Star wars force collector audiobook

Star Wars Force Arena Subreddit

2016.11.17 22:02 sleeptwitch1 Star Wars Force Arena Subreddit

The unofficial subreddit for Star Wars Force Arena, the mobile strategy game by Netmarble Games. In this sub we discuss new updates, strategies, potential cards/ideas, and much much more! All players that are respectful of each other and their opinions are welcome! No matter how much of little they have played the game or used the sub reddit. Please check the Community Info for our rules, kinds of post you can find here, and frequently asked questions with answers.

2015.09.27 03:36 cloudxen Star Wars Speculation — What Comes Next?

Star Wars Speculation is a community dedicated to speculative discussion of the Star Wars franchise. It is a curated space to talk about additions to canon in a larger perspective—incorporating analysis of the story being told and the real life factors around it in order to best theorize what comes next. Please be reasonable and open-minded. Work together with your fellow speculators in an attempt to build understanding as we collectively try to unlock the secrets of upcoming Star Wars media!

2015.10.31 15:09 onemananswerfactory Darth Jar Jar: The key to all this.

DarthJarJar - A subreddit dedicated to exposing and discussing the consistently shady and ambiguous nature of Jar Jar Binks, and the expanding (Darth) Jar Jar theories created by fans of the Star Wars prequels. If you want to know more then please read the pinned post: "Darth Jar Jar holocron (updated)"

2023.06.06 15:41 tomorrowflowers A4A - I just want to escape reality a little.

Hello! I'm 26f looking for an rp partner. I've only ever done rp with close friends before so I'm kind of new to this. I'm happy to do original stories or fandom ones. I can play oc or cc, female or male depending on what you prefer (I prefer mxf or fxf pairings). I can also write 1st or 3rd person. I'm open to hearing any prompts that you want to explore or trying fandoms other than the ones I listed (if I'm familiar with them). I've included a few prompts of my own. I prefer partners 23+ but I can write with anyone 21+.
Prompts/ideas Two strangers meet on a hiking trail. The hike gets really strange when a portal opens up in the middle of the woods.
While visiting your grandma in her small, mountain town, character A meets and befriends character B: a mysterious person who offers to teach them alchemy.
You've died and gone to heaven! But something seems off... Maybe heaven isn't as great as everyone lets on.
You've died and gone to hell! But something seems off... Maybe hell isn't as bad as everyone lets on.
Student/s at a small but old university that is either haunted, has a cult, or is involved with disappearances or murders. I'm studying epidemiology, so it would be kind of fun to do a story with a pandemic or some sort of outbreak.
I love the idea of a story that starts off as a slice of life and then becomes fantasy, horror, or mystery.
Character A is a witch who spends their time gathering mushrooms in the woods, drying herbs, and casting spells. One day a spell goes horribly wrong and they've cursed everyone in the world. The curse? Instead of growing older, people turn into frogs. Skin no longer turns gets slimy. Teeth still fall out, but at the same time, tongues start to lengthen. Sooner or later, everyone in the nursing homes have to be housed in fish tanks or set free in puddles. We should probably do something about this.
Anything spy or detective is delightful.
Harry Potter, Nancy Drew, MHA, Greek Mythology, Jujutsu Kaisen, Death Note, Historical Characters, Marvel, FMA:B, Star Trek, Agatha Christie, Sherlock Holmes, Star Wars (probably more but I can't think of them).
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2023.06.06 15:41 ToSpaceFor8 (Selling) 4K and HD Movies

3:10 to Yuma 4K iTunes or VUDU $5
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Plane 4K iTunes or Vudu $8
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Saw 4K iTunes or VUDU $4
Silent Night Deadly Collection HD Vudu $8
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Star Trek Beyond 4K iTunes or Vudu $5
Star Trek 6 Movie Collection 4K iTunes or VUDU $28
Resident Evil Welcome to The Racoon City 4K MA $7
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The Intern 4K MA $7
The Italian Job 4K Vudu $8 (x2)
The Lost Boys 4K MA $6
The Lost City 4K iTunes or VUDU $6
The Predator 2018 4K $6
The Protégé 4K iTunes or VUDU $6 (x2)
The Running Man 4K iTunes or Vudu $6
The Untouchables 4K iTunes or VUDU $6 (x3)
The Woman King 4K MA $7
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Thor Love and Thunder 4K MA $6
To Kill A Mockingbird 4K MA $7 (x2)
Total Recall 4K iTunes or Vudu $6
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Voyagers 4K iTunes or Vudu $5 (x2)
War of the Planet of the Apes 4K MA $5
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Wind River HD iTunes or Vudu $5
Wolfhound HD Vudu $4
West Side Story 4K MA $7
Antman and The Wasp $2
Avengers Age of Ultron $3 (x2)
Avengers Infinity War $3
Avengers Endgame $3
Beauty and the Beast 2017 $2
Big hero 6 $3
Black Panther $3
Captain America The First Avenger $3
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Guardians of the Galaxy Volume 1 $3
Guardians of the Galaxy Volume 2 $3
Hocus Pocus $3
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submitted by ToSpaceFor8 to DigitalCodeSELL [link] [comments]

2023.06.06 15:38 Tasty-Boss4241 Board game idea: Star Wars Rebellion PREQUELS VERSION

submitted by Tasty-Boss4241 to u/Tasty-Boss4241 [link] [comments]

2023.06.06 15:38 notablyunfamous I’m looking for Darth Vader holding a “World’s best boss” coffee mug in the same vein as Michael Scott from the office. My wife is a huge Star Wars fan and I’m a huge Office fan. Looking to merge the 2.

submitted by notablyunfamous to DrawMyTattoo [link] [comments]

2023.06.06 15:37 JorgeyCastillo Star war movies

Star war movies submitted by JorgeyCastillo to PrequelMemes [link] [comments]

2023.06.06 15:37 CheesecakeAdditional Return of Forever War?

Will increase of late game base building actually cause return off forever war?
My concern is that buff to base building and decrease to PVE destruction of bases means that end game cannot occur. Impenetrable concrete will face impenetrable concrete. No end war.
Ammo reduction for 40mm is supposed to have effect of less PVE from tanks. Same with small engine pull speeds. Slower PVE. 75mm, HV40mm, 40mm, satchel, etc have all had demolition damage cut.
Colonials complain that they have no PVE Our charts show current increase of HE materials increase to PVE concrete. So a higher volume of ammunition, equipment and this more players for late game PVE. That causes more width for attacks cause another multiple from higher losses as well as more brittleness as it is easier to counter such a specialized force.
What counters this ruin of the overall game cycle?
submitted by CheesecakeAdditional to foxholegame [link] [comments]

2023.06.06 15:36 YaaliAnnar NoP: Lost and Found (58)

First Previous
Memory Transcription Subject: Vichak, venlil school principal
Date [Standard Human Reckoning]: 2136-10-23
I told my vice principal that I didn't come to this predator planet for a vacation, so I need some knowledge or study results to bring home. Johan, my possible future brother-in-law, suggested that I could perhaps observe a human school. Keristian, the human coordinator for the refugee apartment, assured me that he had contacted an elementary school and came up with a schedule. For now, he told me to familiarize myself with the amenities in the apartment.
Besides their blocky design, human apartments had the same general functions as venlil ones. The staff provided us with a stepping stool to account for the larger dimension of the furniture, but other than that it has all that we needed.
Well... we could use a full-body dryer.
I found some alien features too in the apartment, such as the artificial pond, which humans use for recreation. They call this activity 'swimming', something that translates into "moving in water". Their First Contact package insisted that they came from arboreal lineage. Yet, their movements in water betrayed a hidden skill. After considering it, it made sense in a way. The water in their world is teeming with life, and they would benefit from aquatic hunting skills.
Adjacent to this 'swimming' pond, the apartment also had a gym. We have gyms back in the home world, but here on Earth, a wide range of humans frequented them, not just their armed forces personnel. They perform a variety of body movements such as lifting and putting things back down or running on a conveyor belt.
Does this dedication to simulated hardship serve as a means to channel their inherited predatory aggression? They didn't turn themselves from savage beasts into civilized people without some way to temper that excess.
We expected to meet a lot of gojids in the apartment, but it felt sparser than I had imagined. Keristian explained that the gojids here had entered into employment within the Capital. A large number had secured work on the farms. Some had brought seeds from their homeworld, which they planted back in the camp. After the human experts determined it safe enough for Earth, they transplanted the sprouts to one of the farms around the city.
I wondered if any venlil plant species had established themselves on this foreign soil. After Timür explained the concept of invasive species, I realized that I misinterpreted their cautious approach as predatory territorialism. On the other paw, the unspoiled wilderness that I witnessed on my journeys to and from the camp made me appreciate the inherent beauty of preserving such a wild landscape.
Some other gojids chose careers in logistics, serving the complex system that kept the goods in the region moving. Right now, humans directed most of their effort into alleviating the ruined cities. Some of the gojids had even volunteered to help the human, despite the presence of arxurs in the affected cities.
For our last meal of the day, we had gojid dishes made out of earth ingredients. I have to admit that I have not tried gojid cuisine before, but it grew on me just like human cuisine did.
The midday heat on Earth felt milder compared to the scorching intensity of a Deep Day in Venlil Prime's sunward section. Unlike our homeworld, where night temperatures could plummet beyond freezing, Earth's night felt comfortable.
I spent my first night on Earth sitting on the rooftop garden of the apartment. The blanket of darkness that stretched all around us sparked feelings of unease. However, the glimmering towers of the Capital provided a comforting backdrop, their lights twinkling like terrestrial stars. One of the staff members commented on how the city's light pollution obscured all but the brightest celestial bodies.
The staff member was a human after all and would do insane human things like complaining about their city not being dark enough.
Nevertheless, humans did appreciate the necessity of artificial lighting. As night fell, we could illuminate our room with the voice command, a comforting alternative to the deep night outside. I shuddered at the thought of enduring a night in such complete darkness.
Yesterday, I decided to explore the downtown capital to familiarize myself before I visited the school today. Mom insisted on tagging along and Keristian wanted Sukma, his aide, to guide us. We wanted a self-guided exploration, so as a compromise, the human equipped us with wrist-worn devices. These gadgets allowed him to track our whereabouts and also functioned as a means of payment. While the coordinator insisted we needn't worry about finances, he explained a rough price guide to prevent any possible exploitation.
Humans, in stark contrast to the lone arxurs, put heavy importance on socializing. While we waited in the station, the rhythmic cadence of Bahasa, their local language, filled the air. Thanks to Vani's provision of a language model, I could comprehend their dialogues, and snippets of human conversations drifted toward my ears.
"Do you see those domba?"
"Shhh... don't call them that. But yeah... I thought we had just one here?"
"Maybe Vani's relatives came to visit?"
However, even with the additional language model, my translator couldn't decipher all of their voices. Vani informed me that Bahasa serves as a trade language for the region and they had a plethora of other tongues that our translation device has yet to have the data for.
Once aboard the train, the humans adopted a collective silence. Being surrounded by humans aboard the train felt daunting, but this discomfort came from me standing out in this setting. I would feel the same on any other planet inhabited by a different species, carnivorous or not.
When we came to the downtown station, we plunged right away into an endless sea of humans.
Timür's unapologetic display of his face had acclimatized us to humans. We learned to perceive them not as threats but as just xenos with weird faces. It also helped that the humans in our vicinity maintained a respectful distance. However, they almost always locked their curious gaze onto us, averting their eyes when they figured out that I noticed them from my peripheral vision.
Distinguishing individual humans posed a challenge due to their similar appearance, but I soon learned to note the distinctive fabric of their clothing and the accessories they adorned.
The bustling capital of Nusantara presented us with new experiences and opportunities to learn about human culture. Mom and I took full advantage of our time there, immersing ourselves in the vibrant atmosphere provided by the city.
We first stopped at a local market, a bustling hive of activity that operated around the clock. Here, we observed humans haggling over the prices of fruits and vegetables, inspecting textiles, and purchasing a bewildering variety of cooked foods. The rich aroma of exotic spices and prepared meals filled the air.
We had a pleasant experience in the market until we stumbled onto the flesh section. Mom caused some embarrassing commotion when she vomited at the sight of the flesh.
So we decided to visit something less challenging and found ourselves going to museums and galleries. The tour guides in each institution we came to explained the history of this island while showing a collection of historical artifacts and artworks. It offered a captivating glimpse into the ancient human civilizations that once inhabited this region, and their struggles and triumphs.
We decided to have our last meal of the day in the city. With many of the buildings crammed in the city center, the place we had access to the open air lay at the top of the building. We watched the sun setting on the horizon.
As we ate through a platter of addictive fritters, Mom said that we venlil did construct similar dense settlements. Her explanation surprised me at first, as I almost forgot that Mom used to work as a civil engineer. She then explained that dense arrangements for habitats like this only made sense in colonies that lacked land or breathable air.
Humans seemed to have other motivations. They prefer gathering close to one another, creating bustling metropolises to allow for large swaths of untouched land for their wildlife.
So today, having learned to navigate the urban labyrinth of the Capital, I bid a temporary farewell to my mother at the outskirt station. Her exploration of this city would take her further out, where she would visit one of the human agricultural facilities. On the other paw, my destination lay at the heart of downtown.
Once I arrived at the downtown station, I switched on my visual overlay, allowing it to project directional instructions across my visual field. It painted a pathway to my destination through the tunnels and covered walkways. The direction landed me in one of the city's gargantuan towers.
The visual overlay translated the name of the school in venscript. Since humans write horizontally, the resulting translation turns a quarter circle. The sign above the entrance says:
"State Elementary School #1"
Number one? I suppose in a city this big, they did need more than one school. Under the sign, I spotted a human figure standing. She waved her arms and I could tell that she had waited for me. When I got closer, I made out the warm and inviting expression on her face
"Hi, I'm Andin, and you must be Principal Vichak?" Her voice sounded melodious and soft for a human. The human clasped her hands in front of her and bowed.
"Hi Principal Andin, nice to meet you," I replied to her with the same gesture. "I can't wait to see your school."
"Excellent! Follow me," she said. Her billowy one-piece dress twirled around her when she turned around.
Andin led me through the lobby and toward a balcony overseeing the heart of this educational facility, an internal atrium spanning three stories in height. The humans embedded the school inside one of their superstructure, and due to the lack of outdoor space, this architectural feature provided a simulated outside area where young humans could engage in physical activity and socialize. A synthetic material replicating grass covered the atrium's floor. Simulated sunlight streamed projected from the ceiling bathed the area in warm daylight.
An assortment of colorful play structures and exercise apparatuses dotted the periphery of the atrium. I presume they provided the students with ways to release those predator energies. Balconies jutted out from each floor, giving educators an overview of the bustling space and enabling effective supervision during playtime. The classrooms and learning spaces surrounded the atrium. As we walked past, I noticed that several of the glass panes had turned opaque.
"I read from the sign that this is an Elementary School. How old are your students?"
"Our elementary school caters to students from the first through fourth grades, so they are between six to ten years old. However, we sometimes admit older students. For instance, we have a few twelve-year-olds in the fourth grade."
Something felt a bit off from her answer. "What's next for them after this?" I probed.
"After completing their time here, students move on to four years of middle school, followed by another four years of high school. During high school, they can choose a specialization before they move on to university."
Her response left me flabbergasted. "Twelve years of education?" I said in disbelief. "It takes a full twelve years to complete education here?"
"Uh... yeah. That's pretty much the standard timeframe for education all over the planet. Just... how long does it take for you to finish your mandatory education?"
"Seven years," I responded. "By the age of thirteen, kids can start two years of vocational school and most venlils started working at fifteen."
Andin's eyes widened, "Wait, you have children working full-time at fifteen?"
"No, they're not children. They're adults." I realized that humans might have different lifespans. "What's... your age of majority here?"
"In this country, people can vote at the age of seventeen. But in our local culture adulthood starts at twenty." Andin explained.
"Alright, maybe we have a different lifespan?" Andin suggested, echoing my thought. "What's the typical lifespan of a venlil?"
"The average life expectancy hovers around ninety years, although many people live past one hundred," I explained. I wonder if perhaps humans live much longer? I didn't expect predators to live long, but humans tend to defy the norm.
"We had the same lifespan," Andin admitted.
"Wait... what?"
"Maybe we have a different education system?" She suggested again. Andin offered me her pad. "Feel free to observe any class that interests you. Here you can see the schedule for today." The contents had been translated into Ventongue. It presented a timeline of various subjects that took place throughout the day.
As my eyes skimmed over the list, one caught my attention. "Can you explain physical education?"
"In this class, we teach children how to exercise." she explained, "In fact, a PE class should begin now."
An adult human arrived on the field, followed by human children chattering and making all sorts of kid noises. They sounded just like venlil juveniles. At the command of the teacher, the students aligned themselves into a tidy grid pattern. A rhythmic melody started to play, filling the atrium with an energetic ambiance. The teacher at the front began to move in sync with the music, demonstrating a series of actions that the children mirrored.
"What are they doing?" I asked, intrigued.
"They're warming up to prepare for the activity ahead."
They performed various movements, the fluidity and synchronization of which appeared almost like a dance to my venlil eyes.
Once the 'warm up' concluded, several large, blocky objects rolled into the atrium. With a series of arm gestures from the teacher, these objects positioned themselves around the area. Some expanded to form rudimentary structures complete with roofs, transforming the atrium into some sort of tiny city.
The children gathered in a circle. Following a brief, excited chatter, they each presented a hand, some with palms facing upward, others showing the backs of their hands. According to some unspoken rule, those showing the backs of their hands stepped back, causing the circle to contract. This ritual continued and I figured out that the group with the most members excused themselves until one kid remained.
"Ah, it seems they're playing 'Hide and Seek' today," Andin commented, watching the unfolding scene with a warm smile.
"Hide and Seek? What's that?"
"One child plays as the 'cat' while the others will play as the 'mice'," she explained, her expression turning somewhat hesitant. "Ah... perhaps this wasn't the most appropriate activity for you to observe."
My translator didn't quite capture the nuances of 'cat' and 'mice', but I gathered they referred to Earth animals. The child designated as the 'cat' stood in the center of the atrium, standing near a pole with their eyes covered, while the 'mice' scattered, seeking shelter behind the fabricated structures and blocks.
The 'cat' began a loud countdown. Upon reaching zero, they removed palms hands from their eyes and commenced their search. A realization struck me as the 'cat' started prowling around.
"This... is," I murmured, taken aback by the implication of the game. "You're simulating a hunt."
From time to time, the humans can't help but remind me that despite their friendliness and civility, they had a history as predators.
"Well... yeah, when you put it like that…" she paused. "But, the children didn't see it as a hunting simulation. I mean… I doubt that none of them will become a hunter when they reach adulthood. Most of us nowadays don't hunt."
"I understand." I looked down and the cat had found a mouse, chaos ensued as the two of them rushed to the pole. The mouse touched the pole first and laughed. "You humans do need an outlet for your aggression to maintain a civil society."
"What? No…" Said Andin. "We have Physical Education to encourage a habit of fitness."
"So, you don't feel the urge to get violent, sometimes?"
"Most of us don't. Those with that kind of urge receive treatments so they don't harm themselves or other people."
I looked down at the human children below. Despite their concerning activity, they looked like they enjoyed it.
"But if this display makes you uncomfortable, we can see other classes."
I looked at the pad, where another class intrigued me.
"You have an art class? In elementary school?"
"Yeah, it encourages creativity… you don't have art classes?"
"No, those with the aptitude will go to art colleges after they graduate from school."
"Oh…" She gave me a look that I think signifies pity? "Are there other things you don't see in Venlil school?"
"The English class seems interesting. I noticed that most of your people can speak in English when needed."
"Heh, that one is contentious." She chuckled. "English is waning now, and people proposed that we teach our kids Chinese, Hindi, or Swahili for the foreign language class. I take it… you don't have a foreign language class?"
"We do, but… like art school, you learn it at the university level, usually as part of a Foreign Relation Studies. Because foreign languages are spoken by other species."
"Interesting." Again, she gave me that concerned look. "So, do you want to see the art class or the language class?"
"Art class. I think."
"Sure, let's go," Andin said, guiding me down the stairs toward the art classroom.
Upon entering the room, chaos greeted us. An eclectic array of children's artwork adorned the walls, showcasing vibrant landscapes, portraits, abstract shapes, and depictions of what I assumed were various earth creatures.
"Ah, Principal Andin," the art teacher greeted us with an inviting smile as we entered. "And we have Principal Vichak as well!"
"Meet Harta, our art teacher," Andin introduced me.
The moment we entered the room, a sea of young faces turned towards us. It felt like a forest of eyes scrutinizing us.
"Children, say hello to our visitor today, Principal Vichak."
"Good morning, Principal Vichak!" They speak in harmony. The children then refocused on their tasks, their hands returning to their brushes and colored pencils.
Some students here worked alone, while others collaborated in small groups. In one corner, I spotted a screen displaying 3D artwork, sculptures made from what looked like recycled materials, clay, and even intricate artwork made of folded paper.
"Today we have a free-form class," Harta explained. "With your visit, I asked them to make something about our two species."
Several children gathered around a large screen at one end of the room, using it to sketch out their designs before replicating them on canvas. They drew scenes of humans and venlils with a level of technical skill and creativity that amazed me, considering the young age of these kids. In one section, busy children molded a piece of clay, their tiny hands trying to create something that looked like a venlil.
"But how do you evaluate their work?" I asked, confused. "And for that matter, how do you grade students in the Physical Education class?"
"In this school system, we don't include art and physical education to determine if a student has what it takes to continue to the next grade," Andin clarified.
"We do give individual feedback to each child," Harta chimed in. "We aim to ensure their personal growth and development, not just their academic achievement."
"Indeed," Andin asserted, her voice reflecting a sense of profound conviction. "The role of the school has evolved over time. These days, we don't work just as a hub for academic instruction, but as a second home where children learn essential life skills. We work hand-in-hand with parents to nurture these young minds, helping them develop into thoughtful and responsible individuals."
This notion brought back memories of my own school back on our homeworld. People would often refer to our school as a "nursery" due to our additional class on socializing and communication. I remember Renata, the human psychologist stationed in our homeland, said that my school had the basis of a well-rounded education. Here I learned just how more "rounded" we need to be.
Throughout the day, we ventured into different classrooms, each offering a snapshot of the subjects covered in human elementary education. The STEM classes felt lackluster by my standards. However, I soon appreciated their teaching approach which encouraged students to arrive at their conclusions.
On the other hand, the social studies and citizenship curriculum appeared more intricate, which made sense, given the complex social structures of the human race, a species as varied and divided as the primitive yotuls.
Midday brought a meal break, during which I had the chance to mingle with some of the other faculty members. I learned that a significant portion of the adults currently abstained from food and drink, on account of what they called the "fasting month". Andin observed the fast as well, but she kept me company in the cafeteria despite her abstinence from eating.
"Are you sure it's alright for me to eat while you're fasting?" I asked, somewhat.
"Of course," she assured me, her face warmed by a gracious smile. "Self-restraint is a fundamental aspect of being human."
Self-restraint, a quality I found woven into the fabric of human nature. Despite the invasion hurling their world into chaos, humans displayed remarkable restraint, refraining from lashing out in anger.
Post-meal, our educational exploration resumed. The sheer number of classes devoted to non-academic skills struck me. For instance, they had a class dedicated to environmental education, where they instructed young learners on how to care for their planet. Another class, called Health and Wellness, focused on areas such as hygiene, nutrition, safety, emotional well-being, and mental health. My visit coincided with a session of "meditation", a peculiar human practice to calm themselves. When I observed the children sitting in tranquil silence with eyes closed and serene music enveloping the room, I realized that they do have a method of quelling aggression, by nurturing a peaceful disposition.
The complexities of human pedagogical methods began to dawn upon me. The length of their educational journey lasted longer than ours because of this multifaceted curriculum. They didn't focus just on the injection of academic knowledge, but they also introduced human development in theirs. Even their academic lessons went beyond feeding students with facts and figures. Instead, they encouraged a more gradual learning pace that fostered independent thinking.
Such an extensive approach to education daunted me. Could we even implement such a model in our venlil school? Considerable obstacles lay on our path, given the expectations of parents and our society at large, who were accustomed to a quicker, more streamlined education.
In any case, my day reached its conclusion, and my time to depart came. When I bid her farewell, Principal Andin provided me with a binder filled with artwork created by the students, along with personal messages for me and the students back at my own school.
I had time to reflect and consider as I walked toward the downtown station. I recalled how Andin and Harta viewed the institution not as a place of learning, but as a secondary caregiver, working hand-in-hand with parents to nurture the holistic development of their young ones.
On my way to the station, my mother called. She informed me she would be coming downtown so we could share a last meal of the day together.
"How did the farm tour go, mama?" I queried, eager to hear about her day.
"It was enlightening," she replied, leaving me curious about her experience. "And what about your day?"
"Oh, mama," I began, a sense of excitement rising in my voice, "I had an extraordinary day."
Afterwords: Humans with their 22nd century education.
Somehow this is the longest chapter I have ever written. Also note on my update schedule. I'm posting update on every date divisible by 3. That means some updates can appear 96 hours later when the last post is on 30th and the month ends in 31st,
submitted by YaaliAnnar to NatureofPredators [link] [comments]

2023.06.06 15:36 EngieNeer1968 Don't Step on Snek - Chapter 1

Note: Links are gonna be posted in the comments, apparently I am disliked by the deities of this website. Also trying out a different approach to editing, feedback appreciated.
Loyalty to the ASS (Actively-Shitposting-Scriptwriters) u/Saint-Andros & u/Killsode-slugcat is mandatory. I thank them for the assistance provided.

{The Snake and the Scrapper}

[3rd of June, 2224] - [Tajara, Serdanisk refugee]
“Welcome to Velatum, friends. Once again I shall remind you. This is not under the jurisdiction of any power, the Free Systems are a loose confederacy. Different planets, even regions, have different laws.”
The pilot was a Cornacchiaris, one of the species that my nation came into contact with.Then immediately went to war with.And what do you know? Nobody won. Actually, the only ‘winners’, technically, were the Free Systems.
The bastards managed to get their own little slice of paradise…that’s why I’m here.
I held my two vestigial arms together, while I held onto a support with my left arm. The ride was rather bumpy, due to the constant cloud-cover and storms that gave this planet its name. Apparently it meant ‘Veiled’ in a dead human language. Oh Well.
I had escaped the habitat I was hatched on to find myself a new life. The Free Systems was just that. Earth and Alari were both no-gos, even though they were all about freedom and equality, the underlying hatred for my species was ever-present. Idraxi was part of the Free Systems, but there was still some Sahlari presence on that planet. Velatum was the only choice for me, it was both populated enough to where it wouldn’t feel lonely, and empty enough to where I didn’t have to breathe someone else’s air every second.
The only downside was the damn clouds. I would be getting barely any sun, and my pale-green tail was going to need it.
The shuttle touched down, and the rear ramp opened, letting us leave the tin-can that is a standard Free Systems shuttle. My objective? A scrapyard owned by one James Walken, apparently the nephew of one of the humans first contact crew.
It was less of a scrapyard and more of a tinkering workshop, as he put it. Frankly, I couldn’t care less. I just need a proper job on this damn planet. ‘Least it isn’t mining.
After an hour of treacherous roads and privately owned infrastructure, I could finally see the sign: ‘Walken Workshop’, with the word workshop being written over what I believe said ‘scrapyard’.
I knocked on the side of the open door.
“Ah hello! Welcome to my workshop. I’ve got some UNO-Standard mags and sidearms on discount right no-”
“I’m here for the job.” I wanted to cut off his sales speech before it even started, but his speaking speed was impressive.
“Oh! You must be… Tajara?”
“Yes, that’s me.” The human was more excited than me, for some reason.
I guess he didn’t have many people working with him?
“Thank you for actually coming in, seriously. I was left on read by other people after they realized they wouldn’t work under UNO jurisdiction.”
“Happens often?”
“Yeah, it does. It’s not that bad here, you definitely have more freedom than in Orion, but I guess the pirates scare everyone away.”
Pirates? Oh fuck, I forgot about that.
“About pirates, what’s their activity around here?”
“Surprisingly little, they only go against UNO and Sahlari vessels, apparently the locals made a sort of privateer pact with them.”
That’s… good? That’s really good!
“That’s nice to hear, I imagine it doesn’t impact business that much?”
“The opposite, in fact. I get some pirate crews who want repairs or modifications to their weaponry and systems. Definitely not the cleanest business, but money’s money around here.”
“I understand.”
Decent enough income… Steady stream of business… Getting to tinker with alien tech? Dear Moons, this really is a paradise!
“Anyways, you didn’t send me a resume.”
“That’s because… I didn’t… What in the stars is a resume?”
“Oh. You don’t have those? It’s basically a summary of your past experiences.”
“I kinda… ran away? I could tell you my past experiences?”
“And what are those?”
Don’t mention the military, don’t mention the military-
“Well I have extensive knowledge on the usage of chemicals for sanitary purposes, I am capable of safely handling and connecting high voltage cables-”
“You can clean and do basic wiring. Anything else?”
“No…” Moons, don’t kick me out, please!
“That’s fine. You can be an apprentice, I guess.”
Did he… did he say yes? He said yes! By the Moons, he said yes! I am indomitable-
“You will handle the cleaning first, though.”
“Right.. Right. When do I get started?”
“Is it okay for you to start right now?”
Fuck it, why not?
“Yeah, it is.”
“Great! Cleaning supplies in the back, third door on the right.” I immediately headed to the back, quickly identifying the door and gathering a… bucket and strange stick with very large hairs coming off of it?
“What is this?”
“Oh that’s a mop.” Wha-
He had appeared right behind me, somehow remaining perfectly silent and covering his metallic and oily sce- Metal and oil, that’s the entire atmosphere in this damn place! That’s why I couldn’t smell him!
“Do not scare me like that! What is a mop, and how do I use it?” I quickly shoved the mop into his hands and put my fists on my waist.
“You don’t have mops…?
“Apparently we don’t. What do you use them for?”
“Cleaning the floor?”
“You don’t get cleaning robots to do it for you?”
“Do I look like a guy who owns an army of roombas?”
“What the fuck is a roomba?”
“Forget it, why do you not have any mops?”
“I was born on a habitat-station, human. We didn’t have the luxury of letting water evaporate freely.”
“Don’t ‘human’ me, snake. You haven’t even signed a contract yet, I can kick your as-tail out.”
This fucker. I turned, quick as lighting, and nearly smashed into this jackass.
“Listen here, James. Let me make it very clear. No, I didn’t sign a contract, and no, you wouldn’t be able to even get near me without me smashing your head in.” Was that too far? Fuck it, might as well go through with it.
“You waltz in, act like you want a job, then start shit with me-”
“An insufferable little shit, that’s what you are!”
James fell silent. Then he started smirking.
“You’re hired.”
“Can’t have an employee who can’t back up their words, welcome to the workshop.”
Is this human serious?
“I… don’t get it?”
“Neither do I. Now all you have to do, is pour that cleaning solution into the bucket with some water, put the mop inside, then start cleaning. Don’t drench it too much, though.”
As the human, James, went back to… whatever he was doing, I started actually cleaning the floor. After two hours, that floor was spotless. There isn’t even a ship's radiator as shiny as that.
“I… am the best janitor this side of the Systems.”
“Don’t get too cocky, now.” He appeared behind me, again.
“Oh fuck off!”
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2023.06.06 15:35 yakhinvadim Tuesday, June 6 — 7 significant news stories

Tuesday, June 6 — 7 significant news stories
Today ChatGPT read 1128 top news stories and gave 8 of them a significance score over 7.
After removing duplicates and repeats, here is today’s significant news:
[8.6] UN climate official warns world at "tipping point" in climate crisis — The Guardian
The world is at a "tipping point" in the climate crisis that requires all countries to put aside their national interests to fight for the common good, the UN's top climate official has warned. Simon Stiell, the executive secretary of the UN Framework Convention on Climate Change, pointed to recent findings from scientists that temperatures were likely to exceed the threshold of 1.5C above pre-industrial levels within the next five years. Stiell was addressing representatives from nearly 200 countries gathered in Bonn, the UN's climate headquarters, to discuss how to forge a "course correction" that would put the world on track to meet the aspirations of the 2015 Paris climate agreement, and limit global heating to 1.5C.
[7.5] Binance faces investor exodus following SEC lawsuit, crypto value impacted — Reuters
Investors have withdrawn approximately $790 million from cryptocurrency exchange Binance, in the last 24 hours, following a lawsuit filed by the U.S. Securities and Exchange Commission (SEC). The SEC accuses Binance of evading U.S. laws through deceptive practices, such as inflating trading volumes and diverting customer funds. Binance, in response, insists it has cooperated with the SEC and will defend its platform vigorously. This legal action, coupled with previous lawsuits, contributes to a shaky period for Binance and has had a noticeable effect on the value of cryptocurrencies like Bitcoin and Binance's own BNB.
[7.4] Mycorrhizal fungi play larger role in carbon storage than previously thought — The Conversation
New research suggests that mycorrhizal fungi, which live in symbiosis with plants, could play a significant role in storing carbon, helping to offset carbon emissions. The fungiform vast underground networks, exchanging nutrients and water for carbon-rich sugars from plants. It's estimated that these fungi absorb around 36% of the world’s annual carbon emissions from fossil fuels. Although the fungi also naturally release some carbon back into the atmosphere, their net contribution to soil carbon storage is substantial. Despite the lack of data from certain ecosystems and regions, the findings indicate the importance of these fungal networks in the carbon cycle. Preserving these networks, particularly in the face of deforestation and land-clearing, could offer an additional avenue for tackling climate change.
[7.4] Rich industrialized countries could owe $170tn in climate reparations by 2050 — The Guardian
A new study published in the journal Nature Sustainability has calculated that rich industrialised countries responsible for excessive levels of greenhouse gas emissions could be liable to pay $170tn in climate reparations by 2050 to ensure targets to curtail climate breakdown are met. The proposed compensation, which amounts to almost $6tn annually, would be paid to historically low-polluting developing countries that must transition away from fossil fuels despite not having yet used their “fair share” of the global carbon budget. The compensation system is based on the idea that the atmosphere is a commons, a natural resource for everyone which has not been used equitably.
[7.4] Canada faces unprecedented wildfire season — Toronto Star
Canada is facing an unprecedented wildfire season, with officials warning that by the end of August, the country could have more scorched forest than ever before. The situation is the result of a convergence of factors, including climate change, which is delivering conditions conducive to more frequent and severe wildfires, and large-scale weather patterns that are fanning the flames. There are significant fires burning in every single province and territory. Already this year, there have been 2,214 wildfires that have blackened more than 3.3 million hectares of Canadian wildland, more than five million football fields’ worth.
[7.2] Dam destruction in Ukraine prompts mass evacuations and potential large-scale devastation — CNN
The Nova Kakhova dam on the Dnipro River in Kherson, southern Ukraine, was destroyed, prompting mass evacuations and fears of large-scale devastation. Ukraine accused Moscow’s forces of committing an act of “ecocide.” The critical dam spans the Dnipro River, a major waterway running through southeastern Ukraine, and there are multiple towns and cities downstream, including Kherson, a city of some 300,000 people before Moscow’s invasion of its neighbour. The dam is a critical piece of infrastructure, holding around 18 cubic kilometres in the Kakhovka Reservoir, about equal to the Great Salt Lake in the US state of Utah. It also supplies water for the Zaporizhzhia nuclear plant, which lies upstream and is also under Russian control.
[7.1] Reserve Bank of Australia raises interest rates to 11-year high to tackle inflation —
The Reserve Bank of Australia (RBA) has raised interest rates to an 11-year high of 4.10%, up 0.25 percentage points, in a bid to tackle inflation. The move means that the average borrower with a $500,000 home loan could now be paying $1,134, or 49%, more a month. Economists were split on whether the RBA would raise rates, with some citing the decision to lift the minimum wage as a cause for concern. The RBA's governor, Philip Lowe, defended the increases at a parliamentary hearing last week.
Want to read more?
See additional news on
Thanks for reading us and see you tomorrow, News Minimalist
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2023.06.06 15:32 SamirZero A Sith lord ?

A Sith lord ? submitted by SamirZero to starwarsmemes [link] [comments]

2023.06.06 15:28 BaronVonTwiggle An explanation of all the Star Rail mechanics the game doesn't tell you:

An explanation of all the Star Rail mechanics the game doesn't tell you:
I wrote a breakdown of how all of the less explained game mechanics in Star Rail work for my friends and figured I'd share it here in case some people found some value in it. I cover:
  • Effect Hit Rates
  • Aggro & Taunts
  • Speed & Action Advances
  • Toughness & Break Effects
There is a TLDR Summary section at the end if you just want a summary of the most important points.
Effect Hit Rate
Any time a character attempts to apply a debuff to an enemy (Freeze, Slow, Pela's Defence Down, Serval's & Sampo's DoT, etc) there is a Base Chance that it gets applied decided by the ability. This is then multiplied by your Effect Hit Rate AND the enemies Effect Resistance to get your ACTUAL chance to apply it. Most bosses have a solid chunk of Effect Resistance, so 100% Base Chance will still not always land.
EG: Pela Ult - 50% bonus Effect Hit Rate - 50% Resist on Target
1x1.5x0.5=0.75 - 75% Chance to inflict Defence Down
The same formula is used for enemies trying to Debuff you. Talent effects like Herta's & Clara's "35% chance to Ignore CC" are a SEPARATE multiplier on the formula to regular Effect Resistance.
Enemy Targeting: Aggro & Taunts
Not every character is weighted equally for how likely they are to be attacked. They have a Base Aggro level that is first decided by their Path:
  • 75 - Path of Erudition & the Hunt
  • 100 - Path of Harmony, Nihility & Abundance
  • 125 - Path of Destruction
  • 150 - Path of Preservation
This Base Aggro is then multiplied by any modifiers active - These are:
  • 5x - Clara Ult & Technique, March Skill
  • 3x - Gepard's A2 Trace
  • 2x - Landau's Choice & Moment of Victory Light Cones
  • 0.5x - Dan Heng, Seele & Sushang's A2 Traces
  • 0.4x - Yanqing Talent
The character's likelihood to be attacked is the percentage of how much of the total Aggro Value of the team is theirs.
So - For a party of March, Preservation Trailblazer w/ March Shield & Landau's Choice, Dan Heng below 50% HP & Natasha it's like this:
March (150) + Trailblazer (150x(5+2)) + Natasha (100) + Dan Heng (75x0.5) = 1337.5 Total Aggro
Trailblazer = 1050/1337.5 = 0.785 = 78.5% Chance
For the party it looks like:
  • Trailblazer - 78.5%
  • March - 11.2%
  • Natasha - 7.4%
  • Dan Heng - 2.8%
Taunt's like those applied by the Trailblazer are a Debuff (and thus influenced by Effect Hit Rate) that the Trailblazer applies to the enemy - it forces a debuffed enemy to select the Trailblazer as their primary target on their next turn.
Turn Order: Speed & Action Delay/Advance
Speed is a stat used to generate a characters "Action Value", which is how many units of time must pass before a character gets to take their turn. It is calculated as 10000/Speed, so for a standard Speed 100 Character, their unmodified Action Value is 100.
If their speed is increased by 100, their new Base Action Value would become 50.
ABSOULTELY ESSENTIAL: There is a setting in "Other Settings" that allows you to turn on Action Value so you can see the exact number on the characters turn indicators. This should honestly be on by default so I STRONGLY suggest you turn it on.
So - at the start of a battle everyone is placed in the turn order based on how much Action Value they have to wait. The game subtracts action value from everyone equally until someone hits 0, at which point it becomes their turn. After they complete their turn, they are placed back in the order at their full Base Action Value. This is how turn order works.
Action Advance & Action Delay subtracts or adds a percentage of their BASE Action Value to their current Action Value amount.
Example: Seele has a base speed of 115. Boots add 25 Flat speed and her E adds 25%, so Seele w/ Boots & E Buff has 115*1.25+25=169 Speed. 10000/169 = 59 Action Value. A 50% Action Delay like the Ice Fragmentum Pikemen do when applied to Seele would add approximately 29.5 Action Value to her current Action Value, and a 50% turn advance would subtract the same amount.
As far as I can tell, Action Value ties go in the order they were in BEFORE they became a tie. So a character with 70 Action Value and one with 50 Action Value both get advanced 100% to 0, the one at Action Value 50 will go first - but this point specifically is guesswork from me.
A change to a characters speed will adjust their current action value to be the same % of the new value. So if 100 Speed character (100 Base AV) with 50 AV until their next turn gains 100 Speed their new Base AV becomes 50 and their new Current AV will be 25 (still 50% of their Base AV).
1 Cycle in the Forgotten Hall = 100 Action Value of passed time, except for the first cycle, which is 150 Action Value of passed time.
Toughness & Break Effect:
The Break Effect stat increases the amount of Bonus Damage that the enemy takes when you break their Toughness bar and the power of the Debuff applied when you break it. It does NOT increase how much damage you do TO the Toughness bar with your attacks (that's a different stat called Weakness Break Efficiency that can ONLY be gained from certain Simulated Universe buffs).
The damage dealt by a Weakness Break's has a base value decided by the Character's Level, then their Weakness Break stat and the Max Toughness of the enemy are also factored in (higher Toughness enemies (e.g. Bosses) take much more damage from a Weakness Break). Note that the Max Toughness is only factored into the Initial Damage, NOT the DoT (Except for Quantum).
Each Element has a different multiplier on how much their Weakness Break does up front, and different multiplier for the DoT applied. It works like follows:
Break Effect Table
To go through each individually:
Fire - Largest Upfront Damage, Weaker DoT, 4x Total damage
Physical - Largest Upfront Damage, DoT deals damage based on enemies Max HP (16% for Normal, 7% for Elites & Bosses), Damage over Time ticks cannot exceed the Upfront damage for a max of 6x Total Damage
Wind - High Upfront Damage, DoT applies 1 stack to a normal enemy, but 3 stacks to a Boss or Elite for a total of 3.5x against Normal and 7.5x against Bosses.
Lightning - Mild Upfront Damage, Largest DoT/Turn, 5x Total Damage
Ice - Mild Upfront, Mild 1-turn damage tick. Enemy loses their next turn when Frozen but their following move is Advanced by 50%. Break Effect does not boost the utility of Ice and it has low damage, so BREAK EFFECT IS A VERY WEAK STAT FOR SPECIFICALLY ICE CHARACTERS
Quantum - Tiny Upfront, each subsequent attack adds a stack up to a max of 5. The detonation of the Stacks is effected by the Toughness Multiplier, so the detonation deals MASSIVELY boosted damage against a high toughness enemy like a Boss. Also delays the enemy turn by 20% x Break Effect.
Imaginary - Tiny Upfront, No DoT, Delays the enemy turn by 30% X Break Effect AND reduces their speed by 10%.
  • Fire - Upfront Damage - General Purpose
  • Physical - Anti-High HP DoT - Best Against Bosses
  • Wind - High Anti-Boss DoT - Best Against Elites
  • Lightning - High DoT - Best AoE DoT
  • Ice - Light damage, Does not benefit from Break Effect much - Best Baseline Effect
  • Quantum - Huge Boss nuking, slightly delays the enemy. - Best Against Bosses
  • Imaginary - Almost 0 damage, hugely delays the enemy. - Best Enemy Delay/CC
Please note that this is an overly simplistic summary - Pros & Cons of Break Effect by Element is extremely nuanced in what is best in what situations and when and I don't want to overload people by going psycho In-Depth.
Final Note:
Whenever you Weakness Break an enemy, irrelevant of Break Effect it will always delays their next action by an additional 50%.
Effect Hit Rate boosts the chance to apply status effects to the enemy by multiplying their Base Chance. Most Bosses have Effect Resistance that means even 100% Base Chance WON'T always land.
Characters have different Base Aggro based on their Path that can be boosted or decreased by different effects, which is what determines who is MORE LIKELY to be attacked, but it is always still random to some extent unless the enemy are Taunted.
Break Effect increases the damage and potency of debuffs applied by breaking the enemies Toughness bar, but DOES NOT increase the speed you break the bar at. Ice Weakness Break effects scale VERY badly with Break Effect, so it's is a uniquely bad stat on Ice characters.
Speed determines how quickly a character takes turns in combat, both for the player and the enemy. There is a setting in the options menu to SHOW EXACTLY how long until each characters next turn. It should honestly be on by default so I STRONGLY SUGGEST TURNING IT ON. Action Delay & Forward is decided by the characters BASE Action Value, NOT their current (which means it isn't wasted to Advance Forward someone who is only 10 Action Value away from taking their turn if they have a lot of speed OR if its a small Advance Forward).
And Finally:
Buffs and Debuffs tick down at the end of a characters turn, but NOT on Bonus Turns or Ultimates.
Hope this helps and feel free to post any corrections or questions in the comments and I'll try to keep them updated.
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2023.06.06 15:27 Classic_Bedroom2933 xxx star wars

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2023.06.06 15:27 LowFalcon7799 News Report: Rising tensions in West Africa

Date: June 8, 1964
Since the German bombing stopped, the situation in West Africa has deteriorating qucikly. Many Africans had hoped for a better life after the bombings ceased, but their dreams have not come true. Félix-Roland Moumié, the leader of Cameroon African State supported by Japan, one of the strongest countries in West Africa, announced that Africans will liberate themselves from imperialism. Cameroon African State has acquired many weapons from Japan, and they have enough to support a large army.
The Free French government, a rump state set up in Ivory Coast, which claimed to be the successor of the Third Republic of France, also struggled to keep its government and state alive. Charles de Gaulle, the leader of Free France, was getting older and finding it harder to control the situation in his state. Many black nationalists were becoming more impatient about the exiled government.
Most of the budget was being used to purchase weapons, and the reconstruction of many buildings destroyed by German air forces was being neglected. Currently, West Africa is a new powder keg of Africa after South Africa. If the powder keg exploded, the whole world would be stuck in this bloody conflict. America and the entire OFN are busy dealing with South Africa, but many people are focused on the possibility of a future war in West Africa.
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2023.06.06 15:27 SourcerBot Ukraine accuses Russia of ‘ecocide’ as critical dam near Kherson destroyed sparking evacuations

Here is the most important information, and related articles, from this article.
Published on 2023-06-06 at 04:12, this article is written by helen regan, jonny hallam, josh pennington, olga voitovych and irene nasser and published by cnn. (5 minutes)
Save 5 minutes of reading with this summary:
A major dam and hydro-electric power plant in Russian-occupied southern Ukraine was destroyed early Tuesday, prompting mass evacuations and fears for large-scale devastation as Ukraine accused Moscow’s forces of committing an act of “ecocide.” Residents downstream from the Nova Kakhovka dam on the Dnipro River in Kherson were told to “do everything you can to save your life,” according to the head of Ukraine’s Kherson region military administration, as video showed a deluge of water gushing from a huge breach in the dam. The critical Nova Kakhovka dam spans the Dnipro River, a major waterway running through southeastern Ukraine and there are multiple towns and cities downstream, including Kherson, a city of some 300,000 people before Moscow’s invasion of its neighbor. Units of Ukraine’s National Police and the state emergency service of the Kherson region have been put on alert to warn and evacuate civilians from potential flood zones, Ukraine’s Ministry of Internal Affairs said. On Tuesday, a spokeswoman for Ukraine’s southern command said the dam’s destruction will “certainly” affect the operation of the nuclear power plant but there was “no need to escalate the situation now and draw the most critical conclusions.” Ukraine’s nuclear agency Energoatom said that while water from the reservoir is needed for the “replenishment for turbine condensers and safety systems” of the plant, the cooling pond is “full” and as of 8:00 a.m. local time “the water level is 16.6 meters, which is sufficient for the plant’s needs.”
Keep reading with 3 related articles: Deutsche Welle (2023-06-06 at 00:53) Ukraine: Kyiv accuses Russia of blowing up Kakhovka dam CNN (2023-06-06 at 04:00) Live updates: Ukraine blames Russia for destroying critical dam The New York Times (2023-06-06 at 04:35) Ukraine-Russia Live Updates: Kakhovka Dam Destroyed and Flood Zones Evacuated
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2023.06.06 15:26 SMG4-Yoshi Does anybody know if this is real?

Does anybody know if this is real? submitted by SMG4-Yoshi to StarWars [link] [comments]

2023.06.06 15:25 euclidprime Backlit Poster

Backlit Poster
LED backlit poster frame with double-sided 27x40 poster. I have some other Star Wars posters, but this Clone Wars poster just looks perfect to me.
submitted by euclidprime to starwarscollecting [link] [comments]

2023.06.06 15:25 TalonKarrde-R3 Celebrating Two Years of Star Wars Galaxies Restoration, in an EU universe

Celebrating Two Years of Star Wars Galaxies Restoration, in an EU universe submitted by TalonKarrde-R3 to StarWarsEU [link] [comments]

2023.06.06 15:24 cableO8 Modded ship search

Modded ship search
Can any get me either bo Katan ship or the razercrest in game
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2023.06.06 15:23 PastafarianTargaryen Anyone else not have a ship date yet?

Anyone else not have a ship date yet? submitted by PastafarianTargaryen to funkopop [link] [comments]

2023.06.06 15:22 TheEminenceInShadow Star Wars: Rise of Gorlock

Star Wars: Rise of Gorlock submitted by TheEminenceInShadow to memes4allz [link] [comments]

2023.06.06 15:18 too_many_fandoms4575 Welcome to the SVTFOE cult!

This is an official fanclub for Star vs. the Forces of Evil fans! I've been fanpersoning over this show for a long time now, so I thought I could make this! Talk about stuff about the show, like favorite characters, surprising scenes, etc. You could also share your ideas for a possible season 5/spin-off show; that's what I'll be doing! Enjoy!
submitted by too_many_fandoms4575 to svtfoecult [link] [comments]

2023.06.06 15:16 Dildo_Shagginz A Defense of Lore Feats, and why it is BAFFLING the hate they're getting

Lore, lore, lore...the basis of all stories, worldbuild, the fundamentals of any verse and any sort of fiction in general. Lore is often used to convey the narrative, backstory, history and general worldbuilding of a verse but, in some verses, it is used to convey the power level of a verse. This has been met with a resounding "FUCK THAT" from the powerscaling community, which I quite honestly find kinda stupid. So this post is going to be "debunking" many of the points people make against lore feats, explaining why they are valid, and why they can be compared to physical feats.
I've wanted to make this post for a while but with the release of Chosen Undead vs Last Dragonborn and it's heavy reliance on lore, and seeing everyone's reactions to it, I needed to make this. So, without further adue, let's go.

"It's not supported by visual feats"

This is the best argument against them and even then it is very easy to tear apart.
As some of you might be aware, not every franchise has the same narrative style. Some series are very in-your-face about their characters level of strength and power, for example series like Naruto, One Piece, Dragon Ball, or really most shonen.
Some series however prefer prefer to split their narrative and story away from the gameplay at large and treat them more like separate entities, for the purposes of whatever narrative or gameplay benefit the developers are chasing. An example of this is God of War, the developers and lore writers of the game have said that in the proper story of the game Kratos is far stronger than he's presented in gameplay, because if you ran around OHK'ing every single enemy in the game with zero effort then that's not really a game anymore. Another example of characters like this is, again, the Chosen Undead and the Last Dragonborn. Realistically, a bear shouldn't even be able to scratch a hair on the Last Dragonborns nutsack, but there needs to be a game to play, and you can't through gods at people as trash-mobs, at that point the players fighting gods loses ALL MEANING.
For people saying "why not have this in cutscenes and not gameplay," there are a VARIETY of reasons why that doesn't work. For the easiest one to get out of the way, imagine how jarring that would be as a player? Kratos is running around as a reasonably grounded warrior mid-game then a cutscenes starts then the clapping of his ballsack against his thighs causes tectonic shift across the solar system, that'd be weird to watch. Developers need to keep in mind what will make the player experience feel good throughout the experience, both in gameplay and cutscenes. The other reason is the one I will talk about right now...

"If they are Universal or Multiversal then why can't they destroy doors or break walls blocking their path and shit?"

This is ignoring the fundamental difference between attack potency and destructive capacity.
Attack Potency is the measure of force from an attack sent into a target. It is the amount of force a nuke hits with
Destructive Capacity is the measure of destruction an attack causes. It is the area of effect of a nuke.
Attack Potency does not immediately ascribe a level of Destructive Capacity, just because something has universe level attack potency does not mean it will blow up the universe. For example, using physical feats, Madara's God-Tree feat and the Death Star roughly have the same attack potency. Do they have the same destructive capacity, FUCK NO. Another example, this kick from Yor Forger hits wall level attack potency, did it blow up a wall? No.

"Actions speak louder than words"

This is a very common argument and I mainly think it's because people want to sound smart and refined when they say it not knowing how baffling this argument is
If I should a clip of someone being healed, if they don’t know the character it could literally be anything. Time reversing to undo injuries. Regeneration. Someone else’s healing ability. Hell, even if you were to to inherently always assume it’s regen, what LEVEL are you to assume?
Low? High-Mid? Any variation of Godly?
You wouldn’t be able to tell someone without the accompanying statement that CLARIFIES an event. It’s physically impossible. The statement is 100% necessary.
Same with even planetary feats. For example, in the DCAU Golden AMAZO teleports an entire planet (Oa) to a new dimension. If you simply watched the scene where it happens you’d just assume he obliterated that planet.
Because it’s physically impossible to visualize Universe Destruction. If they “do” they do not use the Universe. They use their own custom model. DC, Marvel, Dragon Ball, etc. Their own unique cosmologies. And how do you ever know this is their version of a Universe? Oh, yeah, a statement.
And if they use a normal Universe, they don’t SHOW a Universe. Because they can’t. They instead use many galaxies and SAY Universe. In other words: A STATEMENT.
Even taking something as visual and primal as the Dragon Ball universe shockwaves from Goku and Beerus require lore. They're sending shockwaves across the universe? How do you know it's a universe? Statement. How do you know how big that universe is? Statement. What is their shockwave doing? Statement. Even the most visual of visual feats require statements, require a level of lore, in order to function. Because without any statements? Without any lore? Those shockwaves are, what, planet level?
Same with speed. You can’t visualize Infinity. Or immeasurable. Ever just see Flash move at incalculable speeds? No, because you CAN’T. He just moves vaguely fast visually and they SAY it’s infinite/immeasurable/whatever speed he’s moving at the time.
It’s just an inherent limitation of the visual form. Statements are necessary to form adequate understanding of context (which is necessary to properly quantify a feat) and explanations for what is happening.

"I can't read"


"It's not consistent"

This doesn't matter. Rule three of Death Battle clearly states that "a combatants maximum potential is examined unless specified otherwise."
Death Battle has also said that they don't function on the conventional rule of outliers, PIS and "oh that's not consistent." This has been said as early (to my memory) as the Ghost Rider vs Lobo Q&A at timestamp 17:20. Tldr they said "canon is canon, if a character did this feat we can't just ignore it." And this goes deeper into the fundamental misunderstanding of what an outlier means
An outlier means that you fucked up your numbers or your calculations and created something WILDLY DIFFERENT than what is consistent. For example if you where calc'ing the Dragon Ball shockwaves four times and got Universal, 2x Universal, 1.5x Universal, and Dwarf Star Level. One of these is an outlier, and is therefore axed.
These feats are not outliers. Because an outlier, technically, doesn't exist, it is the result of YOU fucking up your numbers. But these feats exist. Doomslayer did shake all of hell, Kratos did battle the gods and titans that created the universe, the Chosen Undead did sustain the universe-creating First Flame, the Dragonborn did kill Alduin who had the power to devour all of space and time. They exist, you can't ignore them.

"You are unable to calculate lore feats"

Not only does this heavily rely on the kind of lore feats we're talking about and has been debunked by DB themselves (calc'ing Miraak moving the island of Solstheim which came from a lore statement in a book, calc'ing Osse's raising of Numenor, Gul'Dans raising of the Broken Isles and Illidans shaking of the planet in the Q&A, etc.) but this applies to physical feats too.
How do you calc something being Multi+? Low Complex? Outerversal? You can't, whether it's visual or not. There is no CALC you can do to determine things above universal, that's why on sites like versus battle wiki they stop giving ton-values or TnT values for tiers above uni and instead give just classifications of what makes something multi or low complex or outer and so on and so forth.
If we where reliant on just visual feats that are calc'able, then fiction would cap at Uni and MFTL+, nothing would higher, NOTHING.

In Conclusion:

Here are some verses to look out for in terms of busted lore-verses.
Elder Scrolls, Dark Souls, Warcraft, Tolkien-verse, Destiny, God of War, Doom, Devil May Cry, Fate, BlazBlue, Guilty Gear, etc.
So yeah, please stop downplaying lore feats, thank you.
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