Farm bureau byhalia ms
Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!
2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!
What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on
minecraft.net.
New Features
- All features and changes from the "Update 1.20" experimental pack are now part of the game
- Added Archaeology
- Added Sniffer mob, Torchflowers and Pitcher Plants
- Added Camel mob
- Added Smithing Template items and redesigned the Smithing Table
- Added a new armor trimming system to visually customize your armor
- Changed how Netherite equipment is crafted
- Added the Cherry Grove biome and Cherry Wood Set
- Added the Bamboo Wood Set
- Added the Chiseled Bookshelf block
- Added Hanging Signs
- Improved customization options for Signs
- Added the Calibrated Sculk Sensor block
- Vibration resonance functionality has been added to Blocks of Amethyst
- Added playable mob sounds with Mob Heads on Note Blocks
- Added Piglin Mob Head
- New music tracks added to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes
- New Trails & Tales Advancements
- Added support for Windows Aarch64/ARM64
Archaeology
- Added craftable Brush item
- Added Suspicious Sand and Suspicious Gravel
- Suspicious Sand can be found in Desert Temples, Desert Wells and Warm Ocean Ruins
- Suspicious Gravel can be found in Cold Ocean Ruins and Trail Ruins
- These fragile blocks are hard to spot and easy to destroy, so be careful!
- Brushing Suspicious Sand or Suspicious Gravel with a Brush will extract objects that were buried long ago
- Added the Trail Ruins, a buried structure from a lost culture
- Four types of Armor Trim Templates can be found here
- Trail Ruins can be found in Taigas, Snowy Taigas, all Old Growth forest biomes and Jungles
- A new music disc can be found by brushing suspicious blocks in this structure
- When put in a Jukebox, "Relic" by Aaron Cherof is played
- Added Pottery Sherds
- Pottery Sherds have pictures on them
- A total of 20 sherd have been distributed between the 5 Archaeology sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins
- They cannot be crafted, and are only found by brushing Suspicious Sand or Suspicious Gravel
Decorated Pots
- Crafting four Pottery Sherds together will create a Decorated Pot with a picture on each side
- Brick items can be used instead of Pottery Sherds in the Decorated Pot recipe
- The sides that were made from Brick items will not have pictures
- Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Sherds back
- Hitting the pot with bare hands, silk touch tools, or any other item will drop an intact pot instead
- Crafted Decorated Pots with at least one pattern have a hover tooltip displaying the Sherd & Brick ingredients
Sniffer
- The Sniffer is the mob vote winner of Minecraft Live 2022
- Sniffers are passive, friendly mobs
- Sniffers sniff the air and occasionally dig for seeds, which produces a Torchflower Seed or a Pitcher Pod item
- Sniffers can only dig grass and dirt-like blocks
- Sniffers can be tempted by, and bred with Torchflowers Seeds
Sniffer Egg
- Can be found by brushing the Suspicious Sand of Warm Ocean Ruins
- When two Sniffers breed they do not immediately spawn a Snifflet; instead, a Sniffer Egg is dropped
- When placed in the world, the Sniffer Egg will hatch after some time
- When placed on Moss, the Egg will hatch in approximately 10 minutes
- On all other blocks, it will hatch in approximately 20 minutes
Torchflowers
- The Sniffer can occasionally sniff up a Torchflowers seed, and it can be used to breed two Sniffers
- The Torchflower seed can be planted on Farmland and grows into a Torchflower
- The full-grown flower can be harvested and replanted
- The Torchflower can be crafted into Orange Dye
Pitcher Plant
- The Sniffer can occasionally sniff up a Pitcher Pod item
- The Pitcher Pod, when planted on Farmland, grows into a Pitcher Crop
- The Pitcher Crop has five growth stages
- Once fully grown, the Pitcher Crop can be harvested, yielding a two-block-tall Pitcher Plant
- The Pitcher Plant can be crafted into Cyan Dye
Camel
- Camels can be equipped with a Saddle and ridden by two players
- Camels spawn naturally when Desert Villages generate
- Camels can be tempted by holding Cactus
- Feed Cactus to Camels to breed them
- Camels are tall
- Most hostile mobs will not be able to reach you when you are on a Camel
- They can walk over Fences and Walls
- Camels randomly sit down
- While sitting, it is difficult to convince them to move
- Camels can either walk slowly or sprint quickly
- They can also dash forward but will lose stamina for a while when doing so
Smithing
- Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications
- Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Template
- Smithing Templates define what type of upgrade you will be making to a piece of equipment
- It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade
- There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade
- Smithing Templates are consumed when used to upgrade an item in the Smithing Table
- You can craft a copy of a Smithing Template in the Crafting Table with 7 diamonds + 1 block of material that the template is made out of + 1 smithing template, which will output 2 of the same Smithing Template
Netherite Equipment
- Netherite equipment crafting now also requires a Netherite Upgrade Smithing Template
- Netherite Upgrade Smithing Templates can be found randomly in all Bastion Remnant chests
- Every Treasure Room Bastion Remnant will contain 2 Smithing Templates
- This change was made for a variety of reasons:
- Increase the time players utilize Diamond equipment before Netherite
- Make Netherite equipment more significant achievement in the game's progression
- Adapt Netherite more naturally into the new Smithing Table crafting system
Armor Trims
- You can now visually customize your armor with a variety of unique trims at the Smithing Table
- Armor trims are purely visual with no gameplay benefits
- Armor trims can be applied to Helmets, Chestplates, Leggings and Boots
- All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material
- To check which trim pattern a piece of armor has, you can hover over it in the inventory
- Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Templates:
- Trail Ruins: Wayfinder, Raiser, Shaper, and Host Armor Trims
- Pillager Outpost: Sentry Armor Trim
- Desert Pyramid: Dune Armor Trim
- Shipwreck: Coast Armor Trim
- Jungle Temple: Wild Armor Trim
- Ocean Monument: Tide Armor Trim
- Ancient City: Ward and Silence Armor Trims
- Woodland Mansion: Vex Armor Trim
- Nether Fortress: Rib Armor Trim
- Bastion Remnant: Snout Armor Trim
- Stronghold: Eye Armor Trim
- End City: Spire Armor Trim
- Smithing Templates are found in chests in their respective structure
- Trail Ruins have no chests, Smithing Templates are instead found by brushing Suspicious Gravel
- The Ocean Monument has no chests, Elder Guardians sometimes instead drop a Smithing Template upon death
- Some Armor Trim Smithing Templates are rarer than others, so be on the lookout for them to impress your friends!
- An armor trim has two properties: a pattern and a material
- The pattern is defined by the Smithing Template used to apply the trim, and represents the visual pattern of the trim
- The material is defined by which ingredient you used to apply the trim, and controls the color of the trim
- The viable ingredients you can use to define the color of your armor trim are the following:
- Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, Quartz
Cherry Groves
- Added a new Cherry Grove biome, with pretty cherry blossom trees
- The biome can be found in the mountains, in similar places as Meadows
- Added a new Cherry wood set, with all the corresponding wooden things you can craft from it
- Pink particles fall from beneath Cherry Leaves
- Added a new Pink Petals block with lots of pink flowers on the ground
- Each Pink Petal block can contain up to 4 petals
- Using Bone Meal on it increases the number of petals
- Placing a Pink Petal into an already placed block increases the number of petals
- Drops the number of petals in the block when mined
Bamboo Wood Set
- Added a new Bamboo wood set, with all the corresponding wooden things you can craft from it
- Block of Bamboo can be crafted from 9 Bamboo and can be stripped like other wood logs
- Bamboo Planks crafted from Block of Bamboo yield only 2 planks compared to 4 for wood logs
- Added a new "Mosaic" plank variant that is unique to Bamboo called the Bamboo Mosaic
- It can be crafted with 1x2 Bamboo Slabs in a vertical strip
- You can craft Stair and Slab variants of Bamboo Mosaic
- Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be used as fuel
- Added a unique Bamboo Raft and Bamboo Chest Raft which can be crafted like normal boats, but with Bamboo Planks
- They function the same as ordinary boats, but have a unique look to them
Chiseled Bookshelf
- A new, chiseled variation of the Bookshelf
- Crafted with 6 planks and 3 wooden slabs
- Can store Books, Book and Quills, Written Books, Enchanted Books, and Knowledge Books
- Holds up to 6 books
- These can be added or removed from any slot by targeting the specific slot
- The Comparator signal strength corresponds to the number of the last book that was inserted or removed
- The numbering of book slots starts from 1 at the top-left, and increments from left-to-right
- Works with Hoppers
Hanging Signs
- Hanging Signs are a more expensive version of normal Signs
- Crafted with 2 chains and 6 stripped logs of your preferred wood type
- Crafting results in 6 Hanging Signs
- Can be hung up in the following ways:
- Underneath a block that can provide support in the center, like a full block or a fence
- Attached to the solid side of a block
- Attached to the side or underneath another Hanging Sign
- Unlike normal Signs, they cannot be placed directly on the ground without support from the side or above
- However, Hanging Signs that have a horizontal bar will not pop when the supporting block is removed
Signs
The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game
Calibrated Sculk Sensors
- A new variant of Sculk Sensors that allows you to filter vibrations based on their frequency level
- They are not found naturally and can only be crafted with 1 Sculk Sensor and 3 Amethyst Shards in the Crafting Table
- One side of the Calibrated Sculk Sensor can receive a redstone signal as input
- The strength of that redstone signal is the only vibration frequency the Sculk Sensor will listen to
- They have a combined active and cooldown phase that lasts 20 game ticks
- They output their redstone signal for the first 10 game ticks
- They can detect vibrations up to 16 blocks away
Vibration Resonance
- Blocks of Amethyst have a new behavior when placed adjacent to Sculk Sensors
- If that Sculk Sensor receives a vibration, the Block of Amethyst will re-emit its frequency as a separate vibration at its location
- This behavior is called Vibration Resonance, and allows players to move vibration frequencies across long distances without having to recreate the vibration naturally
Playable Mob Sounds
- When placing a Mob Head on a Note Block, that Note Block will now play one of the ambient sounds of that mob when played by a player or powered by Redstone
- Mob Heads can be placed on top of Note Blocks without sneaking
Piglin Mob Head
- Piglins will now drop their heads when killed by a charged Creeper
- Placing the Piglin head on a Note Block will play one of the Piglin's ambient sounds
- The Piglin head will flap its ears when powered by Redstone, or when worn by a player while walking
New Music
- Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes:
- A Familiar Room
- Bromeliad
- Crescent Dunes
- Echo in the Wind
- Added a new music disc with the track "Relic" by Aaron Cherof, found in Trail Ruins
Windows Aarch64/ARM64 support
- Minecraft Java Edition is now fully supported on Windows devices using an Aarch64/ARM64 architecture, such as the Windows Surface Pro X
Advancements
New Husbandry Advancements
- Smells Interesting : Obtain a Sniffer Egg
- Little Sniffs : Feed a Snifflet (requires Smells interesting)
- Planting the Past : Plant any Sniffer seed (requires Little sniffs)
New Adventure Advancements
- Respecting the Remnants : Brush a Suspicious block to obtain a Pottery Sherd
- Careful Restoration : Make a Decorated Pot out of 4 Pottery Sherds (requires Respecting the Remnants)
- Crafting a New Look : Craft a trimmed armor at a Smithing Table
- Smithing with Style : Apply these Trim Smithing Templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder (requires Crafting a New Look)
- The Power of Books : Read the power signal of a Chiseled Bookshelf using a Comparator
Changes
- Changes to Sculk Sensor block behaviors
- Vibration frequencies of many actions in the game have been tweaked
- Colored Wool, Carpets and Beds can now be dyed to any other color
- Replaceable blocks no longer block the connection between enchanting tables and bookshelves
- Wither effect particle and Potion of Slow Falling color have been adjusted to make them more distinguishable
- Updated step sounds
- Updated Advancements
- The main menu background is now a Trails & Tales panorama
- Updated the Minecraft Java Edition logo
- Updated the Minecraft Realms logo
- The game's application icon has been updated
- This will be a Grass Block in release versions, and a Dirt Block in snapshot versions
- GUI can be scaled on the Video Settings screen by holding Ctrl and scrolling the mouse wheel
- Updated the credits
- Added the ability to scroll upwards by pressing the up arrow key
- The game will now display a message box on startup if user enabled text-to-speech functionality, but it is not available
- Removed Herobrine
Sculk Changes
- If a vibration is scheduled to be received by a Sculk Sensor or Sculk Shrieker, they will stay queued until all adjacent chunks are loaded and ticking
- Prevents vibration resonance setups from breaking when unloading their chunks from a distance
- Waterlogging a Sculk Shrieker will now silence their shriek sounds
- Sculk Sensors' default redstone output has been modified to be more reliable for distance calculations
- Sculk Sensors and Calibrated Sculk Sensors now strongly power the block they are placed on
- Both types of Sculk Sensors now stay in their Cooldown phase for 10 ticks, with other phase timings being adjusted to compensate
Sculk Sensor Phases
- Sculk Sensors and Calibrated Sculk Sensors have three phases: Inactive, Active and Cooldown
- The default phase is Inactive
- This phase lasts indefinitely until the block receives a vibration
- During this phase, the block is able to listen to nearby vibrations until one has been scheduled
- When a scheduled vibration is received, the block switches to the Active phase
- This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors
- During this phase, the block stops listening to nearby vibrations, wiggles its tendrils and emits a redstone signal and light
- After the Active phase has finished, the block switches to a Cooldown phase
- This phase lasts for 10 game ticks
- During this phase, the block keeps wiggling its tendrils, but no longer emits a redstone signal nor light
- Finally, once this phase is finished, the block will switch back to the Inactive phase
- Previously, some of these phases had different timing values:
- Active: 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors
- Cooldown: 1 game tick for both types of Sculk Sensors
- These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them
Vibration Frequencies
In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
- Movement in any medium (land, water and air)
- Landing on any surface (land or water)
- Item interactions
- Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
- Dismounting a mob or equipping gear
- Mounting a mob or interacting with a mob
- Mobs and players getting damaged
- Consuming items (drinking and eating)
- Blocks 'deactivating' (door close, chest close, button unpress, etc)
- Blocks 'activating' (door open, chest open, button press, etc)
- Blocks changing (cauldron water level rising, adding food to campfire, etc.)
- Blocks being destroyed
- Blocks being placed
- Mobs and players teleporting or spawning
- Mobs and players dying or an explosion
Step Sounds
- Walking on a block will now always play a step sound
- It was previously not the case if you were walking along the edge of a block with air or fluid besides it
- Walking on the ocean floor will produce a step sound for the block you are walking on at a lower volume and pitch
- When walking on Carpets, Snow, Nether Sprouts, Warped Roots, and Crimson Roots, a combination of step sounds will be played
- The top-most block you are walking on is played as normal
- The block underneath is played at a lower volume and pitch
Advancements
- Breeding Camels and Sniffers now count for "The Parrots and the Bats" and are now required for "Two by Two"
- Hanging Signs now count for "Glow and Behold"
- Visiting a Cherry Grove is now required for "Adventuring Time"
Technical Changes
- Improved performance of the light engine
- The data pack version is now 15, accounting for sign data format, item display orientation and advancement changes
- Removed update_1_20 feature flag and built-in datapack - features are no longer experimental
- Added a return command
- Tweaked display entity interpolation
- Added a capped rule structure processor that limits the number of replaced blocks for a structure piece to a configured maximum
- Configuring block entity fields in a rule processor rule is now delegated to a referenced block_entity_modifier instead of the previously fixed output_nbt configuration
- Random sequences for loot tables are now deterministic
- Added a reference loot table function
- Loot table condition/predicate changes:
- Renamed alternative to any_of
- Added all_of
- Advancement trigger changes:
- Added recipe_crafted
- Changed format of placed_block, item_used_on_block and allay_drop_item_on_block triggers
- Ingredients in array form are now also allowed in smithing_trim and smithing_transform recipes on fields template, base and addition
- Those fields also allow empty arrays, which signalize that slot needs to be left empty
- Added new damage types: outside_border and generic_kill
- Game events have changed vibration frequency and some have been removed
- The resource pack version is now 15, accounting for the font and credits update
- Updated the sprite layout of minecraft.png
- Removed the overriding minecraft.png from the Programmer Art resource pack
- Updated the sprite layout of invite_icon.png
- legacy_unicode glyph provider has been removed
- Bitmaps used by uniform font have been removed
- uniform font has been updated to use Unifont 15.0.06
- That changes shape of multiple characters, while also adding support for new ones
- Combining characters no longer include circle overlayed over them (so M◌̆ now renders as M ̆)
- Added second level of organization of entries in credits.json on top of titles, called disciplines
- Font textures are included in debug texture dump (F3 + S)
- Added new font glyph providers: unihex and reference, removed legacy_unicode
- Added support for Quick Play
- Removed the server & port commandline arguments as their functionality has been replaced by Quick Play
- Updates to telemetry
- Changed encoding of server.properties to UTF-8
- Added validation for symbolic links in world saves
Light Engine
The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.
- The performance of calculating light has been improved
- Reduces one source of lag spikes when crossing chunk borders
- Improves FPS in situations when a lot of light updates occur
- Improves how quickly chunks can be generated
Commands
return
The return command can be used to control execution flow inside functions and change their return value. Effects:
- Remaining separate top-level commands in the currently executing function (if any) are skipped
- The result value of the function command that triggered the function is changed from the number of commands executed to value
- The result value of the return command is also value
Syntax:
return
Parameters:
- value: An integer return value
data
- string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string
Display Entity
Interpolation Changes
- Previous values are always discarded if interpolation_duration is 0
- Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
- Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
- Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick
Rendering Changes
- item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
- For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)
Structure post-processors
Capped post-processor
- A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
- This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
- The capped post-processor has following required parameters:
- delegate A post-processor which performs the actual block transformation
- limit Maximum amount of blocks that the delegated post-processor can transform
- The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
- Either constant or random number generator sampled during post-processing
Rule post-processor block entity configuration
- Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
- This field has now been changed to reference a block_entity_modifier
- Existing block_entity_modifier's are:
- passthrough Retains existing fields on the block entity
- This is the default if no block_entity_modifier is specified
- append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
- A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
- clear Removes any existing fields on the block entity
- append_loot Appends a loot table and seed to the block entity through required parameter:
- loot_table Referenced loot table to add to block entity as LootTable field
- Field LootTableSeed is also added to the block entity using random seeded by block position
Loot Tables
Random Sequences
The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.
reference
New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call
any_of/all_of
- Loot condition alternative has been renamed to any_of
- Added new loot condition all_of that passes only when all sub-conditions pass
- Has the same syntax as any_of
Advancements
New Triggers
recipe_crafted
- Triggered when crafting a recipe
- Conditions:
- recipe_id - the resource location of the recipe crafted
- ingredients - an array of predicates for the item stacks used in the recipe
- A single item stack can only be used to fulfill one predicate
- Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
- This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger
Changed Triggers
- All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
- The new location is similar to the player field - it is a list of loot conditions/predicates
- All conditions in this list must match for a trigger to run
- Conditions are evaluated in a new loot context called advancement_location. It has access to:
- Player as this entity
- Position of the placed block
- Block state of the placed/interacted block
- Held/used item as "tool"
- Migration guide:
- Contents of old location field should be migrated to location_check condition
- Contents of item field should be migrated to match_tool condition
- Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }
Damage Types
- Players outside the world border are now hurt by the damage type outside_border instead of in_wall
- Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world
Tags
Block Tags
- Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
- Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
- Added replaceable with all the blocks that can be replaced
- This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
- Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
- Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
- Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
- Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
- Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
- Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
- Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
- Added sniffer_diggable_block to control which blocks Sniffers can dig
- Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
- Added ceiling_hanging_signs
- Added wall_hanging_signs
- Added all_hanging_signs
- Added stone_buttons block tag
- Added cherry_logs block tag
- Added bamboo_blocks block tag
Item Tags
- Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
- Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
- Added breaks_decorated_pots to control which tools can break Decorated Pots
- Added decorated_pot_ingredients
- Added decorated_pot_sherds
- Added sniffer_food
- Added trimmable_armor
- Added trim_materials
- Added trim_templates
- Added stone_buttons item tag
- Added cherry_logs item tag
- Added bamboo_blocks item tag
Biome Tags
- Added has_structure/trail_ruins
Game Events
- Removed piston_contract game event in favor of block_deactivate
- Removed piston_extend and dispense_fail game events in favor of block_activate
- Many game events have new vibration frequencies:
- 1: step, swim, flap
- 2: projectile_land, hit_ground, splash
- 3: item_interact_finish, projectile_shoot, instrument_play
- 4: entity_roar, entity_shake, elytra_glide
- 5: entity_dismount, equip
- 6: entity_mount, entity_interact, shear
- 7: entity_damage
- 8: drink, eat
- 9: container_close, block_close, block_deactivate, block_detach
- 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
- 11: block_change
- 12: block_destroy, fluid_pickup
- 13: block_place, fluid_place
- 14: entity_place, lightning_strike, teleport
- 15: entity_die, explode
Fonts
New unihex Glyph Provider
- New glyph provider for reading Unifont HEX files
- HEX format describes font glyphs using a bitmap
- The height of every glyph is 16 pixels
- The width of glyph can be 8, 16, 24 or 32 pixels
- Every line is made of two hexadecimal numbers separated by :
- The first value describes a codepoint - it must have 4, 5 or 6 hex digits
- The second value describes the glyph as a stream of bits, line by line
- When rendering, empty columns on left and right side of glyphs are removed
- Custom glyph widths can be set with size_overrides
- This provider requires two fields:
- hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
- size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
- from, to - start and end of codepoint range (inclusive)
- left, right - integers describing the position of the left-most and right-most columns of the glyph in range
- Any bits in columns outside of this range will be discarded
New reference Glyph Provider
- New glyph provider that can be used to include providers from other fonts
- Providers are guaranteed to be loaded only once, no matter how many times they are included
- Provider has one field id, that describes another font to be included in the currently loaded one
- Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks
Removed legacy_unicode Glyph Provider
- The legacy_unicode glyph provider has been removed
- This functionality has been replaced by the unihex provider
Quick Play
- Added support for four new command line arguments that allow the game to be launched directly into a world
- quickPlayPath takes a specified path for logging (relative to the run directory)
- If a path is provided the following will be logged upon joining a world:
- type: is either singleplayer, multiplayer, or realms
- identifier: represents the world you want to join
- For singleplayer, the folder name of the world
- For multiplayer, the IP address of the server
- For realms, the Realms ID
- port: represents the server port and is only logged for multiplayer
- name: The name of the world
- gamemode: The gamemode of the world
- lastPlayedTime: The time you joined the world
- Example:
- --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
- quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
- If one of these arguments is provided, the game will try to launch directly into the given world
- Examples:
- --quickPlaySingleplayer "New World"
- --quickPlayMultiplayer "localhost:25565"
- --quickPlayRealms "1234"
Telemetry
All Events
- Added new property: launcher_name
- This is set based on the minecraft.launcher.brand system property
- This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program
Updated Required Events
- world_loaded
- Added new property: realms_map_content
- When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
- This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content
New Optional Events
- advancement_made
- This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
- This helps us as a studio understand player progress and limits, which informs our game design
- game_load_times
- This event is triggered when the game client is loaded
- Includes the time it took for the client to load
- This is so that we can work on improving and reducing the time it takes to load the game client
server.properties
- File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
- File is now written with UTF-8 encoding
Symbolic Link Validation
To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
- If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
- Note: the world directory itself can still be linked
- The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
- The file consists of entries (one per line) with following formats allowed:
- Lines starting with # are comments and are ignored
- [type]pattern, where type can be glob, regex or prefix
- prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
- regex matches regular expression against whole path
- glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
- Note: paths will use OS-specific separators
- pattern, which uses default prefix type
Fixed bugs in 1.20
Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by
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2023.06.07 16:59 sliced_lime Minecraft Java Edition 1.20 - the Trails & Tales Update Has Been Released!
What, is there something special happening today? Hold on, let me grab my calendar book from my chiseled bookshelf.
Oh, it's time for Trails & Tales! How could I forget? Time to equip your new brush and ride your camel off to new adventures!
This update can also be found on
minecraft.net.
New Features
- All features and changes from the "Update 1.20" experimental pack are now part of the game
- Added Archaeology
- Added Sniffer mob, Torchflowers and Pitcher Plants
- Added Camel mob
- Added Smithing Template items and redesigned the Smithing Table
- Added a new armor trimming system to visually customize your armor
- Changed how Netherite equipment is crafted
- Added the Cherry Grove biome and Cherry Wood Set
- Added the Bamboo Wood Set
- Added the Chiseled Bookshelf block
- Added Hanging Signs
- Improved customization options for Signs
- Added the Calibrated Sculk Sensor block
- Vibration resonance functionality has been added to Blocks of Amethyst
- Added playable mob sounds with Mob Heads on Note Blocks
- Added Piglin Mob Head
- New music tracks added to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes
- New Trails & Tales Advancements
- Added support for Windows Aarch64/ARM64
Archaeology
- Added craftable Brush item
- Added Suspicious Sand and Suspicious Gravel
- Suspicious Sand can be found in Desert Temples, Desert Wells and Warm Ocean Ruins
- Suspicious Gravel can be found in Cold Ocean Ruins and Trail Ruins
- These fragile blocks are hard to spot and easy to destroy, so be careful!
- Brushing Suspicious Sand or Suspicious Gravel with a Brush will extract objects that were buried long ago
- Added the Trail Ruins, a buried structure from a lost culture
- Four types of Armor Trim Templates can be found here
- Trail Ruins can be found in Taigas, Snowy Taigas, all Old Growth forest biomes and Jungles
- A new music disc can be found by brushing suspicious blocks in this structure
- When put in a Jukebox, "Relic" by Aaron Cherof is played
- Added Pottery Sherds
- Pottery Sherds have pictures on them
- A total of 20 sherd have been distributed between the 5 Archaeology sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins
- They cannot be crafted, and are only found by brushing Suspicious Sand or Suspicious Gravel
Decorated Pots
- Crafting four Pottery Sherds together will create a Decorated Pot with a picture on each side
- Brick items can be used instead of Pottery Sherds in the Decorated Pot recipe
- The sides that were made from Brick items will not have pictures
- Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Sherds back
- Hitting the pot with bare hands, silk touch tools, or any other item will drop an intact pot instead
- Crafted Decorated Pots with at least one pattern have a hover tooltip displaying the Sherd & Brick ingredients
Sniffer
- The Sniffer is the mob vote winner of Minecraft Live 2022
- Sniffers are passive, friendly mobs
- Sniffers sniff the air and occasionally dig for seeds, which produces a Torchflower Seed or a Pitcher Pod item
- Sniffers can only dig grass and dirt-like blocks
- Sniffers can be tempted by, and bred with Torchflowers Seeds
Sniffer Egg
- Can be found by brushing the Suspicious Sand of Warm Ocean Ruins
- When two Sniffers breed they do not immediately spawn a Snifflet; instead, a Sniffer Egg is dropped
- When placed in the world, the Sniffer Egg will hatch after some time
- When placed on Moss, the Egg will hatch in approximately 10 minutes
- On all other blocks, it will hatch in approximately 20 minutes
Torchflowers
- The Sniffer can occasionally sniff up a Torchflowers seed, and it can be used to breed two Sniffers
- The Torchflower seed can be planted on Farmland and grows into a Torchflower
- The full-grown flower can be harvested and replanted
- The Torchflower can be crafted into Orange Dye
Pitcher Plant
- The Sniffer can occasionally sniff up a Pitcher Pod item
- The Pitcher Pod, when planted on Farmland, grows into a Pitcher Crop
- The Pitcher Crop has five growth stages
- Once fully grown, the Pitcher Crop can be harvested, yielding a two-block-tall Pitcher Plant
- The Pitcher Plant can be crafted into Cyan Dye
Camel
- Camels can be equipped with a Saddle and ridden by two players
- Camels spawn naturally when Desert Villages generate
- Camels can be tempted by holding Cactus
- Feed Cactus to Camels to breed them
- Camels are tall
- Most hostile mobs will not be able to reach you when you are on a Camel
- They can walk over Fences and Walls
- Camels randomly sit down
- While sitting, it is difficult to convince them to move
- Camels can either walk slowly or sprint quickly
- They can also dash forward but will lose stamina for a while when doing so
Smithing
- Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications
- Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Template
- Smithing Templates define what type of upgrade you will be making to a piece of equipment
- It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade
- There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade
- Smithing Templates are consumed when used to upgrade an item in the Smithing Table
- You can craft a copy of a Smithing Template in the Crafting Table with 7 diamonds + 1 block of material that the template is made out of + 1 smithing template, which will output 2 of the same Smithing Template
Netherite Equipment
- Netherite equipment crafting now also requires a Netherite Upgrade Smithing Template
- Netherite Upgrade Smithing Templates can be found randomly in all Bastion Remnant chests
- Every Treasure Room Bastion Remnant will contain 2 Smithing Templates
- This change was made for a variety of reasons:
- Increase the time players utilize Diamond equipment before Netherite
- Make Netherite equipment more significant achievement in the game's progression
- Adapt Netherite more naturally into the new Smithing Table crafting system
Armor Trims
- You can now visually customize your armor with a variety of unique trims at the Smithing Table
- Armor trims are purely visual with no gameplay benefits
- Armor trims can be applied to Helmets, Chestplates, Leggings and Boots
- All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material
- To check which trim pattern a piece of armor has, you can hover over it in the inventory
- Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Templates:
- Trail Ruins: Wayfinder, Raiser, Shaper, and Host Armor Trims
- Pillager Outpost: Sentry Armor Trim
- Desert Pyramid: Dune Armor Trim
- Shipwreck: Coast Armor Trim
- Jungle Temple: Wild Armor Trim
- Ocean Monument: Tide Armor Trim
- Ancient City: Ward and Silence Armor Trims
- Woodland Mansion: Vex Armor Trim
- Nether Fortress: Rib Armor Trim
- Bastion Remnant: Snout Armor Trim
- Stronghold: Eye Armor Trim
- End City: Spire Armor Trim
- Smithing Templates are found in chests in their respective structure
- Trail Ruins have no chests, Smithing Templates are instead found by brushing Suspicious Gravel
- The Ocean Monument has no chests, Elder Guardians sometimes instead drop a Smithing Template upon death
- Some Armor Trim Smithing Templates are rarer than others, so be on the lookout for them to impress your friends!
- An armor trim has two properties: a pattern and a material
- The pattern is defined by the Smithing Template used to apply the trim, and represents the visual pattern of the trim
- The material is defined by which ingredient you used to apply the trim, and controls the color of the trim
- The viable ingredients you can use to define the color of your armor trim are the following:
- Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, Quartz
Cherry Groves
- Added a new Cherry Grove biome, with pretty cherry blossom trees
- The biome can be found in the mountains, in similar places as Meadows
- Added a new Cherry wood set, with all the corresponding wooden things you can craft from it
- Pink particles fall from beneath Cherry Leaves
- Added a new Pink Petals block with lots of pink flowers on the ground
- Each Pink Petal block can contain up to 4 petals
- Using Bone Meal on it increases the number of petals
- Placing a Pink Petal into an already placed block increases the number of petals
- Drops the number of petals in the block when mined
Bamboo Wood Set
- Added a new Bamboo wood set, with all the corresponding wooden things you can craft from it
- Block of Bamboo can be crafted from 9 Bamboo and can be stripped like other wood logs
- Bamboo Planks crafted from Block of Bamboo yield only 2 planks compared to 4 for wood logs
- Added a new "Mosaic" plank variant that is unique to Bamboo called the Bamboo Mosaic
- It can be crafted with 1x2 Bamboo Slabs in a vertical strip
- You can craft Stair and Slab variants of Bamboo Mosaic
- Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be used as fuel
- Added a unique Bamboo Raft and Bamboo Chest Raft which can be crafted like normal boats, but with Bamboo Planks
- They function the same as ordinary boats, but have a unique look to them
Chiseled Bookshelf
- A new, chiseled variation of the Bookshelf
- Crafted with 6 planks and 3 wooden slabs
- Can store Books, Book and Quills, Written Books, Enchanted Books, and Knowledge Books
- Holds up to 6 books
- These can be added or removed from any slot by targeting the specific slot
- The Comparator signal strength corresponds to the number of the last book that was inserted or removed
- The numbering of book slots starts from 1 at the top-left, and increments from left-to-right
- Works with Hoppers
Hanging Signs
- Hanging Signs are a more expensive version of normal Signs
- Crafted with 2 chains and 6 stripped logs of your preferred wood type
- Crafting results in 6 Hanging Signs
- Can be hung up in the following ways:
- Underneath a block that can provide support in the center, like a full block or a fence
- Attached to the solid side of a block
- Attached to the side or underneath another Hanging Sign
- Unlike normal Signs, they cannot be placed directly on the ground without support from the side or above
- However, Hanging Signs that have a horizontal bar will not pop when the supporting block is removed
Signs
The following changes have been made for both Signs and Hanging Signs. - Sign text can now be edited after being placed in the world - This can be done by interacting with the Sign - Signs with non-text chat components can not be edited - Both sides of the Sign can now have separate text and colors, allowing for further customization options - By default, a Sign will prompt you to input the front side's text when placed - To apply text to the back-side, you must walk to the other side and interact with that face to edit it - Signs can now also be waxed with Honeycomb, preventing any further edits to its text - Opening the sign edit screen in singleplayer no longer pauses the game
Calibrated Sculk Sensors
- A new variant of Sculk Sensors that allows you to filter vibrations based on their frequency level
- They are not found naturally and can only be crafted with 1 Sculk Sensor and 3 Amethyst Shards in the Crafting Table
- One side of the Calibrated Sculk Sensor can receive a redstone signal as input
- The strength of that redstone signal is the only vibration frequency the Sculk Sensor will listen to
- They have a combined active and cooldown phase that lasts 20 game ticks
- They output their redstone signal for the first 10 game ticks
- They can detect vibrations up to 16 blocks away
Vibration Resonance
- Blocks of Amethyst have a new behavior when placed adjacent to Sculk Sensors
- If that Sculk Sensor receives a vibration, the Block of Amethyst will re-emit its frequency as a separate vibration at its location
- This behavior is called Vibration Resonance, and allows players to move vibration frequencies across long distances without having to recreate the vibration naturally
Playable Mob Sounds
- When placing a Mob Head on a Note Block, that Note Block will now play one of the ambient sounds of that mob when played by a player or powered by Redstone
- Mob Heads can be placed on top of Note Blocks without sneaking
Piglin Mob Head
- Piglins will now drop their heads when killed by a charged Creeper
- Placing the Piglin head on a Note Block will play one of the Piglin's ambient sounds
- The Piglin head will flap its ears when powered by Redstone, or when worn by a player while walking
New Music
- Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Badlands, and Flower Forest biomes:
- A Familiar Room
- Bromeliad
- Crescent Dunes
- Echo in the Wind
- Added a new music disc with the track "Relic" by Aaron Cherof, found in Trail Ruins
Windows Aarch64/ARM64 support
- Minecraft Java Edition is now fully supported on Windows devices using an Aarch64/ARM64 architecture, such as the Windows Surface Pro X
Advancements
New Husbandry Advancements
- Smells Interesting : Obtain a Sniffer Egg
- Little Sniffs : Feed a Snifflet (requires Smells interesting)
- Planting the Past : Plant any Sniffer seed (requires Little sniffs)
New Adventure Advancements
- Respecting the Remnants : Brush a Suspicious block to obtain a Pottery Sherd
- Careful Restoration : Make a Decorated Pot out of 4 Pottery Sherds (requires Respecting the Remnants)
- Crafting a New Look : Craft a trimmed armor at a Smithing Table
- Smithing with Style : Apply these Trim Smithing Templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder (requires Crafting a New Look)
- The Power of Books : Read the power signal of a Chiseled Bookshelf using a Comparator
Changes
- Changes to Sculk Sensor block behaviors
- Vibration frequencies of many actions in the game have been tweaked
- Colored Wool, Carpets and Beds can now be dyed to any other color
- Replaceable blocks no longer block the connection between enchanting tables and bookshelves
- Wither effect particle and Potion of Slow Falling color have been adjusted to make them more distinguishable
- Updated step sounds
- Updated Advancements
- The main menu background is now a Trails & Tales panorama
- Updated the Minecraft Java Edition logo
- Updated the Minecraft Realms logo
- The game's application icon has been updated
- This will be a Grass Block in release versions, and a Dirt Block in snapshot versions
- GUI can be scaled on the Video Settings screen by holding Ctrl and scrolling the mouse wheel
- Updated the credits
- Added the ability to scroll upwards by pressing the up arrow key
- The game will now display a message box on startup if user enabled text-to-speech functionality, but it is not available
- Removed Herobrine
Sculk Changes
- If a vibration is scheduled to be received by a Sculk Sensor or Sculk Shrieker, they will stay queued until all adjacent chunks are loaded and ticking
- Prevents vibration resonance setups from breaking when unloading their chunks from a distance
- Waterlogging a Sculk Shrieker will now silence their shriek sounds
- Sculk Sensors' default redstone output has been modified to be more reliable for distance calculations
- Sculk Sensors and Calibrated Sculk Sensors now strongly power the block they are placed on
- Both types of Sculk Sensors now stay in their Cooldown phase for 10 ticks, with other phase timings being adjusted to compensate
Sculk Sensor Phases
- Sculk Sensors and Calibrated Sculk Sensors have three phases: Inactive, Active and Cooldown
- The default phase is Inactive
- This phase lasts indefinitely until the block receives a vibration
- During this phase, the block is able to listen to nearby vibrations until one has been scheduled
- When a scheduled vibration is received, the block switches to the Active phase
- This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors
- During this phase, the block stops listening to nearby vibrations, wiggles its tendrils and emits a redstone signal and light
- After the Active phase has finished, the block switches to a Cooldown phase
- This phase lasts for 10 game ticks
- During this phase, the block keeps wiggling its tendrils, but no longer emits a redstone signal nor light
- Finally, once this phase is finished, the block will switch back to the Inactive phase
- Previously, some of these phases had different timing values:
- Active: 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors
- Cooldown: 1 game tick for both types of Sculk Sensors
- These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them
Vibration Frequencies
In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference. The following are category descriptions for each frequency and the expected events that they correspond to:
- Movement in any medium (land, water and air)
- Landing on any surface (land or water)
- Item interactions
- Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
- Dismounting a mob or equipping gear
- Mounting a mob or interacting with a mob
- Mobs and players getting damaged
- Consuming items (drinking and eating)
- Blocks 'deactivating' (door close, chest close, button unpress, etc)
- Blocks 'activating' (door open, chest open, button press, etc)
- Blocks changing (cauldron water level rising, adding food to campfire, etc.)
- Blocks being destroyed
- Blocks being placed
- Mobs and players teleporting or spawning
- Mobs and players dying or an explosion
Step Sounds
- Walking on a block will now always play a step sound
- It was previously not the case if you were walking along the edge of a block with air or fluid besides it
- Walking on the ocean floor will produce a step sound for the block you are walking on at a lower volume and pitch
- When walking on Carpets, Snow, Nether Sprouts, Warped Roots, and Crimson Roots, a combination of step sounds will be played
- The top-most block you are walking on is played as normal
- The block underneath is played at a lower volume and pitch
Advancements
- Breeding Camels and Sniffers now count for "The Parrots and the Bats" and are now required for "Two by Two"
- Hanging Signs now count for "Glow and Behold"
- Visiting a Cherry Grove is now required for "Adventuring Time"
Technical Changes
- Improved performance of the light engine
- The data pack version is now 15, accounting for sign data format, item display orientation and advancement changes
- Removed update_1_20 feature flag and built-in datapack - features are no longer experimental
- Added a return command
- Tweaked display entity interpolation
- Added a capped rule structure processor that limits the number of replaced blocks for a structure piece to a configured maximum
- Configuring block entity fields in a rule processor rule is now delegated to a referenced block_entity_modifier instead of the previously fixed output_nbt configuration
- Random sequences for loot tables are now deterministic
- Added a reference loot table function
- Loot table condition/predicate changes:
- Renamed alternative to any_of
- Added all_of
- Advancement trigger changes:
- Added recipe_crafted
- Changed format of placed_block, item_used_on_block and allay_drop_item_on_block triggers
- Ingredients in array form are now also allowed in smithing_trim and smithing_transform recipes on fields template, base and addition
- Those fields also allow empty arrays, which signalize that slot needs to be left empty
- Added new damage types: outside_border and generic_kill
- Game events have changed vibration frequency and some have been removed
- The resource pack version is now 15, accounting for the font and credits update
- Updated the sprite layout of minecraft.png
- Removed the overriding minecraft.png from the Programmer Art resource pack
- Updated the sprite layout of invite_icon.png
- legacy_unicode glyph provider has been removed
- Bitmaps used by uniform font have been removed
- uniform font has been updated to use Unifont 15.0.06
- That changes shape of multiple characters, while also adding support for new ones
- Combining characters no longer include circle overlayed over them (so M◌̆ now renders as M ̆)
- Added second level of organization of entries in credits.json on top of titles, called disciplines
- Font textures are included in debug texture dump (F3 + S)
- Added new font glyph providers: unihex and reference, removed legacy_unicode
- Added support for Quick Play
- Removed the server & port commandline arguments as their functionality has been replaced by Quick Play
- Updates to telemetry
- Changed encoding of server.properties to UTF-8
- Added validation for symbolic links in world saves
Light Engine
The light engine is responsible for calculating the brightness of each block in the world. Light is calculated during world generation as well as updated when a block is changed in the world. Behavior of the light engine has not been changed.
- The performance of calculating light has been improved
- Reduces one source of lag spikes when crossing chunk borders
- Improves FPS in situations when a lot of light updates occur
- Improves how quickly chunks can be generated
Commands
return
The return command can be used to control execution flow inside functions and change their return value. Effects:
- Remaining separate top-level commands in the currently executing function (if any) are skipped
- The result value of the function command that triggered the function is changed from the number of commands executed to value
- The result value of the return command is also value
Syntax:
return
Parameters:
- value: An integer return value
data
- string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string
Display Entity
Interpolation Changes
- Previous values are always discarded if interpolation_duration is 0
- Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at the next tick after receiving an update)
- Display entities are not rendered until their initial data is received. That means display entities might not be shown on the first tick.
- Note: due to how the game handles updates, changes to entities made after summoning might be delivered to clients within a later tick
Rendering Changes
- item_display items have been rotated 180 degrees around the Y axis to better match the transformation that is applied when rendering items on an Armor Stand head and in Item Frames
- For reference, the order of transformations applied to model (starting from innermost) is item_transform, rotate Y 180, transformation field, entity orientation (billboard option + Rotation field + Pos field)
Structure post-processors
Capped post-processor
- A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure
- This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution
- The capped post-processor has following required parameters:
- delegate A post-processor which performs the actual block transformation
- limit Maximum amount of blocks that the delegated post-processor can transform
- The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount
- Either constant or random number generator sampled during post-processing
Rule post-processor block entity configuration
- Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity
- This field has now been changed to reference a block_entity_modifier
- Existing block_entity_modifier's are:
- passthrough Retains existing fields on the block entity
- This is the default if no block_entity_modifier is specified
- append_static Similar to previous output_nbt this provides fixed fields to add to the block entity
- A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields
- clear Removes any existing fields on the block entity
- append_loot Appends a loot table and seed to the block entity through required parameter:
- loot_table Referenced loot table to add to block entity as LootTable field
- Field LootTableSeed is also added to the block entity using random seeded by block position
Loot Tables
Random Sequences
The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.
The ID of the random sequence to use for a loot table is specified in a new optional field called random_sequence. If no sequence name is given, loot is drawn using a non-deterministic random source.
reference
New function reference allows functions to call sub-functions (similar to reference condition).
Fields: - name - location of function to call
any_of/all_of
- Loot condition alternative has been renamed to any_of
- Added new loot condition all_of that passes only when all sub-conditions pass
- Has the same syntax as any_of
Advancements
New Triggers
recipe_crafted
- Triggered when crafting a recipe
- Conditions:
- recipe_id - the resource location of the recipe crafted
- ingredients - an array of predicates for the item stacks used in the recipe
- A single item stack can only be used to fulfill one predicate
- Each predicate needs to be fulfilled to trigger the advancement. This allows for separation between recipes that have same identifier but use different ingredients.
- This field is optional. When not provided, or left empty, only the recipe_id will dictate the success of the trigger
Changed Triggers
- All fields in placed_block, item_used_on_block and allay_drop_item_on_block have been collapsed into a single location field
- The new location is similar to the player field - it is a list of loot conditions/predicates
- All conditions in this list must match for a trigger to run
- Conditions are evaluated in a new loot context called advancement_location. It has access to:
- Player as this entity
- Position of the placed block
- Block state of the placed/interacted block
- Held/used item as "tool"
- Migration guide:
- Contents of old location field should be migrated to location_check condition
- Contents of item field should be migrated to match_tool condition
- Contents of block + state fields should be migrated to block_state_property condition
Example (from make_a_sign_glow advancement):
Before: { "conditions": { "item": { "items": [ "minecraft:glow_ink_sac" ] }, "location": { "block": { "tag": "minecraft:all_signs" } } }, "trigger": "minecraft:item_used_on_block" } After: { "conditions": { "location": [ { "condition": "minecraft:match_tool", "predicate": { "items": [ "minecraft:glow_ink_sac" ] } }, { "condition": "minecraft:location_check", "predicate": { "block": { "tag": "minecraft:all_signs" } } } ] }, "trigger": "minecraft:item_used_on_block" }
Damage Types
- Players outside the world border are now hurt by the damage type outside_border instead of in_wall
- Forcibly removing an entity using the /kill command now uses damage type generic_kill instead of out_of_world
Tags
Block Tags
- Removed replaceable_plants since it was only used as a subset of the blocks for the tag above, and not as universally
- Added replaceable_by_trees to better express blocks that are replaced when the tree grows through them
- Added replaceable with all the blocks that can be replaced
- This tag only represents the internal state of the game, changing this tag does not make blocks replaceable
- Added sword_efficient to represent blocks that are broken 50% faster by a sword than normal
- Added maintains_farmland to represent which blocks will not cause farmland to be converted into dirt due to drying out when placed on top of it
- Added combination_step_sound_blocks that controls which blocks produce a combination of step sounds
- Added enchantment_power_provider to control which blocks increase the level of an Enchantment Table
- Added enchantment_power_transmitter to control which blocks are allowed between an Enchantment Table and a Bookshelf (or other Power Transmitter)
- Added vibration_resonators to control which blocks transmit vibration signals when placed next to Sculk Sensors
- Added trail_ruins_replaceable for blocks that Trail Ruins can replace when generating
- Added sniffer_diggable_block to control which blocks Sniffers can dig
- Added sniffer_egg_hatch_boost to that control on which blocks Sniffer Eggs hatch twice as fast
- Added ceiling_hanging_signs
- Added wall_hanging_signs
- Added all_hanging_signs
- Added stone_buttons block tag
- Added cherry_logs block tag
- Added bamboo_blocks block tag
Item Tags
- Added villager_plantable_seeds to represent which kind of seeds Villagers can farm
- Added noteblock_top_instruments to control which blocks can be placed on top of Note Blocks without sneaking
- Added breaks_decorated_pots to control which tools can break Decorated Pots
- Added decorated_pot_ingredients
- Added decorated_pot_sherds
- Added sniffer_food
- Added trimmable_armor
- Added trim_materials
- Added trim_templates
- Added stone_buttons item tag
- Added cherry_logs item tag
- Added bamboo_blocks item tag
Biome Tags
- Added has_structure/trail_ruins
Game Events
- Removed piston_contract game event in favor of block_deactivate
- Removed piston_extend and dispense_fail game events in favor of block_activate
- Many game events have new vibration frequencies:
- 1: step, swim, flap
- 2: projectile_land, hit_ground, splash
- 3: item_interact_finish, projectile_shoot, instrument_play
- 4: entity_roar, entity_shake, elytra_glide
- 5: entity_dismount, equip
- 6: entity_mount, entity_interact, shear
- 7: entity_damage
- 8: drink, eat
- 9: container_close, block_close, block_deactivate, block_detach
- 10: container_open, block_open, block_activate, block_attach, prime_fuse, note_block_play
- 11: block_change
- 12: block_destroy, fluid_pickup
- 13: block_place, fluid_place
- 14: entity_place, lightning_strike, teleport
- 15: entity_die, explode
Fonts
New unihex Glyph Provider
- New glyph provider for reading Unifont HEX files
- HEX format describes font glyphs using a bitmap
- The height of every glyph is 16 pixels
- The width of glyph can be 8, 16, 24 or 32 pixels
- Every line is made of two hexadecimal numbers separated by :
- The first value describes a codepoint - it must have 4, 5 or 6 hex digits
- The second value describes the glyph as a stream of bits, line by line
- When rendering, empty columns on left and right side of glyphs are removed
- Custom glyph widths can be set with size_overrides
- This provider requires two fields:
- hex_file - path to ZIP archive containing one or more *.hex files (files in archive with different extensions are ignored)
- size_overrides - list of codepoint ranges that should have width different from auto-detected (based on empty space in glyph). Fields:
- from, to - start and end of codepoint range (inclusive)
- left, right - integers describing the position of the left-most and right-most columns of the glyph in range
- Any bits in columns outside of this range will be discarded
New reference Glyph Provider
- New glyph provider that can be used to include providers from other fonts
- Providers are guaranteed to be loaded only once, no matter how many times they are included
- Provider has one field id, that describes another font to be included in the currently loaded one
- Inclusion is performed after all fonts are loaded, so it will include all providers for a given font defined in all datapacks
Removed legacy_unicode Glyph Provider
- The legacy_unicode glyph provider has been removed
- This functionality has been replaced by the unihex provider
Quick Play
- Added support for four new command line arguments that allow the game to be launched directly into a world
- quickPlayPath takes a specified path for logging (relative to the run directory)
- If a path is provided the following will be logged upon joining a world:
- type: is either singleplayer, multiplayer, or realms
- identifier: represents the world you want to join
- For singleplayer, the folder name of the world
- For multiplayer, the IP address of the server
- For realms, the Realms ID
- port: represents the server port and is only logged for multiplayer
- name: The name of the world
- gamemode: The gamemode of the world
- lastPlayedTime: The time you joined the world
- Example:
- --quickPlayPath "quickPlay/log.json" will resolve into .minecraft/quickPlay/log.json
- quickPlaySingleplayer, quickPlayMultiplayer and quickPlayRealms all take their respective identifier
- If one of these arguments is provided, the game will try to launch directly into the given world
- Examples:
- --quickPlaySingleplayer "New World"
- --quickPlayMultiplayer "localhost:25565"
- --quickPlayRealms "1234"
Telemetry
All Events
- Added new property: launcher_name
- This is set based on the minecraft.launcher.brand system property
- This will help us troubleshoot game launch related bugs more effectively, as we will be able to see whether the issue originated in the Minecraft launcher or a third-party program
Updated Required Events
- world_loaded
- Added new property: realms_map_content
- When loading into a Realms Map Content world (Minigame), the world_loaded event will receive the name of that map
- This is to help us understand how Java Realms players interact with Java Realms adventure or minimap content
New Optional Events
- advancement_made
- This event is triggered when a player completes an advancement, and allows us to see the advancement ID and the time when the advancement was completed
- This helps us as a studio understand player progress and limits, which informs our game design
- game_load_times
- This event is triggered when the game client is loaded
- Includes the time it took for the client to load
- This is so that we can work on improving and reducing the time it takes to load the game client
server.properties
- File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
- File is now written with UTF-8 encoding
Symbolic Link Validation
To improve safety, the game will now detect symbolic links used inside world directory. For a detailed explanation, check our help article.
- If the target of a symbolic link is not on the user-configured allow-list, the game will not proceed with loading the world
- Note: the world directory itself can still be linked
- The list of allowed symbolic link targets is stored in file allowed_symlinks.txt in the client or server top directory
- The file consists of entries (one per line) with following formats allowed:
- Lines starting with # are comments and are ignored
- [type]pattern, where type can be glob, regex or prefix
- prefix matches start of path with given pattern (so for /test paths /test, /test/ and /test/foo.txt would match)
- regex matches regular expression against whole path
- glob uses OS-specific path matching mechanism (for example *.txt would usually match files with txt extension)
- Note: paths will use OS-specific separators
- pattern, which uses default prefix type
Fixed bugs in 1.20
Around 250 bugs were fixed in this release. View the list on the issue tracker.
# Get the Release
To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the “Latest Release” option.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
submitted by
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Minecraft [link] [comments]
2023.06.07 09:26 NickPrite Join us for a Flamingo DeFi Workshop and Pre-Party at Web3 Berlin!
| https://preview.redd.it/zuw45btqsj4b1.png?width=1400&format=png&auto=webp&s=ee1dc3da7329a8d57860991e70f2d7771b888d6e We are excited to announce that Flamingo Finance is hosting a DeFi workshop and pre-party at the prestigious Web3 Berlin event! Get ready for an unforgettable experience filled with knowledge sharing, networking, and, of course, a whole lot of fun. Here are the event details: 📅 Date: June 10, 2023 ⏰ Time: 15:00 - 17:00 CEST 📍 Venue: Estrel Congress Center, Berlin, Germany Flamingo Finance is a leading player in the decentralized finance (DeFi) space, and we are thrilled to have this opportunity to share our insights, strategies, and advancements with the Web3 Berlin community. Whether you're a seasoned DeFi enthusiast or just dipping your toes into the crypto world, this workshop is designed to cater to all levels of expertise. During the workshop, you can expect: ✅ In-depth discussions on various DeFi topics, including yield farming, decentralized exchanges, liquidity provision, and more. ✅ Insights from industry experts, thought leaders, and members of the Flamingo Finance team. ✅ Live demonstrations and tutorials to help you navigate the DeFi landscape. ✅ Q&A sessions to address your burning questions about DeFi and Flamingo Finance. But wait, there's more! The pre-party following the workshop will be an excellent opportunity to connect with like-minded individuals, expand your network, and engage in exciting conversations about the future of decentralized finance. To learn more about the event, including the agenda and how to secure your spot, check out our official announcement on Medium: Flamingo Finance Hosts DeFi Workshop and Pre-Party at Web3 Berlin. Make sure to mark your calendars and get ready for an unforgettable experience at Web3 Berlin. Don't forget to spread the word using the following hashtags: #Flamingo #Web3Berlin #Web3 #DeFi #Crypto. submitted by NickPrite to decentralization [link] [comments] |
2023.06.07 05:29 alec_mS Lvl 54 Hardcore Sorc looking for group to farm wold tier 3
Hello. Got a bit tired of solo leveling and im looking for a group of hardcore players around my level to continue farming wt3. Im a lvl 54 arc lash sorc, we can do Nightmare dungeons, hell tide, whispers... I dont really care im open for everthing. Have a nice day.
aMS#21904
submitted by
alec_mS to
diablo4 [link] [comments]
2023.06.06 22:53 wildjokers Nebraska Farm Bureau Signs with SpaceX Starlink, Offers 2 Months Free
2023.06.06 21:19 United-Soup2753 Nebraska Farm Bureau Signs with SpaceX Starlink, Offers 2 Months Free
2023.06.06 19:35 DanielJMMW7002 Premier Kim Tok Hun Inspects Inspects Various Economic Sectors, Pyongyang DPRK People’s Korea June the 6th.
| Premier Kim Tok Hun Inspects Various Economic Sectors Pyongyang, June 6 (KCNA) -- Kim Tok Hun, member of the Presidium of the Political Bureau of the Central Committee of the Workers' Party of Korea, vice-president of the State Affairs Commission of the DPRK and premier of the Cabinet, inspected various sectors of the national economy. He visited farms in Anju City, Taedong, Phyongwon and Sukchon counties of South Phyongan Province and Unjon, Kwaksan and Sonchon counties of North Phyongan Province and other areas seething with the efforts to uphold the resolution of the 7th Plenary Meeting of the 8th Central Committee of the WPK with rich harvest, where he learnt in detail about the immediate farming and referred to the ways for fulfilling the grain production plan for this year. Saying that the successful implementation of the Party resolution depends on the responsibility and role of officials, the premier stressed the need to take nutrition care of rice seedlings in a sci-tech way in conformity with the regional characteristics as the rice-transplanting has been completed in the main. He also underlined the need to put more efforts into manuring and cultivation of early crops including wheat and barley as their harvest season is approaching, and make thorough preparations for harvesting and take in a far-sighted way technical measures for increasing the grain storage and drying capacities. At the Namhung Youth Chemical Complex, he called upon its officials and workers to intensify the drive for increased production and send much more fertilizer to farms, mindful of the importance of their duty in attaining the grain production goal for this year. Going round the Taean Friendship Glass Factory and the Taean Heavy Machine Complex, he called for directing efforts to technical innovation to steadily improve the quality of products and produce more functional glasses of various kinds, speeding up the production of custom-built equipment and conducting management in a scientific way. The field consultative meetings discussed the issue for agricultural guidance organs at all levels to introduce scientific methods for making high and stable yields even in disastrous abnormal weather to farming in conformity with the actual conditions and take practical measures in a timely manner, the issue for pushing ahead with the work to update factories and enterprises in a planned way and other issues. -0- www.kcna.kp (Juche112.6.6.) submitted by DanielJMMW7002 to KFAuk [link] [comments] |
2023.06.06 18:21 CrassostreaVirginica Virginia wetlands protections remain robust despite Supreme Court ruling, say enviro groups Virginia Farm Bureau says decision will remove unnecessary layer of bureaucracy for farmers
2023.06.06 18:21 CrassostreaVirginica Virginia wetlands protections remain robust despite Supreme Court ruling, say enviro groups Virginia Farm Bureau says decision will remove unnecessary layer of bureaucracy for farmers
2023.06.06 18:21 CrassostreaVirginica Virginia wetlands protections remain robust despite Supreme Court ruling, say enviro groups Virginia Farm Bureau says decision will remove unnecessary layer of bureaucracy for farmers
2023.06.06 03:35 That-Ad-8099 [Clan Recruitment - e5pp6m] Grilled Titans~!
We are relaxed and active clan~!
----------------------------------------
-MS:10k
-Raid Lv:100
-Push Raid:4-32, Farm Raid:4-27
-Advanced Start:70%(Max)
-Members:40/50
(looking for small clan merge to us)
-under 50% raid participation
-off strat raid dmg(hitting X parts) 5%
----------------------------------------
We don't require you to farm Morale or certain raid dmg~!
It's MUST to join our discord to see 'raid-strat'~!
Easy~ Thx~!
Apply thr discord
https://discord.gg/GMQYfxPZfW
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That-Ad-8099 to
TapTitans2 [link] [comments]
2023.06.05 21:34 GreenStrawbebby HELP: is $13 a good deal for this? Does this one look healthy? The tag is super vague, ID/care advice would be appreciated
2023.06.05 21:15 Frank_Leroux Molossus, Chapter Seventeen
First Chapter Chapter Sixteen Chapter Eighteen Parvati Devdhar was, by now, used to a lot of nonsense getting flung her way. There were times when she wished she was back being some no-name trying to claw her way up the film-industry ladder. Sure, that also had its particular flavor of horribleness, but at least then she knew where she was and what she was doing.
Now? Now she was lauded by all, worldwide, but that just meant that she was a bigger target for every bunco artist who thought themselves a movie producer. She’d already had multiple offers from supposed Hollywood executives and she’d rebuffed them all. When she wanted to make the move into so-called ‘Western’ films, she’d do so on
her terms.
One of the things which helped her keep her cool was Ravindar. Dear Ravindar, the jeweled bearing upon which her entire life now turned. He’d…well, it was hard to describe how he’d come into her life. He’d just…shown up in her orbit, somehow, and she’d gratefully accepted that fact. But now Parvati knew that he was the main thing keeping her sane, just by his mere presence.
She looked at the message on her phone again, as if trying to will it away with her mind. She then looked up at Ravindar, who stood with his usual phlegmatic calm next to the only door into her room. As usual, his black turban was immaculate and neatly wrapped, forming a triangle which met perfectly in the middle of his forehead. His loose blue shirt and white pants were also perfectly composed. His long dark beard, neatly combed, shone with fragrant oil. At his wrist one could just make out the glitter of his ‘kara’, the physical representation of his bondage to truth. Across his substantial chest stretched his ‘gatra’, the harness which Parvati knew held his his kirpan ready at all times. She also knew that the latter weapon was not something worn merely for religious reasons, it would indeed be deadly sharp. Parvati had never seen it, nor would she ever ask for him to display it, but she knew that Ravindar would never wear a weapon unless it was functional and capable of killing.
“Is this serious?” she asked him. At the moment the pair were speaking English; they switched up languages every month or so, just for practice. Parvati was now an international star, after all.
Ravindar didn’t do anything as crass as shrugging; he merely raised one eyebrow. “It appears to be, ma’am.”
“The actual government. Of the actual United States. Wants to meet us?”
“I’m sure they only want to meet you, ma’am.”
“Well if they want to meet me then they’re going to bloody well meet you as well. You can be assured of that.” Her English still held a tinge of a British accent, a holdover from the lessons when she’d first learned the wretched language.
“I will be there if you wish, ma’am.”
She motioned towards the other end of the couch she perched upon. “Ravindar Bhindal, you have now been standing for at least six hours straight. There is a reason we humans invented couches and chairs and such things. Please, I invite you to take advantage of our forefathers’ ingenuity.”
He gave a rare smile. “I prefer standing. But I also thank you for the offer.”
Parvati looked again at the offending message on her phone. “How did they get my number?”
“The Americans are quite clever about such things, ma’am,” said Ravindar.
“They don’t even want us to go anywhere. They just want us to stay here for a while and they’ll arrive.”
Ravindar’s rare smile didn’t fade. “The mountain thus comes to Mohammed, yes?”
She laughed. “I’m not a Muslim, you giant silly-billy.”
“Silly-billy,” said Ravindar as he rolled the syllables around in his mouth. “Where did you pick up such a delightful phrase?”
“You have never seen the Venture Brothers, then? Good. We have something to watch when we next have some downtime.” Parvati tapped at her phone. “Whenever that might be. Okay. I’m going to say ‘yes’, but I need you to agree.”
“Ma’am, whatever you do…”
“No!” snapped Parvati, harsher than she meant to. Then, more softly, “Ravindar, it isn’t fair for me to just drag you into this. This could be a scam or some sort of strange kidnapping attempt. I’ll have my hackles up, as they say, and I trust your judgement and abilities. But I want you to agree to this.”
To his credit, Ravindar did consider her words for several seconds. Finally, he nodded. “I’ll be there, ma’am.”
Parvati tapped at her phone to send the reply.
__________
Ravindar watched with a gimlet eye as the troupe entered the hotel suite. First through the door were two people in black suits, with obvious earpieces and matching haircuts. They scanned him while he scanned them. The three then nodded at each other with the familiarity of those who earn a living escorting VIPs.
Parvati Devdhar sat facing the door, and now she was seated like cross-legged royalty in the middle of the couch instead of slouched against one end. Her hair was neatly combed and lay like a wonderful dark waterfall over one shoulder. If Ravindar was honest (which of course he was) she’d chosen quite the stunning green sari to greet her new maybe-employers. It was still a bit hazy as to what the bloody hell the Yanks wanted.
One of the dark-suited newcomers touched his earpiece, then nodded. “Thank you for making time in your schedule to see us, ma’am.” His eyes flicked up towards Ravindar. “We have four more coming in, all right?”
“Do as you will,” replied Ravindar.
The next one through the door was a shorter and darker-skinned American, wearing casual clothes. But Ravindar was not fooled. This one held himself like a warrior, and he when he met Ravindar’s gaze the two came to an immediate and mutual understanding. But then the newcomer’s eyes got big when he saw Parvati seated upon the couch.
“Oh wow!” he burst out, then composed himself. “I’m, ah, I’m Corporal Luca Martinez. US Army. Pleased to meet you, um, I meant meet the two of you.”
Ravindar kept up his stone-faced exterior, but inside he smiled as yet another person fell into fanboy exclamations upon seeing the person he protected.
After Martinez followed three others, but not just any three. First was a dumpy white man who looked vaguely familiar to Ravindar, but the next two…
Well, the next two were, by now,
very well known. One was a small, narrow-shouldered woman with skin almost as dark as Parvati’s. This was the woman who’d first talked to aliens, and speaking of which, the next person through the door was an even shorter…woman? Yes, woman with blue scales and golden horns and this was the point at which Ravindar’s brain shut down as he tried to keep from just passing out.
“Hi!” said Chao Me Chu, with an unnecessary chipper tone to her voice. “Um, I’m Chao and this is Captain Sadaf Ta’Shakka, of the Shakka clan and current captain of the Exultant Finger of Rithro. You might have heard of her.”
The latter bowed and then chirped something which sounded like a budgie falling down a flight of stairs.
The dumpy man turned to the two of them. “They don’t have translators, Sadaf.”
Parvati un-crossed her legs and stood with a regal air. “May I approach?”
Chao looked in a bit of panic at her compatriots, who all nodded. “Um, sure. Hang on, I think I have some translator earpieces somewhere…” She began digging in one pants-pocket, only to be interrupted by the dumpy man who now held out two pieces of plastic in his palm.
He looked up at Parvati and Ravindar. “Pablo Rosas, ma’am and sir. Pleased to make your acquaintance. If you want to understand our guest, you’ll need to wear one of these. It’s your choice.”
Ravindar looked over the scene; his training kicked in as he judged avenues of attack and escape. Finally he stepped around the couch and plucked one of the earpieces off of Rosas’ hand. He screwed the plug into his ear, his eyes fixed upon the smaller blue alien in front of him.
Sadaf waited until his earpiece was settled before speaking. “Can you understand me now?”
He nodded to her, then nodded back to Parvati. “It is as they say, ma’am. Do as you see fit.”
She stepped forward and daintily picked up the remaining ear-piece. Ravindar did not know how she did it, but somehow Parvati make the act of shoving a chunk of plastic into one’s ear look like a masterclass in elegant composure.
“I bid you welcome to our humble country,” she said to Sadaf. “I hope you find it pleasing.”
“Very much so!” exclaimed Sadaf. “It is so…I don’t know the proper term…vibrant? Forgive me if that comes across badly. The translator matrix can only do so much.” Her horns flattened back against her scalp in a clear unspoken message of
please don’t yell at me.
Parvati laughed that silvery, liquid-like laugh which had made her a world-wide star in the first place. “Oh, my dear captain, ‘vibrant’ is quite a fitting appellation.” She stepped forward, making sure that both Ravindar was at her back and that she was in eye-line of the two security guards flanking the door. “I also, of course, saw you when you first appeared to us humans. And then, of course, there was that other time.” She bit her lip…that was a bit too theatrical of a touch, if Ravindar was honest (and he was). “I am glad to see you uninjured.”
Sadaf gave a very human-looking shrug. “Only because of some supreme effort by some of your species. I’m just glad that nobody died. I guess the Sacred Mothers were looking out for us all, eh?”
Ravindar now felt a need, an
almighty need, to buttonhole the little alien captain and start questioning her about her religion. But instead, he stood back and remained content to merely observe.
“I’m sure the Sacred Mothers were,” responded Parvati. “I also must say I appreciate your choice of clothing when you first appeared to the world.” She spread her arms and nodded her head down towards her own emerald-colored sari. “As you can see, it’s a fashion style I myself quite appreciate.”
The little lizardoid alien waved one clawed hand. “Oh, I can’t take credit for that. Teresa Vila was the one who made my dress for that occasion. I’m sure our people can set her up with your people, just in case you want to use her.” Sadaf looked up at the looming figure of Ravindar, and one of her amber reptilian eyes gave him a wink.
Somehow, that made him feel better. He still had his guard up, but this didn’t feel like a trap.
Parvati now made a great show of examining Captain Sadaf’s uniform. “My, that does look quite nice. Ravindar, do you think something similar would look good on me?”
“Um, ma’am…” He desperately tried to figure out what the hell to say. He was supposed to be part of the scenery, why was she drawing him into this? “It is quite a good color combination.”
“Indeed. I may retain the services of Teresa Vila and ask her to make me look this…distinguished.” Parvati motioned at Sadaf’s uniform. “Not exactly the same, of course. This is a military uniform?”
Sadaf glanced at those behind her as if to seek support. “Well, not quite. The Coalition Exploration Bureau is not strictly a military organization, but our ships do carry considerable weaponry.”
Parvati smiled in a regal manner. “Then I shall not copy your uniform, out of respect for those brave people who serve in your ranks. I’m merely an actor.”
“A very good one!” said Martinez with excitement, “You should have seen her in ‘Ashutosh’!” He then pulled himself back in. “Sorry.”
Chao laughed and stepped forward. “Ms. Parvati, may I shake your hand?”
“Of…of course.” The Indian woman looked a little confused as Chao gave her hand a firm shake.
The Thai woman pointed a thumb behind her at Martinez. “This dude has, in every situation I’ve met him in, acted like the stone-cold professional. I mean, he is one but he still tries his best to act the part. Five seconds after meeting you? He’s tripping over his own tongue. I just wanted to thank you for letting me see that.”
“Well, you are very welcome,” said Parvati, “Now. While I do appreciate the visit, and I do feel privileged, I’m sure you’re all very busy people. I sense there is some reason you’re here rather than because of some whirlwind world tour. You see, your mysterious message did not tell me why you’re all here.”
With the actor’s hand still in her own, Chao blurted out, “How would you like to go into space with me?”
Parvati fixed the smaller woman with her gaze automatically, then the full import of Chao’s words struck her. For once, she looked flustered. “I’m sorry, what?”
Rosas performed a truly epic facepalm. “What Ms. Chao is trying to say, ma’am, is that…”
__________
“Why do I have to go into space?” Martinez, for once, did not look comfortable in his own skin. He and Matt were waiting for the final briefing to start, at some undisclosed location. Even Matt didn’t know exactly where they were, and that was saying something.
But for the moment the latter smiled, his eyes still closed. “Why are you complaining? You all will be safe as houses. Seven or eight days, max. Plus you’ll be riding in comfort the whole way. Hell, the Apollo guys managed to go to the moon and back in about the same time and they had to piss into a tube and shit into bags the whole time.”
“But they’d trained! For years! I mean, I’m just some fuckin’ idiot grunt.”
“It’s the deal we made. If Parvati goes, then Ravindar goes with her. That part is non-negotiable. So, if Chao also goes then we’ll need a Ravindar for her…or a Ravindar-lite, if you will…”
“Fuck you, Toke.”
“Buy me a drink first, Martinez. I mean, it does look good. We got the two main people, each wearing body-cams the whole time to capture the full experience, each with their own badass studly bodyguard to get the ladies and/or gents who swing that way all worked up.”
“Studly?” Martinez looked down at himself. “I mean…who’s gonna get worked up over me?”
“Lean dude with serious abs, takes care of himself, tracker beyond compare who is also death on foot and, oh, is also very honorable and nice and handsome?” Matt opened one eye to look down upon him. “Trust me, even if Chao says no, after this you’re gonna have to beat the ladies and/or gents who swing that way off with a stick.”
The subject of his gaze turned it back upon him. “Wait. How do you know I have serious abs?”
Matt just chuckled. “It’s all just part of the scenery, my man. You go through enough deployments, you find out what everyone’s packing, in every department.” He grinned at Martinez. “You ask her out yet?”
“…no.”
“And why not? This is the perfect time. Once the agreement is done, it’s gonna be a couple of weeks of whirlwind training, then you all get to go up.” Matt pointed his thumb at the ceiling. “Aaaall the way up to L5. You’re gonna be farther out than anyone except the Apollo astronauts. But you’re gonna be on camera the whole time, not exactly a good time for some covert kissy-smoochy stuff, even if some of you want to be the first humans to do it in freefall. Right now is the golden opportunity, if you ask me.”
“I just, I…is it the right time?”
Matt fixed him with
that glare, the one which had made even the most senior of senior sergeants soil themselves. “I am not going to put up with this dancing-around horseshit anymore. Corporal, if in the next twenty-four hours you have not declared your feelings to Chao, you WILL wake up and find yourself duct-taped and shoved inside a closet with her for the following twelve hours. She can do what she likes with you, or she can walk out. However it goes, you will not get released until those twelve hours are up.” He leaned back.
“You wouldn’t dare.”
“Then don’t test me, bitch. You’d better hope that she doesn’t have a bondage fetish and view you as a sub. I mean, if you’re into that kind of thing that’s great, I won’t judge you. I never judge such stuff.”
“That’s not how it works, Toke. BDSM has rules, okay? You gotta set things up right, you gotta discuss it beforehand, with safe-words and aftercare. Aftercare is the key…” Martinez trailed off as he realized how much he’d just revealed.
“Why, Martinez, I didn’t know you swung that way. By the way, I still don’t judge.”
“Really?”
“Really. I’m now going to ask you a direct question. Do you want to get duct-taped up and shoved into a closet for Chao to, heh, ‘discover’ you afterwards? Does that sound like Seven Minutes In Heaven to you?”
Corporal Luca Martinez tapped his fingers together as he stared at the floor. “I mean…okay, yeah. I kinda want her to take charge like that. But I mean…I dunno, she’s gonna think I’m some kind of freak.”
Martinez flinched as a weight settled on his shoulder. But Matt’s hand was kind, as were his eyes. “I got news for you, Luca. We’re all freaks, each in our own way. The best thing we can to is to help each other find another fellow freak. So here’s what I’m gonna do, seeing as how I am such a nice guy. I’m gonna approach Chao, talk to her, make sure that she’s down for getting a little or maybe a lot kinky with you.”
He pulled Martinez in closer. “So, then, if you wake up in a closet somewhere, with your wrists and ankles duct-taped together and another piece of tape over your mouth, you will know her answer was ‘yes’. The safe-word, or rather safe-gesture, will be this.” Matt made a weird waving motion with the fingers of one hand, like an octopus trying to hail a taxi. “Got it?”
“Um, yeah. I got it.” Martinez was still in the midst of trying to get his brain back into order. “We should also have a safe-word. I mean, once she gets the tape off of my mouth. Speaking hypothetically, of course.”
“Of course,” replied Matt with deadly calm. “Let’s nominate…hmm, tapioca. That’s a perfectly cromulent word.”
“Tapioca.” Martinez shuddered. “Eugh, I hate tapioca.”
“It’s not about the actual word, it just needs to be far enough off from anything in the particular scenario to make sure the dominant one realizes that something is wrong and that they need to stop the scene right now and proceed right to the aftercare and cuddles.”
“How do you know so much about this shit, mystery man?”
Matt just smiled. “I am vast. I contain multitudes.”
“Fine.” Martinez looked at the far wall. “Go ahead. Ask her. I just…I know I’m being all kinds of a stupid cowardly idiot. I know I should take you and McCoy’s advice and go up and talk to her. But I just…” He curled into himself on the chair. “I just can’t. Not with her. I don’t wanna mess it up. She’s…fuck, I hate to say shit like this, but what if she’s the one?”
Matt’s big mitt gave his shoulder a slight squeeze. “Well this is what friends are for, Martinez. So. I’ll ask her, and she’ll say yes or no. And a ‘yes’ will involve you getting taped-up and shoved into a closet so that she can step in and let her freak flag fly upon your defenseless person. So I will ask you once last time, are you cool with that?”
“…yeah."
“Right. Remember, you said ‘yeah’.”
“I did.” Martinez looked up as his primary duty then came crashing back down upon him. “What about Ravindar?”
“What about him?” asked Matt.
“I mean, do you think he’s a solid dude? They’re still trying to track down the insiders for that whole shit at Camp David. I met him, he seems like he’s okay, but I could never forgive myself if Chao gets hurt because I was a star-struck doofus.”
Matt dropped his hand from Martinez’s shoulder. “Now, corporal. Do you remember the lesson they told you your very first day in basic training? The one that wasn't in the official manual?”
The latter thought hard. “Don’t fuck with the Gurkhas?”
“Yes, that is indeed wise advice. What did they say after that?”
“Um…don’t shit where you eat?”
Matt sighed. “I see they’ve skipped a bit in your training. You see, right after Paragraph One (which is all about the Gurkhas), there should be a subsection A which should say ‘the same also applies to Sikhs’. Yeah, Ravindar is a solid dude.”
__________
“Beta-amyloid plaques?” asked Dhuz. “Interesting.”
Zawahir Ibn Harith shrugged. The two of them stood in a small room, examining a giant screen which showed a high-contrast image of a human neuron. “It’s what builds up over time,” he said. “We’ve looked at various ways to scrub these plaques out of the brain, but nothing seems to work.”
Dhuz touched her wrist, and the much-coveted holographic display formed. “It might be because you’re tackling the problem too late. We auhn have a similar disease. It’s a protein derangement issue, similar to your ‘mad cow disease’, and this is what we found out…”
As Zawahir looked at the data scrolling past her display, he felt a sense of God’s presence resting on himself. He now knew what exactly to do.
It was the most obvious thing in the world.
__________
The man was clad in a dark-blue polo shirt, and he smiled into the camera with the perpetual cheer of someone who is doing what they love for a living. His glasses were clean, and there was the merest hint of gray at both of his temples. “Good morning folks, I am John Insprucker, Principal Integration Engineer here at SpaceX, and it is my great pleasure to be here with you to witness this rare launch of a Falcon Heavy, one which will be fully expended. This is a big one, folks, this isn’t any satellite or gaggle of Starlinks. No, today we're putting serious tonnage into orbit. I’m pleased to be joined by a very special guest, one Salvatore T. "Tory" Bruno, CEO of our sister company United Launch Alliance.”
The camera pulled out to reveal a bald, smiling man sitting next to John. He was more formal, wearing a snazzy-looking suit complete with red tie. “I’m very glad to be here, John. But we must not forget our other guest.”
Insprucker laughed. “Why, of course I didn’t forget! To everyone watching, it’s my pleasure to introduce to you all Grakosh, engineer of the Coalition Exploration Bureau corvette known as the
Exultant Finger of Rithro.”
Everyone watching online (which was pretty much everyone on Earth) gasped as a pale, meter-long form wriggled his way from up under the table. Grakosh coiled around John’s shoulder and nodded his strange, three-jawed head at the camera.
“Very pleased to be here, John. Tory.” He nodded over at Tory Bruno, who held out a fist. Grakosh responded by bumping his ‘nose’ into that fist. “This will be a big throw, as you humans say.”
Bruno laughed. “Or a big yeet. The kids today would say that instead.”
“Ah, the kids.” In spite of a distinct lack of shoulders, Grakosh managed to somehow shrug. “They will always come up with new words to confound us elders, right?”
Bruno laughed. “That they will.” He and John now looked up towards the screen above them, which showed a white triple-rocket next to a tower clad in dark metal. The center core was mostly pristine, but the two rockets flanking it looked well-used, with lots of soot extending up the sides.
The trio watched for awhile while John kept up the patter to avoid any dead air. They all knew this livestream was not a mere PR stunt.
“How much?” asked Bruno at an appropriate pause.
“Twenty tons,” responded John.
“And then we’ll send up fifteen tons after this, on Vulcan.” Bruno’s face became set in determination.
“Then we can go to work!” said Grakosh with enthusiasm. “Plus we’ll be shepherding Ms. Parvati and Ms. Chao!”
“That you will,” said John. He turned to address the camera. “As you probably know, the aforementioned two humans’ visiting the
Rithro will be a live-stream event broadcast without ads, free to the entire world.”
“Four humans,” added Grakosh.
“Of course,” said Bruno. “Truly a historic moment for our species, in any case.”
Grakosh twirled his head, his species’ equivalent of throat-clearing. “May I say here, in front of the whole world, you humans never cease to amaze me with your cleverness. Why, only a few weeks ago we were discussing details on what the patching material had to behave like and now we’re in the midst of launching literal tons of that material into orbit!”
“We just hope it works,” said Bruno. “But if it doesn’t, we’ll just have to try again.”
“Indeed!” The little alien wiggled against John’s shoulder in obvious happiness, not knowing that the gesture would result in an entire shadow-economy revolving around what the kids called ‘the cute alien snake dude!’, one with lots of knock-off plushie simulacra of himself. Forty years afterwards, the copyright lawyers were still sorting through the entire mess.
“We are now at T-minus seven minutes,” John said as a clipped, feminine voice sounded throughout the studio.
“Engine chill has begun.” He was not your typical PR type, but he knew how to keep talking. “What that means, is that chilled vapors of the oxidizer and fuel are now begin fed through the engines…”
“Twenty-seven engines,” added Bruno. “You are all madmen.”
John grinned as he realized that he could tag-team with Bruno, who was himself a born PR person. “Twenty-seven engines, or one, or two, or three…after awhile it’s just numbers.”
“Still. Twenty-seven? Gives me a case of the vapors just thinking about it. Anyways, folks, as my colleague here says we’re now getting the engines used to being cold. There’s gonna be a lot of cryogenic fluid getting flung through them in the near future and we need all of the metal components in there to be ready for that…”
“Strongback retract. T-minus five minutes.” John stepped in smoothly. “And that means that the transporter-erector structure, which carried this Falcon Heavy out to the launch pad, will now uncouple from the rocket. The TE will continue to ‘top off’ the tanks inside the craft until T-minus zero.”
John and Bruno continued their back-and-forth banter over the next few minutes, with Grakosh interjecting here and there in a very cute manner, which again created more headaches for those poor lawyers forty years hence.
“Falcon Heavy is in startup.” John straightened up. “All right folks, we are less than one minute from launch and the vehicle itself has now taken control of the countdown.”
“Intriguing,” said Grakosh. “You don’t control it yourselves?”
“I mean, we could still do that,” said Bruno. “After all, we did in the past. But with computers nowadays it’s a lot faster to let the rocket itself figure out if things are copacetic. If not, it can shut itself down faster than we ever could.”
Another voice sounded throughout the studio at T-minus forty seconds.
“This is the mission director, we are go for launch.” “Excellent news, folks!” exclaimed John with true happiness. “Forty seconds to go, and nothing has cropped up to scrub this. The weather looks good…man, Tory, look at that view.” The screen next to him showed an azure sky, chilly but with not a hint of clouds.
“That does look nice,” said Bruno. “Of course, I’m glad I’m not out there. Even Florida winter is still winter. I’ve been living in warm weather for too long, my blood’s too thin to put up with any serious cold.”
“Me too, brother.” John and Bruno shared a fist-bump, then after a pointed glare from the non-hands-using member of the trio they performed a mutual three-way bump with Grakosh participating using his head.
“T-minus ten. Nine. Eight. Seven. Six…” The three of them stared at the screen with rapt attention. Like any proper missile men, the trio could get excited about a model-rocket launch from some grand-daughter’s back yard.
“…Five. Four. Three. Two…” A brilliant orange flame appeared from the bottom of the triple rocket.
“…Engines at full power, and liftoff! Liftoff of Earth Repair Mission One!” Behind him, John could faintly hear the cheers of the SpaceX crew as the screen became flooded with light. The huge rocket surged off of its launch pad, before the view cut away to one much further off. It was equally as bright; twenty-seven rocket engines were now working in sync to convert RP-1 and oxygen into go-fast juice.
John then realized he was on his feet, screaming his damn-fool head off. His little alien comrade didn’t seem to mind; Grakosh was waving his tri-fingered tail at the screen and whooping it up as loud as any human. Tory Bruno now stood beside him, also whooping and dispensing back-slaps and head-bonks to all and sundry.
He’d watched humans get launched into space but somehow, John knew that this was different. This was not just some publicity stunt. This launch mattered. Humans were taking that first proper step into the galaxy. One which said, ‘we are here to stay’.
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2023.06.05 17:23 Big_Form_1558 People arguing over what states are "the south" starterpack
2023.06.05 14:03 GTSBot [GTS] People arguing over what states are "the south" starterpack
2023.06.05 12:55 cheaptissueburlap BSB news For Week #31, May 29 2023
Hello ouitards, hope everything is going all right! Without further ado. What happened last week? - Non farm payroll: +339k jobs vs 195k estimates. the labor market don’t seem to slowdown
- This put the fed in hot water in regard to rates, the pause that was anticipated after the regional banks meltdown, might not be as priced in anymore.
- US gov came to a deal for the debt ceiling, obviously…
What to watch for next week? - Apple dev international conference on Monday
- Trade deficit update on Wednesday
- Fed rates future should pick a side this week as we get closer to next FOMC (14th june), 25 bps hikes or pause?
hopefully the trend don't reverse pause seems priced in for now https://preview.redd.it/s004n8mjj64b1.png?width=406&format=png&auto=webp&s=2c2fdc78f78f105b7d4f4818f544c219169f4108 Canadian news For Week #31, May 29 2023
Monday
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Tuesday
Kinaxis RapidResponse Available on Google Cloud Marketplace - KXS.to announced that the market’s leading supply chain management solution, Kinaxis RapidResponse® is available on Google Cloud and in the Marketplace.
RapidResponse supports key business processes such as demand and supply planning, integrated business planning, sales and operations planning (S&OP) and inventory management, and delivers end-to-end transparency with its control tower capabilities. Concurrent planning breaks down organizational silos, unifies disparate data under a single all-inclusive data model, and codifies business-wide trust through the continuous alignment of everyone and everything across a company’s end-to-end supply chain.
Magellan Aerospace Signs Agreement With the Boeing Company for Exhaust Systems - MAL.to announced today the signing of a contract extension with The Boeing Company (“Boeing”), to manufacture large and complex nacelle exhaust systems for the 767 program. The fabricated metallic assemblies will be produced and delivered from Magellan’s facility in Middletown, Ohio.
The continuation of this agreement with Boeing will ensure the supply of Magellan’s acoustic plug and nozzle exhaust assemblies for the 767 program. Magellan utilizes internally manufactured metallic honeycomb in the production process. The metallic honeycomb is manufactured utilizing materials suitable for higher temperatures and offers advantages in weight savings and acoustic attenuation.
CAE awarded US$455M subcontract for U.S. Army Flight School Training Support Services- CAE.to announced that CAE Defense & Security has been awarded a contract from General Dynamics Information Technology (GDIT) to support Flight School Training Support Services (FSTSS) at Fort Novosel (formerly Fort Rucker), Alabama.
The contract, valued at US$455M, supports the recent US$1.7B award to GDIT by the U.S. Army Program Executive Office for Simulation, Training and Instrumentation (PEO STRI) for simulation capabilities and training support services to prepare initial entry-level and graduate-level rotary wing flight training at Fort Novosel.
Under the terms of the 12-year contract, CAE will build and deliver new full-flight simulators for the CH-47F and UH-60M platforms to meet the U.S. Army Aviation Center of Excellence's rotary–wing simulation services requirements. In addition to owning and operating the new training devices, CAE will also implement CH-47F and UH–60M software configurations for reconfigurable collective training devices.
CyberCatch Announces Sales Distribution Partnership with Lanetco, Leading Canadian Managed Services Provider, for AI-Enabled Continuous Cybersecurity Solution - CYBE.v nnounce a sales distribution partnership with Lanetco, a leading Canadian Managed Services Provider (MSP).
Lanetco specializes in serving small and medium businesses, not for profit organizations and trade associations and provides a full suite of IT services as a MSP.
Lanetco first signed up with CyberCatch to attain full compliance with Canada's national cybersecurity standard and for continuous cyber risk mitigation. Then it decided to introduce and distribute CyberCatch's AI enabled solution to its customers and prospective customers.
Wednesday
Kraken Robotics Announces $9.5 Million Contract with the Navy of a Large Asia Pacific Country- PNG.v announces a $9.5 million contract to supply high-resolution seabed mapping sonar equipment to a navy in Asia-Pacific. The customer cannot be named at this time. Under the scope of the contract, Kraken will deliver its KATFISH™ high-speed minehunting solution. The contract also includes a variety of support and sustainment options, including training, spares and operational support.
Under the acquisition contract, Kraken will deliver its KATFISH towed Synthetic Aperture Sonar, Tentacle® Winch and Autonomous Launch and Recovery System (ALARS) in Q2, 2023. Kraken’s equipment will be integrated onboard a vessel of opportunity selected by the customer. Continuing to build off successful KATFISH deliveries with various NATO navies, this represents Kraken’s first KATFISH system sale in the Asia-Pacific region.
Solar Alliance signs contract for $1.47 million solar project in Tennessee - SOLR.v announce it has signed a contract for the design, engineering, and construction of a 565-kilowatt (“kW”) commercial solar project for a manufacturing client in Tennessee.
The project, with a $1.47 million capital cost, is scheduled to begin construction in Q3 2023 and is currently targeted for completion by the end of 2023.
The project contributes to a backlog of contracted projects that now totals $4.6 million. All of the projects in the backlog are scheduled to be completed this year, including the following previously announced contracts:
Danavation Technologies Announces Multi-Location Contract to Install Digital Smart Labels(TM) into Pitou Minou and Compagnons (Global Pet Foods) Stores Across Quebec - DVN.cse announced a multi-store contract to install Danavation's Digital Smart Labels™ into eight franchised Pitou Minou & Compagnons ("PMC") locations in Quebec that offer Global Pet Foods' products, the largest Canadian-owned pet specialty retailer. Completion of these eight installations represents an opportunity for Danavation to recognize up to a total estimated C$500,000 in revenue. With nearly 40 storefronts currently operating under the PMC (Global Pet Foods) banner in Quebec, and more locations opening up every year, Danavation is afforded the potential for future growth with this brand moving forward. The first installation is expected to be completed by early August, with the remaining seven locations to be outfitted at a rate of one to two per week thereafter.
A2Z Receives Smart Cart Order from New York-based Food Retailer Morton Williams- AZ.v announce that it has entered into an agreement with Morton Williams, a well-established retailer in the New York metropolitan area, for the order of 100 specially designed 75-liter smart carts, tailored for deployment in urban supermarkets. The order is to encompass an upfront payment and monthly subscription payments. This collaboration showcases the potential of A2Z's smart cart platform solution, empowering retailers like Morton Williams to optimize their operations, enhance customer experiences, and generate additional revenue.
MDA AND THOTH TECHNOLOGY CREATE NEW CANADIAN SPACE DOMAIN AWARENESS CAPABILITY - MDA.to Announced it is working with Thoth Technology Inc. (Thoth) to create a made-in-Canada deep space radar surveillance and space domain awareness (SDA) capability. As part of a strategic cooperation agreement, MDA commercial data services will be integrated with Thoth's ground-based radar technology to provide unprecedented levels of sovereign monitoring in deep space over Canada, providing both detection and characterization of space objects.
Thursday
GreenPower Delivers All-Electric School Buses and Prepares For Additional Orders from California Dealer - GPV.v announced that three BEAST all-electric school buses were delivered to its exclusive dealer Creative Bus Sales ("CBS") last month. In addition, CBS has more than 40 Type D BEAST and Type A Nano BEAST school buses for which HVIP (California's Hybrid and Zero-Emission Truck and Bus Voucher Incentive Project) voucher funding is either approved or are in the approval proces
In May, GreenPower delivered three BEAST school buses to CBS for deployment with Escalon Unified School District and Hayward Unified School District. GreenPower has six additional BEASTs on order from CBS and is in the process of delivering three by the end of June to Grossmont Unified School District. Additionally, GreenPower is preparing two Nano BEAST school buses for delivery to CBS by the end of the month for the Anaheim Elementary School District. The Nano BEASTs will add to the school district's existing fleet of four BEASTs in operation.
Creative Bus Sales currently has 17 approved HVIP vouchers for GreenPower's Type D BEAST school buses for five different school districts. "Creative Bus Sales is now able to order 13 BEAST school buses against their 17 approved vouchers for four of these five school districts," Perez continued. "We can immediately pull BEASTs from our existing inventory, which are compliant with the California school bus specifications."
Quantum eMotion Introduces Advanced Entropy as a Service System, Powered by Its High Performance Quantum Random Number Generator - QNC.v announce its Entropy as a Service system, code named QxEAAS.
Entropy as a Service (EaaS) is a ground-breaking concept that involves a service provider offering on-demand entropy by means of a cloud network. Entropy, which in this context refers to the degree of randomness or uncertainty in a system, plays a vital role in cryptography where random numbers are used to generate cryptographic keys. To achieve high quality, QeM's random number generator (QRNG2) utilizes the principles of the quantum electron tunnel effect, to produce truly random numbers that are inherently unpredictable and uncorrelated. By seamlessly incorporating this technology into the QxEaaS system, QeM fully leverages the advantages of QRNG2. This integration guarantees that QeM's Sentry-Q cryptography platform benefits from the maximum levels of entropy, thereby bolstering its resistance against increasingly sophisticated and frequent cyberattacks.
Ballard & First Mode sign order for 60 additional hydrogen fuel cell modules for zero-emission mining trucks - BLDP.to announced a purchase order for Ballard to supply First Mode with 60 hydrogen fuel cell modules – totaling 6 megawatts – for delivery in 2024. The order represents an expansion of the relationship, following the order of 35 modules year-to-date in 2023, to power hybrid hydrogen and battery ultra-class mining haul trucks.
First Mode is working to scale production for the next generation of the nuGen™ solution, including fuel cell and battery powerplant and related infrastructure. First Mode has begun integrating Ballard's fuel cells from the previously announced orders and will continue to bring an increasing number of zero-emission vehicles to the field with the order announced today. The next several engines will be demonstrated at First Mode's Proving Grounds in Centralia, Washington, USA starting in 2024.
Innergex and MMBC SIgn a 30-year power purchase agreement with Hydro-Québec - INE.to Announce the signature of a 30-year "take-or-pay" power purchase agreement indexed to 30% inflation with Hydro-Québec for the electricity to be produced by Mesgi'g Ugju's'n 2 ("MU2").
Mesgi'g Ugju's'n 2 is a 102 MW wind project to be located in the MRC d'Avignon and an extension to the existing 150 MW Mesgi'g Ugju's'n wind facility commissioned in 2016. MU2 is the result of a 50-50 renewed partnership between Innergex and the three Mi'gmaq communities in Quebec – Gesgapegiag, Gespeg and Listuguj – represented by MMBC. Its commissioning is scheduled in 2026.
Westbridge Renewable Reaches Definitive Agreements with MYTILINEOS to Monetize 1.4 GW Alberta Solar PV Portfolio - WEB.v announce that it has entered into definitive agreements entered into on June 1st 2023 in connection with the purchase by Metka-EGN Ltd. ) of a portfolio of 5 solar projects located in Alberta, Canada, from Westbridge, with anticipated aggregate capacity of 1,410 MWdc (1.4 GW) upon commercial operation.
The Transaction is to be completed by way of a share purchase by Metka of all of the issued and outstanding shares of the following subsidiaries of Westbridge: Georgetown Solar Inc., Sunnynook Solar Energy Inc. , Dolcy Solar Inc. , Eastervale Solar Inc. , and Red Willow Solar Inc.. Westbridge will retain ownership of the SPVs and continue to lead the development of the Projects until closing, which is subject to certain conditions, including regulatory approvals.
Friday
x
Godspeed regards, don't FAFO
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2023.06.05 07:36 scarlet2248 Wedding Venue in The US: Our Recommendation Part II
Popular wedding venues in the western and central states were featured in
Part 1 of US wedding venues. So in part two, we'll focus on wedding venues in the eastern states. Whether it's a luxurious hotel, a rustic barn, or a spacious meadow, all are included. Again, the features of these venues and the approximate prices will be written. Let's explore these beautiful wedding venues!
Wisconsin Wedding Venues
The Paine Art Center and Gardens
This is an art museum located at 1410 Algoma Blvd, Oshkosh. It is an English-style country estate and has nearly four acres of gardens. It has perennial plants and is a great outdoor ceremony venue. Also, there is a historic mansion, charming carriage house, and greenhouse.
The venue can accommodate up to 200 people and costs approximately $3000 to $4000 For 100 Guests.
The Lageret
This is a professional event venue located at 515 E Main St, Stoughton. This historic venue offers industrial and rustic charm with exposed brick walls, high ceilings, and wood beams. It has ample space for ceremonies and receptions. The venue offers event coordination, customizable lighting options, a bridal suite, and access to preferred vendors.
Accommodations for up to 250 people start at $3,500 for a 12-hour rental.
The Enchanted Barn
Located at 1543 6 1/2 Ave, Hillsdale, this barn has an old-world rustic atmosphere around every corner. Featuring several indoor and outdoor venues, one of the most popular ceremony locations is located in Barn's upper-level Hayloft, featuring old wood timbers. Several wedding package options are available here and can accommodate up to 220 people.
Off-season all-inclusive wedding packages are $5,000 plus $21 per person. Illinois Wedding Venues
Danada House
This is a historic mansion located at 3S501 Naperville Rd, Wheaton. a short drive from Chicago. The mansion is also surrounded by a forest preserve that allows for nature-filled photos. There are seven ceremony locations in total, and the largest Magnolia Garden can accommodate up to 300 guests.
Venue rentals start at $3,500.
The Morton Arboretum
This is a public nature garden and outdoor museum located at 4100 IL-53, Lisle. Inside there are not only mature trees and flowers but also a playground for children. Offering beautiful woodland and lakeside views. The large garden has a total of 12 venues to choose from and the largest room can accommodate up to 300 guests.
Prices range from $600 to $9,000 depending on the size of the room and the time of year it is held.
Salvage One
Located at 1840 W Hubbard St, Chicago, this is a very unique location that serves as a store besides being a wedding venue. It preserves treasured furniture from the past. This old Chicago warehouse offers an enchanting vintage atmosphere.
The ceremony and banquet space can accommodate about 200 people and space rentals start at $4,000.
Kentucky Wedding Venues
The Barn at Cedar Grove
The address is 1000 Brockman Keltner Rd, Greensburg, which has a rustic barn setting with picturesque scenery. Offering outdoor ceremony space, climate-controlled reception space, bridal suite, groom's quarters, and fire pit. The venue in the barn can accommodate up to 230 people.
For fewer guests, the average budget for a wedding here is between $6,000 and $9,000.
The Brown Hotel
This 100-year-old hotel is located at 335 W Broadway, Louisville. The hotel has a striking Georgian Revival look and offers elegant ballrooms, luxurious accommodations, and a gorgeous rooftop garden. The hotel also has extensive experience in hosting weddings of different cultures, such as Jewish and Indian weddings.
Prices are $18,000 in the off-season and can accommodate up to 300 guests.
Talon Winery & Vineyards
This winery has a large outdoor space at 7086 Tates Creek Rd, Lexington. Offers vineyard and winery backdrop, outdoor ceremony space, and rustic barn. The best part is the wine-tasting and vineyard tours.
The venue can accommodate up to 250 guests and prices for ceremonies start at $1500.
Tennessee Wedding Venues
Butterfly Hollow
Located at 28 Bussell Rd, Gordonsville, our vacation accommodations are perfect for small weddings. Surrounded by scenic walking trails, mountains, and woods. This venue specializes in small weddings of 30 people or less, with a focus on an intimate and cozy experience.
Wedding packages range from $1795 to $5000.
Dixon Gallery and Gardens
An art gallery on 17 acres of gardens located at 4339 Park Ave, Memphis, offers a romantic and artistic setting for weddings. The gallery offers two indoor reception venues as well as woodlands and gardens, both of which can accommodate up to 200 guests.
Prices are approximately $4000 to $5000 For 100 guests.
The Bell Tower
The Bell Tower, located at 400 4th Ave S, Nashville, is almost 140 years old. The ballroom features large windows that provide plenty of natural light, creating a charming and historic setting for weddings. There are two floors beside the lobby.
Seated dinners for up to 400 people range from $3,500 to $16,000 depending on time and venue.
Mississippi Wedding Venues
The Cedars
The site at 4145 Old Canton Rd, Jackson is the oldest residential building in Jackson, with a history of 175 years. The courtyard in front of the house with trees such as cedar, oak, and magnolia provides a natural backdrop for weddings.
The venue can accommodate up to 300 people and costs $3,500 for a two-day weekend rental.
Dunleith Historic Inn
A National Historic Landmark located at 84 Homochitto St, Natchez, the mansion features Greek Revival columns and original pine floors. The event space has a main floor, courtyard, and South Lawn, which can accommodate up to 700 people.
Wedding packages start at $6,500, not including catering.
The Gin at Flora Station
The address is 4819 MS-22, Flora. The refurbished cotton gin blends rustic charm with modern amenities. It offers indoor and outdoor spaces, including a covered gazebo and a patio with an old-fashioned truck bar.
Rentals for ceremonies and receptions start at $3,500.
Alabama Wedding Venues
B&A Warehouse
This building, located at 1531 1st Ave S, Birmingham, is historic from the outside. With its industrial-inspired design and high ceilings along with red brick walls.
Three indoor venues can accommodate up to 300 guests, and the cost of a ceremony starts at $4,000.
The Sterling Castle
This castle is located at 389 Deseret Dr, Shelby, and has been voted the best wedding venue in Alabama. The fairytale-style castle, elegant ballroom, charming courtyard, and lakeside and drawbridge venues.
This beautiful venue can accommodate up to 300 guests and all-inclusive weddings are priced at $10,000+.
Huntsville Museum of Art
This is an art museum located at 300 Church St SW, Huntsville. With unique indoor and outdoor spaces, the museum is a contemporary art gallery. Offering outdoor spaces with a rooftop terrace, and five indoor hospitality venues.
The starting venue fee for a wedding reception in high season is $1,500.
Michigan Wedding Venues
Colony Club Detroit
Located at 2310 Park Ave, Detroit, this Georgian-style, historic venue features stunning architecture and gorgeous interiors. The hotel features a grand ballroom decorated with crystal chandeliers and intricate details.
The ballroom can accommodate up to 350 guests and is priced between $12,000 and $15,000.
Castle Farms
This historic building, built in 1918, is located at 5052 M-66, Charlevoix. With a total of four site combinations in the summer. It offers several ceremony and reception spaces, including a charming outdoor garden and a majestic stone courtyard. The largest of these, the East Garden and Queen's Courtyard can host up to 300 guests.
And the price range is between $6,750 and $9,250.
The Inn at Stonecliffe
This is a Victorian village located at 8593 Cudahy Cir, Mackinac Island. away from the hustle and bustle of the area. With beautiful gardens and breathtaking views of Lake Huron and the Mackinaw Bridge.
Accommodates up to 300 people and prices range from $4000 to $10,000.
Ohio Wedding Venues
Franklin Park Conservatory
This is a horticultural and educational institution located at 1777 E Broad St, Columbus. The most popular venue is the indoor garden with an all-glass ceiling. Besides, there is an industrial-style venue and a 200-year-old barn. The venue has plenty of space and can accommodate up to 500 people, with prices
ranging from $7,000 to $11,000 for a wedding of 100 guests.
The Columbus Athenaeum
The historic building at 32 N 4th St, Columbus, was built in 1899. With a total of ten venues to choose from, the Grand Ballroom boasts gorgeous details and a stunning atrium. It is decorated with classical Greek art as well as soaring ornate ceilings. It can accommodate up to 230 guests.
Prices for receptions start at $3,000.
Gervasi Vineyard
An oversized wine estate located at 1700 55th St NE, Canton. Picturesque vineyard setting and sparkling lake views. The open-air venue can accommodate up to 300 people, while the indoor venue can accommodate up to 120 guests. Full-service event planning, vineyard tours, and wine tastings are available.
Prices for receptions will start at $1,450.
Georgia Wedding Venues
Barnsley Resort
This resort is located at 597 Barnsley Gardens Rd NW, Adairsville. With over 3,000 acres of land, it is a historic southern estate. With lush gardens, luxurious cabins, and grounds that can accommodate up to 250 people. Three wedding packages are available:
$275 per person, $320 per person, and $350 per person. And a least of 150 people is required.
Summerour Studio
This is a renovated warehouse located at 409 Bishop St NW, Atlanta. The roof is supported by massive bow trusses, which allow for a spacious, open floor plan without columns or supports. Through a wall of windows running the length of the space, there are breathtaking views of Atlantic Station and the downtown skyline.
Accommodating up to 425 people, prices start at $4,000.
The Biltmore Ballrooms
The ballroom is located at 817 W Peachtree St NW 208, Atlanta, and was established in 1924. The ballroom features a handcrafted plaster relief ceiling, ornate crystal lighting, and a marble floor. Capacity ranges from 50 to 1,500 people and offers eleven caterers.
Rental rates range from $3,500 to $5,000, depending on the day of the week.
Florida Wedding Venues
The Ancient Spanish Monastery
Located at 16711 W Dixie Hwy, North Miami Beach. This monastery was dismantled piece by piece from northern Spain and shipped to the United States, then rebuilt over 19 months. It offers a chapel and gardens for ceremonies.
The garden can accommodate up to 300 guests for $6,500 and includes only the cost of the reception.
The Breakers Palm Beach
This is a luxury resort located at 1 S County Rd, Palm Beach. This luxury resort is located in Palm Beach and enjoys magnificent beachfront views, lush gardens, and an exquisite ballroom. It boasts a timeless and elegant ambiance. It can host weddings for a maximum of less than 500 people, and
detailed prices need to be communicated with the hotel.
The Ringling Museum
The museum is located at 5401 Bay Shore Rd, Sarasota, with a breathtaking view of Sarasota Bay. This venue offers unique views of art, culture, and the stunning waterfront. It includes many event spaces, including a large courtyard and an elegant ballroom.
The largest art gallery courtyard can accommodate up to 125 guests and prices start at $20,000.
New York Wedding Venues
Mohonk Mountain House
Located at 1000 Mountain Rest Rd, New Paltz, this historic resort is surrounded by 40,000 acres of pristine forest. Featuring a majestic Victorian castle with panoramic mountain views. Choose from lakeside, garden, and mountain views for your ceremony.
Wedding packages range from $275 to $375 per person.
The Foundry
The address is 42-38 9th Street, Long Island City, with a history dating back to the 19th century. Offering an industrial chic atmosphere, a garden courtyard and conservatory, a stunning main space, plus rustic interiors.
Accommodates up to 180 guests, with receptions starting at $14,000. The Garrison
Estate at 2015 US-9, Garrison, with superb Hudson River views and Catskill Mountain views. The venue offers a modern ballroom, outdoor ceremony space, and golf course.
The venue can accommodate up to 200 guests for $12,000. Pennsylvania Wedding Venues
The Curtis Atrium
The historic building at 699 Walnut St, Philadelphia used to be the Curtis Publishing Company. It is now a building with a mix of residential, office, and retail space. It features a stunning atrium, marble columns, and a stunning rotunda.
Space rentals start at $8,000.
The Cork Factory Hotel
This boutique hotel is located at 480 New Holland Ave 3000, Lancaster, a converted historic cork mill with exposed brick walls. Offering industrial charm and modern amenities. The venue has a ballroom, a terrace, and a 2,300-square-foot warehouse.
Space is available for up to 200 guests, and wedding packages start at $7,000.
Terrain Gardens at Devon Yard
A stunning garden is located at 138 W Lancaster Ave Suite 130, Devon. The venue is decorated with elements such as reclaimed barn wood floors, raised holiday lights, and skylights to create a unique aesthetic. Of course, there is an essential gardening setting and open-air venue that can accommodate up to 140 guests.
Prices for receptions start at $4,525.
West Virginia Wedding Venues
Stonewall Resort
The entire resort is nestled beside a tranquil lake at 940 Resort Drive Roanoke, a place of scenic beauty and rustic charm. Wedding venues are available on the lakeside lawn or in the courtyard, with an indoor grand hall and stone-walled ballroom. Spa services, golf courses, and entertainment can also be experienced with
wedding packages ranging from $3,500 to $12,000.
The Greenbrier
A luxury resort located at 101 W Main St, White Sulphur Springs. With stunning architecture, beautiful gardens, and breathtaking mountain views. The indoor venue has a dramatic chandelier and stage. The outdoor grounds feature expansive lawns and rustic cabins.
Packages start at $10,000 and vary depending on the number of guests, season, and customization.
Sleepy Hollow Golf Club
The Club at 3780 Sleepy Hollow Dr, Hurricane. It is a private golf club for families. Featuring a scenic golf course, elegant ballroom, outdoor lawn ceremony venue, and picturesque countryside views.
Wedding packages start at $3,500.
Virginia Wedding Venues
Maymont
Historic Manor River Park at 1700 Hampton St, Richmond. Inside are gardens, botanical gardens, and native wildlife habitats. The scenic setting includes 100-year-old Italian gardens, European-style manor houses, pavilions, expansive lawns, and the Robbins Nature Center.
Prices range from $3,500 to $6,100.
Inn At Willow Grove
This is a rustic accommodation located at 14079 Plantation Way, Orange. It is unusually peaceful and romantic, surrounded by ancient trees and beautiful gardens. One of the gardens, Boxwood, can accommodate up to 175 guests and offers idyllic views.
A versatile barn is also available as a hospitality venue, with rates starting at $7,500.
The Tides Inn
Located at 480 King Carter Dr, Irvington, the entire hotel is situated on a beautiful body of water with views of the Chesapeake Bay. It is a waterfront resort. You can also come here to take part in fun activities such as tennis, golf, paddle boarding, biking, and kayaking.
Weddings start at $3,100.
North Carolina Wedding Venues
The Bradford
Professional wedding venue located at 523 Pea Ridge Rd, New Hill. It resembles a European town building with charming gardens and rustic barns. It can accommodate up to 250 guests for a ceremony in the gardens. Wedding packages will vary depending on the time of year and are
priced at $8,000 on Fridays and $9,800 on Saturdays.
The Merrimon-Wynne House
The mansion located at 500 N Blount St, Raleigh was built in 1876 and has been well maintained and is now a venue for various events. The building has a main floor full of Southern charm. Inside are original floors and mantelshelves, ornate chandeliers, and a wide porch. The outdoor area is also large enough to host ceremonies in the garden and can accommodate up to 250 guests.
Prices for receptions start at $5,000.
Fearrington Village
It's an English-style country hotel located at 2000 Fearrington Village Center. Besides the quaint country setting there are dense gardens with water features. The largest venue is the barn, which offers spacious dining and dancing space and can accommodate up to 250 people guests.
Prices for ceremonies start at $2500. South Carolina Wedding Venues
Middleton Place
This National Historic Landmark is located at 4300 Ashley River Rd, Charleston. You can experience daily life on an 18th-century plantation and enjoy 65 acres of unobstructed views and private garden rooms. Also, enjoy the oldest landscaped gardens on the property. There are 7 ceremony venues, ranging from small weddings of 50 to 400 guests.
Prices start at $5,000.
William Aiken House
The 1807 mansion is located at 456 King St, Charleston, a restored mansion that showcases Southern charm and architectural elegance. The yard features a magnolia tree that is over two hundred years old and an elegant terrace. It is also rated as one of South Carolina's premier wedding venues.
The cost of a ceremony starts at $3,000. The Cedar Room
Modern industrial event space at 701 E Bay St, Charleston. Featuring exposed brick walls, high ceilings, and large windows overlooking the cityscape. The indoor Cedar Room venue can accommodate up to 500 people for events, and the outdoor yard can seat up to 200.
Events on Fridays or Sundays start at $3,500. Vermont Wedding Venues
Inn at Mountain View Farm
The Inn at 3383 Darling Hill Rd, East Burke, has breathtaking mountaintop views. Enjoy mountain biking, cross-country skiing, and visits to animal farms, among many other activities. Venues can range from beautiful fields to cozy campfires.
Weekend wedding packages start at $3,500.
Hildene - The Lincoln Family Home
The building at 1005 Hildene Rd, Manchester is full of meaning. The Lincolns built Hildene as a summer home at the turn of the 20th century. Here you can look out over the Taconic Mountains to the west and the Green Mountains to the east.
The outdoor venue can accommodate up to 200 people and wedding reception prices start at $8,000. 📷
(Hildene - The Lincoln Family Home)
The Henry House
The historic house at 1338 Murphy Rd, North Bennington, built in 1769, is one of the oldest surviving houses in Vermont. Overlooks the authentic red-covered Henry Bridge. The site offers several vendors for you to consider. The large trees outside the house make for the best wedding photos.
The venue needs to be contacted for a specific quote. Massachusetts Wedding Venues
The Crane Estate
This is a Tudor Revival mansion located at 290 Argilla Rd, Ipswich. It was the summer home of Mr. and Mrs. Richard Taylor Crane, Jr. with winding salt marshes, miles of barrier beaches, and a beautiful hilltop mansion. And of course the rolling lawns and gardens. There are three sites to choose from in all, with the beachfront site accommodating 200 to 500 people.
Weekend weddings are priced at $6500. Red Lion Inn
The Inn at 30 Main St, Stockbridge has a 250-year history. The entire Inn combines traditional New England hospitality with the amenities of a modern hotel. The largest Hitchcock room capacity is capacity 30-175 people.
Venue rentals start at $4,000. Liberty Hotel
A sophisticated hotel located at 215 Charles St, Boston. Located in the heart of downtown, just steps from shopping, dining, Boston Parks, and more. The hotel offers a private secret garden that can accommodate up to 200 people outdoors and an indoor 3000-square-foot ballroom.
Wedding venue rates start at $26,000 for up to 100 guests. Connecticut Wedding Venues
The Lace Factory
This historic factory is located at 161 River St, Deep River, and offers a charming and rustic atmosphere for a wedding venue. It has wood floors, high ceilings, and large windows overlooking the river. The Lace Factory offers event planning services, on-site catering, and a variety of rental options for weddings of all sizes.
The Factory can accommodate up to 225 people and prices start at $5,000. Eolia Mansion at Harkness State
The address is 275 Great Neck Rd, Waterford. Nestled on the shoreline of Waterford, Connecticut, this elegant mansion offers breathtaking views of Long Island Sound. It has manicured gardens, a stone terrace, and a beautiful ballroom.
The price of $5,100 includes exclusive use of the mansion's first floor and south courtyard tent for 5 hours.
The Society Room of Hartford
This event venue is located at 31 Pratt St, Hartford, and the historic venue boasts magnificent architecture. It includes a marble staircase, beautifully frescoed ceilings, and crystal chandeliers. It provides a luxurious and timeless setting for weddings.
The venue can accommodate up to 300 guests and prices start at 15,000. New Hampshire Wedding Venues
Wentworth By The Sea Country Club
Country Club at 60 Wentworth Rd, Rye. This private club is near the shore and enjoys magnificent waterfront views and a romantic atmosphere. The hotel has manicured grounds and a historic clubhouse. It can accommodate up to 250 guests in this setting. Three options are available: lawn, clubhouse, and tent weddings.
Reception prices start at $30,000.
The Preserve at Chocorua
This venue, located at 88 Philbrick Neighborhood Rd, Tamworth, is a rustic and secluded wedding venue nestled in the White Mountains. It offers scenic views, a charming barn, and plenty of outdoor space for the ceremony. Outdoor activities such as sleigh rides and hiking are also available.
Approximate prices will start at $1000. Bishop Farm
The Farmhouse, located at 33 Bishop Cutoff, Lisbon, is a historic and beautifully landscaped site in the White Mountains. It offers a restored 1876 farmhouse, a barn, and lush greenery. There is also a romantic bistro with a terrace to relax in. Accommodating up to 200 guests,
prices start at $15,000. Rhode Island Wedding Venues
The Chanler at Cliff Walk
A luxury hotel located at 117 Memorial Blvd, Newport. The Chanler offers luxurious accommodations and a grand mansion setting with stunning views of the Atlantic Ocean and access to their world-class restaurant. Specializing in weddings for up to 120 guests with access to their world-class restaurant.
Site rentals start at $10,000. Blithewold Mansion, Gardens & Arboretum
Historic mansion on 33 acres located at 101 Ferry Rd, Bristol with breathtaking views of Narragansett Bay. Large tents are available in the outdoor area, followed by sunset views. Accommodating up to 225 guests,
weekend wedding rates start at $12,995. The Dorrance
Situated in the heart of Providence, The Dorrance is a restored bank building with a sophisticated atmosphere and elegant decor. The most special feature is the long, luxurious bar, which can accommodate up to 200 guests throughout the venue.
Venue rentals start at $7,500.
New Jersey Wedding Venues
The Ashford Estate
Located at 637 Province Line Rd, Allentown, this elegant property is nestled in a picturesque setting. Surrounded by hundreds of acres of beautifully preserved farmland, it features sparkling fountains, waterfalls, garden pavilions, expansive views, and of course, luxurious private suites. The wedding venue can accommodate up to 300 guests.
Starting at $10,000.
Mallard Island Yacht Club
A club surrounded by water at 1450 NJ-72, Manahawkin. six more venues to choose from in the luxurious private island mansion. The center plaza boasts grand arches and ornate ceilings reminiscent of old-world glamour. The ballroom can accommodate up to 250 people,
and prices for receptions start at $20,000.
Liberty House Restaurant & Events
This waterfront event venue is located at 76 Audrey Zapp Dr, Jersey City. It features unparalleled views of the New York City skyline, Ellis Island, the Statue of Liberty, and the Liberty Landing Pier. The Grand Ballroom features a marble floor and floor-to-ceiling windows.
The venue can accommodate up to 300 people and venue rental fees start at $8,000.
Delaware Wedding Venues
The Queen Wilmington
This dazzling venue is located at 500 N Market St, Wilmington is downtown. It is a historic music venue that offers a unique and eclectic atmosphere. The venue features a grand ballroom with a stage, state-of-the-art sound system, and elegant décor. The venue can accommodate up to 200 guests and wedding
reception prices start from $3,000.
The Cordrey Center
The address is 30366 Cordrey Rd, Millsboro, and its restored barn and surrounding gardens provide a rustic and charming setting. The venue offers a range of services, including in-house catering, bar service, and event coordination. It has indoor and outdoor options and can accommodate up to 200 guests.
Venue rental rates start at $3,500. The Waterfall Catering and Special Events
With an address at 3416 Philadelphia Pike, Claymont, The Waterfall has a modern venue. Centered around a stunning indoor waterfall. The spacious ballroom features contemporary décor and customizable LED lighting systems. The venue can accommodate up to 500 guests.
Prices for venue rentals start at $6,000. Maryland Wedding Venues
Belvedere Hotel
Located at 1 East Chase Street and built-in 1902 as a historic landmark in Baltimore, The Belvedere showcases stunning architecture and classic charm. It offers a variety of event spaces, including a rooftop ballroom with panoramic views of the city. Inside, the décor is more vintage and ornate.
Accommodating up to 500 guests, venue rentals start at $8,000. Evergreen Museum & Library
This grand Gilded Age mansion is located at 4545 N Charles St, Baltimore. It is full of history with a house museum and research library. With beautiful gardens, this venue offers a mix of elegance and history. It's architectural details and scenic surroundings provide a unique backdrop. As well as a tour of the museum's collection.
Accommodates up to 200 guests and starts at $6,000.
Chesapeake Bay Beach Club
Located at 500 Marina Club Rd, Stevensville, this venue offers stunning waterfront views and an elegant ballroom. It also has an oceanfront ceremony venue and luxurious accommodations. There are four ballrooms in total, three indoor and one outdoor.
Accommodations for up to 300 guests start at $10,000.
District of Columbia Wedding Venues
Larz Anderson House
Located at 2118 Massachusetts Ave NW, Washington, the Anderson House, established in 1905, is a stunning Beaux-Arts mansion that offers a romantic and intimate setting for weddings. The venue features beautiful gardens, a grand staircase, and gorgeous rooms decorated with historic artwork. It can accommodate up to 200 guests and has access to the house's magnificent library.
Prices start from $8,000. The Hay-Adams
Located at 800 16th St NW, Washington, across from the White House, the hotel offers magnificent views of the iconic landmark. This venue has many event spaces, including a rooftop terrace from which the White House can be used as a photo backdrop.
Wedding venues can accommodate up to 250 guests and prices start at $15,000. National Museum of Women in the Arts
Located at 1250 New York Ave NW, Washington, this unique venue celebrates women artists and offers a distinctive setting for weddings. With its stunning architecture and world-class art collection, it provides an exquisite atmosphere for your special day. The venue offers a variety of event spaces, including an assembly hall and mezzanine level, and can accommodate up to 400 guests.
However, the museum is temporarily closed for renovations. Maine Wedding Venues
Hidden Pond
The resort's address is 354 Goose Rocks Rd, Kennebunkport, and is nestled in a secluded wooded area. Featuring elegant indoor and outdoor spaces. Surrounded by 60 acres of birch and balsam fir, it features two outdoor pools and a three-room treetop spa. It ensures an unforgettable wedding experience.
Prices start from US$10,000.
Hardy Farm
The farm is located at 254 W Fryeburg Rd, Fryeburg. This rustic and chic site features a restored 18th-century farmhouse and a spacious barn with panoramic mountain views. Of course, there are also seasonal gardens and a woodland church. The most special feature is the provision of a cable car to reach the top of the mountain, which is also a popular backdrop for photos.
It can accommodate up to 250 guests and prices start from $6,500. Portland Regency Hotel & Spa
The address is 20 Milk St, Portland, and is centrally located, offering a blend of classic elegance and modern amenities. With many event spaces, on-site catering, and a spa, it can accommodate intimate and large weddings.
Accommodations range from 10 to 220 guests, with rates starting at $3,500. Conclusion
"When you realize you want to spend the rest of your life with somebody, you want the rest of your life to start as soon as possible." When Harry Met Sally Finally, we've rounded up our recommendations for wedding venues in each of the remaining states. Choosing the perfect wedding venue is an important step in creating your dream wedding. It sets the tone for the entire celebration and provides the backdrop for your special day. No matter what style of wedding venue you prefer, there is a venue above that perfectly suits your style and preferences.
Last but not least, don't forget to check out Quictent's
wedding tent. we offer quality wedding tents for your outdoor wedding, containing various types and sizes.
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2023.06.05 06:18 kolektoworks Kape at Balita (Summary - June 05)
What Happened?
- PAGASA formally declared the start of the rainy season in PH Manila Times
- PH government launched the eGov PH Super App, a one-stop shop platform for national and local government services that will streamline processes and transactions and bring ease of doing business Philstar
- GCash expands to UK, France, Germany, and Italy GMA News
- Bureau of Animal Industry (BAI) said vaccine against African Swine Fever (ASF) was proven effective from the clinical trials in six farms in Luzon GMA News
- PAGASA said expect around ten to 15 tropical cyclones to hit the country from June to October CNN
- DSWD said beneficiaries of the government’s food stamps program would be required to get enrolled in the job-generating programs of DOLE and TESDA GMA News
- Cebu City created a special body tasked to supervise and regulate motorcycle taxis, locally known as “habal-habal,” which continue to thrive as a means to avoid traffic congestion Inquirer
- Philippines receives over 390K bivalent COVID doses from Lithuania Philstar
World
- Tanzania declares end of deadly Marburg virus outbreak GMA News
- Archaeologists in Armenia unearth a Bakery complete with 3,000-Year-Old Flour Smithsonian
- China accuses US of ‘provocation’ after near collision of warships CNN
- Philippines and Singapore signed a humanitarian assistance and disaster relief (HADR) agreement Manila Times
- Experts warn against rapidly changing bird flu virus Manila Times
Extra
- When Life Gets Busy, Focus on a Few Key Habits Harvard Business Review
- Tim Cook uses a 1-sentence mantra to process criticism—without it, he ‘wouldn’t be able to function’ CNBC
- How to Break Up with Your Bad Habits Harvard Business Review
- 67-year-old millionaire regrets not teaching his kids these 6 top money lessons when they were young CNBC
Read today's newsletter
here Thanks for reading Kape at Balita!
Subscribe on my email newsletter for free for daily relevant news
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Philippines [link] [comments]
2023.06.05 06:18 kolektoworks Kape at Balita Summary - June 05
What Happened?
- PAGASA formally declared the start of the rainy season in PH Manila Times
- PH government launched the eGov PH Super App, a one-stop shop platform for national and local government services that will streamline processes and transactions and bring ease of doing business Philstar
- GCash expands to UK, France, Germany, and Italy GMA News
- Bureau of Animal Industry (BAI) said vaccine against African Swine Fever (ASF) was proven effective from the clinical trials in six farms in Luzon GMA News
- PAGASA said expect around ten to 15 tropical cyclones to hit the country from June to October CNN
- DSWD said beneficiaries of the government’s food stamps program would be required to get enrolled in the job-generating programs of DOLE and TESDA GMA News
- Cebu City created a special body tasked to supervise and regulate motorcycle taxis, locally known as “habal-habal,” which continue to thrive as a means to avoid traffic congestion Inquirer
- Philippines receives over 390K bivalent COVID doses from Lithuania Philstar
World
- Tanzania declares end of deadly Marburg virus outbreak GMA News
- Archaeologists in Armenia unearth a Bakery complete with 3,000-Year-Old Flour Smithsonian
- China accuses US of ‘provocation’ after near collision of warships CNN
- Philippines and Singapore signed a humanitarian assistance and disaster relief (HADR) agreement Manila Times
- Experts warn against rapidly changing bird flu virus Manila Times
Extra
- When Life Gets Busy, Focus on a Few Key Habits Harvard Business Review
- Tim Cook uses a 1-sentence mantra to process criticism—without it, he ‘wouldn’t be able to function’ CNBC
- How to Break Up with Your Bad Habits Harvard Business Review
- 67-year-old millionaire regrets not teaching his kids these 6 top money lessons when they were young CNBC
Read today's newsletter
here Thanks for reading Kape at Balita!
Subscribe on my email newsletter for free for daily relevant news
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CasualPH [link] [comments]
2023.06.05 06:17 kolektoworks Kape at Balita Summary - June 05
What Happened?
- PAGASA formally declared the start of the rainy season in PH Manila Times
- PH government launched the eGov PH Super App, a one-stop shop platform for national and local government services that will streamline processes and transactions and bring ease of doing business Philstar
- GCash expands to UK, France, Germany, and Italy GMA News
- Bureau of Animal Industry (BAI) said vaccine against African Swine Fever (ASF) was proven effective from the clinical trials in six farms in Luzon GMA News
- PAGASA said expect around ten to 15 tropical cyclones to hit the country from June to October CNN
- DSWD said beneficiaries of the government’s food stamps program would be required to get enrolled in the job-generating programs of DOLE and TESDA GMA News
- Cebu City created a special body tasked to supervise and regulate motorcycle taxis, locally known as “habal-habal,” which continue to thrive as a means to avoid traffic congestion Inquirer
- Philippines receives over 390K bivalent COVID doses from Lithuania Philstar
World
- Tanzania declares end of deadly Marburg virus outbreak GMA News
- Archaeologists in Armenia unearth a Bakery complete with 3,000-Year-Old Flour Smithsonian
- China accuses US of ‘provocation’ after near collision of warships CNN
- Philippines and Singapore signed a humanitarian assistance and disaster relief (HADR) agreement Manila Times
- Experts warn against rapidly changing bird flu virus Manila Times
Extra
- When Life Gets Busy, Focus on a Few Key Habits Harvard Business Review
- Tim Cook uses a 1-sentence mantra to process criticism—without it, he ‘wouldn’t be able to function’ CNBC
- How to Break Up with Your Bad Habits Harvard Business Review
- 67-year-old millionaire regrets not teaching his kids these 6 top money lessons when they were young CNBC
Read today's newsletter
here Thanks for reading Kape at Balita!
Subscribe on my email newsletter for free for daily relevant news
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2023.06.05 05:01 46_fps_ OUTDOOR HOCKEY CLUB - Beaver Creek Farms, Manitoba
2023.06.05 03:55 PowerToTheOhana A Pickle Pete Critique, and A Big Thank You - Love the Game
Good day!
(I started this ramble as a feedback e-mail, but before finishing it found this sub-reddit where I heard the devs are active? Current game version as of writing: 1.5.4.)
A big thank you to everyone involved in developing and delivering Pickle Pete! It is easily in my top 10 most fun mobile games and I very nearly consider it a masterpiece of the genre. I've put in dozens of hours of playtime at the least.
I'll lead with critical bullet points, follow them up with elaboration and my experience, then end with praise bullet points for those that care to read it.
Opportunities for Improvement:
- There is no in-game method to replay the intro sequence.
- Each playable character should have their own, even if very short, intro animation.
- Intro animations / bestiary for enemies.
- Add more bang for more bucks.
- Honor those that spent gems on chests before additional rewards for cumulative openings was added.
- No in game text tips.
- Narrow preferable choices for mutations and equip-able active skill.
- Weapon attachments
- Farming the last available boss could be more rewarding.
- "Blessings" is an awesome system, but isn't congruent with the game thematically.
- Long animation delay on skill selection cards. Not an issue for new players.
- Add weapon trade-in vendor.
- Possible bug: when swapping apps and returning to Pickle Pete while playing Endless game play will continue, but pickles will refrain from dropping making points no longer acquirable until the run is terminated. Possibly intentional to reduce cheating.
I've been playing Pickle Pete over the last few weeks and it's clearly a step above most mobile games on the market now. I had completed all main campaign levels and additional game modes just before the level twelve update. This was of course followed closely by multiple other updates which kept resetting my endless rank. ::MadNotMad:: After 3 committed attempts I've broken into the top one-hundred twice and top ten once. I did all of this without purchasing anything...yet, nearly acquiring all of the bonus blessing stats, and working up to a purple SMG for a starter weapon. I still have no legendary gear...yet.
I've loved video games since my grandparents let me load up games I can't completely recall on their MS-DOS computer. I don't always have as much time as I'd like to game, but I have been mashing buttons for nearly three decades. I believe there is some overlap between what makes a game fun and what makes a game well designed. What people find fun will vary, but I see good design as a more objective truth. Even though I'm no professional it's clear to me that Pickle Pete had/has at least a rock star or two infusing good design principles.
1. First things first. The intro animation may have been added after I started playing for a bit. I can't recollect. In any event I skipped some of it. Sure I can and have viewed it on youtube, but it's still taking up space on my phone right? Can we get an in-game button to replay it?
2. Speaking of intro animations.. each character should get one! Even if just a short one that plays when acquiring one. (And maybe also a replay button.) It could highlight or hint at the different bonuses that apply at the end of their roll moves.
**Mr. Peely** \- Running, slips into a back flip, beginning of slip flip face is surprised/worried, midway through flip face is determined/smug, animation becomes a blur, lands while doing a split and swinging upward with an axe cleaving an enemy in two.
**Corny McCob** \- A yellow cylinder is rapidly spinning on two squares of butter, butter drops are being flung away at various directions, the cylinder launches away, three point hero landing, camera panning up from feet reveals a maniacal cob of corn holding a pipe bomb, glancing left and right, I don't like that look in his eyes or that blinking red light.
**Willy the Wiener** \- Is that a rapidly disassembled picnic table riddled with bullet holes flying through the air? Camera pans down to a beach front while cinders and charcoal pieces are jettisoned from a barbecue grill. Willy is tanning hides with a quickness holding dual uzis. Arms and uzis are a blur until they snap into clarity between each volley.
3. It's only fair that the enemies of the game get a little love. They're getting slaughtered out there! Something has to raise morale. Why not a little intro sequence highlighting their attack? And/or a bestiary somewhere in the menus. Descriptions with similar tone to what is found in the game Plants vs. Zombies would be fitting.
4. I find the current monetization models most prevalent, specifically in the mobile market, shameful. Ninety-Nine dollars is a big chunk towards the latest gen console or a kick ass graphics card. Or... a pile of in game currency that shaves off some time and possibly puts you ahead of fellow gamers... I know it's just the way of things currently, but the cliche gem crates for various prices including one for ninety-nine dollars is personally a huge annoyance. It is one of the first things I look for in a game and determines along with the obvious passion that was put into the games creation that determines whether I will spend any money within it.
Money is part of what makes life unfun for many, and now more than ever it's detracting from a core reason gaming is fun. In my opinion games should be as level as a playing field as they can be outside of 'real life'. Paying to win robs fledgling gamers of skill ceiling, feelings of accomplishment, and the bragging rights that come with leveling up without swiping a credit card.
So dump the uninspired gem boxes for money or at least throw in some extra cosmetics, alternate soundtracks, or the option for players to add their own content. Something to move the needle in the other direction and show appreciation to those who help fund access and development for those that can't. The move would ideally garner more appreciation and wind up netting more money anyway. Or I might need to see an optimismoptomitrist about adjusting the shade of my glasses.
5. I haven't yet, but I will be spending some money on this game. It's too good not to. I'd like to at least craft a legendary starter weapon beforehand though. Just so I can say I did. It makes me wince a little inside knowing that if I had saved my marshmallows I would have spent enough gems on large chests by now to acquire a guaranteed legendary item. I opened three before the update was released that added the cumulative reward. Any chance a catch-up / credit can be implemented for all in the same boat?
6. I must have missed the message that explains the way the uncollected pickles and the pickle jar interacts. It took me longer than I'd like to admit to figure out what the jar was all about. Could we get this and other such game tips added? Maybe incoming update teaser message as well. They could be auto-cycling fade in/out text messages in the empty space underneath the boss picture on the stage selection screen.
7. I've read some google reviews of the game suggesting that melee weapons need adjusting. I think they're just fine. They receive strong bonuses from the viking four-set. They're best used to supplement range damage as the timing of damage between melee and low fire rate range is staggered. If you want to up the difficulty of the game, try going for full melee builds. It's like a hidden difficulty slider. An active skill equip could be added to enable the player to throw their melee weapons for a duration, turning such builds into a challenging wave clearer, but a monstrous boss killer. If nothing else throw in some Lightsab...I mean... Laser Swords.
What I find simultaneously the most easily fixed and largest flaw of the game is the narrow preferable choice in mutations and equip-able active skills. Similar to my perspective concerning melee weapons this system could be viewed as a difficulty slider. I think it would instead be more fun to modify them to make them more compelling. The damage bonus to enemies on fire would be more viable if the active skill that set the enemies on screen on fire was on a shorter cooldown. Now that I'm thinking about it though this combo may be just fine if you want to build up larger health enemies first or do more damage to bosses. The cooldown and fire duration still seem kind of dissatisfying. Maybe add hidden bonuses that increase the draw rate of things like the fire mace while either or both are equipped.
The knock back skill is more underwhelming than the fire. The most viable use I can think of for this one is securing supply crates. The cd could be shortened on the skill or turn the skill into a time warping bubble that begins with a knock back. While the bubble is active increase player attack speed and damage taken, but any enemies or projectiles entering the bubble will have drastically reduced movement speed.
Maybe more diverse enemies could then be added so that occasionally what once was an optional item is near mandatory for a time. Urging players to try out new builds for success while making more items feel like they've earned their place in the game.
8. One last item modification idea. Weapon attachments! Scopes, Stocks, Barrels, Carbon Fiber Axe Handles, stuff like that to modify 'Own' weapon stats. Maybe you have to collect pieces for them from specific bosses. Late game players would have a reason to return to earlier levels and in turn see the progress they've made as they rack up way more pickles than their first time through. This would also give a bit of a push/pull mechanic to the energy system. The energy system I suspect is just there to prevent supply crate farming abuse. I've rarely run out of energy while still wanting to play which I like. All attachments could be lost upon upgrading or resetting the weapon to keep the hamster wheel spinning, make the efforts toward building them more meaningful, and delay the realization of weapons full capabilities.
9. The above change would make farming the last available boss more rewarding as well. The latest boss being the most difficult to kill and dropping the latest released weapons attachments would give successive runs more meaning.
10. Another change that I feel should be done quickly is 86ing the blessing system. Not entirely. It is a win-win addition that makes watching nearly pointless ads more satisfying. But it just doesn't mesh with the Pickle Pete theme. Idea: 'Condiments' may not make sense for all of the characters, but thinking 'Hot Sauce' for the +25% damage boost. Visual effects for each can be added to the character to cement the system in the player's mind. "Aww crap my character isn't throwing off glitter sparks. I forgot to grab the the gold gain bonus."
11. This change suggestion is more for experienced players that have earned their stripes. When doing long endless runs especially the animation delay after picking skill cards is slightly annoying. It's not major, but I wanna go fast! Make this delay toggleable after the player has cleared all the extra game mode levels or killed the final available boss or meeting both requirements. Let's gooooo!
12. A change that would be good for players of all experience levels would be a weapon trader. Maybe you can set up a trade-in shop preference before level select. Should you find the merc vendor in a level you can trade one of your currently equipped weapons for an equal grade preferred weapon. Even if at an additional cost...gotta make pickles somehow.
13. Possible bug: when swapping apps and returning to Pickle Pete while playing Endless game play will continue, but pickles will refrain from dropping making points no longer acquirable until the run is terminated. Possibly intentional to reduce cheating.
Things that make you go 'Awesome!':
- Pickle Pete! is not another copy and paste code cash grab. ...I'm imagining a darty eyed programmer hesitantly grinning 'right' while slowly nodding. :D
- Viability of numerous gear and skill selections.
- Excellent sound design. I especially love the long battle track that only reveals itself as you progress to long lasting waves.
- Animations and weapon targeting is on point.
- UI and loading screen design.
- Creative additional game modes.
- Competitive Endless!?! This is a massive boon to replay-ability, keeps the game off the 'eh I may as well uninstall' list, and takes me back to playing Diablo 2. Yeah you beat the game, but how many people have you beaten that have beat the game? I love it. The only improvement I would consider for endless is implementation of a wave skip feature. You'll get more points faster, but only be able to skip as far as progress you've earned minus X amount. Skip too much and you might not be able to crush the wave with your relatively diminished gear. Maybe wave skip is only available once a day too.
- I'm Pickle Pete!
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