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How much of an improvement is Agholor and Treadwell to Proche/Duv/Wallace/Robinson? Here's the stats:

2023.06.09 20:02 dcfb2360 How much of an improvement is Agholor and Treadwell to Proche/Duv/Wallace/Robinson? Here's the stats:

I know we’re all talking about DHop and OBJ, but I wanted to do some research into how Agholor actually compares to Proche, Duv, Wallace, and Robinson. Since y'all are prob wondering who Treadwell is and how he compares, I added him too.
Treadwell TLDR:
Does Agholor really have bad hands like the meme says? Here’s the stats:

Per game career stats

YDS/G Agholor 36 Duv 19.1 Robinson 18.7 Treadwell 16.1 Proche 6.5 Wallace 2.15
Y/R Agholor 12.5 Robinson 11.1 Proche 11.1 Treadwell 11.1 Duv 9.8 Wallace 9.3
TD Agholor 0.26 Duv 0.11 Robinson 0.10 Treadwell 0.07 Proche 0 Wallace 0
1D Agholor 1.51 Robinson 0.92 Duv 0.89 Treadwell 0.87 Proche 0.33 Wallace 0.08
LNG Robinson 89 Agholor 85 Treadwell 58 Duv 39 Proche 32 Wallace 18
REC/G Agholor 2.9 Duv 2 Robinson 1.7 Treadwell 1.4 Proche 0.6 Wallace 0.2
CATCH % Duv 73.8 Robinson 63.9 Treadwell 62.9 Proche 62.5 Agholor 59.3 Wallace 46.2
YDS/TGT Agholor 7.4 Duv 7.2 Robinson 7.1 Proche 7 Treadwell 7 Wallace 4.3

2022 total stats

YDS Robinson 458 Duv 407 Agholor 362 Proche 62 Treadwell 42 Wallace 33
Y/R Agholor 11.7 Duv 11 Robinson 9.5 Wallace 8.3 Proche 7.8 Treadwell 7
TD Duv 3 Agholor 2 Robinson 2 Proche 0 Wallace 0 Treadwell 0
1D Robinson 23 Duv 19 Agholor 12 Proche 3 Treadwell 3 Wallace 1
LNG Agholor 44 Robinson 31 Duv 31 Treadwell 17 Proche 12 Wallace 12
DROP % Wallace 14.3 Treadwell 10 Proche 5.9 Agholor 5.7 Robinson 3 Duv 2
REC/G Robinson 2.8 Duv 2.6 Agholor 1.9 Treadwell 1 Proche 0.5 Wallace 0.4
YDS/G Duv 29.1 Robinson 26.9 Agholor 22.6 Treadwell 7 Proche 4.1 Wallace 3.7
CATCH % Duv 75.5 Robinson 64 Treadwell 60 Agholor 58.5 Wallace 57.1 Proche 47.1
YDS/TGT Duv 8.3 Agholor 6.8 Robinson 6.1 Wallace 4.7 Treadwell 4.2 Proche 3.6

2022 per game stats

YDS/G Duv 29.1 Robinson 26.9 Agholor 22.6 Treadwell 7 Proche 4.13 Wallace 3.67
Y/G Agholor 11.7 Duv 11 Robinson 9.5 Wallace 8.3 Proche 7.8 Treadwell 7
TD/G Duv 0.21 Agholor 0.13 Robinson 0.12 Proche 0 Wallace 0 Treadwell 0
1D/G Duv 1.36 Robinson 1.35 Agholor 0.75 Treadwell 0.5 Proche 0.20 Wallace 0.11
LNG/G Agholor 44 Robinson 31 Duv 31 Treadwell 17 Proche 12 Wallace 12
REC/G Robinson 2.8 Duv 2.6 Agholor 1.9 Treadwell 1 Proche 0.5 Wallace 0.4
CATCH %/G Duv 75.5 Robinson 64 Treadwell 60 Agholor 58.5 Wallace 57.1 Proche 47.1
YDS/TGT Duv 8.3 Agholor 6.8 Robinson 6.1 Wallace 4.7 Treadwell 4.2 Proche 3.6

How much of an impact did scheme and Roman play in these stats?

Here's a breakdown of snap % from 2022:

OVERALL IMPRESSIONS:

- Duv is clearly a level above the others, and stats-wise was equal to if not better than Robinson. He's coming off injury, but I'm excited to see what he could do under Monken:
On a per game basis, Duv ranked 1st in 5 of these 8 metrics. And in the 3 Duv wasn't 1st in (yds/rec, lng, rec/g), he was very close. More importantly, Duv consistently ranked 1st on a per game basis in 2022 over WRs that didn't have Roman as an OC; even with Ricard and the TEs taking all the targets, Duv beat the others. Most intriguing: Duv's catch rate was much higher than the others at 75.5%, a full 11% higher than 2d place Robinson. His drop rate is also very low at just 2%. Part of this is probably Duv being used almost exclusively for jet sweeps rather than tougher catches in coverage over the middle, but Duv still averaged more TD/game last year than the others.
- Agholor and Robinson are pretty similar: Of these 8 per game metrics from 2022, Robinson was better in 4 of them: yds/g, 1D/g, rec/g, catch %/g. Agholor was better in yd/rec, TD/g (barely, they're basically tied at 0.13 and 0.12), LNG/g, and yds/tgt. The only stats where there's a noticeable difference were 1D/g, Robinson was double Agholor's last year. Agholor's longest rec was 44 vs Robinson's 31. Robinson's catch %/g was better at 64 vs 58.5. There also wasn't much of a difference between depth of target either, Robinson was 6.1 vs Agholor's 6.8.
- Production from last year doesn't really justify a higher contract for Agholor: A bit subjective, but Robinson and Agholor were pretty similar stats-wise last year. We gave Agholor a 1y/3.25m deal with 3.25m guaranteed, we got Robinson for 1y/1.035m with 895k guaranteed. Personally I wanted to keep Robinson but seems like he wanted more money. Details for his recent Rams contract aren't available yet. I'd guess we wanted to keep Robinson but since he wanted more money we weren't willing to keep him, leaving us to try finding other WRs in FA. Treadwell cost 1y/1.035, tbh I would've kept Robinson after he proved he helped the pass game a lot. I don't think they saved a ton of money but it all depends on what Robinson was asking for- considering he just went to the Rams who have the 4th lowest cap, I'd guess Robinson might've wanted to go to a team where he wouldn't be behind Andrews/OBJ/Bateman. I felt Robinson did more for the WR situation than everyone except Bateman and Duv, sad to see him go.
- Treadwell is a slight upgrade from Proche but not by much: Their career catch rates are nearly identical- Treadwell 62.9, Proche 62.5. Proche seemed to have a down year vs 2021, his '21 catch rate was 80% but in '22 it dropped to 47.1%. Treadwell's '22 catch rate was noticeably better at 60%, but Proche still finished with 20 more yds. In 2022, they tied in 1Ds, but Treadwell's drop rate was also a lot higher (10 vs 5.9). Treadwell had more yds/g (7 vs 4.1). Treadwell adds size though, which is something this team needed: Treadwell's 6'2 215 vs Proche 5'11 195. Surprisingly, while Treadwell's been in the NFL since 2016, he's only a year older than Proche, who was drafted in 2020. Proche was 24 when he got drafted. Proche didn't run the 40 so idk his time, but I'd guess it's similar to Treadwell's 4.63.
- Duv played a lot more than I expected in 2022: A lot of us felt Duv was barely on the field last year, but surprisingly he played 69% of the snaps last year. His usage actually went up in 2022- he had 51% in '21 and 34% in '20. Seeing him play more snaps than Agholor last year was very surprising.
- Proche per game in '22 wasn't that different from Wallace: Proche is def a better player, but wasn't as impactful as I expected. He averaged just 4.13 yds/g vs Wallace's 3.67, neither scored a TD last year, their longest rec was identical, their rec/g was basically identical (Proche 0.5 vs Wallace 0.4). The differences are still there though, Proche's career catch rate is 16% higher. Neither were targeted much at all in 2022: Proche 17 tgts vs Wallace's just 7. Wallace's drop rate last year was very high at 14.3% vs Proche's 5.9%. Considering all these WRs are generally in the slot WR role, Wallace is gonna have to be Boykin's ST replacement to avoid getting cut. Wallace does play a lot more ST (like 30% more) than the others, so they seem to like him there but he better get damn good at blocking.
- Agholor has never really played special teams: Interesting that despite being a ST coach, Harbaugh got Agholor who has basically never played special teams: Agholor was on ST for 5% of the snaps in 2016, 1% in 2019, and then 6 of his 8 seasons with 0% of the snaps on ST. Every other WR on the list played some ST last year except for Agholor, and Robinson played only 1% of the ST snaps in 2022. Thought that was kinda interesting and unexpected.
- Proche was on the field a lot less than I expected last year: After Bateman got hurt it seemed like it was just Proche and Robinson at WR with Duv being used for occasional sweeps, but no, Duv played a whopping 49% more of the offense snaps than Proche. With Wallace playing just 13% of the snaps, Proche actually wasn't on the field much more than Wallace was last year- Proche only played 7% more snaps than Wallace last year. Proche is def at a disadvantage vs Agholor though considering he had Roman, so I don't hold his weak production against him that much, although it's nice to have competition in the WR room. That being said, Agholor also got stuck with Patricia. For a 6th rounder, Proche's been pretty successful and should be proud of that. Seems like a really nice dude, on a personality basis he's always been 1 of my favs and I'll always root for him.
I was wondering how Agholor and Robinson compared to some of the other WRs, so I did the research and wanted to share it with the Flock so hopefully y'all found it interesting :)
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2023.06.09 19:48 alliegemm Is there anything I can do?? Homeowner's won't let me decline.

Hey all,
I have Liberty Mutual homeowner's insurance. Recently had a leak in the master bath shower that we caught early. It caused very minor ceiling damage on the first floor. We had a plumber come out who told us we had to replace the whole shower because it was installed incorrectly- the estimated cost is $4500. A friend suggested I see if homeowner's would cover it. Literally needed a yes or no answer- faulty installation of shower caused a leak- is any of that covered? They said I had to start a claim to see if it would be covered. Fine. Two weeks ago, I did that. This Tuesday, a field rep comes out to assess the damage... it's literally a 1ft x 1ft hole in the ceiling that I can patch independently. I sent him the plumber's estimate as well. Got the call today that they're only going to cover the drywall repair which the estimate came out to be $1129. My deductible is $1000. So I have to pay $1k to get a check for $129 to fix the drywall that I can repair on my own. And I still have the shower bill to foot. I told the claims guy I did not want to go through with the claim... he puts me on hold and proceeds to tell me I HAVE to go through with this because they already had someone out to assess the damage. I asked for a manager to call me and am waiting to hear from them.
At no point did anyone tell me that once a field rep came out that there wouldn't be an option to decline. It wasn't in the fine print of the emails back and forth with my claims person. I am so mad and I don't know if there are other options or loopholes I don't know about. Any advice is greatly appreciated! Fully plan on switching to a new company when this is all said and done.
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2023.06.09 19:17 Melonpersonwastaken No option to install stuff on my pawns

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2023.06.09 19:14 Informal_Ad3162 LifeQuest's (OTC Markets: LQWC) Subsidiary Biopipe Enters into a Memorandum of Understanding To Deliver Twenty-One Biopipe Sewage Treatment Plants With a Total Capacity of 5,125m3/day (1,353,882 gallons/day)

LIFEQUEST WORLD CORP (OTC MARKETS:LQWC) is committed to providing innovative and sustainable solutions to the wastewater treatment industry. Our focus is on innovative, decentralized, and scalable wastewater treatment and reuse technologies. Through its wholly owned subsidiary, Biopipe India Private Limited, the Company is engaged in industrial (ETP) and sewage wastewater treatment (STP) markets.
"We are thrilled to have been awarded this opportunity to deliver 21 sewage wastewater treatment plants with total capacity of 5125 KLD," said Tanmay Pawale, CEO of Biopipe India and COO of Biopipe Global. "This is a major development for our company, and a result of tremendous effort over the past two years that were disrupted by Covid-19. This win is a testament to our capabilities and commitment to becoming a disruptor in the wastewater treatment industry. Furthermore, Biopipe stands out as an incomparable sewage wastewater treatment system. We expect to capitalize on our brand equity and successful implementation of earlier plants to continue gaining market acceptance and grow our pipeline of projects. We look forward to working with our partner, which is a major infrastructure company, to deliver these projects."
Max Khan, the CEO of Lifequest stated that, "as we move forward with this exciting opportunity, I am confident and expect to continue to gain traction in the markets we are engaged in. This is a major milestone for our company, and I am honored to work with such a talented and dedicated group of individuals. Our shareholders will undoubtedly be pleased with this development, and I look forward to sharing more details with them in the near future."
Lifequest is a leading provider of wastewater treatment solutions, specializing in the design, construction, and operation of wastewater treatment plants. Our suite of offerings includes effluent treatment plants (ETP), sewage treatment plants (STP), fat oil and grease (FOG) separator and hybrid media for water polishing. Our flagship product, Biopipe is a 100% sludge-free, chemical-free, odor-free, silent, easy to assemble and install, scalable, low cost, ecological and low maintenance onsite sewage wastewater treatment system.
www.lifequestcorp.com https://www.biopipe.co/
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2023.06.09 19:10 SeniorCoast9749 Elan The Mark By Elan Builder Get Best Return On Investment In Gurgaon

Elan The Mark By Elan Builder Get Best Return On Investment In Gurgaon
Elan The Mark is located in Sector 106 at the Dwarka Expressway. A commercial development with a total land area of 10 acres, On a smaller 3.5 acre plot, however, the current launch is taking place.
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At a cost of INR 60 per square foot, Elan Developer has agreed to make Elan The Mark available for rent up until possession. Please be aware that the information in this article is based on the information that has been provided; it is always advisable to confirm the information and updates with Elan The Mark's developer or other appropriate sources. Elan The Mark Contact Number +91-8920929372. For additional information, please visit www.elandeveloper.in
Elan The Mark
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2023.06.09 19:10 Informal_Ad3162 LifeQuest's (OTC Markets: LQWC) Subsidiary Biopipe Enters into a Memorandum of Understanding To Deliver Twenty-One Biopipe Sewage Treatment Plants With a Total Capacity of 5,125m3/day (1,353,882 gallons/day)

LIFEQUEST WORLD CORP (OTC MARKETS:LQWC) is committed to providing innovative and sustainable solutions to the wastewater treatment industry. Our focus is on innovative, decentralized, and scalable wastewater treatment and reuse technologies. Through its wholly owned subsidiary, Biopipe India Private Limited, the Company is engaged in industrial (ETP) and sewage wastewater treatment (STP) markets.
"We are thrilled to have been awarded this opportunity to deliver 21 sewage wastewater treatment plants with total capacity of 5125 KLD," said Tanmay Pawale, CEO of Biopipe India and COO of Biopipe Global. "This is a major development for our company, and a result of tremendous effort over the past two years that were disrupted by Covid-19. This win is a testament to our capabilities and commitment to becoming a disruptor in the wastewater treatment industry. Furthermore, Biopipe stands out as an incomparable sewage wastewater treatment system. We expect to capitalize on our brand equity and successful implementation of earlier plants to continue gaining market acceptance and grow our pipeline of projects. We look forward to working with our partner, which is a major infrastructure company, to deliver these projects."
Max Khan, the CEO of Lifequest stated that, "as we move forward with this exciting opportunity, I am confident and expect to continue to gain traction in the markets we are engaged in. This is a major milestone for our company, and I am honored to work with such a talented and dedicated group of individuals. Our shareholders will undoubtedly be pleased with this development, and I look forward to sharing more details with them in the near future."
Lifequest is a leading provider of wastewater treatment solutions, specializing in the design, construction, and operation of wastewater treatment plants. Our suite of offerings includes effluent treatment plants (ETP), sewage treatment plants (STP), fat oil and grease (FOG) separator and hybrid media for water polishing. Our flagship product, Biopipe is a 100% sludge-free, chemical-free, odor-free, silent, easy to assemble and install, scalable, low cost, ecological and low maintenance onsite sewage wastewater treatment system.
www.lifequestcorp.com https://www.biopipe.co/
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2023.06.09 19:10 AshnodsCoupon How to play SMB4, from one of the best SMB3 players

This is a long post on how to win at SMB4 in online play. Most of these tips will also work against a computer, but I don’t play against the computer really ever so I’m not sure!
Who’s writing this? Why do I care about his opinion?
I’m one of the best players in the world at SMB3 (and the gameplay for 4 seems very similar!). I played PR on 99 ego in SMB2 and 96 in SMB3. I’m currently on PR ego 91 in SMB4 and I’m 13-0 in PR, the game hasn’t figured out yet that 91 ego is too easy for me. I’ve finished second 3 times in XBL (the top unofficial league) and won XBL cup … at least once, maybe more? I think I might be the best hitter in the world. I’m definitely not the best pitcher ;). There are other players who are much better than me at locating pitches, which is the biggest weakness in my game.
How to hit
How to pitch
How hitting works
When you swing, the game makes a decision about whether the swing made contact with the ball. If you make contact, the game decides how hard you hit it and where. You'll hit and pitch a lot better if you understand how the game makes those decisions:
How to manage pitchers
Which traits are most or least important?
How to build a lineup
How to do rundowns
Hold the ball longer than you think you should. If you throw it too early, the runner can turn toward the thrower and will be safe. It’s super common for lots of players (even for me) to throw it too early, it’s rare to throw it too late.
Hardware choices
Ethernet is better than wifi. Powerline adapters are great, I use one (https://www.amazon.com/gp/product/B084CZMYNM/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1). I think low-latency screen makes a difference but I haven’t tested this so I don’t know how much it matters, if at all. PC is better than console because of higher screen refresh rates. I use an Nvidia 1070 graphics card which is 7 years old, that worked great for SMB3 but seems to drop frames occasionally on SMB4. I’m gonna experiment with going to lower graphics settings to see if that fixes the problem, but it’s mostly fine. Point is you don’t need an expensive GPU to run this. Obviously this is all dependent on your budget, don’t miss your rent because I told you to get a sick monitor or whatever.
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2023.06.09 19:08 Informal_Ad3162 LifeQuest's (OTC Markets: LQWC) Subsidiary Biopipe Enters into a Memorandum of Understanding To Deliver Twenty-One Biopipe Sewage Treatment Plants With a Total Capacity of 5,125m3/day (1,353,882 gallons/day)

LIFEQUEST WORLD CORP (OTC MARKETS:LQWC) is committed to providing innovative and sustainable solutions to the wastewater treatment industry. Our focus is on innovative, decentralized, and scalable wastewater treatment and reuse technologies. Through its wholly owned subsidiary, Biopipe India Private Limited, the Company is engaged in industrial (ETP) and sewage wastewater treatment (STP) markets.
"We are thrilled to have been awarded this opportunity to deliver 21 sewage wastewater treatment plants with total capacity of 5125 KLD," said Tanmay Pawale, CEO of Biopipe India and COO of Biopipe Global. "This is a major development for our company, and a result of tremendous effort over the past two years that were disrupted by Covid-19. This win is a testament to our capabilities and commitment to becoming a disruptor in the wastewater treatment industry. Furthermore, Biopipe stands out as an incomparable sewage wastewater treatment system. We expect to capitalize on our brand equity and successful implementation of earlier plants to continue gaining market acceptance and grow our pipeline of projects. We look forward to working with our partner, which is a major infrastructure company, to deliver these projects."
Max Khan, the CEO of Lifequest stated that, "as we move forward with this exciting opportunity, I am confident and expect to continue to gain traction in the markets we are engaged in. This is a major milestone for our company, and I am honored to work with such a talented and dedicated group of individuals. Our shareholders will undoubtedly be pleased with this development, and I look forward to sharing more details with them in the near future."
Lifequest is a leading provider of wastewater treatment solutions, specializing in the design, construction, and operation of wastewater treatment plants. Our suite of offerings includes effluent treatment plants (ETP), sewage treatment plants (STP), fat oil and grease (FOG) separator and hybrid media for water polishing. Our flagship product, Biopipe is a 100% sludge-free, chemical-free, odor-free, silent, easy to assemble and install, scalable, low cost, ecological and low maintenance onsite sewage wastewater treatment system.
www.lifequestcorp.com https://www.biopipe.co/

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2023.06.09 19:02 Informal_Ad3162 LifeQuest World Corp (OTC Markets: LQWC) $LQWC

LIFEQUEST WORLD CORP (OTC MARKETS:LQWC) is committed to providing innovative and sustainable solutions to the wastewater treatment industry. Our focus is on innovative, decentralized, and scalable wastewater treatment and reuse technologies. Through its wholly owned subsidiary, Biopipe India Private Limited, the Company is engaged in industrial (ETP) and sewage wastewater treatment (STP) markets.
"We are thrilled to have been awarded this opportunity to deliver 21 sewage wastewater treatment plants with total capacity of 5125 KLD," said Tanmay Pawale, CEO of Biopipe India and COO of Biopipe Global. "This is a major development for our company, and a result of tremendous effort over the past two years that were disrupted by Covid-19. This win is a testament to our capabilities and commitment to becoming a disruptor in the wastewater treatment industry. Furthermore, Biopipe stands out as an incomparable sewage wastewater treatment system. We expect to capitalize on our brand equity and successful implementation of earlier plants to continue gaining market acceptance and grow our pipeline of projects. We look forward to working with our partner, which is a major infrastructure company, to deliver these projects."
Max Khan, the CEO of Lifequest stated that, "as we move forward with this exciting opportunity, I am confident and expect to continue to gain traction in the markets we are engaged in. This is a major milestone for our company, and I am honored to work with such a talented and dedicated group of individuals. Our shareholders will undoubtedly be pleased with this development, and I look forward to sharing more details with them in the near future."
Lifequest is a leading provider of wastewater treatment solutions, specializing in the design, construction, and operation of wastewater treatment plants. Our suite of offerings includes effluent treatment plants (ETP), sewage treatment plants (STP), fat oil and grease (FOG) separator and hybrid media for water polishing. Our flagship product, Biopipe is a 100% sludge-free, chemical-free, odor-free, silent, easy to assemble and install, scalable, low cost, ecological and low maintenance onsite sewage wastewater treatment system.
www.lifequestcorp.com https://www.biopipe.co/



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2023.06.09 19:01 Morgellons-Live "What Are Drugs And Supplements?" article by Aajonus Vonderplanitz

"What Are Drugs And Supplements?
Drugs are industrial chemicals combined in different ways to create a change in bodily conditions. Industrial chemicals have no relationship to nourishment. Nourishment grows, maintains and renews the body every moment that food passes through our digestive tracts. As food passes through, usually in 24 hours, bacteria digest and release nutrients in the food that gives us energy, vitality and bodily stability, that is homeostasis.
Drugs cannot create homeostasis. In fact, they create the opposite. They create disease and suffering. If we were to try and live on medication and supplements without food, we would quickly become ill and die. Even eating ultra-processed foods can quickly make us sick and diseased as proved in the documentary "Supersize Me". In the film, the subject ate nothing but McDonalds "wholesome" food for 30 days. He gained about 30 pounds, diabetic symptoms, depression and anxiety in just 30 days.
ALL supplements are chemically derived even if they are from food sources. In order to isolate a nutrient from food, heat and industrial solvents must be utilized. In "natural" supplements, kerosene, kerosene-derivatives and/or ethyl alcohol are used. Although they are considered natural, they are highly toxic, and to varying degrees damage animal/human cells. Kerosene, ethyl alcohol and other industrial processes are used to dissolve food from which substances will be extracted and negatively alter those substances sought.
Do we think that rinsing it will eliminate the solvents or are they etched into food molecules and sub-particles? What chemicals are formed with the interaction of the solvents and food? Would we soak our food in kerosene or ethyl alcohol for 30 minutes, rinse it for 30-45 seconds and eat it? That is a mild scenario of the industrial process. Laboratories usually soak food for 6-10 hours to dissolve it and rinse for 30-180 seconds.
Then they use various industrial processes to isolate parts of the dissolved food that they will sell as nutrients. All nutrients are complex. Once nutrient-complexes are separated, they no longer function as holistic nutrients, causing accumulation of fragmented nutrient-parts and imbalances. That does not include the kerosene or alcohol contamination within the so-called "nutritional" supplements. Deformed fragment and solvent toxicity accumulates, causing great imbalances on cellular levels.
In order for a company to grow and process foods to isolate and extract so-called concentrated "nutrients", they would have to produce at least 20 supplements to gain a profit. They would have to isolate at least 20 separate "nutrients" that they can package and sell in order to profit.
If, for instance, a company produced only 1 supplement from a specific food that they grew, one bottle or even one pill would cost about $1000 yet still not be truly natural and complete.
Vitamin E For example, how many units of vitamin E are in one ear of corn to make one low-dose vitamin E capsule containing 100 I.U.? If the company and lab are very very lucky, they might derived 50 I.U. from one ear of corn, that is only 1/2 capsule. The average cost to grow one ear of corn is 50 cents.
First, let's take a brief look at vitamin E. Vitamin E from food sources is listed as "d-alpha- tocopherol" on food packaging and supplement labels. Synthetic (laboratory-made) vitamin E is listed as "dl-alpha-tocopherol". Some food-sourced vitamin E supplements provide other forms that are vitamin E-related, such as gamma-tocopherol, tocotrienols, and mixed tocopherols. They constitute the vitamin E complex. All of those must be present to utilize vitamin E efficiently to accomplish the many things that our bodies perform with it. Some people take large doses because they believe or hope that doing so will keep them healthy or lower their risk of certain diseases.
The myth is that we have to derive vitamin E from food or supplemental sources. The truth is that our bodies create vitamin E from completely raw natural fats through healthy natural bacterial processing during digestion. If digestion is healthy and uncontaminated, during digestion, our bodies' intestinal bacteria not only fractionate food molecules but redesign them, including the production of vitamin E. Cooking, processing and chemically treating food destroys creative bacteria in our intestines, causing massive deficiencies such as vitamin E. Consequently, absence of vitamin E causes oxidization and other toxic substances that result in symptoms of aging.
Returning to vitamin E manufacturing, the wastes remaining from "natural" supplemental processes are 99.9999% of the corn. Waste is voluminous and very expensive as well as harmful to environments. Therefore to be profitable a company and/or lab making the vitamin must find other uses for all of that waste. Most food manufacturers sell waste as animal feed that will grow inferior and diseased animals for meat, diary and eggs. All animals have grown and been vital on their natural raw diets, disease-free for millions of years. As Hippocrates stated, let food be your medicine and medicine be your food. Processed chemicallized fodder is not a natural diet to any creature.
In "natural" supplement-manufacturing what actually happens is, a well-meaning person representing a company approaches representatives at laboratories and asks for bids or estimates for cost of producing an "all natural" vitamin supplement. The lab wants the work. The representative tells the company representative that they will produce an "all natural" supplement in which they will not add or use any thing that is not a natural substance. Usually, no one knows that ethyl alcohol and kerosene will be used since they are "natural" solvents.
Most supplemental companies do not grow or utilize raw food from which they derive their "natural" supplements. To make products viable and profitable for both parties, the lab goes to food- manufacturers and buys their waste. Food- manufacturers sell their waste (already chemically and industrially processed with thousands of chemicals) to the lab. The lab dissolves the waste without adding new chemicals that are not "natural". They use the "natural" solvents mentioned above: ethyl alcohol, kerosene and/or kerosene derivative. They label their supplements "All Natural". NO SUPPLEMENT IS TRULY NATURAL, ORGANIC AND BIOACTIVE.
Now, let's consider the composition of synthetic vitamin E. It is made by combining industrial chemicals completely unrelated to food. They are as able to create real vitamin E as laboratories are able to build an apple from chemicals. It is impossible and ludicrous to make such claims. It simply cannot be done.
In fact, did you know that most synthetic vitamin E is the byproduct of film-developing chemicals? Film-developing chemicals are extremely toxic. They are expensive to contain and dispose of the waste. Sometime in the 1960's a scientist noticed that petroleum-based film-developing fluid waste looked about 70% like vitamin E. Instead of film- developing companies paying enormous costs of waste disposal, they diversified into processing and selling the toxic waste as vitamin E. Ninety-five percent of supplemental vitamin E consumed in the world is, or is very similar to, toxic film- development waste.
Controlling fear and panic during illness (detoxification) Industrial toxins create all illness whether mild or severe diseases. The first thing that should be our concern is not to panic when faced with severe detoxification, even if deforming. Going to a medical or "alternative" doctor will usually result in the same experience, that is, terrorization followed by poisoning. They will terrorize you into believing the worst-case scenario.
They are trained to scare the "living daylight out of you". Literally, that means to scare you senseless and stupid. They will convince you with chemistry nonsense, microbial and auto-immune myths and other horror stories to confuse you into accepting harmful substances or "therapies" whether they be medication or supplements.
Herein, I chose to document and share my grueling experience with you so that if such detoxification happens to you, you do not panic and seek harmful medical help. Since all such detoxifications are the result of industrial toxins accumulated and stored in the body, the cause is never bacterial, fungal, or parasitical. Taking antibiotics may stop the detoxification of stored industrial chemicals but does not remedy the problem.
The problem is that stored industrial toxins cause internal imbalances and damage. Taking an antibiotic adds industrial toxins and causes more harm. In other words, the body simply changes its priority to harnessing and detoxifying the new industrial toxin that is the antibiotic, and suppresses detoxification of the old accumulated and stored industrial chemicals.
Since April 2, 2011 until September 7, 2011, my last annual detoxification from those forced injections and anesthesia caused severe attention deficit disorders when I attempted to write. The area in my brain relating to writing became unresponsive and agitated when I attempted to write complex thoughts. It took me 3-5 times longer to write anything. Consequently, my newsletters have been tardy.
Besides the brain disorder, I suffered shoulder, arm, chest, buttocks, leg and foot detoxification similar to those that occurred for 6 months immediately following the forced anesthesia and injections 19 months ago. Other symptoms I have endured since that time are:
low skin luster with grayish and/or greenish tones especially in legs numbness of feet especially in soles thick callused soles deformed whitish or tarnished toenails, some as thick as 1/8 inch severe increased hair loss on top my head severe reduced ability to neutralize, dissolve and discharge industrial toxins from my skin, causing dryness cellular death and scarring appearance of aging from many dead cells in skin sporadic farsightedness loss of much sensuality, feelings, sexuality and 5 teeth and every time I breath, I smell harsh chemicals even in remote forests. Most of those symptoms are normal indications of "aging". However, that malignant aging is simply the result of industrial contamination gradually destroying cells."
submitted by Morgellons-Live to TrueAajonus [link] [comments]


2023.06.09 18:56 OdeToRocket Dividends finally pay my mortgages lol

Another cocky personal best for me.
Anyone who loves to hate me knows I promote debt (not financial advice, you're too stupid to use debt properly ... you'll blow yourself up).
That my margin payments are equal to several mortgages per month lol.
And finally after some time I've decided to buy enough dividend income to pay the entirety of it. Yay.
I do things differently than most dividend investors; dividends are where I park money - not expecting much more than just the yield-on-cost in return. I seek total returns elsewhere in the market; not worth waiting for pennies to turn into a few more pennies. Make big bucks then park it in dividends.
I keep my actual costs on shares very low. My margin is 72% equity right now, so not highly levered.
https://www.tradingview.com/x/QaXFwOEm/
submitted by OdeToRocket to dividends [link] [comments]


2023.06.09 18:48 TightAsF_ck Guide to Get Paid £55 for Playing Bingo Blitz on Inbox Pounds (can be done in 4 hours gaming) One of the Easiest Get Paid to Play Game Offers

Get paid £55 for reaching level 70 in Bingo Blitz
All Prodege sites (Inbox Pounds, ySense and Swagbucks) have been paying people to play Bingo Blitz for a while now. I completed the offer a while back, and found it very easy. My missus had me play through it again, so I made a proper guide last month...
What the hell is Prodege?
They are an advertising company with sites that work very much like Topcashback and Quidco. You click through to offers, and get paid if you complete them. Most of the offers are mobile games.
You might think this concept is weird. But game companies make billions off of in-app purchases so they are keen for people to play, and get hooked. So they pay advertisers to convince you to try the games, and Prodege sites pay you some of that cash. Some of the games are impossible (without spending), but some are very easy. I think Bingo Blitz is one of the easiest, as long as you know a few tricks.
I use an android phone for these offers, with Google Chrome set as my default broswer. But if you are an iphone user, you should check these tips to allow the offers to track correctly

Bingo Blitz
Current Inbox Pounds Offer: £55 on Inbox Pounds (£1 bonus sign up link)
Inbox Pounds link gets you a £1 bonus, UK only. Swagbucks is US-focussed, and ySense is worldwide.
Don't do this for less than: ~£30 (minimum I've seen it)
Official Requirements: Reach Player Level 70 with 7 days.
Does it pend early? No (and it takes up to 24 hours to go pending, for me it went pending overnight after I completed the offer);
Did I complete it? Yes. Once as TightAsF_ck, and once as Mrs TightAsF_ck
Schpiel: .This is one of the easiest get-paid-to play game offers.
Time commitment expected: An hour a day for 3-4 days. Can be done slower or faster, depending on how much free time you have. I completed it in ~4 hours of screen time over two days. I was playing whilst watching the tv.

Proof of completion/payout:
Gaintplay proof (it's also available here, but for less cash)

Key aims:
Level up yourself to level 70 (you go not have to reach the 70th game level).
You can see your player level in the top left corner on your avatar.
Experience your online bingo game as you never have before, while going on a bingo games adventure, in Bingo Blitz. Install the app and reach Level 70 within 7 days to earn £55. NOTE: Must be 21 or older in order to install and play!

And the guide (see general tips below too!):
  1. Download the game via your Get-paid-to site of choice.
  2. Play through the tutorial. If completing via TapJoy, check that the first bonus has credited.
  3. You will have the "daub alert" active, it highlights the numbers on your boards that have been called.
  4. Early in each game, do not daub unless your boost timer is at zero. Then quickly daub to activate the boost. Then wait for timer to reset.
  5. Calling bingo removes that board from play. So do not call bingo until late game (it is better to continue daubing numbers on the board, than to remove that board from play). I usually started calling Bingo on my cards when there were ~10-15 bingos left to claim.
  6. Continue playing at low stakes (it doesn't let you choose high stakes until later on) to progress through the levels. You progress by collecting jigsaw pieces as you play and replay each level.
  7. Your balance should be increasing as you get extra credits for levelling up, but ideally you want to be getting some bingos.
  8. Always play with the maximum number of cards with the 4-card view activated, and at the highest level (spend no more than 1/10th of balance per game) for maximum XP gain.
  9. When the 2x XP boost runs out. Stop playing. You want another 2X xp boost.
  10. Check the daily quests. Complete these quests at low stakes to get 2x XP boost from the rewards section.
  11. If you have no more quests to do, wait until the quests reset (might have to wait a day).
  12. Once you have 2x XP again, play maximum stakes. If you have the featured rooms open (Blitz+ required), then play these games. Again, do not spend more than 1/10th of balance per game.
  13. Continue until complete.

General Tips:
  1. Activate the Bingo Blitz+ trial
  2. Do not waste your bingo credits. Only play high stakes when you have XP boosts (See below)
  3. Only "daub" when your boost power up timer is reset. Then quickly daub 3 and activate the boost. Wait for timer to reset, daub and boost again. Towards the end of the game, you want to quickly daub anything left over to maximise your XP gain.
  4. Don't hit the "Bingo" button until later in each game. It is better to continue daubing as many numbers as possible to gain the most XP.
You should get a few days of the daub alert to begin with. The timer boosts stack, so just collect them as you go.
The lightening icon at the top of the screen is where you collect this pack.
This should gain you 2-3 levels per game, and most times you should win back the credits you spend to enter. In fact, as you are increasing in levels each game, your bingo credit balance should really be growing each time.

Guides elsewhere:
My Previous Post on Bingo Blitz

Terms links:
Inbox Pounds offer terms (01/04/2023)
Sign up links
Inbox Pounds (£1 bonus sign up link) [non ref](https://www.inboxpounds.co.uk/)
submitted by TightAsF_ck to beermoneyuk [link] [comments]


2023.06.09 18:43 Cool_Context_8495 Deciding on the right solar installer here in Orange County

In my quest for the right solar installation company I was educated why going through Costco might not be the best choice and used this site to get as many quotes at once as possible to explore all the alternatives. Here are the two quotes I am mostly keen about.
Our electricity usage last year amounted to 9,386 kWh, and we're currently with SCE. Despite being conservative with our air conditioning usage, we anticipate being able to crank it up after installing solar panels. Additionally, we might be adding two electric vehicles to our household in the near future. We plan on paying in cash for the system.
The first quote is for 17 Solaria 430-watt panels, resulting in a 7.3 kW system with a SolarEdge SE7600H-US inverter. The total cost is $26,595 before credits, and after applying the credits, the net cost comes down to $18,970. Based on my calculations, that's approximately $2.45 per watt after accounting for the credits.
The second quote is for 19 Sun-power 400-watt panels, which come with built-in micro-inverters, resulting in a 7.6 kW system. The total cost for this option is $32,880 before credits, and after applying the credits, the net cost is $24,398. That comes out to roughly $2.94 per watt after accounting for the credits. I haven't found much information about Solaria panels here, particularly the 430-watt ones, as they seem to be relatively new. I would greatly appreciate any thoughts or insights you all might have on this matter. Thank you in advance!
submitted by Cool_Context_8495 to socal [link] [comments]


2023.06.09 18:34 Cool_Context_8495 Deciding on the right solar installer in SoCal (Orange County)

In my quest for the right solar installation company I was educated why going through Costco might not be the best choice and used this site to get as many quotes at once as possible to explore all the alternatives. Here are the two quotes I am mostly keen about.
Our electricity usage last year amounted to 9,386 kWh, and we're currently with SCE. Despite being conservative with our air conditioning usage, we anticipate being able to crank it up after installing solar panels. Additionally, we might be adding two electric vehicles to our household in the near future. We plan on paying in cash for the system.
The first quote is for 17 Solaria 430-watt panels, resulting in a 7.3 kW system with a SolarEdge SE7600H-US inverter. The total cost is $26,595 before credits, and after applying the credits, the net cost comes down to $18,970. Based on my calculations, that's approximately $2.45 per watt after accounting for the credits.
The second quote is for 19 Sun-power 400-watt panels, which come with built-in micro-inverters, resulting in a 7.6 kW system. The total cost for this option is $32,880 before credits, and after applying the credits, the net cost is $24,398. That comes out to roughly $2.94 per watt after accounting for the credits.
I haven't found much information about Solaria panels here, particularly the 430-watt ones, as they seem to be relatively new. I would greatly appreciate any thoughts or insights you all might have on this matter. Thank you in advance!
submitted by Cool_Context_8495 to solar [link] [comments]


2023.06.09 18:23 Incredislow Worked with a financial advisor - Now I have a bunch of insurance policies I'm not sure I need.

Wife and I hired a financial advisor who came recommended by a co-worker. She had a flat fee of 3k in the start (which I initially assumed was yearly) but at this point we're not paying her. This makes me suspicious of her motivation. I've read about the massive kickbacks they get by selling these packages and the conflict of interest makes me uneasy. I'd like to as you all what you think, does having some insurance make sense? Are we over-insured? Underinsured? What's your take?
She's sold us several packages, all with the same insurance company (guardian). She had us set up a trust, this was new, but made sense to me. Then came the insurance packages. First renters insurance (~10 per month), then Individual disability (~110 per month), Term Life Insurance (~70 per month) and Whole life 99 (~1760 per month - it was explained to us as a savings account). Mind you this is only for me, we did the same for my wife.
I'm not sure if this much insurance makes sense. If these packages make sense. I used to take the same amount we put into Whole life 99 and put it into low cost index funds. We've been told we're not differentiating enough (since most of VOO is tech companies). I kinda get that, but no alternative (apart from that insurance deal) was given. Recently we've been introduced to Annuities - which when explained made me take a step back and re-evaluate everything.
Before I start tearing this thing apart, I wanted to hear more opinions - just so I know if I'm being paranoid, or if my gut is correct by raising red flags.
submitted by Incredislow to personalfinance [link] [comments]


2023.06.09 18:12 Bluelantern1163 Leak in the evaporator coil in the attic, weighing my (limited) options

We have a Carrier HVAC unit model CA16NW060-A, based in Southern CA
We have had our home for almost 5 years, new (built in late 2018) and we found recently that the AC in the home was not releasing cool air. We contacted a small HVAC repairman, who said there was a small leak somewhere (did not search for where but said small) basing it on the pressure of the refrigerant being low (~86 PSI). Recommended I refill with refrigerant (R-410A) and add sealant. Would do the job for $450. We filled up the refrigerant, without adding sealant.
We called Carrier about the situation (without giving specifics of our location) and said that the part "is under warranty" but labor is not. Nothing in writing, just going off of the person on the call. Wonderful. They also told us not to put sealant in the refrigerant line because it voids the warranty (without mentioning this at all).
We decided to get a second opinion from a Carrier approved HVAC repair company, they came in searching for the leak, and found it in the evaporator coil in the attic. They suggested that we replace the evaporator coil (EC) (still under warranty according to them). Gave us a quote of $1800 (parts and labor, no refrigerant), "contingent upon warranty". They informed us that the part is "almost certainly" under warranty but would not place it on the quote that it was. They told us that Carrier needed proof that the part was bad by "dunking the EC into a liquid and sending them a video of the bubbles coming from the part" and once they had this, send it over to get approval that the part was covered.
I asked what happened if the part ended up being not covered, and they told us that the EC would need to be included in the cost (they could not give me exact numbers, only a ballpark of $3K), and asked them what would happen if we decided not to buy the EC, and said they would install it back and then charge for the labor. I asked for quotes for both of these scenarios, they said they would do it and a week later have not heard or received anything from them. All of this already didn't sit well with me.
Aside from the lack of response, no one can tell me whether the part is certainly under warranty, we are hesitating to do anything about it. There is a lot of risk of paying thousands only for Carrier to tell us later the part is not covered, and reinstalling the broken EC. So we are hesitating to do the repair.
So we have 2 options at this point: (1) add sealant for the small refrigerant leak, whoch may pr may not repair the issue, or (2) do the EC repair and risk Carrier not covering the EC and getting a surprise bill later or not doing it and return back to square one ~$1.5K less
We need advice on how to proceed on the matter from someone who does HVAC. We need to make an informed decision before the warranty of the part ends (if it's covered). How should we proceed?
submitted by Bluelantern1163 to hvacadvice [link] [comments]


2023.06.09 18:07 Emotional-Thunk Sales Leaders - Do you need help negotiating with your data vendor(s)?

This might break rules against self-promotion if it reads as though I'm selling something, but I hope I can use this forum to gather feedback on an idea.
Put simply, I've worked in the data/lead vendor industry for a while and know a lot. I'm interested in working alongside sales leaders to help with contract negotiations in the B2B data + lead vendor space, on a contract basis, contingent (at least my idea right now) on them saving some amount of money. I know there are bigger services like Vendr who help negotiate contracts, but that kind of thing might not be accessible to everybody. This'd be a little more boutique - my focus specifically would be data quality & return-on-investment, lead attribution (or lack thereof), etc.
I'm hesitant, though, because many of the vendors out there are pretty cheap already, and I'm unsure if there'd be a market for a service like this. If you're working with a big company, the obvious choice is just finding a cheaper vendor with a comparable offering, but what about when you're already using something (relatively) inexpensive?
Some questions;
I'm just gathering feedback right now, and the prospect of going out on my own is intimidating. This is something I'm already skilled in and I want to use those skills to help people in a down economy, but I'm trying to assess first if it's even something people want/need.
Any insight appreciated.
submitted by Emotional-Thunk to sales [link] [comments]


2023.06.09 17:55 pplante19 Sharing my recent experience with network IoT devices

Hi everyone, not asking anything, but I just wanted to share my recent experience with my network and IoT devices mainly.
First, let's just establish some points about my setup;
I tried several things, but I had bad internet from outside (everyday several smart bulbs around the house were disconnecting) and inside the house, it was better, but it happened too.
I tried Ai Mesh from Asus, didn't work well either, no better results. The better results I was able to get is let my main router (AC88U) act as the DHCP and main routing device while the 2 other ones were acting as access points broadcasting their own SSID unique SSID and operating on their own channels (1, 6 and 11 for 2.4 Ghz and 36 and 149 for 5 Ghz). It was 'ok', but not ideal.
Just to say, a lot of my smart bulbs use the Smart Life app, and one of my main issue is that it was laggy when trying to manually open/close a bulb or plug, even trying to see the device properties was painful, it took minutes, and often, it didn't work, it closed and I had to click on it again just to see properties. So either my smart bulbs sucked or my network was the issue. I tried different brands, same results. The, during my purchases, I tried Sengled smart bulbs, the one that need a smart hub. I bought 3 of these hubs + 6 smart bulbs and they always worked 100% of the time when bulbs were placed somewhat near the hub..., so..., the network was the issue, especially wireless network.
I had the AC88U for quite some time, about 6 years or so and had the 2 x 5300 for about 3 years, so it was maybe time for an upgrade. So I bought this gear;
So I removed everything Asus and installed all this on my network and all over my house and..., while broadcasting was better outside, as predicted since I passed from one RT5300 inside my garage to 2 x EAP-225-Outdoor located well..., outdoor, I still had performances issues, disconnected devices, etc., it was disappointing considering my investment.
Then, I read, I read A LOT about the subject and starting to see something here : I had just too many devices on my 2.4 Ghz network per channel. I also saw on the Omada software that I had a lot of interference on the 2.4 Ghz band.
The first thing I saw is that my Google Nest devices (I have 4) were all on the 2.4 Ghz network, but 'should' be ok on the 5 Ghz band. I then saw that some Nest devices would not work correctly on 5 Ghz network if it wasn't on channel 36 (below 100), so I made my EAP670 work on channel 36 and voilà, I could join all my Nest devices to the 5 Ghz band, removing 5 devices on the 2.4 Ghz.
Then my security cameras (5), instead of running on the 2.4 Ghz, I changed them to be PoE devices. Again, removing 5 devices on the 2.4 Ghz band.
I looked again on the Omada software and by only removing 10 devices, interference was lower, but still there.
I then changed other smart bulbs (4) and smart plus (2) that were on the 2.4 Ghz band onto Sengled, which is a wired hub and communicate to that hub with another non-interfering band. -6 devices removed from 2.4 band.
I used WiFi analyzer on my smartphone to move around the house and manually choose the best 2.4 Ghz band for each access point (made that too for my 5 Ghz network at the same time) inside the Omada controller. I also enabled things like fast roaming, band steering, load balancing. The same SSID is used all across access points but with different channels as stated before.
I might have made 1-2 more small things here and there, but at the end of the day, the results are that everything works like a charm now. I have no disconnected devices for days, not at all in fact since those changes were made, all devices have great reception and, on top of that, my Smart Life app which control my smart IoT devices, is blazing fast !
If I look inside Omada, I have about 1 % interference inside my 2.4 Ghz network, peak being 2 % and my 5 Ghz is at 0 %, peak being 1 %. My packet retries and packet drop are also really, really low. I can walk around and see my device passing from AP to AP without an issue, signal is always stellar.
My conclusion is, and I'm no expert, just an enthusiast;
There are other things I will try (separate vlans/SSID for remaining IoT devices), but as it is, my setup is running like a charm, could be better, but honestly, it's working great like it is.
Again, I'm not an expert, but I read a lot and made several tests and this is where my journey has led me, a perfect working network with no interference, no disconnection and blazing fast internet. My 2 sons even told me that their online gaming was way better, more stable. Before all this, they had hangups here and there. They play on the 5 Ghz network since no wires goes inside their rooms.
I might have forgotten something, but this is the main story, hope it can help someone. If there's question, I would gladly respond to them the best I can.
submitted by pplante19 to HomeNetworking [link] [comments]


2023.06.09 17:51 themeatmanofpink I need help with this Alg 2 problem

A homeowner wishes to enclose a rectangular garden with one side of the garden lying along a creek with a straight shoreline. The homeowner wishes to know the dimensions of the garden with maximum area that can be enclosed for a total of $1000. The fencing alongside the creek needs to be sturdier than the rest of the fencing. As a consequence, the fencing alongside the creek costs $20 per foot while the remaining fence costs $8 per foot. What are the dimensions of the garden with a maximum area that can be enclosed?
submitted by themeatmanofpink to cheatatmathhomework [link] [comments]


2023.06.09 17:45 Flintstone101 Ethereum/Songbird Bridge Information

We wanted to quickly explain the parameters that will be set for the upcoming Ethereum(USDT)-Songbird bridge.
First, there will be a higher minimum transaction and a higher fee set initially. This is because transactions that bridge back to ETH have to be attested to by at least 3, and up to 5, of our validators. These attestations use ETH gas paid for by our validators which can add up to a total of $75 worth of ETH per transaction back to ETH. This means that small transactions and low fees, as you see on the XDC-SGB bridge, are not sustainable at a low scale.
As we want to ensure that the gas costs for attestations going back to ETH are covered on average, the minimum transaction for both sides of the bridge will be set to $1k in USDT or wETH (once added). The fee to bridge onto Songbird will be 1.5%, with 1% going to validators, and the fee to bridge back to ETH will be 3%, with 2.5% going to validators. In both directions, the remaining 0.5% fee is split 50/50 between the Team and the APYCloud.
This means that there is the possibility of running attestations back to ETH that incur a loss for our validators, as a minimum transaction of $1000 would only pay $25 to our validators while they incurred up to $75 in gas fees, but on average, our validators should be able to accumulate enough fees to also cover their infrastructure costs when calculating the 1% fee for incoming bridge transactions which should outweigh the volume of outgoing transactions. Understand that these infrastructure costs to our validators are not small, as we have very strict security and infra guidelines, and though we are working to reduce them as much as possible, the bridge parameters need to be designed in a way in which our validators are not losing money when supporting it.
Additionally, we will be starting the bridge with a maximum daily limit of $50,000 in value each way. We anticipate being able to raise this cap on a weekly basis, much as we have with the XDC-SGB bridge, but we want to start with a lower limit to allow time for our bug bounty program with immunefi (immunefi.com/bounty/enosys/) to gain traction as well as protecting against any unexpected issues that may initially arise.
As with the initial bridging from XDC, @enosys_global will not be immediately launching DEX pairs. We will likely wait at least a week to allow sufficient USDT to be bridged to Songbird so that there will be sufficient liquidity available for our first pools. Not doing so would result in increased volatility which would be arb capped by the daily limit. So bridge your USDT over early if you intend to participate in these pools on launch.
We will also be setting the maximum gas to 60 gwei to help control for loss potential, which means if gas spikes on ETH, there will be delays in bridge off transactions until gas costs come back down. During normal activity periods, this should not be an issue as gwei typically sits under 60, but, as we saw during the meme coin cycle, this can quickly get out of control. If we did not set hard caps, we could end up with our validators paying significantly more to bridge to Ethereum.
We will be monitoring the economics of the bridge and will make adjustments as needed, either up or down depending on costs and volume. Bridges work better at scale, and we anticipate being able to lower fees and minimums over time as volumes increase. We are also constantly working in the background to improve efficiency, but this research and the resulting audits for code changes do not come without a cost as well.
We are certainly excited to see the impact that bringing USDT and ETH to Songbird will have on the ecosystem and look forward to seeing how these new additions are utilized by the @FlareNetworks developer community.
https://twitter.com/enosys_global/status/1667195010473664514?s=46&t=fZ9WOUxFDGUnURznJEtQuw
submitted by Flintstone101 to Enosys [link] [comments]


2023.06.09 17:42 TacotheMagicDragon Chrome Mox is safe to unban, and here's why

Tl;dr

I'm sorry I couldn't make it shorter than 4 paragraphs. This post is simply too long, and I'm going over a lot of factors
If you don't want to read my spiel on why I believe Chrome Mox can be unbanned, scroll down to "Disclaimer + Request" where I talk about conducting an experiment with it to verify my thought-process.
Simply put, I believe that due to Chrome Mox causing you to neg 1 each time you cast it, it would be pretty safe to unban. Of the degenerate decks in Modern, Chrome Mox wouldn't fix any of their known issues. Ad Nauseum, Storm, Belcher, etc, aren't rogue tier because they are slow. They are rogue tier because they are extremely vulnerable to hate cards that are common in the format, or are just simply inconsistent. Chrome Mox doesn't fix either of those issues. Instead, Chrome Mox would actually help other decks back into the format.
Tribal decks like Humans, Slivers, and Merfolk (I go over Elementals below) would definitely benfit with Chrome Mox being unbanned. Additionally, despite being technically a generic card, it wouldn't be a good inclusion in a lot of decks that are already considered good. It goes against the gameplan of Murktide and Rakdos, and it straight up cannot be used in Creativity, Cascade, and Affinity decks.
It is because of this that I believe Chrome Mox is safe, and would be a healthy inclusion for the format in terms of not just deck diversity, but also in skill due to this card being able to make or break your gameplan.

End Tl;dr

Pretty much everyone seems to agree that Chrome Mox would be way too powerful and would completely ruin the format.
But after having giving a lot of thought, I'm actually pretty confident it won't. Here's my reasoning:

Firstly, here's what it does:

Chrome Mox: (0)
Artifact
Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland, card from your hand.
(Tap): Add 1 mana of any of the exiled cards colors.

Unbanning consequences

If this was unbanned, it would see play in the following decks:
• Tribal decks, like humans, merfolk, elves, slivers, and elementals. These are the decks that can capitalize the most on Chrome Mox since they have a lot of redundancy and get a lot of value by getting stuff out ahead of curve.
• 4c Omnath would without a doubt gain some dominance if Chrome Mox were unbanned. The deck runs multiple cards that allows for replenishing of any sort of card advantage lost from playing Chrome Mox. Though, this is less on the power of Chrome Mox and more on the raw power of Omnath. In my personal opinion, whether or not Chrome Mox is unbanned, Omnath should be banned due to the amount of power it brings. If you use any removal on it, you will neg 1 because Omnath replaces itself on ETB, it stabilizes you due to the constant life gain, it allows you to go off even harder with spells due to the mana it gives which is much more free than Chrome Mox, and it can even deal damage without attacking. (Which is niche, but its worth mentioning when trying to close out a game) Combined with the Evoke elementals, and Wrenn & Six to make 4 colors extremely safe, this card is completely absurd.
• Elementals (assuming that Omnath is banned. This is a hypothetical scenario, like the rest of the post) would actually be pretty balanced with Chrome mox. The additional mana allows them to get their threats out faster, and because a lot of their cards actually exile from hand for cost, it would actually create a deck that promotes skillful play, since using Chrome Mox, or any evoke elemental, at the wrong time would set you so far behind that you'd just lose.
• Dredge would definitely love Chrome Mox since it allows you to fire off a turn 1 cathartic reunion, which would definitely be a pretty good plus. However, like one other deck that I'll get to a bit later, Dredge isn't hampered by speed. It, in of itself, is a very speedy deck already, and it also runs gemstone caverns for said fast mana. Turn 1 Cathartic is already pretty common with the deck. The issue that dredge has is consistency. Dredge is inherently a luck based deck. Chrome Mox doesn't provide consistency, it just provides a fast mana in exchange for a card in your hand. Both are appreciated by dredge, but it doesn't solve dredge's problem of being luck based.
• Storm would also quite like Chrome Mox since it allows them to go off 1 turn earlier, and they have a ton of redundancy. I am confident that Storm will actually go up a few tiers too if Chrome Mox is unbanned. But this won't be a bad thing because Storm still has the issue of being very reliant on easy to remove creatures, as well as their graveyard.

Here are decks that would not use Chrome Mox

or could use it but it would be better off replaced with a different card
• Midrange decks are comprised of almost no redundancy. Pretty much every card would much rather be cast. They also want to go 1 for 1 most of the time and slowly gain value with threats like Fable of the Mirror Breaker, Expressive Iteration, or a simple creature threat like Fury or Murktide. Chrome Mox makes this game plan less efficient since it takes two cards out of your hand. (Chrome Mox being played, and the card being imprinted) Midrange decks today would be Murktide, Rakdos, and Jund. At first these decks would likely play with Chrome Mox, but then after a while they would ditch it when they realized that they would rather have another spell to ruin their opponents day.
• Aggro decks, like burn, would hate using Chrome Mox because the issue with aggro decks is that once they run out of steam, if the opponent is still alive, they are at a disadvantage. Chrome Mox accelerates how fast they run out of steam ans even delegate one of the cards in their hand that can do something to instead do nothing. That would cause said aggro deck to be that much weaker.
• Control decks have no use for Chrome Mox since mana ramping in control is generally not needed due to the fact they run a ton of lands anyway. Also, like midrange decks, every card would rather be cast than imprinted. They would more than likely rather see another counterspell or draw spell instead of Chrome Mox.
• Affinity and Hardened Scales straight up cannot use Chrome Mox due to their decks being almost entirely artifacts or lands, or both. The only cards in each deck that can be imprinted is Hardened Scales, Ancient Stirrings, Thoughtcast, and Forging the Anchor if they play it. All of these spells are spells that you would rather cast than exile it for mana ramping. There is also a likelyhood of Affinity running Metallic Rebuke and Emry mainboard to support the Chrome Mox, like they do in No Banlist Modern. Honestly, that would be fine. Affinity won't actually be a crazy deck again unless Mox Opal is unbanned, which it won't be. Additionally, NBL Modern is safe to run Emry because NBL Modern has little removal compared to vanilla Modern.
• Cascade and Creativity decks also cannot use Chrome Mox due to it directly conflicting with the decks combo.
• Yawgmoth would seem like a good candidate for Chrome Mox, but the reason it runs mana dorks is because they can also be sacrificed to Yawgmoth. Yawg can't sac Chrome Mox. So if Yawg did run it, it would probably be a 2 of. But they'd probably be better off with the mana dorks they have already since that is what they would be cutting for Chrome Mox.
• Hammertime wouldn't be able to use Chrome Mox because a lot of the cards in their deck are artifact based. The only cards that could be imprinted are Stoneforge Mystic, Puresteel Paladin, Giver of Runes, Steelshapers Gift, Surge of Salvation, and Sigarda's Aid. All of which are cards that Hammertime would much rather cast than just lose for mana ramping.
With this in mind we ask a question: With Chrome Mox back...

Would anything degenerate happen?

I did leave one deck out, and that deck is Belcher. The reason I left it out is because it would probably be the most unbelievable explanation. Blecher is one of those decks where if it ever sees tier 1 relevancy, then the entire format burns down. So, if Chrome Mox is unbanned, it would enable a whole lot of degenerate plays for Blecher, right?
Well...
Both belcher decks are designed to kill you in one turn, though the method differs between the two.
Belcher is, essentially, just a modified storm deck that tries to get as much mana to both cast and activate goblin charbelcher. As soon as Charblecher hits the field, they win. The earliest they can go off is on turn 2 by using a bunch of mana spells to immediately ramp into Charbelcher. (2 lands, 2 pyretic/desperate ritual, irencraag feat, and belcher) To go off on turn 2 requires a 6 card combo.
With Chrome Mox the earliest they can go off is turn 1... but that requires 7 cards now. (1 land, chrome mox, 1 imprint fodder card, 2 pyretic/desperate ritual, irencrag feat, charbelcher)
The other deck, oops all spells, relies on either charbelcher, or one of the creatures that mills the entire deck to get 4 Vengevine onto the field and kill their oppoent, or they can get Thassa's Oracle back and win instantly if the Vengevines didn't finish the job. With Chrome Mox they can go off on turn 2 at earliest. (Land, Chrome Mox, imprint fodder, Pentad Prism, and either creature that mills their whole library, a 5 card combo) Essentially this deck trades Belcher's speed for consistency. However it now has a super big vulnerability to hate cards that Belcher didn't have. Graveyard hate delegates them to only being able to use Charbelcher as their win condition, and they only run 1 in main and 1 in side.
But thats where we hit a problem. See, speed isn't the issue with charbelcher decks. Charblecher isn't putting up weak results because its slow, it most certainly isn't lacking there. Its putting up weak results because its inconsistent. (Or in Oops' case, extremely weak to hate cards) I watched some streams of people playing belcher and the number 1 reason they lost was because they couldn't find a belcher to combo off with. (The second reason was because the first belcher got answered)
For Oops All Spells, the main reason they lost was because either they got hit with graveyard hate, or they couldn't find a Belcher after getting hit by said graveyard hate.
In a manner of speaking, Belcher is like Tron. If you get all the necessary pieces, you win! If you don't, ugh. Chrome Mox doesn't provide any consistency, it only provides just mana. If it was unbanned, Belcher would more or less be the same as it was before, whether or not it played Chrome Mox. (Which in NBL Modern, it does alongside Street Wraith and Gitaxian Probe which gives it a lot more consistency)
Having read up to this point, you're likely thinking that because Chrome Mox is so common in NBL Modern, that surely it can't be unbanned right?

Observations on No Banlist Modern

So, first, lets assume that Chrome Mox was included in a deck because the card is unironically really good in that deck and not because literally everything is suddenly legal and Chrome Mox is a generic card as seen in a so far unsolved, unsupported, format with Dark Depths being the established best deck.
Despite literally being a subformat of Modern, No Banlist Modern can't be used as a metric for what can be unbanned in Modern.
The reason for this is because, unlike our Modern, NBL Modern has a lot of degenerate decks that would absolutely ruin your day, and Chrome Mox is just there to enjoy the ride. The best deck of NBL Modern is undoubtedly Dark Depths, with UG Emry being a close second. Both run Chrome Mox, but both aren't absolutely busted because of it. They're busted because they're running Oko, Sensei's Divining Top, Deathrite Shaman, and Dark Depths. Cards that should absolutely, positively, never be unbanned in Modern. These decks, even if they didn't use Chrome Mox, would still be the best decks of NBL Modern.
Additionally, the way that NBL Modern plays is nothing like Modern because the "checks" are different. A check is a card that is included in your deck so that it can be used to deal with a certain threat. For example, in Vanilla Modern, Unholy Heat, Bolt, Prismatic End, and Fatal Push are all very common checks. Most decks that can play them do so because they check a good amount of the format. But in NBL Modern, the checks are actually pretty different, mostly delegated to a couple removal spells and instead running more cards like Thoughtseize and Force of Negation. Actual on board removal is run in very low numbers outside of Yorion Piles. Due to this, permanents have a much higher probability of staying on board for several turns compared to Vanilla Modern.
With this idea, we can conclude that even though Chrome Mox sees a lot of play in NBL Modern, it cannot be held to the same standard as Vanilla Modern.
We can also apply this kind of thinking to cards that are banned in Legacy, but fine in Modern. The best example of this is Dreadhorde Arcanist, a card completely unseen in Modern.
The reason for this is because, like mentioned before, the checks in legacy are much different than in Modern. Legacy, just like NBL Modern, doesn't run much in terms of removal, and what little removal they did have was easily dealt with by countermagic which is very common in the format. The same thing also applies to Ragavan and Wrenn & Six.
It is because of these factors that NBL Modern and Legacg cannot be used as a metric to determine whether or not Chrome Mox is safe to unban in Vanilla Modern.

Disclaimer + Request

This, of course, is all completely hypothetical. Given that Chrome Mox has never been legal in Modern, and despite me doing several days of research on the matter, it is still uncertain on whether or not my claim is true.
Which is why I have a request for any LGS who wants to do some science! (If it's allowed)
I would like to conduct a study in a controlled environment where Chrome Mox is unbanned for about 8 months. (Though a year would be more ideal since it would give more time for the format to settle, which would give me much better data) During these 8 months, after each tournament, the organizer (I would be doing this myself if an LGS in my decides to do this) notes the decklist of each person in the tournament, their winrate, their matchups, and whether or not their deck has Chrome Mox in it. (For simplicity, the decklist doesn't have to be noted down. Ideally it would just be like: Player A, Izzet Murktide, /w Chrome Mox, 60% winrate, played against: Cascade WW, Affinity LWW, Jund LL, and UW Control LW-tie)
In addition, because Chrome Mox is pretty difficult to get, for the duration of the study, all participants will be allowed to proxy it.
Also the tournaments where Chrome Mox is legal would essentially be no different than a regular weekly tournament. Pay to get in, get store credit if you go 2-1-1 or better. The literal only difference is that now Chrome Mox is legal.

Expectations of this study

For the first several months, almost everyone is going to be using Chrome Mox. This is to be expected since it is a card never before legal in Vanilla Modern and is generally seen as strong, much like how when Stoneforge Mystic and Jace the Mind Sculptor were unbanned 4 years ago.
Then, over time, the useage of Chrome Mox will gradually go down as people begin to get used to the card and only put it in decks that actually should run it. Other people would likely start making decks that would like using Chrome Mox rather than use a deck that Chrome Mox is weak in but strong in the meta, like Rakdos or Murktide.
At roughly the 8 month mark, the format should more or less resemble the format we have now, except the decks Chrome Mox is good in, Tribal decks, Storm, Dredge, etc, have their foot a bit further in the door and see more representation.

Possible issues

• At the start of the study, if everyone starts playing degenerate decks, the study will fail because the format will be too grueling to actually settle and people will just leave instead. (My biggest fear is doing the study and 90% of the sample size deciding to play only Belcher) This issue would cause all data to be nonconclusive, since the study would have to be aborted soon after it began.
• A lot of stores might have a small player population. If the sample size is too small, the format may never actually settle and instead convey the idea that Chrome Mox would be too warping, even though it might not actually be. To remedy this, a survey could be given out every few weeks to ask how players feel about Chrome Mox and if it helped them win or lose a game. Make sure to not ask how they felt towards the game as a whole, because that will only tell us that they liked the card when they won, and disliked the card when they lost.
• The study length might not be long enough to settle, even with a respectable sample size. It took about a year for Stoneforge decks to settle down. Chrome Mox is seen as a stronger card than Stoneforge, so it is definitely possible it could take even more time to settle, much longer than 8 months, or even a year. I proposed 8 months because I didn't want to scare people off by saying this would take over a year to conduct. But if the LGS is willing to do this for over a year, that would be ideal.
• Magic players could just be stubborn and when they see that Chrome Mox is being unbanned, they just might decide they don't want to even give it a try.

Closer

Good god, this took a while. I worked on this for about 6 days. (not 6 days straight, just on and off researching and typing)
I definitely expect most, if not all, of you to actually disagree with me, and I definitely will be downvoted to oblivion. Some will probably call me a troll even though I am completely serious.
Anyways, this is what I did instead of my calculus homework.
Cheers!
submitted by TacotheMagicDragon to ModernMagic [link] [comments]


2023.06.09 16:37 lukappaa Asking for tips on how to handle a cost issue

I'm creating a TCG based around RPG-like mechanics which has been in development for over a year by now, but recently I started asking myself a question about the battle system. I'll give you a brief explanation on how it works.
The basic idea, which had been already established since the very beginning and won't change, is having a pool of 8 diverse characters per player always battling 2 vs 2 (kinda like a competitive Pokémon game, but with separate turns). Before the game starts, your characters are separated from the "spell" cards (which I named "action cards" and must be 25 according to the current rules); while the action cards deck is shuffled and your hand will be drawn from there, you can choose the order of the cards in your character deck, which won't change during the game unless you switch out one or an effect allows you to do so (even if there's like 3 of them at maximum between more than 340 cards). Once the order is decided, both players set their 2 lead characters face-down and draw 4 cards, then they are revealed and the game starts with the first draw.
After a main phase where you can play cards from your hand or switch out characters from the deck, you are forced into a battle phase where characters can use a huge variety of damaging, healing or status moves (even if the starting player can't use damaging moves on their first turn), which I implemented with a pretty unique method (at least I haven't seen it done by anyone else) that I won't spoil until the game's release because I'm kinda proud of this idea and I don't really want it to be stolen. If a character gets damaged over their max HP threshold it's knocked out and sent into a KO zone with 2 slots, which eventually leads to them moving to the bottom of the character deck again (if you played Pokémon Duel you can have a good enough comparison in mind), and they are replaced by the character on the top of the deck. You might notice that this way a player will never run out of characters to send out (and the action cards, which are pretty much all hard once per turn, are put under your deck after being used too, there's no graveyard or discard pile), and this is intentional as the game actually has a points system. You start with 50 points and you will use them to activate action cards and use moves, but you can also lose them if one of your characters is knocked out and you can gain them if you knock out one of the opponent's characters (each character has a "cost", which, a bit counterintuitively, is actually the amount of points you gain/lose when they're defeated, or can be paid for switching out, not a toll you pay for letting them in), with the obvious loss if you run out. And here's what made me think.
Since all of the points costs are drawn from the same pool (which loses you the game if it runs out), there are really few ways to gain extra points other than by knocking out characters and they are generally very restricted, the character costs are pretty low and due to a big health buff I gave to each character (nearly doubling the healthpools, due to a miscalculation by me in early development where I didn't consider the option of double targeting a character), knocking out an opponent without losing more points than what you will gain from defeating them is nearly impossible even by exploiting type weaknesses, status conditions (there's 10 of them in this game) and damage buffs. This actually works in its own way as is for now, putting a soft time limit to each game and encouraging the player to manage carefully their move choice, but what I fear is this turning a future competitive scene into either a stall slugfest (another reason why I limited point gain so much), where the meta is stacking damage reduction effects while healing off all the damage dealt and waiting for the opponent to run out of points to knock them out (if you don't have enough points to attack with a character, that character skips the attack and you gain 1 point), or a total bloodshed where the life expectancy of each character is half a turn at best.
As such, I had the idea of introducing a separate pool of points for move selection only. This idea, even if not implemented yet, turned in my mind into a mechanic like SMT Liberation Dx2, where each character has 10 MP per turn and they recover 3 at the start of your turn, but shared between the active characters (you have a maximum amount of 10 points to attack with both characters, maybe with various amounts of points recovered depending on the character). The idea looked interesting to me despite
Since that would imply recreating the card layout and there's quite a lot of stuff to fit into each card already (name, cost, artwork, HP, stats, ability, signature moves, type interactions), as well as having to rewrite a lot of already existing effects, I'm asking: what would you do if you were to design this game with me?
  1. Keep the current system where move costs are drawn from the same pool as points lost/gained for KOs and action card costs, encouraging resource management but with the potential risk of polarizing the game.
  2. Move to a system where move costs are drawn from a separate pool, with or without a consistent recovery, but with the need to rework tons of existing cards and potential for unclear interactions.
submitted by lukappaa to tcgdesign [link] [comments]