2019 dodge ram 1500 leveling kit
Respect Justin Stewart, the Blue Turbo Ranger (Power Rangers Turbo)
2023.06.05 14:29 rangernumberx Respect Justin Stewart, the Blue Turbo Ranger (Power Rangers Turbo)
"Guys? I'm the new Blue Ranger! Isn't that cool or what?" It wasn't. After Rocky was injured practicing for a martial arts contest to save a youth centre, he was visited by one of the kids that would've been greatly affected by its closing, a twelve year old called Justin. Hiding under his bed as Rocky's other friends arrived, he learned that they were the true identities of the Power Rangers. And with a new threat on the horizon, two former Rangers being captured, and their current Blue Ranger out of commission, both Rocky and Zordon agreed to give Justin the newly unveiled power. After this event, for some reason it was decided that Justin would retain this position, making him the full time Blue Turbo Ranger.
Legend
Unmarked - Power Rangers Turbo
M - Turbo: A Power Rangers Movie
IS - Power Rangers In Space
"Shift into turbo! Mountain Blaster turbo power!"
Strength
Striking
Other
Durability
Blunt Force
Other
Speed
Equipment
Auto Blaster
Turbo Navigator
Other
Mountain Blaster Turbozord
Siren Blaster Rescuezord
Storm Blaster
A sentient, alien car which Justin drives.
Physicals
Abilities
Other
Other
Other
Strong Justin
In the episode Little Strong Man, a bite from a mutated ant made Justin 100x as strong as he should be for his size, but at the cost of not being able to morph.
Other
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2023.06.05 08:01 PokemonMastersBot Weekly General Questions Megathread
You can now insert images as comments when you seek for in-game help in Megathreads! Check out this mod post HERE for more information.
Use this Megathread if you have general questions or need advice! e.g. asking for EX / Candy recommendation, gems usage, "Should I pull this banner?", "How do I build a team on this stage?", etc.
If you need team building help specifically for Champion Stadium, you may use the Champion Stadium Megathread to
receive a quicker response.
Installing Pokémon Masters
Pokémon Masters is available worldwide except for Belgium and The Netherlands due to bans on loot boxes.
We will go over the two main platforms on installing the game, IOS and Android.
According to the official site, the game is most compatible in these devices:
iOS: 11 or higher / 64 bit / at least 2 GB of RAM
Android: OS 7.0 or higher / 64 bit / at least 2 GB of RAM
IOS: - Via Apple Store: HERE
Android - Via Google Play Store: HERE
- Others
If the game is unavailable in your country or shows as not available for your device, you can download the APK directly from
APKPure or
QooApp.
You can also use VPN to download it from the application store, but it requires longer downloading time compared to the above recommended methods.
Reroll Guide
Reroll means that you make a new account and look at what you got from your scout. If you don't like your first few multi-pulls, you delete the account and create a new one again and so on until you are satisfied.
Why reroll? - You're a new or returning player and you want to get your hands on meta Sync Pairs for easier clears.
- A favourite/meta Sync Pair has been released and you want to get him/her no matter what.
How to Reroll? If you're an existing player, delete your local data or cache first. Otherwise, do not link your account to Nintendo. Doing so will bind your Pokémon Masters account to your Nintendo profile permanently and can no longer be removed.
As of now, if you progress up to the point when co-op mode is unlocked, you can get at least 21.000 gems, the equivalent of 7 multis, earning at least 231/400 scout points (33 scout points per multi scout), allowing you to scout at least 77 Sync Pairs. Completing the following checkpoints will let you receive gems as completion rewards:
Gems | Notable Rewards | Additional Notes* |
Starting the game (Part 1) | Finish Champion Stadium: Kanto Challenge (Normal) | |
150 | MC & Pikachu, Misty & Starmie, Brock & Onix | You can reuse the same Sync Pairs after each round. |
Starting the game (Part 2) | Special Completion Rewards: Champion Stadium (Normal) | |
500 | Egg (BulbasauCharmandeSquirtle). Clear 5 quests to hatch it. | |
Blue & Pidgeot Guaranteed Scout | Finish Champion Stadium: Victory Road | |
5000 | Blue & Pidgeot, your first 5★ Sync Pair | |
Choosable 4★ Sync Pair | Pick anyone. | |
Finish Chapter 1 (Normal) | 90 | Rosa & Serperior |
Finish Chapter 2 (Normal) | 200 | Barry & Empoleon. Professor Oak and Legendary Arena unlocked. |
Finish Chapter 3 (Normal) | 150 | |
Finish Chapter 4 (Normal) | 170 | Erika & Vileplume |
Finish Chapter 5 (Normal) | 160 | Skyla & Swanna |
Finish Chapter 6 (Normal) | 200 | Korrina & Lucario |
Finish Chapter 7 (Normal) | 250 | Norman & Slaking |
Finish Chapter 8 (Normal) | 170 | Pryce & Seel |
Finish Chapter 9 (Normal) | 240 | Iris & Haxorus |
Finish Chapter 10 (Normal) | 250 | SS Brock & Tyranitar |
Finish Interlude 1 (Normal) | 60 | |
Finish Chapter 1 (Hard) | 100 | |
Finish Chapter 2 (Hard) | 200 | |
Finish Chapter 3 (Hard) | 100 | |
Finish Chapter 4 (Hard) | 200 | |
Finish Chapter 5 (Hard) | 100 | |
Finish Chapter 6 (Hard) | 200 | |
Finish Chapter 7 (Hard) | 300 | |
Finish Chapter 8 (Hard) | 200 | |
Finish Chapter 9 (Hard) | 300 | |
Finish Chapter 10 (Hard) | 300 | |
Finish Interlude 1 (Hard) | 100 | |
EX Plaza: Special Training: Battle Techniques | 60 | |
These missions are completed progressively as you play the game, so they are not listed in numerical order. These missions can be completed multiple times as the player reaches new checkpoints. Checkpoint (Missions) | Notable Rewards per level |
Mission 1: Log in to the game | 10 Gems |
Mission 21: Raise team strength | 10 Gems |
Mission 3: Obtain Pearl | 10 Gems |
Mission 4: Obtain Big Pearl | 10 Gems |
Mission 5: Obtain 1★ Level-Up Manual | 10 Gems |
Mission 6: Obtain 2★ Level-Up Manual | 10 Gems |
Mission 7: Obtain 3★ Level-Up Manual | 10 Gems |
Mission 62: Evolve a Pokemon | 10 Gems |
Mission 91: Obtain a Lucky Cookie | 10 Gems |
Mission 125: Raise your player rank | 10 Gems |
Mission 262: Have a number of interaction(s) in Trainer Lodge | 100 Gems |
Mission 263: Reach friendship level 100 with a number of guests | 100 Gems |
Mission 264: Reach a certain friendship level with any guest | 100 Gems |
These missions can only be completed once but give a high amount of gems. Checkpoint (Missions) | Notable Rewards per level |
Mission 82: Link to your Nintendo account | 600 Gems |
Mission 89: Participate in the Battle Villa | 1000 Gems |
If you are not satisfied with your pulls, click on the Poryphone at the right-bottom corner in the Pokémon Center -> Account -> Delete Save Data. Repeat the above steps until you pulled the Sync Pair you want.
Now that you're ready to go on an adventure,
link your account through Poryphone Menu by tapping "Account", then "Link a Nintendo Account" to save your progress. After that, try to get any free Sync Pairs as you progress:
- Professor Oak & Mew: Complete his Sync Pair story and finish the bingo missions from Professor Oak & Mew Special Missions.
- Rosa & Serperior: Complete all bingo missions from "Rise to 6★ EX wtih Rosa!" and upgrade her to 6★ EX.
- Legendary Event Sync Pairs: Obtainable via Legendary Adventures. Reach the end of story to obtain the legendary Sync Pair, character-exclusive 5★ promotion tickets and event vouchers. Try to upgrade them to 5/5 20/20 as soon as possible and invest in their Sync Grids; they will be valuable assets for content clearing. Do note that exclusive materials such as Champion Spirit and Sync Grid expansion for these Sync Pair are only obtainable in event reruns, and hence event-limited.
EX Gear Type Chart
Note that these co-op stages only drop 2★ Gear as the highest rarity for their corresponding Gear Type. 3★ Gear is restricted to Type Gear Events and Pokémon Masters Day every month, and they can be exchanged in the time-limited event shop and in the General tab for 3★ gear material co-op stage drops. Stage | Gear Type |
EX Brock | Grass/Steel/Rock |
EX Misty | Flying/Fairy/Steel |
EX Barry | Grass/Dragon/Water |
EX Flannery | Bug/WateGhost |
EX Erika | Fire/Poison/Ground |
EX Skyla | Rock/Normal/Flying |
EX Korrina | Fire/Fighting/Psychic |
EX Pryce | Electric/Ice/Bug |
EX Marshal | Psychic/Dark/Ice |
EX Hau | Ground/Electric/Fairy |
EX Clair | Dragon/Dark/Fighting |
EX Janine | Poison/Normal/Ghost |
In-Game FAQ
1. When is anniversary coming?
Half-year | 28 February 6AM UTC |
Full-year | 28 August 6AM UTC |
2 Why hasn't my Pokemon evolved? It's at Level [X]! Evolution requires an evolution item available in the Training Area (Evolution Material Area). Upon earning the Evolution Materials, you need to go to the Sync Pair Stories to trigger the Evolution Story.
3. Should I save to do 11 multi-scouts instead of single scouts? You can now get x11 units instead of 10, so yes, but we strongly recommend you to save gems for Poké Fair or Master Fair banners (which has a higher rate for 5★ characters).
4. How many gems are required to receive a Sync Pair of my choice? 36.600 non-paid gems (or 36.300 gems + 100 paid gems for a daily single pull), which is the equivalent of 400 scout points. Scout points do not carry over between banners.
5. What does [X]/5, [Y]/20, etc mean? When you obtain a Sync Pair, they're at 1/5 Sync Move level. Rolling a dupe of that Sync Pair, or using a Move Candy will increase it by 1 level. 3/5 is the minimum for most sync pairs to complete their Sync Grid, but some Poké Fairs have grid expansions that require their Sync Move to be completely maxed out at 5/5 for their full Sync Grid.
At the same time, Sync Pairs are at 0/20 Potential when they're just obtained. Giving Sync Pairs Powerups will raise their Potential and stats. When a Sync Pair is given 20 powerups, their star level will be increased. Getting a unit to 5★ 20/20 is mandatory for it to further upgrade to 6★ EX (if it has one).
6. How do I Unlock The Level cap of my units? Training Area (Cap Unlock Area), (Cap Unlock Area 2), Exchange in the shop, Events.
7. Where do I get the manuals to level up my sync pairs? Training Area (Level up Area), Exchange in the shop, Events, random drops in Trainer Lodge.
8. How do I get Sync orbs? Training Area (Sync orb Area), Exchange in the shop, Events, Champion Stadium Master Mode (6K & 7.5K), random drops in Trainer Lodge.
9. What are Theme Skill and how do I get items to power them up? Theme Skill is a new ability that raises the stats of your Sync Pairs if any of them has a common position, type, region, trainer group, or other features with another pair (or pairs) in the same team. Skill Spheres, which can be obtained in Theme Skill area and Champion Stadium Master Mode, are required to upgrade them.
10. What Lucky Skill should I roll for [X]? How do I get Lucky Cookies and Scrolls to unlock a Sync Pair's Lucky Skill? Refer to
Sync Grid Builds & Lucky Skills (by
u/MomoSpark) for more details.
In general, the choices of Lucky Skills follow the roles of Sync Pairs:
- Striker: Critical Strike 2 (3★ Crunchy, RECOMMENDED)
- Support: Vigilance (3★ Creamy), unless the Sync Pair already has Vigilance in his/her kit
- Tech:
- Refer to Striker if the Sync Pair's kit is Striker-based (e.g. Marnie & Morpeko, May & Swampert, P Serena & Whimsicott, etc.)
- Refer to Support if the Sync Pair's kit is a tanker and/or a healer (e.g. Prof Oak & Mew, SS Leaf & Venusaur, etc.)
There are exceptions to some Sync Pairs. For example,
- Iris & Haxorous favours Lessen Confusion 9 (2★ Crispy) to increase DPS under confusion with Confusion Boon 5 in grid.
- Serena & Delphox and most other sleep-inducing units favour Troublemaker 1 (3★ Crunchy) to increase the accuracy of sleep-inducing status moves.
- Zinnia & Rayquaza can go for either Dauntless (3★ Creamy) to mitigate SP ATK debuffs after each use of Draco Meteor, or Weather Surge 3 (3★ Deluxe) to stack with her weather-based multipliers.
Lucky Cookies and Lucky Scrolls can all be obtained in Battle Villa (Single Player & Co-op), Blissful Bonanza, and Legendary Gauntlet. Legendary Gauntlet can provide unlimited 3★ Lucky Cookies as well as Deluxe Cookies exclusive to that mode after each successful stage clear, and their drop chance increases with longer win streaks.
11. What are the Sync Move effects of 6★ EX Sync Pairs of different roles? Who should I promote to 6★ EX first? Each role gives different effects to Sync Moves when upgraded to 6★ EX.
- Striker: Sync Move becomes AoE. (Its power is not reduced against multiple targets.)
- Support: Sync Move raises sync buff by +2 instead of +1 when it is used for the first time. (Each sync buff raises damage output by 50%.)
- Tech: Sync Move power x1.5
Support is usually prioritized for promotion to 6★ EX because its EX effect effectively doubles the damage of all allied sync pairs after first sync and is more widely applicable across most game modes, and the increased stats from raising the support's Potential greatly enhances its bulk to tank stages.
For Strikers, if their kit has a very high DPS (e.g. SS Red & Charizard, Diantha & Gardevoir, etc.), or includes a powerful Sync multiplier (e.g. Steven & Metagross's Haymaker, Barry & Empoleon's Inertia, etc.), you are highly recommended to upgrade them to 6★ EX to apply the damage to all opponents. This applies to Tech, but only if the unit is a Sync nuker (e.g. Marnie & Morpeko, May & Swampert, etc.).
Promoting Support-type units to 6★ EX is not a must, but it's always an added bonus, especially if their Sync Move can provide any additional effects via passive or grid skills.
Always remember to upgrade Rosa to 6★ EX because the materials are obtainable for free.
12. Which Sync Pair should I use my candy on? Refer to
Which Sync Pair Should You Give Your Candy To? (Infographic) (by
u/MuddyDummy) for more details.
Always save your candies unless the Sync Pair is exclusive to Seasonals, Poké Fairs or Master Fairs. Most Sync Pairs are usable at 1/5. You can always "accidentally" pull the unit you've been looking for from the normal pool, but you never know when limited Sync Pairs will rerun again. This may not apply to Sync Pairs that are your favorite.
Common Technical Questions/Errors
Below lists all common technical errors you may encounter during the game, as well as how you can fix it. You are strongly encouraged to contact DeNA with any problems at [
[email protected]](/) if any of these advice do not help.
- Error 20103 — Please check your connection and try again: Usually caused due to lack of connection or sudden disconnection. Try playing the game in a place with more stable connection.
- Error 10102 — An error has occurred. Restarting the game: This error is often triggered because it detects your phone is rooted, or that you are using external applications which allows opening multiple accounts on the same device. For rooted phone users, make sure you hide your rooted status.
- Game crashed mid-battle: Restart the app and clear your cache. This option is available in the bottom-left corner of the title screen.
- Does Pokémon Masters work on emulators? No. As of now, PM is not compatible with any of the emulators (including Bluestacks, Nox, etc.) However, playing two accounts on the same device is possible on Android by cloning with Island.
Tools
Guides
Reminders - To receive quicker response from other fellow users, it is strongly recommended to enlist your roster, Lucky Skills, Sync Grid builds and other information deemed necessary, such that you can be provided a strategic team with higher chance of success when battling.
- If you would like to provide images and videos, you may use external websites such as Imgur, Gyazo and Streamable to embed links.
- Do not force your own playstyle onto others as it is completely subjective. Different kinds of players, veterans and novices, casual and hardcore, may all share different opinions and playstyles. It is fine to give suggestions, but forcing your ideas and way of playing onto others is not something to be condoned here. No one's way of playing is completely right.
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2023.06.05 04:13 Nate_Mc44 New Ram design?
When, if ever, should we be expecting a completely new design for a combustion engine Ram?
I say combustion engine because as we all know, come 2024 Dodge will start to push the new EV Ram 1500 which I know that most self respecting Ram owners including myself will be refusing to buy.
Aside from that, I don’t care for the look of the current general body design of Rams (2019 design and onward). I own a 2016 myself and much prefer the look of that era of Rams, but I can’t drive her forever and so I’m patiently waiting for the next gas powered iteration of Rams.
What is the general consensus on the direction that dodge may head with this; will they continue to put out new gas/diesel powered Rams or will they be phasing those out in the next few years to move toward strictly selling the EV?
My opinion is that they would be making a huge business mistake in doing the latter, and again I’m hoping they put out a new looking gas powered truck in the near future.
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2023.06.05 03:41 xxDkD88xx Debating trading my truck in for a Model Y. Need help with decision.
Hello all,
So I currently own a 2017 Ram 1500 Rebel. I bought it with a lift, 20in wheels, and 35" tires. When I got it I was living in Texas (cheaper gas) and I was tired of hitting wildlife in my car (racoons, coyotes, etc). I average about 14 mpg in it. Since then I have moved to Florida and gas is more expensive here and I don't have to worry about hitting wildlife as much. My current drive to work is costing me about $95 a week in gas an I'm still making payments on the truck at $565 a month until Feb of 2025.
I test drove a Tesla Model Y and I'm really leaning towards trading in my truck for it. My thoughts are I can save the roughly $380 a month in gas, especially with the monthly payment which puts me at about $945 a month. My job has ev chargers that employees can use free of charge as well as FPL offers a program for $38 a month and they install a level 2 charger and maintain it at your home and you can charge weekday nights and weekends none peak hours included in the $38 a month.
I think I can save quite a bit of money right away and in the long run if I do this. I don't use the bed of my truck enough to justify the horrible gas mileage. Really just need any advice/opinions on this I appreciate any help. If I can get the Tesla Model Y for less than $700 a month I believe I'd being saving enough money to justify the purchase.
Thanks in advance.
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2023.06.05 02:37 Curious_Wash9620 Is my auto loan interest rate too high?
Back in February I bought a 2016 Dodge Ram 1500 for about $28k. I had around a 700 credit score at the time and my local small bank gave me a 10.9 % interest rate and my payment is 665 per month. I’m not sure if this is extreme or pretty normal considering how high interest rates are right now. (This is my first vehicle purchase and I had no co signer). I have had capital one credit cards for over a year now and never had a late payment. Would I be better off refinancing with capital one to get a lower rate?
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2023.06.05 01:27 BogeysNBrews 2020 Ram 1500 Lone Star (Big Horn) Budget Stock 6 Speaker Upgrade
I did this upgrade in two stages. The first was a complete swap of the existing 6 speakers. I went with Infinity Reference all-around based on recommendations online. I got the required speaker harnesses to use the existing factory connection rather than splicing wires. Here are the speakers installed:
Front Dash: Infinity Reference REF-3032CFX 3-1/2 2-way - $45/pair renewed on Amazon
Front and Rear Doors: Infinity Reference 9633IX - 6" x 9" Three-way - $100/pair on Amazon
A couple of notes about these speakers. They’re extremely bright even when you run them on the 0db mode rather than +3db. There is a switch on the tweeter to change the mode. I first installed the dash and ran it for a couple days waiting for the door speakers to arrive. Just the dash swap made the sound so much better. However, once I installed the front doors I knew instantly it was tweeter overkill. I’ll probably end up swapping the front doors for a 6x9 component driver and let the dash handle the highs. I’ll leave the 3-ways in the rear so passengers get the full range back there.
Second note is that while they sound great and you can hear them hitting some low notes, they’re not loud below the mid-range. Now that my highs were shining I needed to fill in the lows. I settled on a Skar Audio setup to keep my budget in check. I’m not looking to win car audio competitions, just fill out the low end. Here is what I ended up with:
Skar 2019-2022 Ram 1500 (5th Gen) Crew Cab Compatible Single 12" Ported Subwoofer Enclosure - $140
Skar Audio VD-12 D4 12" 800W Max Power Dual 4 Ohm Shallow Mount Car Subwoofer - $100
Skar Audio RP-800.1D Monoblock Class D MOSFET Amplifier 800W - $130
Skar Audio 4 Gauge CCA Complete Amplifier Installation Wiring Kit, SKAR4ANL-CCA - $30
So I’m $645 into this upgrade for a complete speaker overhaul and added 12” subwoofer. I think that’s pretty good for the incredible difference in sound. The box is a perfect fit under the passenger rear seat. My only gripe is the ugly white stitching of the Skar logo on the box. I used a black Sharpie to fill it in the best I could. It’s still visible if you look, but it doesn’t draw attention to itself anymore.
I’ll probably get the bug to add a 4 channel amp for the Infinitys, but it will be really easy since I installed the ANC bypass module under the driver’s seat. The module bypasses the truck’s active noise cancellation while also providing a tap point for the input and output of all of the speakers.
A few tips:
- Get a LOC (Line Out Converter) that also generates a remote wire signal. I first bought the PAC LOC 3.2 and I would have had to tap into the fuse box for an accessory remote wire. I returned it for 7.2.
- The firewall has a rubber grommet with an extra port for a wire. I had to cut the nipple off the port on the engine side and still had a hell of a time pulling 4 gauge wire through with a coat hanger. Running the power wire was the hardest part of the entire install.
- The fuse box lid in the engine next to the battery is a great place to screw down the amp fuse. I also used split loom for the power wire in the engine bay and it looks clean and professional.
- I used Posi-tap connectors for the speaker connections between the LOC and the ANC bypass harness. I got everything connected and didn’t hear any sound so double-checked these and sure enough, had to redo them. I may have used too large a size because the pin that punctures the wire kept going to the side of the wire. I had to manually puncture the wire with the pin before screwing the Posi-tap down.
Hope all of this helps somebody else. The system absolutely slams now!
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2023.06.04 22:37 sharpiestories Deep truck tune up - what would you do?
I've got a 97' Dodge Ram 1500 with 211,000 miles. I've owned it for about a decade and to be honest I haven't done much in the way of maintaining it unless something is clearly broken. It's been struggling with power for a while going up hills and generally seems to be a bit sluggish. There's no obvious other problems / symptoms at the moment.
My question is - where would you begin to do a deeper type tune up? I imagine I should do the spark plugs and cables (I've never done that to this truck) and replace the air filter. Would you recommend taking apart the throttle body and cleaning it out the sensors / controls? What else would you do to get an old truck running as well as it can?
Thanks!
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2023.06.04 20:23 jimbobbypaul Ranking the Top 131 FBS Programs of the Last 40 Years: 82. Memphis
Main hub thread with the full 131 rankings What if I told you Memphis made Peyton Manning the QB he is today? In 1996, Memphis hosted junior QB Peyton Manning and #6 Tennessee late in the season. Memphis was just 3-6, while Tennessee was 6-1 and in the hunt for a national title.
In true college football chaos fashion, the 26 point underdog Tigers pulled off a 21-17 win, scoring a TD with just 34 seconds to go. Returner Kevin Cobb took back a controversial 95 kick return for TD in which it looked like his knee was down, but the refs ruled it a TD. The play won an ESPY for college football play of the year, and the win was one of the biggest in school history.
Best Seasons and Highlights
1. 2019: 13. Memphis: 12-2 (29.169) 2. 2014: 25. Memphis: 10-3 (14.915) 3. 2015: 34. Memphis: 9-4 (11.312) 4. 2017: 35. Memphis: 10-3 (11.256) 5. 2003: 32. Memphis: 9-4 (10.813) 6. 1983: 42. Memphis: 6-4-1 (0.514) 7. 2020: 52. Memphis: 8-3 (-1.024) 8. 2016: 53. Memphis: 8-5 (-2.515) 9. 1992: 45. Memphis: 6-5 (-5.086) 10. 2004: 46. Memphis: 8-4 (-5.388) 11. 1993: 45. Memphis: 6-5 (-5.914) 12. 2018: 65. Memphis: 8-6 (-7.446) 13. 2005: 57. Memphis: 7-5 (-7.696) 14. 1988: 55. Memphis: 6-5 (-9.088) 15. 2022: 66. Memphis: 7-6 (-9.635) 16. 1987: 55. Memphis: 5-5-1 (-11.684) 17. 2021: 78. Memphis: 6-6 (-13.121) 18. 1984: 65. Memphis: 5-5-1 (-13.469) 19. 1991: 60. Memphis: 5-6 (-13.473) 20. 1999: 68. Memphis: 5-6 (-14.812) 21. 1994: 63. Memphis: 6-5 (-15.174) 22. 2001: 74. Memphis: 5-6 (-18.471) 23. 1990: 71. Memphis: 4-6-1 (-19.290) 24. 2007: 80. Memphis: 7-6 (-20.859) 25. 1996: 72. Memphis: 4-7 (-21.378) 26. 2008: 85. Memphis: 6-7 (-22.433) 27. 2000: 83. Memphis: 4-7 (-25.765) 28. 1997: 80. Memphis: 4-7 (-27.819) 29. 1985: 80. Memphis: 2-7-2 (-28.717) 30. 2012: 100. Memphis: 4-8 (-36.249) 31. 2013: 99. Memphis: 3-9 (-36.251) 32. 1995: 88. Memphis: 3-8 (-36.550) 33. 2002: 98. Memphis: 3-9 (-40.272) 34. 1998: 104. Memphis: 2-9 (-46.048) 35. 1989: 94. Memphis: 2-9 (-48.897) 36. 2006: 110. Memphis: 2-10 (-49.540) 37. 2009: 112. Memphis: 2-10 (-54.004) 38. 1986: 104. Memphis: 1-10 (-59.789) 39. 2011: 116. Memphis: 2-10 (-60.369) 40. 2010: 120. Memphis: 1-11 (-67.338) Overall Score: 10364 (82nd)
- 213-253-6 record
- 2 conference titles
- 5-8 bowl record
- 4 consensus All-Americans
- 60 NFL players drafted
60 NFL players is a LOT. Especially for a Group of 5 team. Memphis has produced the most NFL draftees of anyone on the list so far with 60, more than the 6 Power 5 teams we’ve seen including Iowa State, Indiana, Kansas, and Rutgers. Primarily they’ve been a RB factory in recent years, producing NFL RBs DeAngelo Williams, Tony Pollard, Antonio Gibson, Darrell Henderson, and Kenneth Gainwell. The first 3 produced 1000+ yard rushing seasons in the NFL, while Gainwell ran for 100 yards in a playoff game last year, and Henderson won a Super Bowl with the Rams recently. They also have a shout to be Special Teams U, producing All-American K Joe Allison, All-American P Tom Hornsey, NFL 2010s All-Decade K Stephen Gostkowski, and current NFL starting kickers Jake Elliott and Riley Patterson.
Top 5 Seasons
Worst Season: 2010 (1-11 overall, 0-8 Conference USA) I can only imagine how helpless Dontari Poe felt. The 6’3 345 lb DT would be drafted with the 11th overall pick just 2 years later, and was a standout talent on an otherwise hapless Memphis team. Memphis ranked bottom 5 in both offense (14.4 PPG) and defense (39.8 PPG) in 2010, losing 8 games by 20+ points. Freshman punter Tom Hornsey probably enjoyed the inept offense, getting to punt 80 times for a 42.7 yard average. Hornsey would go on to be a consensus All-American 3 years later in 2013. They somehow beat Middle Tennessee 24-17, who made a bowl. But a 17-56 loss to 5-7 Houston was bad. Most of the blame fell on the shoulders of first year head coach Larry Porter, who prior to his hiring, had never been a head coach or even coordinator. Porter came from LSU’s RB coach position, and has returned to coaching RBs ever since his firing in 2011. As one
cfb member put it, “Larry Porter almost got our program cancelled.”
5. 2003 (9-4 overall, 5-3 Conference USA) After beating Tennessee Tech 40-10 in the opener, Memphis made themselves nationally known in week 2, beating Eli Manning and Ole Miss 44-34. Memphis QB Danny Wimprine outdueled Manning, throwing for 355 yards and 3 TD with no picks, also catching a 34 yard pass on a trick play. Future NFL RB Deangelo Williams burst onto the scene, racking up 166 and 3 TD from scrimmage on 32 touches. Ole Miss was a good team that year too, they’d finish 10-3 with a #13 final ranking. Memphis had a hangover after the game though, and won just 1 of their next 4. They grouped together to win 5 straight by an average score of 37-14, before losing to USF 16-21 in the final regular season game. Tied for 3rd place in C-USA, Memphis faced 3 straight Sun Belt champs North Texas in the New Orleans Bowl, shutting down any UNT passing game for a 27-17 win. Junior QB Danny Wimprine threw for 3000+ yards with 22 TD 13 INT, and would finish his career next season as Memphis’ all-time leading passer with 10,215 yards and 81 TD. DeAngelo Williams won C-USA Offensive POTY with just 11 games played, going for 1814 yards from scrimmage. Sophomore K Stephen Gostkowski was 19/29 on FGs.
4. 2017 (10-3 overall, 7-1 American) By 2017, Memphis was known as one of the more solid Group of 5 programs, having gone 27-12 over the previous 3 years, located in an area with lots of local talent. QB Riley Ferguson and WR Anthony Miller returned for their seniors year after a great 2016 connection, and would level up in 2017. In week 3 they hosted #25 UCLA and Josh Rosen, who had just completed a 34-point comeback against Texas A&M 2 weeks prior. Ferguson was the better QB on the day, throwing for 6 TD in a 48-45 upset win. After a 3-0 start they’d lose 13-40 to a UCF team that would finish the season unbeaten. A few weeks later, a 30-27 win over #25 Navy would give Memphis their second win over a top 25 team in one season, their first time ever doing so. Other wins included 42-38 over Houston after being down 14-31 in the 3rd quarter, 66-45 over 7-6 SMU, and 70-13 over East Carolina. It was #20 UCF (11-0) vs #20 Memphis (10-1) for the AAC title, and UCF, a team of destiny that year, would win 62-55 in OT in one of the games of the year. Memphis played an emotional Iowa State team in the bowl, who was having their best season in decades, and lost by 1 point.
Ferguson threw for 4257 yards 38 TD 9 INT, completing a fantastic 2-season career after transferring from community college. RB Patrick Taylor Jr. got the bulk of carries with 157 for 866 yards and 13 TD, but it was Darrell Henderson who popped off with 1154 rushing yards on 8.9(!!!) yards per carry. Anthony Miller was a consensus All-American with 96 catches for 1462 yards and 18 TD, leading the nation in TD catches. LB Genard Avery had a stellar season on the defensive side with 80 tackles, 8.5 sacks, and 13.5 TFL.
This was one of the best offenses in the country, ranking 2nd in PPG with 45.5.
3. 2015 (9-4 overall, 5-3 American) Justin Fuente was building something special at Memphis. Hired to clean up the mess Larry Porter left, Fuente had Memphis go 10-3 in 2014, his 3rd year, ending on a 7 game win streak. With that momentum, the Tigers started hot in 2015. A 55-23 win over Kansas in week 2 wasn’t even close, outgaining them 651-359. After wins over eventual MAC champion Bowling Green, and eventual bowl teams Cincinnati and USF, Memphis improved to 5-0, set to host #13 Ole Miss. In front of 60,000 fans, Memphis owned the Rebels, scoring 31 straight points in a 37-24 win. Memphis looked like a legit team that could compete with Power 5 schools for the first time ever. 2 wins later, they were up to #13 in the nation with a win streak of 15 games dating back to last season. The wheels would fall off against 6-1 Navy though. A -3 turnover margin was costly, as Navy just chewed clock on drives in a 45-20 win. Navy would go on to finish #18 and Keenan Reynolds was top 5 in Heisman voting. Originally the media darlings as the top ranked G5 team, #21 Memphis now faced unbeaten #24 Houston, who came back from down 34-14 in the 4th quarter to win by 1 point. Memphis slipped again, losing 12-31 to a really underrated Temple team, before taking their frusturations out in a 63-0 win over SMU. The 63-0 win had…the wildest statline I’ve ever seen? Ferguson went 9/14 on passes for 222 yards and 7 TD. Seven touchdowns on nine completions???
The year ended with an uneventful 31-10 loss to Auburn in the bowl. It was kind of a “what if” season for Memphis, losing 4 of their last 5, but still their 3rd best season in the last 40 years. Lynch parlayed a 3776 passing yard 28 TD 4 INT season into a 1st round selection by the Denver Broncos, successfully scamming the Elways. Somewhat deserved though, this team had just 1 other 1st/2nd team all-conference player in OL Taylor Fallin, so Lynch carried most of the load. Fuente left for the head coaching job at Virginia Tech after the season.
2. 2014 (10-3 overall, 7-1 American) The year before 2015 was slightly better. This team was young and nobody knew who they were yet, as they’d gone just 12-48 over the previous 5 seasons. The media could smell something brewing under Fuente though, as Memphis was picked 7th out of 11 teams in the American, giving them a solid shot at making a bowl. Memphis surprised everyone in week 2, playing #11 UCLA to a 35-42 loss in the Rose Bowl (venue, not game). A 41-14 win over Cincinnati in week 5 signalled that Memphis had truly arrived, the offense clicking on all cylinders with 610 yards and 0 turnovers. After a loss to Houston, Memphis was 3-3 and 1-1 in the American, about to get into the meat of conference play. Easy wins over SMU and Tulsa improved their record to 5-3, and a walkoff FG for a 16-13 win over 5-3 Temple earned them bowl eligibility for the first time in 6 years. At 6-3 and 4-1 in the American, Memphis just needed to win their last 3 games to claim the conference title. A soft remaining schedule consisted of Tulane, USF, and UConn, whose combined record at the end of the year was 9-27. Memphis won all 3 easily, and clinched a share of the American title with Cincinnati and UCF, completing a dream regular season.
They had a wild game in the Miami Beach Bowl, beating BYU 55-48, and tempers erupted at the end of the game, leading to one of the best brawls of the decade. Memphis achieved double digit wins for the first time in school history and finished #25, their first top 25 finish ever. LB Tank Jakes won AAC Defensive POTY with 92 tackles, 6 sacks, and 9.5 TFL. K Jake Elliott was the AAC Special Teams POTY, going 21/32 on FGs, ranking 1st in the AAC in scoring, and hit a 54 yard FG in the bowl. Justin Fuente won AAC Coach of the Year. Memphis football was back!
1. 2019 (12-2 overall, 7-1 American) This team was LOADED offensively. QB Brady White, the second year starting QB who transferred from Arizona State, could hand the ball off to future NFL RB Kenneth Gainwell, or throw to all-conference WR Damonte Coxie or future NFL players Antonio Gibson and Calvin Austin III. The year started strong with a 15-10 shutdown of Ole Miss, followed up by a 5-0 start. #23 Memphis lost in a 28-30 upset to Temple, but that’d be the Tigers’ last loss all regular season. With College GameDay attending, #24 Memphis beat #15 unbeaten SMU 54-48 in an absolute barnburner, Antonio Gibson going for 97 rushing yards, 130 receiving yards, 159 kick return yards, and 3 total TD. And he touched the ball just 12 times!!! That’s 386 yards on 12 touches! Memphis needed to win their final regular season game against #19 Cincinnati to make the American championship game, and grinded out a 34-24 win. The two would rematch a week later, and Cincinnati would give a better effort, but the Bearcats were too depleted at this point in the season, and Memphis scored a late TD to win 29-24 and claim their 2nd conference title in 5 years. #17 Memphis earned the Group of 5 slot for a New Years 6 bowl and played admirably against #10 Penn State, losing 39-53 in a fun game. The two were polar opposites, Memphis throwing for 479 yards and rushing for 53, while Penn State threw for 133 and rushed for 396.
Brady White finished 2nd Team all-conference, throwing for 4014 yards 33 TD 11 INT. He’d go on to finish his career a year later as Memphis’ all-time leading passer with 10,949 yards and 92 TD. Freshman RB Kenneth Gainwell had an unreal year, rushing for 1459 yards and 13 TD on 6.3 YPC while also catching 51 passes for 610 yards and 3 TD. WR Damonte Coxie was 2nd Team all-conference with 1276 receiving yards. Do-it-all WR Antonio Gibson put on a show all year long with 369 rushing yards and 4 TD on 11.2 YPC, 38 catches for 735 yards and 8 TD, and won AAC Special Teams POTY with 28 yards per kick return and a TD. Even TE Joey Magnifico was all-conference.
2019 Memphis is my 42nd best Group of 5 team since 1983.
5th Quarter
What play/playegame do you think of when you think of Memphis? Who was a better coach at Memphis, Justin Fuente or Mike Norvell? Fuente rescued Memphis from the depths they were in and built a solid foundation, while Norvell took it a step further, making a New Years 6 Bowl. How would you rank these QBs in college: Paxton Lynch, Riley Ferguson, and Brady White? How would you rank these RBs in college: DeAngelo Williams, Darrell Henderson, Tony Pollard, Kenneth Gainwell? What’d you think of those Fuente/Norvell teams that were beating top 25 teams on a yearly basis, were you scared of them? And how do you think Memphis should fare when it comes to conference expansion, are they a nice program to add?
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jimbobbypaul to
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2023.06.04 20:02 Slaytounge 94 Dodge ram 1500, right turn signal not working but hazards work
Thought it was a bad bulb but they work fine when I turn the hazard lights on
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2023.06.04 20:02 metalmountains used daily driver gas pickup under $25k.
currently have a 2019 4runner and a 2005 Dodge 2500 diesel. I prefer driving the 4runner by a wide, wide margin, but I need a truck because I regularly have to haul lumber, trash, tools, bikes, etc. I also want to get rid of the payment on the 4runner.
needs/wants:
- used, under $25k
- enough room for me and 2 80 lb dogs and some gear, so probably a full size
- I almost never tow so probably a 1500, will consider a 2500.
- gas. i'm sick of dealing with diesels.
- comfortable to drive. car like handling. heated seats, nice stereo, good heat and a/c. quiet inside.
- reliable
- can work on it myself, but don't want to need to.
- auto or manual, don't care.
- 4x4/awd necessary.
- wouldn't hurt my feelings if it was quick off the line, just for passing slow drivers mostly, or getting away from idiots. I don't ever drive over 80, so I don't care about top end speed.
- also wouldn't hurt my feelings if it sounded good, like V8 good. but silent is fine too. I'm sick of the noise levels from diesels.
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2023.06.04 19:25 archnemmy Many popular trucks have worse pedestrian vision looking forward than an actual tank.
2023.06.04 18:01 DGaribay18 Pedal commander
Got a 98’ dodge Ram 1500 5.9 2wd , was wondering if there’s any pedal commanders for 2nd gen ?
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2023.06.04 17:10 ihatediscord2196 Newbie making a gaming rig on a "somewhat" tight budget
Entry level PC Builder here,
I've been looking to DIY a PC for quite awhile now, and finally confident enough to set aside a good chunk of change for the parts. While fairly new, I've been doing my homework binging LTT vids and learning the many terminologies of the PC part picking world, so I will do my best to keep up with any of your much appreciated help.
For starters, I am on a budget of 1300 - 1500 USD, and will use the PC for playing games and pursuing a degree in electrical engineering. For the gaming side, Some single player benchmark games I'm looking to play like RDR2, Hitman 3, shader heavy Minecraft, and Spiderman remastered and some multiplayer games like Valorant, DBD, and Apex. I tend to play popular games a year or two after they've been out, so it's not important for the performance to keep up with the modern graphical demands. I also don't care too much about RGB's and already have some decent peripherals.
Now for my first draft PC Part Picker:
https://pcpartpicker.com/useactuallyicarus/saved/#view=j27yFT CPU: AMD Ryzen 7 5800x3d
GPU: 3060 ti
Motherboard: MSI MAG B550 Tomahawk ATX AM4
RAM: 2x8gb DDR4-3600 CL16 G.Skill Ripjaws
Drive: WD SN770 2TB M.2-2280 PCle.4.0 X4 NVME SSD
PSU: EVGA 750 GT (750W & 80+ Gold Certified)
(As for the cooling and case, I set some out on the part picker but those were more placeholders. I'm worried since the 5800x3d runs hot and I need to get some decent airflow)
I'm more than happy to elaborate on any questions, comments, or opposing points of view, and thank you for any and all help you can give.
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2023.06.04 16:13 WritingDrakon (EODAT Ch.5 REPOST) brewing legacies, and oversized weapons
(Hey everyone! Finally out of the shadow realm! Im reposting chapter five here as it got wiped last time, 6 is still percolating away in my head, but in the mean time, enjoy! Comments are appreciated!)
(Previous)
https://www.reddit.com/HFY/comments/13o95ds/eodat_ch4_whats_old_is_new_again/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button /------------/
4-LOM rolled up to the holotable, the aging shipbuilder looking over the various fleet and division commanders.
4-LOM was an old Mk1 astro robot, his main body was a sphere, with four mechanical arms extending from his body, two large and bulky, and the other two smaller, more nimble and accurate, more dexterous, with a cylindrical lower body leading down to his treads, which were angular, tank like in shape, designed for heavy lifting. His head was flat, with a duo of square optics, a set of welding shields flipped up, ready to flip down when and where needed. His backpack was open, with tools sticking out, ready to be grabbed and used.
Looking around, he noted that the Saurians had their Admiral, a middle age Rox, their massive, tyrannasauric form still managing to tower over most of the others, even in holo, while Serano stood next to him. Nearby, Hota sat, nursing a coffee, rubbing his head, while one of the chief science officers hologram glanced at him nervously.
Another door entered, and a Mk12 frame entered, standing at the table. At first glance, the frame looked pristine, but 4-LOM wasn't fooled. He wasn't a shipwright for nothing, and he could see the pitting under the paint where plasma weaponry had uselessly splashed off, taking with it little layers of metal with it. Despite how new the frame looked, it was clear it had seen some action, recently as well, judging by the fresh coat of paint.
More holograms of fleet officials, and the bridges, or representations of their ships, flickered in above their shoulders. Serano looked like he had an old sailing ship floated there idly, a representation of the Enterprise. Some had wasps, while one captain had a cartoonish Barbus fish, with an old style white sailors cap and a belt of dynamite.
And then a small black hole flickered into view in front of his faceplate, making him roll back with a start. Getting a good look at the now pulsing black hole, he seemed to frown, one of his welding shields rising higher to simulate a eyebrow raise….. "Horizon? Is that you, little lass?" He said, with a thick, Scottish accent as his other shield rose up to join the other in shock.
The holographic black hole bobbed up and down in the air, two arms extending out from its corona and spun, as if to represent it, no, her, spinning in happiness. For a moment, 4-LOM was silent, before he began laughing, reaching up, even as his servo passed through the holo. "Ach, what I wouldn't give ta be in the Link with ye, lassie! I'm glad ye survived." He said, as the little ever hungry representation of the ship spun around him, before it shot off, floating near the Mk12, who looked at it.
The 12s head tilted more, as it listening to what the ship was saying, while 4-LOM felt a bit of possessiveness flair. Horizon was one of HIS creations, his and his wife's. Their ships were like children for them. Rolling over, he mentally began preparing a bit of what his wife would call the shovel talk, something they used to do with Captains that took on their vessels……
"Did you need something, Grandfather?" The machine said, domed head snapping to his, taking the wind out of his sails, and stare blankly at the taller, thinner machine.
Behind him, he heard Serano chuckle behind him, even as the Rox raised an eyeridge, while the Saline sat his mug down and placed his head in his hands.
"Grandfather- oh. I see…." He said, gaze turning flat as he gave a glare at Horizon. "I see the little gremlin is still able to make me short a fuse or two. Void knows Maria's hair turned white before she had to move bodies due to someone's antics." The little black hole pulsed sharply, as if squawking. "Would have appreciated a warning she made herself a captain…. Lassie, ye best be teaching him self preservation instincts." Catching the snort from the Rox and the sigh from Serano.
Slowly, his head turned around to face the two, one shield twitching, and finally saw Hota looking up with a flat look. "Too late on that one. I'll pass you the after action report later, AFTER the meeting." Serano said, hiding a smile. "If you want a first hand account, ask Hota. From what I understand, he had a front row seat for the Chaos the two caused."
She wasn't a little ship anymore, she wasnt- ah kriff it all. She was still his little lass. He'll talk with her later…preferably with Maria there…..after he grabbed his wrench and had a….. talk….. with whoever was their crew.
/------------------/
All the admirals and fleet commanders were soon in place, Asimov standing to the side, near the Admiral Serano, Horizons representation floating next to his head as his own panned about, looking at the assembled species. Several robotic ones, not Astro Robot series, called Glinch, looked at him curiously, while he picked out several different….Saurians, a few Roxes, several Trikes.
Several were pale, white skinned humans, bald, be they male or female. Clones, like himself, but with organic bodies, accompanied by nat-born humans, and several more advanced Astro Robot series units, these ones looking everything from near human, to large and bulky, armed with cannons, inbuilt missile launchers on their upper arms, and massive treads, or slimmer, almost skeletal ones with modules that could be swapped out at a moments notice.
"I appreciate ye all for coming on such short notice" 4-LOMs voice said, cutting over the gentle hubbub of the side conversations. "I had hoped that we wouldn't be facing them again, but here we are." The robot said as one of his smaller limbs tapes a command into the console, pulling up images of Everwatch stations current…condition. "Those of yeh from Federation space are more familar of the old stories, battle videos and the like. The Demons, as the Human Federation calls them, have been returned. It's only thanks to the work of Representative Hota that we have this information….. and had stumbled across an old Ace that had woken back up in time for this chaos." 4-LOM said, nodding to the Saline, getting the attention of his compatriots, who he shook his head to.
"Our opponents are equipped with biotech vessels, and are known for appropriating technology to forcibly integrate it with their own. Which means keep an eye out for a worse hodgepodge of weapons than a pirate vessel after its crew hits a pound of Spice and then gets drunk at a star port." 4-LOM said dryly, as various, old, images of the vessels and a few of the newer ones. "That being said, expect the sheer firepower jammed onto each of these ships to be on the higherside. However, they need long recharge periods, likely due to whatever power source used overloading, or the capacitor banks running dry and needing to recharge. Don't be fooled, they do have some form of biological armament, acid spitters, spike launchers, the works." He said, as images flicked up organic turrets, tentacles, and what looked like maws.
"As of right now, several of our larger vessels are being inspected and repaired, resupplied, and upgraded as needed. Several older vessels are being pulled out of mothball for the same reason. All civilian vessels are being drafted for emergency roles, receiving refit with hardware that will allow them to fight in a pinch, though their primary objective will be escorting transport ships and acting as emergency evacuation ships. We won't be expecting them to fight, but we need every ship we can get."
An image flickered into view of what amounted to the humans old museum of warships and deep space vessels, revealing it to be a hive of activity. Many other races had laughed at humanity for keeping their old vessels, rather than scrapping them, but now, now there was a reason why humanity had.
"Patrol fleets are to be at least one Saline Sensor ship, two to three Buckler class Trike Shield Bearers, one Rox Artillery ship, one Vohle capable human vessel, Two human PT ships, and three Raptor Swift claws." 4-LOM said, "these things aren't to be taken lightly. Sensors pick them up, call it in and engage. Stall for time if needed for reinforcements to arrive. Intercept fleets are to consist of five Trike Aegis class Shield Bearers, six Swift claws, one Rox supercarrier, three Rox artillery ships, two Saline Auxiliary ships, one Saline Medical cruiser, one Human Vohle Super-carrier, eight human PT ships, two Human Iowa class destroyers." The elderly bot belted out, making several Captains and admirals wince. Those weren't lightweight ships. The 'patrol' fleet could have been considered a planetary invasion force.
Before anyone could make any arguments or questions as to why the fleets were set to the Human classic of 'Maximum Overkill', and before any more ridiculous fleet deployments could be called out, a slightly panicking human sprinted into the room. "Sir! Confirmed hostile assault on Tisan-4" the human said, breathing heavily. "The Demons made planet fall, looks like a small invasion force that had left before the incursion field went up."
4-LOM stared….and then sighed. "Well, Caliburn had been itching for a fight." He sighed and placed a servo over his optics.
/-----------------------------------/
WARNING: Hostiles detected. Match confirmed; species D-65. Threat level:Apollyon. Combat systems:unlocked. That was what appeared on the Colony Managers terminal as alarms screamed across the Colony, alerts screaming on PADDs, sirens spinning as bunkers opened up.
An aging Wargen bared his teeth as he rapidly tapped at his terminal, as the younger human clone stood grimly at her manager's terminal.
"Civilians are filling out the bunkers, tunneling charges are set and ready to clear escape routes." The elderly, wolf like Wargen said, his muzzle splitting into four as he spoke, one part vertical, the other horizontally. "Colonial militia are manning hard points and connecting to systems now."
"Understood." The Colony manager said and let out a long breath, before opening the PA system. "All hands, brace for Activation procedure. I repeat, all hands, brace for activation procedure." She said, before securing herself in on one of the chairs, even as the commander buckled himself in across from her, even as terminals all around them flickered and the building shuddered and shook, new lights came online all over.
"And the other races call our alliance insane for building the bunkers" The Wargen muttered under his breath as the command room became a flurry of activity, sensor teams working together in an attempt to get data on their opponents. "Our people are safe. That's what matters, commander." The clone said softly, looking at her long time friend, even as the hidden defense system of the Colony woke up.
/------------/
Outside, the demonic army approached, on a slow, steady March, disgruntled at the lack of organics they had found to use. They needed biomass to fuel their war machine, to create their bases, their armies, their ships. And while they didn't care much about the sheer number of ships they lost during planet fall thanks to the orbital defenses, they needed to deal with the local defense computers. There had to be a way to broadcast an all clear signal and allow their other ships past.
Before them sat a large, fortified structure, looked like a massive cathedral, really. The irony was not lost on them as ports on the castle-like structure opened up, and began spitting metallic shells at them, exploding after punching through their infantry, leaving craters behind, destroying more of their forces.
The ground shook as their massive siege beast began forming from the splattered biomass, like some strange, oozing horror, slowly forming into a quadropodic creature.
The beast was mostly just a giant mouth in legs, with a long, worm like body lined with eyes, teeth, spikes, and tendrils, flinging said teeth at the structure.
Warlord Gistle ground his teeth as he stared at the cathedral as it held its own, his forces decimated by the attempted rain of metal. Said rain changed to one of scalding plasma as the castle changed tactics to try and burn the bodies to prevent them from forming additional, stronger units.
"Battle lord." Hissed one of the smaller battle chiefs said, as they stepped up next to Gistle. "The Seekers have not located where the miserable Frails have hidden themselves. Our efforts would be best put to entering the fortress ahead." The chief said, pointing at the massive fortress as the siege beast brushed off the weapons fire.
"No need, we will be inside soon en-" Came the guttural voice of the Warlord, before it was interrupted by a computerized voice, echoing out.
"THREAT ASSESSED. ASSUMING COMBAT MODE."
There was a rumble, everyone grabbing onto the stablest thing around them as the ground tore apart, the siege beast stumbling back, as the building tore up its own foundations as steam hissed out, and part of the building lifted up, and then slammed into the ground, and then the other side, slowly pulling itself up….and up…and up……
The structure wasn't a structure. Not any more. Towering over them, looking like a massive hunchback stood the cathedral, it's towers opening, revealing to be cowling around massive artillery cannons. It's arms, once covered with flat pillars, opened up to reveal a set rotating barrels, slowly spinning up, and a bulky duo of MAC batteries on the other arm. Sticking off the side of its upper arms were smaller hardpoints, each turret armed with four barrels, small and accurate, sniping ground units with horrifying accuracy, the soft metal shells ripping away to reveal their incendiary cargo held within steel mesh, allowing the coilguns to spit them out rapidly.
The head section looked like a sphere with three optics in a triangular formation, around a cannon that locked onto the siegebeast and whined, arcing brightly, before it fired, a bright flash seen as the cannon went off, it's round leaving behind a trail of fire as it raced through the air, punching through the beast, making it howl, and began trying to heal the injury that pierced it, ripping open a hole below it.
It's bipedal legs were thick, armored, and just as equally armed, it's lower legs armed with rotary cannons that spun, the lower pair foring a heavy stream of plasma, one barrel firing and then cooling as it spun, the others keeping the pace up, while above them, physical artillery was spat out, helping pierce armor for the plasma to scorch and burn to uselessness. More cannons sat on the sides and back of its legs in, taking aim at the surrounding armies, making sure to add on their screeches of rage.
Hanging off the underside of the platform that held the Cathederal sat more turrets, each swiveling around and adding to the chaos, their mini MAC armament chattering as they fired, picked a new target and fired again. On the top of the platform were AA cannons, taking aim and firing into the air, altering the timing of their rounds so that they acted as impromptu artillery, while more cannons, on four turrets, covered the monstrosities back, preventing them from sneaking up behind it, as if the cannons on the back of its legs weren't enough to cover it.
"TARGET ACQUIRED."
Warlord Gistle hissed in shock. The Frails had been LIVING in a Siege beast of their own!? Hidden partially underground, deceiving them to make it seem as if it was nothing more than a fortification!?
"Have all expendable units merge with our Siege beast, NOW! if the frails continue to pick our forces off one by one, they will never be able to reinforce our beast after they fall!" Gistle roared, even as around him the battle chiefs barked out the orders……..
/-------------/
The massive machine stared down at the hostile forces as they turned into a thick, biological slurry, short of the Demons themselves, and oozed towards the horror before it.
The monster seemed to absorb the substance on contact, growing larger and larger with each passing moment, howling and hissing.
He could feel his crew cursing in their heads, humans and otherwise, lighting the slurry up with plasmafire, burning some of it, but not enough. Caliburn agreed with them, as his Plasma getting cannon spun up, the five barrels glowing brightly, the heatsinks by the ends of the barrel glowing as the machine poured plasmafire from the barrels, searing into the beasts body, burning it up as it grew, stunting its growth heavily, and forcing it to consume more biomass to make heavy, chitenous armor, layers burning away under the assault.
Caliburn could feel the dust coming off as his gears spun, and he stepped forward, swinging the glowing arm as it cooled down, making the horror screech as he spun his upper body to add to the force of the blow, digging the glowing heating into the beast's face and knocking it back, buying time for his crew to deal with the horrific slurry around them, which still tried to fuse with the horror, chasing after it with a single minded determination.
As his upper body slowed down and he was facing forward again, he saw the beast setting up, snarling. His other arm came up, and he could feel his capacitors burning as he began firing his MAC arm at it, the massive, vehicle sized slugs punching into the beast, knocking it back farther, punching holes in the chitin it tried to grow as armor, making it hiss and move rapidly, trying to put distance between itself and the machine.
Unfortunately, the beast had the advantage in land speed, as it had four legs, while Caliburn only had two and lumbered slowly forward, his aging systems relishing the taste of combat after so long. And now he had far better weapons then a simple crane arm, like he had last time he fought a creature like this.
Because the beast had put distance between itself and him, it managed to absorb the last of the biomass, and began bounding forward, it's maw open, teeth spinning like some sort of Cuisinart….
A target he couldn't miss. His head cannon barked again, not as powerful as last time, but this time, he wasn't trying to rip it apart from the inside. The shell detonated on contact with the teeth, shredding them, tearing into the soft flesh within, making the beast howl and close its maw, it's chitin armor weathering the plasma splashing off, hardened to withstand the smaller weapons fire his crew spat at the creature.
His arms pulled their shrouding back around them, as he drew back and swung, hard, again using his body spinning to his advantage, striking the beast, the heavy weight of the heatsink and the weapon itself burying the shroud covered arm inside, the end opening up. Unfortunately, thanks to the partial shrouding, he wouldn't be able to spin his cannon, but all he needed was one shot inside it, and let it fly, ripping his arm out as it howled, smoke billowing from its new hole it tried rapidly to heal.
The tendrils it had tried to dig into his arm burned away as he kicked it up from below and began unloading both arms, fully unshrouded, the heat coming off both of them making steam hiss up into the air, as the beast took a heavy slug and then a plasma bolt, one after the other, deep into its stomach, sending it onto its back.
Loud popping sounds were heard as its limbs reoriented, allowing its former belly to become its back, the holes sealing slowly as it circled the walking cathedral, even as Caliburn scanned it, his upper body following its every movement. His command crew were breaking down every schematic and scan he gave them, working hard to figure out a way to kill the horror.
In the mean time, Caliburn and his crews would do their damndest to stall the beast and continue on their current plan. Burn it down, slowly.
He could feel his crews tracking the retreating demon forces, listening to the mental chatter within him as the artillery crews happily worked together to figure out their path, searching for the enemy command position, even as sensor crews watched as the rapidly approaching flood of biomass and machinery charged for them, some of the artillery crews already letting loose N-4 shells, the 'super-napalm', as the crews nicknamed them, impacting and exploding, burning into the biomass, unquenchable, even as the biomass attempted and failed to smother the burning substance, only serving to make it worse, melting the weaponry it carried with it.
The only reason why the crews could get away with it was because the biomass wasn't near the Bunkers exits or near infrastructure. Or Burnable items.
Command soon had a viable target, a sort of brain mass it had, separated throughout its body in a vain attempt to make sure it could still operate when a few of them were destroyed.
Several had been burned away by the plasma bolt going off inside of it, but many more remained, and it was attempting to make more/replace the burned away ones. They needed to eliminate the command signal….
Jubilation and grim satisfaction bloomed in his sensor and artillery crews, as he felt the mad scramble for bunker busting shells, before they were let loose into the air. Even as he blocked a tail strike from the beast and managed to crush its head under one foot, letting his landing engines ignite for the first time in decades to burn the creature more, his crews targeted the command bunker, shelling it with deadly accuracy, smoke rising from the hill they were tucked away behind in the distance, making Caliburn burn with satisfaction and praise for his crew.
/---------------------/
Gistle ran as fast as his hooves could move him, teeth barred as he snarled.
Around him, their command temple shook and shuddered, veins bursting, cables arcing wildly as the biomass contracted involuntarily or simply sagged, turning to biomass.
"Warlord, they are heavily shelling our position, we won't be able to retreat at this rate!" Hissed one of the Battle Chiefs at his side, hissing in fear, even as he snarled at the Pitiful, compared to him, creature. "We won't be taking everyone, only the essentials. The Everlasting King must be notified of this development. King be damned, the frails took the time to prepare for our arrival again." He growled as he came out to a hanger area, and ran into a small, fast ship, even as the others ran into larger, bulkier, slower ships.
Soon, the chitin that served as the door opened, and they shot out, erratically flying, trying to avoid the artillery shells, and now AA fire joining the fray.
He kept close to his compatriots, using them as a living shield as he twisted the small vessel around, smirking as he dodged the fire while they took it..
They were almost to space, soon, they could tear a Gate and get the fleet-
Reality tore open above him as a massive ring shaped vessel pushed itself into real space, disgorging hundreds of smaller vessels, bearing down on their positions, others engaging the floating fleet around them with aggressive assault runs, the sudden appearance in the system allowing them to have the element of surprise.
Weapons fire began filling the space around f them, tearing at their vessels faster then they could repair them as little, frail vessels zipped in and out of line of fire faster then they could shoot, track, or react, unloading slugs, plasma, torpedoes in a flurry of activity before diving away, allowing their munitions to wreak havoc amongst them.
Already, the larger vessels were disabled before Gistle managed to sacrifice one, smirking as it warped, it's biomass fueling the Gate, as he flew through, hoping he was in friendlier territories, unaware of a sensor torpedo flying in behind him.
/------------------------/
Down below, on the surface, Caliburn flung back his opponent again, arms blazing as he shelled it.
It was bigger then it had been, managing to absorb the biomass from the surviving landing ships and the remains of the command center they shelled out. It's armor was thicker, and was flinging out dozens, hundreds of calcium spikes, spitting its unknown energy weapons, only to splash off his shields, for the energy weapons, and his ar.or foe the calcium spikes, even as his weapons screeched.
The beast had holes all over its chitenous armor, from his shells punching in, or his artillery crews shelling the beast, his plasma following close behind as he sought to burn the creature out from the inside, going so far as to ram his plasma cannon inside and unload it, the rotating barrels helping tear it up from the inside as the heat sinks burned it.
Ships began dropping down from above, doing strafing runs, dropping smaller caliber explosives, distracting the beast as he tore another hole in it by spinning his upper body, one shrouded cannon arm striking the beast and ripping in, just as a gunship fired a Cleaner into it, just before it healed.
A burning flash of light, a horrific scream from the beast as it howled, body jerking as the explosive did its job…. Before it swung down, still alive, though just barely, it's armor shattering rather then buckling on the next strike from Caliburn, a facsimile of a uppercut, before the barrels let loose again, even as the plasma cannon dumped bolt after bolt into its lower body, searching for, burning the neural clusters as he found them.
The beast wrenched itself away from his grasp, snarling as it looked at him, the beast snarling as it tried to heal from the most recent injuries.
Caliburn felt his crew snarling back, his cannons swiveling around as they gave their response in munitions as he lumbered forward, the ground shaking from his steps and the escape ships erupting out of the ground around them, his rotary cannon screaming as it fired, the MAC on the other arm barking as he hit it again and again as it charged forward.
The beast no longer cared for its injuries, all it cared was to take the metal monster before it down, spitting acid out of it as it tried, and failed, to blind the machine, even as said machine swung its smoldering plasma cannon up and brought down the burning barrels down on its head, smashing it into the ground, pinning it there as it's crew continued shelling it out ruthlessly.
Caliburn refused to let the beast survive, he refused to let the thing get to the civilians. His crew snarled their agreement as the beast tore the pinned head off its body, even as it burned away to nothing, and tried to charge again, blindly, only to smash against the MAC arm and receive a pair of heavy slugs to the neck stump for its troubles, sending it somersaulting back, trying to reform its head.
It was much, much smaller now, now matching Caliburns size, due to all the biomass loss, it's head reforming as it snarled.
Caliburn seemed to roll his pauldrons and twitched his MAC, as if saying 'come at me'. The beast howled and charged forward, razor sharp tentacles erupting from its sides, whipping about wildly, only for turret crews to blast the tentacles off at the base, and for his artillery crews to shell it down from above, flattening it into the ground again with explosive shells.
Again, the beast began pulling itself out of the ground, only for another strafing run from aircraft , this time dropping standard napalm canisters onto the beast, making it howl as it healed around the canisters, and began burning from within.
It thrashed and writhed, tail and body whipping about, even as Caliburn kept firing, not letting up, shells puncturing the chitin bubble it was trying to form around the napalm to contain it, keeping it burning into the beasts body.
At last, the beast tried to fling itself at Caliburn, thinking that it could at least burn out the mechanical monster with it, only for Caliburn to swing and strike it, flinging it away again, the beasts body unable to get back up, and laid there, slowly burning away at last……………
submitted by
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2023.06.04 16:05 Sweatty-LittleFatty Modding Special Towers into the game - Part 1
Hi, everyone! I started modding the game, and my idea is to put every tower into the first game (and later into KRF and KRO) as an upgrade of the base ones. On top of adding the towers, I'm also rebalacing some of the existing ones as an attempt to make every tower more viable and attractive, giving real choices for the player in how they want to tackle the levels.
So, the first thing I'm doing is to make the special towers available as upgraded versions of the normal ones. Bellow I put the existing towers and their rebalancing and the special ones, with an indication of their cost, what type of tower it would be, their upgrades and what was my reasoning behind the choices I did. I would like some input from you guys about the balancing aspect of it, and any ideas you may have about the towers that I haven't introduced into the mod yet.
Just a note, I tested out all this changes using placeholders and fiddling with the files of the game, since I'm still trying to figure out how to implement the actual models of the other games into the first one (I'm relative new to modding, so that's why).
-Holy Order: the only change I made to this tower is to the "Shield of Valor" skill, that now gives the Paladin's a damage reflection chance, similar to Gerald Lightseeker, but with half of the proc chance at maximum level. Because of that, I also upgraded the Paladin's baseline Armor value to 75% total (with the upgrades from the skill tree). So, they are still the tanky option, with some magical AoE and self-healing.
*Shield of Valor (Cost: 150/150/150): give the Paladins 10%/20%/30% chance to reflect the damage recieved as True Damage.
-Barbarian Mead Hall: I gave some changes to the Barbarians to make them a more damaging option, while incresing their survivability to allow them to do so. This way, they are a good choice for chokepoints against multiple weak enemies, but will die quickly to ranged damage and any high damaging enemy. Their base HP was increased by 100 (to 350) and their base damage to 22-30 (52-60 with More Axes at maximum level). Also, the cost of their upgrades are significantly cheaper.
*Throwing Axes (Cost adjusted to 150/100/100): now deals the Barbarian base damage on the ranged attack. The first upgrade allows them to use their ranged attack, the other two increase the Attack Speed of the ranged attack by 20/40% respectivelly.
*Whirlwind Attack: now also applies the Barbarian base damage to it's AoE attack and have the chance increase from 15/20/25 to 15/30/45%.
*More Axes (Cost adjusted to 120/120/120): same effect, applying a +10 damage to each upgrade.
The new Special Barracks added (note that the Sylvan Elf Hall, Awok Hut and Renegade Post will be considered a Special Elven Barrack type, which will be different from the basic barrack since it has the hybryd melee/ranged aspect to it).
-Sasquatch: this Barrack units will be similar to the Swamp Thing from KRV, in being a single unit that is very powerfull and durable. To counterbalance the fact it can only block one unit, it will have some CC options to help it in chokepoint. Best used alongside other barrack/units.
Cost 230 Gold. Sasquatch HP: 2500. Attack: 50-110 (small AoE slam dealing damage to all enemies nearby) with a 2,5 second attack rate. 20 second Respawn. No armor. 250 HP regen when idle. Rally range is double of the normal Barrack.
*Fresh Meat (Cost 100/80/80): each time the Sasquatch kills an enemy it regenerates 20%/30%/40% of it's maximum HP.
*Smash (Cost 200/150/150): Sasquatch have a 20/40/60% chance of stunning all enemies hit by it's attacks for 1/2/3 seconds.
*Fearsome Roar (Cost 180/150/150): nearby enemies run for their lives, going back the path for 2/4/6 seconds. 16 seconds CD.
-Dwarf Hall: remains very similar to how it appeared in KRF, with some rebalancing to make it better when tanking against a lot of ranged units, while also having some CC in their kit, making them different from the Paladins, while still being a tanky option to the Barracks with some self-healing as well.
Cost 230 Gold. Dwarf Warrior HP 220. Attack 12-18 (21-27 at maximum Mithril Hammer upgrade) with a 1,25 attack rate. 15 second Respawn. 20% Armor baseline (40% with maximum Mithril Armor upgrade). Same regen when idle and rally range as normal barracks.
*Mithril Armor (Cost 250/200): increase the Dwarven Armor by 10/20 and reduce all ranged damage taken by 40/80%.
*Mithril Hammer (Cost 200/100/100): increase the Dwarven attack damage by 3/6/9 and gives them a 10/20/30% chance of stunning enemies for 1 second in each attack.
*Dwarfweiser (Cost 220/150/150): Grants life regeneration of 20 HP per second for 3/5/7 seconds when bellow 100 HP. Also gives the Dwarven a passive 1/2/3 HP regeneration per second even while in combat.
-SCUMM Bar: becoming a standard barrack tower, now it spawn one of each pirate unit: a Corsair and a Boatswain in the front and a Buccaneer in the back. They have different stats from before, and now all three units have a 15 second respawn rate and same rally range as a baseline barrack. Also, each of the pirates have one upgrade associated with them, increasing their usefullness, making this a very well-rounded type of barrack. Corsairs can steal money while having a dodge/counterattack similar to Assassin's, but they always steal gold when their dodge chance proc. Boatswains are tankier and can sustain a lot of punishment. Buccaneers can attack at range and can deal True Damage with it's upgrade.
Cost 250 Gold.
-Corsair: 250 HP. Attack 20-25 with a 1,0 attack rate. No armor. Have a baseline 15% chance of stealing 2-5 Gold on each attack.
-Boatswain: 600 HP (780 with Heavy Weigth maximum upgraded). Attack 20-40 (deals damage in a small AoE with each attack) with a 2,0 attack rate. No armor. 60 HP per second when idle.
-Buccaneer: 125 HP. Attack 20-30 (ranged) and 10-15 (melee) with an attack rate of 1,2 in both modes. No armor.
*Swashbuckler (Cost 150/100/100): gives the Corsair a 15/25/35% dodge chance with a strike back that always steals Gold.
*Heavy Weight (Cost 200/150/150): increase the Boatswain HP by 60/120/180 and gives them a 2/4/6 HP regeneration even while in combat.
*Flaming Booze (Cost 180/120/120) Buccaneer's ranged attack leaves a small area of flames behind, dealing 10/20/30 True damage per second to enemies on top of it.
-Mercenary Camp: this barrack is now a Hybrid after one of the upgrades, normally spawing 2 Legionnaries and 1 Genie, with an added Legion Archer on top of the tower to fire at enemies. Yes, I combined both the Mercenary Camp and the Legion Archer into one, and gave them a few upgrades to make them distinct from other barracks. What they do offer is a inate magical damage with the Genie and the Legionnaires special upgrade, the instakill from the Genie and the Archer on top that functions essentially like a tier 3 Archer tower, firing at enemies bellow in the path.
Cost 230 Gold. Rally range is the same as it's Attack Range (equal to a T3 Archer tower). 15 second Respawn.
-Legionnaire: 250 HP. Attack 20-30 with a 1,0 attack rate. No armor.
-Genie: 350 HP. Attack 20-40 (magical damage) with a 1,0 attack rate. No armor.
*Legion Archer (Cost 200/200/200): adds 1/2/3 Legion Archers on top of the tower to fire at enemies in the path. Archers attack is 10-16 with a 1,2/0,8/0,4 attack rate.
*Curse of the Desert (Cost 150/120/120): gives Legionnaires 5/10/15 bonus magical damage for 2/4/6 attacks. 12 second CD.
*Polymorph (Cost 200/150/150): the Genie can polymorph an enemy unit instantly killing it. 20/17/14 second CD.
The only Special Barrack I haven't made yet is the Spear Maiden Hut, since I couldn't find a niche for them, since we allready have a barrack good against multiple enemies (Barbarian), good against ranged units (Dwarfs), with magical attacks (Mercenary Camp), Versatility (SCUMM Bar) and tankiness (Paladins and Sasquatch). So, fell free to give suggestion for them (maybe focus on Poison or something like that?) and to tell me what are your thought on the ones I allready implemented into the mod, and is just tweaking the numbers now.
submitted by
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2023.06.04 15:42 Cart0gan Many popular trucks have a bigger dead spot in visibility than an M1 Abrams tank
2023.06.04 15:25 bakerjor01 The vertical field of vision for several large vehicles
2023.06.04 13:13 RandomPaladinsNub Kasumi Rework Suggestion (with 0 new assets)
The goal of this rework is to make Kasumi “skillful” and playable, but
without creating new visual assets (animations, abilities, vfx, etc.) to save on dev’s resources. Only changing code is required for this suggestion.
Base kit changes:
General
- Kasumi has been moved from Damage to Flank category.
- Health reduced 2100 → 2000
Yokai Doll (LMB) - Targeting cone angle increased: 2 → 5 degrees.
- Reverted back to fully automatic (hold to attack);
- Initial damage reduced 200 → 1
- No longer gains bonus damage for every stack of curse.
- The damage bonus now depends on how close your target is to your reticle the moment you deal damage.
- For every 0.5 degree angle closer to enemy’s hitbox, the damage is increased by 50
- Here’s the angle vs damage dependence:
- < 5.0 degrees → 1 dmg
- < 4.5 degrees → 50 dmg
- < 4.0 degrees → 100 dmg
- < 3.5 degrees → 150 dmg
- < 3.0 degrees → 200 dmg
- < 2.5 degrees → 250 dmg
- < 2.0 degrees → 300 dmg
- < 1.5 degrees → 350 dmg
- < 1.0 degrees → 400 dmg
- < 0.5 degrees → 450 dmg
- Landing 400 dmg shot gives the "damage boosted" damage number indicator.
- Landing the 450 damage shot makes a "headshot" sound and damage number indicator.
- Curse stacks of previous targets are no longer transferred to a newly hit target
- No longer deals bonus damage to Shields/Deployables
- However, the bonus damage on angle difference still applies.
- This ability now has heavy falloff past 60u
- at the maximum distance of 120u, the damage is reduced by 70%
Savage Tear (RMB) - No longer requires an enemy in sight to activate
- Now requires at least 1 Cursed Stack applied to an enemy
- Now every Cursed target will be hit by this ability upon activation regardless of their location.
- Damage reduced: 400 + 125/stack → 100 per stack
- The Disarm effect now scales depending on Stack Count level.
- 0.3s Disarm for every stack on the enemy.
Spirit Lure (Q) - Trap count reduced 3 → 1
- Trap now can be teleported to even if not triggered
- Teleporting to a triggered Trap is now 33% faster
- Trigger range decreased 20 → 15u
- Fear explosion range increased 10u → 25u (HiRez why is explosion smaller than trigger range wtf)
- Cooldown increased 10 → 16s
- The Trap will now break if you move 140u away from it, with distance indicated on the HUD (in place of Trap count).
Body And Soul (F) - Damage Reduction reverted 75 → 40%
- Now grants Flight for the duration of the ability.
- Cooldown reduced 14 → 6s.
- Spirit Lure can now teleport the Body while this ability is active.
Bitter Betrayal (Ult) - Now works like an AoE explosion rather than applying its effects with inconsistent projectiles.
- Projectiles still stay but are now only a visual effect.
Talents:
🟡 SHIDAIDAKA’S LEGACY
Default Talent - EFFECT: Your Spirit Lure, as well as the Body during Body And Soul, are Stealthed while they are active.
🟡 EMPOWERED CURSE
Level 2 Talent - EFFECT: On Savage Tear activation, gain 1500 Health Shield that lasts until the ability hits (~0.5s). If an enemy hits the Shield they gain 5 Curse Stacks.
- This talent also allows you to activate Savage Tear with 0 Curse Stacks.
🟡 SPIRIT BOMBS
Level 8 Talent - EFFECT: Increase Spirit Lure trap count to 3. They now automatically explode when triggered but you can no longer teleport to them manually.
- 0.5s CD between placing traps.
Cards:
🃏
Weapon/Armor - Hitting an enemy with Yokai Doll with accuracy of {0.50.5} degree angle restores 100 Health.
- \OLD]) Increase your maximum Health by {5050}.
- \OLD]) Increase the duration of Curse stacks by {0.60.6}s.
- \OLD]) Hitting an enemy with Yokai Doll applies one extra stack of Curse once every {30-5}s.
🃏
Savage Tear (RMB) - Reduce the Cooldown of Savage Tear by {0.10.1} for every Cursed Stack available. This has an Internal Cooldown of 7s
- Extend the duration of Cursed Stacks by {11}s upon activating Savage Tear.
- Increase the duration of the Disarm effect applied by Savage Tear by {1010}%.
- Enemies damaged by Savage Tear are revealed to you for {0.20.2}s for every Cursed Stack they possess.
🃏
Spirit Lure (Q) - Spirit Lure can be placed up to {12/12}u away from your location.
- Automatically teleport to your farthest Spirit Lure when dropping below {75%/-15%) Health. This effect can occur once every 30s.
- Placing Down a Spirit Lure grants you {1010}% Movement Speed increase for 3s. This has an Internal Cooldown of 5s.
- Reduce the Cooldown of Spirit Lure by {3.23.2}s if it breaks due to the distance limit.
🃏
Body And Soul (F) - Increase the Damage Reduction of Body and Soul by additional {2.5/2.5}%.
- Reactivating Body And Soul heals you for {2020}% of the Damage Received while it was active.
- \OLD]) Increase the duration of Body and Soul by {0.10.1}s → {0.3/0.3}s.
- \OLD]) Heal for {6868} every 1s during Body and Soul.
I did this for funzies. submitted by
RandomPaladinsNub to
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2023.06.04 08:30 Ali_Muhammad_Mallah Reflections of Paradise: A Detailed Description of Azad-Kashmir's Lakes
| https://preview.redd.it/ehuat2uj1y3b1.jpg?width=1000&format=pjpg&auto=webp&s=dd3b65a3d5feecc5909241af3426f4881ad7be40 A complete description of all the Lakes of Azad-Kashmir. 1. Rati Gali Lake 2. Rati Gali Small 3. Hans Raj Lake 4. Kala Sar Lake 5. Ghatian Lake 6. Saral Lake 7. Moon Lake 8. Ram Chakor Lake 9. Mulanwali Lake 10. Butkanali Lake 11. Shounter Lake 12. Chitta Katha Lake 13. Chitta Katha 2 14. Banjusa Lake 15. Baghsar Lake 16. Subri / Langarpura Lake 17. Zalzal Lake 18. Patlian Lake 19. Mai Narada Lake 20. Noori Lake 21. Khargam Lake 22. Duck Lake 1. Rati Gali Lake First of all, remove the confusion of the name Rati Gali. Until 2010, the local name of Rati Gali was Darian Saryan Sar. Sar(sar) is locally referred to as a Lake or a natural body of water. Officially in 2010 and a local Sufi saint, Mian Barkatullah Sarkar, whose Astana is known as Barkatiya. Due to the recognition and respect of his religious services, the Lake and the road leading to it were named after him and the Lake was named Rati Gali Barkatiya Lake, which also has a formal government notification. Rati Gali Lake is an alpine glacial Lake located in the Neelum Valley, meaning its source of water is the glaciers in the area. This Lake is accessible from Duariyan on Wadi Neelam Road at a distance of about 75 km from the southern side of Muzaffarabad. Which leads to the base camp after a 16 km jeep track from Dwarian. The Lake can be reached after an hour-easy trek from the base camp. This Lake is located at an altitude of 12130 feet or 3700 meters above sea level. It is a popular tourist spot in the area where all the facilities are available. There is a large camping site at the base camp where tents and food, electricity, and Wi-Fi are available at affordable prices and for horse riding enthusiasts there is a horse-riding facility to reach the Lake. Remember that this Lake is the biggest Lake in the region. Around which there are twenty-six other small and big Lakes. Also, four waterfalls are formed from the water of this Lake. 2. Rati Gali Small This Lake is called Saryan Sir, at a walking distance of 10-15 minutes from Rati Gali Base Camp. There are many water reservoirs/reservoirs in this place which are called Sar in the local language. Accordingly, this place is called Saryan Sar. The place has a waterfall and local dhoks and dhares where locals stay during summer. 3. Hans Raj Lake This Lake is also located in the Neelum Valley of Azad Kashmir. Originally, the local name of this Lake was Rata Sar and the reason for its fame is the red-colored mountains around it. Also, there is Lal Buti peak in this area which has been used in geographical surveys during British rule. There are three La Buti Peaks in this area, one is at Rati Gali, the second is at Sargan and the third is at Keil. The reason for the name Hans Raj is the fame of Pakistan's greatest travel writer and tourist Sir Mustansar Hussain Tarar, when he came to this Lake, he described the pieces of floating glacier in it as similar to the floating Hans Raj. And it was written by Hans Raj and this Lake became famous as Hans Raj Lake since then this Lake is called Hans Raj Lake. Rati Gili Lake is located at a distance of about one and a half to two hours from the base camp, between Rati Gili and Noori Top, on the Rati Gili Pass at an altitude of about 3900 meters. On the other hand, the famous Dudipat Sar of Kaghan Valley can also be tracked through Saral Lake. In winter, this Lake is also covered with snow like other Lakes of Neelum Valley. 4. Kala Sar Lake There are three Lakes in the Neelum Valley known as Kala Sar 1, Kala Sar 2, and Kala Sar 3. Kala Sar 1 is an hour's walk from Hansraj Lake, Kala Sar 2 is another hour's trek, and Kala Sar 3 has to trek a little higher. You can also get a view of Ghatian Lake from Kala Sir 3 provided you take the guidance of a local guide. For the night you will have to come back to Rati Gali base camp or private camping but even for that local guides can guide you better. 5. Ghatian Lake Rati Gali is located at a distance of about four hours from the base camp. This track goes from Rati Gali to Ghatian Lake via Hans Raj / Kala Sar Lake. That is, with proper planning and strategy, these three Lakes can be easily tackled in a single tour. You can easily get a view of Ghatian Lake from Kala Sar, while you can also get a view of Ghatian and Nanga Parbat from the top of the mountain behind Rati Gali. While at the end of Noori Top, trek along the bridge or canal coming from Sharda or Sargan, that route will take you to Ghatian Lake after four to five hours of trek. There are also three Lakes named Ghatian. Which are identified as Ghatian 1, 2, 3. For 1, and 2, the view is clear, while for the third, one has to hike up to some height. Its local name is Donga Sir or Donga Nad. 6. Saral Lake This Lake is also a part of Neelum Valley which is 13600 feet or 4100 meters above sea level. Several routes are used to reach here. The first route leads to Basil and Dudipat Sir and from there to Saral. This route is less used and most of those coming from this route return from Saral View Point. Because of that, you have to descend once and then go uphill to reach the Lake. The second route comes from Jalkhed, Noori Top via Mian Sahib Road to Saral, where it joins the Dudipat head track. The third route is on Noori Top with a stream coming from the front on the Kashmir side, horses are also available for this and the trek is also done on foot. The fourth route follows Gumot Nala and it will take you to Saral Lake. Gumot Nala is mainly coming from Saral. 7. Moon Lake The route to Moon Lake also goes through Saral Lake. There is a trek to the left of Saral which can be done in one day along with Saral. Do it with a local guide. You can also reach here from the back side of Gumot and Jabba. 8. Ram Chakor / Char wali Lake This Lake is also located in Saral Valley at a distance of four to five hours. In 2019, a team of local guides discovered five Lake tracks, this Lake being one of them. Due to the abundance of Ram Chakor (bird), it is also called Ram Chakor Lake while the local name is Phirardnad. Phirar is also called Chakor in the local language. It can also be reached here via Gumot, Jabba Back, and Sargan. 9. Mulanwali Lake Mulan Wali Lake, also called Mulan Wali Nad, is also located near Moon Lake and Ram Chakor Lake. Note: Moon Lake, Ram Chakor Lake, and Mulanwali Lake can also be done together which will include a night camp and can be easily done with a local guide to avoid any trouble. 10. Butkanali Lake After the vehicle journey from Jagran to Shall, a 7–8-hour walking trek rises above a place called Dhok Kundi and leads to Dhok but Kunali, from where the path to Mulanwali Lake becomes a walking track of about one and a half kilometers. 11. Shounter Lake This Lake is located in Shounter Valley Neelam Azad Kashmir, this Lake is located at an altitude of 3100 meters or 10200 feet above sea level. This Lake is located at the foot of the snow-capped mountains and the source of the waters of this Lake is also the glaciers between these mountains. This Lake is also called Spoon Lake, the reason for the name is its spoon-like shape, and it can be easily reached by jeep from Keel. There is this Lake along with Shounter waterfall where the road ends. It is also locally called Bitar Lake. 12. Chitta Katha Lake This Lake is also located in Shounter Valley. Located at an altitude of 13500 feet or 4100 meters, this is a beautiful Lake, the approach to which is fascinating as well as difficult. From the base camp, two stops named Dick One and Two add to its charm. A 20 km jeep trek from Kiel takes you to a village called Huz Neelam, its base camp, which used to be the base camp of Chitta Katha. After which a 5 km but steep uphill path leads to this Lake. Generally, the locals can come and go in ten to twelve hours, while the tourists also spend twelve hours one way. It is better to do from Base Camp to Dak 2 in one day, next day go from Dak 2 to Lake and return according to your convenience and time. One of the reasons for the fame of Chitta Katha Sar is the captivating view of Hari Parbat. Moreover, no one has been able to summit this peak till now. It is the third highest peak in the region, first being Sirwali, second being Toshira Wang, the range, and third being Hari Parbat. There is also a Lake named Chitta Katha 2 in the valley below. Further, Linda Sir 1,2 at a distance of one to two hours, Panj Khatian, and some lesser-known unnamed Lakes are also present in this area. 13. Chitta Katha 2 Just below Hari Parbat, a one to one and a half hour walk to the left leads to Chitta Katha 2. 14. Banjusa Lake Banjusa Lake is an artificial Lake located in the Poonch district at a distance of 18 km from Rawalakot. It is a popular tourist destination and is easily accessible to every tourist. It is located in a dense forest. There are also several rest houses. Kilometer long, kilometer wide, and 52 meters deep, this Lake is located at an altitude of 1981 meters or 6499 feet. 15. Baghsar Lake The Lake is located near Baghsar Fort near the Line of Control in Wadi Samahni, Bhimber. This fort has been under the rule of the Mughals and has a wonderful historical status. This Lake is 975 meters above sea level and has a length of about half a kilometer. This Lake is famous for its winter migratory birds and its lotus flowers. Another reason for the fame of this Lake is that its shape is somewhat similar to the map of Pakistan. This area is full of cherry trees and blooming water lilies. 16. Subri Lake / Langarpura Lake Subri Lake or Langarpura Lake is located at a distance of about 10 km in the southeast direction of Muzaffarabad. This Lake is located at the exact place where the river Jhelum widens. The Lake is easily accessible via the Muzaffarabad-Chakothi Road. 17. Lake Zalzal This Lake came into being as a result of the earthquake of 8 October 2005 when two mountains merged and four villages of Bhatsher, Lodhi Abad, Kurla, and Padr were obliterated and the natural passage of water was blocked. This Lake is located between Chikar and Bani Hafiz. The Lake is 3.5 km long, and 350 feet deep. It is located at an altitude of 1828 meters above sea level. The Lake can be easily visited on the way to Ganga Choti / Sidhan Gully or while staying at Chikar Guest House. There is also a Rest House of the Tourism Department near this Lake. 18. Patlian Lake The path of this Lake goes through Luvat Nallah. You can reach here after a 3-hour jeep drive and a half-an-hour trek from Dwarian. There are three, or four big and small Lakes and innumerable waterfalls in its vicinity, among which Jhag Chamber and Kunali Waterfalls are famous. At a distance of one and a half hours from Main Patlian Lake, a Lake is also named Patlian Two. 19. Mai Narada Lake This Lake is a sacred place for Hindus and is their place of worship. This Lake can be reached after a two-to-three-day trek from Sharda. This Lake is located at an altitude of about 14000 feet. 20. Noori Lake This Lake is located on Noori Top and its sign is that there is a huge waterfall in front of it. 21. Khargam Lake This Lake is located behind Rati Gali. Khargam Lake is above the crack that is visible in the mountain behind Rati Gali. It is a relatively difficult and rugged rocky trail suitable only for professional trekkers and hikers. 22. Dick Lake Dick Lake trek starts from Janui. Similar to the Chitta Katha Lake trek, this trek is about 8-9 hours of walking on one side. Take camping equipment with you. There are no campsites in this area. Apart from this, the Lakes of Gujarnad and Shakargarh are still unexplored. There are also 11 Lakes in Gal Valley which flow into Neelum Valley. Apart from this, the beautiful areas of Sunder Nikka, Hola Back and Kala Jinder also have many Lakes and waterfalls. July to October is the season to visit these Lakes, after which more or less the majority of the areas are covered with snow. Their length, width, or depth has not yet been measured by any authentic means, the founders of most glacial Lakes are more or less frequent. Don't risk swimming in all these Lakes. Also, for camping it is necessary to have proper guidance and a local guide. Red candlesticks were used for geographical surveying during the British rule, traces of which still remain. In the area, there are three Lal Buti Peaks in Rati Gali, Sargan, and Keel area, besides Dak Bangla Rati Gali Mohri and Gora Cemetery Rati Gali which were the residence and burial grounds of British soldiers/officers during that time. Kishan Ghati Cave located in Sharda is said to be around 5000 years old and was used as a place of worship for Buddhists and Hindus. There are some new discoveries in these Lakes or regular treks up to them are chosen. Read Also: - What would happen if oxygen disappears from the earth for 5 seconds?
- Shocking fact About Dmitri Mendeleev
- Lightning and Cell Phones Dangerous or Safe?
- THE BIZARRE WORLD OF QUANTUM MECHANICS
- The human body and electric charges
submitted by Ali_Muhammad_Mallah to ONLINESCIENCEHUB [link] [comments] |
2023.06.04 05:23 dandinonillion bald Brynolf (HELP)
I’ve got a few hair and beard mods installed and went into creation kit to edit him to my liking, but after I save my changes and load the game he still looks like this. Any advice? The changes loaded once, and then I went back into CK to remove a moustache from Brand-Shei, and Bryn is back rocking the look of my ex-boyfriend’s dad.
Modlist:
# This file was automatically generated by Mod Organizer.
+Overwrites
+Northern Roads - Patches Compendium
+Northern Roads Patch Collection
+Northern Roads
+Books of Skyrim SE - Redux
+Better Khajiit female body Texture for UNP and CBBE body
+Minotaurs - Mihail Monsters and Animals (SE-AE version) (''oblivion'')
+Better Pelts and Hides
+Ryn's Dragon Mounds Collection
+KS Hairdos - HDT SMP (Physics) - Khajiit Patch
+KS Hairdos - HDT SMP (Physics)
+ADXP I MCO ER Twinblades (SCAR Precision)
+Lore Weapon Expansion SE
+Nicos Twinblades SE
+Twinblades of Skyrim
+The Forgotten City
+Dragon.Priest.by.Kajuan
+Elden Parry
+ECPLW -ENB Complex Particle Lights for Windows-
+Bellyaches HD Dragon Replacer Pack (SE)
+Another Race Menu Rotation Mod
+Ryn's Azura's Shrine
+Skyland Noble Furniture
+Khajiit Has Wares - A Caravan Camp Overhaul
+Seasoned Traveller Armor SE-AE
+Animated Potions
+Mythic Dawn armor SE
+Inquisitor HDT-SMP Armor
+Dual Casting Fix
+Traveling Mage HDT-SMP Armor
+NPCs React To Necromancy (And More)
+JS Dwemer Control Cube SE
+Vampire Lines Expansion
+Open Animation Replacer
+Cinematic Dragon Soul Absorbtion
+Dawnguard Armors and Weapons Retexture SE
+Conditional Expressions Extended
+Toggleable Night Eye Vampire Werewolf and Khajiit
+Emerald Khajiit Vampire Eyes
+Dragonbone Ebonsteel Armor SE
+Frankly HD Dragonbone and Dragonscale - Armor and Weapons
+NPCs React To Invisibility
+Weathered Furniture - Common and Upper Class - 4K - 2K (LE Backport)
+Prince and The Pauper Refine
+JS Purses and Septims SE
+JS Knapsacks SE
+Asura's Guard
+League of Assassins - Dark Brotherhood Retexture
+League of Assassins Armor
+Base Object Swapper
+Improved Alternate Conversation Camera
+Face Masks of Skyrim
+OBIS SE Patrols Addon
+OBIS SE - Organized Bandits In Skyrim Special Edition
+Immersive Patrols SE AE
+LeanWolf's Better-Shaped Weapons - All in One Installer
+Frankly HD Imperial Armor And Weapons - Sleeves and Pants Edition
+Frankly HD Imperial Armor and Weapons
+RS Children Patch Compendium
+Vanargand Animations - Dual Wield Normal and Power Attacks
+Patch for RS Children Overhaul
+Vitruvia - skin texture overhaul for males - SE
+JS Instruments of Skyrim SE
+JS Common Cages SE
+JS Attunement Sphere and Lexicons SE
+Immersive folded hands (DAR)
+JS Shrines of the Divines SE
+Masculine Khajiit Textures (Grey Cat and Leopard) [Vanilla]
+Prince and the Pauper SE - RS Children Patch
+RS Children Overhaul
+Misc. College of Winterhold Tweaks
+Obscure's College of Winterhold
+College of Winterhold The Missing Apprentices Quest Fix
+College of Winterhold - Quest Expansion - markers
+College of Winterhold - Quest Expansion
+Vanilla SMP Clothing waccf ace patch
+Prisioner robes fix
+Better Fur - fine patch
+Vanilla SMP Clothing
+CACO Ordinator Alternate Patch
+Vanilla Cow Tweaks- Mihail Monsters and Animals (SE-AE version)
+Heart of the Beast - Werewolf Sound - Remastered - SSE PORT
+Daedroth Titans- Mihail Monsters and Animals (SE-AE version) (''oblivion daedra'')
+Wraith-of-Crows - Mihail Monsters and Animals (SE-AE version) (''nocturnal'')
+Savage Wolves
+More Hircinic Aspects of Hircine- Mihail's Shards of Immersion (SE-AE version)
+Lustmord Vampire Armor - SSE CBBE BodySlide (with Physics)
+Kellan HDT-SMP Armor
+Frost Giant Overhaul- Mihail Monsters and Animals (SE-AE version) (''karstaag'')
+Cow Replacer- Mihail Monsters and Animals (SE-AE version)
+Birds of Prey and Felsaad Terns- Mihail Monsters and Animals (SE-AE version)
+Apocrypha's Currency- Mihail's Shards of Immersion (SE-AE version) (''coin'')
+Glorious Doors of Skyrim (GDOS)
+Security Overhaul SKSE - Lock Variations
+Frankly HD Thieves Guild Armors
+Giant.by.Kajuan
+Fur Bedroll 2-4k
+Draugr.by.Kajuan
+Troll.by.Kajuan
+Skeleton.and.Human.Bones.by.Kajuan
+Edmond's HD Nordic Snow with Parallax
+Nordic Snow
+Hedge Mage Armor SSE
+Craftable Blood Potions SSE
+Illustrious Whiterun - Alt Stonefloor 4K 2.0
+Leviathan Animations II - Greatsword Non Combat Locomotion
+Leviathan Animations II - Greatsword Low Stance
+Vanargand Animations - Sneak idle walk and run
+Vanargand Animations - Sneak Thrust Attacks
+Vanargand Animations - Sneak Strike Attacks
+Leviathan Animations - Two-Handed High Stance
+Vanargand Animations - Dual Wield Sneak Thrusts
+Vanargand Animations - Dual Wield Sneak Strikes
+Vanargand Animations - Female Idle Walk and Run
+Vanargand Animations - Male Idle Walk and Run
+Goetia Animations - Female Idle Walk And Run
+Goetia Animations - Male Idle Walk And Run
+Leviathan Animations II - Female Idle Walk And Run
+Leviathan Animations II - Male Idle Walk And Run
+Conditional Armor Type Animations
+Leather Armors Retexture SE
+Fashions of The Huntsmen- A Leather Armor variation mod (Armor Pack- CBBE-3BA and HIMBO)
+Mysticism - Ordinator Patch
+Mysticism - A Magic Overhaul
+Lux - Illustrious Whiterun - Parallax'd
+Illustrious Whiterun SE - 8K - Parallax
+Teldryn Serious Patch
+DX Necromancer Robes - HDT-SMP Physics and 3BBB Bodyslides
+The Caller - DX Necromancer Robes
+3D Whiterun Trellis
+Immersive Equipment Displays
+HDT-SMP Traveler's Backpack - My Version
+HDT-SMP Traveler's Backpack
+Simple Dual Sheath
+Weapon Keyword Unification Project
+Keyword Item Distributor
+Nightingale Armor and Weapons Retexture SE
+Skaal Coat Alternative Texture
+Hearthfires Extended and Creation Club Fishing Patch
+Spell Research Add-On - Book Transformation Spell
+Terrain Fixes for CC Mods
+Necromancers Amulet Replacement
+Immersive Spell Learning
+Wintersun patch
+Spell Research - Ultimate Add-On Patch
+Altered Spell Tomes for Spell Research - Tweaks
+Spell Research - Convenience Add-On
+Spell Research - Spell Composing
+Altered Spell Tomes for Spell Research 1
+Altered Spell Tomes for Spell Research-Apocalypse
+Altered Spell Tomes for Spell Research
+Spell Research Patch Compendium Redux 357 patches
+Origins Of Forest - Lakeview Manor Patch
+Technicolor Alchemy - CACO - More Growable Plants Patch
+Complete Alchemy and Cooking Overhaul (CACO) and More Growable Plants SE compatibility patch
+SIC SE - Add-Ons and Patches
+CACO - Beyond Skyrim Bruma Patch
+Spell Research - Experience Book
+Spell Research
+kryptopyr's Patch Hub
+Bloodchill Manor (CC) __ CACO
+Cutting Room Floor __ CACO
+Opulent Thieves Guild - FPS Fix
+Opulent Thieves Guild - Sneak Tools compatibility patch
+Quaint Raven Rock - Ghosts of the Tribunal Patch
+More Growable Plants SE
+Cathedral - 3D Solstheim Grass
+SmoothCam - Octavian's Preset
+Pets of Skyrim - JK's Skyrim Compatibility Patch
+SmoothCam - Soft Preset
+WACCF Sneak Tools Patch
+Sneak Tools Embers XD Patch
+Sneak Tools SE Edition
+Wayfarer's Coat CBBE
+Wayfarer's Coat
+Sleeping Expanded - Animations and NPC reactions
+Archmage Apparel
+Ars Metallica - Smithing Enhancement
+Hunting in Skyrim - A Hunting Guild SE
+Diverse Werewolves Collection SE Player
+Diverse Werewolves Collection SE
+Werebeast GrowlVanilla Spruce-up
+Unleashed Sacrosanct and Growl Racial Abilities SE - (Werewolf and Vampire racial abilities for custom races)
+Growl and Sacrosanct Hybrid
+Gender-specific Werewolf Transformation Sounds (Vampire Lords optional)
+Elden Counter
+Wildcat - Combat of Skyrim
+Set of Skills
+ADXP I MCO ER rapiers (SCAR)
+ADXP I MCO ER Katana (SCAR)
+Realistic Halberd Poleaxe Animation(MCO SCAR)
+Goetia Animations - Enchanted Staves
+Favorite Misc Items
+Simple Outfit Manager
+Hunting Grounds Outfit
+SIRENROOT - Patch 1.04
+SIRENROOT - Deluge of Deceit
+ADXP I MCO ER Spear Basic Animation (SCAR)
+Skyrim Spear Mechanic SE
+Cathedral - 3D Rocky Shores
+FurArmorSetSE(FrostFall Aware) ordinator
+High Poly Gleamblossoms
+Goetia Animations - Conditional Shouts
+HD Baskets Textures
+SCAR AE Support
+Trade and Barter - Patches
+Circlet USSEP Fixes
+Wintersun - Creatures
+Skyrim Immersive Creatures Special Edition
+Sunhelm Survival Patch for Hearthfire Extended
+Forsworn Dreadlocks for Beast Races
+Guild Leader Perks
+Hearthfire Carriage Destinations
+Hearthfire Improvements - A Lightweight Extension
+Better Dynamic Ash SE
+Hearthfire Shrines Expanded
+College Prestige Mage Outfit SE
+DX Necromancer Robes - SSE CBBE BodySlide
+DX Necromancer Robes - UNP
+Better Treasury House
+Illuminated Blue Palace Dome
+ENB Particle Lights - Dwemer Lanterns
+Unique Solstheim Grass
+Better beast race scars
+Reach Tree Replacer SSE
+Better fur - Fine clothes
+Beyond Skyrim - Bruma Upscaled Textures (BSBUT) Armour
+Beyond Skyrim - Bruma Upscaled Textures (BSBUT)
+Thundering Shouts
+Nibenean Armors and Outfit SE - UNP - UNPB - CBBE
+Technicolor Alchemy Overhaul - Unique Alchemy Plants for Skyrim SE
+Forsworn Fashions- More Variety for forsworn (Armor Pack- BHUNP CBBE 3BA and HIMBO)
+Wilderness Witch Outfit CBBE
+Wilderness Witch Outfit
+Unique Flowers and Plants SSE
+Imperial Fine Clothes
+Conditional Expressions - Subtle Face Animations
+Immersive Interactions - Animated Actions
+FurArmorSetSE - CBBE Bodyslide Conversion
+FurArmorSetSE - Muted Color Retexture
+FurArmorSetSE(FrostFall Aware)
+Cathedral - 3D Snow Berries
+3D Plants Patch - Snowberries
+Saints and Seducers Flora ENB Light
+(DISCONTINUED) CBBE Armour and Clothing Conversions for Beyond Skyrim - Bruma
+Rare Curios - BS Bruma Synergy Patch
+Cathedral - Armory - Gemling Queen Jewelry Patch
+2K Ring of Namira Retextured
+White Phial Replacer SE
+Stalhrim Source
+Bandit Lines Expansion
+2k Retextured Ring Of hircine
+Solstheim Lighthouse
+Wyrmstooth Upscaled Textures
+Missives - The Witcher Board HD
+Sovngarde HD
+Missives - Notes Retexture
+HD Sleeping Tree Sap Replacer
+HQ Tree Bark
+Arri's Snow Elf Ruins Retexture Special Edition
+VioLens - A Killmove Mod SE
+Cathedral 3D Mountain Flowers for Hearthfire
+Lux Via - Cathedral Mountain Flowers
+Hitting the Books - A Necromantic Grimoire Update
+Simple Bath for Bloodchill Manor
+Conditional Dog Barking (DAR)
+Werewolf Animation and Sneak Extension (DAR)
+Kaidan Lux
+Kaidan Inigo
+Kaidan 3dnpc
+Axarien's Animations - Lucien (DAR)
+Axarien's Animations - The Companions - Vilkas Farkas Aela (DAR)
+Axarien's Animations - Inigo (DAR)
+Skyrim Wayshrines - Immersive Fast Travel - SWIFT SE
+SUEMR SSE with Bijin AIO 2019 Support
+Black_Sacrament_Armor_V4-1_High Def_PortedSSE
+Immersive Sounds Compendium - PATCHES
+Enhanced Blood Textures
+Hunterborn SE MCM
+I'm Glad You're Here - a follower and spouse appreciation mod - SSE - Bard patch
+Skyrim's Got Talent - Improve As a Bard
+Immersive Vampire Clutter - Base Object Swapper (BOS)
+Moss Shaders Restored - Cut Content Restoration
+Missives
+Realistic Skooma
+Daedric Shrines - All in One
+8K Night Skies - Stars and Galaxies - Cathedral Concept
+Breezehome by Lupus - Lux - Embers XD - Patch
+Breezehome by Lupus
+Simple Breezehome Garden
+I'm Glad You're Here - a follower and spouse appreciation mod - SSE
+Quest Outfit Replacers - Party and Radiant Raiment Fine Clothes
+Ordinator - Slower Leveling Speed and Increased Training Costs
+Growl - Werebeasts of Skyrim
+BA Bard Songs
+Colovian Leather Armor and Outfit SE - UNP - CBBE - Update
+Colovian Leather Armor and Outfit SE - UNP - CBBE
+Auto Input Switch
+Vampire Sun Damage Clothes Covering
+All Thieves Guild Jobs Concurrently
+Arena - An Encounter Zone Overhaul
+Immersive Load Screens for ArteFakes
+ArteFakes - Unique Artifacts Replacer animation
+ArteFakes - Unique Artifacts Replacer plugin
+ArteFakes - Unique Artifacts Replacer
+JK's Interiors Patch Collection
+Better Third Person Selection - BTPS
+Queen of the Damned - Deadlier Serana_SE
+Serana Dialogue Edit - Skyrim Special Edition
+Anima Nera - SerketHetyt's Serana Overhaul
+Respectable Inventory -- Well-Stocked Alchemists
+Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes - update
+Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes
+Smart NPC Potions - Enemies Use Potions and Poisons
+RUSTIC AMULETS - Special Edition
+Wintersun - More Patches
+Precision
+Crimson Nirnroot Markers
+Bandolier - Bags and Pouches for NPC
+Bandolier - Bags and Pouches Classic
+Book Covers Skyrim
+Trade and Barter
+Tribunal Robes and Masks for SSE
+Volkihar Knight - Vampire Armor
+Sovngarde - A Nordic Font
+Triumvirate - Mage Archetypes
+The Midden - Expanded
+Stones of Barenziah Quest Markers
+Take a Seat - New DAR Sitting Animations
+Rudy HQ - Miscellaneous SE
+The Beauty of Skyrim - Caves and Mines
+Quaint Raven Rock Patch Collection
+Quaint Raven Rock - SE
+Ordinator - No Timed Block
+Valhalla Combat
+Skyshards
+Sacrosanct - Vampires of Skyrim
+Run For Your Lives
+Prince and the Pauper SE
+Gemling Queen Jewelry SE
+Khajiit Will Follow - Fix
+Khajiit Will Follow
+Coats for Skyrim - UPDATED - SSE
+Bruma Signs SMIM patch - SE
+Wait Your Turn - Enemy Circling Behaviour
+Wealthy Marks - A Pickpocket Mod (SPID)
+Thieves Guild Dialogue Fix - USSEP Compatible
+Wear Multiple Rings
+Point The Way
+High Level Enemies
+Dirt and Blood - Dynamic Visual Effects
+Follower Trap Safety
+Immersive Khajiit Armor and Weapons - Rebalance and Integration
+Lunar Guard Armor
+VickusDickus' Khajiiti Apex Armory - skeleton
+VickusDickus' Khajiiti Apex Armory
+Payload Interpreter
+SmoothCam
+Apocalypse - Magic of Skyrim - Ordinator
+Apocalypse Spells For NPCS
+Apocalypse - Magic of Skyrim
+Vanargand Animations - One Handed Power Attacks
+Goetia Animations - Sneak Magic
+Goetia Animations - Magic Spell Casting
+EVG Conditional Idles
+Gesture Animation Remix (DAR)
+Animated Armoury - DAR Version - New Weapons with animations
+Vanargand Animations - One Handed Mid Stance
+Vanargand Animations - One Handed Normal Attacks
+Vanargand Animations - Sneak Archery
+Lively Children Animations (DAR)
+NPC Animation Remix (DAR)
+Animation Motion Revolution
+MCO Universal Support
+Attack MCO-DXP
+The Companions - Earn your stripes
+Pickpocketing 5Ever
+Awesome Potions Simplified -ENB Lights
+Awesome Potions Simplified by Revoith
+Dawnguard as a vampire
+Improved Companions - Questline Tweaks
+Medieval Spirits
+Gildergreen Regrown
+Hearthfire Extended - Cutting Room Floor Patch
+Hearthfire Extended
+Coin Purse - An Overhaul For Skyrim
+Summermyst - WACCF Patch
+Summermyst - Enchantments of Skyrim
+Saints and Seducers - Growable Plants
+Opulent Thieves Guild Patch Collection
+Skyrims Unique Treasures
+True Directional Movement - Modernized Third Person Gameplay
+XP32 Maximum Skeleton Special Extended
+Wintersun - Faiths of Skyrim
+Dragon Claws Auto-Unlock
+Project New Reign - Nemesis Unlimited Behavior Engine
+Lind's Black Robes Revamp - Texture Replacer
+Moon Monk's Robes
+Skyforge Weapons - Reforged
+Inigo - Bloodchill Manor patch
+Cult of the World Eater - Dragon Priests Buff Alduin
+Deadly Dragons
+SCAR - Skyrim Combos AI Revolution
+RUSTIC SOULGEMS - Special Edition
+Face Discoloration Fix
+Miscellaneous Embers XD Patches
+Vanilla hair remake SMP compatibility
+Vanilla hair remake SMP
+BeastHHBB - VHR SMP
+ShowRaceMenu Alternative - Lux patch
+ShowRaceMenu Alternative
+Tempered Skins for Females CBBE
+Vanilla hair remake SMP NPCs (real hair)
+Superior Lore-Friendly Hair - HD textures
+VHR - Vanilla Hair Replacer
+Barbarian Bodypaints - Racemenu Body and Head Overlays for UUNP CBBE and Males
+Beards of Power - Sons of Skyrim - Vanilla Hair Remake SMP
+Beards of Power - Sons of Skyrim
+Normal Vampire Face For High Poly Head
+Whiter Teeth for ALL (SE)- Orc Khajiit Argonian Werewolf
+BeastHHBB - Khajiit and Argonian content - player character and NPC replacer addon
+BeastHHBB - Khajiit and Argonian content - player character and NPC replacer
+Khajiit Aesthetics Compilation - Hair Eyes Fangs
+Better Beast vampire fangs - fixes and adjustments - Argonian and Khajiit
+Kala's Eyes- Beast Race Edition Khajiit Argonian
+The Witcher 3 Eyes SE
+Vanilla Warpaints Absolution
+Apachii Sky Hair SSE
+CoverKhajiits - Face Textures 4K SE
+Pretty Khajiit SE
+The Eyes Of Beauty SSE
+Total Character Makeover
+Weathered Nordic Bodypaints -Special Edition- RaceMenu Overlays and Warpaints
+Beast Race Bodypaints SE -Khajiit and Argonian Themed Bodypaints Facepaints RaceMenu Overlays-
+Community Overlays 2 (31-50) Bodypaints Warpaints Tattoos and more made for the Community (Special Edition)
+High Poly Head SE
+BodySlide and Outfit Studio
+Caliente's Beautiful Bodies Enhancer -CBBE-
+Xelzaz' Telvanni Spellsword Armor Enhanced
+Xelzaz - Custom Fully Voiced Argonian Telvanni Follower - Wyrmstooth
+Xelzaz - Custom Fully Voiced Argonian Telvanni Follower
+Lux Via Wyrmstooth
+Remiel-Custom Voiced Dwemer Specialist and Companion
+Lucien - Immersive Fully Voiced Male Follower - Bruma
+Lucien - Immersive Fully Voiced Male Follower - Curios
+Lucien - Immersive Fully Voiced Male Follower - S+Zombies
+Lucien - Immersive Fully Voiced Male Follower - Saints
+Lucien - Immersive Fully Voiced Male Follower
+Daughter of Valenwood - An Auri Replacer
+Song of the Green (Auri Follower) - Inidog
+Song of the Green 3dnpc
+Song of the Green Auri
+INIGO
+Kaidan 2 Weapons Revamped - Katana Bow and Quiver with Arrows
+BWB-Kaidan-2-Armor-Revamped-Dragon
+BWB Kaidan
+Kaidan 2
+Interesting NPCs SE (3DNPC) - Rumarin Solstheim
+Interesting NPCs SE (3DNPC) - Cutting Room Floor
+Interesting NPCs SE (3DNPC) - AI Overhaul
+Interesting NPCs SE (3DNPC)
+Opulent Thieves Guild
+Ordinator for Spell Perk Item Distributor
+JK's Skyrim - Thunderchild patch
+Thunderchild - Epic Shouts and Immersion
+JKs Skyrim - AI Overhaul SSE Patch
+JK's Skyrim
+Lanterns Of Skyrim II
+Real 3D Walls
+Solstheim landscape and furniture
+Rudy HQ - Nordic Ruins SE
+-Skyrim 202X 9.0 - Architecture
+-Skyrim 202X 9.0.1 - Other
+Skyrim 202X 9.0 - Landscape
+Skyrim 202X by Pfuscher - Formerly 2020
+Books of Skyrim SE
+Colovian Noble Clothes
+RUGNAROK - Special Edition
+PELTAPALOOZA - Special Edition
+Dark Brotherhood Robes Replaced
+Dark Brotherhood Enchantments Improved
+4thUnknown - Ancient Shrouded Armor Replacer
+Dark Brotherhood Armor SE
+Cathedral - Armory update
+Cathedral - Armory
+aMidianBorn Book of Silence SE
+Fashions Of The Banditry- A bandit-focused Armor Pack (BHUNP-CBBE-3BA-HIMBO) CBBE
+Fashions Of The Banditry- A bandit-focused Armor Pack (BHUNP-CBBE-3BA-HIMBO)
+Artesian Cloaks of Skyrim
+Cloaks of Skyrim HD SSE
+Winter Is Coming SSE - Cloaks Patch
+Cloaks of Skyrim SSE
+Vampire Royal Armor Replacer HDT-SMP Cape
+HDT-SMP for Cloaks and Capes
+Winter Is Coming SSE - Cloaks
+Faster HDT-SMP
+Nightingale Hall Restored - Karliah As A Follower
+Black Mage Armor SE
+Mage Outfit Texture Overhaul - Schools of Magic SSE (Revised ESP Only) - WACCF
+Mage Outfit Texture Overhaul - Schools of Magic SSE (Revised ESP Only)
+Mage Outfit Texture Overhaul - Schools of Magic
+RUSTIC FURNITURE - SPECIAL EDITION
+Hunterborn Ordinator Bone Arrow patch
+Hunterborn
+Campfire Patch for Water-Borne Diseases for SunHelm
+SunHelm Survival - Compatibility Patches
+Skills of the Wild - New Campfire Survival Skill Trees
+SunHelm - Creation Club Farming Patch
+Water-Borne Diseases for SunHelm
+SunHelm Survival
+Warm Drinks SSE - Simple Tea And Coffee Recipes - for Campfire
+Campfire - Complete Camping System (Supports Skyrim VR)
+Ordinator - Rat king - Other Creatures
+Ordinator Beyond Skyrim Patch
+Ordinator - Perks of Skyrim
+Skyrim 3D Trees and Plants - CACO Patch
+Complete Alchemy & Cooking Overhaul
+Wyrmstooth
+At Your Own Pace - Main Quest
+At Your Own Pace - Thane Overhaul
+Defeat the Dragon Cult
+Weapons Armor Clothing and Clutter Fixes - CBBE Patch
+Player Blink Fix
+Teldryn Serious - A Teldryn Sero Backstory Quest SSE
+Immersive College NPCs - No Saarthal (Compatibility for Ryn's Saarthal)
+Immersive College NPCs
+Ryn's Ustengrav
+Ryn's Saarthal
+The Brotherhood of Old - Dark Brotherhood Continued
+Ryn's Bleak Falls Barrow
+Magical Blackreach
+JK's Silver-Blood Inn
+JK's The Bannered Mare
+JK's The Winking Skeever
+JK's Warmaiden's
+JK's The Drunken Huntsman
+JK's Sleeping Giant Inn
+JK's Radiant Raiment
+JK's Arcadia's Cauldron
+JK's Belethor's General Goods
+JK's Dragonsreach
+JK's Angeline's Aromatics
+JK's Bits and Pieces
+JK's Blue Palace
+JK's Candlehearth Hall
+JK's Elgrim's Elixirs
+JK's White Phial
+JK's Mistveil Keep
+JK's New Gnisis Cornerclub
+JK's Sadri's Used Wares
+JK's Palace of the Kings
+JK's The Temple of Mara
+JK's The Pawned Prawn
+JK's The Bee and Barb
+JK's Arnleif and Sons Trading Company
+JK's The Hag's Cure
+JK's Understone Keep
+JK's Jorrvaskr
+JK's Riverwood Trader
+JK's Temple of the Divines
+JK's Temple of Talos
+JK's Temple of Kynareth
+JK's Temple of Dibella
+JK's Haelga's Bunkhouse
+JK's High Hrothgar
+JK's Castle Dour
+JK's Septimus Signus's Outpost
+JK's The Bards College
+DLC Content
+Realistic Conversations
+Relationship Dialogue Overhaul - RDO SE
+AI Overhaul SSE
+Cutting Room Floor - SSE
+Fuz Ro D-oh - Silent Voice
+Unlimited Bookshelves
+Practical Patches-Replacers for Skyrim 3D Trees and Plants - Nightshade
+Waterplants
+3D Plants Patch - Tundra Cotton
+3D Plants Patch - Lavender
+3D Plants Patch - Nirnroot by Mari and Rudy's Light
+Practical Patches-Replacers for Skyrim 3D Trees and Plants - Mountain Flowers
+3D Plants Patch - Deathbell with Rudy's Purple Light
+Cathedral - 3D Clover Plant
+Cathedral - 3D Thicket and Dead Shrub
+Cathedral - 3D Grass Library
+Cathedral - 3D Thistle
+Cathedral - 3D Mountain Flowers
+Cathedral - 3D Tundra Cotton
+Cathedral - 3D Deathbell ENB
+Cathedral - 3D Deathbell
+Cathedral - Mushrooms
+Origins Of Forest - 3D Forest Grass
+Immersive Sounds - Compendium
+Lux
+Lux Via
+Embers XD
+Wet and Cold SE - Cathedral Weathers Patch
+Wet and Cold SE
+Rudy ENB Cathedral Weathers ADDONS and REQUiRED Files
+Cathedral Weathers and Seasons
+Whiterun Objects SMIMed (and fixes too)
+Armor and Clothing Extension
+Weapons Armor Clothing and Clutter Fixes
+RUSTIC CLOTHING - Special Edition
+Guard Dialogue Overhaul SE
+Obsidian Mountain Fogs
+Water for ENB
+ENB Light Inventory Fix (ELIF)
+Bright Snow Fix for ENB
+Bright Waterfall Fix for ENB
+ENB Helper SE
+ENB Light
+Less Distracting Blowing Snow Effects for ENB Particle Patch
+Enhanced Volumetric Lighting and Shadows (EVLaS)
+Landscape Fixes For Grass Mods
+No Grass In Objects
+Static Mesh improvement Mod - SMIM - Quality Addon
+Skyrim 3D Trees and Plants
+Cathedral - Plants
+Landscapes - Cathedral Concept
+Static Mesh Improvement Mod
+Mfg Fix
+NORDIC UI - Miscellaneous Patches
+Nordic UI Active Effects for SkyUI SE
+SkyUI Weapons Pack SE
+Expanded Dawnguard Map Markers
+NORDIC UI - Interface Overhaul
+Experience
+iHUD and True HUD Patch
+TrueHUD - HUD Additions
+Immersive HUD - iHUD Special Edition
+SkyHUD
+Beyond Skyrim - Bruma DLC
+Beyond Skyrim - Bruma
+Beyond Skyrim - Assets
+A Clear Map of Skyrim and Other Worlds
+RaceMenu
+Lore-Based Loading Screens
+Survival Control Panel
+SkyUI
+Scrambled Bugs
+JContainers SE
+DynDOLOD Resources SE
+Particle Patch for ENB
+Unofficial Skyrim Special Edition Patch
+Skyrim Landscape and Water Fixes
+Unofficial High Definition Audio Project
+Spell Perk Item Distributor
+Sound Record Distributor
+MCM Helper
+powerofthree's Papyrus Extender
+powerofthree's Tweaks
+.NET Script Framework
+Unique Map Weather
+SSE Display Tweaks
+SSE Engine Fixes (skse64 plugin)
+Scaleform Translation Plus Plus NG
+PapyrusUtil SE - Modders Scripting Utility Functions
+Papyrus Tweaks NG
+Crash Logger SSE AE VR - PDB support
+Address Library for SKSE Plugins
+xEdit Output
*Creation Club: ccBGSSSE037-Curios
*Creation Club: ccBGSSSE001-Fish
*Creation Club: ccBGSSSE025-AdvDSGS
*Creation Club: ccQDRSSE001-SurvivalMode
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires
*Creation Club: ccbgssse003-zombies
*Creation Club: ccbgssse011-hrsarmrelvn
*Creation Club: ccbgssse012-hrsarmrstl
*Creation Club: ccbgssse057-ba_stalhrim
*Creation Club: ccbgssse058-ba_steel
*Creation Club: ccbgssse060-ba_dragonscale
*Creation Club: ccedhsse001-norjewel
*Creation Club: ccedhsse002-splkntset
*Creation Club: ccedhsse003-redguard
*Creation Club: cceejsse005-cave
*Creation Club: ccvsvsse003-necroarts
*Creation Club: ccvsvsse004-beafarmer
submitted by
dandinonillion to
skyrimmods [link] [comments]
2023.06.04 03:44 BogeysNBrews 2020 Ram 1500 Lone Star (Big Horn) Budget Stock 6 Speaker Upgrade
I did this upgrade in two stages. The first was a complete swap of the existing 6 speakers. I went with Infinity Reference all-around based on recommendations online. I got the required speaker harnesses to use the existing factory connection rather than splicing wires. Here are the speakers installed:
Front Dash: Infinity Reference REF-3032CFX 3-1/2 2-way - $45/pair renewed on Amazon
Front and Rear Doors: Infinity Reference 9633IX - 6" x 9" Three-way - $100/pair on Amazon
A couple of notes about these speakers. They’re extremely bright even when you run them on the 0db mode rather than +3db. There is a switch on the tweeter to change the mode. I first installed the dash and ran it for a couple days waiting for the door speakers to arrive. Just the dash swap made the sound so much better. However, once I installed the front doors I knew instantly it was tweeter overkill. I’ll probably end up swapping the front doors for a 6x9 component driver and let the dash handle the highs. I’ll leave the 3-ways in the rear so passengers get the full range back there.
Second note is that while they sound great and you can hear them hitting some low notes, they’re not loud below the mid-range. Now that my highs were shining I needed to fill in the lows. I settled on a Skar Audio setup to keep my budget in check. I’m not looking to win car audio competitions, just fill out the low end. Here is what I ended up with:
Skar 2019-2022 Ram 1500 (5th Gen) Crew Cab Compatible Single 12" Ported Subwoofer Enclosure - $140
Skar Audio VD-12 D4 12" 800W Max Power Dual 4 Ohm Shallow Mount Car Subwoofer - $100
Skar Audio RP-800.1D Monoblock Class D MOSFET Amplifier 800W - $130
Skar Audio 4 Gauge CCA Complete Amplifier Installation Wiring Kit, SKAR4ANL-CCA - $30
So I’m $645 into this upgrade for a complete speaker overhaul and added 12” subwoofer. I think that’s pretty good for the incredible difference in sound. The box is a perfect fit under the passenger rear seat. My only gripe is the ugly white stitching of the Skar logo on the box. I used a black Sharpie to fill it in the best I could. It’s still visible if you look, but it doesn’t draw attention to itself anymore.
I’ll probably get the bug to add a 4 channel amp for the Infinitys, but it will be really easy since I installed the ANC bypass module under the driver’s seat. The module bypasses the truck’s active noise cancellation while also providing a tap point for the input and output of all of the speakers.
A few tips:
- Get a LOC (Line Out Converter) that also generates a remote wire signal. I first bought the PAC LOC 3.2 and I would have had to tap into the fuse box for an accessory remote wire. I returned it for 7.2.
- The firewall has a rubber grommet with an extra port for a wire. I had to cut the nipple off the port on the engine side and still had a hell of a time pulling 4 gauge wire through with a coat hanger. Running the power wire was the hardest part of the entire install.
- The fuse box lid in the engine next to the battery is a great place to screw down the amp fuse. I also used split loom for the power wire in the engine bay and it looks clean and professional.
- I used Posi-tap connectors for the speaker connections between the LOC and the ANC bypass harness. I got everything connected and didn’t hear any sound so double-checked these and sure enough, had to redo them. I may have used too large a size because the pin that punctures the wire kept going to the side of the wire. I had to manually puncture the wire with the pin before screwing the Posi-tap down.
Hope all of this helps somebody else. The system absolutely slams now!
submitted by
BogeysNBrews to
ram_trucks [link] [comments]
2023.06.04 03:25 baymiyagi 7900 xtx warzone performance issue
Hello dear Amd family,
Recently bought a pc with 7900 xtx to play mainly warzone 2. Since amd cards are far better than nvidia for warzone I was really hyped about it. However I can only get around 120 fps no matter what I set my graphic setting to. From lowest 1080p to maxed 4k I get get around 120 fps. Radeon chill is not on, there is no fps limit in warzone 2. My 3dmark and cpu scores are perfectly fine. I can get more than 200 fps in other games so I know that my fps is not limited by something.
I have an 850w psu which should be fine and when I check power draw in game it shows 360watt which is totally fine. I just dont get what is eating my fps in warzone.
Did the benchmark in borderlands 3 and the results are on par with other ppl.
I saw a few other ppl also experienced this with their system but noone followed it up.
So, if anyone has any idea what to do I really appreciate If u share it here.
Btw I use win 11. Starting to think that win 11 has something to do about it.
Edit 1 (after 1 day)
The weird thing is, it seems like my pc has an fps limiter for every game at different levels. No matter what I set my graphic setting I always get a max amount of fps until my gpu can't keep up with higher resolutions like 8k, only then my fps starts to drop from that certain level.
Uninstalled adrenaline and installed only the gpu driver to make sure that adrenaline doesnt interfere with anything with its fps limiter but nothing has changed. This fps limit is 120 ish for mw 2022, 180 for mw 2019. From Lowest 1080p to maxed 4k.
This has nothing to do with my ram timings or cpu bottleneck. Probably any i5 chip 11th gen and above combined with 7900xtx can easily get higher fps than 140 at lowest 1080p with 37% resolution scale. This equals to almost 480p gaming.
My 3dbenchmark 1080p score is 29k for 7900 xtx and 10k for cpu total score 23k. This shows that my pc has no problem of performing what it was expected at 1080p but somehow it doesnt work in games. Strange...
Anyways, clean formating my pc now. Write back when testing is done. If it doesnt work, I am going to install win 10
Btw there are other ppl with this problem too its just noone seems to find a solution for this.
submitted by
baymiyagi to
radeon [link] [comments]