned from it what needed to be done for God's power on earth to be strengthened so that false prophets and promises could be swept away? How to drown the selfishness of the state? What needed to be done to serve the Lord?
Oh, how I would have loved to be there! How I would have loved to go with them, but I also understood the decision not to send everyone, and I understood my family's objections. I was needed here. I could serve the Lord here by tilling the fields and taking care of the soil and the sowing. I had to care for my sister.
I had already made several furrows when noon came. The sun was almost not visible, just a murky spot behind the clouds, and the fog had not lifted either. The world looked pale and apathetic. But amongst all the desolation I could suddenly hear something, something that seemed to come out of the forest.
It was at first just like a rustling in the wind that sounded a bit too regular, such that it triggered a natural uneasiness in me. I looked into the forest, but could hardly make out anything through the dense plants and the still lingering fog. That is why it was left to my own thoughts to imagine what was there, what was producing this strange noise.
I could not remember any animal that made similar sounds, was at a loss.
Suddenly, a bang echoed through the forest, accompanied by a panicked scream that broke inhumanly from the trees and spread across the fields.
Then, something new joined the sounds in the air.
The trees and bushes rustled, almost seemed to be torn apart.
Something was running through the forest, something seemed to be... coming right at me.
Was it perhaps a startled bear, an elk, or a wild boar?
Had one of the hunters from the village accidentally startled an animal, scared it in the wrong direction and now wanted to warn us with their cry? But then, why this panicked sound...?
I paused, took my hands off the rusty handles of the plow, and turned toward the forest. Still, I could only see fog, I could only hear rustling, but slowly I could also make out grunts and groans coming to me from the fog. It sounded heavy and panic-stricken.
Was I in danger? I began to pray to the Lord and ask him for assistance. I was not a fighter and so I had to hope that nothing would reach me from the depths between the trees that could easily tear me apart.
Even the darkness will not be dark to you; the night will shine like the day, for darkness is as light to you.
My baptismal motto gave me courage. The Lord saw me, even in my darkness, and would be with me.
For darkness is as light to you.
Then, someone burst out of the bushes and the fog and rushed toward me.
It was Sasha.
I almost didn't recognize him. His skin was pale, almost snow-white. His black hair stuck to his sweaty face. His pants and jacket were almost completely torn, so I could see his dirty shirt and his cut and bruised legs through the holes. There were also some small cuts on his face that worried me. Sasha's eyes twitched searchingly, panicked, and in his hand, he held the rifle that he had taken with him when he had once set out. Apparently, he had run through brush and thorns, had gotten scrapes and wounds from stones and branches.
When he saw me and looked at me with his big, panic-filled eyes, I became horridly afraid.
It was as if… behind his eyes there was no Sasha anymore, but only an animal. As if instinct had taken over his thoughts when an unnamable terror had entered his world. An animal inside him, which had enabled him to escape from... something.
Sasha staggered out of the forest, it was almost as if all strength left him now that he was back home. The rifle fell from his hand and dug into the mud beneath his feet. He limped slowly toward me, not taking his eyes off me. Then, suddenly, he wheeled around and looked back into the forest and the mist.
Only for a moment.
Again, he let out a shrill scream and sprinted the last few meters. When I looked into the forest myself, I saw nothing, only the fog.
But, didn't I feel a presence there, in the bushes? Between the trees?
I didn't see anything.
Sasha had reached me and collapsed. I quickly knelt down next to him and called for help. But the other field workers had already rushed over, obviously attracted by the rifle shot. I was in a trance, seeing only Sasha lying there, supporting his head. His eyes were still twitching around and despite my proximity he didn't seem to recognize me. He looked at me, confused.
"Sasha, what happened?", I asked, feeling his forehead.
Despite his paleness, he was uncomfortably hot.
A fever raged in his body. Who knew how long he had been running around there among the trees, his protective, warming jacket torn? With wounds that had not been tended and some of which were still bleeding?
Then another horrible thought occurred to me.
"Sasha, where are the others? Sasha, where are the others?"
This question apparently brought back some clarity that his gaze had not possessed before.
"They... they took them. Took all of them... All of them. All our brothers, all our sisters... all of them," he gurgled.
So, this is the first part of what I found. I will hurry to translate the rest! But I will definitely stay out of the woods for now... They are still as creepy as described by Ilya in this document and fog ist still around every morning... Also, I don't know what to make of Ilya himself as well, is he just a religious nut and that is the explanation? I just don't know...
submitted by haroldkebba to nosleep [link] [comments]

2023.06.05 15:06 C4ESIUM Strategy Tips for Dune (General and for each factions)

This post is a compilations of tips I saw on BoardGameGeek, Jack Reda's Youtube videos, and personal experience. Feel free to comment your own tips so I can add them to the list. I only cover the base game and first extension (in advance game mode), but I might add the other factions later if I ever have the opportunity to play with them. English is not my native language, so pardon my French if I made mistakes.

General tips

Shipping, resurrecting, fighting is expensive (unless you play Fremen). Dune is a game of opportunity, you have to be ready to attack at the right moment, and recognize these moments (from experience, and with the help of this tips).Each faction advantage is very strong, so you should abuse them at every moments. Choose your traitor wisely : Picking the strongest might give you more spice, but player are usually less likely to use them all the time because of the traitor risk. But bluffing/double bluffing your traitor choice will also depend on the table, who are the players, how often do you play with them... Avoid keeping an Atreides traitor, because once the KH is out, it might be a dead card. Choose your alliance by looking at the board for a quick win if you see that you might be 1 stronghold away from victory with someone. Or choose your alliance by combining fancy powers for the long game. Also look at who owns what tech tokens, you might want to avoid allying with someone who has some when you have some as well.


You are like the Zergs is SC2, you come with a massive number of forces, and even if someone destroy you, you can still come back. Often underestimated, use the overconfidence of the players to your advantage. You might lose lots of battle due to the lack of combat abilities, but you can win the war (the game) with your ability to recover very easily. In order to make your enemies commit to you to lose resources, you must be annoying, all over the place (thanks to your 2-territory movement).
SETUP: Start with 5 in Sietch Tabyr (because it's a stronghold, you should already occupy it) and 5 in False Wall South (because you can't really deploy in this side of the map so it's always good to have some options here). No need to split more.If you play with tech token, then you also have an interesting thing to do after the first storm: Bribe someone for 2 or 3 spice. No matter what it is for, you will get this right after the CHOAM Charity. Try buying a card at the beginning, before everyone gets too much spice, and after some have spent their starting spice. You don't need to keep any spice to deploy or fight so all your spice can be spent into treachery cards.
INCOME: Harvest Spice ! This is your best source of income. And with spice harvest comes the worm riding possibility. This is where the Atreides come to be helpful. If you manage to get a deal with the Atreides player, in order to know when he sees his first sand worm in the spice deck, you will have multiple information at once: As long at the Atreides does not see any sandworm : only the second spice blow per turn can have a worm, so focusing on this location give you more chances to get to ride it. Plus, if a sand worm does appear, you can move your troops to the location of the first spice blow of the turn. This mechanic makes you focus on only half of the spice blow, so you might still want to harvest both spice blows per turn if you can. You can also pretend to make a deal with another faction to let them the first spice blow in exchange for bribes. But in the end, if you control the spice blows, and don't let anything to Atreides/Harkonnen/Ixians, you have the advantage and weaken them. Last way to gain spice if by selling information. Same as everyone, you could know safe leaders, of cards in hand, but you also have the storm deck, and that can be valuable especially to Harkonnen and Atreides who might also be trying to harvest spice. Once your hand is full, you don't need spice anymore, so use it to bribe players.
COMBAT: You can bring large amount of troops, and make them fight full strength, at no cost, so you are a force of nature. You also have the strongest leaders if they are not killed in battle. Keep your best ones for when you have defense cards, but also be careful: Stilgard is 7 spice to whoever have the Traitor card corresponding, he is almost never put aside if a player draws him.
ALLIANCE: Gain spice harvesting control with Atreides, or Ixians (More secure income, and less obstacles for spice harvesting, good card knowledge that can be leveraged in combat).Gain the ability to become a never-ending wave of troops with Emperor or Bene Tleilaxu revival bonus (Better income, can heal lots of troops). Gain combat supremacy with Harkonnens traitors or card knowledge, or with Bene Gesserit's voice (low income, but still great in combat). Or play the long game and prevent others from winning with the guild (good income, but not very beneficial for the Fremen)
BONUS: Using a Karama card to bring a worm to an enemy army is devastating. Using it to reposition your own army could also be worth it, but be careful not to go too far or you won't be able to reinforce. You can also use your ability to only lose half your troops in storm to cancel a victory when a stronghold is inside the storm. Once the game is at turn 9-10, start to think about your alternative win condition, with the help of you ally.


You are the scholars, the Littlefinger of this game. If you keep your notes clean, you won't even need prescience in combat, because at some point, you can know the entire hand of every player. Your factions advantages are great, but not always easy to take advantage of. Atreides are social, you can manage good relations with players by selling information, but don't give too much or your advantages will be worthless.
SETUP: Start by finding both kinds of attack and/ or defense, buy the right treachery cards in order to better use your prescience. If you have both options for killing a leader or protection yours, you can start battling. Going for spice in the first turn is great for either... getting spice or battling others for it and losing the 7 troops needed for KH.
INCOME: Sell Intel! People going for spice blows want to know about the next, people buying treachery cards want to know what they are bidding on, people going into battle want to know if they have a safe leader. You also want to harvest spice, and win battle, but you have economic faction in the game so they are your main market for selling intel. You can make deals with some players where I wink to them if a specific card they ask is on the auction, but make sure that the bribe is worded in a way you can keep information from them, or high enough so you can have a steady income.
COMBAT: Once you have both kind or weapon or defense, you can kill enemy leader or protect your own. But if you keep track of what cards each opponent have, you might know that some players don't have both kind, and that using prescience to see their weapon/defense is useless. This is when you can ask for the numbers they put in combat and minimize the troops you will lose. You can also step up in other players combat before they reveal to sell valuable information about the opponent hand of treachery cards, and even make the opponent pay you more to not give the information. Knowledge is power.
ALLIANCE: Gain the ultimate combat power with Bene Gesserit (Voice + hand knowledge of you opponent is the most powerful ability in the game), but I would advise not to make this alliance, not because it's not strong, it's obviously the strongest, but because it's less fun for opponents as every battle you play take away their control on the game, and this can be VERY frustrating for the other 4 players. Gain the perfect card knowledge with Harkonnen or Ixian (They will know what cards are not seen by your prescience).Gain the market control with Emperor (buying all the good cards, leaving the others to the poor ones).Gain the spice blow monopoly with the Fremen (and be sure to let none to other factions).Other alliances might not be very beneficial to you.
BONUS: Use Karama cards for disabling other powers, because your cunning effect is not that useful once you have a clean note on hand knowledge. I would mostly keep a Karama to instantly buy a powerful card I can't afford since I know I won't waste it. Because the bidding phase is your moment to shine, you can influence other players to spend more or less on a card, by bidding yourself. The player before you just bid 4 and you know it's worthless, bet 6 so the next think it's worth it. You see a great card and bid second, pass this time and hope the bid make another round to make people think this is worthless. Making players spend spice on bad cards is how you get the good ones.


You are the mean antagonist, the space Orcs, and your abilities make players afraid to lose a battle against you, or even fight you at all. You might not have a lot of spice income, but once you can spend a little on treachery cards, you become a killing machine. This faction is train that is harder and harder to stop once it gains speed, but very hard to put back on rails if stopped once (I find this faction to be the most unforgiving)
SETUP: Stay in Carthag with your troops until you have enough resources to fight. If a spice blow is near, you can take a small number of troops to harvest it. But if you leave it with too little troops, you might lose it. Buy 1 or 2 cards on the first auction, so your hand is almost full, you will have options, or at least make people afraid of fighting you.
INCOME: Win battles! If you win battle, you harvest the spice of the killed leaders. And if you don't capture a leader, you send it to the tanks for 2 spice. So winning your battles is your way of gaining a lot of spice, as well as suppressing lot of enemy leaders. You don't even need spice to get your leaders back if you capture some of your enemies. You can also look for spice blows, but splitting your army is risky because without army to win battles, you lack income, and without income, you can't heal/deploy your army back. Every victory is a heavy loss for your opponent if you capture a good leader, so you can also receive bribes to not fight them. You can also sell information on your traitor hand, but that might make you lose power.
COMBAT: You don't have combat ability, so you must bring lot of forces in order to be sure to win. Try attacking players that played before you in storm order so they can't run away from you. Focus on faction with traitors you own, for an easy fight without sacrifice. You don't choose your traitors, but you can bluff enemy players on how to make them pick the leader you want. If you have a low strength traitor, harass this player to make him think you have a traitor of him, so he might avoid using his high strength leaders. If you have a high strength traitor, you can bait this player into attacking you, but be careful to have enough forces to make him use the high strength leader in question. Sometimes you might not call traitor (if you win anyway, if you lose but only 1-2 troops) in order to make the player think his leader is safe against you... but you might not get the chance to call it again, so be careful with this bluff.If you have the Cheap Hero traitor card : Ally with Bene Gesserit for some funny wins (since BG can use the voice to force your opponent or their opponent to use a Cheap Hero card)Without using traitors, you still have lot of treachery cards to assassinate and protect. And Atreides can't really sell info on them to help your opponent.
ALLIANCE: Gain all the money you need to fight with Emperor and Guild (Getting Treachery cards even when you got destroyed can really help you get back on track, it's your golden parachute).Gain the ultimate card knowledge with Atreides, but an even stronger alliance is with Ixians and their ability to setup the best card on the top of the deck for you to get when you buy any card. Gain the Traitor monopole with Bene Theilaxu (up to 7 leaders out of 20, that's a third of you opponents leaders that they "can't" play, this is very frightening), and it's also an economic faction that will help you. Gain some help in battle with the Bene Gesserit, but unless you have the Cheap Hero traitor card, it's not the best choice, you will lack income. On the other hand, having the voice in battle is always helpful. I don't see any reason to have an alliance with Fremen.
BONUS: You can use a Karama card to force a treachery card exchange, this can be used in 2 ways : Exchange worthless cards with your Bene Gesserit ally, or exchange your worthless cards with an enemy (except BG) that is not in an alliance with Atreides, in order to mess with the note of the later. Once the Atreides player has 2-3 unknown cards (in addition to your bonus cards), your hand is a mystery to him, and you can really surprise him. You can also simply use a Karama to steal a Poison blade or a Shield Snooper from another player in order to win even more combats. And if using a Karama card gets you a free card during bidding for someone, for you this is 2 free cards, so it’s worth it.


You are not the enemy people see in battle, but you are the puppet master pulling the strings. Your lack of fancy abilities is why you pay players to do the dirty job for you. Use your large amount of spice to bribe the game in your favor in order to strike when you really need to. Patience is your second-best ally, the first one being money.
SETUP: Don't do much at the beginning. You don't have to be on the planet, you don't have to combat early, you can take Habbanya Ridge Sietch if you like but don't need at first.
INCOME: Make the bids go high ! Your income may be passive, you should be active during the bidding phase. Try to never have your hand full, in order to be able to bid, and raise the price a little higher. If only one player can bid, it's only 1 spice for you, so be the other buyer that tries to steal that card. And if you pay the Atreides to know the card, it's even more realistic if you try to have the card and it will make the opponent want it even more. Remember that the spice you spend is even more spice you don't get. Once in an alliance, you can have the help of your ally to influence the auction. And if your hand is full but have a cards can be used instantly (Ghola, Truthtrance,...) you can use it to free a hand slot and manipulate the auction again. Keeping the other players poor is your way to victory.
COMBAT: You have the advantage in battle, your Sardaukars, and your spice. You can "doomstack" on a territory and be sure to win even with your leader killed (and if you dial high enough to win like that, don't put your best leader in battle, it would be a shame to lose it for nothing). But your best option is to make players kill each other’s by bribing them, and then get the strongholds once their remaining forces are low. Just because you are rich, does not mean you should waste your spice.One last thing people often forget about spacing guild, is that you can ship from Dune to Dune, this can be an opportunity for you to get 2 stronghold with 10 forces each on 1 turn, and at the end of every players round, ship 9 of them to a 3rd stronghold for the win on an easy target.
ALLIANCE: Gain the fancy power you don't have with any faction that is not economic and allow them to shine with your spice. Or you could even ally with another economic faction and crush the other players with your wealth, but that's not always the best strategy. In general, players will ask YOU for an alliance so pick the one you prefeis in best position for the win.
BONUS: You can use a Karama card to get troops back (or a Leader but that's less valuable), that is only useful if you failed something (or got a traitor card played on you) and need to get back on your feet, but it's even more impactful if you prevent a fancy combat ability to bring others to your level and beat them with spice.


You are the French policeman of this game, you maintain order and prevent players from taking too much power, but if you like you can shoot their eyes and explode their hands to take the win for yourself. Your control of the turn order makes you able to slow down some players that might win. This is a very valuable power but also your only (besides, of course, being rich).
SETUP: With only 5 forces in Tuek’s Sietch, you might want to reinforce, but you can also wait and see if someone tries to attack you. With only 5 spice at the beginning, it can be difficult to have a lot of treachery cards, but after turn 1 you might have more to spend.
INCOME: Make them fight! You don't have a lot of control over your main source of income, since if you attack someone to make him ship reinforcement, you also lose spice in the process, you can't really take advantage or your own combats with such a low revival rate. But influencing players into fighting each other’s (by bribing or just convincing them) is great for busyness.
COMBAT: You have the lowest strength leaders, you must "doomstack" if you want to win, by bringing lot of forces and paying them with your spice, so even if you don't kill the opponent leader you still win. On the bright side, your leaders are so bad and you are so underestimated that they might never be a traitor (except if Harkonnen drew some, or if they are facedancers).
ALLIANCE: Gain the fancy power you don't have with any faction that is not economic and allow them to shine with your spice. Or you could even ally with another economic faction and crush the other players with your wealth, but that's not always the best strategy (unless maybe Bene Tleilaxu, that can help other players to get back more troops to ship and benefit you both, but no need to be allies for him to do so). In general, player will ask YOU for an alliance so pick the one you prefeis in best position for the win. One alliance is particularly great in order to win with your alternative victory condition: Bene Gesserit. You can use your ability to go first to put 1 troop against someone in a stronghold, so no one else can attack him, in order to "protect" him against someone that might want to win this turn. The Bene Gesserit can also do the same by flipping an advisor. Together you can hold some strongholds in stasis in order to stall until the end of turn 10.
BONUS: Your cunning effect of a Karama card is one of the best! Preventing a player from shipping this turn can turn a perfect winning plan into a waste of spice if they all in elsewhere. But like the emperor, you can prevent a fancy combat ability to bring others to your level and beat them with spice.


You are the ninja of this game, staying in the shadow until you want to strike, and Leto II knows you strike very hard. The hardest faction to play, and the strongest (judging by its win rate). You have lots of very fancy abilities that can really turn a game in your favor, but in beginners’ hand they might not get you anywhere. These tips are the hardest to write because there are so many things to be said about this faction, and yet not a single easy receipt for victory.
SETUP: With 1 advisor wherever you want, you might want to target a stronghold, and maybe one where there will be lot of shipping (Carthag or Arakeen for example). At turn 1, you don't really care about keeping spice for shipping or fighting, don't think about it until turn 3. You are 5+2 spice at the first round, and you want weapons and defenses to kill leaders with your voice. You begin as the 4th most fortunate player, so buying a card can be crucial in turn 1, because after some spice harvesting and battles, you might end up the poorest. And since no card is really worthless to you, you risk nothing by bidding blindly during auction.
INCOME: It's complicated! 2 spice per turn with CHOAM Charity can't be your only source, you need alternative ways of earning spice. First and most obvious, is combat, because the voice can make you 100% sure to kill the opponent leader, and if you also win, you get the spice from it. But there is also another way to use your abilities for money: You can threaten a player and expect spice for not executing the threat. For example, you can say to a player "I could flip my 5 advisors for the movement phase, and then you will have to fight me and spend a lot of spice into this combat, or you can bribe me a little less so I won't do it this turn". Or make players pay for your services, with the opposite mechanic "if you pay me 5 spice I flip this advisor to a warrior and leave the territory at the end of my turn, so the [insert a faction playing before you] cannot attack you here". This can be quite complicated to pull, but you may find a lot of creative ways to make spice out of your powers. If you manage to take Carthag or Arakeen, this also could be your solution for your lack of spice and mobility.
COMBAT: Your best field is the battlefield. If you manage to get even 1 weapon, you become a killing machine, and if you have a poison blade or a shield snooper, you are the ultimate killing machine (and don't even need Atreides to be sure to kill the opponent leader without losing yours). If you manage to remember some cards played in previous battles, you can be very creative with your voice, by making them play worthless cards in order to choose between playing a weapon or a defense, or making them play a worthless hero so you only have to protect your leader. You can also bluff (especially at the beginning of the game) to make players thing you can kill their leaders ("don't play a poison defense") when you don't even have a weapon, in order to make them play a low strength leader and have a chance to win anyway. But don't prevent an enemy from playing a type of defense, if you have a high strength traitor of your opponent, because if they know their leader is going to die, they will sacrifice a low strength one. Speaking of traitor, the cheap hero traitor card is a great pick if you have it in your starting hand, this can lead to very funny battles against armies if you manage to know who has a cheap hero treachery card. Sometimes, if you are sure to win a fight and know some cards if you opponent’s hand, you might force them to play a specific card you can counter (like a projectile weapon) in order to make them lose it.
ALLIANCE: Gain the ultimate combat power with Atreides (Voice + hand knowledge of your opponent is the most powerful ability in the game), but I would advise not to make this alliance, not because it's not strong, it's obviously the strongest, but because it's less fun for opponents as every battle you play take away their control on the game, and this can be VERY frustrating for the other 4 players. Gain the leader eraser alliance with the Harkonnen (that can remove 2 leaders per combat with the right treachery cards).The rest of the alliances might not benefit you very much, but since you have the best alliance power, player will ask YOU for an alliance so pick the one you prefeis in best position for the win.
BONUS: You have a very funny alternative victory condition, that I will try to give tips about. Ixians, Atreides, Harkonnen and Fremen can have an early win (turn 3-5) since they start with strongholds and have great combat abilities. Guilde, Emperor, Bene Thleilaxu on the other hand, may not win before turn 5. As for the rest, it's more about the players than the factions. Aim for the most experimented, and on a not too early turn. Once you set your prediction, you have two ways: 1. Wait for an alliance (that's why you don't set it too early, once in an alliance you have twice more chances of successful prediction on the faction), focus the alliance you prediction is not in, and hope the faction you predicted come out on top after your battles. For this to happen, you can influence a bit in its favor the same way the Guild can prevent a player from winning: you can protect the stronghold they own by flipping an advisor and leaving after your turn. 2. Ally with the faction you predicted (my favorite strategy, but not the easiest), and try to win normally but on your predicted turn, so you can steal the victory away from you ally and win 1v5 mouhahahahahahahahahahahahahhahahaha If you play against a Bene Gesserit player, that can be fun to ask them if the faction they are in an alliance with is part of their winning condition. If they answer yes, their ally may become paranoid if they are about to win, and if they say no, their ally might lose trust.But your prediction is not only useful to steal a victory, but also to prevent a victory with a good bluff. You see someone going for the win this turn and can’t really win one of the battle ? If it’s not the last battle, you can say “I don’t use the voice” and never say why, the player might think that’s you let him win in order to fulfill your prediction, and might throw this battle or the next one just in case.About shipping advisors, it’s better to not go all overs the board, focus only on 2-3 strongholds because if you even have 2 advisors on each, it’s already half your army that is split.Your ability to avoid combat when another faction enters a territory you are in makes you the best at keeping tech tokens, so going tech token hunting during the game can be an excellent strategy.


You are spider that waits for its web to trigger, you are patience, you are scary, you are Bene Tleilaxu. Your face dancers presence makes every fight dangerous.
SETUP: Wait. You don’t need to rush anything; you can wait until you have good treachery cards. Some people try to force combat at the beginning to make enemies lose troop and start your economy, but you might lose your tech token, so I won’t advise it unless you are sure to win the combat.
INCOME: Make them fight! Same as the Guild, you win more spice if the other players fight each other’s. But you can also increase the number of troops your enemies can revive, and allow them to revive their leaders early, and you can make them pay for it. Leverage this favor for spice, or information. Your face dancers are another source of information that can be sold, these are “safe” leaders from traitors, and you can see a lot of them during the game. Keep track of them and if you see a high strength leader, you might want to keep it.
COMBAT: You can wait until a face dancer is revealed, or you can put troops yourself. Zoal is a tricky leader to use, but his simple presence in your roaster will make your enemies paranoid when fighting you. Bluff about your hand, your ability to kill your enemy leader and make them think you will play Zoal, and they might use a low strength leader against you to minimize the spice you will gain. If you manage the early leader revivals of your enemies well, they might only have good strength leader to put into battle. Since you don’t have fancy combat abilities, make your stronghold difficult to take by reinforcing them with lot of troops. You can always use them to replace another army after a face dancer reveal, if needed.
ALLIANCE: Gain the Traitor monopole with Harkonnen (up to 7 leaders out of 20, that's a third of your opponents’ leaders that they "can't" play, this is very frightening). Moreover, you can offer to early revive opponent leader that are you ally traitors for even more treacheries. An alliance with the Bene Gesserit could be good if you have the Cheap Hero Traitor card, but other than that there is not much synergy here (It’s always nice to have the voice in combat, but will you combat often ?) Or you could even ally with another economic faction and crush the other players with your wealth, but that's not always the best strategy (unless maybe the Guild, since you can help other players to get back more troops to ship and benefit you both, and the more troops you allow to be back on the planet, the longer the game last). In general, players will ask YOU for an alliance so pick the one you prefeis in best position for the win.
BONUS: You can use a Karama card to prevent a player from doing revival can be strong against the Emperor (and their alliance), but in the end it’s your source of income, and that might not change a lot.If you draw a face dancer from your faction, or the cheap hero, you will want to discard them at the mantat phase. But keep this information, it might become useful for you. Once you reveal a face dancer, this leader is in the tanks and on the next turn, you can revive it (if you have less than 5 leaders) to enjoy a safe leader on your side.


You are the rich kid that has all the fancy toys before everyone else in middle school. You start hard and need to focus on staying at the top before other factions get their moment to shine. You can’t take notes like the Atreides, so you must focus to remember the cards you see, and the cards played by other players, in order to take advantage of your starting card (or in case you even get in an alliance with the Atreides to complete his notes in order to know the full hand of everybody).
SETUP: Out of the 6 cards you will see, you can look for a couple of them that might be the most helpful. The poison blade and the shield-snooper are the best attack/defense of the treachery deck. But a simple projectile weapon can be as deadly if there are no shields in the other 5 cards. So even if there are no special treachery cards, you can try to maximize your efficiency in combat by keeping track of the potential defenses from your cards. And at every auction, you can put away one of the cards that might cause you trouble. Keeping this “monopoly” on what can counter you is the best way to keep your starting advantage long enough to win. A weapon “monopoly” is better than a defense “monopoly” for you. Then you place your Hidden Mobile Stronghold (IMS), away from Carthag and Arakeen so no one can ship there, steal Ornithopters and get into your IMS. The first key to keep it is to make it expensive to get into. One of your first target might be the Fremen, to steal their tech token, and since they have so little spice, they might not get a lot or treachery cards to defends themselves against you at first.
INCOME: Vacuum it hard! Your IMS is the main source of spice for your faction, but sometimes you will have to get some alternative income since you won’t always be 3 territories away from remaining spice. You could make deals with other spice harvesters, but they might not let you. Protecting your IMS is crucial to keep your spice income. This is where killing heroes come handy and having great treachery cards is a nice advantage.
COMBAT: If you get the right set of cards in the starting 6 and can put aside the right one on the first auction, your combat will be easy since you can kill enemy leader for sure (because you know that you can waste less troop in dial if you don’t have to worry about the enemy leader). You also have the Cyborg/suboid mechanic to reduce the cost of battles. To make it simple, use your cyborg only in battle, but ship 1 suboid for each cyborg you put in battle to absorb the loss. So, to fight with 8, you ship 4 cyborg and 4 suboid, pay 4 spice for the cyborg, and only lose 4 suboid if you lose. The first turn is difficult for everyone because they have so little spice to dial high, you won’t need that many cyborgs.
ALLIANCE: Gain some overwhelming cyborg revivals (3) with the Fremen faction (and together you can share the spice blows each turn in order to maintain control over spice income). Or ally with the emperor to make him pay to resurrect 3 more cyborgs, or the Tleilax to only pay them half price.Gain the perfect card knowledge with Atreides, or on the opposite, because the perfect counter to Atreides by allying with the Harkonnens (giving them the best cards on the top of the deck).Gain a better advantage in battle with Bene Gesserit, if you don’t fear being broke. Gain some economic support from the Guild, but you might both be better with someone else.
BONUS: You can use a Karama card to move your IMS, but it's even more impactful if you prevent a fancy combat ability to bring others to your level and beat them with better treachery cards.
submitted by C4ESIUM to DuneBoardGame [link] [comments]

2023.06.05 15:05 Carloooooo1 Mesprit 8739 8463 9705

Mesprit 8739 8463 9705 submitted by Carloooooo1 to PokemonGoRaids [link] [comments]

2023.06.05 15:02 Tobric93 Arsenal Ranked Update Daily Discussion Thread - June 05, 2023

This new thread should be used as a place for discussion to hopefully cut down on all of the new threads that are being created for different ideas. We all appreciate the activity, there are just too many similar posts going on right now.
Info & Overview:
Arsenal was released on Tuesday May 9th.
Patch Notes: Arsenal Patch Notes + Patch Notes Reddit Thread
Ranked Updates: Ranked Updates Info
Gameplay Trailer: Gameplay Trailer
Battle Pass: Battle Pass Trailer
Ranked Explained: EA - How Ranked Works
Ranking: Live Ranked Leaderboard
This thread will be moderated as is everything on the sub, but it will be a place to discuss other ideas with a little bit less restrictions.
Sort by "New" to see new comments or sort by "Hot" to see highly debated topics.
Additionally: If you do want to go off on the wildest of tangents, please feel free to join our Discord for more live discussion!
submitted by Tobric93 to CompetitiveApex [link] [comments]

2023.06.05 15:00 CryptidSteak The Enchanted Forest in Ellicott City, MD - Looking for an old blog.

Obligatory pic of my favorite piece of art from this place: https://wtop.com/wp-content/uploads/2015/04/ENCHANTED-FOREST-13-1672x1254.jpg
The place has been in the news pretty recently, and it made me think of when I originally discovered urban exploring. The days of LIOddities and one-off blogs. Just post "Wild West" internet days. It made me remember a certain blog that I had come across. It was a photographer's blog, and she was somewhat interested in urban exploration, and had visited The Enchanted Forest.
She took great pictures of the place and had edited/exposed them in a way that made it look very dark, but highlighted the picture's subject matter. One of my favorite pictures was of the whale in the link above.
I would periodically check back on her blog and find more beautiful pictures she had taken, but her Enchanted Forest ones were always my favorite. And one day, I checked on the blog, and there was a post, but it wasn't from her - it was from her heartbroken husband. This was because after a battle with cancer, the photographer had passed away. The site was however, left up, and I'd go back there occasionally.
I so wish I could remember the name of the blog - it was something along the lines of "after dark" or "dark dreams" or something to that effect. I can no longer find it. I don't know if this is because it eventually got taken down, or if my lack of name is hurting my chances, or the fact that back then, her site was one of the only ones to feature the Enchanted Forest pictures in its abandoned state, and that nowadays, there are tons of articles and photoblogs with pictures burying it in search results. Does anyone remember this blog? I'd love to see it again.
submitted by CryptidSteak to urbanexploration [link] [comments]

2023.06.05 15:00 Chaf432 Friendly reminder to watch player count in remote lobbies.

Learn from my mistake. I’m usually pretty good about making sure my remotes don’t go to waste but today I slipped. Today I joined a lobby for a mesprit raid on Poke Raid which usually doesn’t give me trouble, but there was only 4 of us that joined the invites. I thought since we were all above 40 we should still be good. My huge mistake right there! Because the host and one other left the lobby at 3 seconds on the timer! I wasn’t quick enough and got thrown in a battle with another poor soul. Seeing that we left, but my pass was consumed, I went back on poke raid hoping the host would try again since the raid boss still had 30 minutes and nope raid room locked and everyone fled. Like what? Mesprit isn’t that hard, was it a troll room? I’m not sure but now I’m gonna be trigger happy to leave smaller lobbies even though I know we can beat the boss lol. This isn’t the person’s whole username but andy from Poland (that’s where the raid was hosted) screw you 🤣
End rant, yes I should’ve been more careful but be aware out there, I should just wait for sinnoh tour. There should be some kind of lock where people can’t leave a lobby at the last second or give me a chance to leave before we get thrust into an losing battle. Anyway much love ❤️
submitted by Chaf432 to TheSilphRoad [link] [comments]

2023.06.05 14:59 CodingIsKillingMe Take Recorder messes up the Blueprint of my vehicle? UE 5.2

Hey everyone! I want to make a short cinematic of a tank I bought off the marketplace: https://www.epicgames.com/id/login/api/login?client_id=24a1bff3f90749efbfcbc576c626a282&redirect_uri=https%3A%2F%2Fmarketplace-website-node-launcher-prod.ol.epicgames.com%2Fue%2Fmarketplace%2Fen-US%2Fproduct%2Ft-90-battle-tank-advanced-tank-blueprint%3FsessionInvalidated%3Dtrue&prompt=pass_through
I found out that a way to do it is by using the "Take Recorder" Plug-in, however any time I decide to record, the aiming controls and general weapon physics go wild and uncontrollable. Does anyone have any experience with these assets or have encountered a similar issue? I am ready to provide with more information, just not sure what would be needed. Thank you very much for your time!
submitted by CodingIsKillingMe to UnrealEngine5 [link] [comments]

2023.06.05 14:54 ImmortalJormund Final Ember of the Afterglow

Captain Khan of the UNISG second task force leaned on a windowsill and sighed. In the building ahead, the large greyish white apartment block, their enemy laid low somewhere. The famed stalker Strelok, who had been assigned as Khan's bounty target by his employers. When UNISG, the original one led by Major Hernandez, was liquidated, to Khan's dismay they had uncovered very little actual information he needed. But Strelok? He had been an advisor for official Ukrainian state researchers, and if the stories were true, he knew more about it than anyone else. Capturing him would be a jackpot, and Khan desperately needed one. His unit was a mere shadow of its former self, the blasted Redeemed had killed so many of his men, even his second-in-command Clarke had died in those reed-covered swamps by the crimson-armoured bastards.
Not that Khan really cared. Only Clarke and Bauer had been long-time co-workers of his, pushing along the Belt and Road initiative in Central Asia and dealing with potential hiccups in a very subtle ways, or running heavy-handed security on the mines owned by their benefactors in Asia. But neither was someone he considered a friend, in this line of work such was rare, and Khan was here merely to make money. The rewards were astronomical, but trapped here in an empty city, their allies having abandoned them and no clear way out even if Strelok was caught, Khan was beginning to wonder if those rewards were worth all this.
His clients wanted to gather as much information of the Zone and possibly blackmail Ukrainian authorities into co-operation, but every passing day a successful mission seemed less likely. Still, Khan was not one to give in so easily, he would see the mission through out of sheer boneheaded determination. Growing up in the vast and harsh Mongol steppe had not made him a quitter, and he had earned the nickname Khan among his peers for a reason. Khan sighed as Sergeant Němec entered the room to inform him of the squad being ready. Nine men left alongside Khan. They would have to be enough, for he did not know if their mysterious allies would ever return. Taking his rifle, Khan followed his Czech sergeant downstairs to begin the mission of a lifetime.
Not far from the UNISG hideout, Redemption squad that had caused them so much harm was on the move. And while Khan was not aware of his survival, the greatest menace to UNISG so far marched on with them. Never in his, admittedly short life, had Dimka been anticipating a fight this much. All the feelings of being tricked, betrayed and used built up to a crescendo of wrath boiling inside him, and Dimka could feel himself bursting from seams. Finally, after all this hide and seek bullshit, Dimka would face Khan in battle and hopefully kill him, avenging his fallen comrades and perhaps allowing him to find some information that made him, Sevka and Maus free men once more. Yet now was not the time to get all giddy with excitement over it, getting to that point would require winning the battle rapidly drawing closer.
"Dimka, you alright? You look a bit, eh, anxious.", Sanyok asked, walking beside Dimka.
"Sorry, it's just... We are so close to getting some closure. It's been so long that I've held my breath, being sure I would never leave the Zone alive."
"Ah, makes sense. Reminds me of the battle against Sin at the Generators, so much at stake...", Sanyok reminisced.
"And I missed it because of some Sin fucker decided to smash my arm to pieces! Suka blyat!", Dimuha groaned.
"You did get to mastermind a jailbreak of a century afterwards. And shoot bandits, which is super fun.", Dima noted.
"Aye, giving Livid the good news was satisfying, but had I been there at War Lab, perhaps... Perhaps Micha would still be alive.", Dimuha sighed, and Dimka could feel a shift in the group's mood.
"No, you would not. None of us knew what would happen there, and we all knew Micha's fate could have been our own. Had you been in his stead, we would still be inside that spatial anomaly.", Boris explained, and Dimuha seemed to ponder on it for a second before hesitantly nodding.
"Past is not something to dwell on too much. Hindsight is a wonderful tool but also a trap of thoughts and hypotheticals.", Meeker chimed in, having marched in silence beforehand.
"Robot man is right. There's things I'd wish I had done differently, but ultimately there's little we can change. Sometimes the best we can do is take heed from those events.", Rogue remarked.
"Indeed. And make those responsible pay.", Boris muttered quietly.
They continued on in silence, the conversation having turned sour for many of the veterans of the northern campaign. Dimka took the chance a look around him more carefully now, given that this could be one his last days in the Zone. They were travelling down an overgrown road, building blocks reaching for the clouds around them. A couple vehicles had been abandoned by the roadwalks, including a bright yellow DU-47 paving machine. Weirdly enough, moss had began to grow on parts of it, even those seemingly completely metallic. The Zone's flora was a wonder in itself, and especially out here in the Pripyat it seemed to take bizarre forms. Dimka felt some sadness about leaving, this truly was the frontier he had always wanted to find. But he had duties elsewhere... Or at least, he thought he had. Perhaps they would turn him into a desk jockey after this epic of a failure, Dimka pondered.
The scenery changed to a small park. There was interesting, cacophonic statue standing on a yard of a tall and dilapidated building. It was made with the finest Soviet visual styles, meaning it was as blocky as a gopnik's Lada and almost as filled to the brim with depression and broken vodka bottles. Boris signaled for everyone to spread out, and Dimka joined Sevka and Meeker on the left flank. They moved quickly through the bushy area, passing by a couple blind dog corpses. The gunshot wounds on them indicated that either Strelok's entourage had finished them off or the uninvited guests had made their way here before Redemption. Thankfully the former turned out to be the case, as a man in Sunrise/exosuit hybrid waved his hand at them. Seeing Rogue and Stitch among the squad, the man breathed a sigh of relief.
"Thank the Zone, we thought you were goners. Quickly, come inside, Strelok is on the second floor.", the man said.
"We're not that easy to kill. Ran into a few hiccups on the way, that's all.", Rogue replied.
"Like locking yourself into a metal closet.", Dima mocked.
"Alright Kamaz, let the others in but keep this one out. He is a threat to our sanity above all else.", Rogue ordered, and the stalker acting as welcoming committee scoffed.
After some back and forth insults and jokes, the entire group, Dima included, made it inside. Boris ordered Dimuha, Dimka and Dima with him to Strelok's hideout. On the way, Dimka noted that the legendary stalker seemed to only have two men with him, the Kamaz fellow at the door and Yakut, a man in a SEVA suit, guarding another entry into the building. Strelok was not a fan of security, or just confident in his abilities, then, Dimka wondered. On the second floor, Boris led them into a room where Strelok was sitting on an antique, ruined sofa. Dimka was quite surprised at seeing the legend himself, the man was nothing extraordinary by the looks. In fact, had Dimka ran into him in the Big Land, he would've probably taken the man for some lowlife, given his scrawny appearance.
"Boris! I am glad to see you again. I heard Rogue and Stitch got here alright, yet the international agent problem persists?", Strelok asked.
"Indeed. And on top of that, there is a Secret Service force looking for us and them here in the city. Led by Degtyarev of all people.", Boris answered, and Strelok's expressionless face contorted.
"I see. I'm fairly certain he isn't here only because of the interlopers. He's here to bring me back to the Institute.", Strelok sighed.
"Care to elaborate? What beef do you have?", Dima questioned.
"I deserted my post there. Too much oversight yet too little reaction to when I notified the higher ups of alarming development. The complacency of Ukrainian Ministry of the Zone of Alienation is incredible, I warned them years ago that the source of emissions could be utilized as a weapon and they repeatedly denied funding to an expedition to find it. So I took matters to my own hands. I am sure Alexander would have approved personally, but he also has to fulfill his duties. Now, it seems that those duties have brought him to capture me.", Strelok explained.
"If so, you can trust on us to keep your back. I respect the Colonel, but you and I are stalkers while he is a jarhead.", Boris said in a solemn tone, but Dimka did wonder that part of this declaration had to also be related to the two UNISG fugitives within the ranks of Redemption.
"I thank you, Boris, you are as steadfast ally as ever. I hope it does not come to violence, but if we must face him in battle, then so be it. But now, let us prepare for those... UNISG, was it?", Strelok said, and they quickly formed a plan based on Dimka's insight of Khan's character, Strelok's knowledge of the surrounding terrain and Dimuha's battle instinct.
Twenty minutes later orders were barked and battle stations mounted, but just as they were rushing towards the battlefield, an announcement on PDA network made all of the group's devices beep. Pulling out his PDA, Dimka looked at the message and a picture next to it. The SSU cross clearly visible on it, the message ordered Redemption and Strelok's group to stand down as the building was surrounded. Dimka shot a glance outside, seeing men in dark blue Berill and Skat suits mount up weapon's nests and sniping spots.
"Chyort, they got here faster than expected!", Boris shouted in anger and frustration.
"There's a launcher on them, get down!", came a shout from Yakut downstairs.
"This is your last chance. Surrender now and you will face no charges of treason.", Colonel Degtyarev's voice rang in the cold morning air.
"Do we resist? What do we do now?", Sanyok asked.
"Hold the line. Strelok, get the hell out of here, he wants you captured, but we may be able to bargain with him. Rogue, Stitch, Kamaz and Yakut, cover his ass.", Boris ordered.
"But the place is surrounded!", Kamaz protested.
"Not the tunnels below. I used them once before, and I checked this place before. There is an access hatch here. Stalkers, on me, we'll flee for now. Boris, I cannot thank you enough.", Strelok said, gratitude strong in his voice, and Boris only nodded.
"What now?", Dimka queried, looking anxiously at the outside.
"Now, we go out there and convince him that it's not worth his while to be fighting us.", Boris said, grinning, and Dimka gulped.
"That's in-...", he started, but the exoskeleton frame of Boris had already disappeared through the door.
Dimka watched Boris walk over the courtyard. The SSU agents pointed their guns at him, but lowered them once the familiar helmetless Skat-wearing man stepped between them. Degtyarev looked at Boris disapprovingly, as the hiss of his exoskeleton servos and powerpack faded between the husks of buildings. Boris raised his hand as nonchalantly as possible, stopping on his tracks a couple metres from the line of various special operative weapons.
"Good morning, Colonel.", Boris greeted.
"I presume you've come to surrender.", the secret service agent said, raising his eyebrow.
"Not really. You see, we were sitting here, on a picnic, and then you decided to pop in and ruin the fun. How very rude.", Boris replied in a mockinly paternalistic tone.
"Cut the crap, Boris. You disobeyed my orders, breaking the agreement we made in Zaton. And now you're actively helping a fugitive. I know you and Strelok have history, but me taking him back to the Institute is for the best of us all.", Degtyarev said, infuriated.
"I broke the agreement? Colonel, we agreed to be allies. Then you spat on that by telling me that my men were no longer welcome, after we had fought and bled for your cause. We have been nothing but loyal this entire time, yet we are discarded us the second we had done our task.", Boris retaliated.
"It was becoming harder and harder to keep it under wraps, especially when I had to bail your man out from Zhurov's custody. He lost a lot of good men in Cordon, I was in boiling hot water afterwards. But you are right, I should have been less blunt about it. And I apologize. But I also know you are stalling. As a sign of goodwill, hand over Strelok and your men can return to Meadow unharmed.", Degtyarev proclaimed.
"No deal. Strelok himself told us that he was merely shackled by the Institute, not allowed to combat threats to the Zone and Ukraine due to big shots withdrawing funding. Yet ever since coming to the Zone, he has led an effective raid against the resurgent Monolith, blocked Sin's grand plan and is now allowing us to finally cut down UNISG by voluntarily acting as bait.", Boris countered, adding the last point as a little white lie.
"That may be true, but I have my orders, orders which I have had to bend far too much already. I'm sorry, but it has to be this way.", Degtyarev sighed.
"Then it must. Cut me down then, for I will not abandon my allies. Unlike you.", Boris spat, and he could see even Degtyarev's facade of calm splinter slightly as he flinched at the insult.
Boris held his breath, knowing that death was staring at him from the rifle barrels of Degtyarev's men. The colonel hesitated, torn between duty to the government and personal feelings towards the inhabitants of the Zone. It was as if he was reconsidering the entire fabric of his being, and what he had actually been sent to the Zone to do. Boris would never learn what his decision had been, as the rightmost SSU agent was struck by a bullet cracking his helmet open. Two grenades landed on the feet of the group, and Boris lunged onward by instinct, kicking one of them further away. The blast from the other one tossed him to the side, his Absolver armour sheltering him and the special forces operators from worst of the blast. They were disoriented and stunned by the explosion, however, and gunfire rained on them. Two more SSU agents died, when Boris began pushing them towards the building, out of the fire.
"It's UNISG, they found us!", Boris shouted over the fire as the six survivors of the ambush darted across the yard towards the building.
Sniper fire struck the ground around them, and finally the foes showed themselves. Two UNISG troopers from Khan's squad, clad in looted Monolith Nosorog armour, jerked upwards from a nearby basement and began advancing. Their movements betrayed inexperience with exoskeletons, moving too quick and risking injuries to themselves or others around them, but the venerable armours would still protect them greatly. Dimuha led a charge out of the building block to buy some time for the retreating SSU, Sanyok and Sevka blasting at the UNISG stormtroopers while Dimka, Dima and Meeker kept the heads of the snipers down. The Nosorog battleplates took a beating, but given that their armour was thicker than a renegade with brain damage, they continued on unhampered. One flicked the launcher sight on his rifle and took aim, Dimka realizing a second too late what he was attempting to do.
"Grenade, spread out!", he screamed, but just that second he saw one of the SSU agent's Skat armour take a direct hit.
Dustcloud settled over the entire yard, and gunfire continued. Through it, Boris emerged to the half-circle formed by Dimuha's trio, dragging Degtyarev behind him. Another SSU agent limped out of the blast zone as well, holding a butchered but alive operator alift. Rest of the UNISG force had appeared, and they now pushed over the yard. Dimuha's armour took a hit, yet he soldiered on despite a broken rib and kept shooting at the advancing Nosorog pair. One of his shots lodged itself between the ceramic plates, keeping enough momentum to break through and strike the man's heart. Sergeant Němec breathed his last sigh and fell down.
"Fall back inside, we can't fight them in the open at this state!", Boris ordered as Degtyarev started to come back to his senses.
"We were fools, letting ourselves get ambushed like this.", the colonel muttered.
"Well you are special forces, alright.", Dimuha growled and shot his last burst as the machine gun ran dry.
They stumbled inside, where Meeker took the wounded SSU trooper further in for emergency treatment. Seeing the ex-Monolithian after such a long time, Degtyarev gave him a slight nod and Meeker smiled faintly. The others took positions on the windows, trying to remain in cover while the building was peppered by bullets. Dimka tried to spot Khan among the attackers, but the swarm of angry lead mosquitoes made it difficult. The lone Nosorog trooper lumbered on, struggling to control the suit. Boris told Dimka to focus on him with the Vykhlop, given that it had the best chance of punching through, while the others kept pressure on the other infiltrators zigzagging between cover towards the defences.
Dimka did as ordered, waiting for the agent to make a mistake. He was clever about using cover, only exposing himself for a brief second, but his inexperience with the large machine wrapped around him showed. When darting between a broken car and the corner of commieblock, his exoskeleton shot upwards with too much force. Shocked momentarily by the strength of the machine, this second of confusion gave Dimka enough time to center the scope. Aiming between the breastplate and Spartan helmet, Dimka squeezed the trigger and felt the kick of his rifle. Blood spurted from the wound, and the man slouched down like a powerless automaton. Yelling triumphantly, Dimka cycled the bolt of his rifle and took another target. With the armoured spearhead of UNISG broken, their attack slowed down, giving the initiative to Redemption.
"Target left, Dima and Sanyok, hose it down. Dimuha, Sevka and Degtyarev, on me, let's counter-attack!", Boris shouted.
"Since when are you ordering SSU officers around, stalker?", the lone surviving SSU trooper asked angrily.
"Since when my men did not run into an ambush and require the assistance of the men they were supposed to arrest.", Boris retorted and Degtyarev groaned.
"We wouldn't be in this situation if you had surrendered.", Degtyarev commented.
"Or if you had allowed us to ambush the UNISG.", Dima replied.
"Shut the hell up, all of you, and let's drive the fuckers back.", Dimuha ordered in turn, and this time everyone shot back into attention, realizing the folly of bickering in the middle of a battle.
Boris' Absolver ran through the dust and smoke, followed by Degtyarev, Sevka and Dimuha coming out of the building guns blazing. Dimka managed to squeeze a shot between car windows into the shoulder of a UNISG rifleman, killing him on the spot. The shoe was in the other foot now, with three heavily armoured stalkers bearing down on the internationals' force, Sevka giving fire support behind the spearhead. Three UN troopers keeled over after a sustained barrage of sniper and shotgun fire, all the while Boris and Dimuha suppressed the others with their machine guns. Degtyarev was not idle either, having used the suppression to flank around using the dense bushes. He was now at the same monument Dimka had admired earlier, and his Abakan racked up a tally of two more spies when he sprung the trap. These two had been hiding behind a rusting hulk of a ZAZ car, when two bursts from the odd rifle struck them down. That was when a pack of blind dogs and pseudodogs burst from the foliage, attacking Boris' group. They had to redirect their fire towards the mutants, with Dima and Sanyok opening up on the last hideout of the remnants of UNISG.
Now, the last two UNISG troopers were visibly panicking. Having expected to smash the defenders in a calculated ambush, they had missed the Redemption squad in the building and paid for it. They took off in a desperate last ditch attempt to escape. Dimka was watching them through his scope, angling for a shot yet failing to get a proper view of them through all the junk and flora dotting the field ahead. He was sure Khan wasn't dead yet, and seeing the battle draw to a close, the hotheaded part of him let loose. Anger gripping him, he left the Vykhlop on the windowsill, grabbed his handguns and stormed out with vengeance on his mind. Dima yelled after him but Dimka was already far ahead, racing across the asphalt to be the one to strike the final blow. Memories of the betrayal, his dead comrades, the framing of his allies as traitors and the attack on the checkpoint in Jupiter flooded to his mind and quickened his pace. Gripping the guns, he made it past Boris, Dimuha and Degtyarev who were still fighting the mutants.
"What the hell are you doing?", Boris shouted to him.
"Getting my payback.", Dimka replied quickly and continued.
He heard Boris shout something more, but more gunshots masked the order. Dimka continued, unwilling to let his most hated adversary escape. The two survivors were running ahead, towards the grocery store, when Dimka opened fire. He was using both guns simultaneously, so the fire was as accurate as that of a drunk bandit, but using the time old classic tactic of "throw enough shit at the wall and some of it will stick", he managed to cut down one of the UNISG troopers. Bullet hole in his back, the man fell down face first like a ragdoll. The last survivor made it inside, jumping over the makeshift barricade and forcing the wooden doors open.
Dimka was hot on the man's heels, and soon stepped inside as well. Turning on his night-vision in the dark corridor, he found the store to be a mess of doors and small rooms. A proper labyrinth. He continued down the corridor, guns trained on any possible ambush location. But the further he went, the more nerve-wracking the experience became. He saw no sign of his enemy, yet every shadow, every dark corner, seemed to hide him. Then, crossing one corridor, three shots rang out and Dimka felt sharp pain surge into his brain like a sledgehammer striking it from the inside. Dimka dropped to his knees, blood flowing down his leg. Khan stepped through the door, where three bullet holes had now appeared on the old wood.
"Torodov? You traitorous bastard, you're helping the enemy?", Khan said in an astonished tone.
"You would know traitors, you lapdog. The blood of my comrades is in your hands.", Dimka growled.
"So? You're soldiers, we're soldiers, our task is to kill one another by any means necessary. You got bested, and now the last of your company of idiots will die.", Khan replied calmly.
"Wrong.", someone else said, and a shotgun blast struck Khan in the centre of his torso, tossing him against the wall.
Sevka stepped out into the corridor and saw Khan attempt to reach for a sidearm despite his grievous wounds. Dimka, wounded and bleeding yet still sound of mind, fired him in the limb. Khan screamed in pain and let go of the pistol.
"It's your company that meets its end here.", Sevka said, and raised the shotgun.
"Perhaps... But... We are not the only ones after Strelok. You'll... see.", Khan replied, barely able to speak due to the agony of his wounds.
Dimka had had enough, and his revolver fired once more. The last of UNISG infiltrators died with a simple sigh and .45 ACP bullet in his skull. Major Hernandez's men, the original unit of Dimka and Sevka, had been avenged. Sevka stepped next to his friend, stuck a stimpack into his arm and bandaged his wound. Once colour began returning to the Bulgarian stalker's cheeks, Sevka sighed and reprimanded his comrade.
"I thought you learned from that scuffle with Skull that rushing off alone gets you killed."
"I'm a slow learner, alright?", Dimka argued, grinning.
"That much is clear. Now, let's check his pockets for our "get out of jail free" card.", Sevka proposed, and Dimka nodded.
They went through Khan's belongings, checking through the various pockets of his Mk. II suit. There was little to find there, but in his backbag, there was a document detailing some of the mission parametres set by Khan's employers. The liquidation of original UNISG was mentioned among them, and Dimka also pocketed the encrypted PDA of the traitor, hoping that Maus could decrypt it.
"That alone should help, but this here might be a jackpot. Alright, Mr. De Luca, seems like we're off the hook now.", Dimka commented, shaking the PDA.
"Let's hope so. But what do you think Khan meant when he said there are others looking for Strelok?", Sevka asked.
"Those men in black suits perhaps? I wouldn't worry, they ran with their tails between their legs when we stormed the hideout yesterday.", Dimka scoffed.
Sevka nodded hesitantly, looking at the dead captain laying on the floor. Yet Dimka's comment was quickly revealed to be dead wrong, when the sound of a helicopter engine echoed through out the city. Outside, Boris and Degtyarev raised their eyes towards the sky, and the black helicopter they had seen leave before now approached yet again.
submitted by ImmortalJormund to TheZoneStories [link] [comments]

2023.06.05 14:50 AutoModerator [Download Course] Marisa Murgatroyd – The Experience Product Masterclass 2023 (Genkicourses.site)

[Download Course] Marisa Murgatroyd – The Experience Product Masterclass 2023 (Genkicourses.site)

Get the course here: [Download Course] Marisa Murgatroyd – The Experience Product Masterclass 2023 (Genkicourses.site)
Our website: https://www.genkicourses.site/product/marisa-murgatroyd-the-experience-product-masterclass-2023/

What You Get:



Designing a Blockbuster Hit Starts Here
The best products start with the best and most profitable ideas — which don’t happen by chance nor by waiting for lightning to strike.
It takes a proven process to zero in on the idea with the potential to fly off the shelves.
In this module, you’ll discover my Profitable Product Idea. You will:
  • Choose the best product and audience for you to profit from right now
  • Make sure your Idea passes all 7 Criteria of the Profitable Niche Checklist
  • Express your Idea in one simple phrase that attracts your target market in droves
  • Pre-validate there’s demand for your Idea in a way that automatically lines up your future customers
  • Create your Profitable Product Idea Blueprint so you have everything in one place
This process was developed over 7 years and 7,000 students, and can shave months or even years off your journey from idea to profit.
Whether you don’t have any ideas, or you have too many ideas, or you’re not sure whether your idea will work, your Blockbuster Hit Product starts here.


Turning Your Idea Into an Irresistible Offer
In this module, you’ll take your profitable idea and transform it into the kind of thing folks will line up to buy.
We call it your “Offer”, and it’s the scaffolding around your idea that makes it real. Elements such as:
  • Your blockbuster course name, your price point, your guarantee, bonuses and the reasons to buy now
  • The points of credibility that create massive buyer trust — even if you’re just getting started
  • Your uniquely valuable “process” — how you go about getting your students results (a huge selling point)
  • The social proof to start attracting paying customers immediately, even if this is the first time you’re doing this
The right offer can triple or even quadruple your sales, while the wrong offer will turn a great Idea into a ghost town.
By the end of this module, you’ll have the deep confidence that comes from knowing that everything you’re creating is exactly what your audience wants to buy.
Now you’ll be ready for Module 3, where we’ll start building!


Creating Your Minimal Viable Product & Getting to Market Fast
By the end of this module, you’ll create just enough of your new program or course to be able to start making real, actual sales to real actual customers.
So many programs stop short of this critical step, and leave you stranded, wondering how to bridge the gap between theory and practice. That’s a huge mistake, because it’s critical to test the real world response to your offer before you create your whole course or product, while you still have time to make easy changes and pivots.
Some folks hit it out of the park on the first try, while others need to refine and adjust for a few cycles before they land on just the right thing. Either way, this process ensures you never waste months and thousands of dollars creating the wrong thing.
In this Module you’ll:
  • Use the “paint-by-numbers” MVP process to choose the exact pieces of your product and how they fit together
  • Finalize your Launch “Blueprint”, including the exact concrete steps to get to market FAST and start making sales straight away
  • Choose and deploy one of the 3 simple marketing & promotion campaigns to locate and find the people most likely to want to buy from you
  • Copy/paste from our pre-written campaign messaging templates to immediately have people wanting to know more (versus tuning out or scrolling past)
  • Follow the word-for-word sales scripts to confidently sell your MVP and start taking money even before the end of the module!


Reach Even More People & Make Even More Sales
Now that you’ve proven your offer by making some sales, our optional Module 4 is where you can take your marketing even further by stacking 2-3 campaigns together to create a supercharged, multiplier effect.
Whether you stack simple campaigns, requiring little-to-no technology, or more robust campaigns — this is how you realize Goal X. A whole lot more. Whatever that looks like to you.
In this Module, get ready to turn a handful of sales into an avalanche:
  • Get our EIGHT pre-written ready-to-go “Experience Marketing” Campaigns that you can just plug right in
  • Recieve my entire vault of pre-written scripts, emails, web page templates, sales & video scripts that you can take and customize or just use “as is” — they’re yours and they’ve generated literally millions of dollars for my other students
  • Create a Custom Campaign Stack that suits your dominant marketing style — whether you prefer to sell through 1:1 conversations, speaking to groups, or writing — so marketable feels easier than it ever has before
  • Recieve my entire vault of pre-written scripts, emails and web page templates that you can take and customize or just use “as is” — they’re yours and they’ve generated literally millions of dollars for my other students
  • Stand out with your marketing in a powerful, unique, fresh and engaging way that gets the attention of your ideal customers, which is 99% of the battle in today’s noisy marketplace, so you can make some real money
After that, we start to really dial up the “WOW” for your students…


Supercharge Your Results
Now that you’ve proven your product with real sales and you have a plan for reaching even more people and making even more money, this is where we pour fuel on the fire by “experiencifying” your course.
“Experiencification” is the process of stacking the 10 Core Experiences of The Experience Formula™ into every element of your Experience Product, to increase the effectiveness of your product by 10-30 times.
In this Module you’ll:
  • “Experiencify” your program with the 10 Core Experiences of The Experience Formula™ to create an engaging experience that works with (rather than against) the brain to get your customers “hooked” on taking action and getting results
  • Watch as your students spontaneously put down distractions and excuses and become “achievement machines”, focused on taking action, getting results and bringing more customers your way
  • Embed a powerful process for gathering success stories right into your course, so you can quickly have dozens if not hundreds of glowing testimonials (this is how I ended up with 1480 testimonials and counting for EPM!)


If you're wondering why our courses are priced lower than the original prices and are feeling a bit suspicious (which is understandable), we can provide proof of the course's contents. We can provide a screenshot of the course's contents or send you a freebie, such as an introduction video or another video from the course, to prove that we do have the course. Should you wish to request proof, we kindly ask you to reach out to us.
Please be aware that our courses do not include community access. This is due to the fact that we do not have the authority to manage this feature. Despite our desire to incorporate this aspect, it is, unfortunately, unfeasible.
Explore affordable learning at Genkicourses.site 🎓! Dive into a world of quality courses handpicked just for you. Download, watch, and achieve more without breaking your budget.
submitted by AutoModerator to HQCoursesGenki [link] [comments]

2023.06.05 14:46 terrible_at_it_all [USA/NH] [H] Long list of comics! Collections include Batman, Amalgam, Hickman era X-Men, Milestone, Nightwing, Robin, and more! Pt. 1 A-M [W] Paypal

Prices negotiable. Complete collection at a discount as well as sets. Trying to downsize. Pictures upon request.
Action Comics
611, 613, 614, 615, 618, 627, 632, 1,000
Annual 1, 5
Amalgam: Amazon
Amalgam: Assassins
Amalgam: JLX
Amalgam: Magneto and the Magnetic Men
Amalgam: Bruce Wayne: Agent of SHIELD
Amalgam: Bullets and Bracelets
Amalgam: Legends of the Dark Claw
Amalgam: Doctor Strange Fate
Amalgam: Speed Demon
Amalgam: Spider-Boy
Amalgam: Super Soldier
Amalgam: X-Patrol
Amalgam: Bat-Thing
Amalgam: Challengers of the Fantastic
Amalgam: Dark Claw Adventures
Amalgam: Generation Hex
Amalgam: Iron Lantern
Amalgam: JLX Unleashed
Amalgam: Lobo the Duck
Amalgam: The Magnetic Men featuring Magneto
Amalgam: Spider-Boy Team-Up
Amalgam: Super Soldier: Man of War
Amalgam: Thorion of the New Asgods
Amalgam: X-Patrol
$10 each
Amazing Spider-Man 692 $7
America's Best Comics Preview, a special supplement to Wizard: the Comics Magazine #91 $1
Aquaman 80th Anniversary $10
Aquamen #6 Cover B Variant Fico Ossio Card Stock Cover (Dark Crisis Tie-In) $5
Are You Afraid Of Darkseid #1 (One Shot) $10
Arkham City The Order Of The World
#1 Cover B Variant Francesco Mattina Card Stock Variant Cover
#2 Cover A Regular Sam Wolfe Connelly Cover
#3 Cover B Variant Gary Frank Card Stock Cover
#4 Cover B Variant Jen Bartel Card Stock Cover
#5 Cover B Variant Derrick Chew Card Stock Cover
#6 Cover B Variant Kaare Andrews Card Stock Cover
Armageddon: Inferno 1, 2 $2
Armageddon: The Alien Agenda 1, 4 $2
Astonishing X-Men 51 $5
Astro City Metrobook Vol 1 TP $25
25, 26, 37, 41, 44,
Annual 3
Bane of the Demon 1-3 of 4 $5
Basketful of Heads 1 $5
Batgirl 8, 23 $10
Batgirl 1 April 2000 $10
#1 Cover B Variant Inhyuk Lee Batgirls Masked Left Side Connecting Card Stock Cover
#2 Cover B Variant Hicham Habchi Card Stock Variant Cover
#3 Cover B Variant Kim Jacinto Card Stock Cover
#4 Cover D Variant Paulina Ganucheau International Womens Day Card Stock Cover
#5 Cover B Variant Michael Cho Card Stock Cover
#6 Cover C Variant Audrey Mok AAPI Card Stock Cover
#7 Cover B Variant Kim Jacinto Card Stock Cover
#8 Cover B Variant Audrey Mok Card Stock Cover
#9 Cover B Variant Sweeney Boo Card Stock Cover
#10 Cover B Variant Sweeney Boo Card Stock Cover
#11 Cover B Variant Audrey Mok Card Stock Cover
#12 Cover C Variant Paulina Ganucheau 90s Cover Month Card Stock Cover
#14 Cover B Variant Stanley Artgerm Lau Card Stock Cover
#15 Cover B Variant Dan Mora Card Stock Cover
#16 Cover C Variant Lynne Yoshi International Womens Day Card Stock Cover
17 Cover A Regular Jorge Corona Cover
18 Cover C Variant Crystal Kung AAPI Heritage Month Card Stock Cover
$5 each
Batgirls 2022 Annual #1 $6
0 = $3
335 = $1 (poor quality)
403 = $8
409 = $22
412 = $10 (1st appearance of Mime (Camilla Cameo)
413 = $6
416 = $6
417 = $12 1st appearance of KGBeast (Anatoli Knyazev)
418 = $12 ("Ten Nights of the Beast Part 2")
418 = $12 ("Ten Nights of the Beast Part 2")
419 = $12 ("Ten Nights of the Beast Part 3")
420 = $12 ("Ten Nights of the Beast Part 4")
421 = $6 ("Elmore's Lady" (Dumpster Slasher Pt.2)
424 = $6 ("The Diplomat's Son" Garzonas Pt.1)
425 = $6 ("Consequences" Garzonas Pt.2)
428 = $45 (Death of Robin II (Jason Todd))
429 = $15 (A Death in the Family (Part 4 of 4))
430 = $5 ("Fatal Wish")
431 = $5 ("The Wall")
432 = $5 ("Dead Letter Office")
434 = $5 ("The Many Deaths of the Batman Part 2: How Many Times Can a Batman Die?")
435 = $5 ("The Many Deaths of the Batman Part 3: The Last Death of the Batman")
436 = $15 (Batman Year 3 (Part 1): Different Roads) (1st appearance of Tim Drake)
437 = $5 ("Batman Year Three Part 2: Changes Made")
438 = $5 ("Batman Year Three Part 3: Turnabout" )
439 = $5 ("Batman Year Three Part 4: Resolutions")
440 = $5 ("A Lonely Place of Dying Part 1: Suspects")
443 = $4 ("The Coming of Crimesmith")
444 = $4 ("Crimesmith and Punishment" )
445 = $4 (1st app. NKVDemon (Gregor Dosynski)
446 = $4 ("When the Earth Dies Part 2: Underworlds")
447 = $4 ("When the Earth Dies Part 3: Earth Day! Demon Night!")
450 = $4 ("Wildcard!” Joker Pt.2)
451 = $4 (Death of Joker II (Curtis Base) "Judgements!")
452 = $4 ("Dark Knight, Dark City Part 1")
453 = $4 ("Dark Knight, Dark City Part 2")
454 = $4 ("Dark Knight, Dark City Part 3")
455 = $4 ("Identity Crisis Part 1" )
456 = $4 ("Identity Crisis Part 2: Without Fear of Consequence...")
457 = $12 (1st appearance on Robin's new costume)
458 = $4 ("Night Monsters" Mr. Fixxit)
459 = $4 ("Saturday Night at the Movies")
460 = $4 ("Sisters in Arms Part.1: It's a Man's World")
461 = $4 ("Sisters in Arms Part Two: Ladies' Night")
462 = $4 ("Spirit of the Beast Part 1: To Live and Die in California")
463 = $4 ("Spirit of the Beast Part 2: Ghost")
464 = $4 ("Spirit of the Beast Part 3: Sacrifice")
465 = $4 ("Debut")
466 = $4 ("No More Heroes")
467 = $4 (Shadow Box, pt. 1)
468 = $4 ("Shadow Box Part 2")
469 = $4 ("Shadow Box Part 3")
470 = $4 ("War of the Gods, Pt. 15 of 25: Of Gods and Men" cont. from Justice League Europe no. 31 cont. in Hawkworld no. 16)
471 = $4 (Killer Croc in "Requiem For a Killer")
472 = $4 ("The Idiot Root Part 1: The Queen of Hearts")
473 = $4 ("The Idiot Root Part 3: Into the Idiot Zone")
474 = $4 ("The Destroyer Part 1: A Tale of Two Cities")
475 = $4 (1st appearance of Renee Montoya (later becomes Question II, The Return of Scarface, pt. 1, "Mustache Pete is Dead!")
476 = $4 ("The Return of Scarface! Part 3: The Gig Heat!")
477 = $4 ("A Gotham Tale, Part 1: Gargoyle")
478 = $4 ("A Gotham Tale Part 2: Venging Spirits")
479 = $4 ("Pagan")
480 = $4 ("To the Father I Never Knew...")
481 = $4 ("Messenger of Zeus Part 1")
482 = $4 ("Vengeance of the Harpy")
483 = $4 ("Crash & Burn: A Love Story")
484 = $4 ("Black Mask Part 1: Warpaint")
485 = $4 (Black Mask, pt. 2 "Faces of Death")
487 = $4 (Headhunter in "Box of Blood")
488 = $8 (Robin Azrael Solo in "Costumes")
489 = $6 (1st appearance of Jean-Paul Valley in Batman Costume) (2nd appearance of Bane (Antonio Diego)) ("Killer's Bane")
490 = $6 (Bane, Riddler Pt.2, "Who Riddled the Riddler?")
491 = $6 (Bane, Arkham Asylum Pt.3, "the freedom of MADNESS!”)
492 = $6 (Knightfall, pt.1)
493 = $6 (Knightfall: Part 3)
494 = $6 (Knightfall Part 5: "Night Terrors")
495 = $6 (Knightfall, Part 7: "Strange Deadfellows")
496 = $6 (Knightfall Part 9: "Die Laughing")
497 = $10 (Knightfall, Part 11: "The Broken Bat")
498 = $5 (Knightfall, Part 15: "Knights in Darkness”)
499 = $5 (Knightfall Part 17: "The Venom Connection")
500 = $5 (Knightfall, pt. 19)
501 = $3 (Knightquest: The Crusade Tie-In)
502 = $3 (Knightquest The Crusade Tie-in)
503 = $3 (Knightquest The Crusade)
504 = $3 (Knightquest The Crusade)
505 = $3 (Knightquest The Crusade)
506 = $3 (Knightquest The Crusade)
507 = $3 (Knightquest The Crusade)
508 = $3 (Knightquest The Crusade)
509 = $4 (Knights End Part 1: "Spirit of the Bat")
510 = $3 (Knights End Part 7: "Return of the Bat")
511 = $3 (Zero Hour Tie-in)
512 = $3 (First time Dick Grayson wears the cape and cowl and temporarily replaces Bruce Wayne as Batman)
513 = $3 (Prodigal Part 5: "Double Deuce")
516 = $3 (Sleeper, Part One: Nightmares")
517 = $3 ("Sleeper, Part Two: Darkness in the Dream Chamber”)
518 = $3 (Black Mask: The Spidered Face)
519 = $3 (Black Spider: Web of Scars)
520 = $3 ("Fades to Black")
521 = $3 (Killer Croc: Fast Train to the Wet Dark)
522 = $3 (Swamp Things
523 = $3 (Scarecrow Pt.1 - "Dark Wings Fly Away in Fear")
526 = $3 ("Constant Whitewater")
527 = $3 (Two-Face Pt.1 "The Face Schism")
528 = $3 (Two-Face Pt.2 Schismed Faces")
530 = $4 (The Deadman Connection, pt. 1 Glow-in-the-Dark Cover)
531 = $4 (The Deadman Connection Pt.2: "Cult of the Mummy" Glow-in-the-Dark Cover)
533 = $3 (Prelude: Legacy - "Twelve Steps to the Heart of Hell")
534 = $3 (Legacy Part 5 - "A Wound on the Heart of Heaven")
535 = $4 (The Ogre and the Ape, ch. 1)
536 = $3 (Final Night Tie-in, "Darkest Night of the Man-Bat Part 1: Predation")
537 = $3 (Darkest Night of the Man-Bat, pt. 2)
538 = $3 ("Darkest Night of the Mat-Bat Part 3: Redemption")
539 = $3 (The Undertaker in "Boneyard Blues")
540 = $3 ("The Spectre of Vengeance Part 1: Gotham Welcome")
541 = $3 ("The Spectre of Vengeance Part 2: Mask of Guilt")
542 = $3 ("Faceless Part 1" Murdicide")
543 = $3 ("Faceless Part 2 - Postmarked: Murder")
544 = $3 ("Major Arcana, Part 1: Jokin' with Mister D.")
545 = $3 ("Major Arcana, Part 2: Night of the Dying Jokers")
546 = $3 ("Major Arcana, Part 3: Hell to Pay")
548 = $3 (The Penguin Returns, Part One: Burning Faces)
549 = $3 (The Penguin Returns, Part Two: The Egyptian Falcon)
550 = $5 (NOTE: First appearance of Cameron Chase. Also, first appearance of Claything (Dr. Peter Malley).
551 = $3 (Suit of Evil Souls)
553 = $4 (Cataclysm Part 3: "Lifelines")
554 = $3 (Cataclysm Part 12: "Master of Destruction")
555 = $3 (Aftershock Tie-in; Rat-Catcher Pt.1: "Trapped Like Rats"_
556 = $3 (Aftershock Part 2: "Help Trapped Money Rescue Ruins")
558 = $3 (Aftershock Part 4: "Dying City")
559 = $3 (Aftershock Part 5: "Dead City")
565 = $3 (No Man's Land Tie-in - "Mosaic: Part 1")1,000,000 = $3 (Batman in 853rd Century Pt.1)
Batman 23
Batman Zero Year Director's Cut 1
Batman Annual 2
Batman volume 3 (2021)
113 Cover B Variant Jorge Molina Card Stock Cover (Fear State Tie-In)
114 Cover B Variant Jorge Molina Card Stork Cover (Fear State Tie-In)
115 Cover B Variant Jorge Molina Card Stock Cover (Fear State Tie-In)
116 Cover B Variant Jorge Molina Card Stock Cover (Fear State Tie-In)
117 Cover B Variant Jorge Molina Card Stock Cover (Fear State Tie-In)
123 Cover B Variant Gabriele Dell Otto Card Stock Cover (Shadow War Part 5)
Batman '89
4 Cover A Regular Joe Quinones Cover
5 Cover B Variant Adam Hughes Card Stock Cover
6 Cover B Variant Julian Totino Tedesco Card Stock Cover
Batman Adventures, The: Mad Love $60
Batman & The Joker The Deadly Duo
1 Cover A Regular Marc Silvestri Cover
2 Cover E Variant Stjepan Sejic Cover
3 Cover C Variant Jason Shawn Alexander Joker Cover
4 Cover B Variant David Mack Batman Cover
5 Cover A Regular Marc Silvestri Cover
6 Cover C Variant Bill Sienkiewicz Joker
7 Cover E Variant Jock Card Stock Cover
$5 each
Batman and Superman 2, 3 $10
Batman and the Outsiders 8, 9, 13, 16, 18, 21 $30
Batman Arkham Asylum The Deluxe Edition HC $25
Batman Beyond The White Knight
5 Cover B Variant J Scott Campbell Cover $5
6 Cover B Variant Fiona Staples Cover $5
7 Cover B Variant Clay Mann Cover $5
8 Cover C Variant Top Secret Sean Murphy Cover $5
Batman: Blackgate: Isle of Men 1 (Cataclysm tie-in) $2
Batman: Black & White (1996) 1-4 $20
Batman Black and White 2021: 1-6 $30
Batman The Brave And The Bold #1 Cover B Variant Jim Cheung Cover $8
Batman/Catwoman: 1 $5
Batman Chronicles, The: 11-13 $15
Batman: Curse of the White Knight 1-4, 6-8 $5 each
Batman Dark Victory The Deluxe Edition HC $45
Batman: Dark Victory 0 $3
Batman Fortress
1 Cover B Variant Doaly Card Stock Cover
2 Cover B Variant Gerardo Zaffino Card Stock Cover
3 Cover B Variant Mico Suayan Card Stock Cover
4 Cover A Regular Darick Robertson Cover
4 Cover A Regular Darick Robertson Cover
5 Cover B Variant Kamome Shirahama Card Stock Cover
6 Cover B Variant Jorge Molina Card Stock Cover
7 Cover B Variant Ken Lashley Card Stock Cover
8 Cover B Variant Ken Lashley Card Stock Cover
$5 each
Batman: Gotham Nights 1-4 (of 4) $20
Batman Huntress Spoiler: Blunt Trauma 1 $5
Batman; in Darkest Knight $20
Batman: Death of Innocents $3
Batman Fear State
Alpha: 1
Omega #1 (One Shot) Cover A Regular Jamal Campbell Cover
$10 for Fear State Alpha & Omega
Batman Giant #1 $10
Batman: Gordon of Gotham 1, 2, 3 ( of 4) $15
Batman Incorporated 2013
Special #1
Batman Incorporated Vol 3
1 Cover B Variant Jorge Molina Card Stock Cover
2 Cover B Variant Jorge Molina Card Stock Cover
3 Cover A Regular John Timms Cover
4 Cover B Variant Inhyuk Lee Card Stock Cover
5 Cover B Variant Inhyuk Lee Card Stock Cover
6 Cover B Variant Jorge Molina Card Stock Cover
7 Cover A Regular John Timms Cover
8 Cover B Variant Alan Quah Card Stock Cover
$5 each
Batman Killing Time
1 Cover B Variant Kael Ngu Card Stock Cover
2 Cover B Variant Kael Ngu Card Stock Cover
3 Cover B Variant Kael Ngu Card Stock Cover
4 Cover B Variant Kael Ngu Card Stock Cover
5 Cover B Variant Kael Ngu Card Stock Cover
6 Cover B Variant Kael Ngu Card Stock Cover
Batman: Last Knight on Earth 1, 2, 3 (complete series) $15
Batman Legends Of Gotham #1 (One Shot) Cover B Variant Nathan Szerdy Card Stock Cover $7
Batman Noel HC $10
Batman Odyssey 1 of 7 $2
Batman One Bad Day
The Riddler #1 (One Shot) Cover A Regular Mitch Gerads Cover
Two-Face #1 (One Shot) Cover A Regular Javier Fernandez Cover
Penguin #1 (One Shot) Cover B Variant Jim Lee Cover
Mr Freeze #1 (One Shot) Cover A Regular Matteo Scalera Cover
Bane #1 (One Shot) Cover C Variant Giuseppe Camuncoli & Arif Prianto Premium Cover
Catwoman #1 (One Shot) Cover A Regular Jamie McKelvie Cover
Clayface #1 (One Shot) Cover B Variant Jim Lee Scott Williams & Alex Sinclair Cover
Ras Al Ghul #1 (One Shot) Cover C Variant Giuseppe Camuncoli & Arif Prianto Premium Cover
$8 each
Batman One Dark Knight
1 Cover A Regular Jock Cover
2 Cover A Regular Jock Cover
3 Cover B Variant Bill Sienkiewicz Cover
Batman Plus Arsenal $2
Batman Reptilian
5 Cover A Regular Liam Sharp Cover
6 Cover A Regular Liam Sharp Cover
Batman Secret Files
The Gardener #1 (One Shot) Cover B Variant Ejikure Card Stock Cover (Fear State Tie-In)
Huntress: 1
Miracle Molly #1 (One Shot) Cover B Variant Justine Frany Card Stock Cover (Fear State Tie-In)
Peacekeeper-01 #1 (One Shot) Cover B Variant Tyler Kirkham Card Stock Cover (Fear State Tie-In
$20 for Batman Secret Files
Batman: Seduction of the Gun 1 (1993) $2
Batman Spawn #1 (One Shot) Cover N Incentive Jason Fabok Black & White Cover $8
Batman's Grave, The 1 $2
Batman/Superman 1 (2019) $10
Batman Superman Worlds Finest
1 Cover D Variant Jason Fabok Card Stock Cover
2 Cover B Variant Tim Sale Card Stock Cover
3 Cover B Variant Lucio Parrillo Card Stock Cover
5 Cover B Variant Francesco Mattina Card Stock Cover
6 Cover B Variant Terry Dodson Card Stock Cover
7 Cover C Variant Dan Mora Card Stock Cover
8 Cover B Variant Taurin Clarke Card Stock Cover
9 Cover A Regular Dan Mora Cover
10 Cover A Regular Dan Mora Cover
11 Cover B Variant Jonboy Meyers Powergirl Connecting Card Stock Cover
12 Cover B Variant Dave Johnson Card Stock Cover
13 Cover A Regular Dan Mora Cover
14 Cover B Variant Serg Acuna Card Stock Cover
15 Cover B Variant Daniel Sampere & Bruno Redondo Card Stock Cover
$5 each
Batman: Sword of Azrael 1-4 $20
Batman: The Adventures Continue 1 $5
Batman The Audio Adventures Special #1 (One Shot) Cover B Variant Francis Manapul Card Stock Cover $5
Batman: The Cult book 3: Escape $5
Batman the Detective
1, 3, 5
6 Cover B Variant Andy Kubert Card Stock Cover
Batman The Imposter
1 Cover B Variant Lee Bermejo Cover
2 Cover B Variant Lee Bermejo Cover
3 Cover B Variant Lee Bermejo Cover
Batman The Knight
1 Cover B Variant Greg Capullo & Jonathan Glapion Card Stock Cover
2 Cover B Variant Riccardo Federici Card Stock Cover
3 Cover B Variant Riccardo Federici Card Stock Cover
4 Cover B Variant Riccardo Federici Card Stock Cover
5 Cover B Variant Riccardo Federici Card Stock Cover
6 Cover B Variant Riccardo Federici Card Stock Cover
7 Cover B Variant Riccardo Federici Card Stock Cover
8 Cover B Variant Riccardo Federici Card Stock Cover
10 Cover B Variant Riccardo Federici Card Stock Cover
$6 each
Batman The Long Halloween Deluxe Edition Catwoman When In Rome HC $40
Batman the 10¢ Adventure $2
Batman: the Widening Gyre 1-4 of 6 $5
Batman The World HC $25
Batman: Three Jokers 1-3 $30
Batman Urban Legends
9 Cover C Variant Riccardo Federici Cover (Fear State Tie-In)
10 Cover C Variant Bengal Cover
11 Cover B Variant Karl Mostert Cover
12 Cover C Variant Anand Radhakrishnan Cover
13 Cover C Variant David Marquez Cover
14 Cover B Variant Kim Jacinto Cover
15 Cover C Variant Riley Rossmo Cover
16 Cover B Variant Ejikure Cover
17 Cover C Variant Sebastian Fiumara Cover
18 Cover C Variant Gerardo Zaffino Cover
19 Cover B Variant Chris Burnham Cover
20 Cover C Variant Edwin Galmon Cover
21 Cover A Regular Michael Cho Cover
22 Cover A Regular Jamal Campbell Cover
23 Cover A Regular Nikola Cizmesija Cover
$7 each
Batman: Vengeance of Bane (first appearance of Bane) $99
Batman: Vengeance of Bane II: The Redemption $15
Batman versus Predator II 4 of 4 $5
Batman Villains Secret Files 1 $5
Batman vs Robin
1 Cover F Variant Blank Card Stock Cover
2 Cover C Variant Francis Manapul Card Stock Cover
3 Cover D Variant Carlo Barberi 90s Cover Month Card Stock Cover
4 Cover B Variant Simone Di Meo Card Stock Cover
5 Cover C Variant Rafa Sandoval Card Stock Cover (Lazarus Planet Tie-In)
7 each
Batman: White Knight $10
Batman White Knight Presents Generation Joker #1 Cover A Regular Sean Murphy Cover $5
Batman: White Knight presents Harley Quinn: 1-6 $20
Batman White Knight Presents Red Hood
1 Cover B Variant Olivier Coipel Cover
2 Cover A Regular Sean Murphy Cover
Batman: White Knight presents Von Freeze $5
Battleground Earth: Invasion 2 $1
Batwoman 0-15, 17-23 $100
Before Watchmen
Comedian 2, 6 of 6
Dr. Manhattan 2, 3 of 4
Dollar Bill 1 of 1
Minutemen 2, 5 of 6
Nite Owl 2, 3 of 4
Ozymandias 1, 2 of 6
Rorschach 2 of 4
Silk Spectre 2, 4 of 4
Birds of Prey 0, 10 $10
Black Condor 12 $1
Bloodbath 1 & 2 of 2 $1
Bloodlines: Earthplague 4 $1
Blood Syndicate Season One
1 Cover C Variant Nikolas Draper-Ivey New School Card Stock Cover
2 Cover B Variant Edwin Galmon Card Stock Cover
3 Cover B Variant Jamal Igle Card Stock Cover
4 Cover B Variant Juliet Nneka Card Stock Cover
5 Cover B Variant Caanan White Card Stock Cover
6 Cover B Variant Jay Hero Card Stock Cover
$5 each
Blue Beetle 12 $2
Boys, The: Dear Becky 1-8 (complete collection) $40
Cable (2020): 1 $5
Captain Atom 33, 34 $2
Captain Marvel 0 $1
0, 6, 7, 13, 14
Annual: 1
Annual 1
Annuals: 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22
Annual #4 (December 2019)
Catwoman volume 5 (2021)
34, 35
36 Cover B Variant Jenny Frison Card Stock Cover (Fear State Tie-In)
37 Cover B Variant Jenny Frison Card Stock Cover (Fear State Tie-In)
Challenge 1-4, 7, 8, 11, 12 $8
Checkmate (2021) 1-3 $15
Creeper 7 $1
Crime Syndicate: 1 $5
Crossgen Primer $1
Crush and Lobo
6 Cover B Variant Nicole Goux Card Stock Cover
7 Cover B Variant W Scott Forbes Card Stock Cover
8 Cover B Variant Jen Bartel Card Stock Cover
Daredevil: One More Day 1 $1
Daredevil Vol 7 #1 Cover A Regular Marco Checchetto Cover $5
Dark Crisis
1 Cover C Variant Jim Lee Homage Card Stock Cover
2 Cover C Variant Rafael Sarmento Homage Card Stock Cover
3 Cover C Variant Michael Allred Homage Card Stock Cover
4 Cover C Variant Brett Booth & Jonathan Glapion Zero Hour Homage Card Stock Cover
5 Cover C Variant Mateus Manhanini Identity Crisis Homage Card Stock Cover
6 Cover A Regular Daniel Sampere & Alejandro Sanchez Cover
7 Cover J Variant Dan Mora Dawn Of DC 4 Card Stock Cover
Dark Crisis Big Bang #1 (One Shot) Cover A Regular Mikel Janin Cover $4
Dark Crisis The Dark Army #1 (One Shot) Cover C Variant Taj Tenfold Cover $6
Dark Crisis The Deadly Green #1 (One Shot) Cover B Variant Felipe Massafera Cover $6
Dark Crisis Worlds Without A Justice League Superman #1 (One Shot) Cover A Regular Chris Burnham Cover $5
Dark Crisis Worlds Without A Justice League Green Arrow #1 (One Shot) Cover B Variant Nik Virella Cover $5
Dark Crisis Worlds Without A Justice League Green Lantern #1 (One Shot) Cover A Regular Fernando Blanco Cover $5
Dark Crisis Worlds Without A Justice League Wonder Woman #1 (One Shot) Cover A Regular Leila Del Duca Cover $5
Dark Crisis Worlds Without A Justice League Batman #1 (One Shot) Cover A Regular Ryan Sook Cover $5
Dark Crisis Young Justice
1 Cover B Variant Todd Nauck Card Stock Cover
2 Cover B Variant Nikola Cizmesija Card Stock Cover
3 Cover B Variant Jorge Corona Card Stock Cover
4 Cover A Regular Max Dunbar Cover
5 Cover B Variant Belen Ortega Card Stock Cover
6 Cover B Variant Todd Nauck Card Stock Cover
Dark Crisis War Zone #1 (One Shot) Cover B Variant Mario Fox Foccillo & Prasad Rao Cover $6
Dark Knights Of Steel
4 Cover B Variant Joshua Middleton Card Stock Cover
5 Cover B Variant Joshua Middleton Card Stock CoverDark Knights Of Steel
6 Cover A Regular Dan Mora CoverDark Knights Of Steel
7 Cover A Regular Dan Mora Cover
8 Cover A Regular Dan Mora Cover
9 Cover B Variant Gerardo Zaffino Card Stock Cover
10 Cover B Variant Ejikure Card Stock Cover
The Gathering Storm (collects first three issues)
$4 each for 4-9
$12 for Gathering Storm
Dark Knights Of Steel Tales From The Three Kingdoms #1 (One Shot) Cover B Variant Dan Mora Card Stock Cover $7
Darkseid 1 $5
Lucifer's Halo
The Return of the Goddess
Three Tiers
DC Comics: The New 52 #1 $1
DC Festival of Heroes: 1 $10
DCs Grifter Got Run Over By A Reindeer #1 $10
DCs Harley Quinn Romances #1 (One Shot) Cover A Regular Amanda Conner Cover $9
DC Love is a Battlefield: 1 $10
DC Power A Celebration #1 (One Shot) Cover B Variant Sozomaika Cover $9
DC Pride
2022 Cover C Variant Jen Bartel Cover
2023 Cover D Variant Jen Bartel Foil Cover
$11 each
DC Silent Tales #1 (One Shot) Cover A Regular Gustavo Duarte Cover
DCs Terrors Through Time #1 (One Shot) Cover B Variant Steve Beach VHS Cover $9
DC vs Vampires
1 Cover B Variant Francesco Mattina Card Stock Cover
2 Cover B Variant Francesco Mattina Card Stock Cover
3 Cover B Variant Francesco Mattina Card Stock Cover
4 Cover B Variant Francesco Mattina Card Stock Cover
5 Cover B Variant Francesco Mattina Card Stock Cover
6 Cover B Variant Francesco Mattina Card Stock Cover
7 Cover B Variant Francesco Mattina Card Stock Cover
8 Cover B Variant Nathan Szerdy Card Stock Cover
9 Cover B Variant Nathan Szerdy Card Stock Cover
10 Cover B Variant Nathan Szerdy Card Stock Cover
11 Cover B Variant Nathan Szerdy Card Stock Cover
12 Cover B Variant Nathan Szerdy Card Stock Cover
DC vs Vampires Killers #1 (One Shot) Cover B Variant Brett Booth & Jonathan Glapion Card Stock Cover $5
DC vs Vampires All-Out War
1 Cover B Variant Kael Ngu Card Stock Cover
2 Cover B Variant Lesley Leirix Li Card Stock Cover
3 Cover B Variant Lesley Leirix Li Card Stock Cover
4 Cover B Variant Christian Ward Card Stock Cover
5 Cover B Variant Lesley Leirix Li Card Stock Cover
6 Cover B Variant Mico Suayan Card Stock Cover
Deadpool (2013 3rd Series) #13, 14, 15 $6
Deadpool 45 $2
Deadpool Kills Deadpool 1&2 $20
Deathstroke Inc
1 Cover B Variant Francesco Mattina Card Stock Cover
2 Cover B Variant Francesco Mattina Card Stock Cover
3 Cover B Variant Francesco Mattina Card Stock Cover
4 Cover B Variant Ivan Tao Card Stock Cover
5 Cover B Variant Ivan Tao Card Stock Cover
6 Cover B Variant Ivan Tao Card Stock Cover
7 Cover B Variant Ivan Tao Card Stock Cover
8 Cover A Regular Jonboy Meyers Cover (Shadow War Part 3)
9 Cover B Variant Derrick Chew Card Stock Cover (Shadow War Pt 6)
10 Cover B Variant Ivan Tao Card Stock Cover
11 Cover B Variant Francesco Mattina Card Stock Cover
12 Cover B Variant Jesus Merino Card Stock Cover
13 Cover B Variant Dexter Soy Card Stock Cover
14 Cover B Variant Ivan Tao Card Stock Cover
15 Cover B Variant Felipe Massafera Card Stock Cover
Deathstroke the Terminator: 9 $1
Doomsday Clock 1-12 (compete series) $60
Detective Comics Volume 1
0 - $3
0 - $3
327 Millennium Edition - $3
451 - $35
457 - $35
459 - $35
461 - $30
463 - $30
470 - $40
472 - $55
500 - $22
Detective Comics 2, 23 $4
Detective Comics Vol 2 2022 Annual #1 $6
Earth X, a special supplement to Wizard: the Comics Magazine #77 $5
Excalibur (2019) 1-9 $50
Extermination 1 $5
Fallen Angels 1, 2, 3, 4, 5, 6 $30
Fantastic Four: Life Story
5 Cover A Regular Daniel Acuna Cover
6 Cover A Regular Daniel Acuna Cover
Fate 0 $2
Flash Annual 6 $2
Flash Vol 5
783 Cover B Variant Bengal Card Stock Cover (Dark Crisis Tie-In)
784 Cover B Variant Bengal Card Stock Cover (Dark Crisis Tie-In)
785 Cover B Variant George Kambadais Card Stock Cover (Dark Crisis Tie-In)
786 Cover B Variant George Kambadais Card Stock Cover (Dark Crisis Tie-In)
$16 for the complete set
Flashpoint Batman Knight Of Vengeance #1 (One Shot) $6
Flashpoint Beyond
0 Cover B Variant Eduardo Risso Cover
1 Cover B Variant Xermanico Card Stock Cover
2 Cover B Variant Xermanico Card Stock Cover
3 Cover B Variant Xermanico Card Stock Cover
4 Cover B Variant Xermanico Card Stock Cover
5 Cover B Variant Xermanico Card Stock Cover
6 Cover B Variant Xermanico Card Stock Cover
Future State Gotham
5 Cover A Regular Simone Di Meo Cover
6 Cover B Variant Rose Besch Card Stock Cover
$4 each
GCPD The Blue Wall
1 Cover A Regular Reiko Murakami Cover
2 Cover A Regular Reiko Murakami Cover
3 Cover B Variant Steve Epting Card Stock Cover
4 Cover B Variant Francesco Francavilla Card Stock Cover
5 Cover A Regular Reiko Murakami Cover
6 Cover B Variant Francesco Francavilla Card Stock Cover
$5 each
Ghost Rider (2005) 1-6 of 6 $20
Ghost Rider: Trail of Tears 2-6 of 6 $20
Giant-Size X-Men: Jean Grey & Emma Frost $5
Giant-Size X-Men: Nightcrawler $5
Girl Frenzy!
Birds of Prey: The Ravens
Batman: Batgirl
Gotham City Villains Anniversary Giant #1 (One Shot) Cover A Regular Lee Bermejo Cover $10
Gotham City Year One
1 Cover B Variant Ryan Sook Cover
2 Cover B Variant Cully Hamner Cover
3 Cover B Variant Greg Smallwood Cover
4 Cover B Variant Tony Harris Cove
5 Cover A Regular Phil Hester & Eric Gapstur Cover
6 Cover B Variant Jorge Molina Cover
$5 each
Green Arrow 80th Anniversary 1 $10
Green Arrow Vol 8
#1 Cover D Variant Blank Card Stock Cover $5
#1 Cover E Variant Sean Izaakse Wraparound Foil Cover $6
Green Lantern Annual 2 $5
Green Team 1 $1
Hardware - Season 1
2 Cover B Variant TK Card Stock Cover
3 Cover A Regular Mateus Manhanini Cover
4 Cover B Variant Denys Cowan Card Stock Cover
5 Cover B Variant Edwin Galmon Card Stock Cover
Harleen 1, 2, 3 of 3 (complete) $30
Harley Quinn 30th Anniversary Special #1 (One Shot) Cover H Variant Stjepan Sejic Cover $9
Harley Quinn volume 2 #0 $5
Harley Quinn volume 4 (2021)
8 Cover B Variant Derrick Chew Card Stock Cover (Fear State Tie-In)
9 Cover B Variant Derrick Chew Card Stock Cover (Fear State Tie-In)
Annual: 1
Harley Quinn and Poison Ivy 1 $5
Harley Quinn The Animated Series The Eat Bang Kill Tour
1 Cover A Regular Max Sarin Cover
2 Cover B Variant Babs Tarr Card Stock Cover
3 Cover B Variant Meghan Hetrick Card Stock Cover
4 Cover B Variant Valentine De Landro Card Stock Cover
5 Cover B Variant Mike Hawthorne Card Stock Cover
6 Cover B Variant Derrick Chew Card Stock Cover
Harley Quinn The Animated Series The Real Sidekicks Of New Gotham Special #1 (One-Shot) Cover B Variant Dan Hipp Cover $10
Harley Quinn The Animated Series Legion Of Bats
1 Cover A Regular Yoshi Yoshitani Cover
2 Cover A Regular Yoshi Yoshitani Cover
3 Cover A Regular Yoshi Yoshitani Cover
4 Cover B Variant Dan Hipp Card Stock Cover
5 Cover B Variant Dan Hipp Card Stock Cover
6 Cover B Variant Dan Hipp Card Stock Cover
$5 each
Hellions 1 $5
Higher Earth 1 $1
House of X 1-6 of 6 $60
Human Target Vol 4
1 Cover A Regular Greg Smallwood Cover
2 Cover A Regular Greg Smallwood Cover
3 Cover B Variant Stanley Artgerm Lau Cover
4 Cover B Variant Dave Johnson Cover
5 Cover B Variant Ben Oliver Cover
6 Cover B Variant Jorge Fornes Cover
7 Cover A Regular Greg Smallwood Cover
8 Cover B Variant Jorge Jimenez Cover
9 Cover B Variant Cully Hamner Cover
10 Cover B Variant Alex Garner Cover
11 Cover A Regular Greg Smallwood Cover
$5 each
Huntress 2-7, 14-16, 17 $20
I Am Batman
1 Cover C Variant Francesco Mattina Card Stock Cover
2 Cover B Variant Francesco Mattina Card Stock Cover (Fear State Tie-In)
3 Cover A Regular Gerardo Zaffino Cover (Fear State Tie-In)
4 Cover B Variant Rafael Sarmento Card Stock Cover
5 Cover B Variant Francesco Mattina Card Stock Cover
6 Cover B Variant Francesco Mattina Card Stock Cover
7 Cover B Variant Francesco Mattina Card Stock Cover
8 Cover A Regular Stephen Segovia Cover
9 Cover B Variant Gerardo Zaffino Card Stock Cover
10 Cover B Variant Taurin Clarke Wraparound Card Stock Cover
11 Cover B Variant Salvador Larroca Card Stock Cover
12 Cover A Regular Christian Duce Cover
13 Cover B Variant Mike Bowden Card Stock Cover
14 Cover B Variant Howard Porter Card Stock Cover
15 Cover C Variant Khary Randolph 90s Cover Month Card Stock Cover (Dark Crisis Tie-In)
16 Cover B Variant Jesus Merino Card Stock Cover
17 Cover B Variant Jesus Merino Card Stock Cover
18 Cover C Variant ChrisCross Black History Month Card Stock Cover
$5 each
Icon and Rocket: Season 1
4 Cover B Variant Doug Braithwaite Card Stock Cover
5 Cover B Variant Doug Braithwaite Card Stock Cover
6 Cover B Variant Doug Braithwaite Card Stock Cover
Infinite Frontier: #0 – 6 $35
Insane Clown Posse
The Upz & Downz of the Wicked Clownz 1
The Amazing Jeckel Brothers 1
Raze the Desertz of Glass
The Pendulum 1, 2, 3, 4, 5
Jim Lee's C•23 special edition $1
6-9, 11-14, 16, 17, 19, 20, 22, 23, 25, 27
JLA in Crisis Secret Files 1 $2
JLA: Paradise Lost 2 of 3 $2
The Joker Volume 2 (2021)
9 Cover A Regular Guillem March Cover
10 Cover B Variant Francesco Francavilla Cover
Annual #1 (One Shot) Cover B Variant Dan Hipp Card Stock Cover
11 Cover C Variant Kael Ngu Cover
12 Cover B Variant Gerardo Zaffino Cover
13 Cover C Variant James Harren Cover
14 Cover B Variant Alan Quah Cover
15 Cover B Variant Dike Ruan Cover
$7 each
Joker 80th Anniversary $10
Joker Harley Criminal Sanity 1-8 $40
Joker: Killer Smile 1, 2, 3 $15
Joker The Man Who Stopped Laughing:
1 Cover B Variant Lee Bermejo Cover
2 Cover C Variant Gabriele Dell Otto Cover
3 Cover D Variant Rafael Sarmento Holiday Cover
4 Cover B Variant Lee Bermejo Cover
5 Cover B Variant Lee Bermejo Cover
6 Cover B Variant Lee Bermejo Cover
7 Cover B Variant Lee Bermejo Cover
8 Cover B Variant Francesco Mattina Cover
$6 each
Justice League volume 1: 4, 6 (1987) $5
Justice League volume 4: 59 $5
Justice League volume 2: (2011 “New 52) 0-23 $6 each
Justice League 3000: #1 $5
Justice League America (ran 1989 - 1996): 0, 32, 38, 40, 66 $15
Justice League Dark volume 1 (ran 2011 - 2015, “New 52”): 22, 23 $5
Justice League Europe (ran 1989 - 1994): 7, 8 $5
Justice League: Infinity 1-7 $28
Justice League Internationa Vol. 1 (1987-1989)
8, 9, 11, 19, 27,
Annual 2, 4
Justice League of America 251 (1986) $5
Justice League of America Vol. 3 (2013-2014) 1 – 7 $20
Justice League Last Ride
7 Cover B Variant Chip Zdarsky Card Stock Cover
Lazarus Planet Alpha #1 (One Shot) Cover C Variant Francesco Mattina Card Stock Cover $7
Lazarus Planet Dark Fate #1 (One Shot) Cover C Variant Ibrahim Moustafa Card Stock Cover $6
Lazarus Planet Legends Reborn #1 (One Shot) Cover C Variant Laura Braga Card Stock Cover $6
Lazarus Planet Next Evolution #1 (One Shot) Cover B Variant Derrick Chew Card Stock Cover $6
Lazarus Planet Omega #1 (One Shot) Cover A Regular David Marquez & Alejandro Sanchez Cover $6
Legends 1, 4 $2
Legends of the Dark Knight
0-75, 78-80, 83-87, 89, 90, 93, 95, 97, 98, 99, 101, 102, 103, 105-115 $3 each
Annuals: 1, 2, 2, 3, 6, 7 $4 each
Legends of the Dark Knight (2012, New 52) 1-11 $40
Legends of the Dark Knight Vol 2
6 Cover B Variant Becky Cloonan Card Stock Cover
7 Cover B Variant Daniel Warren Johnson & Mike Spicer Card Stock Cover
Cover B Variant Christian Ward Card Stock Cover
Legends of the DC Universe 6 $1
Legion of Superheroes 1 (2019) $4
Luthor (2019, Black Label) $15
M&M Time Will Tell Promo Comic #1 (One Shot) FREE
Marauders 1-9 $45
Marjorie Finnegan: Temporal Criminal: 1-8 $32
Marvel Knights Sketchbook $2
Marvel Knights Wave 2 Sketchbook $10
Midnighter 2021 Annual $5
Milestone Returns: Infinite Edition Zero $5
Millennium 2, 4, 5 $3
Moon Knight volume 9 (2021): 1 $5
Multiversity Harley Screws Up The DCU #1 Cover B Variant Logan Faerber Card Stock Cover $6
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2023.06.05 14:45 NHickcox99 Mega Swampert- 0210 6014 8235

Mega Swampert- 0210 6014 8235 submitted by NHickcox99 to PokemonGoRaids [link] [comments]