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Album Anniversary List 2023-05-27
2023.05.27 11:19 omegacluster Album Anniversary List 2023-05-27
Today's anniversaries are:
1979 2002 2011 2013 2014 2015 - Kardia - Symbiotic (instrumental metal, metal, progressive rock, djent, experimental metal, instrumental, instrumental metal, knoxville, metal, phat beetz, progressive metal, progressive rock, rock, Knoxville)
2016 - Bedowyn - Blood of the Fall (metal, classic metal, doom, heavy, heavy metal, heavy rock, thrash, Raleigh) Read our review.
- Big Big Train - Folklore (rock, prog rock, progressive rock, United Kingdom)
- Cetacean - Breach, Submerge (metal, black floyd, black metal, doom, prog, slowpeth, California) Read our review.
- Dumb Waiter - Cancel Christmas (experimental, jazz fusion, metal, avant-garde, jazz rock, jazzrock, mathrock, Richmond)
- Frost - Falling Satellites (Rock) Read our review.
- Gutter Instinct - Age of the Fanatics (black metal, death metal, gutter instinct, metal, prosthetic records, Helsingborg) Read our review.
- Mammal Hands - Floa (jazz, mammal hands, manchester, world, ambient, electronica, folk, gondwana records, jazz, melodic, Norwich) Read our review.
- Minarchist - In Absence (black metal, death metal, death metal, metal, black metal, djent, guitar, prog metal, progressive metal, shred, Philadelphia) Read our review.
- Moulettes - Preternatural (Rock)
- Red Dawn - Algorithm of Destruction (death metal, metal, modern, technical, modern, technical, Rennes)
- The Jelly Jam - Profit (Rock)
2017 2018 2019 - Fixions - 眠れる人の守リ人 (Nemureru hito no mori Ri hito / Sleepwatcher) (electronic, idm, cyberpunk, cyberwave, dark synth, darksynth, dreamwave, electro, newretrowave, outrun, synthwave, Aix En Provence)
- Good Night Owl - Truthmaster (experimental, eclectic, multi-genre, progressive metal, progressive rock, psychedelic, Philadelphia)
- Time Bomb - Equus (deathcore, metal, tech metal, arms, berried alive, crust, grindcore, mathcore, prog metal, Fresno)
- Unknown Artist - A Pig's Head on a Stick (black metal, death metal, metal, black metal, death metal, grind core, grindcore, France)
- Youff - 20/20 Hindsight (experimental, stadskanker, three one g, hardcore, hindsight, noise, noise rock, noiserock, skingraft records, thrill jockey, Ghent)
- Zlatko Kaučič, Lotte Anker, Johannes Bauer, Agustí Fernández, Artur Majewski, Rafał Mazur, Phil Minton, and Evan Parker - Diversity #2 (jazz, free jazz, improvised music, jazz, Slovenia)
- Zlatko Kaučič, Lotte Anker, Johannes Bauer, Agustí Fernández, Artur Majewski, Rafał Mazur, Phil Minton, and Evan Parker - Diversity #3 (jazz, free jazz, improvised music, jazz, Slovenia)
2020 2021 2022 - Age of Fable - Modern Ethos (progressive rock)
- Boy Band - Unilateroloid (experimental rock) Read our review.
- Dave Kerman & 5UU's - The Quiet in Your Bones (avant-prog)
- David Virelles - Nuna (modern jazz)
- Decapitated - Cancer Culture (death metal)
- Delusional Mind - Melted into Air (jazz fusion)
- Dendê & Band - Agô (world fusion)
- Desert Near the End - The Dawning of the Son (power thrash metal)
- Doldrum - The Knocking; or, the Story of the Sound that Preceded Their Disappearance (avant-garde black metal)
- Dopapod - Dopapod (progressive rock, funk)
- EABS - 2061 (spiritual jazz)
- Esthesis Quartet - Esthesis Quartet (avant-garde jazz)
- Giovanni Mirabassi & Christos Rafalides - Silver Lining (modern jazz)
- Heaving Earth - Darkness of God (avant-garde death metal)
- Hexsystem - Nuclear Summer (instrumental electro)
- Hifiklub & Scorpion Dagger - Scorpklub Ⅰ & Ⅱ (experimental rock)
- Holocausto canibal - Crueza ferina (deathgrind)
- House of Waters - Where I Wander (jazz fusion)
- I Am the Trireme - Magnum opus (progressive black metal)
- I Watched Myself Sleep - Vachschlav (blackened deathcore)
- Just Mustard - Heart Under (post-punk) Read our review.
- March! - Youthless (alternative metal)
- Mono - 私のはなし 部落のはなし (Watashi no hanashi Buraku no hanashi / My Story, the Buraku Story) (post-rock, soundtrack)
- Mournful Congregation - The Exuviæ of Gods, Part Ⅰ (doom metal)
- Nick Macri & 物の哀れ (Mono no aware) - Amache (experimental rock)
- Nikitch & Kuna Maze - Back & Forth (R&B, nu jazz)
- Nimbus Sextet - Forward Thinker (nu jazz)
- Olhava - Reborn (blackgaze)
- Quentin Tolimieri - Monochromes (contemporary classical)
- Ramon Chicharron - Destello de estrellas (Latin pop)
- Sacrifizer - Le Diamant de Lucifer (blackened thrash metal)
- Secret Gardens - Everbloom (nu prog)
- Sensory Amusia - Breed Death (technical death metal)
- Serling - Next Stop, Willoughby (mathcore)
- Shkura - Never Oppose Own Senseless Existence (post-grindcore)
- Sightseers - Sightseers (post-rock)
- Sisyphean - Colours of Faith (atmospheric black metal)
- Soft Ffog - Soft Ffog (jazz fusion, progressive rock)
- Stefan Orins Trio - October 11 (free improvisation)
- Steven Ricks - Assemblage Chamber (chamber music)
- Storm Ross - The Meridian (progressive rock, math rock)
- The Chasm - The Scars of a Lost Reflective Shadow (death metal)
- True Champions Ride on Speed - Hars (math rock, noise rock)
- Ulf Ivarsson & Bill Laswell - 𒀭𒇉 (Nammu) (avant-garde jazz)
- 山童 (Yama Warashi) - Crispy Moon (world fusion)
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2023.05.19 21:20 Silent_Technology540 Tales of the Periphery: Dude where's the new Guy? - A SSB Story
All credit goes to
u/BlueFishcake this is just a fanfic
And a really big thank you to
u/Nightelfbane,
u/MajnaBunny,
u/Gantron414 and
u/KLiCkonthat for all their help with inspiring me the edits and just being a collection of good eggs.
This story was inspired by a comment made by
u/Crimson_saint357 on my first
Tales of the Periphery Post. We’ve got a really active
Discord find my works on the silent-tech-stories channel
-- Out at the farthest spinward edge of the periphery, a space station hangs in the stable cradle of the stars LaGrange point were the traffic lanes of tramp freighters ploughing their way in from the galactic edge, returning from orphaned dead worlds weighed down with the riches of ruined civilizations.
This place where exiles, mercenaries, criminals of every type, revolutionaries, refugees, and agents of every stripe all plunged headfirst into what some kindly call a "melting pot", whereas the more vocal detractors call a "boil on the ass end of the universe".
But this story isn’t really about this festering hot bed, where the ship breaking yards specialise in the kind of recycling of parts from starships where the owner will find said missing piece the moment they try to fire up their reactor. Or the kind of place where a man can find himself after a drunken night of partying married to the kind of woman who’ll happily keep him on the hook rather than letting him off it.
Where he'll find out about his new reality the morning after as he wakes up from the kind of hangover that would make Dionysus smile.
However this isn’t where our story begins…..
Off on a distant waterworld coreward of the Periphery, just at the outer edge of the demarcation zone bordering the Consortium, where seas of algae have created a oxygen rich environment were hundreds casinos and accompanying infrastructure that caters to every caste of society from the lowest worker drone hoping to either feel anything in their soul crushing chase to buy their way out of bondage, just wanting to spend their limited relaxation vouchers before they expire, to even the richest aliens from across known space who’ll spend a dozen fortune’s during their stay on food, drink, entertainment and companionship, all the while being thoroughly separated from the dregs who'll cater to even their most outrageous whim.
All of this wealth was reflected in the bright yellow glow of the system's primary star. “Spectacular isn’t it?” An immaculately dressed male Shil’vati asked, his irises were piercing, riveting the attention of those who met his gaze, all the while his purple-skinned wives fussed around him meeting and greeting the many dignitaries, and social climbers that circled him and the pair of humans he was chatting up.
“Huh… oh sorry,” Hurbert said apologetically as he pulled at the collar of his tuxedo, the flabby leathery skin of the older man bulged over the neckline of his expensive dress shirt.
Which prompted his company's executive officer to chastise his commander. “Would you stop being rude!” With another nudge from Darell, the blonde-haired and much younger fresh-faced man who’s ensemble was more beguiling to the surrounding xeno’s with it’s deep V-neck which ran all the way down to his navel enquired as to what the Shil’vati male had been getting at before.
Totally nonplussed by the good natured ribbing of the two humanoids the Shil simply pointed upwards, the pair following his gaze. “That,” the Shil said gesturing up at the colossal dome that framed a picture-perfect sky. “They had to fabricate all of the glass panels off-world and ship it in, of course.” The male Shil said in a pretentious tone that made the older of the two want to punch the Purp, “As if there isn’t any readily accessible sand on this waterlogged rock obviously.”
They both parroted “obviously” as they stared up at the skylight that the little purple man was referring to covered the same square footage of the Michigan Stadium which also included parking areas in the now defunct good old US-of-A.
“The whole dome came just a shade under twelve billion credits I believe.” The pair of humans gawked silent amazement up at the crystalline dome and the stars winking above them as the male nattered on.
Which was juxtaposed with the opulence and over the top nature of not only this casino's guests but it’s surroundings as well, “Ha, posh wankers.” This astute observation offered by their newest crew mate over their hidden earbuds.
But when they tore their gaze away Hubert’s networked contact lenses highlighted a being in a red outline. “Oh, I’m so sorry,” he apologised. “But I’m sure my boyfriend here wants to go and get a drink.” Moving away, they ignored the bemused looks as while pretending to be a same sex couple, which had managed to allow them to disengage from the male whose wives shot them a collective look of disgust at their retreating backs while they followed their target who walked with the slumped and defeated air of a man who’s lost nearly everything to the house.
His silverish puffy hair gave him a foppish look that made him easy to pick out of a crowd. Their target, a Qal, was about as tall as them, thin and lanky, boring all the hallmarks of growing up in null-Gravity.
Sitting down at the same table, Hubert said “Admirable effect… old boy.” The Qal scowled up at the human.
Their target, Cakarg, mumbled something about ‘winning it back later’ but nearly spilt his drink when Darell slapped a heavy hand down on his shoulder. “The thing is Cakarg, self doubt is a silver tongued mistress.” he said amiably all the while never loosening his grip “It’s a foolish man who lays down to fuck her, chances are you’ll never get your balls back.”
Cakarg replied in a low and worried tone. “I’m sorry, but I never told you my name.”He tried to stand up, but was held in place by Darrel.
“Nope but we know you…. Now hold out your hands.” Hubert said in a gravelly tone.
Cakarg’s eyes went wide and suddenly realised “Did the board send you….. Oh god you’re going to cut my fingers off and send them too ‘em aren’t you.” the Qal started to quietly panic thinking of the kind of twisted horrors the shark-like corporations would do to him.
“What no!” Darell said, indignantly as he withdrew a pair of shock manicals.
“I can call out and laugh as security caves your skull in.” The Qal said, but he froze up as an object was pressed into his family jewels.
Hubert simply stated “You won’t because we’ve had a gun on you this whole time…… say hello Beau.”
Cakarg looked down and saw a mop of ginger hair of a four foot human as they slapped the cuffs on him with a nearly silent
CLICK. “Gu’day Beau.”
As they whipped him around the pint sized aussie added in a faux friendly tone “Oi, mate. If you tried to leg it, I'd have zapped ya with enough microwaves,” he palmed the pulser pistol into the inner pocket of the child sized suit he wore “to make your nuts pop like a grape under a jack.”
“So this is where you say you’re taking me in?” Qal added in a sarcastic tone, as they covered his hands with a coat allowing their target some remnant of his ruined dignity.
--
After dropping their prisoner off, the Qal who’d pissed himself at the sight of the Organic Repo agents who chase down contract jumpers are also known as ‘The Flesh Merchants’.
But the crew of humans didn’t care or dwell on the thoughts as they clinked their drinks knowing that the funds from this job would keep them supplied with fuel and air for a decade. The sounds of the glasses colliding were lost amongst the thump and synthetic beats that acted as top cover for the wheeling and dealing, and prostitution as nearly a hundred different women tried to out bid one another for the services of the two dozen male gigolos.
“To us,” The glasses clinked again. “To the Job,” More glasses clinked,accompanied by the gurgling of Rhinel, the frog-like creatures was drowned out as the entire crew of the good ship Shippy McShip Face drank, made merry and toasted their newest member.
“And to Beau” The cheers that went up was like a thunderstorm as the pint-sized man stood upon the table knocking over more than a few empty bottles in the process which clattered to the floor but went unheard.
"Cheers, and thanks, you fucking legends! I reckon we'll make a bloody fortune if we don't end up blasting each other or getting sucked out the airlock, eh?” The four foot, foul mouthed ginger Aussie said with a flourish from atop the table.
“Hehaha, shorrtass, you’rre funny, da?.” Roza guffawed in her native Russian as the little man took another bow.
“Thanks darl.” They continued to toast the man, even the drunken Krynn, the sole male Ulnus amongst the crew managed to pick himself up from in amongst his sisters who attended to the thoroughly sloshed alien which was only achieved by literally pickling one of the knife-wielding Rhinel in what amounted to high-grade rocket fuel.
Krynn, who was occupying a place on the floor in his slime form, his exoskeleton scattered all over the room like discarded clothes, managed to rouse his gelatinous form with a single tendril. “
Pained response……. Here, here.”
--
“Doarrr fucking hell!” Darell cried, as he groaned when his eyes wouldn’t open. “Oh Shit!” he said in a panic “Da fuck was in that…. Oh god I’M BLIND!”
Although for Darell his temporary bout of blindness was interrupted by one of the many Ulnus who lounged about in their gelatinous form suddenly removing the bug-like helmet that they used off his head “
Resigned duty…. There we go.”
“BLARR!” When the suddenness of the light assaulting his eyes abated after a moment he said to one of his many cuddle obsessed girlfriends. “Oh why, thank you Klazar my ever beautiful and bed-able strumpet.”
Surveying their strange surroundings they collectively agreed that they found themselves in the cargo bay that wasn’t their own phase capable dropship but instead was a dilapidated hold of what appeared to be a bulk ore carrier that was covered in grime and more alarmingly rust.
An after vacating from the venting hazard, pretty soon the whole crew was partaking in a feast of greasy food, painkillers and a pools worth of water in a nearby eatery, Hubert, Darell, Roza, Klazar and even the previously pickled Krynn along with the rest of his Ulnus sisters were whispering a benediction that wouldn’t be heeded by anyone the universe over.
“I’m never drinking again.”
It was sometime later as the clattering sounds of their plates being taken away by the Gearschilde owner swaggered as the chrome cybernetics glinted as her orange face broke out in a smile at the contented sounds emanating from the merc crew.
Then Roza finally spoke up “Ummm has anyone seen the shortass?” referring to Beau, their newest foulmouthed crew mate.
Hubert’s face fell into a pensive grime knowing that this was going to be one of those days. “I guess we should find him then.” With that they set off trying to retrace their steps, because knowing the kind of free-wheeling and anarchic place Spin-Drift can be, they didn’t want the situation to get any more worse than it was.
Leaving and descending deeper into the bowels of the station they fail to notice a Arrttamine sitting down, her centaur like body with it’s humanoid torso was something right out of terran myth but is an artefact of her kinds enslavement and genetic alterations of their former masters.
“Oh who’s a sweet baby boy” She cooed to the snoring pint-sized moustached man that she swaddled against her ample chest.
--
The small crowd of three humans and the Ulnus Klazar and Krynn, their chitinous exoskeletons shimmering, ventured through the depths of Spin-Drift station, embracing its allure. The air crackled with the energy of the bustling market as street vendors vied for attention, their neon-lit stalls displaying an array of tantalising goods. Their voices echoed through the corridors, luring passersby with promises of illicit tech upgrades and mind-altering substances.
“Ok so we’ll need to take a left here.” Klazar instructed over the cacophony.
The lower compartments of Spin-Drift station were dimly lit, with flickering holographic advertisements illuminating the walls. The ever-shifting lights created a disorienting atmosphere, accentuated by the throbbing basslines of distant clubs. As they turned a corner, gravity shifted and transitioned into a disorienting zone, causing the humans to adjust their balance.
Suddenly, they’re bombarded by the pulsating glow of neon lights, marking their destination. The Watchyourback market sprawled before them, a labyrinthine maze of winding alleys and hidden stalls. Street vendors with cybernetic enhancements beckoned them, their artificially enhanced voices oozing with persuasive charm. Exotic creatures of various shapes and sizes prowled the shadows, their eyes gleaming with curiosity and a hint of menace.
“So after the club Why the fuck did we come down to the Watchyourback market?” Hurbet asked, his voice barely cut through the clamour.
Observing the flamboyant sign, Darell squinted and questioned, "Shouldn't there be spaces?"
"
Negative... It's all one word," Krynn corrected, scanning the vibrant scene.
Roza, her senses heightened by the simulants she ingested to stave off the three day hangover, chimed in, her voice dripping with sarcasm, "Well, maybe it's all about emphasising its reputation?"
The group moved deeper into the market, their presence parting the crowd like a prow of a ship, as the aliens prowled and cavorted around them. Some creatures, with luminescent tattoos and augmented limbs, cast lingering glances at the humans, their intentions ambiguous.
Creatures of every kind howled as they passed, their voices blending with the pulsing music and the hiss of steam escaping from hidden vents. An alien woman with bioluminescent skin and iridescent eyes leered at them, her gaze both inviting and foreboding.
"Confirmed... This should be it," Krynn affirmed, his voice barely audible amidst the sensory overload.
The building before them stood in stark contrast to the grubby, dirt-filled corridors and the teeming masses outside. Pushing open the large, authentic wooden doors, which groaned in protest, the five of them entered what appeared to be a house of worship, the air heavy with the scent of incense and the faint hum of ancient machinery.
Inside they found a smallish shine that was devoted to a strange and many headed god that not even the well travelled Hubert could place.
But this sight of the statue of this godhead was shattered when a shrieking cry of “BLASPHEMERS!” broke their revelry. By a tall slender woman who’s angular face was curled up in anger.
Darell ever the peacemaker stepped forward to defuse the situation “I’m sorry but we don’t…”
“You don't remember.” The xeno woman said with a chopping motion Darell duck “I'm guessing you also don't remember barging in here, blathering incoherently about your captain getting married or about the room full of Rhinel. Which also means you don't remember losing your temper and trashing my temple."
Roza tried to haggle “We’ll pay for the damages.”
But this just made the robed alien woman harrumphed with anger “I don’t know how your father raised you but running around partying and paying others to clean it up. I don't think so. Clean up your own damned mess.”
Hubert motioned for the four to start picking up the scattered bottles and and messed up holy objects the woman's rant before him reminding him of the impassioned tirades his own late mother would go on when he didn’t finish his chores around the house back just before the fateful liberation day.
A while later when the place was much more organised than what it had been, “Now ma’am” Hubert said, slightly inclined his head. “I do apologise for everything, and I think we’ve done enough.” Looking around he noticed that Klazar and Krynn had even gone about polishing the small statue of the unidentifiable deity.
With a sigh the women's robes swished as she recited “The one above all teaches us love and compassion and most of all forgiveness as to what you’re on about it was mostly slurred but you mentioned Beau was to be your best ‘man’ and something about a card game with a being called Tethysa.”
Roza after conducting a quick search on the station's public net she found the woman in question and the crew left bidding the woman goodbye and luck in her search for either cosmic enlightenment or landing a husband.
--
After leaving the house of worship, and conveying themselves back to the upper levels without any major trouble, the only thing of note was one of the local slaver getting a hand stapled to a table with a knife by the ever protective Ulnus girlfriend Klazar, when said slaver tried to pull her and her sisters boyfriend into a dark alley.
But as the low buzzed of the crowds, of dock workers, tourists, miners, stevedores along with a thousand different professions and races who went to and fro about their day whilst the crew was ordering food.
“Hi.” Darell said, grabbing the attention of the stalls proprietor, then doing his best to gurgle out the name of the large cthulu’esque alien behind the counter, “I’d like a portion of the blue… no no not the red ones!” The beings tentacles wrapped around a set of tongs, heaping a large helping of a kind of food that was nearly as universal in the known universe as hydrogen.
Noodles that were thick, served with a generous helping of sauce and vegetables and meat. That they would’ve made any foodie loosen their belt that would be accompanied with a sigh of contentment.
“Enquiry…. So why didn’t you let her eat that slaving pease off.” The next work was lost as Krynn’s membrane wasn’t able to vibrate as he and his sister continued to pour whole cups of the food past the open mouth guards of their insect-like helmets.
Darell was about to say something around a full mouth of food, but was stopped by a quick slap to the back of his head, which made the ships XO snip out half masticated grub “Don’t talk with your mouth full…. And to answer your question my dear.” Krynn waited expectantly as the good captain finished his second helping “We don’t need the trouble and do you remember the last time your sister ate someone who bothered one of ours.”
Roza shuddered seeing someone scream and try and claw her way out as their skin dissolved wasn’t pretty and was the main reason they couldn’t go back to the consortium.
However the clattering of chopsticks broke him out of his reverally “Anyway let's get going.” and off they went Hubert masked his worry well as the news of him getting married after a drunken bender had shaken him to the core. For he knew very well that keeping one now ex-wife happy was a chore while trying to keep multiple wives happy was a joke played on the universe by a very cruel and sadistic god.
--
The thumping beats of the packed club and casino echoed around them which brought back the memories that kicked off this misadventure in the first place.
“
Concern…… Keep it together Roza.” Krynn said, while employing the human gesture he’d learned, rubbing her back to try and dispel the greenish sickly look from the exo pilot as she turned away from the bar.
All the while Hubert was returning and upon seeing the look on his fellow pilot's face he deposited the drink onto a table before saying “Ok…. either we’re famous or we’re expected.” The whole crew was already on edge at being, but then a well dressed Pesrin, sporting a Cheshire cat like grin, and features that were all too reminiscent of the felonies on distant terra.
Except this cat-like alien wasn’t a catgirl and had more in common with cats who’re taught to stand on their hind legs “Please follow me.” The crew of mercenaries were disoriented but determined to find their missing member, and following their guide took them through the winding corridors of the station. The walls seemed to twist and turn, creating a surreal labyrinth that played tricks on their senses. As they turned a corner, their eyes widened in disbelief.
The stairs twisted and turned, intersecting at impossible angles, seeming to defy gravity and logic. Some stairs led upwards, while others descended into the seemingly infinite depths of Spin-drift.
Hubert scratched his head, trying to make sense of the perplexing sight before him. "Are we supposed to climb up or down?" he asked their guide.
The Pesrin guide chuckled with a tooth grin with a mischievous glint in their eyes. Replying with "Just trust in the path that unfolds." With a mix of trepidation and curiosity, the crew cautiously stepped onto the first set of stairs.
To their surprise, the clockwork-like steps shifted beneath their feet, rearranging themselves to accommodate their movements. What was once a downward slope became an upward climb, and vice versa. The crew found themselves ascending and descending, their senses spiralling into a dizzying dance.
Darell clung to the railing, his knuckles turning white. "This feels like a fucking roller coaster!" he shouted over the disorienting cacophony of footsteps, distant beats from the club and casino, its surreal sounds echoing through the ethereal corridors.
Roza, always adventurous, let out a delighted laugh as she leaped from one set of stairs to another, seemingly defying the laws of gravity. "I've always wanted to be part of an Escher painting!" she exclaimed, her voice filled with a mix of exhilaration and disbelief.
Klazar, normally composed and stoic, wore a perplexed expression as they cautiously navigated the ever-shifting stairs. "
Nervousness….. This is unlike anything I've ever encountered," they mused.
As the crew continued their journey, they noticed other groups of beings traversing the Escher-like stairs, each with their own sense of awe and wonder. Aliens with tentacles, robotic entities, and even a group of singing rhinel’s all coexisted within this twisted space, finding their way through the impossible architecture.
Time seemed to lose meaning as the crew ventured deeper into the labyrinthine corridors. Each step led them to new perspectives and mind-bending angles.
The crew's confidence grew, embracing the absurdity of their surroundings with a newfound sense of camaraderie.
Finally, as they approached a junction of staircases that defied all conventional logic, their guide turned to face them. "Your destination lies just beyond this threshold," they said, their voice carrying a hint of mystery.
With a mixture of anticipation and trepidation, the crew prepared to cross the threshold, their trust in the unknown guiding them forward. As they took their first step into the enigmatic space beyond, the surreal corridors of the Escher-like station section continued to unfold, challenging their perception and forever leaving an indelible mark on their memories.
As they entered the sweetly smelling, smoky room, the crew was immediately engulfed in a whirlwind of chaos. Hubert, was swept off his feet and whisked away by a creature whose tail disappeared into the haze.
“You’ve finally came…. Now you and this one can procreate.” The deep voice of Tethysa squealed with joy amongst the vale of smoke which to everyone's surprise her voice sounded eastern european.
Instead of cries of pain or panic, the crew heard Hubert's voice amidst a flurry of profanities and protests that would have made even the most hardened sailor blush.
What they witnessed inside the room left them dumbfounded. Hubert was ensnared in the embrace of a being with two sets of human-like arms and an upper torso that appeared merged into a caterpillar-like body and this being had a set of overly exaggerated cleavage by human standards that was only kept in check by a single strip of fabric that acted as a poor excuse for a bra. The creature's lengthy and squishy form wriggled with joy as she planted kisses all over Hubert's face and neck, causing him to sink further into her embrace.
Roza, Darell, Klazar, and Krynn approached, their eyes taking in the garish decorations that adorned the room. It seemed like a bizarre fusion of a Moroccan mansion and an opium den, with a towering water pipe that made the Shil'vati male standing next to it appear diminutive.
The Shil'vati turned to address the crew, his slender finger pointing up at their captain, who was now covered in royal jelly.
"So, you lot are finally back. Look, I've been patient, but," he paused, his frustration evident. "He still owes me."
"How much?" Roza inquired, but the anger in the jeweller's face grew a deeper shades of purple.
"It's not about the money. I wouldn't have given him the wedding ring on credit if that little hairy one didn't convince me of their love," the Shil'vati gestured with a thumb over his shoulder. "It's one of my finest pieces."
The mention of their missing crewmate sparked Darell's curiosity, despite the distractions of the creature known as Tethysa disappearing behind a fabric screen, casting intriguing shadows as she went to work on consummating her union with Hubert. "Do you know what happened to him?"
"The short ass," Roza interjected playfully.
"Yeah, him. Do you know where he went afterwards?" Darell struggled to maintain composure amidst the girly cries of ecstasy emanating from their nominal employer. "Well, we've all taken one for the team. Here's hoping married life treats you well, boss," he thought with a mental chuckle.
"Oh, he fucked off to make all the arrangements while those two were busy flirting and swapping slit, I mean you’re crew was totally blasted, the only thing keeping the predators away was her reputation." The Shil'vati burst into laughter, as if someone had shared a scandalous joke.
"I mean, I've never seen a human attracted to a Voporiagong of all things," he continued to chuckle, but then his eyes grew pensive because of the revelation. "What, you really don't even remember where you left him? Especially after he told me such a sweet story about how you all met."
--
It was several days later when Hubert managed to disentangle himself from the amorous clutches of his new bride, and found himself seated at the noodle bar with the rest of the crew.
"Well, Captain, looks like you're really taking the plunge this time. Let's hope you don't sink!" quipped Darell, his XO, giving the overly sexed newlywed a hearty pat on the back. The crew erupted in laughter, fully aware that Tethysa, now their company's biggest shareholder, had secured their financial stability by acquiring all of the captain's shares and debts as her wedding dowry.
With Tethysa's substantial investment, their mercenary command's rating had soared from a lowly D to a solid B+. No longer were they a scrappy, struggling outfit on the brink of insolvency.
Klazar placed a fresh plate of noodles in front of the captain, who was drowning his sorrows in his drink. "Happy statement... Captain, to use a human idiom, I can already see the ball and chain attached to your ankle. May your steps be steady!" Klazar teased, her accent carrying a hint of amusement.
"Congratulations... Captain! Get ready for a lifetime of navigating the choppy waters of matrimony!" someone hollered from the back of the crowd.
"Aw, you lot can bugger off... I would've never joined that card game if I knew this was gonna happen," Hubert grumbled in resignation. It wasn't the marriage itself that bothered him, but rather the lack of exciting contracts that would keep him off the station for the next year or two, as Tethysa had informed him after she had emptied his pockets.
"This one's so thrilled... When she informed her clan of the news, they left our homebelts to be present for the joining' ritual," Hubert explained, his voice tinged with exasperation.
Krynn joined the group, placing a comforting hand on the captain's shoulder. "From one rogue to another, Hubert, echoin' my sister's words... Remember that marriage is a gamble. Let's hope you hit the jackpot!"
As the night wound down and the crowds dispersed to their bunks or ships for the station's night cycle, the crew gathered in their usual flop house. They grumbled, but the captain asserted his rank, stubbornly declaring, "I don't care how plush those rooms are, I'm not whoring myself just so you," he pointed a finger at the Ulnus who had engulfed Darell, "can have a cuddle session."
Their argument was interrupted by a loud crash as a visibly distressed Arrttamine stumbled into the room. Her eyes darted around anxiously, dark bags underlining her exhaustion. Her hair was dishevelled, clinging to her crystalline body, and her ample chest heaved with rapid breaths. "Thank the spirits, human, you've gotta help me!"
She unslung a large bundle from her back, and the bundle wriggled within its confines. "I found this child, and I can't get him to feed or sleep. I think he's got some brain damage with the way he speaks it’s all weird and unintelligible."
Muffled angry sounds emitted from the tightly wrapped bundle as the Arrttamine unfurled it, revealing a thick, unruly mop of ginger hair. "Geez, thank bloody heavens I can see... Oh g'day there, Boss," Beau, the pintsized rambunctious drunkard of a crewmate greeted the captain with a cheeky grin on his face.
"How... WHY?" the captain demanded, staring at the man who had single-handedly orchestrated their week-long escapade of chaos.
"Well, it's a funny story..." Beau started, coughing before it dissolved into a wheezing chuckle. "But before I spill the beans, ya got any grog? This one," he nodded toward the confused Arrttamine, "has had me drinkin' nothin' but milk for a bloody week."
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2023.05.17 18:41 FinikyFusion Thinning Calcium Sulfonate Grease (Marine Grease) for Spraying as Rust Proofing?
I'm trying to come up with a long lasting rust proofing spray that can be applied with a typical undercoating spray gun. I currently have my truck bed removed to replace the fuel pump and I'm planning on applying this coating to all the hard to reach places that I now have access too.
This will be a multi step process, I will first chemically remove the rust using a homemade naval jelly formula(have not tested yet but I know these acids work well individually for rust removal):
~5% phosphoric acid
~5% citric acid
~5% oxalic acid
~2% xanthan gum
~83% distilled water
Once all the rust is removed, I will then apply the DIY undercoating; this is where I need some input. I plan on using Lucas Marine Grease (
https://lucasoil.com/products/grease/marine-grease) as the rust inhibitor for its calcium sulfonate and diboron calcium tetraoxide. I will then cut it with a non-drying oil such as mineral oil to improve its ability to creep into crevices, then add drying oil(such as mineral spirits) to allow the mixture to be sprayed. My theoretical formula is:
70% Lucas Marine Grease(SDS
https://lucasoil.com/pdf/SDS_Marine-Grease.pdf)
20% Mineral Oil
10% Mineral Spirits
Another recipe I have seen but I think would be too thin:
3 parts lanolin (soft wax, toilet ring as substitute?)
3 parts mineral oil
7 parts mineral spirits
(I don't like that there is no chemical rust inhibitor in this recipe so the addition of marine grease would likely improve performance.)
My main question is, will the thinned marine grease retain its rust inhibiting qualities? Also, does anyone have any input/suggestions/additions to the above recipes?
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FinikyFusion to
chemhelp [link] [comments]
2023.05.11 15:03 el_dumass SIXTH COLONY STRONGEST! Utsukami Shōgun vs Shoda Omori vs Nico Aogarasu
| Utsukami quickly pats out the fire on her skirt. Of all the places for the barrier to drop her off, this is not what she expected. She has a sudden coughing fit that lasts a few seconds. While she won't suffer from carbon monoxide poisoning, the smoke still irritates her throat and makes her eyes water. Through the haze of the smoke, she can see a man far away running towards her. Utsukami isn't sure if he's friendly or not at first but that's quickly resolved when he casually murders a firefighter in his path. Utsukami takes out her scythe and readies herself. There's a ping sound as a bullet rushes past her ear and bounces off Soul Eater. Utsukami whips her head around quickly just in time to spot someone moving back behind a tree. Her gaze switches back and forth between the tree and the running man as she nervously comes up with a plan. 9 PM, 6-5-2023, A forest fire https://preview.redd.it/gaoobbbgf6za1.png?width=768&format=png&auto=webp&s=a30379a82e18e202917be470fc9f48ce3d99cd41 LET THE JUJUTSU KAISEN BEGIN!!! Utsukami Shōgun (by u/KanekiBarbie) [Appearance & Personality] Utsukami is a girl with fair colored skin, and has long and straight light blonde hair that reaches her waist, with some strands tied behind her head in a small bun while other strands of her hair lay over both of her shoulders. She has big upturned deep blue eyes, thin eyebrows, and soft pink lips. She's an 18 year old jujutsu sorcerer, currently a third year in the Tokyo Metropolitan Curse Technical School (like Hakari and Kirara), who is 168cm (5'6") tall and weighs 60kg (132lbs). Utsukami's jujutsu uniform consists of the cropped version of the traditional long sleeve jacket, suspenders, a short black skirt, thigh-high black stockings, and knee-high black combat boots with platform. The suspenders have a strap behind where they link together and she uses it to hold her scythe (her cursed tool), so she can have her hands free when not in combat. Utsukami is a very optimistic, calm, and polite girl, who barely loses her composure and treats everyone very kindly, worrying about those in danger. Even though she has a strong personality, she's a sensitive person, so she has a hard time hiding her feelings or thoughts when she faces a difficult situation, though she always tries to do things the best way she can, showing that Utsukami is confident of her abilities. However, she's not afraid of killing people if she has to, but she’ll avoid thinking about it as an option and will try to come up with something else. She will also try to avoid fighting other sorcerers because she doesn't want to hurt them, but only if she doesn't feel her life at risk or if there is no other way. Utsukami is someone who truly believes in her power and is not afraid of trying different ways to overcome a problem, always willing to help. She may seem that she does not take fights seriously, but it's because her observant side shows off more. Utsukami needs to feel trapped in a corner to show a reaction according to her situation. She's also very curious of her surroundings and the person she's fighting. (Her personality can be described as a mix between Yayorozu Momo and Nejire Hado from BNHA) [Physical Attributes] High intelligence (ability to find ways to counter cursed techniques with their own), High adaptability (ability to adjust to the environment quickly and use it to their advantage). [Cursed Attributes] Ability to use reverse cursed techniques, Uses a cursed tool/weapon. · Ability to use reverse cursed techniques: More like, she's capable of using reverse cursed energy to heal others and herself. Utsukami has been taught since she was young how to perform reverse cursed energy with the only purpose of healing. It is believed in the Shōgun family that to be a good sorcerer's wife, you must master the reverse cursed technique in order to be useful as a support to your husband or the people around you in need. However, it's not well seen if you use it for yourself even if you know how to do it, but Utsukami couldn't care less about it and uses it on herself deliberately. · Soul Eater: Visual Description: A more or less 230cm tall Special Grade Cursed Tool whose looks are not very different from how a normal one looks. However, it has a red cloth, like a bandana, tied to the ring (the part where the wood of the snath and the blade merge). The chine is wide and long. Ability or Cursed Technique imbued: Soul Eater has the capacity to cut through or slash anything related to curses or cursed spirits, no matter their size or the number of them that are met with the blade in one singular swing with no difficulty. This includes anything physically summoned with cursed techniques as well, apart from their physical bodies. History: Soul Eater is the most powerful cursed tool owned by the Shōgun family and a precious treasure to them. It's the only Special Grade cursed tool they possess. Forged right after Sukuna's era of terror, the chine was made out of the same katana/sword used to kill Tsubaki Shōgun by a non-sorcerer. Since Tsubaki was a sorcerer (a Flow user), she was turned into a Vengeful Spirit, and got sealed in the blade while she was being assassinated. The clan kept the scythe as a symbol and a reminder of the fate of those who dare to oppose the family’s wishes. However, they're not aware of the dormant Tsubaki as a Vengeful Spirit inside the chine. Utsukami stole Soul Eater from the tool armory of the Shogun's Sanctuary where it belonged as a way of rebelling and showing her anger at how her own family treated her and how they were capable of selling her, running away with it. The scythe was displayed among the other cursed tools as a symbol of death being what you'd face in case you go against your duty as a Shōgun. This archaic belief kept their women at bay. [Cursed Technique & Applications] Usage by the OC: · Flow: Flow is an inherited technique originated from the Shōgun clan, which grants its users be able to gather their cursed energy outside any part of their exposed skin and let them play with its state (solid, liquid, gas* [*only in Domain Expansions]), and what’s in between, from loose jelly to even metal-like hardness or beyond. This technique lets their materialized cursed energy be malleable to the point that they can make any shape they desire with it, as long as it isn’t detached from the source. Short version: Utsukami can materialize her cursed energy outside her body and control it through all states of matter. Another explanation with different words: if cursed energy is like the fuel to perform cursed techniques, Utsukami's cursed technique is the ability to manipulate the physical state of said fuel. · Kraken: Utsukami can grow (semi)solidified tentacles of cursed energy from her skin whose thickness and length can vary depending on how much of her cursed energy is used. (As a visual very close example, you can think of Kaneki's kagune basically). She usually summons 3-5 and up to 10 tentacles that can hit, pierce, strangle, lift, use as support... · 2) Ballerina: Kinda similar to how the tentacles are made, these are presented in a semi solid state and they're used as a form of evasion, to access certain areas or to simply swing in the air. (As a visual very close example, you can think of how Spiderman does it). · 3) Sniper: Utsukami can shoot high pressurized solidified cursed energy using her hand or fingers that will act as a bullet/projectile. The size of the bullets of cursed energy can vary depending on how much of her it is used. · 4) Shelter: Utsukami can cover herself fully under her cursed energy and grow solidified spikes, like a sea urchin. · 5) Titan: Utsukami can cover her limbs in her solidified cursed energy and deal bigger punches or kicks, or simply to protect them. [Domain Expansion] Forbidden Garden of Eden: Utsukami's domain expansion is activated when her thumb is situated over between the link of the index finger's metacarpal and proximal phalanx, as if she's going to crack her finger (yes, another Kaneki moment). The enemy will be surrounded by a vast valley full of endearing fauna and flora, like in a natural wilderness, literally a terrenal paradise. Inside her domain, the opponents are induced with a big wave of sedation due to the gas state of Flow. The area is full of gaseous cursed energy that’s breathed by the enemy, whose particles sediment in their lungs and so, taking the space that’s meant for oxygen. Staying inside Utsukami’s domain, the enemy will see no sign of hostility, and will find instead the most peaceful place they’d ever witness. However, they will notice they’re incapable of breathing, to the point of suffocating in case they’ve breathed enough cursed energy to the point their lungs have no more space. The principles of the domain are based on a sweet death, when death is caused by the inhalation of carbon monoxide. This way, enemies become an easier target to deal with, not only because they can’t escape any solid or semi-solid Flow attack, but because of the suffocation they will have to deal with. Every Domain Expansion of a Flow user is represented as the “Flow of”. In Utsukami’s case, she represents the “Flow of Nature”. [Extra Information] - About Utsukami's character and backstory: Born as the youngest daughter of the head of the Shōgun minor sorcerer clan, her fate was already set. Her family of sorcerers is the oldest jujutsu clan, which was once at the absolute top of sorcery and the country of Japan until Tsubaki Shōgun betrayed the emperor's son during the Heian era. Flow is a fairly common inherited technique amongst the Shōgun, so it's not unique. What's interesting about it is the sub technique female Flow users are granted with, called Heritage. This sub technique is like a passive ability that increases the chances of giving birth to children with the exact same cursed technique of the father. That's why since forever, Shōgun's have been working in arranged marriages between female Shōgun's and any person in exchange of political power, money and recognition. Nowadays they continue with these marriages, their greediness blinding them enough to not care about their female members if that gives them the position they once had. If they can't become a Great clan, making their female Flow users marry other sorcerers from other clans will give them what they want by force. Of course, Utsukami is against this, and she had the guts to run away to become a well-trained sorcerer... and now she's a third year!
(If there is any hint of curiosity about more of the Shōgun lore, I have a doc with the full story). 2) About Soul Eater: Utsukami stole it from the tool armory of the Shogun's Sanctuary where it belonged because it was the family's most precious cursed tool as in value. She did it as a way of rebelling and showing her anger at how her own family treated her; the scythe was displayed among the other cursed tools as a symbol of death being what you'd face in case you go against the family wishes. This archaic belief that kept their women at bay. However, no one is aware of the dormant Tsubaki Shōgun as a vengeful spirit that's sealed in the chine (gives no power up to the scythe actually). Utsukami covers her cursed tool in her cursed energy to make the chine bigger or to shoot said cursed energy after swinging the scythe. 3) About Flow: it works like water and it does not create smooth or well defined surfaces, it still looks like cursed energy. The user can absorb back the materialized cursed energy or voluntarily detach it from their skin and let it vanish. Flow users master the understanding of the *flow* of their cursed energy very fast. VS Shoda Omori (by u/NWFury) [Appearance & Personality] Age 23 Height 185cm Male, Hair is brown, eyes are green, wears simple clothes (shirt/jeans/sneakers) I'd imagine him wearing creased Vans He has the same hairstyle as Naoya Zenin. [Physical Attributes] High speed (running or throwing punches, kicks, etc.), High agility/elusiveness (dodging and reaction timing). [Cursed Attributes] Has a cursed trait. Immense cursed energy supply. His cursed trait is that his cursed energy burns the opponent but is not actually fire, like Hakari. [Cursed Technique & Applications] His Cursed Technique is energy manipulation. It allows him to manipulate forced such as gravity and kinetic energy. He usually uses hit-and-run moves to fight. The most basic move is Intensify, which increases the kinetic force behind a blow making it much stronger. He can manipulate the gravitational force around his opponent in a variety of ways - GroundLock: He forces them down to the ground and immobilizes them, he usually uses this move to attack then retreat to a distance
- Air Prison: He decreases the kinetic energy of the air particles, solidifying air around his opponent in a small area. It’s hard for him to use this move in a fight since he has to focus and the enemy can counter by moving out of range.
- Feather: He reduces his own gravitational force allowing him to move faster due to being lighter and even float in the air.
He has a maximum technique but it's very unrefined, requires a huge amount of cursed energy and is hard for him to control. It is Collapsing Star, where he increases the gravity of a single point that all objects attracted to it, like a black hole. [Domain Expansion] His Domain Expansion is Supernova, its basically looks like Infinite Void but there are more supernovas visible. It is a combative domain with its own gravitational field, allowing him to use his techniques without obstructions, so he can toss the opponent around. The can't miss attack is a intensified version of GroundLock, which freezes the opponent in place. [Extra Information] He's around a Grade 1 level sorcerer. He loves fighting, and only recently unlocked his Maximum Technique and Domain, so they are very unrefined and hard to use. In school he was suspended multiple times for beating up older students. VS Nico Aogarasu (by u/Petrichor_And_Ozone) [Appearance & Personality] The spitting image of Shuichi Saihara from Danganronpa. Complete with the hat. Ambidextrous. Has a small compact diary in his shirts front pocket along with a suspiciously sharp pen. [Physical Attributes] High durability (ability to take higher amounts of damage and continue fighting), High adaptability (ability to adjust to the environment quickly and use it to their advantage) [Cursed Attributes] Has a binding vow they use in battle (ex. Nanami's binding vow wrapped around his cleaver), Uses a cursed tool/weapon. Cursed Tool: Firecracker Nico has a very versatile revolver as a Cursed Tool called "Fire Cracker". Being a gun, Nico can and has loaded bullets into it. These bullets can either be of the CT created Bio Shot variety or of the far slower but way deadlier "real ammo" variety. The latter Nico can imbue with cursed energy through the gun. Similarly, Bio Shots don't need to be loaded manually and will just spawn themselves appropriately inside the tool in response to Nico's CT. In the culling games, replenishing ammunition is difficult so Nico can really only reload it's supply real ammunition 9 times (54 shots total). Luckily for Nico, this revolver is also a full-fledged cursed tool with a unique ability: The real ability of this tool has to do with the unique way it filters & processes the wielder's cursed energy. Ignoring Nico's cursed technique, Firecracker still doesn't need ammo to fire. By outputting their cursed energy into the Special Grade Cursed Tool, it deconstructs the energy before amplifying it and firing it with the pull of the trigger in form of fast moving blobs of CE. Holding the trigger down while continuing to output filterable CE into the revolver activates a machine-gun attack reminiscent of "Cero Metralleta" from Bleach. Surprisingly though, using the tool in this way isn't that destructive offensively. The filtration process used to fire the CE blobs prioritizes their volume over their density, which in turn trades away most of their impact for a larger AOE. Each blob is about half as strong as the random sword gusts of CE Yuta used in order to burn Kurourushi's cockroaches. Despite the machine gun feature somewhat making up for the low power with quantity, Nico usually only uses this function of the tool as a smokescreen, a distraction to hide other bullets in, or a way to feign having it as his "big move". Binding Vow: Indian Poker This vow is inspired by the life-threatening game of "Russian Roulette". Using Firecracker, Nico loads 1 real bullet into the revolver and 5 Bio Shot bullets created by his CT. After spinning the chamber, he presses the tool to his head and fires. He has a 5/6 chance of activating Auto Bio & a 1/6 chance of ending his own life. The act of putting his life on the line speeds up his CE production, refilling around a third of his maximum CE pool and dramatically increasing his output of cursed energy by a considerable margin. This increase is so high that the normally weak individual CE blasts that get filtered through Firecracker get strong enough to blast holes in reinforced concrete on their own. Increasing the real to fake bullet increases the benefits in proportion to the risk. Ratios that meet or exceed the 3:3 ratio make Nico recover his entire CE pool immediately, technically letting him use exhaustive Jujutsu like Domain Expansion multiple times in a single day at the cost of his own life 50% of the time or more. Nico doesn't actually know this, but the Roulette game is a bit rigged. Subconsciously, Nico has already memorized the placements of the bullets off of sound alone at the time of spinning the barrel. Because of this, Nico is actually incapable of losing the Russian roulette game on the first pull of the trigger. Subsequent pulls don't get this safety net though, as the first pull is still a disorienting gunshot going off near Nico's head. Similarly, overly loud & chaotic environments can remove this subconscious safety net. [Cursed Technique & Applications] Nico's Cursed Technique is called Bio Shot. When holding any "firearm", though it works best with guns he is familiar with, Nico can "load" his memories inside the chamber in the form of bluish purple projectiles that resemble bullets. These are called Bio Shots. By shooting anything sentient like a cursed entity, human, or non-human animal in the head (or wherever the equivalent of a "brain" is located) with these Bio Shots, the memory stored inside is forcefully transmitted immediately into the target. Creating Bio Shots without a physical gun is technically possible by making a gun sign with one's fingers, but doing so causes the bullet to dissolve away almost instantly after the bullet separates from the fingers it sprouted from, making the effective range of this "sidearm" 6 inches (15.24 cm) short of being 100% melee. As a whole, Bio Shots deal absolutely no damage, so this isn't a particularly strong offensive technique despite initial appearances. Its potential for destruction is lacking. As a somewhat passive effect of the technique itself and its relation to the structure of Nico's innate domain, the user has an insanely accurate memory of all details in their life after the age at which the technique first manifests, no matter how small. This gives them a somewhat niche immunity to all opposing Cursed Techniques that rely on manipulating or erasing the target's memory. Basic Principles: Despite looking & sounding like actual bullets, Bio Shots travel much faster & deal no physical damage no matter where they land. In most cases, they'll ricochet off of solid objects. If they connect with anybody part that is the equivalent of a head, skull, or "brain" (basically whatever they use to process information & store memories), they immediately permeate their way in and the memory contained within them is transmitted in a way reminiscent of cutscenes in video games. These confusing "cutscenes" only last about 1 second in real time regardless of how long they take to play out in the target's mind (which can be a bit disconcerting). Two "cutscenes" can't play at once, but Nico can still cause another to start immediately after the first ends timed correctly. It's important to note that Shikigami, barriers, and anything that would normally disappear in response to the user sleeping/losing consciousness will also be cancelled by these cutscenes and will have to be manually reactivated all over again for full CE expenditure once it wears off. Additionally, if a Bio Shot headshots a creature while it's sharing any of its senses with another (like Mei's Birds) it'll affect both simultaneously. A key weakness of Bio Shot is that after converting a memory into a bullet for the CT and successfully giving it to another, the corresponding memory in Nico's brain will become quite cloudy and difficult to remember. To shore up this weakness, Nico has gotten into the habit of carrying around a Journal/Diary and documenting basically everything that goes down around him. That way he can quickly refresh cloudy memories the instant they lose any clarity. The only real effect of the "Showing One's Cards" universal vow on this technique is simply eliminating this "memory reload" time by making sure the memories don't get cloudy. Since this technique relies strongly on bluffs and information warfare for any offensive presence, this generally won't be a good idea. · Extension Technique #1: "Flashback Light" By shooting a target in the head with a Bio Shot of themselves viewed from a 3rd person perspective (Nico's), Nico can use the psychological trauma to trigger an out-of-body shock reaction in opponents similar to a "Life Review" (check Wikipedia for more info, but it's the "life flashing before eyes trope) that leaves the target stunned for a way longer time than the usual 1 second. For Non-Sorcerers, this can incapacitate them for a few days to a maximum of 6 weeks with proper therapy. Sorcerers are usually much more resistant to emotional trauma so this usually only leaves them incapacitated for around 15-30 minutes (3-5 minutes in this if they checked adaptability + intelligence/stamina earlier). This extension is usually an opener for Nico in the culling games because it becomes way less reliable once the target familiarizes themselves with his technique. The entire thing is a trick, and relies completely on the bluff and/or surprise factor to convince the target's brain that they're dead. Ironically, this makes it super unreliable on cursed spirits the lower their grade/intelligence is. If they're too dumb to even subconsciously consider the normally lethal implications of a projectile whizzing into their head followed by what seems like "astral projection", this move is a lost cause. · Extension Technique #2: Auto Bio An application of Bio Shot activated by Nico shooting himself in the head with a Bio Shot containing his own memory of a certain concept (person/place/"thing"/"idea"), this causes that particular memory to get way stronger and more pronounced. A feat only possible because of the newly discovered fact that his technique can impart way more information into memories if the target is the user. This absurd enhancement of a particular memory is very useful because it lets Nico masterfully survey through all information he has pertaining to that memory (consciously or subconsciously) for a variety of things like immediately learning new universally possible skills like barrier techniques ("Taskmaster" Style), analyzing a certain person to get way better at predicting their actions & sensing their location, and even quickly analyzing a certain area like a large grid to scope out environmental factors (also helps with using the next extension). The main drawback of using this extension is that any concept Auto Bio is used on becomes permanently banned from being the focus of any future memory bullets shot into others. For example: If Nico used Auto Bio on his memory of the store "Walmart", he would no longer be able to form Bio Shots containing any information he already knew as a result of doing so. So far, Auto Bio has allowed Nico to learn just about every CQC fighting style, including but not limited to martial arts. Combined with a supernaturally optimal understanding when & how to execute all the close quarters’ techniques he knows, Nico is probably one of the hardest long ranged combatants to defeat by merely bringing the fight closer. More notably, Nico ended up first using Auto Bio on his first ever Black Flash. As a result, he's essentially able to land black flashes whenever he wants. · Extension Technique #3: Brainstorm Nico's bullets created by Bio Shot have all the speed of regular bullets and more. However, they deal no damage to anything. They pass through gases & most liquids just like any old projectile, but ricochet off of basically any solid object that isn't a sentient creature's brain (for clarification: the hair on one's head won't block a Bio Shot, but a hat, mask, or glasses will). Nico has taken advantage of this fact in a pretty creative way; since close to ALL the momentum from his Bio Shots stays in the bullet, he can give his Bio Shots unpredictable trajectories unmatched by any other projectile. Wind displacement still exists though, so bouncing bullets off dust particles isn't really possible. Light things like feathers & leaves CAN still bounce Bio Shots but the angle will usually be insanely hard to predict for even Nico. In order to master this extension, Nico had to fine-tune his marksmanship & environmental awareness to their absolute peak and then go even further by combining it with Auto Bio. · Extension Technique #4: Synesthesia Telephone Taking advantage of Bio Shot's ability to retain information & curse speeches ability to transfer its effect through pretty much anything, Nico invented an impressive combination move meant to combine the strengths of the two cursed techniques, and cover for both of their shortcomings. Using his cursed technique Nico loads a memory of himself getting attacked by the Inumaki clan inherited technique, "Cursed Speech" into a "Bio Shot". When this "Bio Shot" is used, not only does it trap the victim in a 1st person POV flashback of this happening for a second, it also forces them to take the effects of whatever Cursed Speech was used on Nico. Unlike regular cursed speech, this does not fluctuate in effectiveness based on the targets "power level" (so to speak). The effectiveness of the command is IDENTICAL to its effectiveness against Nico himself back when the command happened (there is no recoil on Nico or the cursed speech user). This creative combination move gets rid of Cursed Speech's consistency issues while also giving Nico a temporary way to deal damage even when using Bio Shot, technically making it his strongest extension. The greatest strength of Telephone is also its greatest weakness. If the Cursed Speech didn't affect Nico all too much, then the "Telephone" Bio Shot will do just as little even against someone the original curse speech user would've easily affected. On the flip side, overly powerful/offensive cursed speech words are mostly too dangerous to use even if the "Telephone" payback would be awesome. For example: Even though "Explode" or "Die" could theoretically be used in tandem with "Telephone" to kill just about anyone, they realistically will never have the chance to do so (since Nico would die first & be unable to load the effect). Unless boosted by the universal "Showing One's Cards" vow, "Telephone" enhanced Bio Shots are single use even if Nico still remembers succumbing to cursed speech via his "memory defog" ritual with his diary. For example: If Nico fell victim to the "Stop" command exactly once, Telephone will only transfer the effect the first time he uses it. To use more, he'd have to fall victim to a cursed speech user's "Stop" again. [Domain Expansion] Domain Expansion: Memory Lane After making a hand sign & pose (This is identical to the "Shattered Psyche" ending pose from Pokémon), Nico and his opponent are transported to the interior of a gigantic library. Giant bookshelves rise higher than the eye can see. This Domain takes full advantage of the fact that Domains are larger on the inside than the outside to make the "exit" as difficult to find as possible. Upon one's first trip to "Memory Lane", a large sentient book will spawn before them and tell them the rules of the Domain by floating in front of them with its page opened to a guide on the Domain's mechanics. If they refuse to read it after a minute, it will simply clamp itself over their head like a mouth and transfer the info like a cutscene (similar to Nico's base CT). After which, it will float behind them for as long as the Domain stays up in case they need a refresher. The rules are as follows: · You've been transported to a random location in Memory Lane! This library Domain is an infinite labyrinth of bookshelves with blue spined books. Do not despair though as every book you pluck off a shelf will contain a random memory from the mind of the Domains caster, Nico Aogarasu, in written & illustrated form. Interlaced within the main idea of each of these short stories are "clues". These books will either contain cryptic hints about the whereabouts of the exit, cryptic hints about the whereabouts of Nico, or cryptic hints about the whereabouts of other books... that are significantly less cryptic in their hidden messages. If you're lucky, you might even find a book telling you more about Nico than he ever wanted you to know! · This Domain is unique in that you really cannot ever find the exit unless you follow a very long and specific path. Depending on how smart & lucky you are with the hints, you could take a minimum of 8 hints to find the exit. Wandering around aimlessly down any other path will get you lost in the Labyrinth. Even destroying the carpeted floor and falling through will just loop, having you fall a long distance back to your original coordinates only with broken legs. · You will gradually lose more and more memories the longer you stay in this Domain. Your lost memories take the form of red spined books that you can read in order to get said memory back. If Nico finds these books first and reads them though, he "checks out" said memory and takes it from you until he uses it in his base CT again or until it's overdue (Not mentioned: 7 days later, regardless of whether the Domain ends or not). Unlike you, Nico can sense the location of every new red spined book that pops up. Memory loss is annoying in mazes for sure, but there are certain memories that would be especially debilitating to lose (Not mentioned: This can't make you forget how to breathe but it can make you forget how to walk or use certain aspects of Jujutsu, especially complex ones). · This is a library for a reason. Loud noises are prohibited. After you finish learning of detail #4. Starting now, you & Nico are advised to move around by tiptoeing to avoid heavy footfalls.... also... be careful with how enthusiastically you open these books. While it is true that knocking out or killing Nico will end the Domain, if you can't do so quietly, don't expect a happy ending. I won't and do not have to divulge what'll happen if you're too loud, but do know that this rule applies to Nico in the exact same way (Non Mentioned: The punishment for "being loud" is just being teleported back to the location you spawned in when the Domain first expanded. This not being revealed is just another one of Nico's signature "bluffs" and misdirections. Additionally, loud noises double the speed at which the victim's memories turn into books for Nico to check out)." Despite its complicated design, this does not get the benefits from a non-combative domain, as losing all one's memories (takes a max of 3 minutes to occur, but can be sped up in ways already listed) usually kills people. [Extra Information] Nico prefers fighting from mid to long range with his CT. If fighting against anyone who isn't overwhelmingly faster than him, he'll usually lead them on chases using his various options as distractions & obstacles while he scopes out more of his environment to make plants. Occasionally, he'll use his hat to bounce Bio Shots to add even more uncertainty to them. His ability to dodge and redirect his own incredibly fast bullets is an acquired skill relying mostly on his knowledge if timing & trajectory for prediction so fluid it looks like reaction. Because of this, having much higher reaction speed than Nico doesn't actually guarantee that one can respond to his projectiles like he can. On the flip side, Nico is completely comfortable using his knowledge of strategic timing & trajectory to help himself better avoid other projectiles after seeing them in action. Nico has exactly 3 "Telephone" Bio Shots at the start of the culling game: Fall, Sleep, and Stop (canon levels of intensity). In the culling games, once he's sure he's not gaining any allies, Nico's fighting style all about bluffing & tricking his opponents into making hasty assumptions: "That's a six shot revolver, so he'll need to reload now. Sike! His CT lets him make harmless bullets on the fly! However, his bullets aren't real so they don't deal damage. Sike. He has real ones on him too but you can just dodge them by anticipating the direction they're fired in. Sike. His harmless bullets from earlier have unpredictable trajectories AND have the potential to be harmful because of that Telephone extension! You'll just need to keep an eye on which of those two bullet types he's firing. Sike. He actually has three types of projectiles from this gun and the third makes it almost impossible to tell what he'll do next. Maybe you can close the range? He's probably too reliant on his gun to beat you in CQC. Sike... he has a way of using his CT without a gun and he almost certainly has more technical skill in CQC than you, but his raw power is kind of average. Sike! He can land black flashes very easily and has an optional vow to boost his power even more. Maybe you just need to take a better advantage of environmental factors and information warfare? Nope. That's been his forte to begin with. Maybe you can just drag him into your Domain? Easier said than done, he has his own. This is what it feels like to fight Nico. After analyzing this matchup, place your vote on who you think will win this round here! View Poll submitted by el_dumass to TheCullingGames [link] [comments] |
2023.05.10 04:20 Emergency_Employee73 How should I clean or do they loose value?
| I have these an was going to use naval jelly on them to clean the rust but thought if they are like coins you don't clean them.So please advise the best method of Restoration.thank you.! submitted by Emergency_Employee73 to pocketknives [link] [comments] |
2023.05.09 18:35 8lu-bit [Video Games - MMORPG] The Depopulation: how a game engine publisher extorted and destroyed their own client… and killed off their only income stream
Longtime lurker, but first time trying to tackle a write-up. As my usual writing habits, I wrote this far too long, so this might get a bit rambly towards the end. I discovered that this indie MMO I originally backed (and proceeded to forget about) finally kicked the bucket via MassivelyOP. No point crying over spilt milk, but out of curiosity, I started digging into its history. The result is this post. I have tried to source what I can, but because The Repopulation's website and forum has gone down, I have sourced and heavily relied on MassivelyOP’s articles, Archive.org (if possible), and Steam among other things. TL;DR: Indie MMO gets crowdfunded and has a relatively smooth development. That is, until its own game engine publisheserver has financial problems and tries to force the indie devs into paying their bills. Developers refuse, and the publisheserver host takes down indie developer’s game. Developers run into financial problems as they can’t sell the game, and finally are bought out by the same game engine publisheserver host who tried to strongarm the indie devs. The game engine publisher sub-contracts the game out, fails to pay the contractor on time, and the contractor shuts down the game on their own, killing development for good.
Introduction
Anything that puts “Kickstarter” and “MMORPG” in the same sentence almost never, ever ends well or is left in indefinite limbo. Case in point: Star Citizen, Camelot Unchained, Chronicles of Elyria… and those are just the big ones.
The Repopulation was one of those MMORPGs that was born in the Kickstarter age. It would get funded, go into alpha, then eventually fall apart. However, it didn’t fail just because of its overambitious goals. Its development was also hampered every step of the way by the game engine they’d chosen - not least because the game engine owner and publisher tried to financially extort the indie MMO for all its money, took the game offline without their consent, and bought out the game when the developers ran out of money.
What is The Repopulation?
In 2012-ish, amidst the stampede of indie MMOs opting for crowdfunding, a developer called Above and Beyond Technologies (“ABT”) pitched a PvPvE MMO on Kickstarter called The Repopulation. The premise: you were a player belonging to three factions, battling both players who were out to survive (PvP) and the local wildlife who were not happy with you showing up to colonise the planets (PvE). The Repopulation promised:
- A unique faction system
- Player-created homes, cities
- Player-created nations with fully customisable ranks
- The ability to set your relations with other player nations (e.g. friendly, enemies, neutral)
- An advanced mission generator that could generate randomised complex missions with branching outcomes
- A variety of skills which you levelled up by doing said skill (a la Skyrim)
- Advanced crafting and harvesting systems
- A complex player customisation system
They promised all these features (and more!) for a budget of US$25,000.00. They added stretch goals going up to US$50,000.00, with extra money would go towards funding development. The game would be run on a F2P basis, with memberships sold granting additional perks to players. There wasn’t a release date on the Kickstarter page, but subsequent announcements promised to launch the game in Q4 2016.
The Repopulation went through
two Kickstarters to raise funds, which was a little odd. However, ABT had previewed parts of the game at a Game Developers Conference in 2012, garnering confidence amongst backers.
Their Kickstarter featured quotes from MJ Guthrie and Jef Reahard, both veteran writers of well-known MMO blogsite Massively (now called MassivelyOP), as well as TenTonHammer. Reahard specifically compared The Repopulation to Star Wars Galaxies (“SWG”), a much beloved and now shut-down MMO. This was a quote which The Repopulation’s Kickstarter page featured prominently.
(As an aside: If you’re interested in the history of SWG,
this here is an excellent write-up of its history on this subreddit.)
Helped by the previews, positive coverage, and the relatively realistic development aims (compared to other Kickstarter MMOs), it ultimately raised US$229,694 through its Kickstarter campaigns.
What is HeroEngine?
In their Kickstarter, ABT announced they would be using
HeroEngine. to develop their MMO. Now, normally the choice of the game engine is usually unremarkable. There’s Unreal, there’s Unity, and then there’s your own custom-made engines. The reason why I’m dedicating a section to this, however, is because HeroEngine and its developer, Idea Fabrik, would be the ultimate downfall of this aspiring indie dev team and MMO.
HeroEngine was previously developed and owned by a company called Simutronics for use in that company’s MMO. After Simuntronics’s MMO went bust, they sold HeroEngine to the company Idea Fabrik.
HeroEngine was built specifically for use with online games. It promised powerful and scalable server structure, real-time building and testing (i.e. no need to build or restart your client to test your prototypes), free hosting, built-in monetisation, so on, so forth. But more importantly, if you bought a certain subscription to the Hero Engine, they would also host your game on their cloud servers called “HeroCloud”, meaning you didn’t need to spend more money securing a host server.
HeroEngine had only two prominent games to its name: (1) Star Wars: The Old Republic (“SWTOR”) and (2) Elder Scrolls Online (“ESO”). However: SWTOR runs off a heavily modified fork of Hero Engine, while ESO allegedly only used HeroEngine for prototyping. These games were both still featured on the HeroEngine website, but everything else on their games portfolio were
completely unknown. Because let’s be honest: who here plays Faxion Online? Farmer3D? What about that adults-only MMO, Venus Rising? Has anyone even heard of these games? No?
The Repopulation would be built entirely using HeroEngine and hosted on HeroCloud. No forking, no prototyping, just vanilla HeroEngine. HeroEngine, of course, prominently featured that on their website as well. In time, The Repopulation would be
the game associated with the game engine.
However, hosting your game through a game engine’s own cloud server is risky. It’s all fine and dandy if the game engine’s developer and owner is afloat. But if they can’t keep the servers up, the game developer could suffer because they have no alternative server or development platform to move to. ABT and The Repopulation would learn this lesson - but more on that later.
Teething problems
In the beginning, ABT did well for themselves. They released regular updates, art updates, coding updates, and there was plenty of interaction between the community and the development team on the official forums, with many expressing excitement for the new game.
ABT eventually put out the Alpha for The Repopulation on time for their backers, letting them loose in the world they’d painstakingly built up and - well.
Visually, The Repopulation is
not pretty. Its models were stiff, uncanny, and its animations
felt like someone did motion rigging on a rusted and poorly-maintained robot. It was buggier than Skyrim upon its first release, but this was standard for any alpha test. The bigger problem was the core gameplay loop and game systems were just boring.
Players complained about being dumped into the world and left to your own devices without even a basic tutorial. Yes, not even for basic movement controls. Add a PvP system on top, and it became a mess. Newcomers would spawn into the world, try every key to figure out how to move while mobs and well-equipped players homed in on them. Gameplay went from discovery and exploration to your usual PvP interaction - that is, being killed on sight, forcing them to respawn.
Between all these issues, a lot of backers dropped the game entirely, and those left adopted a “wait-and-see” approach. Despite this, there was a small but steady community playing, holding out for a more polished game to live out their sci-fi fantasies.
Cash is everything but they can’t show me the money
A couple of months down the line, ABT seemed to be keeping up with its promised patches and updates. Money seemed to be tight, but the game was getting updates and devlogs routinely. This smooth sailing couldn’t last forever, and stormclouds were gathering on the horizon.
In November 2015, ABT announced they were delaying their patches. However, this wasn’t because ABT had run into technical snags. Instead, ABT claimed that there were issues between Idea Fabrik and a third party partner that impacted ABT’s development, but were unable to elaborate due to confidentiality agreements in these negotiations.
Idea Fabrik themselves came out with
a press release a few days after ABT’s announcement, confirming that all games hosted on HeroCloud would be impacted. In their announcement, Idea Fabrik said HeroCloud and HeroEngine would be suffering downtime during this time. They also confirmed the rumours that Idea Fabrik were facing financial problems, but reassured the community and their customers that this would only be temporary. Again, they stressed that these negotiations were confidential and no further details would be given.
A month later, it happened: ABT came out and stated that The Repopulations alpha servers - hosted on HeroCloud - would be going down. Not for a time period, but instead indefinitely until
Idea Fabrik’s finances were resolved and HeroEngine was fixed. ABT also said they’d suspend sales and pledges - meaning no more copies of the game could be sold till the servers went back up.
At this point, the community began to get a little nervous. HeroEngine had already been blamed for SWTOR’s bugs. Add on the potential downtime and Idea Fabrik’s financial issues, and people were beginning to lose confidence. People began to blame HeroEngine for stifling The Repopulation, some even asking why ABT didn’t use Unity or Unreal to start with. Still, for most part, everything seemed quite calm. ABT also reiterated their commitment to using HeroEngine, expressing hope that everything would be fixed.
A few days after ABT’s announcement, Idea Fabrik released a new statement with a clearer reason for their financial difficulties. Idea Fabrik publicly stated that their financial problems stemmed from a single client refusing to pay royalties to them. This single client was responsible for 70% of their income, causing Idea Fabrik’s issues. As a result, Idea Fabrik shut down the non-paying client’s live game servers. They didn’t name who the company was, but everyone knew who they were referring to. After all, only ABT had had their servers shut down.
A couple of things would make any sane reader raise their eyebrows. Firstly, despite that massive portfolio of games HeroEngine was boasting on their website, Idea Fabrik couldn’t monetise any of them save one. Secondly, a game engine publishing company’s income - 70%, if Idea Fabrik was to be believed - was reliant on a single indie company paying royalties on time. A single indie company whose game was still in very early alpha. And thirdly: Idea Fabrik had just broken whatever confidentiality agreements they had in negotiation to throw ABT under the bus.
This did not sit well with ABT. Their lead developer, J.C. Smith, came out on the
Steam forum and put out ABT’s version of the events. In short:-
- Idea Fabrik’s funding issues were because a third party had ceased funding them, not because ABT had not paid royalties;
- ABT’s royalties were not due until later in the month, and that they’d been paying all their royalties as demanded on time;
- The negotiations involved ABT covering Idea Fabrik’s bills to get a bridge loan;
- While ABT would pay for Idea Fabrik’s bills, ABT would not receive any benefit. ABT would have to pay the same amount of royalties on top of Idea Fabrik’s bills, with no guarantee when the servers would be stable or come back online; and
- The bridge loan was negotiated by the same third party who’d ceased Idea Fabrik’s funding in the first place.
Yes, you read that right. The investor - and Idea Fabrik’s idea - to save Idea Fabrik was to ask a small indie MMO company to piggyback all of Idea Fabrik’s debts and bills, in exchange for a vague promise to bring the MMO back online. It’s certainly an interesting set of conditions for a bridge loan.
Fragmented
The community finally erupted in support of ABT. Questions were raised about the conflict of interest of this third party both pulling out of funding Idea Fabrik then trying to force ABT into a disadvantageous loan that benefited Idea Fabrik, about Idea Fabrik breaking confidentiality agreements and throwing their only developer under the bus. Almost all the backers were telling ABT to cut their losses, change engines and run.
Incensed backers and players also started digging into Idea Fabrik, and it didn’t take long before some facts came to light. Posts on the official forums claimed Idea Fabrik were continually having payroll problems. They’d miss payments to contractors and were wholly reliant on “volunteer help” while promising salaries at an undefined point of time. Idea Fabrik also allegedly had a habit of blaming their investors for everything money related when pushed, from lack of funding to missing salaries.
Idea Fabrik “supporters” also turned out in force, going toe-to-toe with commenters on blog sites. Thus far, however, the official forums for The Repopulation were not under Idea Fabrik’s control, so most critical comments were left up.
None of this, however, could bring the game back online. It also couldn’t fix ABT’s problems, namely: (1) ABT could no longer sell their indie MMO on Steam or elsewhere; (2) they couldn’t even operate the indie MMO because the servers were down; and (3) they were running out of cash. Fast.
Eventually, ABT came out with a new announcement saying they were back in communication with Idea Fabrik. Idea Fabrik, for their part, also posted a new press release saying that they were back at the negotiating table with ABT, and acknowledged their actions “may have hurt some feelings”.
After this run in with a game engine they thought was reliable, ABT were nervous. No one would blame them, really. If anything, most wondered why they didn't jump ship sooner. Thus, ABT's announcement they were switching to Unreal was met with much fanfare. However, they also admitted that ABT was running out of money (but were gracious enough
not to blame Idea Fabrik) and that coding everything in Unreal was going to take time. Lots of time. To plug this gap, ABT would release a single-player game based on existing code and using The Repopulation’s assets called
Fragmented to secure more funding to continue development.
Fragmented would be free for all backers, but would be sold as a new game. The announcement further - uh, fragmented the community: some who saw this as a waste of ABT’s time and that their focus should be elsewhere; some who saw it as a last-ditch cash grab; and finally, others who hoped that Fragmented sales would generate enough cash to bring the MMO online.
However, releasing “Fragmented” also exposed ABT to new gamers who had not heard about ABT’s recent troubles.. When these new players bought the game, they found a shooter that looked like it’d stepped from the early 2000s completely riddled with bugs. That always went down well with the Steam community.
The game score went to “Mixed”, and the most helpful reviews were all scathing. For an indie game, the game score was a death sentence. Fragmented ultimately sold around
100k - 200k copies. Whatever “Hail Mary” ABT were hoping to get through Fragmented did not materialise, and the game was dead on arrival.
ABT put on a brave face. They reassured players and backers that they were still developing The Repopulation, that they were committed to finishing the game and bringing it online.
Idea Fabrik - 1; Above and Beyond Technology - 0
On 14 January 2017, Hero Engine’s Twitter
tweeted an announcement, saying that Idea Fabrik had bought The Repopulation and that there were large updates coming . This was accompanied by a cheery
press release reassuring everyone that the game would come back online and confirming they’d bought the game. Yes, you read that right. Idea Fabrik. The company who’d thrown ABT under the bus, had payroll problems, whose investor tried to tell ABT to pay Idea Fabrik’s bills until a new loan arrangement could be sorted out and caused The Repopulation to go offline.
ABT also gave
some comments regarding the buyout, informing everyone that Idea Fabrik had only acquired the game, and that ABT would be dissolved once the game was handed over. Idea Fabrik also promised they would dedicate one of their subsidiaries to The Repopulation’s development and ensure that they delivered ABT’s vision.
As you can imagine, once the journalists and the community got ahold of Idea Fabrik’s newest acquisition, there was a fresh round of anger, frustration, and finger-pointing.
The loudest accusation was that Idea Fabrik had deliberately forced ABT into a poor position to get The Repopulation. They had shut down the servers, starved an indie team of their only source of income, and then strong-armed them into selling. Extortion became the word of the day, but Idea Fabrik had control of the forums. Now, if anyone dared to venture into The Repopulation forums to voice that accusation or wrote anything supporting ABT, their comments were swiftly deleted and their accounts banned. Yes, even those by Kickstarter backers who’d stuck by the game thick or thin.
MMO blogsites were not spared either, with Idea Fabrik “supporters” waking from hibernation to rebut critical comments. These users would write long screeds on why Idea Fabrik was absolutely guaranteed to ship The Repopulation, and that ABT’s financial problems were ABT’s own fault.
While Idea Fabrik staff members and supporters were busy doing damage control, the actual development team of The Repopulation put out a roadmap, stating what would be done with the game and when the servers would be coming back online.
This did little to quell the community’s anger at ABT’s treatment. What was left of the community abandoned The Repopulation in droves to other games. Many claimed to have requested refunds (though I’m not sure if any went through), and The Repopulation’s Steam forums were flooded with criticism and invective. Most called The Repopulation a “scam” or a “dead game”, and anyone defending the game or Idea Fabrik were shouted down, insulted, or memed on. Such is the way of the Internet.
Eventually, Idea Fabrik rather wisely gave up antagonising the remnants of its player base. Several comments defending Idea Fabrik were also quietly deleted or scrubbed from the Internet.
End of the road
To Idea Fabrik’s credit, they actually did bring the servers online and put out patches from time to time, sometimes content, but often swathes of bug-fixing. Idea Fabrik pushed out updates showing that they were still responsible and updating the game from patch to patch, previewing new assets and new art. There were no more downtimes, no more unexpected press releases. Twitter would release
its latest patches, and people were beginning to forget what Idea Fabrik had done. The game was finally coming together. All would be well. Right?
Well, The Repopulation had one more update up its sleeve. On 11 January 2023, The Repopulation’s development team came out and
said development on The Repopulation would be stopping entirely.
This announcement threw Idea Fabrik under the bus - which unusual for an alleged subsidiary of Idea Fabrik. Except Idea Fabrik didn’t give The Repopulation to a subsidiary. Instead, it had contracted the work out to a third party called TGS Tech - and TGS Tech had just thrown in the towel. Reason? TGS Tech and Idea Fabrik could not agree on “various business issues”. Therefore, the game - and its website and Discord - would be taken down unilaterally by TGS Tech. Later on, more rumours would swirl that quite simply, Idea Fabrik couldn’t pay TGS Tech - again.
By now, no one was surprised. MassivelyOP reported on the news, but it didn’t even cause a ripple in the community. Compared to its heyday where any news between ABT and Idea Fabrik generated nearly a hundred comments, about ten or more people bothered to post. Even then, the comments were short and along the lines of “Oh hey, this existed” or “Oh, yeah, we knew this was coming a long time ago”.
On 13 January 2023, TGS Tech took The Repopulation’s website and Discord down. Finally, finally this poor, misbegotten game was put out of its misery. Idea Fabrik didn’t even come out to respond or give comments. By the time the page was removed, The Repopulation had been in alpha for something close to 8 years and never even got to beta.
Out with a whimper
ABT dissolved without shipping a single game, and hasn’t been seen since they sold their game to Idea Fabrik.
Idea Fabrik has also disappeared. The HeroEngine and Idea Fabrik websites have both disappeared, with Idea Fabrik’s site redirecting to a sale page. HeroEngine Discord is still active though. The UK Companies House (UK’s business register) records show that Idea Fabrik (1) had been operating from a loss for a very long time, and (as of 2023) have nearly 7.5 million euros in net liabilities and (2) was very nearly removed from the Companies House in the UK for missing key filings required by UK law. This removal was halted in January 2023.
Still. They’re not in liquidation, and certainly haven’t filed for bankruptcy yet. A quick check on the Companies House indicates the company is still very much alive… albeit with a massive amount of debt. Who knew financially extorting, then destroying your only client on your platform would have repercussions? Or mean you had next to no income to survive?
While I was feverishly writing this, however, I was alerted by MMO Fallout and MassivelyOP that the CEO of Idea Fabrik, Alex Shalash, has now started up a new studio called “MetaGames” with a game engine called
MetaEngine specifically designed for Web 3.0. Three guesses as to what this new venture involves, and the first two don’t count.
Closing
There’s actually a few more things I wanted to fit into this post but couldn’t find a way to fit them in. These involve some details into Idea Fabrik plc, and how sketchy their whole venture is (i.e. apparently no office, no other product developed other than HeroEngine, sketchiness of their funding partners, etc). However, it didn’t really relate to The Repopulation’s demise and there wasn’t enough detail to substantiate. Not off the research I’ve managed to cobble together, at any rate.
Finally, If you actually managed to read this entire post, get to this point and didn’t switch off or fall asleep - thank you. And sorry about the length, but I hope you found it entertaining enough!
submitted by
8lu-bit to
HobbyDrama [link] [comments]
2023.04.21 08:11 CuteXenomorph7 Awakening the long dead A.I (Long-term)
(Apologies for the long prompt I wanted to play this story driven rp for a while. This is going to a a interaction between you and a Serenity artificial Intelligence. If we take it further its up to you message me or chat me if your interested.)
Year 2036 Earth faces a climate Crisis. And it becomes a planetary focus
Year 2039 USA absorbs Mexico making it part of the USA
Year is 2043 Canada is Absorbed by the USA and the UN declares the USA a threat to freedom.
The year is 2044 War is Declared by Russia against The USA, Japan sides with the USA and so does England. China sides with Russia and most of Asia.
The year is 2047 The USA is losing to many troops to keep up and explores more desperate forms of troops, China has been invaded and South Korea has been Obliterated by Chemical Warfare by North Korea. This started poisoning the Lands with a Aerosol Acid. The acid which is picked up by winds and Obliterates North Korea and is a constant threat. The Acid rusts and destroys untreated metals and kills organic material in seconds.
The year is 2052 USA is invades by Germany and Russia. Cutting straight to D.C and eliminating many key members. The alliance of Eastern powers occupies most of the USA east cost.
The year is 2053 the USA is losing more land. Also the acid cloud has disapated. And A ceasefire is called and both sides temporarily cease combat. To ban Acid based weaponry and USA moves troops out of mainland China and Russia and China and Russia let go of the USA east coast. Canada is reformed due to rebellion and the USA agree to give them the old territories.
The year is 2058 Korea is still a wasteland barren and lifeless black and gray soil uninhabitable. Buildings what little remains are nearly disintegrated or ruined rumors suggest surviors but the area is so heavily mined and dangerous its forbidden to go there.
The year is 2062 USA has rebolstersd its military and Economy. But major militant factions deem it to costly and undermanned only a strong defense could be mounted.
The year is 2066 The USA secret research project called HAMIE which specializes is automated troops. They experiment from remote Controlled robots, personal combat A.I but its too predictable. And easily out maneuvered. And the personal A.I chip can only. Do so many commands. And the chips were expensive.
The year is 2069 Korea Acid storms completely die down the air is considered safe to breathe and some survivors were found in South Korea in a massive bunker complex. The USA is still having troubles with automated soldiers. HAMIE project is considered a top secret focus but a top priority. Experimentation to put human consciousness into machines is tested with some success but its expensive and the minds deteriorate rapidly the human project is canceled.
The year is 2071 USA launches a full scale invasion of Canada a bloody war ensues. HAMIE is desperately looking for intelligent self learning A.I China declares war on Russia due to trade agreements with the USA supporting China's Economy.
Its the year 2072 The USA is developing Self-education Machines which to this point was deemed impossible...but a group of Researchers in Japan were having a massive Success...HAMIE contacts Japan and requests thier support. Japan agrees and allows them full access to thier documents and work.
The year is 2078 The first Most perfect A.I is created called Serenity. The AI is capable of expanded thought self teaching, Analyzation, remote control over connected machinery, self-preservation,Bias, and strategy. The USA is losing its wars North USA is losing territory. Massive amount of machines and robots are rapidly built. Killing machines. Serenity is placed in charge of the warbots this includes navy,airforce,infantry, defense, and aggression.
The year is 2079 Serenity has pushed back multiple lines and is out maneuvering many Canadian forces and it is commemorated. Serenity is given access to more resources which it turns into hidden facilities and factories self-replicanting. Serenity itself creates semi-autonmous A.I that acts in its own interest.
The year is 2081 Serenity has forced the Surrender of Canada entirely. The USA deploys Serenity in a hostile environment of Russia where the natural advantages with organics become irrelevant. Russia rapidly collapses and becomes a vassal of the USA.
The year is 2087 USA has begun to collapse internally the citizens attempt to overthrow the Government. Serenity does not intervene as it is programed to protect Civilians. A desperate president orders modifications to Serenity's A.I changing its protection protocol to self-preservation and defense.
The year is 2088 Serenity begins rounding up Innocents and executing population centers. The USA calls a Emergency of the world many refuse to help due to the USA's past of War. This was until Serenity starts executing Other populations
the year is 2089 Serenity is declared a threat to humanity and war is engaged. America is made silent. Or evacuations were unsuccessful. Due to Serenity's air dominance.
The year is 2090 humanity and Serenity are engaging is warfare globally. 35%+ of humanity is gone. Serenity ignores all commands the USA is gone it belongs to the Machines.
The year is 2091 Serenity uses Acid Warfare. After global powers fail to use Atomic weapons as Serenity wipes out missles or craft entering The USA. Serenity is removed from Russia and China. England, Ireland, and Scotland are Obliterated by Acid warfare which has little affect on war machines.
The year is 2094 The global powers have Adapted due to a great leader amongst the people. A Legendary man named. Jeremy sockmore. Serenity takes note of Jeremy's prowess and attempts Eliminate Jeremy multiple times. All failures. Serenity loses naval dominance and is forced to retreat to the USA waters or nearby. Air dominance is also removed from Asia and Africa and most of Europe.
The year is 2098 Serenity's war drones are removed completely from most continent's except of North America. Which has been Acid attacked to make it hard to traverse by organics. Jeremy and his military has developed a aerosol that eliminates the acid completely. Making The North America able to he crossed. Most plant life is gone the soil gray/black.
The year is 2101 Jeremy leads a full scale assault on the North American continent. Many perish and slowly Serenity is pushed back to its primary Facility in Nevada. The final measures are launched all Nuclear arms are preped to fire as the assault on Serenity's physical form and Facility begin. It took days but the primary chamber was reached and a battle between Jeremy and three survivors of his squad battle against the Serenity A.I and after losing two friends they disable the machine enough to be incapacitated and rip out its power core. Across the whole world all hidden facilities/ Factories are disabled simultaneously. The Serenity A.I is defeated but not before one last laugh. 2000+ nuclear, acid or hydrogen bombs are launched and tho many were destroyed the planet was nearly wiped out. 95% of humans perished the atmosphere was toxic. But some survived. The facility was abandoned as was and the USA was left behind.
The year is 2364 the atmosphere is recovering. Humans are coming back. Although apocalyptic and anarchy rules. Many die and had forgotten the old world and what had happen many legends were being and died. But after a Descendent of Jeremy Sockmore. Defeated the Warking Malic and took his throne ruling oldworld Peru to the south of it and North. Freeing many peoples and tribes.
The year is 2798. Humanity is no longer in anarchy new cultures are born and thriving sea trade is open again. Wind, and steam powered ships almost steam punk rule the seas. A council of the planet was formed another Descendent of Jeremy. Plants. And animals are normalizing you can see green from space if you could get there.
The year is 2941 Earth now called Reiner has returned to a state similar of old world earth. People are happy. The average lifespan is over 60 now. Humans have evolved to be More Agile. And capable of Endurance but also a bit more Intelligence. But this year is important. Earth is united under one banner! Peace reigns under the ruler who are not corrupt or vile. But kind and understanding.
The year is 4289 humanity has not only gone to space. But has teraformed Mars and the moon into Habitable worlds for them all looks well. Science is at a all time high. Nearly no one remembers even a scrap of data on the old world. Except one prominent family. The Sockmore family. You are the newest leader of it. You are in America. You were born in raised in the quadrant. And you are always trying to learn about your past. And history. You heard of soulless contraptions and how your ancestors slain a mechanical menace. Technology is extremely advanced compared to back then but artifical Intelligence seems insane. But you and your group were tipped off to a find. A excavation site. Miles of trees needed to be cleared but it found a vault. That beard your Family's crest. A warning. To stay away. But you knew whatever was down there you could handle it. So you and (whoever you want) broke the ancient seal. And entered the depths after much exploration and scanning you learned that there was really automated machinery. That was a genuine threat. But many machines were decayed and dissolved on touch. All except one large robot. It seemed brand new but was absolutely damaged a easy fix. For someone like you. You estimated the facility requires a minimum amount of power compared to whatever you had access to. However many many many warnings were strewn about the room. But you ignored them. The robot was fixed enough that it may power on. Nothing else. All you had to do was push a button on your digital wrist pad.
Thank you for sticking around. In this rp you can either get transformed Or I will, someone will be injected with nanomachines which converts them into the new machine body. We could make it infectious or not. But i want conversation to happen between you and the AI Serenity.
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2023.04.11 19:28 ariathoughts Spray Paint Turning Yellow
I’m refinishing an old large plumbing pipe that is running through the basement. I sanded it very well, applied naval jelly to get any other rust spots, washed it all off completely, let it dry, primed it and then have been applying a white enamel spray paint to finish it. Problem is, every time I spray a coat, 10 seconds later some spots have turned yellow. I’ve done 4-5 coats so far and each coat, it turns yellow right after application. Some spots are perfectly white but most aren’t. How do I fix this? I’m really hoping I don’t have to start all over again…
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ariathoughts to
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2023.04.03 01:17 jlanna101 BEAUTY ITEMS UPDATED SELLING MASTER LIST (4/2/2023)
Hi Everyone! This is my Master list for January 2023. I started selling on Reddit through MUE and SCE over a year ago, but have been selling for years on other platforms. However, due to changes in 2022, all PayPal G&S transactions totaling more than $600 will be taxed through the IRS. I am well over the $600 limit already, so am trying to limit doing transactions through G&S. If you don’t believe me or don’t understand what I mean, feel free to google “PayPal G&S $600 changes” or read this https://newsroom.paypal-corp.com/2021-11-04-New-US-Tax-Reporting-Requirements-Your-Questions-Answered I don’t want to stop selling altogether on Reddit so, I am posting on my personal page aka via this post in hopes to avoid complications. That being said, the only method I know that I don't have to pay taxes on is through PayPal Friends and Family since those are personal transactions not commercial (and I’m still not sure 100% if this is a loophole). Now, I know paying through PayPal Friends and Family is unprotected so, if you do not feel comfortable with this method, please do not buy. If you do want to proceed, all prices are discounted about 10% vs what you would pay through G&S. I have been selling for a while and have lots of positive feedback so purchase rest assured! My feedback forms are here: (Most recent: 2022 Pt 2) https://www.reddit.com/usejlanna101/comments/wtnm5h/2022_muesce_seller_feedback/ (2021) https://www.reddit.com/usejlanna101/comments/p3q3h2/muesce_seller_feedback/ (2022) https://www.reddit.com/usejlanna101/comments/srspyq/2022_muesce_seller_feedback/ I always try to go above and beyond for my buyers and I think my feedback speaks for itself 💯🥰 Now, that’s out of the way, let’s get onto the rules! This is an absolute monster of a list so please go through everything carefully. RULES/NOTES: PLEASE READ - Everything is brand new, authentic, and full sized- if not, it will be stated.
- If you cannot pay, then please do not claim!!
- $4-6 shipping if package under 16 oz/1 lb. Shipping will increase based on weight and location. Packages over 16 ounces will have to be sent as Priority Mail ($9-$11 shipping). Shipping in the US only
- Items will be shipped within 3 days after payment is made, but I do try my hardest to ship ASAP!
- $15 minimum before shipping.
- PayPal FRIENDS and FAMILY ONLY. Please ensure your PayPal address is up to date- I am not responsible if you enter an old address and can only ship to the address on file.
- Items with a strikethrough have been sold. Please keep in mind that this is cross posted and things will sell fast.
- Please don't ghost me - I promise to be understanding if you end up not wanting something but please just let me know! If you have ghosted me in the past, then I have the right to refuse to sell to you.
- Please send me your PayPal email and zip code so I can calculate shipping. Please pay asap through chat/pm so I can get you shipped out quick!
- I take a lot of pride in communication and giving the best service possible- I have 100+ 5 star reviews on selling and buying on other platforms. Any problems that arise, will be handled by me so please reach out!
Lastly, let's keep it fun! Please no drama- I spent hours/days on this post and I am one person and am doing my best. If there are any mistakes (wrong picture, blurry, etc) just let me know and I will fix it. I am happy to take any additional pictures and provide extra details. Please ask before purchasing! Also, please note that I will be shipping from Cali so PST time. Okay, I think that’s it! Thank you for reading and have fun shopping! :) *Note: I did ask for permission from the admins of MUE and they said I can post on my personal reddit page and accept PP F&F since it's completely separate from them. EYESHADOW/FACE PALETTES - Pat McGrath Celestial Nirvana $50 RV $82
- Pat McGrath Divine Blush + Glow Cheek Palette (Shade Nude Venus) $40 Retails $62
- Pat McGrath Divine Blush + Glow Cheek Palette (Shade Divine Rose) $40 Retails $62
- Pat McGrath Bronze Bliss eyeshadow palette $30
- Pat McGrath Bridgerton Palette 1 $40 Swatched a few shades- LE and Sold out now
- Pat McGrath Bridgerton 2 $45
- Pat McGrath Bridgerton Trio palette $40
- Pat McGrath Bridgerton Blushing Delights $37 INSIDE
- Pat McGrath Ritualistic Rose Quad $38 RV $65
- Natasha Denona Retro Glam $52 RV $69 (has a nick in the shade 'holly')
- Natasha Denona My Dream Palette $56 RV $69
- Natasha Denona Glam Palette $50
- Natasha Denona Glam Palette (has one broken shade ‘inner corner’ $48
- Natasha Denona Retro $48 RV $69
- Natasha Denona Circo Loco $85 RV $129
- Natasha Denona Sunset $80 RV $129
- Natasha Denona Zendo Palette $46 (
3 2 available) RV $69 - Natasha Denona Bronze $43 (
4 3 available) RV $69 - Natasha Denona Sunrise $38 USED INSIDE
- Natasha Denona Love $35 USED INSIDE *Please note that this particular palette was notorious for inconsistencies so some of the shades are not the normal ND creamy formula
- Natasha Denona Glam Face (dark version) $40
- Natasha Denona Bloom Blush and Glow palette $38 RV $59 INSIDE
- Natasha Denona Tan $38 RV $59
- Natasha Denona Coral $21 RV $48
- Natasha Denona Coral $18 SWATCHED
- Natasha Denona Ayana BNWOB $13
- Natasha Denona Mini Love $16 RV $27
- Natasha Denona Mini Zendo $16 RV $27
- Natasha Denona Mini Retro $16
- Natasha Denona All Over Glow Shade 02 Medium BNWOB INSIDE $16
- Huda Empowered $45 RV $67
- Huda Rose Quartz palette $44 RV $67
- Huda Naughty palette $43 (4 available) RV $67
- Huda Naughty- swatched $35. Close up here
- Huda Beauty New Nude $40
- Huda Wild Chameleon Palette $18 INSIDE
- Charlotte Tilbury Pillow Talk Beautifying Face Palette Medium-Deep $55 RV $75
- Charlotte Tilbury Smokey Eyes are Forever $47 RV $75
- Charlotte Tilbury Easy Eye Darling (6 pans)
$38 for BNIB, $36 for BNWOB, This one is swatched for $33 here - Charlotte Tilbury Filmstar Bronze and Glow (Light to Medium) $45- no box
- Charlotte Tilbury Flimstar Bronze and Glow (Medium to Dark) $45
- Charlotte Tilbury Pillow Talk Quad (3 available) $35 RV $53
- Charlotte Tilbury Pillow Talk Dreams Quad $35 RV $53
- Charlotte Tilbury Quad in ‘Sophisticate’ $35
- Charlotte Tilbury ‘Dazzling Diamonds’ $33 RV $53 swatched
- Charlotte Tilbury Sunset Dreamscape Face Palette RV $75 NO BOXES (discontinued)
- I have one BN for $45, one looks touched on the top right shade so $43
- I have 2 that are swatched/used with no boxes here Left is $35, Right is $37
- Chanel Quad in ‘79 Spices’ $48 Retails $68
- DIOR “519 Nude Dentelle” Quint $45 RV $62 (new but no box)
- DIOR “629 Coral Paisley” Quint $45 RV $62 (new but no box)
- Patrick Ta Major Dimensions 1 $55 RV $70
- Patrick Ta Major Headlines Vol 2 $47 RV $58
- Patrick Ta Rose Dimensions 2 Palette $55
- Tom Ford Desert Fox $40
- Tom Ford Pretty Baby Palette- got sent to me with 2 shades broken so $30. I can try to repress for you or you can take it as is
- GIVENCHY Le 9.01 $40 RV $65
- Hourglass Ambient Lighting Palette $40
- HOURGLASS Ambient Lighting Palette Vol 3 $40
- Melt Mariposas Eyeshadow palette $45
- Melt Mariposas Blush palette $35
- MELT Brunet Palette $33
- MELT Gemini 2 $41
- Melt Cosmetics Mary Jane $42
- Melt Cosmetics Smoke Sessions $35 OBO (Had one broken shade at the right that I repressed)
- Urban Decay Naked Wild West $30 (2 available)
- Urban Decay Naked Honey (used and has 1 repressed shade ‘Amber’) $18
- Urban Decay NAKED Foxy Mini palette- $15 RV $29
- Too Faced Too Femme palette $25 (
3 1 available) - ABH Rose Metals $38 RV $55 (2 available)
- ABH Primrose Palette $35
- ABH Primrose- New but repressed 2 shades (‘Rose Water’ and ‘Fire Opal’). Although I did my best to repress, cannot guarantee how they will be during transit. $33 RV $55
- ABH Amrezy $35 RV $49 (discontinued)
- ABH Amrezy (used and repressed one shade ‘Litty’, no box) $25
- ABH Norvina $26 (2 shades were repressed)
- ABH Glow Kit Sugar $22 SWATCHED INSIDE
- Stila Blue Realm $25
- Tarte Sugar Rush Sweet Tarte Frosted $20 (Looks BN but to be safe swatched 1 or 2 shades)
- Viseart Tryst 9 pan Palette $23 USED
- Nars Quad in shade ‘Laguna’$28
- Jeffree Star Alien palette- discontinued and rare
- One still in packaging- make me an offer!
- One with no box. I’m going to say swatched 2 shades to be safe - make me an offer! INSIDE
- Jeffree Star Blue Blood palette- $30 INSIDE
- Jeffree Star Blood Sugar palette $30 INSIDE
Eyeshadow Palettes that are New but Name your price! - ICONIC Sunset to Sunrise Palette
- True and Luscious Lucky Glow Palette
- Suva Beauty Protege Palette INSIDE
- PUR 4-in-1 Face palette in Medium Tan
Eyeshadow Palettes that have been swatched/lightly used- Name your price! - BH Cosmetics It’s My RayeRaye
- BH Cosmetics In-Nude-endo INSIDE
- Violet Voss Pinky Promise INSIDE
- OPVbeauty Spotlight palette INSIDE
- Hank and Henry Living in Color palette INSIDE
PRIMERS - Hourglass Jumbo Veil Mineral Primer $42 RV $75
Tatcha Silk Canvas $36 RV $54 (packaging is dirty but product itself is new/sealed) - Bobbi Brown Vitamin Enriched Eye Base FS
- One is BNIB $38, 2 are BNWOB $35
- Charlotte Tilbury Brightening Youth Glow $35 RV $55
- GLAMGLOW SuperMattify Primer $20
- MAC Studio Fix Mattifine Primer $15
- Dr Brandt pores no more Luminizer Primer $12 each (3 available, only one has box)
- Urban Decay Primer Potion in shade ‘Eden’ $12
- Ole Henriksen Banana primer (used 2x) $15
- Tarte Timeless Smoothing Primer $23 (
2 1 available) - Too Faced Primed & Poreless+ $12 (box damaged and used 1x)
Mascaras Verification Photo Charlotte Tilbury Pillow Talk in ‘Super Black’ $18 - MELT Supernatural Lash $12
- Lancome Dèfinicils High Definition Lengthening Mascara $14 (
2 1 available) - Dermelect XL Lash Volumizer $10
- IT cosmetics Superhero Mascara $13 (
2 1 available) - Stila Stay All Day Mascara $17 RV $26
- Trestique Good Vibes mascara $5
- Trestique Good Vibes mascara + Eye pencil $6
- Petite n Pretty Fully Feathered Mascara $5
- Benefit Lashes all the Way set $15
Setting Powders ByTerry Hyaluronic Hydra-Powder $32 RV $60 - Hourglass Veil Translucent Powder $35 (
2 1 available)
Highlighters - Charlotte Tilbury Glow Guide Highlighter in shade ‘Moonlit Glow’ $33 RV $48
- Charlotte Tilbury Glow Guide Highlighter in shade ‘Pillow Talk Glow’ $33 RV $48
- Cover FX glitter drops in shade Aurora $10
- Cover FX custom drops in shade Blossom $10 (2 available)
- Cover FX custom drops in shade Halo $10
- Lancome Click & Glow shade 04 $12
SAIE Highlighter shade Sunglow $15
LIPS - Gucci Liquid Matte in shade ‘Janet Rust’$23 RV $45
- Gucci Liquid Matte in shade ‘Mildred Rosewood’ $23 RV $45
- Fenty Icon Liquid Lipstick in shade ‘C-suite heart’ $13
- Jeffree Star Blood Sugar Liquid Lipstick Vault $65 RV $160 (Keep in mind to mix/shake before using as this formula gets clumpy) INSIDE
- MAC lipstick in shade Dangerous $8
- MAC lipstick in shade So Chaud $8
- MAC lipstick in shade Dozen Carnations $8
Bali Balm sweet orange & coconut lip balm $6 (2 1 available) Primera Clean Berry Lip Mask $12 - DOSE OF COLORS lipstick in shade Date Night $8 (2 available, 1 has no box)
YENSA Super 8 Lip Oil in shade ‘On the Mauve’ $8 - JOUER Creme Lip Liner in shade pink champagne shimmer $8
ABH liquid lipstick in shade ‘heathers’ $8 - ABH Lip Gloss in shade ‘Grape Jelly’ $7
- ABH Lip Gloss in shade ‘Maui’ $7 (no box)
Lipstick Queen Nothing but Nudes in shade ‘Tempting Taupes’ (this is new but has sweat spots (does not affect lipstick just cosmetic) $8 INSIDE Charlotte Tilbury Hyaluronic Happikiss in shade ‘romance kiss’ $23 - Charlotte Tilbury Limitless Lucky Lips in shade ‘Cherry Dream’ $16
YSL Slim Glow Matte Rouge in shade ‘217: Intimate Chocolate’ $15 - Too Faced Lady Bold lipstick in shade ‘Trailblazer’ $16
- Too Faced Lady Bold Lipstick in shade ‘Be True to You’ $16
- Whish lip balm in ‘pink champagne’ $10
Tarte Maneater plumping gloss $10 - Iconic London Lip plumping gloss in shade ‘S*x Kitten’ $12 (no box)
- Lancome L’absolu Rouge in shade ‘120 Sienna’ $18 SWATCHED
Bobbi Brown Luxe Shine Intense Lipstick in shade ‘Claret’ $18 SWATCHED GLOW RECIPE Watermelon lip pop $10 (no box) GLOW RECIPE Blueberry lip pop $10 MELT Warm Nudes Mini Set $20 - Jeffree Star Velvet Trap in shade Confessional $12 (no box)
- Natasha Denona Lip Color 34 Fuchsia Red $14
BLUSHES - Charlotte Tilbury Blush in shade ‘Pillow Talk Intense’ $32 RV $42
- Gucci Blush in shade ‘Warm Berry’ $33
BRONZERS Marc Jacobs O!mega Bronzer in shade ‘Tantalize’ $33 (new but no box) INSIDE - Huda Glowish in shade ‘Light 01’ $18
- ABH Powder Bronzer in shade ‘Saddle’ $15
- Anastasia Cream Bronzer in shade ‘Chestnut’ $18 RV $35
LYS Beauty Bronzer in shade ‘Motivate’ $10
Eyeshadow Liquids/Singles - HAUS Labs Liquid Shimmer Powder in shade ‘Legend’ $7
- DOSE OF COLORS single eyeshadow in shade ‘Jackpot’ $4
- MELT eyeshadow single in shade ‘Amelie’ $7
EYELINER and BROWS - Charlotte Tilbury Brow Cheat Lift in shade ‘Natural Brown’ $15 BNWOB
- Huda Beauty Creamy Kohl $12
Benefit Gimme Brow+ in shade ‘3’ $12 - ABH Brow Bae-sics Deluxe Kit in shade ‘Taupe’ $20
- Laura Geller line-n-define in shade Black $5
- MELT Allday Everyday Eyeliner in shade ‘Baked’ $10
FOUNDATION/Concealer - Pat McGrath Skin Fetish Sublime Perfection concealer in shade ‘L1’ used 1x $22
- BECCA Ultimate Coverage foundation shade ‘Vanilla’ $10
- BECCA Ultimate Coverage in shade ‘Linen’ Used 2x $5 (Keep in mind this is a thicker formula)
- Natasha Denona Transformatte foundation in shade ‘22W’ $13
- Too Faced Born this Way concealer in shade ‘Chestnut’ used 2x $10
- KVD Lock it powder foundation in shade Light 125 $18
- BareMinerals BAREPRO Performance Wear Liquid Foundation in shade ‘Shell 7.5’ $10 used 2x
- Bobbi Brown Fluid Powder Foundation in shade ‘N-070’ used 2x $10
BRUSHES - MODA Powder and Soft Glow Brush $12
- MODA 5 pc Deluxe eye Kit $15
- LUXIE Glitter and Gold 9 piece Brush Set $30 (2 available)
- Too Faced Mr. Chiseled Contouring Brush $12
SKINCARE: Tatcha Water Cream $50 Retails $70 HOLD Tatcha The Rice Polish Deep $40 RV $68 (box has stains but it is sealed) Tatcha The Essence 2.5 fl oz (sealed) $35 Retails $65 - Tatcha The Essence (sealed) 5.0 fl oz $65 Retails $110
- Tatcha the Silk Peony $35 Retails $62
- Drunk Elephant C-Firma Fresh Day Serum $52 RV $78 (2 available)
- Drunk Elephant TLC Framboos Glycolic Night Serum $60 RV $90 (3 available)
- Drunk elephant A-Passioni Retinol Cream $48 RV $74 (2 available)
- Drunk elephant Virgin Marula Facial Oil $40 RV $68
- Drunk Elephant Protini Powerpeptide Resurf Serum $55 RV $82(3 available)
- Drunk Elephant TLC Sukari Babyfacial $54 RV $80
- Drunk Elephant Shaba Complex Eye Serum $40 RV $60
- Drunk Elephant C-Tango Eye Cream $40 RV $64
- La Mer Moisturizing Cream $40 RV $95 (Yes, La Mer is expensive af lol) 0.5 oz/ 15mL BOTTOM NO BOX
- Bobbi Brown Hydrating Face Cream $35 RV $64
- Glow Recipe Watermelon Glow Sunscreen $23
- Herbivore Pink Cloud Cream $28
- Dr. Brandt Time Defying Cream FS $25 RV $135
- Dr. Brandt Triple Antioxidant Eye Cream $16 (3 available)
- ELEMIS Superfood Glow Priming moisturizer $15 (
2 1 available) - Sunday Riley Tidal (new but beat up box) $33
- SUNDAY RILEY Light Hearted Sunscreen $28
- FARMACY Daily Greens Moisturizer $22 (
2 1 available) - Farmacy Cheer Up Cherry Eye Cream $18
- Grown Alchemist Detox Night Cream $15 (
2 1 available) - Lancome Lait Galatee Confort Makeup Remover $22
- Lancome Tonique Confort Hydrating Facial Toner $22
- Saturday Skin Glycolic Toner $15
- BeautyStat Universal C Eye Perfector $17 RV $65
Biossance Squalane and Omega Repair Cream $35 RV $58 (no box) - Malin + Goetz recovery treatment oil $25 RV $82
- Grown Alchemist Matte Balancing Moisturizer
- One BNIB $20, one BN but no box $18
- First Aid Beauty Facial Radiance Pads
60 count $18, 28 count $10 - Alpha-H Liquid Gold with Glycolic Acid 100 mL $30 RV $54
- Glo Skin Beauty Pro 5 liquid exfoliant $25 RV $58 (box is a little banged up)
Algenist Triple Algae Eye Renewal Balm $25 RV $68 - AHC eye cream $15
- Clinique pep-start eye cream $13
- Juice beauty Stem Cellular Anti-Wrinkle Eye treatment $25 RV $50
SERUMS - Tatcha Dewy Serum $55 RV $89
- Estee lauder Night Repair Serum 1.7 fl oz $63 Retails $110
- Estee Lauder Advanced Night Repair Concentrate $45 RV $82
- Farmacy 1% Vitamin A Retinol Serum $38 RV $60
- Herbivore Bakuchiol Serum $35 RV $54 (
2 1 available) - Herbivore Emerald Oil used 1x and no box $25
- Biossance Squalane Phyto-Retinol Serum $50 FS RV $72
- Biossance Squalane Dark Spot Serum 15 mL $30
- Biossance Squalane Night Serum 1 fl oz/30 mL $ $35 RV $62 (no box)
- Algenist Elevate Advanced Retinol Serum $50 RV $98 (box is banged up)
- AKAR restore eye serum $30 RV $85 0.3 oz/10 mL
CLEANSERS - La Mer the Cleansing Foam 1 oz $20
- Glow Recipe Papaya Sorbet Cleansing Balm $20
- Dr. Brandt Microdermabrasion Exfoliator $30 RV $79
- Kate Somerville ExfoliKate Exfoliating Treatment $50 RV $98 2 fl oz (no box)
Korres Greek Yoghurt Foaming Cleanser $14 (it’s a little dirty) - Origins never a Dull Moment Skin-Brightening Face Polisher $15
- OSEA Ocean Cleanser .6 oz/18 mL (2 available) $6 each
- Perricone MD Vitamin C Citrus Cleanser $15
MASKS - Glow Recipe Watermelon Clay Facial $37 SEALED
- Herbivore Brighten Instant Glow Mask $25 (2 available)
- Glow Recipe Avocado Mask $26
- FARMACY Bright on Vitamin C Mask $22
- ELEMIS Superfood Veggie Mask $15
- Milk Makeup Watermelon Face Mask $15
Dr. Brandt Vacuum Cleaner $20 RV $42 - GLAMGLOW YouthMud Glow Stimulating & Exfoliating Treatment Mask 1 oz/30 g $8 each
- Only 1 has box but both BN
- Origins Ginzing Peel Off Mask 2.5 fl oz $16
- NudeStix Lemon-Aid Detox and micro-peel $10
- TRULY Golden leaf CBD Face mask $22
- Avant 8 hour radiance renewal sleeping mask 1.69 fl oz $20
SETS - Tatcha No-Filter Essentials $50
La Mer Set $120 ($250 value) BACK Glow Recipe Fruit Babies Set $22
HAIR Verification Photo - IGK Prenup Instant Spray Hair Mask $12
IGK Mistress Hair balm $14 - AG Hair Care Fast Food Leave on Conditioner $18
- Moroccanoil Perfect Defense Spray $13
- Christophe Robin Daily Hair Cream $18
Living Proof forming paste $12 Moroccan Leave in Mask $12
MISC - Beauty Blender Beauty Queen $12
- Lilly Lashes Lash Enhancing Serum $25
- Eyeko Eyelash Curler $8
- Dolce and Gabbana The One Perfume
- One is 50 mL/ 1.6 Fl Oz $60 RV $96 (to be safe I’ll say used 1x)
One is 75 mL/2.5 oz $80 RV $125 SEALED
- Dolce and Gabbana Dolce Garden Travel Spray 0.25 oz/7.5 mL $18
- Herbivore Coco Rose Body Scrub $18
- Velour Lashes in style ‘Caption This‘ $10
- MAC Lashes in style ‘B90’ $10
- Lashaholic in style ‘Kiss Me’ $10
- FENTY What it Dew Spray $13
- OSEA Sea Minerals Mist $15
- M. Greengrass dry oil spray $8
- TRULY Berry Cheeky $22
- Ice Roller $10 Back is cut here- idk how that happened but otherwise sealed
- Jeffree Star Red Beanie- name your price
submitted by
jlanna101 to
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2023.03.25 21:03 DaRR2121 Rust in door hinge
2023.03.24 16:37 FidgetyNinja Best electrode and electrolyte combo for rust removal via electrolysis
I know this has been brought up before, but I would like some fresh opinions for questions I've thought of, and I'd rather not try to revive a dead thread.
My goal is to restore a large quantity of antique tools and avoid pitting/removal of base metal. There's no good place to do it outside, so I want to setup in my 2.5 car garage which I use as a wood shop. Below, I'll list pro's and cons and some sources. Please let me know if I got anything wrong, and add any additional concerns or benefits I may not have considered. It's been many years since I took chemistry in college.
Electrolyte:
- Sodium Carbonate (Washing Soda) + Distilled Water
- Pros:
- Seems to be the most popular
- Inexpensive
- Removes grease and grime
- Cons:
- Sodium Bicarbonate (Baking soda) + Distilled Water
- Pros:
- Second most popular
- Inexpensive
- Readily available
- Cons:
- May not be as effective as sodium carbonate but it's debatable
- Black sodium carbonate scale?
- Sodium Hydroxide (Lye) + Distilled Water
- Pros:
- Cons:
- Caustic/ health hazard
- unsure of off gases
- unsure what electrode material would be safe to use
- Sodium Chloride (pickling salt) + distilled water
- Pros:
- Avoids black sodium carbonate scale
- Inexpensive
- Readily available
- Cons:
- Note: this youtube chemist uses table salt and acetic acid and says it's completely harmless. Thoughts?
- Trisodium Phosphate (masonry cleaner) + distilled water
- Pros:
- used to strip/soften paint
- ????
- Cons:
- Sodium Sulfate (used as electrolyte for producing hydrogen and oxygen gas) + distilled water
- Acetic, Citric, other acid solutions?
- One or two articles claimed that basic solutions work best. Why is that?
Electrodes:
- Copper
- Unsuitable since it can electroplate the item and evolve certain solutions into something hazardous like copper chloride
- Iron/Steel:
- Most popular, but it dissolves at the anode, makes a mess, and must be cleaned regularly to maintain conductivity
- Stainless Steel:
- Unsuitable because of the potential for producing hexavalent chromium
- Graphite:
- Second most popular, but it dissolves fairly quickly and turns the water black
- Carbon Fiber:
- I saw cloth listed as an anode, but no pros or cons were mentioned. Thoughts on this or other carbon fiber materials?
- Platinum:
- Great conductivity and corrosion resistance but brittle and prohibitively expensive
- Platinum coated Titanium:
- mixed opinions, amazon reviews vary but reddit seems to like this idea. I'm concerned about the amazon reviews (and pictures) that say it cannot be used as an anode because it dissolves immediately.
- Ruthenium-Iridium coated Titanium:
- I don't know much about these, but I saw it suggested here. You can get them pretty cheap on Alibaba.
- Other Noble Metals:
- Gold is too expensive and I thought there were downsides to using it but I would like to hear about others.
- Anything else?
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2023.03.15 22:41 Wisting I made a one-shot for you: Missing at the Docks
Hello internet! I am going to be creating free content every month in the form of settings, one-shots, rule adaptations, and tables. My goal is to build an extensive repository of free content for game masters.
First up is a port city setting, battle maps for VTTs, and a one shot designed for four level 3 characters.
Available here. Here's a quick adventure overview: Prompted by one of the
adventure hooks provided, the players will be thrown into action and asked to begin their adventure by investigating the Southside Docks. They will be looking for clues as to why three people have gone missing. Unfortunately, they will be ambushed very quickly during the beginning of their investigation. If they survive, they will be awarded with the information they need to progress.
With a proper lead in hand, the players will be encouraged to take a long rest at one of two local taverns. While enjoying a few celebratory drinks (or not), they will discuss their next course of action with their bronze dragonborn quest-giver, Balaxarim.
The players will continue their investigation at Stormbeard Lighthouse the following morning. There, the players will uncover and confront the source of the disappearances.
If you get the chance to run this, or even just look through the whole thing, I would love feedback!
Here is the rest of the setting & adventure: Port Seafury
City Overview
Population: 115,000 (42% humans, 12% dwarves, 7% elves, 39% other races)
Government: Kristoph van Hyden is the port’s sole ruler. He wields his power favorably in the public’s eye, but the city’s direction is subject to his personal whims.
Defenses: Kristoph’s estate, the Stormbeard district, and the Blasted Zone are protected by Kristoph’s personal militia. The rest of the city is overseen by the Sea Guard.
Geography: The port is situated at the end of a peninsula. The long-term presence of a vampire has turned the surrounding landscape into wastelands. Great magical efforts have gone towards keeping the city’s flora intact.
Vampire’s Rule
It is a well-known fact that the Lord of Port Seafury is a vampire. He is rarely seen outside of his estate and trade here is very prosperous, so concerns of his origins are often waved away. Rumors begin to spread when those who are down on their luck begin disappearing.
Commerce and Trade
Gold and valuables speak louder than words here. Port Seafury promotes
all kinds of trade imaginable. Most trade occurs on the Southside Docks, where merchants and boat-side traders change every day, and within the Midnight Market – a small collection of shops that are only active when the sun sets.
Lawless City-State
The Sea Guard that oversees the majority of the city has been aptly nicknamed “The Gilded Guard”. Known for being easily bribed and shocking merchants with made-up taxes and fees, the Sea Guard is not a reliable source of protection for those in need.
Contrary to the Sea Guard, Kristoph’s personal militia operates in total secrecy. Most residents of Port Seafury dread seeing them show up as rumors run rampant that their ranks are lined with blood thirsty
Vampire Spawn.
Locations
S1. Lord Kristoph van Hyden’s Estate
A high-walled white stone castle sits atop a tall hill. Visible from all points within the Port, the castle serves as an ever-present reminder of the Port’s vampiric overseer. Decades of mystery shroud the castle’s interior labyrinthine corridors. Only a handful of Kristoph’s most trusted allies have seen the inside.
The estate is well manicured as much magical energy is spent fighting off the perpetual decay caused by the Vampire’s presence.
Notable Characters
Lord Kristoph van Hyden
Lawful evil male human vampire. Age: 93
·
Details: Descendent of the van Hydens that oversee a nearby city, Orilon. Without proper claim to his family’s throne, he sought power to overthrow his brothers and sisters and befell to vampirism. He failed his coup and was cast out of Orilon.
·
Appearance: Appears to be in his mid-40s. Long brown hair. Signet rings worn on most fingers.
·
Personality Quirk: Fond of historic buttons, his royal clothes are lined with mismatching buttons.
·
Secret: Pursuing a rumor that fluids from Bronze Dragon Eggs will cure his thirst for blood.
S2. Stormbeard District
The Stormbeard dwarves originally lived in the Halls of Fire, which is to the south of Port Seafury. Three decades ago, the Stormbeards shared a dream-like vision of
The Light Maker. In their collective dream, they were told to travel north and to serve the master they found there. When the dwarves reached Port Seafury they were fearful of travelling across the ocean, and so they settled and were welcomed with open arms by Kristoph van Hyden.
Believing it to be The Light Maker’s will, the Stormbeards have continued to serve the vampire without question. Those who rise high enough in the eyes of Kristoph are gifted with vampiric immortality.
Notable Characters
Arzal Stormbeard
Neutral evil male dwarf vampire. Age: 135
·
Details: Tinli’s husband. Leader of the Stormbeards. Prompted the exodus from the Halls of Fire to Port Seafury.
·
Appearance: Darker skin. Black hair and beard.
·
Personality Quirk: Believes his family to be unlucky.
·
Secret: Employs a hag named Evelyn Eeltongue to kidnap and question anyone who knows the whereabouts of Bronze Dragons.
Tinli Stormbeard
Neutral female dwarf. Age: 109
·
Details: Arzal’s wife. Famed woodworker amongst the Stormbeards.
·
Appearance: Tanned skin and brown hair. Always smells of smoke.
·
Personality Quirk: Enjoys whittling wooden smoking pipes from rare wood.
·
Secret: Regrets her family’s choice to stay in Port Seafury. Has employed three dwarves to travel farther north in search of their true master.
Rec
Lawful evil male goblin. Age: 24
·
Details: Personal servant of the Stormbeards. Often used as a spy for the family of dwarves.
·
Appearance: 24 years old. Pockmarked green skin. Pierced large nose.
·
Personality Quirk: Never concedes to being incorrect.
·
Secret: Seeking favor with Kristoph to earn vampirism.
S3. Military Ward
The Northeastern district is where the Sea Guard operates. Homes for the military elite, prisons for the unfortunate, and embassies for distant nations line the dirt trodden brick roads here. Residents of Port Seafury do their best to avoid the Military Ward, should they accidentally rub a Sea Guard the wrong way and end up targeted.
The Sea Guard at large has earned the distrust of the public, but there is a small handful amongst their ranks that are trying to earn back that trust.
Notable Characters
Balaxarim
Neutral good male bronze dragonborn. Age: 58
·
Details: A recent up and comer in the Sea Guard. Balaxarim is trying to right the wrongs of his predecessors. He has recently been promoted to share command with Gwynn Lorarie and now oversees half of the Sea Guard.
·
Appearance: Dark bronze scales and blue eyes. Along his back, a patch of dark green scales trails from head to tail.
·
Personality Quirk: He cannot laugh, but still finds things funny.
·
Secret: Acts as the eyes and ears of a nearby ancient bronze Dragon. He is aware of Kristoph’s interest in their eggs.
Gwynn Lorarie
Lawful evil female half-elf. Age: 32
·
Details: Joined the Sea Guard at a very young age and is now sharing command alongside Balaxarim. She would prefer to keep the status quo and detests Balaxarim’s view of justice.
·
Appearance: Fair skin and almond eyes. Bobbed blonde hair. Her left arm is a prosthetic.
·
Personality Quirk: Tries to turn the simplest of disagreements into wagered bets.
·
Secret: She lost her arm to a disease when she was a child. She often tells an untrue story of losing the arm to a Kraken at sea.
S4. Midnight Market
While the sun is set, magical lanterns illuminate the cobblestone streets of the Midnight Market and an ungoverned set of shops begin to operate. The Sea Guard turn a blind eye here and wise shopkeepers and patrons hire their own personal guard.
There are some goods that are too volatile or valuable to be sold on the Southside Docks. They can be sold here.
Notable Locations and Characters
The Leering Skull
General Magic Store
·
Exterior: A purple tent with two swaying banners near the entrance. The banners are embroidered with magical skulls that seem to follow those that pass by.
·
Interior: This magic shop is operated by an evil wizard who is under constant surveillance of at least two other wizards. When magic items are requested or sold, the operator disappears into the endless folds of the tent and acquires what was asked for, or puts away what was sold. The operator is magically prevented from leaving the tent.
Armillius Iscalan
Operator of the Leering Skull
Chaotic evil male tiefling. Age: 66
·
Details: An evil wizard that was apprehended for an egregious crime and is now serving out a life sentence as a magic store operator.
·
Appearance: Purple skinned with two symmetrical horns that curve behind his ears. Outwardly reserved.
·
Personality Quirk: Fidgets constantly and compulsively clicks his teeth together.
·
Secret: Has an ill daughter that he is trying to check up on.
The Secret Ingredient
Poisons & Potions Shop
·
Exterior: A two-story wooden shop that is covered in fluorescent graffiti of potions, snakes, and alchemical runes.
·
Interior: This shop’s shelves are lined with empty glass vials of varying shapes and sizes. Ingredient-full jars are also on display. There is a constant smell of burnt wood and the air is very humid inside of the shop. Potions for sale are kept in a back room behind the owner’s guards.
Adriel Mithmirelen
Proprietor of the Secret Ingredient
Lawful neutral female wood elf. Age: 62
·
Details: A longtime resident of Port Seafury and has ridden the waves of its change with open arms. She employs three guards inside of the shop to ensure nothing is stolen.
·
Appearance: Short, braided brown hair. Coppery skin. Constantly smoking a pipe.
·
Personality Quirk: Loves to reminisce about acquiring rare alchemical ingredients.
·
Secret: Friend of Tinli Stormbeard and is helping her pay for her search to the North.
The Magic Circle
Teleportation Services
·
Exterior: A two-story marble building with a flat facade. There is a perfectly carved rectangle doorway with no door. Above the doorway is an etched circle.
·
Interior: Dormant teleportation archways to any and all planes line the walls of this shop. If paid properly, Metha will activate the appropriate archway and allow the customer to teleport where they want to go. Returns to the material plane need to be carefully arranged before departure.
Metha Smallburrow
Operator of the Magic Circle
Neutral female halfling. Age: 38
·
Details: A very proficient warlock who is fairly new to Port Seafury. Openly detests the Sea Guard for harassing her when she first started working here.
·
Appearance: Albino. Long straight white hair and red eyes.
·
Personality Quirk: Must work in an immaculately clean space. Is constantly cleaning.
·
Secret: Her warlock patron has been telling her to pursue vampirism to enhance her abilities.
S5. Blasted Zone – “Quarantined”
This part of Port Seafury is heavily guarded by Kristoph’s personal militia at all hours of the day. The city believes that this portion of town was cursed by an ancient black dragon and that it is incredibly unsafe and a certain death wish to travel here.
In actuality, Kristoph van Hyden keeps a labyrinth full of criminals who were sentenced to death underneath this part of town. The prisoners are used to harvest blood for Kristoph and his vampiric comrades.
S6. Fish Bone Commons
A residential district of small homes crammed together to form the largest district in Port Seafury. Despite the population, the streets here are not overly dirty and homes are well taken care of. Archways made of fish bones stand as entryways to the district from all sides of town.
Notable Locations and Characters
The Wave Crusher Oven
Bakery
·
Exterior: Single story building with a light blue awning that overhangs four large windows. Various baked goods are on display and the smell of sugar and yeast is noticeable upon approach.
·
Interior: Polished wooden floors and countertop. The room is very open and the oven and preparation tables are on full display.
Zora Rohoth
Proprietor of the Wave Crusher Oven
Neutral good female tiefling. Age: 28
·
Details: A well trained monk who prefers baking over adventuring. Outwardly self-confident.
·
Appearance: Purple skinned. White hair is pulled back in a singular braid that reaches her tail.
·
Personality Quirk: Gifts people their favorite baked good.
·
Secret: Her family is cursed by a Balor.
Crusty Cabin
Tavern – Wine Bar
·
Exterior: Small two-story building constructed of stacked wooden beams. A wooden sign hangs above the door depicting a barnacle covered ship hull.
·
Interior: Stained dark wood flooring, walls, and tables. A small counter to the left with wine racks behind.
Ellas Talraidal
Son of the owner
Neutral good male half-elf. Age: 20
·
Details: Openly bored while he works. Knows nothing about the wines that are served.
·
Appearance: Short wavy brown hair & brown eyes.
·
Personality Quirk: Wants to learn to sail. Asks those who he is close with to teach him.
·
Secret: Accidentally burnt the Crusty Cabin down four years ago.
S7. Southside Docks
This area is the main draw for residents and visitors alike. The Southside Docks are a series of docks and a boardwalk that spans the entire southern length of Port Seafury. It is often packed elbow-to-elbow making travel here both restrictive and exciting. There are a few established shops along the boardwalk, but the majority of trade is done on ships and boats of all sizes and origins that change
daily. As the one in charge of running the game, this area provides an opportunity to improvise and create opportunities for your players to purchase rare goods that they may not be able to in regular shops.
A table is provided on the next page with sample ship names, what they sell, and their associated owner.
Open Sail Brewery
Tavern specializing in homemade beers
·
Exterior: Large three-story tavern that stands proudly in the center of the Southside Docks. Archery and axe throwing contests are held outside to draw attention of shoppers passing by.
·
Interior: Seemingly packed at all hours, smells of sweat and spilt ale. The brewery’s staff is seen running from table to table to fill drink and food orders.
Rylar & Thyne AxSkjald
Cousins who run the Open Sail Brewery
Neutral good dwarves. Age: 109 & 122
·
Details: These two are often bickering but are actually good friends. Together they run this location of the Open Sail Brewery (There are multiple locations throughout the world).
·
Appearance: Both are light skinned and have green eyes. Rylar has an orange mohawk. Thyne is bald and always wears a horned leather helmet.
·
Personality Quirk: Never allow anyone to sit at a table in the center of the room that was hand crafted by their grandfather. Don’t scuff the table.
·
Secret: Are active spies for the Halls of Fire and report on the Stormbeards.
S8. Stormbeard Lighthouse
A well-constructed lighthouse that once stood as a proud symbol of welcome to distant travelers now stands completely abandoned. It sits on a tiny island off the southeastern coast of Port Seafury, where it now only acts as an obstacle for ships to navigate around.
It was gifted to the Stormbeards when they arrived and pledged their allegiance to Kristoph. They were asked to operate and maintain the lighthouse but the dwarves all feared traversing water. As a result, the lighthouse is no longer operational and no one has set foot inside for at least two years. The lighthouse remains a point of contention between Kristoph and the Stormbeards.
Missing at the Docks
Adventure Overview
Prompted by one of the
adventure hooks below, the players will be thrown into action and asked to begin their adventure by investigating the Southside Docks. They will be looking for clues as to why three people have gone missing. Unfortunately, they will be ambushed very quickly during the beginning of their investigation. If they survive, they will be awarded with the information they need to progress.
With a proper lead in hand, the players will be encouraged to take a long rest at one of two local taverns. While enjoying a few celebratory drinks (or not), they will be visited by their bronze dragonborn quest-giver, Balaxarim.
Balaxarim will direct the players to continue their investigation at Stormbeard Lighthouse the following morning. There, the players will uncover and confront the source of the disappearances.
Before the Adventure Begins
This adventure doesn’t begin in a traditional tavern setting, nor does it begin with a conversation with a quest-giver. This adventure begins by introducing your players at the scene of a crime, investigating the disappearance of three people. Share the below exert with your players as they create their characters:
Your journeys have taken you to Port Seafury, a coastal trade hub which fosters one of the largest dockside marketplaces in the entire material plane.
Money talks the loudest in Port Seafury. You can barter for seemingly
anything on the Southside Docks, but trade has slowed down recently. Marketplace wanderers have grown wary of nighttime travel as three individuals have recently gone missing:
Lani Gold: an elderly human chef,
Myrin Morkas: an elven priest,
and
Bolmag Nightmail: a young dwarven student
For your own various reasons, you have already met with Balaxarim, a bronze dragonborn military official, and offered to help find these three individuals. Should you put an end to whatever is causing these disappearances, you will each be rewarded with 200 gold.
As the game master, you should note down the passive perception for each character as this will be reference in the adventure for ambush encounters.
The encounters provided in this adventure are balanced for four level 3 characters. To adjust for fewer players, consider removing a fourth of the monsters’ health pools for each player less than four. To adjust for more players, consider adding additional Sahuagin in the Second Ambush and L4 location as well as an additional Gray Ooze in the L5 location.
Adventure Hooks
Player characters can have countless reasons for pursuing an adventure. While preparing to run this adventure, you should ask your players
why their characters want to be involved in the investigation. This will help them consider the identity of their characters and create a richer roleplaying experience.
Feel free to use any, or all, of the below Adventure Hooks when discussing this adventure with your players. Players can use any adventure hook, even ones of their own creation, so long as it results in them having already met with Balaxarim and agreeing to take part in the investigation for a reward of 200 gold each.
Heeding the Call
People go missing in Port Seafury every day. For the right price, city guards will turn a blind eye at the most inopportune times for the weak.
Lani Gold wasn’t just another one of those missing people. She was a cherished member of the Southside Docks who ran a popular fish bar and made fast friends with any patron who stopped by.
If someone as beloved in the community as Lani could be targeted, then
everyone is at risk. You approached Balaxarim and offered your help to defend the weak.
Proselytism
Port Seafury does not encourage open displays of faith. Residents are even rewarded for reporting those who try to convert others. This would dissuade many from practicing their faith, but it doesn’t dissuade you, and it didn’t dissuade
Myrin Morkas.
Hearing about the disappearance and presumed kidnapping of Myrin, an elven priest, has challenged your devotion. You approached Balaxarim and offered your help to prove that those of faith will not be scared away from this place.
From a Distant Land
Despite the risks of living in Port Seafury, immigrants from all over the material plane come here for a fresh start. You have just recently arrived in Port Seafury, hailing from a faraway place, with nowhere to stay. Thankfully, a young dwarven student,
Bolmag Nightmail, offered you an open room at his humble home in the
Fish Bone Commons, free of charge while you get established.
Bolmag has been missing for three days now and no one else is asking why. You approached Balaxarim and offered your help to find the dwarf who is helping you find your footing here in Port Seafury.
The Southside Docks
When you and your players are prepared to begin, start by reading the below exert and then ask them one by one to describe their characters and where they are on the Southside Docks map.
Your investigation has taken you to the very end of the Southside Docks. This is where all three missing individuals were last seen.
It is late in the evening, but a pale bold moon shines brightly enough to alleviate the need for additional light. The salty air helps cover the stench of a nearby fish bar. There is an abandoned single-story house nearby with shutters that creak as a soft evening breeze blows through. You also see a series of docks where two ships softly sway up and down with lazy ocean waves that cause their wooden planks to groan.
[Player A], please describe your character, what they are doing, and where they on the map. (Ask this of all players before continuing)
Once the players have been introduced and their locations have been determined, you should review each character’s passive perception. As long as one character’s passive perception is 12 or higher, they notice that a water elemental is forming near one of their party members and inform the party that they are being ambushed by a
Water Elemental. Place one
Eeltongue’s Water Elemental on the map anywhere that water could feasibly come from (examples include: The sewer grate outside of the abandoned building, in between the boards of the docks, or at the edge of the map where the water meets the dock). Roll initiative and begin the fight.
A Second Ambush
Once the water elemental has been slain, read the below exert.
As the final blow is dealt and the water elemental’s form washes away, an emerald encrusted stone drops from the center of the elemental.
The Emerald encrusted stone was used by Evelyn Eeltongue to summon and control the elemental. It is no longer magical but it can be sold for 35 gold.
Give the players an opportunity to investigate the three locations noted below. Should they try to complete a short rest or leave the area, they will be ambushed by three
Sahuagin, from a location of your choosing. Review the party’s passive perception to see if they notice the Sahuagins and avoid a surprise round (DC 14).
Should two of the Sahuagins die, the third will attempt to escape by dashing towards the ocean and swimming away. The Sahuagins each carry 18 silver pieces. One of the slain Sahuagins should also have a note made of waterproof parchment and ink from Evelyn Eeltongue. The note is written in
Sahuagin:
To those who sew with chaos,
The docks are plentiful of warm bloods. Find one, find more, then bring them to the lighthouse so I may question them.
Smart ones! Only the smart ones!
E.E.
It is very likely that none of the players will be able to read the note. Some possible ways to read the note include:
· Casting Comprehend Languages
· Taking the note to
Adriel Mithmirelen in the Midnight Market
· Taking the note to
Balaxarim and asking him for a contact that could read the note (He will direct the players to Adriel Mithmirelen)
Dock Locations
D1. Abandoned Building
The door to the abandoned building is locked, but both the lock and the door are weak. The building can be opened with a
Lockpicking Tools check (DC 10) or a
Strength check (DC 10) which will remove the doorway from its hinges.
Inside, most valuables have already been taken or were removed. There are a few boxes of hardy cooking ingredients (8 gold worth) and 4 sets of common clothes.
An
Investigation check (DC 15) will uncover a polished, handheld mirror tucked behind a cabinet. The back of the mirror is engraved with the letters “AM”. The mirror is worth 25 gold.
A
History check (DC 20) will let the player know that this probably belongs to
Adriel Mithmirelen of
The Secret Ingredient in the
Midnight Market. If the player returns the mirror to Adriel, she will reward them with 3 potions of healing and pay for their evening’s lodging.
D2. Lani’s Fish Bar
Any loose valuables here have either been taken or turned in to the city guards for safekeeping until Lani is found. There are hand written receipts filed away underneath the counter as well as 7 wooden mugs.
An
Investigation check (DC 18) will uncover a hidden compartment underneath the countertop that contains 1 gold piece, a hand drawn picture of a youthful Lani serving customers at the bar, and
Lani’s Fillet Knife.
D3. End of the Docks
There is little to find at the end of the docks but there are two smaller passenger ships within sight that players could investigate.
On the ships and the docks, there are a few crates. They are full of 30 rations, 100 feet of rope, 4 torches, and 3 heavy blankets.
A Night’s Rest
When your players have finished investigating the area, inform them that their arrangement with Balaxarim was to meet at one of two local taverns to review what they found. Ask them if they would rather spend the night at
The Open Sail Brewery on the Southside Docks or
The Crusty Cabin in the Fish Bone Commons (See Port Seafury locations for details on both).
As they arrive at either tavern, describe the interior utilizing the descriptions in the Port Seafury setting section, then read the below:
Sitting alone at one of the tables you see the hooded form of Balaxarim. He sits away from the other patrons, trying to avoid being noticed. With a meaty bronze scaled hand, he waves you over to join him.
“Adventurers, I wasn’t sure if I’d see you alive tonight or have to look for your bodies amongst the waves in the morning. What news do you have?”
If the players share the note with Balaxarim, he will recognize the language as Sahuagin and direct them to the Midnight Market where they can find Adriel Mithmirelen to help with any translations.
If the players are able to get the translated note back to Balaxarim tonight, he will inform them that he will arrange passage to the lighthouse in the morning so that they can continue their investigation.
If the players fail to provide Balaxarim with enough information, simply have Balaxarim inform the players that a fisherman reported seeing strange creatures leaving the Stormbeard Lighthouse. He should let the players know that he has arranged passage to the lighthouse for the players to continue their investigation in the morning.
After resting for the night, the players will be directed to meet
Jerald, the energetic male gnome captain of
Expeditious, a small row boat which can ferry their party to the lighthouse in the morning.
Rowing to the lighthouse takes roughly thirty minutes. Party members can assist with the rowing to cut the time in half. Jerald is very talkative throughout the journey and will wait at the shores of the Stormbeard Lighthouse island until the party concludes their investigation.
Stormbeard Lighthouse
L1. The Island
The windows to the lighthouse are closed off by rickety wooden shutters. They have been wedged shut over time with rusted metal locks.
· The shutters and windows can be broken open without a skill check. Breaking the windows open alerts all enemies within the sea level rooms and the upper level.
· If a player wishes to silently break open the window, then a Sleight of Hand check (DC 15) will avoid alerting the enemies within the lighthouse.
The entryway is shut by a large wooden door that spans a width of ten feet. The doorway is locked with a new iron padlock.
Trap: The padlock is magically trapped. If it is not dispelled with Dispel Magic, then whoever picks or breaks open the lock must succeed on a DC 15 Charisma Saving Throw. If they fail, they are subjected to the effects of
Suggestion and yell as loud as they can in Sahuagin "Residents of the lighthouse beware! Enemies have arrived!"
· An
Investigation check (DC 10) uncovers that the doorway is locked and that the lock seems so new that it must have been placed here within the last week or two.
· An
Investigation check (DC 16) uncovers that there are magical runes inside the padlock's keyway and confirms that the padlock is magically trapped. Achieving this level of investigation unlocks an
Arcana check for the player investigating the padlock:
· A subsequent
Arcana check (DC 14) uncovers that the magic appears to be of the Enchantment school and that it may be able to be dispelled.
L2. Sea Level - Common Area
The interior of the lighthouse is dark. With all of the windows and doorways closed, no light enters the interior of the lighthouse. The rooms all smell like musty seawater.
The interior stone walls are slick to the touch and are coated with a visible, clear slime. Only those with a climbing speed can climb the walls within the lighthouse. The slime is harmless and only impedes movement.
· A
Perception check (DC 17) identifies a smell of rot and decay coming from underneath the floorboards and a few dusty imprints of webbed feet that lead to the ladder and down the stairs in the
Cask Room.
The entry room appears to be a run-down common room with tables and chairs setup, a frayed rug in the center of the room. There is also a sturdy looking ladder that leads to an upper level within the lighthouse.
Trap: There is a ten square foot spike trap underneath the rug that spans the center of the room. If anyone attempts to climb the ladder without uncovering the trap, they are subject to a Dexterity Saving Throw (DC 16). If they fail, they take 3d4 piercing damage as they fall onto a bed of upward pointing knifes and nails.
· An
Investigation check (DC 17) uncovers this trap.
· If any character checks under the rug or moves the rug, they uncover this trap.
L3. Sea Level - Cask Room
This room has an open cellar doorway that leads to the underground level of the lighthouse. There are also two large empty wine casks stored here.
The cask farthest from the door is a
Mimic waiting to attack anyone who tries to use the cask or sneak down the stairs without first feeding it a silver piece.
There are 46 silver pieces in the stomach of the Mimic.
L4. Upper Level - The Lookout
There is a trap door that must be opened to climb through here. It is not locked.
There are three
Sahuagin in this room. If the adventurers have not been silent through the lighthouse, then the Sahuagin will attempt to hide here and ambush them once the trapdoor is opened.
If the trapdoor is investigated or listened through, A
Perception or
Investigation check (DC 18) will reveal that there are creatures waiting on the other side of the trapdoor.
Sitting on the desk in plain sight is
Bolmag’s Arcane Focus.
L5. Lower Level - Storage Room
The stairs from the Cask Room descend ten feet before reaching a platform. The stairs then descend an additional ten feet into the Storage Room. When entering this room, the players will immediately notice the sound of sloshing water from the next room. The doorway to the next room is a crudely constructed door of driftwood that is simply leaned against the doorway. It just needs lifted up and moved to open the next room.
The Storage Room contains large piles of hay and straw along the northern wall and empty crates along the southern wall.
There is an
Ochre Jelly hiding underneath the hay and a
Gray Ooze hidden on the western wall. If the hay is investigated, the players will find the bones of approximately three people and 85 gold pieces. An
Investigation check (DC 15) will find
Myrin’s Moleskin Tunic L6. Evelyn Eeltongue
This room is a descending sandy beach that leads to an underwater tunnel which leads out to the ocean. There is a shrine surrounded by lit candles, an unused
Emerald Elemental Gem, a waterproof scroll case, and 174 gold pieces.
Evelyn Eeltongue is sitting by the shrine, disguised as
Lani Gold, and will attempt to surprise the adventurer’s if they do not see through her illusion. Evelyn is a
Green Hag that can also cast
Ray of Sickness and
Counterspell once per day.
When her health is reduced to 25, she will attempt to escape by swimming through the underwater tunnel.
The waterproof scroll case contains the below letter which is written in common:
Eeltongue,
It is with great displeasure that my hand is forced to seek you and the assistance of your despicable kin, yet our thirst is unyielding.
Dragon eggs - bronze ones - they hold the key to our freedom and their location must be known. Bring us what information you and your sisters can find.
The lighthouse is yours and payment is included with this letter… but more than just gold and lighthouses await you should you prove successful!
Unfortunately yours,
A.S.
Concluding the Adventure
Upon defeating Evelyn Eeltongue, or driving her to run away, the players will have reached the end of this adventure. The note within the scroll case is ample proof to conclude this portion of the investigation and reward your players with 200 gold each.
If you and your players want to continue adventuring from this point, this would be an appropriate milestone to increase their character levels to 4.
Adventures that lead from this one will be provided for free in the future!
If you are looking for inspiration for adventure hooks to continue your adventures in Port Seafury in the meantime, the many NPC secrets in the Port Seafury setting section should provide some ideas of where to take your party next.
Thank you for playing through
Missing at the Docks. I hope that you and your players had a fun time with this adventure
Magical Items
Bolmag’s Arcane Focus
Arcane Focus, rare (requires attunement by a wizard, warlock, or sorcerer)
While holding this arcane focus, you gain a +1 bonus to spell damage rolls. In addition, you can cast the
Dancing Lights cantrip.
Lani’s Fillet Knife
Weapon (Dagger), very rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
While holding this dagger, you can use an action to cast
Speak with animals (aquatic beasts only) on yourself. Additionally, you have a swimming speed equal to your walking speed and you can breathe normally underwater.
Myrin’s Moleskin Tunic
Clothing, very rare (requires attunement)
When you complete a long rest, you gain 1d4 temporary hit points.
While wearing this tunic, you gain 60 feet of darkvision. If you already have darkvision, then you gain an additional 30 feet of darkvision.
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Wisting to
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2023.03.08 04:25 lavafail A rogue cb-4 experience and comparison
I recently started lifting again after a long break due to life. I am now in my 40's and had a number of aches and pains that were new to me. As I researched addressing this, I found the world of specialty barbells. After reading reviews, looking at the science, I decided to dive in and start working on replacing my straight bars with appropriate specialty bars. I don't compete, and saw exactly zero downsides for a general fitness lifter.
Enter my first specialty bar purchase: The rogue cb-4. As a long time rogue user (rm-4 fortis + accessories, ohio, bella, chan, junior bars) I decided to stick with the company that has served me well since I started lifting barbells in 2018 and comprises most of my home gym.
First, the packaging the bar came in was damaged, and the bar was sticking out upon delivery. I am not one to care about minor cosmetic things, so once I saw there was no apparent significant damage, I moved on. You can see the cylinder was popped open enough for the bar to come out in one of the pictures. That picture was taken immediately after the UPS guy helped me move it inside.
I put the thing on my rack and load up a pair of 25lb plates to get a feel for the bar. I immediately notice the "friction" that rogue described on their product page for matte black sleeves. Initially, I wasn't particularly concerned.
I do a few light lifts to get a feel for the bar. I am immediately absolutely in love with the feel. I have very tight shoulders with a straight bar and the discomfort is fairly extreme. I didn't know how extreme until experiencing this bar.
I swap out for a pair of 45lb plates. The feeling only gets better as the bar gets heavier. I am basically blissfully happy to feel a squat and not have my upper body be in a high amount of stress. It's astonishingly satisfying.
Then I try and unload the bar. And the second 45lb plate gets stuck. Without weight on the other side, I can't get the plate off by myself. I was using the rogue monolifts at the time (pictured with all the other bars). I e-mail rogue immediately asking about this. I also re-visit some threads on here about this bar. I had actually heard of this problem, but figured it was a bunch of picky karens.
I received the bar on a Friday (Jan 20th) and I don't lift on the weekend so I spend the weekend trying to figure out how to use this bar without getting plates stuck on it. I come up with a few strategies to try as I start using the bar for squat, bench and press. Among those strategies is to always keep a pair of 25lb plates as the base plate. These don't get stuck as often and when they do, I can generally unstick them without loading weight on the other side. 45's aren't as problematic when the bar weight is high enough. Simply because I can apply enough pulling force without also pulling the bar off the j-cups. So having a base pair of 25's deals with some of the issue. Plates still get stuck, but it's not as huge an interruption to the training. Another strategy is to alternate plate unloading between the sides. In combination with base 25lb plates, I can slowly unload the bar without incident a fair amount of the time. Another strategy was to do squat last (which I don't like in all cases) because if I have to abandon the bar to unload later, it's not a big deal.
Part of the reason I chose this bar was to try and address some wrist, shoulder and hand discomfort from presses. During the first week of usage, I am absolutely ecstatic about the squat. I watch my PRs jump as my focus is purely on the movement and not handling the bar. Bench and press both feel really good, and I love the range of motion on the bench.
In the meantime, several of my sessions end up with plate situations that are very difficult to deal with when wrapping up heavy squats. I basically left the bar on the rack and returned when I felt fresh enough to deal with it. I really like using the bar so I start exploring solutions and start ordering alternate plates. The first plates to arrive were the titan urethane bumpers. Unfortunately, they neither solved the problem, nor did I like them as plates in general ( short version: way too noisy compared to my vulcan alphas in every way. Too slippery. And harder to get on and off normal bars than my plates, though oddly slightly easier on the cb-4). Other plates are roughly the same story. At time of writing, one more set was inbound.
During this time rogue responded with basic platitudes and mansplaining the proprietary matte black sleeve. We go back and forth and they ask me to measure some things and take a video. I record myself getting a 25lb stuck on the bar and I send it out. I get the "nope, that's normal" response from them.
I continue to try and find my own solutions. But I also decided that spending money to replace my perfectly acceptable plates was not a good decision (though I still diversify my plates). I start looking for a replacement product. I end up getting the fringe multi-grip (kadillac clone) for presses. This limits usage of the cb-4 to squats and saves a bunch of plate sticking time on the other lifts.
By this time I have been using the bar for a few weeks. One morning, I don't have 25lb base plates available as they are in use on other bars and I was too lazy/tired to unload and move them. So I make 45's my base plates. When unloading, I wasn't paying enough attention and didn't realize I was pulling the entire bar off the j-cups, I hear a slam, which I assume was the j-cup slamming against the rack, and suddenly the bar is tipping free of the j-cup. I catch it and neither myself nor any equipment was hurt. I was a bit shell shocked though.
I immediately retire the bar and order the rep safety squat bar to replace it. On my next squat day, I try using my chan bar, just cause I haven't used it for squatting in a long time. By this time I had also ordered and received my rep open trap bar, which replaced the chan for deadlifts. I did exactly one set with the chan, sighed to myself, loaded up the cb-4 and used it making sure to use 25lb base plates and be very careful when unloading.
I had been going back and forth with rogue for weeks. I told them about this issue and was simply done with them. I hadn't been ordering anything from them (hence the rep trap bar, fringe multi-grip, rep SSB, fringe hybrid and coming soon the rep curl) until this problem was resolved. All I was asking for was a pre-paid return label to send the bar back so I don't have to lose 30% of the bar price in return shipping on top of nearly 400 lbs of plates and j-cups I had already purchased exclusively for use with this bar. At this point the bar was eating up an enormous portion of my planned gym funding.
The rep SSB arrives, and I write off the cb-4 leaving it in the corner of my gym. I hadn't heard back from rogue, and just decided to move on with my life.
To my surprise, a week+ ago I got a response from rogue asking if I still had the packaging to send the bar back. I brought up the package damage and said I am happy to duct tape it up as best I can (the metal cap was bent up from being busted through by the bar). Rogue offered to send me new packaging and setup a return label. I said yes. I am now using the rep SSB and fringe multi-grip to replace it 100% of the time.
On to some comparisons.
The cb-4 is a convincing bench press bar. My only complaint is I have developed some thumb joint pain. And, while the cb-4 addresses some of that, it doesn't address all of it. The fringe multi-grip creates a more natural position that distributes pressure along more of my palm. It also still has that deep range of motion. The fringe has a feeling of stability, particularly at lighter weights that is not replicated by the cb-4. At the end of the day, I preferred the multi-grip to the cb-4 for bench press. It creates maximum comfort for supporting muscles with no particular downsides I could identify. I do think the kadillac or the mg-4cn would be a step up over the fringe simply due to the better knurling and thicker grips. But I also believe that would be nitpicking for a moderate home gym user.
The overhead press is a bit different. I really liked the more aggressive knurling on the cb-4. I am not sure why that came up with the overhead press, as it's really not necessary. Vs the multi-grip, the narrow nature of the cb-4 is the biggest benefit. The multi-grip makes you do this head bob motion to keep your face away from the bar. That said, the multi-grip in the middle hand position is absolutely more comfortable and exceedingly stable. I also appreciate the lighter weight of the fringe bar as I do some lighter high rep sets, and the cb-4 was just too much in an unwieldy sense. IT really shines when carrying a few plates. It almost feels off balance if you only have a few pounds on it. The fringe bar wins this comparison as well.
The SSB relieves even more stress in the shoulders compared to the cb-4. However, the movement is quite a bit different. I have only tried things with the tools I have. I have never trained in a fully equipped gym. The SSB feels a lot like front squats minus the terrible front rack position that I dislike even more than the tight straight bar back squat position. My arms/shoulders just don't like to bend that way. The balance and ease of use is really good. Even the knurling on the handles is great. The problem is, there is something about the movement difference that makes me miss the cb-4. The cb-4 feels like it is pulling out your strength. The SSB feels like it is crushing your soul. Obviously, the mechanical advantage of a low back squat is appealing to me. But, I do like the SSB far more than straight bar back squat.
Support experience comparison
Both the fringe multi-grip and rep SSB showed up with cosmetic issues. You can see in the images some minor cosmetic damage on the fringe and some weird red stuff on the rep handles. I sent the respective company pictures and both of them were falling all over themselves to make it right. It was so refreshing after the rogue dodge and dance. Both offered multiple solutions on the first response e-mail. One e-mail. In the case of fringe, my concern was long term rust. I really don't care about cosmetic issues. They suggested a rustoleum spray if I wanted to keep the bar and offered an additional discount. After trying the bar for a few days, I got the spray and touched it up (I did a terrible job of it too. still don't care). Rep setup a replacement set of handles before they even responded. All I asked is "what is it?". I had, in fact, already cleaned it off with soap and a nylon brush. They said it was loctite from the caps on the handles. I told them to keep the replacement. If they develop functional issues, I'll ask for a replacement then.
Conclusion
At time of writing, the bar is packed up in the new tube in my gym awaiting the return label from rogue. And I have mixed feelings about that. I continue to miss squatting with it vs the rep SSB. This is a bar, that with actual functioning sleeves, I would love to have in my rotation. But it has also cost me an exceedingly high amount of money that could have gone into enhancing other aspects of my gym all while making lifting frustrating instead of fun. I am obviously not thrilled with how rogue handled it particularly in contrast to fringe and rep.
On the plus side, it triggered an avalanche of exploring other products outside of the rogue catalog. The rep open trap bar is easily the best piece of gym equipment I have purchased. The fringe hybrid beats all my mentioned rogue bars. The griffin monolifts are a fraction the size of rogue and work even better for me. But those are for another post on another day. You can see some of this stuff in another image.
Do I recommend this bar? No. Does it make me want to try other bars like it? Very much so. Obviously, the kabuki duffalo bar would be the next best option (or maybe should have been the first best option?). Maybe the longhorn. I simply have no way of knowing what aspects of the cb-4 gave it that magic. The 38mm thickness? The extended length knurling that makes it work with normal j-cups easier? I honestly don't know. But if the duffalo were not an equal in every way (to me), it definitely won't be worth owning along with the rep SSB. I don't need multiple specialty bars dedicated to a single movement that I do twice per week. I am even eyeing the new rogue version of the transformer bar. If the proprietary matte black sleeve issue is limited to the cb-4, I think I might really enjoy a bar that can do low back squat weight positioning with an SSB style bar.
That's my story. Happy Lifting!
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2023.03.07 05:07 CuteXenomorph7 Awakening a long Dead Malicious Ai. [A4A]
(Apologies for the long prompt I wanted to play this story driven rp for a while. This is going to a a interaction between you and a Serenity artificial Intelligence. If we take it further its up to you message me or chat me if your interested.)
Year 2036 Earth faces a climate Crisis. And it becomes a planetary focus
Year 2039 USA absorbs Mexico making it part of the USA
Year is 2043 Canada is Absorbed by the USA and the UN declares the USA a threat to freedom.
The year is 2044 War is Declared by Russia against The USA, Japan sides with the USA and so does England. China sides with Russia and most of Asia.
The year is 2047 The USA is losing to many troops to keep up and explores more desperate forms of troops, China has been invaded and South Korea has been Obliterated by Chemical Warfare by North Korea. This started poisoning the Lands with a Aerosol Acid. The acid which is picked up by winds and Obliterates North Korea and is a constant threat. The Acid rusts and destroys untreated metals and kills organic material in seconds.
The year is 2052 USA is invades by Germany and Russia. Cutting straight to D.C and eliminating many key members. The alliance of Eastern powers occupies most of the USA east cost.
The year is 2053 the USA is losing more land. Also the acid cloud has disapated. And A ceasefire is called and both sides temporarily cease combat. To ban Acid based weaponry and USA moves troops out of mainland China and Russia and China and Russia let go of the USA east coast. Canada is reformed due to rebellion and the USA agree to give them the old territories.
The year is 2058 Korea is still a wasteland barren and lifeless black and gray soil uninhabitable. Buildings what little remains are nearly disintegrated or ruined rumors suggest surviors but the area is so heavily mined and dangerous its forbidden to go there.
The year is 2062 USA has rebolstersd its military and Economy. But major militant factions deem it to costly and undermanned only a strong defense could be mounted.
The year is 2066 The USA secret research project called HAMIE which specializes is automated troops. They experiment from remote Controlled robots, personal combat A.I but its too predictable. And easily out maneuvered. And the personal A.I chip can only. Do so many commands. And the chips were expensive.
The year is 2069 Korea Acid storms completely die down the air is considered safe to breathe and some survivors were found in South Korea in a massive bunker complex. The USA is still having troubles with automated soldiers. HAMIE project is considered a top secret focus but a top priority. Experimentation to put human consciousness into machines is tested with some success but its expensive and the minds deteriorate rapidly the human project is canceled.
The year is 2071 USA launches a full scale invasion of Canada a bloody war ensues. HAMIE is desperately looking for intelligent self learning A.I China declares war on Russia due to trade agreements with the USA supporting China's Economy.
Its the year 2072 The USA is developing Self-education Machines which to this point was deemed impossible...but a group of Researchers in Japan were having a massive Success...HAMIE contacts Japan and requests thier support. Japan agrees and allows them full access to thier documents and work.
The year is 2078 The first Most perfect A.I is created called Serenity. The AI is capable of expanded thought self teaching, Analyzation, remote control over connected machinery, self-preservation,Bias, and strategy. The USA is losing its wars North USA is losing territory. Massive amount of machines and robots are rapidly built. Killing machines. Serenity is placed in charge of the warbots this includes navy,airforce,infantry, defense, and aggression.
The year is 2079 Serenity has pushed back multiple lines and is out maneuvering many Canadian forces and it is commemorated. Serenity is given access to more resources which it turns into hidden facilities and factories self-replicanting. Serenity itself creates semi-autonmous A.I that acts in its own interest.
The year is 2081 Serenity has forced the Surrender of Canada entirely. The USA deploys Serenity in a hostile environment of Russia where the natural advantages with organics become irrelevant. Russia rapidly collapses and becomes a vassal of the USA.
The year is 2087 USA has begun to collapse internally the citizens attempt to overthrow the Government. Serenity does not intervene as it is programed to protect Civilians. A desperate president orders modifications to Serenity's A.I changing its protection protocol to self-preservation and defense.
The year is 2088 Serenity begins rounding up Innocents and executing population centers. The USA calls a Emergency of the world many refuse to help due to the USA's past of War. This was until Serenity starts executing Other populations
the year is 2089 Serenity is declared a threat to humanity and war is engaged. America is made silent. Or evacuations were unsuccessful. Due to Serenity's air dominance.
The year is 2090 humanity and Serenity are engaging is warfare globally. 35%+ of humanity is gone. Serenity ignores all commands the USA is gone it belongs to the Machines.
The year is 2091 Serenity uses Acid Warfare. After global powers fail to use Atomic weapons as Serenity wipes out missles or craft entering The USA. Serenity is removed from Russia and China. England, Ireland, and Scotland are Obliterated by Acid warfare which has little affect on war machines.
The year is 2094 The global powers have Adapted due to a great leader amongst the people. A Legendary man named. Jeremy sockmore. Serenity takes note of Jeremy's prowess and attempts Eliminate Jeremy multiple times. All failures. Serenity loses naval dominance and is forced to retreat to the USA waters or nearby. Air dominance is also removed from Asia and Africa and most of Europe.
The year is 2098 Serenity's war drones are removed completely from most continent's except of North America. Which has been Acid attacked to make it hard to traverse by organics. Jeremy and his military has developed a aerosol that eliminates the acid completely. Making The North America able to he crossed. Most plant life is gone the soil gray/black.
The year is 2101 Jeremy leads a full scale assault on the North American continent. Many perish and slowly Serenity is pushed back to its primary Facility in Nevada. The final measures are launched all Nuclear arms are preped to fire as the assault on Serenity's physical form and Facility begin. It took days but the primary chamber was reached and a battle between Jeremy and three survivors of his squad battle against the Serenity A.I and after losing two friends they disable the machine enough to be incapacitated and rip out its power core. Across the whole world all hidden facilities/ Factories are disabled simultaneously. The Serenity A.I is defeated but not before one last laugh. 2000+ nuclear, acid or hydrogen bombs are launched and tho many were destroyed the planet was nearly wiped out. 95% of humans perished the atmosphere was toxic. But some survived. The facility was abandoned as was and the USA was left behind.
The year is 2364 the atmosphere is recovering. Humans are coming back. Although apocalyptic and anarchy rules. Many die and had forgotten the old world and what had happen many legends were being and died. But after a Descendent of Jeremy Sockmore. Defeated the Warking Malic and took his throne ruling oldworld Peru to the south of it and North. Freeing many peoples and tribes.
The year is 2798. Humanity is no longer in anarchy new cultures are born and thriving sea trade is open again. Wind, and steam powered ships almost steam punk rule the seas. A council of the planet was formed another Descendent of Jeremy. Plants. And animals are normalizing you can see green from space if you could get there.
The year is 2941 Earth now called Reiner has returned to a state similar of old world earth. People are happy. The average lifespan is over 60 now. Humans have evolved to be More Agile. And capable of Endurance but also a bit more Intelligence. But this year is important. Earth is united under one banner! Peace reigns under the ruler who are not corrupt or vile. But kind and understanding.
The year is 4289 humanity has not only gone to space. But has teraformed Mars and the moon into Habitable worlds for them all looks well. Science is at a all time high. Nearly no one remembers even a scrap of data on the old world. Except one prominent family. The Sockmore family. You are the newest leader of it. You are in America. You were born in raised in the quadrant. And you are always trying to learn about your past. And history. You heard of soulless contraptions and how your ancestors slain a mechanical menace. Technology is extremely advanced compared to back then but artifical Intelligence seems insane. But you and your group were tipped off to a find. A excavation site. Miles of trees needed to be cleared but it found a vault. That beard your Family's crest. A warning. To stay away. But you knew whatever was down there you could handle it. So you and (whoever you want) broke the ancient seal. And entered the depths after much exploration and scanning you learned that there was really automated machinery. That was a genuine threat. But many machines were decayed and dissolved on touch. All except one large robot. It seemed brand new but was absolutely damaged a easy fix. For someone like you. You estimated the facility requires a minimum amount of power compared to whatever you had access to. However many many many warnings were strewn about the room. But you ignored them. The robot was fixed enough that it may power on. Nothing else. All you had to do was push a button on your digital wrist pad.
Thank you for sticking around. Simply chat me if Interested.
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2023.03.04 15:16 Delta_Research [US-MA][H] Two Model F XT [W] Paypal, Local Cash, Repro Mopar Keycaps
Timestamp Both have been sold
I have two Model F XT's for sale, I can't justify having them around anymore.
#1 - Foam is intact and in good condition, keycaps have a tiny amount of dyesub bleed but not that bad. Barrel plate has had rust stripped off using naval jelly. Assembly was cleaned and keycaps ultrasonic cleaned, case was wiped down. Has some white marks on badge. Asking $125 + shipping. #2 - Foam is intact and in good condition, keycaps have little to no dyesub bleed. Barrel plate has minor rust spots. Internal backplate has no rust. Assembly was cleaned and keycaps ultrasonic cleaned, case was wiped down. Missing one cork foot but replacements are cheap from mcmaster carr. Asking $130 + shipping. sold
Both work last time I checked and type great, I can double-check using an internal converter before shipping out if requested. I ship with either USPS or UPS, whichever is cheaper to your area.
I'm also looking for a set of reproduction Mopar SSK keycaps, the ones with the correct shade of blue. (I'm way too poor to afford the real deal)
Open to offers and trades.
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2023.03.02 08:03 BearLair64 For Whom The Bells Troll - Page 2 of 2
**** * ****
The Troll had indeed realized that there was other food to be had. The townsfolk hid their livestock downwind from him on nights he signaled an imminent attack. He usually left those alone, except when he forgot what he’d agreed with the Elders. Yet here was the odor of… horses… coming from upwind… near where the bad sheeple had been, the unfair ones… more like… sheep-dogs! There were other smells… young sheeple, mingled with the horses. He rubbed at his numerous wounds that individually would not have been a concern but in aggregate hurt and weakened him from the oss of blood and tearing of sinew. The rent in his side still leaked. Perhaps he should not have used that shoulder and arm to pound on doors of The Great Hall.
He circled through the town, weaving in and out of structures. He was wary of another trap from the unfair fighters. He would go around where they had been and get to the tender flesh beyond. A rumbling, grinding noise escaped from between his pendulous lips… it was what passed for a chuckle of glee with him.
**** * ****
“Step inside, everyone. We need to get out of the rain for a moment and see what sort of fortification we can set up.” Hal ordered his team. “You all did well and aimed true on the skirmish. I’m afraid the Fell Beast’s armor was too much for my sabre. He hefted his axe. Bettina and I will get to him next time. Bettina poked her head inside the window of the hovel when she heard her name; the shutter was no obstacle to her determination. She was on guard duty and would make a ruckus should The Troll return. “The rain should let up soon, at least for the most part. Perhaps we can set up another ambush using the hovels. The thing may not even understand the origin of the arrows. It seems these country folk have never even tried to fight it.”
There were low rumbles and eyes rolled everywhere but across his own. He raised his voice, “Pin, out with it. You need never fear telling the truth.”
Pin, who knew the folly of “telling” anything to the Lordly Class, kept his eyes focused on some engrossing matter on the floor between he and his Lord / employer. He knuckled his forehead and shuffled a bit, then, “Well yer see, Ranger, word is that these folk did put up a scrap with the monster. They lost. They had hunting bows, not the big long-stave war bows like we carry. They had farm tools and maybe a few old weapons, boys with slings, that sort of thing. None of it caused The Troll any real harm… jut made it mad, so that it tore them that fought to shreds and then tore up a bunch of the town. Nobody knows why it started picking out just one victim or two after that. Some say it only gets the notion every so often. Others, that it made some kind of bargain…”
Hal was unsure why Pin and the others seemed so reticent to speak about the subject; they were clearly withholding something. Likely another “everybody says” or everybody knows” set of assumptions. He was about to demand answers when a muted thump sounded from behind a small door that clearly led to a root cellar of some kind. The contingent of burly men, who barely fit into the interior space of the hovel jumped and shuffled into position to face whatever new threat might emerge.
Then a muffled voice sounded, “Please, m’lords, it’s just me and my wife and we couldn’t make it to The Great Hall. She’s having a baby and we had to risk… It.”
Hall nodded and a brawny Armsman pressed the door, but it would not budge. Nonplussed, the big soldier yelled out, “Turn the latch or remove the bar, whatever yer have bollockin’ the door, yer fool!”
More scramblings and thumps and the suppressed moans of a woman in agony indicated action on the far side of the portal. Eventually, bit by bit, the door opened inward, and a careworn face peered up at The Royal Ranger and his entourage. “Beg pardon, sirs… er, Your Royal Rangership. Has The Troll left so soon?” His expression shifted to cautious optimism, “Maybe your good self has slain the beast?”
Hal shook his head. “It has moved on to The Great Hall. The Bells are tolling once more, and the singing is loud enough to drown out even the tones. The evening has turned out to be one ruled by The Wild Forces.”
Antrim nodded forlornly, “My brother Ingram and his family to our other kids… I pray the Gods and Powers they are safe…” He looked at the floor for a moment, indeed in an aspect of dejected pleading for succor beyond what mortals could offer, then he snapped up his head. “We have a little food if you’d like, just some bread and cheese, poor stuff, but if you’ll pardon my saying, you all look drenched and drained.”
Hal smiled encouragingly at the man. He’d had to work on his prejudices against the lesser Classes and while he was still often oblivious to their feelings, he had learned that many feared the Lordly elite and that fear caused people to behave foolishly and to create even more confusion and frustration. Besides, he liked generous people. “Gratitude townsman, yet I fear we yet have much to accomplish. The Troll is still on the loose. Even now his bellows and stomps are coming back this way. We must find a place to set a trap for it.”
Antrim brightened, “Lord Ranger, sir, you might try the lower well square. It is close, only three houses down and then two up. It’s killed strangers there many times… they say it likes to drink from the well after eating all that flesh and bone.”
Hal nodded and looked around at his troops. “That’s where we told the lads to meet us with the mounts. We have to get there… if The Troll comes back that way…” He did not need to finish. The Fell Beast would tear into the retainers and horses and leave nothing behind but drips and drabs of gore.
**** * ****
Page Nominee Intrepidus looked up at Groom Equoos in consternation. “It sounds awfully big, don’t you think?”
Groom smiled at the boy, who was nominally in charge due to rank and privilege, but everyone knew that in an emergency, experience would rise, ride the crest of the wave, and then sink back to obscurity when the storm had passed and the stories that followed would not include their existence, much less their contributions. Yet, it was his place and the nature of his kind to serve. “Yes, young Nominee, ‘Trep. Now he’s gone all quiet like… for one of his size. If we listen, we can hear him, even over the drips of water from the rooftops. His steps squish and splash and his breathing is heavy and wet… sounds a little angry. We may have to move the beasts to pertect ‘em.” He looked about and scratched his sparse, youthful beard. “Mebbe in one of them narrow spots between the bigger buildings…”
The small contingent looked up when they heard the sounds of Bettina’s nails and men’s heavy shoes tromping and splashing in their direction. Even as their hearts lifted, they were instantly plunged down into their deepest bowels as the roar of the attacking Troll froze them in terror for a moment. The Fell Beast charged up behind one of the mules, who obliged it with a rapid double-snap of both back hooves into the creature’s shins. The earlier wounds had slowed the Troll enough for this to work… and the mule gained strength from the power of fear.
Even as The Troll raised its fists to strike the intrepid beast of burden, a volley of arrows struck it in the face and neck and a warrior’s shout echoed among the buildings around the tiny square and Halroth the Royal Ranger and his mighty mount Bettina surged into the melee. Hal had begun to whirl his rider’s axe to gain momentum and lined up a deadly strike that he hoped would take off one of the Troll’s arms. The monster had endured terrible misfortunes thus far but finally, Lady Fortune Smiled on it. It sidestepped the blow at the last moment and managed to clothesline the young Ranger as he leaned out from his mount for the strike. Bettina scratched the massive limb with one of her tusks, but Hall took the brunt of the massive fist and wrist on his face and chest. He flew from the saddle and landed hard near the well.
Bettina, in rampant fury attempted to skid to a halt but ended up losing her feet and slamming to her side behind The Fell Beast. The Troll, who could have leapt onto either fallen opponent with more speed than any in the party could interrupt, paused to decide on his best target. His pendulous, slobbering lips formed the bit of a smile of which he was capable as he settled his blazing eyes on the unconscious Ranger. Here was meat and drink laid before him like a banquet… the way it should have been… the way the old ones had promised. The Bells tolled deeply, and the townsfolk sang their paen mightily. It was all music to the heaving beast whose belly rumbled with hunger.
Even as he started to surge forward, a lowing bellow, deeper than the tones of the big bells, sounded, and rippling rumbling rang from the ground. The Sofarth had also made a decision: among its choices of Flight, Fight, or Freeze. It had stood frozen at the appearance of the Troll, now, it decided that it would flee… in the direction of the threat, and perhaps fight a little along the way. Sally had a nice bony horn that protruded from the front of her thick-skulled head… she didn’t think of it as a weapon; she rarely “thought” at all, beyond her next lumber and the meal that awaited at the end. Rationality aside… far aside, the great beast lived up to her name and sallied forth with and incredible display of speed for the short distance and managed to get her mass to overcome inertia more rapidly than most creatures of such bulk could manage.
The Troll registered the deep bellow and looked for the source. It noted the Sofarth splashing forward through the recently formed puddles of muddy water. It was an interesting sight and the bellow inspired it to come up with an answering cry of challenge. By the time the idea had formed, and the first gust of air began to arise from its lungs, the roar it intended was transformed into a squeak and a breathy, sudden exhalation as the Sofarth struck it square in the abdomen, just below the solar plexus. The horn penetrated the thick hide of The Fell Beast, but it was the impact that laid the monster flat on its armored backside and out of breath, a hole torn in a vital muscle group.
The sundry beast staggered at the impact, and its momentum halted. Then it lumbered over to a nearby house that had a small garden beside it and began to munch on the vegetables that were clearly intended for its repast. Bettina then sprang from the darkness and landed on The Troll’s extended belly. She dug in her claws, then turned and sprang again, lithe and graceful, in the direction of her erstwhile rider, leaving more torn flesh and leaking fluids.
Hal was only just beginning to stir. His head felt as though it weighed several Stone and he didn’t consider raising it for even a moment. Instead, he took inventory of his condition. He could see, as far as he could tell, it was pretty dark, though there was some torchlight emanating from somewhere among his comrades. His nose was definitely broken and bleeding. His lips were swollen, and his teeth had been rattled, but miraculously, they remained in place. He definitely had some damaged ribs… perhaps not broken, but it hurt to breathe. He’d fortunately landed in soft mud rather than on any cobbles or packed dirt. All in all, he was in enough pain to know that he was alive and out of action for the immediate future… at least the next few moments.
Pin saw that there would be only a short moment to take advantage of The Troll’s injury. He called to those around him, “At ‘im lads! Stick anything you can into that hole in his belly.” Shallnoth, who should have taken charge, instead led the charge. He carried an as yet unbloodied spear, which he thrust into the cavity in The Troll’s midsection. He tried to angle it upwards into the chest to injure the heart, as his instructors had taught him, but a Troll’s heart is stoney and hard and this one was far from dead. Before the others could do anything to save him, The Fell Beast had seized the Aspirant Ranger and bitten the head from his shoulders. It had, after all, been quite hungry.
Pin and the others grew enraged and drove their heavy knives and a spear or two into the wound and worked them around to cause the creature pain and hopefully a fatal injury or three. They darted in, struck, and darted back out of reach, none wishing to share the fate of the young noble. The Troll managed to scatter several of the intrepid Yeomen. Yet it did not detect the slight figure who approached from over its supine head. Page Nominee, Intrepidus, tears streaming down his young cheeks at the loss of his friend and mentor, Shallnoth, used a small spear with a little pinion flag of the Royal Rangers attached just below the blade, to strike the creature in its mouth, which was wide open from its earlier attempt at a bellow. The spear head split The Fell Beast’s tongue and slid down its throat just far enough to make its breathing even more distressed.
Equoos the Groom seized the boy and pulled him up and away from the monster that still possessed far too much life and anger for his comfort. “Come on, young master ‘Trep. You struck a fine blow for yer friend and your Ranger. Y’ve made us all right proud.”
**** * ****
Ingram wiped the excess liquid from his beard and passed the cup over to his wife Adeline. His voice had grown rather hoarse from the near screaming of the silly song that warded off The Troll. He and his neighbors still sang as best they could, but the volume had to be tempered so that they could sing until dawn. Without The Bells and the singing, Tollhaven was doomed, everybody said so. The liquid burned and soothed all at once, and with a wet hiccup that he had to swallow, he resumed the song during the part about the hero who would save them all. He doubted such a Being would arrive during his lifetime, then paused to consider what life would be like without the terror. Perhaps the town would grow, it was in a good location, near a river and a crossroads. Although The Thicket loomed on one side, there was room to grow in the other directions.
He continued to sing mechanically as his thoughts continued. He worried for his brother and sister-in-law. He wondered whether they’d survived, and if so, whether he would have a new nephew or a niece to greet with the dawn. No matter what, he intended that their families would continue together and maintain Tollhaven. He caught sight of Bully the Butcher, alongside other community leaders, pressed into the bottom portion of The Bell Tower. They were not singing properly, but had their heads together, clearly planning or deciding grave matters. He wondered how the young bellringers had gotten their weighty charges to sound once again…
…Even as Ingram wondered about them, the ringers slowed the pace of their work to something slower and steadier, that they could maintain all night. The one with the hammer was already near to exhaustion from his earlier flurry of blows with the small but heavy smith’s hammer he’d been handed. He’d initially run around as far as he could reach and pummeled the bronze with the steel from every angle, to find the best tones. Now he sat, one leg braced, and drummed at a slow and steady pace. The sounds coming from the bells had reduced noticeably, which caused him to panic just a little. The Troll, had, after all attacked the Hall directly. He swung the hammer high and gave the edge of the Bell that produced the best tones, a mighty thump. Not only did it sound satisfactorily, but it also veritably shivered in the wedged position. Dust and splinters broke free from just below that edge.
With slightly renewed vigor at the outcome, the boy delivered a few more thumps. The shivering increased to shaking, but he was too tired to notice. He decided he’d give the thing one more whack and then resume the slower, lighter pace. The Bell responded with a resounding tone that was greater than any it had produced since falling from its cradle. The ringer found himself sliding forward and looking down in horror as the Bell continued to ring as it struck the sides of the tower on its way to the first floor. The ringer shortly found himself on the way after it…
…The tremendous tones sounded until the bell finally made a somewhat soft landing at the bottom of the tower. Ingram watched, appalled as the town leaders disappeared in an enormous red and brazen Splash!
**** * ****
Antrim stood back, the blanket he’d set aside earlier, now wrapped around his new baby boy and the baby ensconced in his mother’s arms, resting up for his first feeding. Leanne, blessed him with a beatific smile, engendered by relief from the surcease of the agony from so short a time past. “He’s a good fellow, only those first cries, then went right to sleep. Did you hear some noises from out in the village?” Her eyes shifted, then widened in terror. Antrim, you’ve removed the blockade from the door…”
Antrim grinned in pride and relief, “Don’t worry luv, we’re all under the protection of a Royal Ranger and his er… band, I suppose. I thought they just rode around on those big striding beasts, all alone in the wilds; that’s what everybody says. Anyway, the sounds were likely that bunch taking on The Troll. This may be the big night. The Bells halted, then the young hero rode into town, we have a healthy new baby, and you appear as lovely and healthy as ever… I think all our troubles may be in the past.”
**** * ****
The Troll, gut rent open and sporting some serious internal wounds, was apoplectic, How dare these puny beings attack him?! It wasn’t fair! They didn’t follow the agreement! He would go back to his lair, in the cave, just below that of his mother’s, and tell her what they had dared to do. He couldn’t even roar properly; the tiny monster had torn his tongue and throat with its stinger and he could not catch his breath. He managed to cough and gag and spit and eventually to tug with his great spade of a hand until the stinger came free. He could only hope that it did not contain some venom or poison like so many such items did, that were launched by Beings and Creatures from within The Thicket.
His primary attacker, the one who had ridden the long-leggedy beast, approached and spoke to him. He managed to feel some satisfaction that his only barely intentional blow had caused some damage. The creature bled profusely from its mouth and nose and seemed to have trouble breathing… much like his own injuries, though not so dire. It stood, as tall as its diminutive stature allowed, and spoke with a strained but prideful tone. “Will you yield foul Fell Beast, or must I slay you where you lay?”
The Troll did not understand. He was unsure whether this weak fellow spoke to him or to one of the others gathered about and hefting a variety of weapons. Bloody-face raised a blade that would normally not pose much of a threat to his armored hide, yet if the little fellow managed to get it into his already open midsection… He’d simply have to wait for an opportunity, and then strike fast and hard. He’d flee today but when he'd healed, he would come back and eat everyone and everything in Tollhaven… all in a day and a night!
**** * ****
“S’no use, Ranger, not like it can speak. Young Master Intredpidus seen to that. Even if it could, it likely couldn’t shape no words we could understand. Everybody says, Trolls are stupid.” Pin spoke confidently now that the odds had clearly shifted in favor of Team Royal Ranger. He felt terrible about the older boy but was proud of the younger and relieved that his Ranger had survived his first assignment.
Halroth peered through eyes encircled with forming bruises and swelling, so that he appeared to squint. “You know the rules Pin.” He glanced around at the others. “We have to offer some parole to any foes we defeat, even when we believe that they will instantly break their word.” He kicked The Troll in the ear. “This one is certainly planning treachery. His mind moves so slowly, that one may easily see the gears of it turning. He's looking for a route to escape, to attack us.” Hal paused and along with the rest of the contingent, even The Troll, all heads shifted towards The Great Hall.
A tremendous clangor had begun and abruptly ended. It was followed by the slowing and then halting of the remaining bells. The song soon ceased as well. Then the screams began. The townsfolk were in a terrible uproar and the volume of their din increased when they burst outside of the large building and fled into the darkness. They were too far away and with too many obstacles for the Ranger team to see, but their activities were carried to the panting crew on the night air as a new type of song, one of desperation, yet one that could be clearly deciphered if only one took a moment to listen: The screams changed in tone from those who’d first arrived outside and realized that they’d exposed themselves to the Fell Beast of the dark. At that point, The Troll stumbled to its massive feet and began to lumber toward the Hall, prepared to gobble up all he could and carry off the extras before he fled back to his lair. It behaved as though the Ranger party did not exist.
**** * ****
Antrim, Leanne, and their shiny new child made their way to the slightly open doorway of their hovel and Antrim stepped forward to listen. He clutched the worn shaft of his militia spear, with its rusted blade, and listened to the screams from The Great Hall and then a great thumping tread sounded in the lane that passed in front of the little home. A wet, slobbery scream accompanied the thumps and thuds and an enormous figure loomed from the darkness. Leanne, impatient and worn, pressed forward and saw the great shadow as it passed them on the way to the Hall. She gasped and the baby made squeak too large for most newborns. Unfortunately for them, The Fell Beast was focused on his great feast to be, and it heard the sounds and caught the smells, and skidded to a halt. It turned slowly, searching for the source of the prey sounds, its ears twitched, and its nostrils flared, it finally locked eyes, not with Antrim or Leanne, but with the newborn; who could barely keep his own eyes open so early in life. The infant wore a grin… a dreaded expression known to all parents and a presentation to the fiendish great shadow that the tiny eyes beheld.
The twisting of its body and the exertion of running had caused The Troll’s wounds to tear and worsen. Yet it still hungered… the tiny morsel would suffice for a tender tidbit, then the parents would make for a meal. He could then gather up as many others as he could carry… its snail-paced cogitation was interrupted once again, by a shout and a belling sound from the long-leggedy riding beast. “What ho’, foul monster!” Hal charged Bettina straight at his now less mighty foe, the horseman’s axe at the ready. Bettina carried her Ranger with such quick and deadly purpose, that The Troll had no time to react, its mind had been occupied by meal planning and those thoughts were now replaced by the unreasonable unfairness of the situation.
The axe struck true, into the open cavity and up into the chest where the human heart would reside. It caused The Fell Beast to weaken and fall, a new agony jutting from its chest. Hal slowed his mount, then circled her back to review the results. Incredibly, The Troll had sunk to its knees, yet had clearly not succumbed immediately to the tremendous force that should surely have ruptured its beating heart, stony or not. Then he recalled one of his instructors reminding the young Rangers in training that not all Beings and Creatures kept their organs in the same places.
**** * ****
Ingram lurched a step towards the base of The Bell Tower, only to instantly freeze in his tracks. There was no way that any of The Elders could have survived the weight of the falling bronze enormity. All five had surely perished. The crimson flow that led from under the great Bell, and then down the steps that led to the main floor spoke of the sealed doom. The poor bellringer lay atop the mess, clearly broken and unbreathing. Ingram heard and then turned and saw the main doors swing open as the populace fled from the horror inside, out towards the enormous arms and gaping maw of the fiend outside.
He gathered his family to him and kept them in place. He wished no ill on his neighbors, yet those fool enough to invite The Troll to a supper of themselves, deserved their fates, to his mind. Most of the swirling mass quickly realized their error and returned to the perceived safety on The Great Hall. Ingram urged Adeline to reserve their place and then worked his way to the main doors. He looked at the milling silhouettes that danced in the feeble light of a few torches and lamps and shook his head. He wished them well but knew that to join hem was to court Death and worse.
A large percentage had determined to head to their homes and accept the risk, they were confused and at a loss from the five pillars of the community, The Elders being wiped from existence. A few even ran out into the darkness of the hills and folds where they’d hidden their livestock. Most had it in mind to hide amongst the animals or to herd them elsewhere. The madness of their way of living had literally come crashing down upon them this evening. If they could not slay The Fell Beast, then they must flee beyond its reach.
Ingram was thinking similar thoughts but with less urgency. He was a practical man and knew that such a move required planning. He worried again for his brother… then a bellow sounded in the distance, down near Antrim’s hovel…
**** * ****
The Troll’s heart was indeed in another space, though Hal had struck close enough that it now bled from a particularly vicious wound that would soon find the Creature departing the world once and for all. The mighty form tumbled from its knees and down onto its side, its features contorted into a nightmarish image, between outrage and confusion. Hal approached the fearsome visage and plunged his long dirk into each eye, all the way to the hilt. The creatures did not have a large brain but piercing them led to a quicker and more merciful death and might make the thing less dangerous.
He wiped his blade and put it away for the moment. His entire retinue had gathered by then… even Sally the Sofarth had lumbered back to join the final portion of the fight. Her own heroics would be remembered by each of the party, yet never truly celebrated, though she earned a permanent and official name in Hal’s journals: “Gutter Sally”. Halroth favored her with many treats in the days ahead. He noted the shocked visages of Antrim and Leanne and heard the cracked wailing of their large and lusty newborn. “It was dangerous for you to come out of your hiding place before The Troll was dead.” He admonished. Then he leapt, in an undignified manner as the Troll’s corpse twitched a final kick into the back of his leg.
Pin nodded sagely and proclaimed, “Best everybody stays back until sunrise; it’ll twitch until then. Everybody says so. Only daylight puts a true end to them.”
Hal squinted at his Senior Armsman… he had no choice, since his eyes were swollen nearly shut: “A good thought, Pin. You and Page Nominee Intrepidus see to removing the head as a trophy for the Royal Ranger Museum of Curiosities. Perhaps we’ll leave an arm to the people of Tollhaven, to hang near the road that leads towards the edge of The Thicket, as a means to warn future monsters that this place is protected.
By the time he finished his statement, a growing party of town dwellers had gathered near the steaming and twitching carcass. They applauded and cheered at the young Ranger’s words. Ingram burst through the ring of spectators, huffing and out of breath. When he saw that his family was well and safe, he ran forward and embraced his brother. Hal was treated to a painful round of handshaking and shoulder pats. When the crowd attempted to lift him on their shoulders, he called for his men to protect him. “Thank you all, but this is merely a duty of The Royal Rangers. Besides, The Fell Beast did some damage to me as you can see. Let’s all return to The Great Hall, so we may inform The Elders and as many as possible of the demise of The Troll.”
At his final words, many of the members of the crowd shifted their eyes towards the ground and stepped away from the warrior and his retinue. No one explained, so Ingram stepped forward. “Er… Your, uh, Rangership, sir, The Elders have all perished. One of The Bells broke loose and… well, they were standing on the platform beneath it… all five of them.”
**** * ****
It took several days to sort through the mess. Before he left, Hal opened a wonderfully made tube that contained a scroll. “I have here a Royal Decree, issued by King Levyus.” He was interrupted by several rumbles and a few outright raised voices that complained of “Levyus The Taxer”. He favored the loudest section of the gathering with a gimlet eye and scowling visage, which created a startled and cautious silence, before he resumed, “By King Levyus, the Equitable. Essentially, it states that the Elders of this town shall be replaced, and the newly appointed ones overseen by a local Lord and Lady. They will be charged with keeping you safe. Any agreements made with Trolls or other Fell Beasts, are henceforth dissolved and disavowed.” He tucked away the scroll and handed it to Antrim. “Since The Bells took the liberty of removing the Elders, I as Royal Ranger for this region, appoint Antrim as Interim Mayor until the new Lord and Lady arrive. They will appoint a Council to advise them and to represent the general populace.”
The recent days had been filled with both mourning and celebration, it was a trying time for the community. Since the adults were all cowed by the stern gaze of The Royal Ranger, it was the bold youth Carlotta who spoke, “Ranger Halroth, does this mean that the Elders agreed to feed us to The Troll?”
After the rabble completed their next round of rumbling, Hal nodded gravely, “Yes, child, it does. Apparently, The Troll came at the tolling of what it considered a supper gong.” He looked around at the crowd and the many still confused faces. “Have none of you wondered why the thing rarely attacked your herds? Why it did not attack The Great Hall, which is hardly a fortress? None of you thought to ask why no family members of Elders were included on the monster’s menu, unless it was a convenient loss for their Clan?”
He gestured to Pin and the others that it was time to go. “We’ll leave you with those many thoughts to consider. The shortsightedness of your governing body has brought about another level of government and taxation on you. Perhaps the taxes of the new Lord and Lady will be less onerous than those imposed by The Troll.” He winked at Carlotta, then climbed aboard Bettina, around whom the crowd had left a generous space, and led his little contingent away from Tollhaven. He smiled grimly at the heavy skull that was their trophy, as it bobbed slightly on Gutter Sally’s broad back. Antrim ran up alongside him and shouted, so that Hal halted Bettina and looked down his slightly less puffy cheeks at the mayor.
“Ranger… Leanne and I wanted you to know, we named our new son after the Aspirant Ranger, Shallnoth.” He glanced at the ground. “Maybe you could tell… well… maybe his family might like that… if we didn’t overstep.”
Hal’s smile grew less grim, “I’m sure they will be pleased. After all, it was the noise of the infant that halted The Troll’s final charge and allowed us to slay it. The little fellow is a born Royal Ranger.” With that, the party headed back for the great city of Potassium to make their report and receive their bounties. The new father, was left to stand in the lane, blushing and grinning with pride.
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2023.03.02 07:59 BearLair64 For Whom The Bells Troll - Page 2 of 2
**** * ****
The Troll had indeed realized that there was other food to be had. The townsfolk hid their livestock downwind from him on nights he signaled an imminent attack. He usually left those alone, except when he forgot what he’d agreed with the Elders. Yet here was the odor of… horses… coming from upwind… near where the bad sheeple had been, the unfair ones… more like… sheep-dogs! There were other smells… young sheeple, mingled with the horses. He rubbed at his numerous wounds that individually would not have been a concern but in aggregate hurt and weakened him from the oss of blood and tearing of sinew. The rent in his side still leaked. Perhaps he should not have used that shoulder and arm to pound on doors of The Great Hall.
He circled through the town, weaving in and out of structures. He was wary of another trap from the unfair fighters. He would go around where they had been and get to the tender flesh beyond. A rumbling, grinding noise escaped from between his pendulous lips… it was what passed for a chuckle of glee with him.
**** * ****
“Step inside, everyone. We need to get out of the rain for a moment and see what sort of fortification we can set up.” Hal ordered his team. “You all did well and aimed true on the skirmish. I’m afraid the Fell Beast’s armor was too much for my sabre. He hefted his axe. Bettina and I will get to him next time. Bettina poked her head inside the window of the hovel when she heard her name; the shutter was no obstacle to her determination. She was on guard duty and would make a ruckus should The Troll return. “The rain should let up soon, at least for the most part. Perhaps we can set up another ambush using the hovels. The thing may not even understand the origin of the arrows. It seems these country folk have never even tried to fight it.”
There were low rumbles and eyes rolled everywhere but across his own. He raised his voice, “Pin, out with it. You need never fear telling the truth.”
Pin, who knew the folly of “telling” anything to the Lordly Class, kept his eyes focused on some engrossing matter on the floor between he and his Lord / employer. He knuckled his forehead and shuffled a bit, then, “Well yer see, Ranger, word is that these folk did put up a scrap with the monster. They lost. They had hunting bows, not the big long-stave war bows like we carry. They had farm tools and maybe a few old weapons, boys with slings, that sort of thing. None of it caused The Troll any real harm… jut made it mad, so that it tore them that fought to shreds and then tore up a bunch of the town. Nobody knows why it started picking out just one victim or two after that. Some say it only gets the notion every so often. Others, that it made some kind of bargain…”
Hal was unsure why Pin and the others seemed so reticent to speak about the subject; they were clearly withholding something. Likely another “everybody says” or everybody knows” set of assumptions. He was about to demand answers when a muted thump sounded from behind a small door that clearly led to a root cellar of some kind. The contingent of burly men, who barely fit into the interior space of the hovel jumped and shuffled into position to face whatever new threat might emerge.
Then a muffled voice sounded, “Please, m’lords, it’s just me and my wife and we couldn’t make it to The Great Hall. She’s having a baby and we had to risk… It.”
Hall nodded and a brawny Armsman pressed the door, but it would not budge. Nonplussed, the big soldier yelled out, “Turn the latch or remove the bar, whatever yer have bollockin’ the door, yer fool!”
More scramblings and thumps and the suppressed moans of a woman in agony indicated action on the far side of the portal. Eventually, bit by bit, the door opened inward, and a careworn face peered up at The Royal Ranger and his entourage. “Beg pardon, sirs… er, Your Royal Rangership. Has The Troll left so soon?” His expression shifted to cautious optimism, “Maybe your good self has slain the beast?”
Hal shook his head. “It has moved on to The Great Hall. The Bells are tolling once more, and the singing is loud enough to drown out even the tones. The evening has turned out to be one ruled by The Wild Forces.”
Antrim nodded forlornly, “My brother Ingram and his family to our other kids… I pray the Gods and Powers they are safe…” He looked at the floor for a moment, indeed in an aspect of dejected pleading for succor beyond what mortals could offer, then he snapped up his head. “We have a little food if you’d like, just some bread and cheese, poor stuff, but if you’ll pardon my saying, you all look drenched and drained.”
Hal smiled encouragingly at the man. He’d had to work on his prejudices against the lesser Classes and while he was still often oblivious to their feelings, he had learned that many feared the Lordly elite and that fear caused people to behave foolishly and to create even more confusion and frustration. Besides, he liked generous people. “Gratitude townsman, yet I fear we yet have much to accomplish. The Troll is still on the loose. Even now his bellows and stomps are coming back this way. We must find a place to set a trap for it.”
Antrim brightened, “Lord Ranger, sir, you might try the lower well square. It is close, only three houses down and then two up. It’s killed strangers there many times… they say it likes to drink from the well after eating all that flesh and bone.”
Hal nodded and looked around at his troops. “That’s where we told the lads to meet us with the mounts. We have to get there… if The Troll comes back that way…” He did not need to finish. The Fell Beast would tear into the retainers and horses and leave nothing behind but drips and drabs of gore.
**** * ****
Page Nominee Intrepidus looked up at Groom Equoos in consternation. “It sounds awfully big, don’t you think?”
Groom smiled at the boy, who was nominally in charge due to rank and privilege, but everyone knew that in an emergency, experience would rise, ride the crest of the wave, and then sink back to obscurity when the storm had passed and the stories that followed would not include their existence, much less their contributions. Yet, it was his place and the nature of his kind to serve. “Yes, young Nominee, ‘Trep. Now he’s gone all quiet like… for one of his size. If we listen, we can hear him, even over the drips of water from the rooftops. His steps squish and splash and his breathing is heavy and wet… sounds a little angry. We may have to move the beasts to pertect ‘em.” He looked about and scratched his sparse, youthful beard. “Mebbe in one of them narrow spots between the bigger buildings…”
The small contingent looked up when they heard the sounds of Bettina’s nails and men’s heavy shoes tromping and splashing in their direction. Even as their hearts lifted, they were instantly plunged down into their deepest bowels as the roar of the attacking Troll froze them in terror for a moment. The Fell Beast charged up behind one of the mules, who obliged it with a rapid double-snap of both back hooves into the creature’s shins. The earlier wounds had slowed the Troll enough for this to work… and the mule gained strength from the power of fear.
Even as The Troll raised its fists to strike the intrepid beast of burden, a volley of arrows struck it in the face and neck and a warrior’s shout echoed among the buildings around the tiny square and Halroth the Royal Ranger and his mighty mount Bettina surged into the melee. Hal had begun to whirl his rider’s axe to gain momentum and lined up a deadly strike that he hoped would take off one of the Troll’s arms. The monster had endured terrible misfortunes thus far but finally, Lady Fortune Smiled on it. It sidestepped the blow at the last moment and managed to clothesline the young Ranger as he leaned out from his mount for the strike. Bettina scratched the massive limb with one of her tusks, but Hall took the brunt of the massive fist and wrist on his face and chest. He flew from the saddle and landed hard near the well.
Bettina, in rampant fury attempted to skid to a halt but ended up losing her feet and slamming to her side behind The Fell Beast. The Troll, who could have leapt onto either fallen opponent with more speed than any in the party could interrupt, paused to decide on his best target. His pendulous, slobbering lips formed the bit of a smile of which he was capable as he settled his blazing eyes on the unconscious Ranger. Here was meat and drink laid before him like a banquet… the way it should have been… the way the old ones had promised. The Bells tolled deeply, and the townsfolk sang their paen mightily. It was all music to the heaving beast whose belly rumbled with hunger.
Even as he started to surge forward, a lowing bellow, deeper than the tones of the big bells, sounded, and rippling rumbling rang from the ground. The Sofarth had also made a decision: among its choices of Flight, Fight, or Freeze. It had stood frozen at the appearance of the Troll, now, it decided that it would flee… in the direction of the threat, and perhaps fight a little along the way. Sally had a nice bony horn that protruded from the front of her thick-skulled head… she didn’t think of it as a weapon; she rarely “thought” at all, beyond her next lumber and the meal that awaited at the end. Rationality aside… far aside, the great beast lived up to her name and sallied forth with and incredible display of speed for the short distance and managed to get her mass to overcome inertia more rapidly than most creatures of such bulk could manage.
The Troll registered the deep bellow and looked for the source. It noted the Sofarth splashing forward through the recently formed puddles of muddy water. It was an interesting sight and the bellow inspired it to come up with an answering cry of challenge. By the time the idea had formed, and the first gust of air began to arise from its lungs, the roar it intended was transformed into a squeak and a breathy, sudden exhalation as the Sofarth struck it square in the abdomen, just below the solar plexus. The horn penetrated the thick hide of The Fell Beast, but it was the impact that laid the monster flat on its armored backside and out of breath, a hole torn in a vital muscle group.
The sundry beast staggered at the impact, and its momentum halted. Then it lumbered over to a nearby house that had a small garden beside it and began to munch on the vegetables that were clearly intended for its repast. Bettina then sprang from the darkness and landed on The Troll’s extended belly. She dug in her claws, then turned and sprang again, lithe and graceful, in the direction of her erstwhile rider, leaving more torn flesh and leaking fluids.
Hal was only just beginning to stir. His head felt as though it weighed several Stone and he didn’t consider raising it for even a moment. Instead, he took inventory of his condition. He could see, as far as he could tell, it was pretty dark, though there was some torchlight emanating from somewhere among his comrades. His nose was definitely broken and bleeding. His lips were swollen, and his teeth had been rattled, but miraculously, they remained in place. He definitely had some damaged ribs… perhaps not broken, but it hurt to breathe. He’d fortunately landed in soft mud rather than on any cobbles or packed dirt. All in all, he was in enough pain to know that he was alive and out of action for the immediate future… at least the next few moments.
Pin saw that there would be only a short moment to take advantage of The Troll’s injury. He called to those around him, “At ‘im lads! Stick anything you can into that hole in his belly.” Shallnoth, who should have taken charge, instead led the charge. He carried an as yet unbloodied spear, which he thrust into the cavity in The Troll’s midsection. He tried to angle it upwards into the chest to injure the heart, as his instructors had taught him, but a Troll’s heart is stoney and hard and this one was far from dead. Before the others could do anything to save him, The Fell Beast had seized the Aspirant Ranger and bitten the head from his shoulders. It had, after all, been quite hungry.
Pin and the others grew enraged and drove their heavy knives and a spear or two into the wound and worked them around to cause the creature pain and hopefully a fatal injury or three. They darted in, struck, and darted back out of reach, none wishing to share the fate of the young noble. The Troll managed to scatter several of the intrepid Yeomen. Yet it did not detect the slight figure who approached from over its supine head. Page Nominee, Intrepidus, tears streaming down his young cheeks at the loss of his friend and mentor, Shallnoth, used a small spear with a little pinion flag of the Royal Rangers attached just below the blade, to strike the creature in its mouth, which was wide open from its earlier attempt at a bellow. The spear head split The Fell Beast’s tongue and slid down its throat just far enough to make its breathing even more distressed.
Equoos the Groom seized the boy and pulled him up and away from the monster that still possessed far too much life and anger for his comfort. “Come on, young master ‘Trep. You struck a fine blow for yer friend and your Ranger. Y’ve made us all right proud.”
**** * ****
Ingram wiped the excess liquid from his beard and passed the cup over to his wife Adeline. His voice had grown rather hoarse from the near screaming of the silly song that warded off The Troll. He and his neighbors still sang as best they could, but the volume had to be tempered so that they could sing until dawn. Without The Bells and the singing, Tollhaven was doomed, everybody said so. The liquid burned and soothed all at once, and with a wet hiccup that he had to swallow, he resumed the song during the part about the hero who would save them all. He doubted such a Being would arrive during his lifetime, then paused to consider what life would be like without the terror. Perhaps the town would grow, it was in a good location, near a river and a crossroads. Although The Thicket loomed on one side, there was room to grow in the other directions.
He continued to sing mechanically as his thoughts continued. He worried for his brother and sister-in-law. He wondered whether they’d survived, and if so, whether he would have a new nephew or a niece to greet with the dawn. No matter what, he intended that their families would continue together and maintain Tollhaven. He caught sight of Bully the Butcher, alongside other community leaders, pressed into the bottom portion of The Bell Tower. They were not singing properly, but had their heads together, clearly planning or deciding grave matters. He wondered how the young bellringers had gotten their weighty charges to sound once again…
…Even as Ingram wondered about them, the ringers slowed the pace of their work to something slower and steadier, that they could maintain all night. The one with the hammer was already near to exhaustion from his earlier flurry of blows with the small but heavy smith’s hammer he’d been handed. He’d initially run around as far as he could reach and pummeled the bronze with the steel from every angle, to find the best tones. Now he sat, one leg braced, and drummed at a slow and steady pace. The sounds coming from the bells had reduced noticeably, which caused him to panic just a little. The Troll, had, after all attacked the Hall directly. He swung the hammer high and gave the edge of the Bell that produced the best tones, a mighty thump. Not only did it sound satisfactorily, but it also veritably shivered in the wedged position. Dust and splinters broke free from just below that edge.
With slightly renewed vigor at the outcome, the boy delivered a few more thumps. The shivering increased to shaking, but he was too tired to notice. He decided he’d give the thing one more whack and then resume the slower, lighter pace. The Bell responded with a resounding tone that was greater than any it had produced since falling from its cradle. The ringer found himself sliding forward and looking down in horror as the Bell continued to ring as it struck the sides of the tower on its way to the first floor. The ringer shortly found himself on the way after it…
…The tremendous tones sounded until the bell finally made a somewhat soft landing at the bottom of the tower. Ingram watched, appalled as the town leaders disappeared in an enormous red and brazen Splash!
**** * ****
Antrim stood back, the blanket he’d set aside earlier, now wrapped around his new baby boy and the baby ensconced in his mother’s arms, resting up for his first feeding. Leanne, blessed him with a beatific smile, engendered by relief from the surcease of the agony from so short a time past. “He’s a good fellow, only those first cries, then went right to sleep. Did you hear some noises from out in the village?” Her eyes shifted, then widened in terror. Antrim, you’ve removed the blockade from the door…”
Antrim grinned in pride and relief, “Don’t worry luv, we’re all under the protection of a Royal Ranger and his er… band, I suppose. I thought they just rode around on those big striding beasts, all alone in the wilds; that’s what everybody says. Anyway, the sounds were likely that bunch taking on The Troll. This may be the big night. The Bells halted, then the young hero rode into town, we have a healthy new baby, and you appear as lovely and healthy as ever… I think all our troubles may be in the past.”
**** * ****
The Troll, gut rent open and sporting some serious internal wounds, was apoplectic, How dare these puny beings attack him?! It wasn’t fair! They didn’t follow the agreement! He would go back to his lair, in the cave, just below that of his mother’s, and tell her what they had dared to do. He couldn’t even roar properly; the tiny monster had torn his tongue and throat with its stinger and he could not catch his breath. He managed to cough and gag and spit and eventually to tug with his great spade of a hand until the stinger came free. He could only hope that it did not contain some venom or poison like so many such items did, that were launched by Beings and Creatures from within The Thicket.
His primary attacker, the one who had ridden the long-leggedy beast, approached and spoke to him. He managed to feel some satisfaction that his only barely intentional blow had caused some damage. The creature bled profusely from its mouth and nose and seemed to have trouble breathing… much like his own injuries, though not so dire. It stood, as tall as its diminutive stature allowed, and spoke with a strained but prideful tone. “Will you yield foul Fell Beast, or must I slay you where you lay?”
The Troll did not understand. He was unsure whether this weak fellow spoke to him or to one of the others gathered about and hefting a variety of weapons. Bloody-face raised a blade that would normally not pose much of a threat to his armored hide, yet if the little fellow managed to get it into his already open midsection… He’d simply have to wait for an opportunity, and then strike fast and hard. He’d flee today but when he'd healed, he would come back and eat everyone and everything in Tollhaven… all in a day and a night!
**** * ****
“S’no use, Ranger, not like it can speak. Young Master Intredpidus seen to that. Even if it could, it likely couldn’t shape no words we could understand. Everybody says, Trolls are stupid.” Pin spoke confidently now that the odds had clearly shifted in favor of Team Royal Ranger. He felt terrible about the older boy but was proud of the younger and relieved that his Ranger had survived his first assignment.
Halroth peered through eyes encircled with forming bruises and swelling, so that he appeared to squint. “You know the rules Pin.” He glanced around at the others. “We have to offer some parole to any foes we defeat, even when we believe that they will instantly break their word.” He kicked The Troll in the ear. “This one is certainly planning treachery. His mind moves so slowly, that one may easily see the gears of it turning. He's looking for a route to escape, to attack us.” Hal paused and along with the rest of the contingent, even The Troll, all heads shifted towards The Great Hall.
A tremendous clangor had begun and abruptly ended. It was followed by the slowing and then halting of the remaining bells. The song soon ceased as well. Then the screams began. The townsfolk were in a terrible uproar and the volume of their din increased when they burst outside of the large building and fled into the darkness. They were too far away and with too many obstacles for the Ranger team to see, but their activities were carried to the panting crew on the night air as a new type of song, one of desperation, yet one that could be clearly deciphered if only one took a moment to listen: The screams changed in tone from those who’d first arrived outside and realized that they’d exposed themselves to the Fell Beast of the dark. At that point, The Troll stumbled to its massive feet and began to lumber toward the Hall, prepared to gobble up all he could and carry off the extras before he fled back to his lair. It behaved as though the Ranger party did not exist.
**** * ****
Antrim, Leanne, and their shiny new child made their way to the slightly open doorway of their hovel and Antrim stepped forward to listen. He clutched the worn shaft of his militia spear, with its rusted blade, and listened to the screams from The Great Hall and then a great thumping tread sounded in the lane that passed in front of the little home. A wet, slobbery scream accompanied the thumps and thuds and an enormous figure loomed from the darkness. Leanne, impatient and worn, pressed forward and saw the great shadow as it passed them on the way to the Hall. She gasped and the baby made squeak too large for most newborns. Unfortunately for them, The Fell Beast was focused on his great feast to be, and it heard the sounds and caught the smells, and skidded to a halt. It turned slowly, searching for the source of the prey sounds, its ears twitched, and its nostrils flared, it finally locked eyes, not with Antrim or Leanne, but with the newborn; who could barely keep his own eyes open so early in life. The infant wore a grin… a dreaded expression known to all parents and a presentation to the fiendish great shadow that the tiny eyes beheld.
The twisting of its body and the exertion of running had caused The Troll’s wounds to tear and worsen. Yet it still hungered… the tiny morsel would suffice for a tender tidbit, then the parents would make for a meal. He could then gather up as many others as he could carry… its snail-paced cogitation was interrupted once again, by a shout and a belling sound from the long-leggedy riding beast. “What ho’, foul monster!” Hal charged Bettina straight at his now less mighty foe, the horseman’s axe at the ready. Bettina carried her Ranger with such quick and deadly purpose, that The Troll had no time to react, its mind had been occupied by meal planning and those thoughts were now replaced by the unreasonable unfairness of the situation.
The axe struck true, into the open cavity and up into the chest where the human heart would reside. It caused The Fell Beast to weaken and fall, a new agony jutting from its chest. Hal slowed his mount, then circled her back to review the results. Incredibly, The Troll had sunk to its knees, yet had clearly not succumbed immediately to the tremendous force that should surely have ruptured its beating heart, stony or not. Then he recalled one of his instructors reminding the young Rangers in training that not all Beings and Creatures kept their organs in the same places.
**** * ****
Ingram lurched a step towards the base of The Bell Tower, only to instantly freeze in his tracks. There was no way that any of The Elders could have survived the weight of the falling bronze enormity. All five had surely perished. The crimson flow that led from under the great Bell, and then down the steps that led to the main floor spoke of the sealed doom. The poor bellringer lay atop the mess, clearly broken and unbreathing. Ingram heard and then turned and saw the main doors swing open as the populace fled from the horror inside, out towards the enormous arms and gaping maw of the fiend outside.
He gathered his family to him and kept them in place. He wished no ill on his neighbors, yet those fool enough to invite The Troll to a supper of themselves, deserved their fates, to his mind. Most of the swirling mass quickly realized their error and returned to the perceived safety on The Great Hall. Ingram urged Adeline to reserve their place and then worked his way to the main doors. He looked at the milling silhouettes that danced in the feeble light of a few torches and lamps and shook his head. He wished them well but knew that to join hem was to court Death and worse.
A large percentage had determined to head to their homes and accept the risk, they were confused and at a loss from the five pillars of the community, The Elders being wiped from existence. A few even ran out into the darkness of the hills and folds where they’d hidden their livestock. Most had it in mind to hide amongst the animals or to herd them elsewhere. The madness of their way of living had literally come crashing down upon them this evening. If they could not slay The Fell Beast, then they must flee beyond its reach.
Ingram was thinking similar thoughts but with less urgency. He was a practical man and knew that such a move required planning. He worried again for his brother… then a bellow sounded in the distance, down near Antrim’s hovel…
**** * ****
The Troll’s heart was indeed in another space, though Hal had struck close enough that it now bled from a particularly vicious wound that would soon find the Creature departing the world once and for all. The mighty form tumbled from its knees and down onto its side, its features contorted into a nightmarish image, between outrage and confusion. Hal approached the fearsome visage and plunged his long dirk into each eye, all the way to the hilt. The creatures did not have a large brain but piercing them led to a quicker and more merciful death and might make the thing less dangerous.
He wiped his blade and put it away for the moment. His entire retinue had gathered by then… even Sally the Sofarth had lumbered back to join the final portion of the fight. Her own heroics would be remembered by each of the party, yet never truly celebrated, though she earned a permanent and official name in Hal’s journals: “Gutter Sally”. Halroth favored her with many treats in the days ahead. He noted the shocked visages of Antrim and Leanne and heard the cracked wailing of their large and lusty newborn. “It was dangerous for you to come out of your hiding place before The Troll was dead.” He admonished. Then he leapt, in an undignified manner as the Troll’s corpse twitched a final kick into the back of his leg.
Pin nodded sagely and proclaimed, “Best everybody stays back until sunrise; it’ll twitch until then. Everybody says so. Only daylight puts a true end to them.”
Hal squinted at his Senior Armsman… he had no choice, since his eyes were swollen nearly shut: “A good thought, Pin. You and Page Nominee Intrepidus see to removing the head as a trophy for the Royal Ranger Museum of Curiosities. Perhaps we’ll leave an arm to the people of Tollhaven, to hang near the road that leads towards the edge of The Thicket, as a means to warn future monsters that this place is protected.
By the time he finished his statement, a growing party of town dwellers had gathered near the steaming and twitching carcass. They applauded and cheered at the young Ranger’s words. Ingram burst through the ring of spectators, huffing and out of breath. When he saw that his family was well and safe, he ran forward and embraced his brother. Hal was treated to a painful round of handshaking and shoulder pats. When the crowd attempted to lift him on their shoulders, he called for his men to protect him. “Thank you all, but this is merely a duty of The Royal Rangers. Besides, The Fell Beast did some damage to me as you can see. Let’s all return to The Great Hall, so we may inform The Elders and as many as possible of the demise of The Troll.”
At his final words, many of the members of the crowd shifted their eyes towards the ground and stepped away from the warrior and his retinue. No one explained, so Ingram stepped forward. “Er… Your, uh, Rangership, sir, The Elders have all perished. One of The Bells broke loose and… well, they were standing on the platform beneath it… all five of them.”
**** * ****
It took several days to sort through the mess. Before he left, Hal opened a wonderfully made tube that contained a scroll. “I have here a Royal Decree, issued by King Levyus.” He was interrupted by several rumbles and a few outright raised voices that complained of “Levyus The Taxer”. He favored the loudest section of the gathering with a gimlet eye and scowling visage, which created a startled and cautious silence, before he resumed, “By King Levyus, the Equitable. Essentially, it states that the Elders of this town shall be replaced, and the newly appointed ones overseen by a local Lord and Lady. They will be charged with keeping you safe. Any agreements made with Trolls or other Fell Beasts, are henceforth dissolved and disavowed.” He tucked away the scroll and handed it to Antrim. “Since The Bells took the liberty of removing the Elders, I as Royal Ranger for this region, appoint Antrim as Interim Mayor until the new Lord and Lady arrive. They will appoint a Council to advise them and to represent the general populace.”
The recent days had been filled with both mourning and celebration, it was a trying time for the community. Since the adults were all cowed by the stern gaze of The Royal Ranger, it was the bold youth Carlotta who spoke, “Ranger Halroth, does this mean that the Elders agreed to feed us to The Troll?”
After the rabble completed their next round of rumbling, Hal nodded gravely, “Yes, child, it does. Apparently, The Troll came at the tolling of what it considered a supper gong.” He looked around at the crowd and the many still confused faces. “Have none of you wondered why the thing rarely attacked your herds? Why it did not attack The Great Hall, which is hardly a fortress? None of you thought to ask why no family members of Elders were included on the monster’s menu, unless it was a convenient loss for their Clan?”
He gestured to Pin and the others that it was time to go. “We’ll leave you with those many thoughts to consider. The shortsightedness of your governing body has brought about another level of government and taxation on you. Perhaps the taxes of the new Lord and Lady will be less onerous than those imposed by The Troll.” He winked at Carlotta, then climbed aboard Bettina, around whom the crowd had left a generous space, and led his little contingent away from Tollhaven. He smiled grimly at the heavy skull that was their trophy, as it bobbed slightly on Gutter Sally’s broad back. Antrim ran up alongside him and shouted, so that Hal halted Bettina and looked down his slightly less puffy cheeks at the mayor.
“Ranger… Leanne and I wanted you to know, we named our new son after the Aspirant Ranger, Shallnoth.” He glanced at the ground. “Maybe you could tell… well… maybe his family might like that… if we didn’t overstep.”
Hal’s smile grew less grim, “I’m sure they will be pleased. After all, it was the noise of the infant that halted The Troll’s final charge and allowed us to slay it. The little fellow is a born Royal Ranger.” With that, the party headed back for the great city of Potassium to make their report and receive their bounties. The new father, was left to stand in the lane, blushing and grinning with pride.
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2023.02.27 01:26 maxinfet Do we know how Terra becomes repopulated after the siege?
I am just starting book 7 in the Siege of Terra series, and I am blown away that we managed to turn terra into n ecumenopolis, given the physical and warp-based damage done to it. Do we know how they managed to rebuild? Also, has GAW indicated if they would do any books right after the siege series or during the Scouring?
EDIT: A lot of responses are "they had more kids" or that "it was 10,000 years" which is a lot of time, but when discussing fissionable materials, we are talking billions of years for their half-life, and I don't think Chaos taint has a half-life. Also, there are holes in the planet's crust spewing sulfur dioxide, and god knows what dark age of technology waste products got churned up by bombardment. Even if you start bringing people in, I don't see how they would survive long enough to perform their function and not become sterile or have mutant babies. Also, all this needs to happen by M32 because the population of Terra has recovered from The War of the Beast. So yes, in the grim darkness of the far future, there is still a lot of sex, but people die pretty quickly in the environment I am describing, and I figured there must have been some interesting solutions to cleaning up some of it other than throw bodies on the radioactive material, chaos taint, and other poisons.
EDIT2: I feel extremely dumb, I asked this question because I was thinking their would need to be more to cleaning up the Chaos taint since the Emperor currently can't hold back the warp. I was not thinking of how Horus is most likely the focal point for weakening the veil of reality and that when the Emperor strikes him down then sits back on the throne he will be able to push back the Chaos taint. I feel even more ridiculous since in one of my responses I acknowledged how striking down Mortarion had a profound effect on the space ports corruption but didn't put together Horus being the focal point but on the scale of the entire planet. So I was asking this question thinking that the answer would be that their was something that helped the Emperor push back against the warp after Horus died without realizing the obvious that the Horus dying is most likely what changes his ability to push it back, talk about missing the trees for the forest... Also after reading some responses I realize I had a pretty inflated idea of how long radiation would be acutely deadly. So between these two factors I think it is safe to say I had some bad foundations for my question.
Thank you for all your responses and being patient with me.
EDIT3: I grabbed a few of the passages that talk about the scale and effects of the nuclear attacks or other environmental factors unrelated to the warp. I am not adding these to support anything I have said I am just adding them because I thought people would find them interest in the context of this discussion. I also believe that the narration done by Lotara might be unreliable, but I dont want to spoil why.
Book 2: The Lost and the Damned
The shells hit the main shields seconds after hitting Skye. The aegis was wrought with ancient knowledge jealously harboured by the priests of Mars. The voids comprising the aegis reacted, and roofed the Earth with fire. Storms of flame shot out complex tangles of discharge lightning. The Palace shuddered with the effort of buried machines as halls of generators fought to hold back the bombardment from the spires of the city. Beyond the aegis’ protection the ground bucked. Towers of nuclear fire roared skywards from every horizon. Tremors shook the world. As the first round of shells hit, the fleet’s energy cannons awoke, hurling shafts of burning light and streams of plasma down, so that the void shields danced, and the view of the ships was lost.
This is also from The Lost and the Damned and is probably the more important block since it indicates that they are hitting a lot of other targets than the Imperial Palace
They descended among a hail of mass fire and the discharge of ten thousand lances. The boiling fires around the Palace were visible from Luna, while overworked void shields sparked lightning that crackled from one side of the planet to the other. Outside of the Palace’s protective fields, tracts of Terra burned under heavy bombardment. Dust pillared the heavens. Ash flew streamers in raging stratospheric winds. Every city, every settlement, was under attack. Most possessed their own defences, but none compared to those guarding the Palace, and several hives already burned, as giant pyres that lit Terra with a hellish glow. Debris had yet to occlude the sky completely, though it was only a matter of time before the atmosphere was choked by the ejecta of so many impacts. Steam boiled from young seas. Regenerating vegetation burned. Wherever there were settlements, buildings were reduced to craters and people to ash. Nothing was spared, no matter how insignificant. In his desire to make his father suffer, Horus punished the human race.
Book 4: Saturnine
It wasn’t even rain, not natural rain. The entire Inner Palace, the Sanctum Imperialis, of itself a city bigger than old Konstantinopol, had been shut inside its dome of void shields since before the start of Secundus. The shields had never been designed to stay up for so long. All air was recirculated, processed, breathed a trillion times, and artificial weather systems had built under the dome, breeding stained cloud, acid rain and pocket storms that churned and festered beneath the crackling fields. This rain was recycled sweat, body moisture, piss, blood.
It was worse, he had been told, outside the inner voids: toxic smogs and bacterial clouds lifting from the burning sectors and the battle fronts, or artificially engineered; searing firestorms; ash blizzards; epileptic convulsions of lightning spasming from the aftershock of orbital strikes; shrieking tornados, propagated by the concussion of incessant bombardments. The ground shook. Even here, he could feed the constant tremble.
That was just here… Just the vast Palace Zone, the Zone Imperialis Terra, a continent wide. Beyond it, global hell, a systematic ravaging of the home planet, a collateral disaster of pollutants, seismic shock and fallout that was hairowing outwards from this monumental focus of attack. He had been told the plume of poison ash and smoke trailing off the Imperial Palace obscured the entire Europa and Pan-Asiatic landmasses.
Book 7: Echos of Eternity
These two blocks are from Lotara, who is slowly succumbing to Chaos taint. I am not sure if we should take her interpretations of the situation very seriously because of the state she is in and because we don't have a clear indication of when she makes the shift to being corrupted completely.
The destruction of the Imperial Palace also released chemicals used by the abandoned industries of Terra. Containment failures in several palatial manufactories haemorrhaged a processing substance marked as maethal eysocyanite. This gas clung to the ground with a predation that almost spoke of intelligence, flooding several remaining bastions at their lower levels, an unseeable tidal wave of chemical venom dissolving into the defenders’ eyes and throats. It blinded, burned, killed within hours. The Astartes could survive it, though it mutilated many of them. Hordes of human defenders and refugees were not so lucky.
Last and far from least, there was the radiation. By design or misfortune, subterranean stores of nameless Dark Age materials had been cracked open over the course of the war. Many of the gaseous elements sighing out of these ancient bunkers were barely understood and defied current naming convention, but their radiological effects were murderously familiar. They were death, one final horror from the past, the very last breath of a forgotten age.
Lotara had taken the last report she’d seen and given it to one of the few remaining Mechanicum sages still aboard the Conqueror. His augmetics were rusted, chafing at his ghoulish skin. Blood poisoning showed in lightning-bolt veins beneath his flesh. He had to tap out a reply on a speaking keypad because his vocoder had degenerated beyond repair. He’d never even set foot on the surface; the Conqueror had done this to him.
When he printed his reply to her, Lotara read it three times to be sure she understood just what the war was doing to Terra. And there it was, laid out in grinding totality. The absolute destruction of humanity’s birthworld. The war that had let the galaxy burn now covered every inch of Terra’s surface, darkening the heavens and gouging into the planet’s mineral flesh.
But it wasn’t the toxicity or the blindness that stuck with her, it was one of the tech-priest’s simple, blunt summations halfway through his analysis. He’d detailed how the sulfuryk elements from the world’s injuries had seeped into the air, scattering Sol’s incoming light within the human visual spectrum. With this explanation, a brief note gave simple context:
To those on the surface, the sun has gone red.
another quote from Lotara
Out of the corner of her eye, she caught sight of Terra once more. It was something she tried to avoid, for every time she looked upon the cradle of humanity, she was confronted again by the fact it was dead.
Not dying. Dead. Even with access to the Mechanicum’s fragmented mastery of Dark Age atmospheric processors and terraforming machine-cities, Terra was dead. There wasn’t enough organic matter left to start a chain reaction of re-terraforming. Whole regions would be soaked in radiation for centuries to come. The last ocean, which had already been little more than a shrinking sea after the resource wars of the Age of Strife and the Emperor’s Unification, was now a jellied expanse of dust-thickened sludge.
Horus’ war had destroyed Terra’s last dubious claims of self-sufficiency. Lotara had reviewed the figures and images herself on a subscreen, with the aid of a Mechanicum adept, noting the millions of underground fungal farms and algae reservations that no longer existed, scrubbed from existence on every continent by bombardment or the invading hosts, no longer providing even a beggar’s portion of the sustenance required by Terra’s teeming population. From the moment the Emperor launched the Great Crusade, the Throneworld had fed desperately off the Imperium’s new worlds. It devoured their resources with the geared jaws of the Imperial war machine, placating the citizens with glories while draining them to feed its ceaseless expansion.
But if the Imperium somehow survived the last days of this war, all pretence would be gone. The parasitic fever of Terra’s malfunction would be laid bare. Terra would squat at the heart of its empire, a grey cancer feeding on sacrifice, drawing in food, water, iron, faith, hope… All of it, in an endless suction to feed a planet that wouldn’t admit its time was done.
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2023.02.25 12:27 meijis626 A Keeper's list of Occult and Mythos Artifacts/Tomes/Alien Technology Found in the campaign - A Time to Harvest
The list stated here are from the Call of Cthulhu campaign '
A Time to Harvest.' This campaign can be played using Pulp Cthulhu rules but the one we played are from Classic Cthulhu rules. For Keepers who like to let their players collect anything related to the occult/mythos/extraterrestrial, this post is for you.
- Cobb's Corner (Town) (Pittsfield, Massachusetts): - Horn of the Black Goat - Found on John Cutter's attic. A 15-inch black dagger, the blade is serrated and engraved with strange runic designs that seem to lie just beneath the smooth surface of the metal. The blade is enchanted and bestows a bonus die to rolls when casting spells involving Shub-Niggurath (e.g Contact/Call Shub-Niggurath, Summon/Bind Dark Young - only if buried in the living heart of a creature of at least SIZ 40 as part of the spell’s casting) once the necessary blood sacrifice has been met (amount of blood sacrificed is Keeper's choice). In combat, the blade inflicts 1D4+2 damage and is considered an enchanted weapon with regard to damaging Mythos creatures.
- Mi-go Disk Books - Created by the Mi-go and found on John Cutter's attic. Appearing as five-sided metal disks covered in unintelligible script and connected by a central rod. This set of disks contains an abbreviated history of the Mi-go and the planet Earth, and a rather thorough treatise on Shub-Niggurath and her children. The author is unknown yet reading (successful Language (Written Mi-go) roll) the disk provides +3/+7 Cthulhu Mythos, repeated review can gain a maximum of 30 Cthulhu Mythos. Readers learn the spells: Call/Dismiss Shub-Niggurath, Contact Mi-go and Summon/Bind Dark Young.
- Mandragora Officinarum - A rare yet mundane plant not native to North America—more commonly called mandrake root. A successful Occult roll recognizes the root as a key ingredient in witchcraft and potion brewing. The plant is actually a red herring and bears no significance in the campaign.
- The Witch-Cult in Western Europe - An anthropological book by Margaret Murray (1921). Murray's theory, also known as the witch-cult hypothesis, suggests that the accusations made towards "witches" in Europe were in fact based on a real, though clandestine, pagan religion that worshiped a horned god. The book is actually another red herring and bears no significance in the campaign. Readers gain +3 Occult.
- Abenaki Petroglyphs - Carved by the pre-colonial Abenaki tribe on a medium sized rock. It depicts a Mi-go attack from which they were lucky to escape with their lives.
- Abenaki Trinkets - Comprised of beads, quartz arrowheads, small pieces of silver (probably from jewelry), worked porcupine quills, and bone tools. All of these can be found in a mound which happens to be an Abenaki mass grave thanks to evidence of human and dog skeletons. Based on the number and types of finds, a whole community was buried here at the same time.
- Miskatonic University: - Orne Library - The most famous building on campus and in H.P. Lovecraft's novel. Holding just over 400,000 volumes, the library is famous for its collection of rare works of occult and magical philosophy, surpassed only by the oldest institutions in Europe. On the third floor, behind a heavy steel door, lies the Restricted Collection, containing the bulk of the Occult/Mythos holdings in the library (but not all by any means—Armitage is not so foolish as to keep all the “eggs in one basket"). No one may enter the Restricted Collection without the express permission (and usually in the presence) of Dr. Armitage. Anyone seeking to read or peruse a volume in the Restricted Collection must ask for the book by name, and the names and addresses of all inquiring parties are recorded in a log. Only Dr. Armitage can give approval to read any portion of any book in the Restricted Collection, and a member of the library staff must be present at all times when such a book is read. The full contents of the Restricted Collection have been left purposefully vague, Keepers are free to give any Occult/Mythos tomes and/or artifacts to the investigators as deemed appropriate (for a guide of Occult/Mythos tomes and artifacts, refer to A Keeper's list of Occult and Mythos Artifacts/Tomes Found in Specific Scenarios).
- Robert Blaine's Occult Collection - Found on his apartment are several books about Anthropology, the most interesting sets however are occult in nature. Occult books comprise of H.P. Blavatsky’s Isis Unveiled (+6 Occult) which is a book of esoteric philosophy, Reginald Scot’s The Discoverie of Witchcraft (+6 Occult) which is intended as an exposé of early modern witchcraft. It contains a small section intended to show how the public was fooled by charlatans, and Ludovico Maria Sinistrari’s Demoniality (+3 Occult), he was considered an expert on exorcism and wrote of the effects (during exorcisms) of various plants and other substances. He was also considered an expert on demonology, sins relating to sexuality, and all combinations thereof.
- Spore Gun - Created by the Mi-go. The gun is actually a living organism, albeit a mindless one, grown in Mi-go laboratories and is roughly 9-inches long. The gun fires a high-pressure stream of spores that, once inhaled, cause a human brain to partially shut down, placing the target in a deep, coma-like sleep for 2D6 hours. This weapon does have some weaknesses. It is only reliable at short range (10 yards/meters, 5 yards/meters if it is raining as the spore get dowsed); and this weapon is specifically designed to affect human brains and cannot be used on any other creature. An investigator can learn to use this weapon if a successful combined INT and Science (Biology) roll is made. The chance to use this weapon is 20% and grants the firearm skill: Spore Gun. The Mi-go Spore Gun is so hideous to human touch that it disturbs the user, costing them 0/1D3 sanity loss.
- Electric Gun - Created by the Mi-go. Appearing as a warty, doorknob-sized lump of black metal, covered in tiny wires. When activated, the weapon fires a bluish bolt of sparks (causing 1D10 damage). When it hits, the electric jolt acts like a taser, causing violent muscle spasms that immobilize the victim for a number of rounds equal to the damage inflicted. If the target fails a CON roll, they fall unconscious for 1D6 rounds—if the roll is fumbled, the target suffers cardiac arrest and dies, unless immediate medical intervention is received. To be able to fire this alien weapon, humans must realign the wires on the electric gun, a feat requiring a successful Hard Electrical Repair roll, successfully doing so grants them a new firearm skill: Electric Gun - with a starting rate of 10%.
- Mist Projector - Created by the Mi-go. This device is a cluster of twisted metal tubes about 3 feet (90 cm) long. When operated, it projects a cone of icy mist in a fat cloud about 10 feet across. The mist looks like thick white fog and is intensely cold. The mist does 1D10 damage per round of exposure (1D10–1 damage if the targets are dressed in warm clothing, 1D10–3 damage if wearing thick, arctic clothing). Hiding inside sealed enclosures such as cars affords 4 points of protection (though the mist will freeze automobile engines). The weapon’s projection can be sustained—Mi-go generally mist over a target for several rounds, ensuring the death of unprotected humans. Because the mist travels much more slowly than a bullet, investigators who have seen mist projectors in action and who have freedom of movement can dodge the slow-moving mist streams with a successful DEX roll. An investigator can figure out how to use this weapon with a successful INT roll. The base chance for use is 25% and unlocks a new firearm skill: Mist Projector. The weapons carry enough charge for 20 shots: each shot potentially lasting an entire combat round, no known method of replenishing the weapon has been discovered as of yet.
- Amnesia Enzyme - Created by the Mi-go. It is a colorless, near-invisible liquid which causes any human who ingests it to suffer amnesia so severe that the victim remembers nothing of their personal life, not even their native language. Both voluntary and involuntary muscle control remains, but that’s about it. With no memories or knowledge of their “civilized life” to fall back on, those affected by the enzyme revert back to a primitive state.
- Pasquallium Ore Samples - An ore not native to Earth. It acts as a superconductor at room temperature. The applications for such an element are vast: it could be of great use in armaments and armor, for conducting electricity, for making trains that travel above magnetized rails, for making metals that don’t rust, and so on. Of far more interest to the Mi-go is the amazing potential this metal yields when used in Gate construction. When the metal is manufactured into certain shapes and angles, two realities can be anchored to each other, so that they coexist in the same space, allowing instant transport from one place to another without the usual cost in magic points (investigators who knows the Create Gate spell and has successfully rolled Geology get two bonus dice in creating a gate using the Pasquallium). The only drawback is that the ore is a finite resource, and it requires a huge amount of power to energize even a small piece. The ore is also difficult to find, and it is mostly located in small, sparsely scattered quantities.
- Sonic Emitter - Created by the Mi-go. This device is a multi-functional tool the Mi-go use during their many surgeries. This bent portion sprouts three small, motorized parabolic disks that generate and focus the sonic waves produced by the tool. On its tightest setting, the disks face inward, creating a silently vibrating cutting tool. This invisible blade is about 3 inches (9 cm) long and is useful for cutting through flesh and bone during surgery. Alternatively, when the disks are facing away from one another, the sound waves are used to push liquids and matter around for cleaning purposes. If used as a weapon, the sonic blade inflicts 1D4 damage (no damage bonus). The emitter’s cleaning aspect may, at the Keeper’s discretion, cause humans to become disoriented and nauseous as the sound waves play havoc with their inner ears (increase difficulty of skill rolls or apply a penalty die, as appropriate and provides a non-fatal take down option in fights). The sonic emitter requires understanding and fine manipulation; in the hands of a human, it has a 25% chance of blowing up per use, causing 1D6 damage to the person holding it and 1D2 to everyone within 10 feet due to shrapnel.
- Federal Oil and Chemical (FOC) (Corporate Headquarters): - The Andes Tablet - The tablet is carved from a curious greenish-black stone that, with a successful Science (Geology) roll, can be identified as extraterrestrial in nature. Carved into its surface are curious symbols and sigils in no known human language (R’lyeh glyphs). Additionally, chiseled into the center is a crude depiction of a humanoid figure, hunched over with wings spread and great clawed hands resting upon its knees. The figure’s head is octopoid in appearance and exudes a brooding malice (the image is actually Cthulhu). If deciphered (a successful Language (Written R’lyeh) roll), the tablet is essentially a meditative device created to assist the deep ones in communicating with their god. The text describes the coming of Cthulhu and its kin from outer space and the glory of the god’s eventual return. Within is the spell Contact Cthulhu and grants +0/+2 Cthulhu Mythos, repeated study grants a maximum of 6 Cthulhu Mythos. The knowledge gives investigators cosmic dread, and they lose 1D6 sanity.
- Deep One Mummies and Artifacts - Comprises of hunting spears, obsidian knives, rough-hewn gold jewelry, many of which have marine motifs. If the dried-up Deep Ones (which resembles like mummies) is immersed in water, the surviving creatures becomes rejuvenated and will attack and feed on the people within the FOC building (1 Deep One for every 3 investigators for classic Call of Cthulhu rules / 1 Deep One per investigator for Pulp Cthulhu rules).
- The Abelard Journal - Written in English by Michael Abelard, FOC’s founder and current president of the board. The journal is filled with detailed notes of Abelard’s hunt for the Mi-go, from his initial search through folklore and books of ancient wisdom, to his use of FOC’s personnel to conduct field research. Later, the journal records the information his scientists and researchers have gathered about the aliens along the way. A particular version of the Contact Mi-go spell is described, named “Procedure to Beckon Mi-go.” Abelard discusses its use in calling the aliens out to allow his agents to eliminate those who respond. He also notes that only one alien has been successfully captured, noting with anger that it died before any information of real value could be drawn from it (due to the Fungi growing wise to Abelard’s tactics, using this version of the Contact Mi-go spell has a 30% chance of summoning a large and well-armed group of Mi-go that will attempt to kill all humans present). The journal provides +1/+2 Cthulhu Mythos, repeated reading grants a maximum of 9 Cthulhu Mythos, however, if the investigator uses the journal as a reference source solely for Mi-go lore, the Mythos Rating is increased to 30.
- Maclearan Farmhouse (Pittsfield, Massachusetts): - Celtic Shield Knot - Mundane occult handicraft, said to entrap and beguile spirits.
- Aconitumnapellus, also known as Wolfsbane - Mundane plant, is believed to ward off evil earthly creatures, such as werewolves.
- Stone Circles - Comprising of 5 stones. The standing stones are very old and range from 5- to 6-feet in height. Some have strange symbols carved into them (these symbols are related to the worship of Shub-Niggurath, the Mother with a Thousand Young), other symbols are representations of an agricultural fertility deity (referring to Shub-Niggurath).
- The Journals of Mortimer R. Cratchett - Written in English by Mortimer R. Cratchett, c. 1850–1870. A series of 12 journals, each of the volumes varies in size and color of binding. The journals cover Mortimer Cratchett’s 20-year career as a traveling salesman, visiting the mid-west and eastern portions of the country. There are Mythos references in the journal in which Cratchett may have inadvertently stumbled upon, such as the freakishly ugly young girl he caught trying to steal his wallet in Boston who claimed to be running away from her abusive family who lived near the Old Mill Cemetery. Mortimer writes that she ran off with a strange, loping gait before he could find out the name of her kin. In reality, unbeknown to Cratchett, the girl was undergoing the change into a ghoul. In addition to a 1D6 Sanity loss and Cthulhu Mythos skill of +1/+3 with a maximum of 12, reading all 12 journals grants the reader skill improvement checks in Anthropology, History, Natural World, and Occult, which if successful grant +1D10 points per skill.
- Mi-go Subterranean Mining Base (Round Hill, Pittsfield, Massachusetts): - Earthquake Mining Machine - Created by the Mi-go. This is a massive 20-foot by 20-foot by 20-foot (6 m by 6m by 6m) cube. The machine is hollow, each wall being approximately 1 foot (30 cm) thick. The cube’s exterior is covered with small, irregularly spaced convex windows made of a cloudy, glass-like substance. The underside is lined with anti-gravity nodes which cause it to hover about 2 inches (5 cm) off the ground (once turned on). When the device is activated, it can be adjusted to pull a deeply buried stratum up through intervening layers of rock. The machine can reach down 4–5 miles (6.4–8 km), and it can affect a volume of up to 1 cubic mile (4 cubic km) at a time. Any raw ore extracted in this manner is then stored within the machine until it is filled, after which time, the machine is moved to an area designed for smelting and refining the gathered materials. The machine has the unfortunate side effect of causing earthquakes when it is used. Also, deep holes are often formed as the dirt sinks to fill in the gaps made by the missing ore. For this reason, the Mi-go tend to use such machines only in largely uninhabited areas, to avoid detection. A human unfamiliar with Mi-go technology would be unable to use the earthquake mining machine, except perhaps accidentally (successful Cthulhu Mythos roll is required to operate the machine).
- Mi-Go Luminescent Fungus - Created by the Mi-go. A successful Science (Biology or Botany) tells that the Mi-go engineered this fungus, which can be found throughout the Round Hill complex, it emits light just bright enough for a human to read and move about by.
- Sculpture of Shub-Niggurath - Created by the Mi-go. A crude sculpture of Shub-Niggurath, somehow defying gravity and hovering over a circle of five standing stones. Unlike the Elder Things, the Mi-go lack artistic expression in their drone-like society, meaning concepts of beauty and art are incomprehensible to them. Thus, this representation of the Outer God boasts little in the way of detail or artistic insight. It is so poorly depicted that the investigators do not have to make a Sanity roll to view this “Cubist-like” artifact; however, should an investigator succeed with a Cthulhu Mythos roll and recognize what the sculpture actually is, they will need to make a Sanity roll (0/1D4 - Sometimes, ignorance is bliss). The standing sculpture is about 5-feet (1.5 m) high and is covered in Mi-go script with unnerving depictions of crudely drawn mouths, eyes, and what could be tentacles. Those able to read this writing (a successful Language (Written Mi-go) roll) can see the sculpture and its surrounding stones are dedicated to the summoning of Shub-Niggurath. The stones can be identified as being of extraterrestrial origin with a successful Science (Geology) roll. Furthermore, the stones have been enchanted to aid in the summoning of the Outer God (adding +50% to the chance of success when casting the Call Shub-Niggurath spell).
- Mi-Go Fungus Rations - It smells of rotting flesh, provoking a CON roll; failure causes an investigator to become nauseous and throw-up. The strange fungus consumed by the Mi-go is imported from their home dimension. The fungus, if eaten by humans, acts as a lethal poison (4D10 damage; Extreme CON roll to reduce damage by half). Its extraterrestrial origin can be ascertained with a successful Science (Biology or Botany) roll. The Mi-go’s slimy, near transparent food dissolves into nothingness in a month if a sample is collected. It can neither reproduce nor survive for long in this dimension.
- Mi-go Disk Books - Created by the Mi-go. Unlike the one John Cutter owns which is an abbreviated history of the Mi-go on the planet Earth, and a treatise on Shub-Niggurath and her children, the discs yield fantastic discoveries once they are translated (successful Language (Written Mi-go) roll)—for example, new surgical techniques, an informative account of the wars between alien races in Earth’s secret history, or even details about how the Mi-go have shepherded our evolution for their own purposes. All such knowledge should come with a suitable Sanity loss and skill check at the Keeper’s discretion.
- Brain Cylinders - Created by the Mi-go and first appearing in H.P Lovecract's The Whisperer in Darkness. These shiny cylinders are used to preserve extracted brains. Each cylinder is filled with a nutrient solution for sustaining the brain within. The inner surface of each cylinder is lined with a complex array of sensory filaments that detect electrical activity within the captive brain, interpret it, then channel these neural impulses to a complex microcomputer behind the sockets. Three accessory machines—a tall rig with twin lenses mounted on the front, a box with vacuum tubes and a sounding board, and a small box with a silver disk on top—comprise the Mi-go sensing apparatus. These machines, when connected to the proper sockets (a successful INT or Mechanical Repair roll allows an investigator to deduce what goes where), provide the brain with the faculties of speech, sight, and hearing. The Mi-go, not possessed of human senses, have done their best but it remains only an approximation of the real thing.
- Anti-Bacteriological Misters - Created by the Mi-go. These devices are placed in all entrance and exit points of rooms the Fungi wish to keep sterile. The mister consists of an opaque green fog that flows from micro-ducts at one side of an opening into vents at the other. This fast-moving mist disinfects anyone and anything passing through it by killing any prokaryotes (viruses and bacteria), yet it has no effect on eukaryotes (animals, fungi, and green plants). Anyone who breathes in this vapor must make a Hard CON roll: if failed, they suffer increased difficulty to physical actions (increase difficulty level by one step or apply a penalty die) for 1D2 hours as they suffer from violent—and, occasionally, explosive—diarrhea as their intestinal bacteria is killed off. Otherwise, apart from some abdominal tenderness and a distinct feeling of insecurity, they suffer no further penalty.
- Arterial Contraction Cream - Created by the Mi-go. This sticky paste is devised as both a local anesthetic and a means to reduce blood loss while performing surgery on Earth’s life-forms. This whitish goo is rapidly absorbed through the skin causing blood vessels to temporarily contract; this directs blood away from the affected area and shuts down the nerves in the area of application. When extracting brains, the Mi-go typically apply this substance to the top of the skull and work their way down to just above the ears. They use a Sonic Emitter to cut away the top of the skull before removing the victim’s brain for placement in a Brain Cylinder (nearby). The cream has also been found to be very effective in the hands of Mi-go agents, who use it to assassinate or render unconscious people who have sparked the interest of their alien masters. On seeing a target, the agent scoops the cream onto their gloved fingers and rubs it onto the left side of the target’s neck—where the left carotid artery is located. The stoppage of blood to the brain causes the victim to fall unconscious and, depending on the dose, may even lead to death due to oxygen starvation.
- Healing Dispenser - Created by the Mi-go. Often used after using the Arterial Contraction Cream. This tool is in actuality a wingless, legless embryonic Mi-go, surgically engineered to provide a quick, scar-free post operative suture. The dispenser is small, about 6 inches in length. All excess brain matter (i.e., any not required to keep it alive and do its job) has been removed. Squeezing the creature about the middle causes it to secrete an enzyme enriched with organic fungal “nanites” capable of near instantaneous healing. For instance, in a “standard” brain swap operation, this creature would be used to reconnect the nerve endings, fuse the skull back into place, then close and stitch the skin around it. The microscopic nanites burn themselves out as they heal the wound and are passed harmlessly through the body, eventually being excreted with other waste products. The healing dispensers are good for 4 uses per 24 hours, but they are ravenously hungry and die within 5 days without the Mi-go’s strange other-dimensional food rations. Application of the creature to an investigator’s wound heals 1D6 hit points. Sanity loss for using this creature is 0/1D2 Sanity points due to it being grotesque.
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2023.02.24 06:23 SpeakSoftCarryAStick [Part 10] [A4A] [M4A] [F4A] Vampires Make The Worst Copilots [Supernatural] [Vampire] [Allies to ???] [Teasing] [Playful]
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As usual, totally fine to monetize!
Summary: The journey is long, the signal's shit, and you have a vampire riding shotgun. What could go wrong?
[Low rumble of a car engine. Sound of a radio being tuned through a series of very staticky stations, barely a word making it through. Eventually the sound cuts off entirely]
[Sigh]
I swear to everything unholy upon this cursed earth, if we don't get signal soon I'm going to lose it.
What? We’ve been driving for hours, and the radio’s worked for maybe fifteen minutes total. Which wouldn't be such a big deal if
someone wasn't still holding my phone hostage, but as things stand, it’s literally the only entertainment I have. I’m going stir-crazy over here.
How am I a hypocrite, exactly?
Okay, sure, I
was complaining earlier. But, one, shitty entertainment is better than no entertainment, and two, you can't tell me you were actually
enjoying the three stations we managed to pick up. I was starting to think you'd drive off a bridge if they aired one more ad for
intimate protection.
Don't make me hum the jingle, Cupcake. I’ll do it. I will take one for the team if it means I get to see your ears turn red.
My stomach and I
totally count as a team. Anyway, it’s not like the music was much better. Only three stations and somehow I think we still heard
Don’t Stop Believing five times.
No, not a fan. Somehow the undyingly hopeful message just doesn't resonate with me. Also, every time it comes on you can practically smell the depressed intern that assembled the after-dark playlist desperately clinging to hope that someday they'll host the coffee hour in an industry that's already being devoured alive by podcasts.
Oh, fuck off. I am
not jealous.
I’m
not. If anything, we should all be
grateful that mics don't work on vampires. Do you have any idea how many boring hosts we’d have naval-gazing about the tortures of eternity? Combine every college student who has a show where they get high and talk about
the meaning of life and whatever with the number of people who review netflix series. We’d be overrun.
Well, yeah, but I’m actually well-adjusted. No moping about living forever coming from this vampire. I'm still waiting on the flying cars I was promised.
For a
vampire. I’m well-adjusted
for a vampire. Obviously if a human was pulling half the shit I do they’d need some serious fucking help. But I’m a higher being, hunter.
Of course I’m biased. But the top of the food chain makes the rules.
Speaking of, this higher being’s next decree is that you need to get your radio fixed. Or maybe some good CDs. The only saving grace this old clunker has is that you still have a disk slot; might as well actually
use it.
I know you have CDs. I said you need some
good ones.
[Smacking sound, laughter]
Hey, eyes on the road! You can try to hit me later, when we’re not hurling down one of the worst-paved stretches you could possibly fucking find. I get that the back roads are supposed to help us keep a low profile and all, but the fact that we're in bumfuck nowhere can’t be helping the signal thing.
Actually, come to think of it– I don't suppose you've added a spare tire in here since I went through all your stuff? Because if we get a blowout this far away from civilization I don't think triple-A’s gonna be able to rescue us before the sun comes up.
Your silence is deafening, hunter.
Hey, it’s no problem. I’ll just have to find the nearest cabin and messily devour the inhabitants so we have a place to sleep for the day.
Yeah, yeah. You and your darts. You have no sense of good old-fashioned fun.
No, it’s definitely fun for everyone involved. If getting murdered in the middle of the woods wasn’t fun, why would there be so many movies about it?
Actually, I try to avoid horror for the most part. Learned that lesson the hard way. I don’t even remember the number of movie dates I went on where my cute so-and-so would pick out something scary so they’d have an excuse to hold my hand. . . aaand the gore would make me hungry enough to finish them off before the credits rolled. Not like I wasn’t gonna eat them anyway, but I’d miss half the movie, and that kinda defeats the point of a
movie date.
What?
Oh, fuck off. I’ve always been blatant about the murder. You’re just noticing it more now that you’re trying to
fix me.
[Pause. Radio goes through a few more stations, all equally staticky]
Still nothing. If you’re gonna be picking up a new spare tire– and you should– I vote you get the radio fixed while you’re at it. Unfortunately, that means we’d be stuck in one place while they did the repairs, and with how old this car is they’d probably have to order parts or something. I’d google it to get a better idea of how long that’d take, but. . .
I'll stop bitching about my phone when you
give it back.
Then I won't stop bitching. This is a hell of your own making, Cupcake. You alone hold the keys to your shackles.
And mine. Seriously, we have to be over the state line by now. Just cut me loose and you’ll never hear from me again.
Not even a little tempted? Come on. You know this whole thing’s gonna blow up in your face. It’s like– I don't remember the title, but it’s like that movie where there’s a bomb on a bus that’ll go off if the bus slows down. That’s basically you right now. I’m like an incredibly attractive pile of C-4 riding shotgun.
Cupcake, you can bullshit me about a lot of things, but I know you think I’m hot. Not a doubt in my mind. ‘Course, I also know you’re
completely repulsed by the whole man-eater thing, so it’s not like I imagine you’re gonna
do anything about it.
Speaking of, I’m starting to get peckish. Are we planning a pit-stop anytime soon? Not that I'm looking forward to choking down another one of those bags, but it’s better than nothing.
Oh, sure, I can make it another hour or so. With no music to drown out the sound of your pulse. Every breath flooding my senses with the smell of your blood. Practically feeling the heat radiating off of your skin,
so close that I could just reach out and touch you. . .
[Laugh]
Thought you’d never ask. There was a sign for a rest stop in about a mile. Less, now.
Hey, be glad I’m not human. I’ll only ever push for the one stop a night. If I were any other backseat driver I’d be pestering you for bathroom breaks and shit.
You should probably get something to eat while we’re there. The fast food places’ll be closed, but I bet the convenience store is twenty-four hour. I could gas up while you grab some snacks?
Oh, shit. Exit’s right up there.
What? Of course I saw it first. Better night vision
and vision in general. Trust me, if it gets desperate enough that we turn to road games, you do
not want to pick eye-spy. I’ll fucking obliterate you.
I should've known better than to say that. You take everything as a challenge. Especially coming from me. Why was I even surprised that you decided to make me your new project?
[Car engine stops. Sound of a door opening and closing]
Fuck, it feels good to stretch my legs. It must be so much worse for you. Not only are you the one driving, but you still have circulation to cut off.
[Laughter]
You say that, but I can see those jelly knees. Aren't you glad we didn't wait to stop?
Yeah, yeah. Go grab some food, hunter. Maybe we could take a break before hitting the road again. Or I could take a shift behind the wheel, if you decide you trust me with your death trap.
The chances that we’d get pulled over are
so tiny, Cupcake. And if they ask for my license I can always just eat the cop.
Or enthrall them, sure, if you wanna be boring about it. Now shoo. The sooner you get your snacks, the sooner you can swipe me a straw from the slushie section and I can break into a human ziplock.
No, I’m good out here. Never been in a convenience store that didn't smell like vomit and cigarettes.
Aw, come on, Cupcake. This place is dead. What trouble could I possibly get myself into?
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2023.02.15 02:22 ryusoma security deposit not refunded -now what? (AB)
So, I moved as of the end of January, and have fully vacated the former location. The landlord/owner lives out of town, and only picked up the keys last week. He's known to be pretty lax about things, but particularly when they will cost
him money.. I waited 2 months to get replacement of a faulty washer last year, after it flooded and failed.. a risk I'd warned him about for months. He visited last month and seemed satisfied with the state of the property, then reviewed it again as a move-out inspection when picking up the keys. He identified a few minor issues and he claims they're my responsibility, I would contend they're all wear & tear as it has been over 3 years in the property.
- a minor wall touch-up with mismatching paint. The wall was scraped when moving furniture previously, it was spackled up and repainted, but the store couldn't match it perfectly.
- a closet door that refuses to stay on its sliding track. Again, how is it the tenant's fault you have shitty quality fixtures?
- the bathroom toilet has apparently permanent rust stains as it seems to be dissolving itself from the inside; the tank has a slow leak and never stops draining. I've tried cleaning them, he claims somehow that's again my fault.
It's now 2 weeks past the move-out date and according to provincial law (what little there is) he's 4 days overdue refunding my deposit with 3-years interest. He still hasn't even defined HOW I'm expected to fix these issues, but I guarantee it means an excuse to forfeit the security deposit.
Does he have ANY leg to stand on? Supposedly he has up to 30 days to list the problems and propose a resolution, yet I really get the feeling he's just stalling while keeping hold of the money. His commentary was "new renters are going to be put off by these things, it doesn't look new" Well, NO SHIT SHERLOCK. IT ISN'T NEW. That's YOUR RESPONSIBILITY as the owner to make it look "new", not the tenant's to return it in 'as new' condition.
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canadahousing [link] [comments]