Project zomboid multiplayer

Project Zomboid

2011.03.16 11:35 Project Zomboid

The subreddit for Project Zomboid. Find the official Discord here: https://discord.gg/theindiestone
[link]


2021.05.01 03:12 AJiotah ProjectZomboidBR

Essa é a PRIMEIRA comunidade destinada aos fãs brasileiros desse INCRÍVEL jogo no Reddit, pra divulgar, se ajudar e conhecer ao jogo PROJECT ZOMBOID.
[link]


2019.09.01 05:33 SightWithoutEyes Project Zomboid Scam

WEEEEY-HEEEY! --
[link]


2023.06.02 09:41 Sagaritu 26 M4F SoCal

Name: Matt
Age: 26
Gender: M
Pronouns: he/they
Orientation: heteroromantic ace
Location: Southern California
Some photos of me:
https://imgur.com/FbfdFwq
https://i.imgur.com/dZPPR7k.png
https://i.imgur.com/hHEXIxu.jpeg
Hey! I'm a freelance creative, currently working in film. I work mostly on the audio side of things - I also mix, produce, and write music. INFP. I can be a bit shy at first, but I open up slowly in time! I'm a very chill person, just kinda going w the flow of where life takes me.
I'm intrigued by the technical details of how our world works. I appreciate the small details and intricacies of art/media. I'm the type of person that dives in 1000% into new stuff I'm interested in until I burn out lol. Currently learning how to play 5 string bass guitar! My YouTube feed is full of long form gaming retrospectives, lifestyle vlogs/cooking/travel videos, and hip hop sample compilations. I love to cook! I would say I'm fairly above average at cooking. Really want to try baking more complicated things than cookies lol, bread being first on that list.
Occasional gamer? Not so much lately but I used to play a ton of fps shooters, Insurgency Sandstorm, CSGO, Val, etc. Been playing Project Zomboid the most recently.
Some of my current fav films: Memento, The Grand Budapest Hotel, The Truman Show, Get Out, Parasite, Knives Out, Nightcrawler, 28 Days Later, Everything Everywhere All at Once.
Looking for: romantic relationship or QPR - would really prefer someone I could meet up with and get to know in person. But still open to long distance as well. I'd like to meet someone who I can talk to and rely on for support - and vice versa. Would be keen to eventually building a life with someone ie, living together, pets, meeting each other's families, etc. I tend to gravitate towards gentle souls, wholesome spirits. I do have certain aesthetic attractions - so please don't be offended if I'm just not into you like that!
Deal Breakers for you: I drink sometimes socially. I also smoke weed regularly. Have taken psychedelics in the past. I am not religious in any sense currently, but I grew up Catholic so I do have that past experience.
Deal Breakers for me: I don't have a lot but in general the more open minded you are the more we'll get along lol. Not a fan of super judgmental people, as well as those who lack compassion for others.
This was like a novel lmao sorry!!! Feel free to message me, I just ask that you include a photo of yourself!
submitted by Sagaritu to asexualdating [link] [comments]


2023.06.02 07:59 Mitt102486 Is anyone willing to join my team to gain experience? The pay will only be from steam.

I know many of you are just going to laugh at me for asking but it is very unrealistic to expect me to pay anyone thousands of dollars when I’m also working my ass off without being paid yet and about to graduate college as an Engineer.
But if there’s anyone here that just wants to try it out, please dm me.
I currently have two projects up.
The first one is in alpha stage in steam works with a very small team. This is a project I’m looking for people to overhaul if they want a project that’s playable and just needs to look a little prettier. Maybe add more content or clean it up.
My second project is a much longer project that has gained a lot of hype within the first day of me announcing it. I have a couple people working with me on it but it’s a very large game so more devs would be welcomed. It’s a real world (sorta open world but obv there’s limits at a 1:1 scale) zombie apocalypse. Kinda like zomboid on steroids. First person though.
I expect the second project to pay way better but the first project is basically free money if someone has experience. I just love building games and leading teams.
submitted by Mitt102486 to gamedev [link] [comments]


2023.06.02 06:43 eixmlilk Two people looking for RP server

Hey y'all! Me and a friend of mine are looking for an RP server to play Zomboid. We've been on one that he made for a while now with some other friends but want to try some more Multiplayer servers.
Anyone have any server recommendations??
submitted by eixmlilk to projectzomboid [link] [comments]


2023.06.02 05:27 First_Dirt_531 Need help with Sound Track

Does anyone know the Project Zomboid soundtrack that sounds like this "How How How How?" I was playing PZ once and heard it, And really liked it I am trying to find it. Any and all help would be good!
submitted by First_Dirt_531 to projectzomboid [link] [comments]


2023.06.02 04:51 macmartijp14 [H] Over 200 Games Including StreetFighter 30th Anniversary Biomutant, Doom Eternal, 3 Wolfenstein The New Order, Severed Steel, Just Cause 4 Ultimate Edition, and Much More [W] Wishlist/ Lost Ruins/Offers / Lists

US based, but games are not region locked. Just looking for games not paypal or TF2 keys.
IGS Flair: https://old.reddit.com/IGSRep/comments/lq221x/macmartijp14s\_igs\_rep\_page/?
SGS Flair 30 + Confirmed Trades
Wishlist
Specifically looking for Mortuary Assistant, Blackout Club, Us and Them and SCP 5k from Scary Games to Play in the dark Bundle. I am open to other game offers as well.
Thank you and happy trading!Games I Have:112 Operator
Aarklash: Legacy
The Amazing American Circus
American Fugitive
Amnesia: Rebirth
Amnesia: The Dark Descent + Amnesia: A Machine for Pigs:
A New Beginning – The Final Cut
Anomaly Complete Pack
Anomaly: Warzone Earth
Arcana Heart 3 LOVE MAX!!!!!
Automachef
Beasts of Maravilla Island
Behind The Frame: The Finest Scenery
Biomutant
Black Moon Chronicles
Bomb the Monsters
Book of Demons
Broken Age:
Brothers: A tale of Two Sons
Calico
Call of Juarez: Gunslinger
CastleStorm
Chicago 1930: The Prohibition
Chris Sawyer's Locomotion
Cities In Motion 2
Cobi Treasure Deluxe
Cobra Kai The Karate Kid Saga Continues
Commandos 2 Men of Courage
Creepy Tale
Crewsaders
Crush Your Enemies
Crying Suns
Cultures - 8th Wonder of the World
The Curse of Zigoris
Deadly Days
Dear Esther: Landmark Edition
Death to Spies
Deceased
Deus Ex: Invisible War:
Doom Eternal
Drawful 2
Dreadout
Driftland: The Magic Revival
Drive!Drive!Drive!
Due Process
Encased
Encodya (gog.com)
Endless Space 2
Eldest Souls
Evan's Remains
Everhood
Fahrenheit: Indigo Prophecy Remastered
Fallen
Fallout 1
Fallout New Vegas
First Class Trouble
Fling to the Finish
Full Throttle Remastered
Gift of Parathax
Going Under
Gone Home + Original Soundtrack
Gravity Wars
greenTech+ Legacy Edition
Grid Ultimate Edition
Grip Combat Racing + 4dlc
Guts N' Glory
Hero of the Kingdom: The Lost Tales 1
Hero's Hour
Hexologic
Hob
The Indie Mixtape
Iron Danger
Jane Angel: Templar Mystery
Jotun Valhalla Edition
Just Cause 4 Ultimate Edition
Kingdoms of Amalur: Re-Reckoning – Fate Edition
King Oddball
King's Bounty: Warriors of the North
Koala Kids
Lake
Laserlife
Lawn Mowing Simulator
Legacy of Kain: Soul Reaver 2
Legion TD 2 – Multiplayer Tower Defense
Leisure Suit Larry 7 – Love for Sail
Liberated (GOG)
The Light Keeps Us Safe
The Long Dark
Lornsword Winter Chronicle
Looterkings x 2
Lucius III
Lust from Beyond: M Edition
Master Spy Deluxe Edition
Max Payne 3 (Rockstar Key)
Mega Man Legacy Collection
Men of War
Monster Prom 2: Monster Camp
Morbid: The Seven Acolytes
Naruto To Boruto: Shinobi Striker
Neverinth
Newt One
The Nightmare Cooperative x 2
The Night of the Rabbit
Nihilumbra
Nomad Survival
No Time To Explain Remastered x 2
Numba Deluxe
Nuts
Orbital Racer
OUT OF THE BOX
Overruled!
Pang Adventures
Parkan 2
Party Hard
Peaky Blinders: Mastermind x 3
Persian Nights: Sands of Wonders
Pesterquest
Pikuniku
Pinball FX3 – Marvel Pinball – Heavy Hitters
Pinball FX3 – Star Wars Pinball Original Pack
PixelJunk™ Monsters Ultimate + Shooter Bundle x 2
Planet Alacatraz
Point Perfect
Popup Dungeon
Prank Call
Prehistoric Tales
Project Warlock
Quantum Replica
Recovery Search and Rescue Simulation
Revita
Ring of Pain
Rogue Heroes: Regions of Tasos
Secret Neighbor
Seum: Speedrunners from Hell
Severed Steel
Shadow Tactics Blades of the Shogun Aiko's Choice Standalone Expansion
ShellBlast: Legacy Edition
The Signal From Tolva
Sin Slayers
SKYHILL
Smoke and Sacrifice
Sorcery! Part 4
Soulblight
SPACECOM
Spiritfarer: Farewell Edition
Spirit Hunter: Death Mark
Spirit Hunter: NG
Spirits of Metropolis: Legacy Edition
Star Bound
Star Wars Squadrons (Origin)
STAR WARS Jedi Knight II – Jedi Outcast
STAR WARS Knights of the Old Republic
STAR WARS Knights of the Old Republic II – The Sith Lords
Star Wolves 3: Civil War
Street Fighter 30th Anniversary Collection
Streets of Fury EX
Strider
Subdivision Infinity DX
Summer In Mara
Sunset Overdrive
Supreme Ruler: Cold War
System Shock Enhanced Edition
The Textorcist: The Story of Ray Bibbia
This War of Mine
Throne of Lies: Medieval Politics
Torchlight
Tooth and Tail
Toybox Turbos x 2
Tower 57
Tropico 4: Collector's Bundle
The USB Stick Found in the Grass
Vane
Virgo Versus the Zodiac
Warhammer 40,000: Gladius – Relics of War
When Ski Lifts Go Wrong
Where the Water Tastes Like Wine
White Day: A Labyrinth Named School
White Night
The Witcher Enhanced Edition Steam Gift
Wolfenstein: The New Order
Wounded – The Beginning
Yoku's Island Express
Zombie Party
submitted by macmartijp14 to indiegameswap [link] [comments]


2023.06.02 04:51 macmartijp14 [H] Over 200 Games Including StreetFighter 30th Anniversary Biomutant, Doom Eternal, 3 Wolfenstein The New Order, Severed Steel, Just Cause 4 Ultimate Edition, and Much More [W] Wishlist/ Lost Ruins/Offers / Lists

US based, but games are not region locked. Just looking for games not paypal or TF2 keys.
IGS Flair: https://old.reddit.com/IGSRep/comments/lq221x/macmartijp14s\_igs\_rep\_page/?
SGS Flair 30 + Confirmed Trades
Wishlist
Specifically looking for Mortuary Assistant, Blackout Club, Us and Them and SCP 5k from Scary Games to Play in the dark Bundle. I am open to other game offers as well.
Thank you and happy trading!Games I Have:112 Operator
Aarklash: Legacy
The Amazing American Circus
American Fugitive
Amnesia: Rebirth
Amnesia: The Dark Descent + Amnesia: A Machine for Pigs:
A New Beginning – The Final Cut
Anomaly Complete Pack
Anomaly: Warzone Earth
Arcana Heart 3 LOVE MAX!!!!!
Automachef
Beasts of Maravilla Island
Behind The Frame: The Finest Scenery
Biomutant
Black Moon Chronicles
Bomb the Monsters
Book of Demons
Broken Age:
Brothers: A tale of Two Sons
Calico
Call of Juarez: Gunslinger
CastleStorm
Chicago 1930: The Prohibition
Chris Sawyer's Locomotion
Cities In Motion 2
Cobi Treasure Deluxe
Cobra Kai The Karate Kid Saga Continues
Commandos 2 Men of Courage
Creepy Tale
Crewsaders
Crush Your Enemies
Crying Suns
Cultures - 8th Wonder of the World
The Curse of Zigoris
Deadly Days
Dear Esther: Landmark Edition
Death to Spies
Deceased
Deus Ex: Invisible War:
Doom Eternal
Drawful 2
Dreadout
Driftland: The Magic Revival
Drive!Drive!Drive!
Due Process
Encased
Encodya (gog.com)
Endless Space 2
Eldest Souls
Evan's Remains
Everhood
Fahrenheit: Indigo Prophecy Remastered
Fallen
Fallout 1
Fallout New Vegas
First Class Trouble
Fling to the Finish
Full Throttle Remastered
Gift of Parathax
Going Under
Gone Home + Original Soundtrack
Gravity Wars
greenTech+ Legacy Edition
Grid Ultimate Edition
Grip Combat Racing + 4dlc
Guts N' Glory
Hero of the Kingdom: The Lost Tales 1
Hero's Hour
Hexologic
Hob
The Indie Mixtape
Iron Danger
Jane Angel: Templar Mystery
Jotun Valhalla Edition
Just Cause 4 Ultimate Edition
Kingdoms of Amalur: Re-Reckoning – Fate Edition
King Oddball
King's Bounty: Warriors of the North
Koala Kids
Lake
Laserlife
Lawn Mowing Simulator
Legacy of Kain: Soul Reaver 2
Legion TD 2 – Multiplayer Tower Defense
Leisure Suit Larry 7 – Love for Sail
Liberated (GOG)
The Light Keeps Us Safe
The Long Dark
Lornsword Winter Chronicle
Looterkings x 2
Lucius III
Lust from Beyond: M Edition
Master Spy Deluxe Edition
Max Payne 3 (Rockstar Key)
Mega Man Legacy Collection
Men of War
Monster Prom 2: Monster Camp
Morbid: The Seven Acolytes
Naruto To Boruto: Shinobi Striker
Neverinth
Newt One
The Nightmare Cooperative x 2
The Night of the Rabbit
Nihilumbra
Nomad Survival
No Time To Explain Remastered x 2
Numba Deluxe
Nuts
Orbital Racer
OUT OF THE BOX
Overruled!
Pang Adventures
Parkan 2
Party Hard
Peaky Blinders: Mastermind x 3
Persian Nights: Sands of Wonders
Pesterquest
Pikuniku
Pinball FX3 – Marvel Pinball – Heavy Hitters
Pinball FX3 – Star Wars Pinball Original Pack
PixelJunk™ Monsters Ultimate + Shooter Bundle x 2
Planet Alacatraz
Point Perfect
Popup Dungeon
Prank Call
Prehistoric Tales
Project Warlock
Quantum Replica
Recovery Search and Rescue Simulation
Revita
Ring of Pain
Rogue Heroes: Regions of Tasos
Secret Neighbor
Seum: Speedrunners from Hell
Severed Steel
Shadow Tactics Blades of the Shogun Aiko's Choice Standalone Expansion
ShellBlast: Legacy Edition
The Signal From Tolva
Sin Slayers
SKYHILL
Smoke and Sacrifice
Sorcery! Part 4
Soulblight
SPACECOM
Spiritfarer: Farewell Edition
Spirit Hunter: Death Mark
Spirit Hunter: NG
Spirits of Metropolis: Legacy Edition
Star Bound
Star Wars Squadrons (Origin)
STAR WARS Jedi Knight II – Jedi Outcast
STAR WARS Knights of the Old Republic
STAR WARS Knights of the Old Republic II – The Sith Lords
Star Wolves 3: Civil War
Street Fighter 30th Anniversary Collection
Streets of Fury EX
Strider
Subdivision Infinity DX
Summer In Mara
Sunset Overdrive
Supreme Ruler: Cold War
System Shock Enhanced Edition
The Textorcist: The Story of Ray Bibbia
This War of Mine
Throne of Lies: Medieval Politics
Torchlight
Tooth and Tail
Toybox Turbos x 2
Tower 57
Tropico 4: Collector's Bundle
The USB Stick Found in the Grass
Vane
Virgo Versus the Zodiac
Warhammer 40,000: Gladius – Relics of War
When Ski Lifts Go Wrong
Where the Water Tastes Like Wine
White Day: A Labyrinth Named School
White Night
The Witcher Enhanced Edition Steam Gift
Wolfenstein: The New Order
Wounded – The Beginning
Yoku's Island Express
Zombie Party
submitted by macmartijp14 to SteamGameSwap [link] [comments]


2023.06.02 03:48 Gast_ly ¿Que juegos todavía están a un precio razonable según vos?

¿Que juegos todavía están a un precio razonable según vos?
El otro día uno advirtió que el Core Keeper se iba a ir al carajo y lo compré antes. Gracias sea quien seas... Esto me llevó a pensar la pregunta del post: ¿Cual juego todavía está a un precio razonable ya sea con o sin descuento? Los leo.
Los de mi wishlist (Indies en su mayoría) que me parecen interesantes y que seguramente me compre alguno esta semana o en rebajas:
  • The Takeover
  • Stardew Valley
  • Party Panic
  • Hover
  • Shakedown: Hawaii
  • Dungeon Munchies
  • Spyro (La trilogía en descuento)
  • Crash (La trilogía en descuento)
  • BattleBlocker Theater
  • High of Life
  • Watchdogs Legión (Solo con descuento si no, ni a palos)
  • GTA IV (Cuando este de descuento en rebajas)
  • Project Zomboid (Solo si está de descuento)
El que estoy esperando agarrar en rebajas y que por el momento se mantiene 😅:

https://preview.redd.it/edfm3eukfi3b1.png?width=985&format=png&auto=webp&s=40855ef20e633bb9d705da8bba28e62a057bdae6
submitted by Gast_ly to Argaming [link] [comments]


2023.06.02 03:02 DietrichVanMeier 23 M Europe - History and Literature Enthusiast

Hi. I'm looking to talk to new people, maybe make a friend
They are:
History, especially the 19th-20th century but with more broad and general knowedge in other time periods. I'm not an expert or anything but I am pretty passionate about it and tend to read/listen about one event or the other on a pretty regular basis.
Literature, especially old novels. I recently read Demian (my all time favourite book), Day of the Oprichnik, Heart of Darkness, the Perfume and Little Prince. Currently started reading Blood Meridian. Some of my other favourite works would include: "The Picture of Dorian Gray", "Faust part I" (need to get to part II) and "No Longer Human". I also like to write short stories and book reviews. I'd also really like to read the same book with someone and discuss it. For reference my next book will probably be Oliver Twist
Languages. I know three, with one being a bit rusty. I'm currently working to scrape off the rust and then when I'm finished with that will begin to learn a fourth language. It's fun to go through different works in multiple languages. For example, I read the aforementioned Faust part I in all three.
Games. I recently played Cyberpunk 2077. Now that the dust has settled and the bugs mostly removed...It's not that bad! The main questline at least, Fallout 76 (Very average, I'm dissapointed with what they made the "RPG" system) and will try out Deus Ex Manking Divided again ( Got inspired since it's somewhat similar to Cyberpunk). I was waiting to play Elden Ring but it ended being too stressful for me. Go here and get beaten up go there and get beaten up, repeat...Besides that I'm a big fan of Paradox strategy games...like EU IV and HoI IV (also thinking of making my own project for HoI IV). I am definitely looking forward to try out Victoria III, after they add more content to it. I also got Modern Warfare 2, since the first MW had great multiplayer gameplay.
Anime and Manga. In recent times my interest has waned but I still watch the occasional series here and there. Like Cyberpunk Edgerunners (Which I found to be rather mediocre) and the very good new season of Bleach. Some other favourites include: Fullmetal Alchemist Brotherhood, Death Note, Fate;Zero, Psycho Pass , Higurashi (season 2 is a bit weak but the first one is a masterpiece of horror), Code Geass, Attack on Titan and others. My favourite Manga is Berserk...I hope it gets a good ending..the first couple of new chapters were...a bit rough but the new author seems to have got his footing.
Anyway, that should be enough information to give you a good picture... Before I go, I would like to ask for you to include the title of the last book you read in your reply. A small request, I feel. I'll be ignoring those that don't.
submitted by DietrichVanMeier to MakeNewFriendsHere [link] [comments]


2023.06.02 02:43 qwertyuiop924 [Doom Modding] "We made TNT too cool": The story of Final Doom and the original paid mods controversy

The Doom community is, currently, dealing with the drama of a contender for map of the year being dropped on the forum by a mapper who wishes to remain anonymous (to the point that mods had to step in and lock the thread over issues with invasions of privacy). This is not a write-up of that drama, because that drama is not over. However, it did get me thinking, and I realized that nobody had ever done a writeup of what I consider to be the Doom drama. The big one. And who better than I, who was not even born when it happened, to talk about it?
Well, probably a lot of people. But I'll do my best to try and tell it anyways.
Prelude
In 1993, id software released Doom. While it wasn't the first first-person shooter, or even the first FPS made by id software, it would be the game that would define their legacy. It was fast, it was visceral, it was tremendously technically impressive for the time, it felt good to play, and the first eight levels were free (well, nine if you count the secret level).
If this was all there was to it, Doom still would have been an important marker in the development and popularization of the FPS genre. But there was something more. id had noticed that people had begun making custom levels for their earlier games, figuring out the file formats on their own and distributing patched versions of game files with brand new level sets. This resulted in John Carmack, id's star programmer, made a radical proposition: Open the floodgates, and explicitly support custom content.
While this was the subject of some debate within the company, in the end, Carmack's side won. Within days and weeks of Doom's release, id's bsp compiler (which generated the data Doom needed to make levels playable at an acceptable framerate) would release, along with documentation for Doom's wad file format and the various kinds of data "lumps" that lived inside of it (NOTE: despite the stated commitment to do so, I can't find much evidence for documentation outside of the source code for the bsp program itself. Combined with allusions to reverse-engineering in some of the wiki articles I consulted while writing this, I get the sense that at the very least, what information id provided was not quite sufficient on its own). Doom itself was consciously designed to separate maps and data from the guts of the engine (although many elements such as enemy behavior was still hard-coded) and would also be outfitted with the ability to accept a list of patch wads to load in order on top of the official wad from id, which could be used to replace assets, music, and levels with custom ones without copying and redistributing game data files. Any custom wads could then be distributed over the internet with id's blessing, free for anyone who bought the full version of Doom to download and play. The one snag was that because id built Doom on beefy NeXTStep workstations instead of the PCs that players used, they actually couldn't release their mapping tools: they would have been impossible for almost anyone else to run anyways, unless they wanted to toss Steve Jobs's company a truly eye-watering amount of money. The mapping software would have to come from the community itself.
In many respects, this was the birth of PC modding culture as we know it. No, Doom was not the first game with user-generated content, but the arrival of the internet into the homes of Mere Mortals combined with the release of a smash hit game that actually encouraged users to make and share mods resulted in a large community of mappers and players. A community, in fact, that remains intact 30 years later. There are probably new Doom maps being released as I speak.
However, it would take some time for mapping tools to be developed by the community and for mappers to get the hang of them. Maps really really started releasing in 1994, and because Doom 2 was released in October of that year, most of the Doom community jumped over to that game pretty dang quickly. Doom 2 is in many ways a standalone expansion for Doom 1, using exactly the same engine with relatively few upgrades behind the scenes, but it's the product of more experienced mappers (the team at id had gotten practice making Doom 1, after all). Crucially for the modding community, it also added a lot of new stuff to the game: the chaingunner, revenant, mancubus, hell knight, arachnotron, pain elemental, and, of course, the dreaded arch-vile were all added to the game, as was the iconic super shotgun. Having to do without all of these upgrades, which really did make more varied and interesting gameplay possible, was enough to dissuade most mappers from going back to the original Doom.
By 1995, Doom mappers were firing on all cylinders. Meanwhile, inside of id, Quake was in the middle of development hell. Outside of id, companies were making money off of downloading a bunch of Doom wads off the internet, sticking them on a disk for people who still didn't have convenient internet access, and selling it. These compilations were notorious inside the community for 1) taking mod authors' content, redistributing it, and profiting off of it without permission, and 2) being generally of extremely poor quality, even featuring maps that would outright crash the game. All the same, the developers within id looked at the money junk like D!Zone was making off of their game with envy. Doom, it seemed, still had some life in it, and plenty of people willing to pay for new content. What it needed was an expansion pack. Between Quake and other projects (supporting the development of Hexen, and creating the bonus episode Thy Flesh Consumed for The Ultimate Doom, a commercial boxed copy of Doom 1 that could hopefully reach those unwilling or unable to mail order it from id), nobody at id had time to make a full-on expansion on their own.
So if D!Zone is making bank off community maps... why not just pay members of the community to make maps for an expansion?
The first result of this experiment in trying to be D!Zone was Master Levels of Doom 2, a pack of 20 levels (21 counting the secret level) created under contract with id by members of the community and released just before Christmas in 1995. It also came packed in with extras including Maximum Doom, a collection of 1380 levels downloaded from the internet (most of which, of course, aren't very good). As far as I can tell, the community consensus on the Master Levels proper are... fine, especially for the era, but aren't really anything special. I've never heard anyone describe them as "must-play content."
But I'm not here to talk about the Master Levels. I'm here to talk about id's other community project, born a few months before the Master Levels released (another note: it's not actually clear to me when the Master Levels started development. I suspect was already in the pipeline by the time October of 1995 rolled around). Because that's the one that made people angry.
Dynamite
Ty Halderman did not fit the stereotype of what a Doom player is supposed to look like. By the time the first game released, he was on the verge of turning 50. However, he was tasked with benchmarking the effects of networked Doom on overall networked performance (due to some mistakes made in development, early versions of Doom could cause performance problems for other computers on the network, causing it to swiftly be banned at universities around the world upon release) for his work. Therefore, him and a few of his co-workers set up a test network and set about playing some coop Doom to get a sense of how bad the problem was. Bad news: it was bad. Good news (at least, for the Doom community): Ty Halderman was now thoroughly hooked on Doom. And he started to get involved in the modding scene before the first mapping and modding tools were even really entirely ready and done.
Around late 1994, early 1995 (according to Ty's recollections from 1998, at least), talk began on the doom-editing mailing list of getting a bunch of mappers together and doing a big wad with a bunch of levels. It's not clear to me that the plan was to fully replace all 32 levels of Doom II, as eventually did happen, but the project was certainly ambitious from the jump. John Romero even chimed in to say that it wouldn't be worth it because Quake would be out by that fall (severely underestimating both Quake's development time and the dedication of the Doom community). This group, apparently, split in half: one team wanted to do something more ambitious, utilizing sprite edits and binary patching tools like dehacked to make something akin to what we'd now call a partial conversion. This group would ultimately not manage to release a wad. The other group, headed up by Ty himself, wanted to simply make a pack of levels on top of Doom 2. This group would see considerably more success, getting their own mailing list and (as online collaborative projects so often do) shrinking from a group of something like 100 interested people to a team of more like 30-40 people who actually got the work done.
I have never found a satisfactory explanation for how it happened, but somewhere in this juncture, this modding team was named. They called themselves The New Technology. But they would go down in Doom history simply as TeamTNT.
Lighting the Fuse
By late 1995, two things were becoming clear. One, Quake wasn't coming out yet, and two, TeamTNT's megawad (the community term for a wad with at least 15 levels) was nearing completion. Given the name "TNT: Evilution", it had been announced on usenet and hype was building. A release date was announced. The New Technology: Evilution would be released as a free download at midnight on the night of October 24th, 1995.
: What's TNT?
TNT is an episode replacement for Doom2 featuring the best of the best levels/graphics/sounds. All new stuff.
You have been warned.
I want you to picture yourself as a Doom fan on October 24th, 1995. You're hyped. You're excited. You sign onto Usenet to check out the latest Doom news. And then you see a message from TeamTNT's PR coordinator, going under the user name "H2HMud", with the subject line "TNT is coming ". You click it. And you see this message:
TNT IS COMING tick...tick...tick.... Opps! On Doomsday, Oct 10th, we announced that TNT would be released in "2 weeks"
That's tommorrow, but we ran into a snafu. We'll probably have things worked out by Friday, so please bear with us.
--TeamTNT
Heh, no wonder id now says "as soon as it's finished"
Friday comes. And that's when you see this message.
The New Technology: Evilution (1995/10/27 Press Release)
Hi again.
I know many are waiting for TNT: Evilution to be released today.
The snafu that occured Monday was this:
We made TNT too cool, at the 11th hour, we were contacted about the possibility of it being released commercially and asked to delay release until Friday so they could determine if they wanted it.
They do.
Futher discussions are currently underway.
The upshot of this is that TNT will probably be released in stores around the world in January.
I will post further information as soon as I can.
--H2HMud (TeamTNT PR coordinator)
P.S. no, sorry, I am not at liberty to provide any further information at this time.
Detonation
Behind the scenes, Ty Halderman received a message from John Romero, only hours before TNT was set to go live.
"Hey - release date is tomorrow, eh? Are you guys selling this, or would you like us to do it? If you didn't release this on the net it would be more valuable in retail."
Within an hour, Evilution's leadership, the Quality Control Team, met up with John Romero on IRC. And I mean really, if one of the lead developers of the game you were modding reached out to you and said the company behind the game wanted to publish your mod as an official product... how could you turn down an offer like that?
Thus begins what may well be the very first paid mod controversy. Doom community members were confused and upset. People weren't even sure who was publishing the project, and at least a few posters accused the original build-up in hype around Evilution of being a PR stunt to draw attention to the commercial release.
I personally am willing to make the commitment that whatever company publishes this can count my group out of its customer base -- for any product it releases. Selling Wads is fine, but promoting and hyping it and then saying -- oh, it was just too cool -- is in rather poor taste.
When id started out, they intended for people to have FUN with level editing, not to make a profit off their (id) work. Although I can understand the desire to go commercial, this being such an organized project of such scope, I am sure there are wad editors out there (like me) who, even though they aren't as good, are learning and will one day be as good, who would be willing to do such a project for free in the future.
TeamTNT was put in a tight spot by even entertaining Romero's deal. As H2HMud put it,
The fact is we were left with several options: (a) just lie to everyone who was looking forward to checking out TNT:E by telling some lame story about an indefinite delay (utterly unacceptable); (b) just say nothing (rude and unacceptable); (c) come out and inform the public of as much as we can at the time and take all the heat that might result from it (the only honorable course of action).
Users seemed to be split on whether or not selling wads was was okay. The author of a Doom level editor jokingly asked for a cut of the profits if TeamTNT had used his software. Others were... well, as hostile as you'd expect to the idea of paid mods:
Ask yourself: Would YOU buy a .wad when there's people like me, [a list of mappers] and others turning out perfectly good wads for free, because we enjoy doing it? No you bleeding well wouldn't. If you want to make 50 dollars, sell it. If you want lots of praise, lots of users and a nice warm feeling inside, give it away. Get me? I will never BUY a PWAD.
As it should be a freeware project! There are far to many good, nay I say GREAT, wad authors making their wads freeware why would any one want to pay for any!
You may get a few dollars - although Doom will never die, Quake is just around the corner - but is it worth the contempt and disgust of the entire Doom community?
Others thought it was unethical to do because... well, the team had already said the wad would be released for free. Still others argued that it was spitting in the face of the programmers who wrote the free programs mappers depended on, on the assumption that the mappers would put out their works for free as well. Still others resolved to make their own megawad with blackjack and hookers:
Hey, wait just a darn minute here! The TNT team isn't the only people out there who can design/build/assemble a 32 level PWAD collection. Sure, we all wanted to play TNT and I was really looking foreward to killing time with it till Quake came out but, now that's not gonna happen.
I have a suggestion: Let's build our own 32 level PWAD and release it for free BEFORE the January release of TNT.
All we gotta do is come up with a name, build a WWW page, and throw together 32 kick ass single player Doom 2 levels. I'll bet we can even have some new graphics and sounds.
(as far as I know nothing ever came of this)
Meanwhile, TeamTNT had their own internal struggles. Getting published wasn't all sunshine and roses: the team was not very well credited in the release (one reviewer of the Playstation release, which included the master levels, mistakenly noted that the Evilution levels were "id originals"), and id forced them to make quite a number of changes (id wanting to ensure that the game was playable with a minimum of 8MB of RAM meant some levels had to be made smaller, and there were various other other matters of how the maps played). All while still suffering the ire of the community.
Radioactive
The official release of what would be dubbed Final DOOM actually has two parts. The first is TNT:Evilution. Unbeknownst to TeamTNT, two of their members would be making the second part as well.
Dario Casali saw Doom for the first time because a friend of his has a PC at school. Then he started playing it. Him and his brother Milo both then got into Doom mapping. As to why, according to Dario:
Being able to fight my brother in a world that I had created was a huge attraction for me.
I'm think that's half-joking. But only half.
Anyways, Dario and Milo joined up with TeamTNT and submitted 8 levels to Evilution, four of which id would eventually cut. Around the time John Romero contacted TeamTNT with a publishing deal (it's not clear to me whether it was after or before, but I very much suspect after), Dario and Milo decided to build an 8-level wad and put it online, which took about a month. I don't think this wad was ever released, because Dario then decided to send the wad to American McGee at id. id, upon seeing the work, were impressed. So they asked Dario and Milo if they could make 31 levels in four months or less. Against all sanity and reason, they agreed, and four months later they delivered a full 32-level wad to id to make up the second half of Final Doom. Which was quite surprising to the rest of TeamTNT, who didn't know anything about the deal.
This wad be known as the Plutonia Experiment. Remember that name.
Aftershock
Final Doom released on June 17th, 1996, to a critical response somewhere between negative...
If Final Doom offered new monsters, new weapons, or even new challenges, this would be a very different review. Sadly, all three are lacking in this release. The only tangible benefit Final Doom offers over its predecessors is 64 new maps to play. When you consider that there are literally tens of thousands of levels that can be downloaded off the Internet for free, you have to wonder why a mere 64 levels lists for $54.99!
and vaguely ambivalent:
Final Doom is a blast on the PlayStation, even if nothing is really new.
Inside the Doom community, which most definitely did want more Doom, most people did end up buying a copy of Final Doom, eventually. While a few community members would continue to snub TeamTNT for years, most people were perfectly willing to let go of the initial outrage. As Linguica, admin of Doomworld said in 2003:
The controversy quickly died down, but the scars still remain. (Not really.)
But then, I hear you ask, why is this worth a hobby drama post if it didn't have an impact?
Because while the initial wave of outrage didn't have a longterm impact, the choices TeamTNT made absolutely did.
Because for whatever else you could say about it, Final Doom was good. Evilution itself is widely considered to be entirely fine. Most seem to agree that the quality is a bit inconsistent, some really love it, a few consider it dull or bad, but most Doom modders think it's solid, and it's doing some good stuff (like making a conscious effort to build maps with a greater sense of immersion). The real star of the show, however, is Plutonia. It was like nothing else anyone had seen. The Casali brothers were bored of playing Doom 2 on hard and wanted a meatier challenge. In the process, they had built levels like nothing else that was out at the time. Plutonia, to this day, is extremely highly regarded, and has been cited as an influence by just about every well-known mapper out there. On Doom's 25th anniversary, mapper and community member Not Jabba had this to say:
Although the Casalis’ work leaves plenty of room for improvement, it’s fair to say that they laid so much groundwork that there wasn’t a whole lot left to lay, and that all combat-oriented mapping has been a series of footnotes to Plutonia.
BOOM
There is one more piece of fall-out from this whole incident. In 1997, Doom went open source when id released version 1.10 of Linux Doom, a version of the code that had been modified and cleaned up as part of plans for a book about the Doom source code that never ended up being released. This code had to be ported back to DOS (this is the origin of the term "source port" to refer to an open-source version of a game engine). TeamTNT were still around, and Ty Halderman, alongside Lee Killough, Jim Flynn, and others, set about making their own TeamTNT official source port. This port would become known as Boom.
While Boom wasn't the most advanced sourceport, it had a lot of the extensions mappers really wanted to use (and removed a lot of annoying limitations that mapping for the original game required you to be aware of), it was stable and worked fairly well, and crucially it was extremely accurate to Vanilla Doom so demo playback worked well so long as the compatibility level was set right (I don't have time to explain that sentence, but it's a good thing, and speedrunners really care about it). This popularity and the relatively conservative nature of its additions to Doom meant that even most source ports that weren't just forked from Boom directly implemented its new features, and "Boom compatible" was the most featureful map format that was widely implemented across almost all sourceports for about 20 years. It's still a popular format to this day, both out of appreciation for its limitations and because of its wide compatibility, and although Boom itself fizzled within a year, its descendants are still widely used (most notably, the speedrunner-focused DSDA-Doom).
What does this have to do with Final Doom? Well, Final Doom made part of it possible. The reason that accuracy to vanilla was a problem was that Linux Doom 1.10 did not behave identically to Doom 1.9. Boom was more accurate to Doom 1.9 than any other engine (well, any other engine that didn't subsequently copy Boom's fixes) because, thanks to their relationship with id, TeamTNT was granted temporary access to the DOS Doom 1.9 source code (which could not be released in its entirety for legal reasons) in order to resolve incompatibilities. Meaning that Final Doom resulted, strangely, in source ports being better.
Where are they now
TeamTNT kept on going through the rest of the 1990s and even the early 2000s. They would put out another 32-level megawad, Icarus: Alien Vanguard, also in 1996. 96 was actually TeamTNT's most prolific year: on top of all that, they put out two deathmatch megawads, 32 maps each, and Eternal DOOM, another singleplayer 32 level mapset which was originally being developed by Team Eternal (I believe Team Eternal merged into TeamTNT? The wiki doesn't totally make it clear). When you're the biggest mapping group in the entire Doom community, you can make a ton of massive map packs in one year I guess. After that year, their wad output would slow down, but wouldn't entirely end until 2008. As far as I can tell, TeamTNT didn't exactly disband, more just kind of slowly faded away.
John Romero left id software to make Daikata, which you can read about here on hobbydrama. Apparently he's pretty chill nowadays, and he made a surprise comeback to Doom modding with Tech Gone Bad and SIGIL, which were generally well-received, although not to a point of rapturous praise or anything.
Milo Casali went on to work for a number of gaming companies, most notably Ubisoft Toronto, and seems to still be doing level design work.
Dario Casali left the Doom mapping community and after a brief stint modding for Quake he was snapped up by a brand new videogame company in Belleview Washington who were very eager to hire some talented Quake mappers to design levels for their first videogame: an FPS by the name of Half-Life. Dario has been with Valve ever since and has worked on many of your favorite Valve games if you like Valve games. While it's rarely clear what each designer worked on at Valve, I believe he was the primary person responsible for Half-Life's multiplayer maps. So if you get nuked on dm_crossfire, just remember: It could have been archviles.
Ty Halderman remained an important and respected member of the Doom community, taking over as admin of the /idgames FTP archives (one of the largest archives of Doom wads on the internet) in 1997, and remained so for almost 20 years, being a consistent and professional member of the community. In 2014, Doomworld gave him the Espi Award for Lifetime achievement for his contributions the the community. In 2015 Ty Halderman passed away at the age of 69, due to complications from a brain tumor. The community would mourn his passing over the following months.
Final Doom was a weird, awkward mess of a product, released after the public had moved on from Doom, incensing the community during its production, and improbably going on to shape the Doom mapping and modding scene as a whole. Ultimately the drama is just a footnote. But I thought it was an interesting one.
submitted by qwertyuiop924 to HobbyDrama [link] [comments]


2023.06.02 02:21 AloneAd2811 Skinless skin?

Anyone know what the YouTuber chrbrg used as his player skin in his, I lost my skin project zomboid video
submitted by AloneAd2811 to projectzomboid [link] [comments]


2023.06.02 01:05 OhmoebaTheGamer Hey there geeks, gamers and nerds! Looking for stuff to do this month?


Hi neighbors! It's June, which means it's as 'officially' summer as we can call it here in Western Washington. Are you a nerd, gamer, geek, or cosplayer? Looking to meet more locals, get into stuff to do, play some board games, TTRPGs, card games or MtG in person and/or online? Want to play some PC games or console games with people in your area? Join the Rolling Bones Discord server and meet people from your local area and region!

The Eastside portion of the community is highly active, with tons of activities and gatherings that take place as far north as Bothell and as far south as Renton. Online gaming goes on between people from all over the eastern South Puget Sound! Are you looking for in-person gaming events? Looking to network a little bit socially in your neighborhood? Getting hit with the "Seattle freeze" (even over on the Eastside) and wanting to meet more people who share common interests and hobbies? Come check things out and see if it looks like your kind of place!

Some cool stuff about us:

A - Over 2,500+ locals from as far north as Everett and as far south as Olympia

B - Balanced gender ratio, it's almost a total 50/50 split (and plenty of people who identify as neither, as well!)

C - Welcoming environment and atmosphere, everyone is welcome except for assholes is our general rule of thumb.
D - IRL Gatherings / In-person Events *very* regularly happen in a ton of different areas/regions including BBQs and getting together to play board games or just to hang out have a few beers or have a bar crawl and stuff our faces (these range in size from half a dozen, to 50 or more)

E - Weekly Friday Newsletter that keeps you in the loop on changes, events, and projects going on

F - Online Gaming Community is very large and active, with some games having a smaller community, others having a massive presence of dozens or more

G - LOTS of hobby/interest channels everything from music, to cosplay, to parents, to gardening and beyond, we may be geeks and gamers, but we're not one dimensional beings - we like lots of stuff



Some PC Games we're currently playing:
  1. Project Zomboid (fresh server relaunch coming soon)
  2. Starship Troopers (bunch of us forming into a large 'outfit' in this game)
  3. Planetside 2 (a moldy oldy, but very accessible and is a great way to meet *tons* of people from the server)
  4. Barotrauma (brand new to our rotation, but lots of us are *hooked* on it)
  5. Civilization 6 (LOTS of us playing this, with multiple multiplayer games going on concurrently just to accomodate for different schedules, skill levels, player preferences, etc.)
  6. Paradox Titles (HoI4, Stellaris, CK3, EU4, etc.)

Some other servers we host through our community's donations:
Valheim!
7 Days to Die!
Minecraft!
(Project Zomboid - restart coming soon!)

Come check things out for yourself, drop an introduction in the introductions channel and get to know some of your neighbors! :)

Enjoy this beautiful freaking weather, y'all!
https://discord.gg/rollingbonespnw
submitted by OhmoebaTheGamer to BellevueWA [link] [comments]


2023.06.02 00:27 littleteaperson 18 / est / pc - looking for people to play project zomboid with (>5 in a group)!

Hello all, I'm here today looking for people to play project zomboid with! I do have other games like sea of thieves, minecraft, bigfoot, etc, but mainly looking to play pz. Would prefer if you're not a beginner!
submitted by littleteaperson to GamerPals [link] [comments]


2023.06.02 00:18 Acceptable-Pass-9033 All about levelling skills.

It's cool to maximize a character's skill as it is essential for the longevity of your survival days. Let's talk about your experiences.
  1. Share your experience or tips on how you maximize your character's skills.
  2. What skills do you hate grinding for and how do you overcome such?
  3. What moments wherein you are glad you had such skills maximized?
  4. What's a quote that's stuck on your mind while playing Project Zomboid?
submitted by Acceptable-Pass-9033 to projectzomboid [link] [comments]


2023.06.01 23:17 No_Science1782 Skin glitch project zomboid.

Skin glitch project zomboid.
So I recently installed project zomboid and this glitch keeps happening on my MacOS 2013 I don’t know how to fix it can anyone help?
submitted by No_Science1782 to projectzomboid [link] [comments]


2023.06.01 22:53 ShonenBurst Please review this game

I'm a uni student working on marketing my group project at the moment!
We are trying to get as many reviews as possible at the moment! So please leave a comment on this post or leave a review on our itch page
Feathered Frenzy (Co-op, Multiplayer, Fighting) Itch.io - https://gojoondan32.itch.io/feathered-frenzy Free Download
TikTok - https://www.tiktok.com/@featheredfrenzy/video/7239778924006280474
Thank you for taking time to read this post
Cheers people, Feathered Frenzy Dev Team
submitted by ShonenBurst to gamereviews [link] [comments]


2023.06.01 21:38 ThatBlakeBox Inside of you there are two wolves:

Inside of you there are two wolves: submitted by ThatBlakeBox to projectzomboid [link] [comments]


2023.06.01 21:25 SirMeister 19/EU/PC Looking for people to hang out and play with

Hey, I'm looking for some chill people to play with, preferably Hunt: Showdown as I really love that game but I'm open for almost anything
Some of the games I like are: Hunt: Showdown, Project Zomboid, Deep rock galactic, Limbus Company, Warframe, Deceive Inc, Valheim, Apex Legends, Minecraft, Terraria, Stardew Valley, Don't Starve Together
I am from Poland and in the CEST timezone, I also enjoy a variety of TV series whether good or bad, I hope we can get along!
submitted by SirMeister to GamerPals [link] [comments]


2023.06.01 21:24 NoStatistician9033 THE CLUB SMP [SMP] [Modded] {Create} {Terralith} {BetterNether} {BetterEnd} {Whitelist} {1.19.2} {LGBTQ+ Friendly}


https://preview.redd.it/6kppntrfjg3b1.png?width=128&format=png&auto=webp&s=971e61c6416e6a195ec2e57f243500e70de95be4
ABOUT US
The Club SMP is recruiting for our fourth season! We are a 16+ modded survival-multiplayer server started in early 2022 with the intended goal of uniting a community of friends using Minecraft as a medium. We believe that the true fun in Minecraft comes with the interactions and friends you make while playing. Whether you are a beginner or a long-time veteran of the game, we welcome you with open arms to our family!
We pride ourselves in our community and strive to keep players entertained with active monthly events and projects. All major decisions are made based on the community's input and players are never out of the picture. Here at the Club SMP, each player is a crucial component of an ever-growing community.
TECHNICAL INFO
Our server specifications are as followed:
- Platform: Fabric 1.19.2
- CPU: AMD Ryzen 9 5950X
- RAM: 12GB
- Location: Los Angeles, California, United States
World sizes:
Overworld: 10,000 x 10,000
The Nether: 8,000 x 8,000
The End: 12,000 x 12,000
The Bumblezone: 8,000x8,000
MODPACK
We have our own custom-built mod pack that we play on the server. Our mod pack was compiled with the intent to preserve the foundations of Minecraft, all the while to better the survival experience. It comes in two forms–the Experience and Barebones Edition–to provide variety to our players. They both are completely optimized with performance-enhancing mods as well. A complete list of mods can be found in our Discord but the more notable ones consist of the following:
📝 APPLICATION
Step 1: Join our Discord Server! : https://discord.gg/KRFKY28tMq
Step 2: Read through our server guide + rules
Step 3: Submit an application via our application link
Step 4: Please wait up to 24 hours for someone to contact you!
Step 5: Quick Interview
Step 6: Application Decision
submitted by NoStatistician9033 to MinecraftServer [link] [comments]


2023.06.01 21:24 NoStatistician9033 THE CLUB SMP [SMP] [Modded] {Create} {Terralith} {BetterNether} {BetterEnd} {Whitelist} {1.19.2} {LGBTQ+ Friendly}

THE CLUB SMP [SMP] [Modded] {Create} {Terralith} {BetterNether} {BetterEnd} {Whitelist} {1.19.2} {LGBTQ+ Friendly}

https://preview.redd.it/vardsngbjg3b1.png?width=128&format=png&auto=webp&s=879cb19a8881c15d282e86dd41440764ad3d9a6d
ABOUT US
The Club SMP is recruiting for our fourth season! We are a 16+ modded survival-multiplayer server started in early 2022 with the intended goal of uniting a community of friends using Minecraft as a medium. We believe that the true fun in Minecraft comes with the interactions and friends you make while playing. Whether you are a beginner or a long-time veteran of the game, we welcome you with open arms to our family!
We pride ourselves in our community and strive to keep players entertained with active monthly events and projects. All major decisions are made based on the community's input and players are never out of the picture. Here at the Club SMP, each player is a crucial component of an ever-growing community.
TECHNICAL INFO
Our server specifications are as followed:
- Platform: Fabric 1.19.2
- CPU: AMD Ryzen 9 5950X
- RAM: 12GB
- Location: Los Angeles, California, United States
World sizes:
Overworld: 10,000 x 10,000
The Nether: 8,000 x 8,000
The End: 12,000 x 12,000
The Bumblezone: 8,000x8,000
MODPACK
We have our own custom-built mod pack that we play on the server. Our mod pack was compiled with the intent to preserve the foundations of Minecraft, all the while to better the survival experience. It comes in two forms–the Experience and Barebones Edition–to provide variety to our players. They both are completely optimized with performance-enhancing mods as well. A complete list of mods can be found in our Discord but the more notable ones consist of the following:
  • Terralith/Oh The Biomes You’ll Go/Regions Unexplored + BetterNetheBetterEnd
  • Create
  • Mythic Metals
  • Mythic Mounts
  • Farmer’s Delight
  • Marium’s Soulslike Weapons
  • Wizards + Spellblades & Such
📝 APPLICATION
Step 1: Join our Discord Server! : https://discord.gg/KRFKY28tMq
Step 2: Read through our server guide + rules
Step 3: Submit an application via our application link
Step 4: Please wait up to 24 hours for someone to contact you!
Step 5: Quick Interview
Step 6: Application Decision
submitted by NoStatistician9033 to MinecraftServerFinder [link] [comments]


2023.06.01 20:59 tommy3kx Looking for a gaming PC that is able to handle stable diffusion AI, and light photo editing. (Photoshop, or similar). Gaming will mostly be FPS, and things like modded bethesda games, rimworld, and a few AAA modern games.

Hi, so I'll start by saying I have ZERO knowledge of building a PC. I am great with laptops and laptop/electronics repair so I'm certain I can do the hands on parts no problems. It's the knowledge of which parts are best that concerns me. I don't care if it has tons of lights, LEDs, or whatever "looks coolest" I only care about performance and prefer a case that isn't white. I've looked through recent posts and have found 1 that seems similar but the price range was higher than mine so I wanted to post my own.
Thank you so much in advance!

Budget $800 to $1200 (Lower preferred)
No OS needed.
No peripherals needed.
Overclocking is a possibility if necessary
I'm in the USA in a California desert with temps hitting 100° regularly.

When it comes to gaming I'll be doing a lot of things like 7-Days to die, Skyrim, Fallout NV and 4, Project Zomboid, Rimworld and a few AAA games such as Call of Duty, Apex Legends and what not. All heavily modded. (graphic quality doesn't have to be ultra or extremely high)
Since I will be doing a lot of AI stable diffusion as well, i'd prefer something that has an Nvidia GPU, however this is not necessary, just a big want.
I'll also be doing a bit of photoshop and graphic design, but that much I'm not worried about because I have a laptop that is more that capable of these things just fine.

My budget isn't solid, but I would definitely prefer something in the range of $800 to $1000, but if it's gonna be game changing, then up to $1250ish if needed.

I'm not too sure how accurate the "Can you run it" website is, but i've used it for years to check if my computers can run certain games and there's always the little bit that shows you which PC's they recommend to run 99% of games. I know prebuilt is a huge price increase, but would anyone recommend a build like this? If I was to do it myself of course.
(Not an affiliate link!)
https://www.amazon.com/Desktop-i7-11700-GeForce-Windows-G10CE-AH766/dp/B09LCC5QWS/ref=sr\_1\_10?keywords=Gaming%2BPC%2BNVIDIA&qid=1685645666&sr=8-10&ufe=app\_do%3Aamzn1.fos.765d4786-5719-48b9-b588-eab9385652d5&th=1
submitted by tommy3kx to buildmeapc [link] [comments]


2023.06.01 20:15 Mizzno [H] Games [W] Lost Ruins, Lone Fungus, Offers

For sale, for Steam gift cards (or gifted Steam Wallet balance):



For trade:
*tentatively up for trade, assuming I buy the bundle











































































WANT:


IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2023.06.01 20:14 popoooow [REQUEST] [IOS] Minecraft pocket edition (Apple USA) (7$) (3rd attempt)

Hello everyone, I am u/popoooow and I am requesting Minecraft pocket edition on ios.
What is minecraft pocket edition?
I know most of you know what minecraft is but I am going to do a brief description about it. Minecraft Pocket Edition, also known as Minecraft PE is a mobile version of the popular sandbox video game Minecraft, allowing players to enjoy the Minecraft experience on the go.
In Minecraft Pocket Edition, players can explore a virtual world made up of blocks, which can be mined, crafted, and used to build structures. The game offers various gameplay modes, including Survival mode, where players must gather resources, build shelter, and survive against monsters. Creative mode, where players have unlimited resources and can focus on building and creating without any threats.
Minecraft Pocket Edition supports both single-player and multiplayer modes, allowing players to connect with friends and other players online. It also offers regular updates and additions, introducing new features, blocks, and gameplay mechanics to enhance the overall experience.
Why do I want Minecraft PE?
Minecraft Pocket Edition allows players to enjoy the Minecraft experience on their mobile devices, which provides the flexibility to play the game anytime and anywhere, it offers a vast and open world where players have the freedom to build and create whatever they imagine using different types of blocks and materials.
This creative aspect appeals to players who enjoy expressing their imagination and constructing unique structures.
Minecraft Pocket Edition supports multiplayer mode, enabling players to connect and play with friends or other players online. This social aspect enhances the gameplay experience, allowing for collaborative building projects, mini-games, and exploration together.
Minecraft Pocket Edition offers different gameplay modes, such as Survival mode, Creative mode, and Adventure mode. This variety caters to different playstyles and preferences, allowing players to choose their preferred way to enjoy the game.
Why I can’t buy it:
My country is in an economic collapse, we can’t buy anything online due to the credit cards being locked from the banks. We can barely pay our electricity bills, water, etc.. Getting this game would really help me cope with these hard times.
thank you for reading my request.
My app store is USA, so I need a USA iTunes gift card.
You can buy the gift cards online from 3rd party websites like g2a
https://www.g2a.com/apple-itunes-gift-card-25-usd-itunes-key-united-states-i10000000412138
submitted by popoooow to GiftofGames [link] [comments]