2007 lincoln navigator radiator

Need to Merge Multiple PST Files into One? Is Ignissta PST Merger Software the Solution You're looking for?

2023.03.23 06:54 Silly-Fisherman3287 Need to Merge Multiple PST Files into One? Is Ignissta PST Merger Software the Solution You're looking for?

Ignissta Pst merger software is a valuable tool designed to help users merge their multiple PST files into a single file. This software is particularly useful for users who have multiple PST files scattered across their system and want to consolidate them for easier management.
In this blog post, we will discuss the features of Ignissta PST merger software, how it works, and the benefits of using it.
Features of Ignissta PST merger software:
  1. User-friendly interface: Ignissta PST merger software has a simple and user-friendly interface that makes it easy for users to navigate and use.
  2. Merge multiple PST files: With this software, users can merge multiple PST files into a single file. They can select the PST files they want to merge, and the software will merge them into a single file.
  3. Merge PST files without Outlook: Ignissta PST merger software does not require Outlook to be installed on the system. This means that users can merge their PST files without the need for Outlook.
  4. Merge PST files with or without duplicates: Users can choose whether to merge their PST files with or without duplicates. The software can identify duplicate items and remove them from the merged file.
  5. Compatible with all versions of Outlook: Ignissta PST merger software is compatible with all versions of Outlook, including Outlook 2019, 2016, 2013, 2010, 2007, 2003, 2000, 2002, 98 and 97.
How does Ignissta PST merger software work?
Ignissta PST merger software works by analyzing the PST files selected by the user and merging them into a single file. The software uses advanced algorithms to ensure that the merged file is of high quality and free from corruption.
Users simply need to select the PST files they want to merge and choose whether to include duplicates or not. The software will then merge the files and save the resulting file in the location specified by the user.
Benefits of using Ignissta PST merger software:
  1. Easier management: By consolidating multiple PST files into a single file, users can make it easier to manage their Outlook data. They can access and work with their data more easily, which can save time and increase productivity.
  2. Reduced risk of data loss: By merging multiple PST files into a single file, users can reduce the risk of data loss. They can ensure that their data is safe and secure in a single location.
  3. Cost-effective solution: Ignissta PST merger software is an affordable and cost-effective solution for users who want to merge their PST files. It is much cheaper than hiring a professional to do the job.
  4. Improved performance: By merging multiple PST files into a single file, users can improve the performance of Outlook. They can reduce the load on the system and speed up their workflow.
In conclusion, Ignissta PST merger software is a valuable tool for users who want to merge their multiple PST files into a single file. It is easy to use, compatible with all versions of Outlook, and offers a range of features to choose from. By using this software, users can make it easier to manage their Outlook data, reduce the risk of data loss, and improve the performance of Outlook.
To know more visit: https://www.ignissta.com/pst-splitter-merger-3/
submitted by Silly-Fisherman3287 to u/Silly-Fisherman3287 [link] [comments]


2023.03.23 06:29 Working_Armadillo276 How do I play this gem?

How do I play this gem? submitted by Working_Armadillo276 to footballmanagergames [link] [comments]


2023.03.22 22:54 therealphoodie Every New York Giants Playoff Game (Super Bowl Era)

Home:
Season Round Opponent Venue Result Record Win %
1985 Wild Card San Francisco 49ers Giants Stadium W 17-3 1-0 1.000
1986 Divisional San Francisco 49ers Giants Stadium W 49-3 2-0 1.000
1986 NFC Championship Washington Redskins Giants Stadium W 17-0 3-0 1.000
1989 Divisional Los Angeles Rams Giants Stadium L 13-19 3-1 .750
1990 Divisional Chicago Bears Giants Stadium W 31-3 4-1 .800
1993 Wild Card Minnesota Vikings Giants Stadium W 17-10 5-1 .833
1997 Wild Card Minnesota Vikings Giants Stadium L 22-23 5-2 .714
2000 Divisional Philadelphia Eagles Giants Stadium W 20-10 6-2 .750
2000 NFC Championship Minnesota Vikings Giants Stadium W 41-0 7-2 .778
2005 Wild Card Carolina Panthers Giants Stadium L 0-23 7-3 .700
2008 Divisional Philadelphia Eagles Giants Stadium L 11-23 7-4 .636
2011 Wild Card Atlanta Falcons MetLife Stadium W 24-2 8-4 .667
Away:
Season Round Opponent Venue Result Record Win %
1981 Wild Card Philadelphia Eagles Veterans Stadium W 27-21 1-0 1.000
1981 Divisional San Francisco 49ers Candlestick Park L 24-38 1-1 .500
1984 Wild Card Los Angeles Rams Anaheim Stadium W 16-13 2-1 .667
1984 Divisional San Francisco 49ers Candlestick Park L 10-21 2-2 .500
1985 Divisional Chicago Bears Soldier Field L 0-21 2-3 .400
1990 NFC Championship San Francisco 49ers Candlestick Park W 15-13 3-3 .500
1993 Divisional San Francisco 49ers Candlestick Park L 3-44 3-4 .429
2002 Wild Card San Francisco 49ers 3Com Park at Candlestick Point L 38-39 3-5 .375
2006 Wild Card Philadelphia Eagles Lincoln Financial Field L 20-23 3-6 .333
2007 Wild Card Tampa Bay Buccaneers Raymond James Stadium W 24-14 4-6 .400
2007 Divisional Dallas Cowboys Texas Stadium W 21-17 5-6 .455
2007 NFC Championship Green Bay Packers Lambeau Field W 23-20 6-6 .500
2011 Divisional Green Bay Packers Lambeau Field W 37-20 7-6 .538
2011 NFC Championship San Francisco 49ers Candlestick Park W 20-17 8-6 .571
2016 Wild Card Green Bay Packers Lambeau Field L 13-38 8-7 .533
2022 Wild Card Minnesota Vikings U.S. Bank Stadium W 31-24 9-7 .563
2022 Divisional Philadelphia Eagles Lincoln Financial Field L 7-38 9-8 .529
Super Bowls:
Season (Super Bowl) Opponent Venue Location Result Record Win %
1986 (XXI) Denver Broncos Rose Bowl Pasadena, CA W 39-20 1-0 1.000
1990 (XXV) Buffalo Bills Tampa Stadium Tampa, FL W 20-19 2-0 1.000
2000 (XXXV) Baltimore Ravens Raymond James Stadium Tampa, FL L 7-34 2-1 .667
2007 (XLII) New England Patriots University of Phoenix Stadium Glendale, AZ W 17-14 3-1 .750
2011 (XLVI) New England Patriots Lucas Oil Stadium Indianapolis, IN W 21-17 4-1 .800
Final Tally:
Games Record Win %
Home 8-4 .667
Away 9-8 .529
Super Bowls 4-1 .800
Totals 21-13 .618
submitted by therealphoodie to NYGiants [link] [comments]


2023.03.22 18:24 hallach_halil Halil's top 10 wide receivers in the 2023 NFL Draft:

Halil's top 10 wide receivers in the 2023 NFL Draft:

https://preview.redd.it/aeyrrzs7qbpa1.png?width=900&format=png&auto=webp&s=509c2d8470790f80b0910fccf13d9a4d0e62d5a0

Week two of our positional draft rankings is here. After breaking down the top running backs and linebackers in this year’s class, it’s time to talk about these wide receiver prospects. Once again, these are simply my personal rankings, without taking team fits and needs into account. So these boards will look a lot different depending on who you ask and especially with this position, I believe there will be a lot of variance for how teams have guys stacked up.
I believe there’s a pretty clear top tier, which includes four names we’ve all commonly seen get mocked in the first round. I don’t believe there’s a Ja’Marr Chase in this class or that this is as strong a group as we had last year, with Drake London and the two Ohio State guys. However, all four of these names should go on day one. After that, there’s a significant gap to the next group, which is where I have a few names mixed in, who I rarely hear being brought up. The rest of the top ten will all be top-100 prospects for me and at the end, I talk about one more guy, who I really struggled to find a place for. The real strength of this class however is the abundance of day-three targets, where altogether I watched more than 30 prospects with a chance of contributing at the next level.
Let’s dive into this:


https://preview.redd.it/i2xhc3x8qbpa1.jpg?width=750&format=pjpg&auto=webp&s=9ead2151e116f35b4778914e01bdcef97cdc378c

1. Zay Flowers, Boston College

5’9”, 180 pounds; SR

A three-star recruit in 2019, Flowers carried the ball more than he caught it as a true freshman (22 vs. 27) for just over 500 yards and four touchdowns total. While he did still get involved on some sweep and end-around plays, he did primarily focus on doing damage through the air from year two on, hauling in 178 passes for 2715 yards and 27 TDs over the three ensuing seasons. He earned first-team All-ACC accolades in the latter one and now leaves Boston College as their all-time leader in receiving yards (3056). I believe he deserves a ton of credit for sticking with a BC program that went 3-9 and had highly inconsistent quarterback play during Flowers’ time there.

+ Shows great acceleration off the line and that extra juice to pull away from safeties when matched up with them down the post, And you saw him run away from top-tier athletes like Clemson’s Andrew Booth in 2021, even if the ball wasn’t quite there for him in that matchup
+ Ran a bunch of post routes and deep crossers, where he could run away from whoever ended up being matched up with him – Getting him matched up with a safety as #3 in trips is a recipe for failure, because of the way he can put them on their heels with a vertical stem and then hit another gear as he flattens across the field
+ You clearly see that defensive coordinators circle this guy on the whiteboard, when you watch DBs bracket him vertically with leverage from both sides – There are so many plays where he’s used as a decoy, opening up space underneath – his conditioning/stamina must be off the charts
+ Also has some good moments using head-nods and body leans to set up and turn around defenders as a route-technician
+ Extremely shifty out of his stance to avoid jams in press and reduce the near-shoulder, to not be impeded in his route stem
+ Does a great job of really pushing the corner vertically and then creating separation as he sits down to break back on the ladder (deep curls and comebacks), where he regularly makes guys overrun that point
+ Bends off the either foot without any delay and can eat on those easy-access throws on slants or speed outs after putting his head down for a couple of steps, to get corners in back-up mode
+ Was open constantly, but the quarterback either didn’t have enough time or could place the ball where it needed to be

+ Shows some pretty impressive late adjustments to the ball in the air
+ Makes a lot of challenging catches where he has to dive for low balls on comebacks and deep outs
+ And for a guy of his height, he does a great of positioning his body and attacking the ball in the air, resulting in a contested catch rate of 58.3% last year
+ Put on 11 pounds since the end of season and looks muscular at 183 lbs
+ Once he catches ball deep down the field, he can put on the breaks and make safeties look foolish, who charge in on him
+ Can stick his foot in the ground and juke around defenders out in the flats off quick completions, to turn them into long gains
+ Yet also swipes down the arms of defenders reaching out for himself and has the strength in his lower body to bounce off hits, when he’s catching the ball on the run
+ Doesn’t cheat you with any lack of effort as a blocker, throwing his body into defenders and finding ways to wall them off
+ Only took part in one Shrine Bowl practices, but it just looked different to the rest of the group, gliding by and breaking a strong group of DBs

– Has a tendency of wanting to beat his man quickly on the route and because of that allows defenders to re-enter the picture with the way he makes the break later down the field
– There’s a lack of manipulation prior to and some excessive steps at the break point vs. off-coverage, trying to set up routes versus DBs who are able to stay square to him, as he runs himself into contact
– His limited catch radius does show up at times, when it looks like he’ll sky for high passes, but he is only just able to get his finger-tips on them (only 29 and ¼-inch arms)
– Had nine drops and four fumbles in 2022

This kid has some pretty insane quick-twitch to beat defenders in any direction. I truly believe he can play inside and out, win on all three levels and he has the speed to pull away from anybody before or after the ball gets into his hands. Flowers already flashes some highly impressive moments of leaving defenders behind in the dust as a route-runner. If he can do that more regularly, he’s going to be an extremely tough cover at the next level. Now, with his height and arm length being in the bottom-eighth percentile, there are some limitations in terms of catch radius and ability to shield the ball with his body, but as he continues to work on his craft, defenders aren’t going to be able to put hands on him and he can strike fear in the hearts of opposing coaches, if he actually has somebody that can deliver him the ball accurately.


https://preview.redd.it/yo5iq6jlqbpa1.jpg?width=750&format=pjpg&auto=webp&s=a447a7373d37b835ebb30bc357ae4fef46ff6748

2. Jaxon Smith-Njigba, Ohio State

6’1”, 195 pounds; JR

A top-five receiver in the 2020 recruiting class, this guy only caught seven passes as a true freshman, before exploding in year two. Really all you need to know about this young man’s talent is that neither first-rounder Chris Olave or Garrett Wilson led the Buckeyes in receiving yards, but Smith-Njigba did, with 1606 and nine TDs on 95 catches. That earned him third-team All-American recognition. Unfortunately he didn’t even finish one full game this past season due to suffering a hamstring injury, which basically cost him the whole season (five catches for 43 yards trying to go in two other games).

+ Consistently threatens vertically off the snap, with no wasted movement out of his stance, pads over his knees and arms pumping hard
+ Very detailed route-runner, who understands the intricacies of the position
+ Can be deceptive with his eyes and body-language to freeze defenders and almost surprise them out of his breaks, throwing in some nasty trigger steps as he approaches the top of the route
+ Has very flexible hips and ankles to just roll off his feet and bend his routes, when not wanting to lose any speed in his breaks
+ Shows the ability to run by his defender on slot fade routes with a subtle hesitation off the line before getting to top gear
+ Incorporates different tempo in routes to trigger defenders his man, but also to work his way through zone coverages – you almost see him circle around hook defenders and catch the ball between guys over the middle on several occasions
+ Understands when he’s on the backside of the passing concept and can add some shake to his route, to make use of that extra time
+ Effectively widens defenders carrying him down the seams, in order to open up the post for himself as bends that way
+ Realizes when he needs to slow himself down as he’s approaching ancillary zone defenders
+ Just went off against Utah in the 2021/22 Rose Bowl, as the Buckeyes came back for a 48-45 win and this kid caught 15 balls for 347 yards and three TDs

+ Tracks the ball very naturally and displays high-level body-control as he adjusts to it down the field
+ Doesn’t seem fazed by having to reach behind himself and snatching the pass as the defender is allowed to re-enter the catch point, displaying strong hands on several occasions
+ Realizes when it’s better for him to body-catch the ball as he enters tight windows or approaches a linebacker
+ So good at using late hands on over-the-shoulder catches to not allow his man to rake the ball out
+ Turns upfield basically simultaneously with when his hands touch the ball and he routinely pulls himself forward after catching passes at/around the chains
+ Has the burst to consistently end up running down the opposite sideline from where he started on in-breaking or crossing routes, Plus he does an excellent job of swiping down the reach and keeping defenders from slowing him down as they seem to have an angle on him in pursuit
+ Can give a little shake to make guys miss who have him squared up or reduce the surface area to hit, plus sometimes it looks like JSN is covered in grease, when would-be-tacklers slip off him
+ Really good at sliding inside of safeties trying to drive on him as the ball goes there underneath
+ Reminded people that he’s still part of this class at the NFL combine, when he put up the best marks in the three-cone (3.93) and short shuttle (6.57) of anybody in Indianapolis, and he had one of best field workouts I’ve ever seen from a wide receiver, just being so clean out of his transitions and catching every ball with ease

– Spent 83% of his snaps with the Buckeyes in the slot, rarely having to deal with press-coverage and as part of a system that presents a lot of favorable opportunities to produce at a high level, with a ton of space to work with
– Lacks top-tier explosiveness and long speed – you don’t quite see him put safeties on their heels as he’s pushing at them
– Had a below-average 35-inch vertical jump and there isn’t a ton of evidence that he’ll be much of an asset winning in jump-ball situations
– More of a passive blocker in the run game and there’s a certain wind-up with his punch
– Missed all but three games with a hamstring injury last season

Even though two Ohio State receivers were drafted within the first 11 picks of the 2022 NFL Draft, Smith-Njigba might be the most talented and could potentially hear his name called as early as either one of them, as the current favorite for WR1 of this class. He has weirdly been getting punished by people for playing in the slot I feel like, without realizing his skill-set simply made most sense for that spot and the Buckeyes didn’t need him to line up outside, with all the other receivers they’ve had there. While I don’t quite see the same potential, the conversation around JSN very much reminds me of Justin Jefferson coming out of LSU. I don’t believe he has the top gear to be a legit deep threat at the next level and I do think he’s best-served to play mostly in the slot, but he may also catch 100 balls in multiple years and move the chains for you every week, if you let him roam between the numbers. There’s not much on tape that you don’t like, even though he may not blow you away.


https://preview.redd.it/o5ja1j1rqbpa1.jpg?width=750&format=pjpg&auto=webp&s=75aebe300c69156fc8067b55552f695d954f352a

3. Jordan Addison, USC

5’11”, 175 pounds; JR

A four-star recruit in 2020, Addison immediately became a valuable contributor for Pitt, touching the ball 69 times for 724 yards and four touchdowns. As a sophomore, he caught exactly 100 passes for just under 1600 yards and he led the nation with 17 receiving touchdowns, which he was named the Biletnikoff winner and a first-team All-American for. He decided to transfer and pair up with Lincoln Riley and eventual Heisman winner Caleb Williams at USC in 2022, when he only played in 11 games and was “limited” to first-team All-Pac-12, but still up just over 900 yards and eight TDs on 63 touches.

+ Was a dynamic play-maker for the Panthers, who can make things happen on designed touches and winning down the field as somebody they routinely moved around the formation, At USC it felt much more like somebody truly winning as a route-runner
+ Quickly gets up to full speed and can open up the field on deep post routes across the field, creating space between the safeties and the underneath layer of the coverage
+ Very disciplined with staying straight in his initial stem, before fading around his corner on the sideline
+ When leverage dictates that he has to release opposed to the break (direction), he still has that extra gear to get to the point where he needs to be, as his QB puts it there
+ With the way he threatens off the line, he consistently is able to make corners overrun the break point on hitches and curls for easy-looking completions, and he aggressively works back down the stem
+ Has a knack for manipulating DBs and getting them lean against trigger-steps and head-nods
+ Consistently freezes defenders on breaks to the inside by giving a sudden shake, but can also make that hard one-legged plant to get out to the sideline on a 90-degree cut
+ Does a great job of tilting back into the space of defenders and stepping on their toes, as he makes his cut
+ Effectively rolls off either foot to flatten out his routes and being friendly to the quarterback on the fly

+ Makes challenging catches, where he makes having to fully extend for the ball look easy, by slowing its momentum with his fingertips
+ While he does recognize when he’s approaching/being led into a hit and turns his body away when needed, there’s no reluctancy to attack the pass in the air, You see him go airborne over the middle of the field and snatching the ball above his head on multiple occasions
+ Pretty unfazed by arms of defenders restricting his vision on the ball and understands when to not extend his arms too much for the catch
+ For a smaller build, Addison maintains space in the boundary for the ball to arrive and uses his body to shield the ball, while instantly pulling it into his body, so it can’t be dislodged late
+ Had an incredible play against Virginia, where a DB basically had the interception already, but Addison came back to the ball, took it away from the defender and took it for a 60+ yard TD
+ Uses the momentum of the ball to turn through either shoulder and get vertical
+ Brings some deceptive body-language and great start-stop ability after the catch
+ Has that innate feel for bodies around him once the ball is in his hands and can incorporate different footwork on the fly, to make defenders stop their feet and create angles for himself

– Rather unproven working against press-coverage or being challenged in his stem altogether, with how much he’s put in the slot and off the line generally – those Oregon State corners were able to make him adjust a bit by getting physical with him
– Would benefit from selling the break on stutter-fades and similar route more intensely, to get the DB to react
– There’s room for improvement in Addison’s feel for drifting towards open space or just getting to a secondary route more quickly
– Had 21 drops over his first two years, just taking his eyes off the ball a little too early at times
– Doesn’t mind putting hands on DBs, but isn’t actively seeking out or controlling guys and his team was better served used him as an fake bubble option or having him sell vertical routes

This is not the kind of receiver, who you roll out onto the field and he stands out above the group physically. Running a 4.49 at 173 pounds at the combine was a bit disappointing, but you turn on the film for Addison and he’s just making DBs look slow. Nobody in this class manipulates the guy across from him and is able to create separation as a route-running specialist as effectively as this guy. At Pitt, to me he appeared like more of a big-play threat, but when he got to USC, his ability to win before the ball is in his hands, really was on display. And for a guy of his stature, Addison is tremendous at coming up with the ball on contested catch opportunities. He’s ready to go week one more so than anybody else in this class.


https://preview.redd.it/xqlu6rvuqbpa1.jpg?width=750&format=pjpg&auto=webp&s=f5e91a43e6e9f106787e5c9afd0f00adc383d26b

4. Quentin Johnston, TCU

6’3”, 205 pounds; JR

One of the top-100 recruits in 2020, Johnston was a first-team All-Big XII selection in 2021, thanks to 33 catches for 612 yards and six touchdowns. He averaged 19.8 yards per catch in his first two seasons with the Horned Frogs, with basically the same per-touch output as a freshman. This past season that number slightly went down, but he more than doubled is career-receptions (60) for 1069 yards and six TDs. That earned him first-team All-Big Ten accolades for the second year in a row.

+ For being a big-bodied wideout, Johnston rapidly gets up to full speed with the long strides to win down the field, He ran a ton of vertical routes as the Horned Frogs X or Z receiver, either clearing out space on the front-side or being a real threat on backside alerts versus solo coverage
+ Can slow-play his release and then blow by his man, Even against outside shades, you see him stutter or jab inside and then display the explosiveness to beat them to the far shoulder
+ Very sudden in short areas and already pretty good at swatting away the hands of defenders as he works across their face, and consistently gains a couple of steps on his name on drag routes
+ There’s a few deep comebacks on tape, where he makes the corner overrun the break-point by like five yards because of how he scares guys with his ability to run by
+ On curls you see him sort of sell the take-off without actually getting past the outside shoulder and use his arms to slightly push off
+ Can put safeties on their heels when pushing vertically out of the slot and create large passing downs breaking either way

+ His ball-tracking down the field is next level and you don’t see him distracted by DBs trying to pin his near-arm, making a couple impressive one-handed grabs with the other one
+ Shows the ability to sky for the ball and swallow it with his palms over his head, Yet he also brings the focus in tight areas to stomach the ball and make sure it’s not being punched out, In the 2022 Kansas State game, he was really working the middle of the field and looked unbothered by bodies around him
+ Had a couple of “big-boy” plays against Oklahoma in 2021, once skying for a sideline grab with bodies around him and running away from the pursuit for a TD, plus a moss-like catch, where he truly ripped the ball away from the corner on a goal-line fade
+ Has the speed to catch a crossing route and defeat pursuit to the opposite sideline
+ However, if he catches a curl or dig, he packs a rapid spin move the other way to defeat the defender driving down on him, plus then he possesses the frame to have tacklers slip off him
+ And the way he can start-stop in the open field for a guy his size is kind of scary – forced a missed tackle on nearly every third catch last year (19 on 60 receptions)
+ In the run game, he will add in some hesitation off the line to get corners on their heels and then land his hands inside their chest
+ You see Johnston have to crack back or adjust to safeties, as they try to shoot through a lane, and get a solid piece of those, to spring the ball-carrier to the outside
+ Had a monster performance in their win over Kansas in 2022, with 14 catches for 201 yards and a TD, but my favorite highlight on the day of his was him blocking both DBs to his side, in order to set up a long touchdown on a screen to one of his fellow receivers
+ Only did the jumps at the combine, but showcased his explosiveness with a 40.5-inch vert and a 10’5” broad

– Didn’t run many intricate routes, mostly going across or down the field at full speed
– Has room to improve how he tilts in his routes down the field opens up space for himself, to just bend of one foot on seven- and eight-routes (particularly out of the slot)
– Barely cracked 100 receiving yards through the first month of the ’22 season, before having his breakout game against Kansas, and was completely taken out of the National Championship game, catching just one pass for three yards in the 65-7 blowout loss to Georgia (although he might’ve had a touchdown on a shallow post route out of the slot, if the ball was thrown his way)
– Allows the ball to get into his chest and leaves his feet unnecessarily on way too many occasions as he approaches the catch
– Doesn’t utilize his size in contested situations nearly enough, hauling in only eight of 23 of such opportunities last season

In contrast to what I said about USC’s Jordan Addison, Johnston is exactly the type of receiver that makes DBs’ knees shake as he jogs out of the huddle. His explosiveness and deep speed, combined the way he can stop his momentum and run away from guys as he sticks his foot in the ground, is pretty insane. The skill-set is absolutely there to be an alpha X-receiver at the next level. Unfortunately, he’s still far from realizing that potential. The way he can set up defenders as a route-runner, how he approaches the ball on a consistent basis and the fact he just doesn’t use his physicality when he’s battling for the ball with smaller defenders, are all underwhelming. I’m not sure if he’s the most natural catcher of the ball and therefore I can’t put him at the top of the list, even though I believe he has the highest ceiling of the class.


https://preview.redd.it/9pk1qvmyqbpa1.jpg?width=750&format=pjpg&auto=webp&s=bf0d8275a4cfe07b02ebd4711cd3d089a86ca809

5. Jalin Hyatt, Tennessee

6’0”, 180 pounds; JR

A top-200 overall recruit in the 2020 class despite being listed at a miniscule 153 pounds, Hyatt put up very similar stat lines in his first two years with the Vols, combining for just over 500 yards and four touchdowns on 41 catches, before breaking out in 2022, when UT was lost now-Bears receiver Velus Jones Jr. to the draft and their top guy coming into the season in Cedrick Tillman was missing time. Altogether he caught 67 passes for 1267 yards and 15 touchdowns, making him a unanimous All-American and winning him the Biletnikoff award, given to the best receiver in the country.

+ This guy has legit track speed – his 100- and 200-meter rally were faster than 98% of D1 wide receivers, That combination of blazing speed and ability to track the ball down the field makes his dangerous deep threat
+ He does a great job of creating space towards the post, as he threatens the outside with the vertical stem and then takes his speed up a notch as he sticks his foot in the ground to bend towards the middle, often combined with giving a nod towards the sideline
+ When matched up with guys one-on-one in the slot who give him a respectable cushion, he still has that extra gear to gain a couple of steps on them, And you regularly see him split the corner and safety, who end up trying to bracket him in quarters coverages
+ There were plenty of vertical option routes, where Hyatt displayed the ability to make the right decisions on the fly
+ His speed was also used regularly to create space for fellow receivers on wheel routes (off motion), although Hendon Hooker hit him for several big plays when defenses didn’t pass him off accordingly as well
+ With the way he can threaten vertically, he can create plenty of space as he snaps off routes and create easy access towards the middle of the field, where he can just run away from guys
+ Has the ankle flexibility to roll through cuts and turn his body fluidly

+ Put on about ten pounds in the 2022 offseason, to be able to beat press-coverage and break tackles more effectively, which we did see come to effect in his breakout campaign
+ Shows no fear to attack the ball at its earliest point and extending away from his threat, even though he knows a hit is imminent, as he goes over the middle
+ Unlike many deep threats, Hyatt tracks the ball and extends his arms accordingly, to not miss an opportunity to cash in (only five drops across 72 catchable targets last season)
+ Consistently was able to deal with screen passes and hitches being thrown over his head and having to adjust his approach
+ Catching the ball on the run, Hyatt can blaze by anybody and defeat pursuit angles along the way
+ Uses swipe-downs with his arms effectively to knock away the reach of would-be tacklers
+ Despite still certainly lacking some size, Hyatt does not shy away from mixing it up with bigger corners and safeties
+ His big moment of 2022 was scoring five(!) touchdowns against Alabama on six catches (for 207 yards) in Tennessee’s huge upset win, running by several future pros

– Not the most refined route-runner, who wins largely on a vertical plane – seams/slot fades/posts and wheels – the NFL may look at him as a pure vertical slot
– There’s a little too much sauce when Hyatt’s running pretty simple in- or out-breakers underneath, and he doesn’t stop as well as he starts
– A lot of his production did come from coverage busts and his 17 screen passes caught
– Has only faced 62 total snaps against press coverage in his career, and on those of those he was put in stacks, where they would cross-release anyway
– Hasn’t show much of an ability to win at the catch point through contact, He only had three contested catches in 2022 – although that is largely about him running away from people

Hyatt’s role at Tennessee was almost comical. It was all vertical routes out of the slot, hitches and screens. Unfortunately we don’t have any agility numbers on him (yet), because the ability to stop and turn are what I question in terms of how his future team can expand his route tree when he gets there. You love the speed and ball-tracking, but at this point he’s a pretty one-dimensional receiver. What he provides right now can certainly be valuable for his future offense, using that speed horizontally and vertically, but how high his draft stock may rise will be dependent on what coaches can envision him to become. To me that’s not quite worthy of a first-round pick.


https://preview.redd.it/gm2fn9t2rbpa1.jpg?width=750&format=pjpg&auto=webp&s=bdabb0c73125f6bbf255d7f100680ac0f865ecf7

6. A.T. Perry, Wake Forest

6’4”, 200 pounds; RS JR

This former three-star recruit caught just 19 passes for less than 300 yards (and two TDs) through his first two years, before exploding onto the scene in 2021 with 71 grabs for just under 1300 yards and 15(!) touchdowns, earning himself first-team All-ACC. He repeated those honors this past season, with slightly worse numbers in one fewer game, whilst not having starting quarterback Sam Hartmann available to throw him the ball for stretches.

+ Very quick feet for a guy his size and he’s so good at manipulating corners off the snap
+ Can gain inside leverage against corners shaded that way by quickly hopping towards the sideline and then jumping underneath, or nodding inside and creating more room for himself down the sideline
+ While elusive and flexible for a big receiver, he can also become the enforcer on his releases and attack the DB’s chest, in order to give himself a clean runway
+ Continues to work the hands trying to stack guys vertically and will extend the inside arm as DBs try to pin it
+ Perry may need some room to build up, but once he’s rolling, he can run by corners on post routes, when getting matched up with them down the field, And he does a great job of opening up that area of the field for himself with the way he stems vertically
+ Will change up speeds on the fly and be deceptive with his body-language
+ There’s not many 6’4” guys who teams ask to run blaze-out as drive-starters – Perry is one of them
+ Does well to pro-actively lean into contact, to create separation with subtle chicken-wing moves at the break point – really eats over the middle of the field on dig routes that way
+ Is able stop his momentum by sitting in the chair better than almost any receivers his height – Runs beautiful curl and comeback route, where he really sells that take-off down the sideline and then sticks his foot in the ground as the corner flips his hips, before actively working back down the ladder
+ Such a fluid mover and was asked to run some pretty intricate double-moves, where he could naturally sink his hips and come back out
+ Against zone coverage, he slightly drifts to eliminate ancillary defenders frequently

+ Tracks the ball exceptionally well arriving across the inside and towards the outside shoulder on those touch passes from QB Sam Hartmann
+ Presents a massive catch-radius with the wingspan that would amount to the average 6’10” person and plays above the rim as well as anybody in this class (hauled in 11 of 25 contested catch opportunities)
+ Fluidly pirouettes around for back-shoulder catches, snatching and pulling it into his body, combined with a subtle swipe-bay of the defender
+ Understands where hits are coming from and how to turn away from them, to protect the ball, really pinning it against his chest at times when needed
+ Instantly gets upfield for positive yardage after the catch and seems to have those eyes in the back of his helmet, with the way he gets around that safety driving down on him as he hauls in the pass, The same is true on dig routes, when he reverses back out to the sideline as the corner tries to chase him down
+ Perry has a real knack for drawing flags, not only by forcing DBs to grab cloth against him running routes, but also the way he makes them engage in contact at the catch point – he got four huge ones in the Clemson game, which allowed them to take that contest to overtime, where he scored the touchdown that initially put them ahead
+ Watching him against Army last season, they basically bracketed him on every single snap when he was the single receiver from the second quarter on
+ Chooses good angles and breaks down in space to shield defenders in the run game
+ Consistently is able to gain the inside position and force corners to workm around him, if they want to make an impact in that regard
+ Surprised a lot of people in a positive sense, with a 4.47 in the 40 and an 11’1” broad jump (96th percentile among WRs)

– Presents more of a gangly frame and I’m not sure how much muscle he can still pack on
– Lacks that extra gear once the ball is in his hands to run away from the defense
– And that also shows up when he can’t hit that last notch, to get under those high-arching passes that appear to be a step too far out in front
– Wake Forest’s odd offensive system certainly played its part in this, but Perry doesn’t bring the same type of urgency on every single route and blocking assignment
– Slightly leaves his feet on some passes he really doesn’t need to and can drop the ball because of it (eight drops on 89 catchable targets last season)

Perry is a pretty unique guy in this wide receiver class. He doesn’t the top-end speed to just run by people or dances around defenders after the catch necessarily, but he has enough of both to be effective and he’s an extremely savvy player. His suddenness to win off the line at that height, how he creates separation later in the route and the way he can win on high-point passes are all tremendous. I don’t think he’s dynamic enough to be a legit number one, but if he’s your secondary receiver option, who can play either outside spot and win through contact to start or finish, I think he can be a very productive player. For a really small group of receivers this year, he brings some qualities you don’t really find otherwise.


https://preview.redd.it/azme7e16rbpa1.jpg?width=750&format=pjpg&auto=webp&s=0b3a11af435e6a4975b054c872a1f4b3bc0cb29a

7. Josh Downs, North Carolina

5’9”, 175 pounds; JR

One of the top-100 overall recruits in 2020, after catching just seven passes (and turning three of those into touchdowns) as a true freshman, Downs was a first-team All-ACC selection in 2021, hauling in 101 passes for 1335 yards and eight TDs. He missed a couple of games last year (11 played), but still caught 94 balls for 1029 yards and 11 TDs, making him a second-team All-American.

+ When he’s asked to threaten vertically, Downs has that burst off the line to open the eyes of defensive coordinators
+ If they put a safety on him in man or in match quarters, he can burn them quickly, Plus when he forces those guys to give him extra cashion, in-breakers become more dangerous
+ However, this guy is really good at changing up speeds or step-sequencing and allowing concepts to develop properly, attacking areas of the field as they’re being cleared out and maximizing the space as he makes that secondary break, such as drag-and-up routes and deep ovebender variations, where he just shows a certain feel for how to navigate around bodies
+ You give Downs those free releases as the inside guy in bunch sets and his ability to break either way, becomes very dangerous, particularly if the middle is cleared out and he has room to run, with the safeties having to make a tough tackle
+ When facing defenders in soft press, he can give those guys a bunch of different looks off the line, to keep them off balance
+ His agility in tight quarters and the way he varies his foot speed along with leaning one way, to create angles for himself against defenders, is tremendous
+ Understands how to manipulate DBs with deceptive body-language at the top of routes and his Tarheel QB Drake Maye was consistently able to hit him on curls, square-ins and outs right out of the break, where defenders hadn’t been able to redirect forward yet
+ Regularly asked to sit down in the hash area and make those five-yard catches to stay ahead of the chains, plus if safeties shoot down too recklessly, he can make them miss and quickly pick up yardage
+ What I really like in that regard is the way he sells that little extra burst just before stopping as somebody sinks with him and forces that guy to give away vision on the QB, before attacking back towards the ball and snatching it
+ Showcases an advanced understanding for route adjustments against zone coverage, slowing down how he comes out of breaks and sliding towards the open space

+ He’s had to deal with some odd angles of the ball arriving on those bubble screens out of bunch sets and having to adjust to off ball-placement on those
+ His drop total went from ten in 2021 to just three last year on basically the same amount of catchable targets
+ Attacks the ball in the air better than many guys, who have four or five inches on him – hauled in 13 of 18 passes in contested situations last season (only 3-of-14 in 2021)
+ Generally, Downs’ has that bursty running style with the ball in his hands, being able to kick into another gear and beat pursuit defenders across the field, but also to cross them up in the open field, Plus he has slipperiness to him, to pull through wraps
+ Displays excellent awareness for where he is on the field and the bodies around him and adjusts his upfield-turn dependent on where defenders are coming from and turns the near-shoulder away from contact effectively
+ Used as a gadget element by this offense, running fly sweeps, backside bubble options, etc., On those he also does a great job hesitating, nodding one way to set up his blockers and slice through lanes opened up for him – averaged 7.5 yards after the catch in 2021

- His short arms (30 and 3/8) do come into play when you think he’d pluck a ball on the run, but he has to slow down or has to go off one hand
– Almost exclusively operated out of the slot for UNC and if guys are able to actually land jams playing on the line, his size may become a real issue
– Also, his exaggerated start-stop route-running may not really fly in the NFL
– Tends to get too enamored with want to juke defenders, when there’s no space and he should just try to drive through contact for another yard or two potentially (averaged just four YAC last season)
– Simply lacks the size to really set the tone as a blocker, mostly just throwing a shoulder into defenders who need to go through him and not actively approaching them

Receivers like Downs are very fun to watch. Unfortunately a lot of guys in that role regularly struggle to find a place on an NFL field. What makes him a little different to many of those super-quick slot receivers is how advanced his understanding for how to find space against zone coverage already is and how big he plays at the catch point. I think he’s a slot only and for teams that ask those guys to come tight into the formation or peel back on bigger bodies on plays out to the perimeter, he won’t be a fit. Yet, with the way he can consistently get open against man or zone, along with the make-you-miss ability after the catch, he may become his future quarterback’s new favorite target. He just needs to become more efficient once the ball is in his hands.


https://preview.redd.it/9o822ooarbpa1.jpg?width=750&format=pjpg&auto=webp&s=b092c95d9d8393c53a8b9eed07cdf4b3d273d8e8

8. Marvin Mims, Oklahoma

5’11”, 180 pounds; JR

The rest of the analysis can be found here!



https://preview.redd.it/aqzyabxbrbpa1.jpg?width=750&format=pjpg&auto=webp&s=72a0acbfedd027eed1c78083c2463adcc2df8553

9. Xavier Hutchinson, Iowa State

6’2”, 205 pounds; RS SR


https://preview.redd.it/sjemluddrbpa1.jpg?width=750&format=pjpg&auto=webp&s=028e31a00157ad46fcb9d2cda42088abf3bc2767

10. Nathaniel “Tank” Dell, Houston

5’8″, 165 pounds; RS SR


What to do with him?

https://preview.redd.it/ofd7lrserbpa1.jpg?width=750&format=pjpg&auto=webp&s=e7a8bef6393aeca439a2e2d19b3a39c2e8aebc46

Kayshon Boutte, LSU

5’11”, 195 pounds; JR


The next names up:

Michael Wilson (Stanford), Cedric Tillmann (Tennessee), Rashee Rice (SMU), Jayden Reed (Michigan State), Parker Washington (Penn State), Tyler Scott (Cincinnati), Demario Douglas (Liberty), Ronnie Bell (Michigan), Jalen Moreno-Cropper (Fresno State), Puka Nacua (BYU), Jonathan Mingo (Ole Miss) & Dontayvion Wicks (Virginia)


If you enjoyed this breakdown, please consider checking out the original piece and feel free to check out all my other video content here!
Twitter: @ halilsfbtalk Instagram: @ halilsrealfootballtalk
submitted by hallach_halil to NFL_Draft [link] [comments]


2023.03.22 15:10 Lumpiest_Princess Obviously crashed 2007 van for $2500 – in "fair" condition

Obviously crashed 2007 van for $2500 – in submitted by Lumpiest_Princess to delusionalcraigslist [link] [comments]


2023.03.22 11:47 Either_Asparagus1750 HELP! Service Connection Denied

Air Force Vet here first time on REDDIT. Diagnosed with sciatic nerve pain in right leg from bulging disc at l4/l5 in 2017. Have 1 in-service medical record for low back pain radiating to right leg 2007. Was told to take Motrin. Separated Sep 2007. Saw VA examiner Oct 2008 and detailed monthly pain episodes and pointed to 2007 in-service record (all recorded in exam notes). Exam doc said he could find no in-service record which is clearly false. Never saw these exam notes until 2022. Trusted VA decision back then. Filed an initial claim for service connection in 2018 but was denied due to chronicity and doc said gap in records from in-service 2007 to 2015. I didn’t have many records between those dates because I would just treat at home with Motrin. Provided that info in a lay statement. Also, he missed the 2008 exam notes. I did not have additional evidence so I sat on it. Met with a VSO in 2022 she immediately located that 2008 exam and said it was the additional evidence needed. I also located 2012 doc visit notes for 3 week episode of low back pain to right hip. I also obtained an independent medical opinion from a local specialist. NOT a va chop shop, an actual specialist who had never done a va opinion prior. VSO provided a sample for writing a nexus and he agreed to write it after doing an exam and reviewing my records he agreed it was more likely than not service connected. Also, I was afraid to see VA for exam since the last two were failures and she said I could see the specialist and ask if he would do the DBQ. He again agreed so I submitted a supplemental claim in 2022 pointing to 2008 VA exam error and notes detailing chronic pain, also I submitted my IMO and DBQ from a highly trained specialist that deals specifically with lower back spinal disc issues. The VA attempted to schedule a VA exam but I stated I already submitted a DBQ. They proceeded to request a VA records review only IMO. The VA IMO was even worse than any previous VA exam. The VA IMO examiner said there was no in-service record which the VA has already acknowledged there is and they proceeded to say that there was a 10-15 year gap between service and medical records which is clearly false. They did not look at any of the evidence I submitted. None of it is listed in their IMO as items reviewed as part of their opinion. The 2008 VA exam, the 2012 medical records, or even the 2007 in-service record previously submitted and acknowledged by the VA are not listed in the VA IMO. The VA denied based on this insufficient opinion and referenced no chronicity but did not reference any of my supplemental claim documents. They ignored all my documents and even said their VA IMO which was a general med doc was what they were relying on for their decision and the 2018 exam. How can they all ignore the evidence? How can they weigh their gen med opinion higher than a specialist? How can they not discount in any way the additional evidence I submitted as insufficient or not valuable and just ignore it altogether? Lay statements, medical records, the 2008 va exam, my specialist IMO and DBQ all just ignored? My VSO is not good unfortunately I had to do all of the narratives and write ups myself. Then they submitted old documents and missed others like scientific evidence I had obtained. Now they won’t help me at all. Refuse to return my calls. I’m on my own and need help. I requested a higher level review but I’m afraid they’ll just keep ignoring the evidence. They list it in the documents received and that is the only reference to any of the evidence I submitted. HELP! Feel like I need an attorney to punch holes in all these denials. I see now why folks hire attorneys! It seems so obvious to me but maybe I’m missing something. Seems like most attorneys only want to help people who already have service connection though. I would like legitimate representation. If the VA would provide logical rational that would be one thing but this is something different entirely. Any advice for the higher level review would be nice. I’m in Huntsville Alabama if that helps with comments. Thanks in advance for any advice!
submitted by Either_Asparagus1750 to VeteransBenefits [link] [comments]


2023.03.22 07:15 Wisson_Robotics Wisson Robotics launches Nimbo™ Series pliable robotic manipulators to empower service industries

Wisson Robotics launches Nimbo™ Series pliable robotic manipulators to empower service industries
Wisson robotics, founded in 2019, launches the Nimbo™ pliable robotic manipulator series to the global market, based on the patented Pliabot® technology resulting from over a decade of scientific research, offering unparalleled combinations of compliance, dexterity, lightweight, and safety, providing scenario-oriented solutions to robotic services across a variety of applications. The most iconic innovations include the use of patented Pliabot® compliant muscles as motion generation units and compact high-speed pneumatic controllers, in contrast to electric motors in conventional robotic manipulators.
From the emergence of robotic manipulators in the late 20th century, the primary criteria of optimization had always leaned towards industrial manufacturing, where industrial robotic manipulators were expected to transcend human physical capabilities in terms of speed, accuracy, and payload. Moving from safety cages in factories towards people-dense natural environments of the mass population, strength and power quickly became less applicable, replaced by new core challenges such as interaction safety, environmental adaptability, and energy efficiency. The emerging Cobot (collaborative robots) technology was targeting such performance indices, but was fundamentally constrained by the same motor-joint paradigm inherited from industrial robots, resulting in even higher reliance in precision manufacturing and high-frequency advanced control algorithms, both hindering its cost-effectiveness, fail-safety, and adaptability to random changes.
Powered by Pliabot®, a fundamental actuator-level innovation
In recent years, multiple drivers have pushed the service robots industry to surpass manufacturing industrial robots in terms of annual growth, ranging from global population aging and general labor shortage, to consumer upgrading and AI-availability. This calls for new, intelligent robots to be able to work interactively in natural human-dense environments safely, efficiently, effectively, and economically. Such robots are required to have manipulators that are dexterous, flexible, adaptive to physical interactions, as well as having a high payload-to-weight ratio.
Wisson offers the patented Pliabot® technology, aiming at the above emerging needs of service robot applications, based on over a decade of scientific research. The core of the Pliabot® technology is the deployable structure pliable robotic muscles made from compliant materials, driven by pneumatics or hydraulics by the proprietary integrated motion control platform SlimDrive™, paired with intelligent algorithmic platform SlimEngine™. Together they form a groundbreaking paradigm of using compliant materials and fluidic drive to make safe, flexible, dexterous, lightweight, but strong and accurate robotic manipulators specifically for service robots.
Four primary advantages enabling a new horizon of service robot applications
Wisson’s Nimbo™ pliable manipulator series, with mechanistically guaranteed fail-safety and impact safety, human-arm level payload-to-weight ratio and accuracy, pave the way to a brand new horizon of wider applications for service robots. The primary performance advantages include:
Dexterity and flexibility. The Wisson Nimbo™ series manipulators were developed on the proprietary Pliabot® platform technology, following a completely distinctive core structure from conventional motor-based robotic manipulators. Instead of having multiple electric motors as joints, a series (often dozens) of flexible Pliabot® muscles form a network, parallelly into joints and sequentially into a manipulator. Kinematic redundancy could easily be achieved by stacking multiple joints each containing a corresponding number of muscles, allowing the manipulator to posture infinitely in space to reach a particular target of operation. With the muscles being compliant, the pneumatic actuation medium being compressible, and the kinematics being easily redundant, the resulting Nimbo™ pliable manipulators could have substantial dexterity equivalent to 6-to-7-DoF or above in rigid motor-driven manipulators, as well as inherent flexibility and impact safety even with controller failure or power off.
Ultra-high payload-to-weight ratio. Payload-to-weight ratio reflects a robot’s workload capacity per unit weight. Due to material-level and structure-level innovations, Wisson Nimbo™ series pliable manipulators could achieve over 1:1 payload-to-weight ratio, and topping at 3:1 maximum ratio at certain postures, approaching and surpassing human-arm capacities. Compared with Cobots (0.2-0.3:1 typically) and industrial manipulators (0.1:1 typically), the Nimbo™ pliable manipulators have substantially lower inertial but remarkably higher strength per unit weight, making them safe and energy-efficient by manifolds, ideal for mobile applications and close-proximity deployments with humans.
Interaction safety. The core to service robots is interaction. Interacting with people, environments, handling objects, performing inspections, cleaning various surfaces, service robots are destined to maneuver through complex environments handling random situations while frequently performing physical interactions. This calls for unconditional, guaranteed interaction safety under all circumstances. With the patented Pliabot® core technology, Wisson Nimbo™ pliable manipulators are based on flexible muscle structures paired with SlimEngine™ tri-loop advanced feedback control, ensuring timely and effective adaptation to both routine task interactions and unpredicted environmental incidences; and under the worst circumstances such as power down or mechanistic failure, the natural compliance from both the material and structure could ensure bottom-line safety to avoid damages to both the environment and the robot.
Outstanding environmental resistance. With virtually no seams and gaps typically seen in conventional motor-based rigid robots, Wisson Nimbo™ pliable manipulators could achieve a list of remarkable characteristics of high durability and environmental resistance: waterproof, moisture-proof, dustproof, radiation enhancement, corrosion resistance, ultra-high voltage resistance, etc. Designed to endure hash environments, Nimbo™ could be deployed outdoors for long-term operations. It could be particularly suitable for extreme environments such as dust, muddy, oil, electromagnetic radiation, hydraulic pressure, etc.
The Nimbo™ manipulator enables a series of scenario-oriented end-products
Based on market research and industrial customer analysis, Wisson has developed the Nimbo™ series pliable manipulators with three distinctive lines, the KN600, KN800, and KN1000, and derived several service robot end-products based on them towards a variety of application scenarios, including the Orion series flying pliable robots for low-altitude inspection and maintenance operations, the Draco series ground operation pliable robots for industrial inspection and maintenance operations, and the Centaur series dual-arm ground manipulation pliable robots for precise manipulation operations in disaster relief and other public service applications.

https://preview.redd.it/rrxc5hmdg8pa1.jpg?width=1306&format=pjpg&auto=webp&s=eac18f8a65bea6c0c6cddc50459180ee20ac7c7b
Nimbo™ pliable manipulators, small size, high strength
Wisson Nimbo™ series pliable manipulators were developed based on the proprietary pliable core technologies, the Pliabot® high-performance bionic muscles, the SlimDrive™ high-precision pneumatic controllers, and the SlimEngine™ flexible intelligent algorithm platform. Thanks to the fundamental breakthroughs offered by those platform technologies, the Nimbo™ series pliable manipulators could achieve substantial performance advantages, keeping well balances between strength and weight, compliance and precision, while having outstanding environmental resistance. The series were further optimized into three distinctive product lines, the KN600, KN800, and KN1000 manipulators, each with unique kinematic structure and configurations, aiming towards different end-product application scenarios:
KN600 Series lightweight pliable robotic manipulators: 20 pliable muscles, 7 pliable DOFs, designed for lightweight general mobile operations and humanoid service operations with omnidirectional flexible installation;
KN800 Series retractable pliable robotic manipulators: 21 pliable muscles, 3 pliable DOFs, designed for aerial and hoisting operations, with 360 degrees flexibility and up to 15kg maximum payload, with a large expansion ratio for working in tight spaces, matching with various UAV platforms, hoisting platforms, and hanging rail robot platforms;
KN1000 Series pliable-rigid hybrid robotic manipulators: 8 muscles and 3 motors, enabling 3 pliable DOFs and 3 conventional rigid DOFs, designed for flexible operations with large workspace and omni-directional installation, achieving large-range, high-precision, high-speed flexible motion. The K1000 series are suitable for various mobile or stationary platforms for inspection, operation, flexible handling and logistics applications.
Orion flying arms, a revolutionary solution to precision aerial manipulation
Current mainstream UAV applications including aerial observation, geographic terrain mapping and agricultural operations assistance, do not require frequent physical contact or interaction between the UAV and the environment, focus on observation rather than intervention. However, with the expansion of customers' operational demands from observational operations to interventional or precision manipulations, UAVs need to be equipped with robotic manipulators for dexterous operations that are lightweight, strong, dexterous, and power efficient.
The Wisson Orion series flying pliable robots are comprised of retractable pliable manipulators mounted underneath commercial drones, forming complete solutions for remote aerial operations with direct physical interactions. This series offer unique characteristics of retractability, inherent flexibility, large payload with lightweight, remarkable environmental resistance, meanwhile, it is easy to mount with the UAV with diversified interfaces, and can be equipped with vision, olfaction, audition and other sensors as needed for maintenance, object transfer, and precision manipulation applications in petrochemical plants, energy and chemical industry, disaster rescue and other commercial or public services.
Draco ground operation platform, the omnipotent inspection robot
The Wisson Draco series includes three models designed based on Wisson proprietary MP series mobile platform and Pliabot technology, each with different working range and functions. The robot series have excellent mobility and autonomous navigation covering most indoor and outdoor scenarios due to the compact design. The platform can flexibly mount a variety of payloads including PTZ camera, pliable robotic manipulators, detection sensors and other modules. It can perform low, medium, high and multi-angle three-dimensional inspections based on the inspection equipment, and can manipulate various objects such as doors, press buttons, and change positions for data reading and testing. In addition, it can be flexibly equipped with different types of manipulator modules and lifting modules according to actual scenarios and operating requirements. The maximum operating height can reach 2.5m. It is widely used in industrial inspections, fire-fighting, energy O&M and other ground operations.
About Wisson
Founded in 2019, Wisson is an innovation-driven high-tech company headquartered in Shenzhen, China, dedicated to providing interactive & operational service robotic solutions to the industry and the vast public. The Wisson team have accumulated rich technological foundations and practical know-hows from a global perspective, committed to becoming a leading figure in bringing pliable robots to commercialization.
Contact Us
Wisson Robotics Ltd
+86-755-26919802
[[email protected]](mailto:[email protected])
www.wissonrobotics.com/en/
submitted by Wisson_Robotics to pliablerobot [link] [comments]


2023.03.22 02:12 wtfwafflezor (Selling) 800 Titles Dune (MA/HD) $2 King Richard (MA/HD) $2

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
101 Dalmatians (1961) (MA/HD) $4.75 (GP/HD) $3.25
101 Dalmatians II: Patch's London Adventure (2003) (MA/HD) $6.50 (GP/HD) $4.75
13 Hours: Secret Soldiers of Benghazi (2016) (Vudu/4K) $5.50 (Vudu/HD) $2 (iTunes/4K) $3
21 Bridges (2019) (iTunes/4K) $3
3:10 to Yuma (2007) (Vudu/4K) (iTunes/4K) $5.50
31 (2016) (Vudu/HD) $2.75
47 Meters Down (2017) (Vudu/HD) (iTunes/HD) $4.50
8 Mile (2002) (MA/4K) $3.25
A Clockwork Orange (1972) (MA/4K) $5
A Cure for Wellness (2017) (MA/HD) $4.25
A Dog's Purpose (2017) (MA/HD) $4 (iTunes/HD) $3
A Dog's Way Home (2019) (MA/HD) $3.75
A Man Called Otto (2022) (MA/HD) $7.50
A Million Ways to Die in the West (2014) (iTunes/HD) Ports to MA $4.25
A Monster Calls (2016) (MA/HD) (iTunes/HD) $3.50
A Most Wanted Man (2014) (Vudu/HD) $3.75
A Quiet Place (2018) (Vudu/4K) $4.50 (iTunes/4K) (Vudu/HD) $1.50
A Quiet Place Part II (2020) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.25
A Simple Favor (2018) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $3.25
A Single Man (2009) (Vudu/HD) $5
Abominable (2019) (MA/HD) $6.25
About Time (2013) (MA/HD) (iTunes/HD) $5.50
Addams Family (1991) (Vudu/4K) (iTunes/4K) $6.75
Adventures of Ichabod and Mr. Toad (1949) (MA/HD) $5.75 (GP/HD) $4.25
Adventures of Tintin (2011) (Vudu/HD) (iTunes/HD) $4.50
After Earth (2013) (MA/HD) $2.50
Age of Adaline (2015) (Vudu/HD) (iTunes/HD) $3.75
Aladdin (1992) (MA/4K) $6.75 (MA/HD) $3.25 (GP/HD) $2.25
Aladdin (2019) (MA/4K) $6.25 (iTunes/4K) (MA/HD) $4.25 (GP/HD) $1.50
Alexander and the Terrible, Horrible, No Good, Very Bad Day (2014) (MA/HD) $4.75
Alice Through the Looking Glass (2016) (MA/HD) $5.75 (GP/HD) $4.25
Alien Collection 1-6 (MA/HD) $20 1-4 (MA/SD) $9
Aliens Ate My Homework (2018) (MA/HD) $4.75
Alita: Battle Angel (2019) (MA/4K) $5.50 (MA/HD) $4.25
All The Money In The World (2017) (MA/HD) $4.50 (MA/SD) $1
Allied (2016) (iTunes/4K) $4.50 (Vudu/HD) $4
Almost Famous (2000) (Vudu/4K) (iTunes/4K) $6.25
Aloha (2015) (MA/HD) $2.75
Alpha (2018) (MA/HD) $4.25
Amazing Spider-Man (2012) (MA/4K) $7 (MA/HD) $4.75
Amazing Spider-Man 2 (2014) (MA/4K) $7 (MA/HD) $5.75
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4.50
American Gangster (Extended Edition) (2007) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $6.25
American Psycho (Uncut) (2000) (Vudu/4K) (iTunes/4K) $5.25
Amsterdam (2022) (MA/HD) $5.50 (GP/HD) $4
Amy (2015) (Vudu/HD) $6
Anastasia (1997) (MA/HD) $6.25
Angry Birds Movie (2016) (MA/HD) $3.75
Annihilation (2018) (Vudu/HD) $2.50 (iTunes/4K) $2
Antlers (2021) (MA/HD) $4.75 (GP/HD) $3.75
Apollo 11 (2019) (MA/HD) $6.25
Aqua Teen Forever: Plantasm (2022) (MA/HD) $5
Arctic (2019) (MA/HD) $5.75
Army of Darkness (1992) (MA/HD) $3.25
Art of Racing in The Rain (MA/HD) $5.50
Art of Self-Defense (2019) (MA/HD) $6.25
Artist, The (2011) (MA/HD) $6
ATL (2006) (MA/HD) $5
Avengers 1-4 (iTunes/4K) $20 (GP/HD) $7.75
Back to the Future (1985) (iTunes/4K) (MA/HD) $4.25
Back to the Future 3-Movie (MA/4K) $13 (MA/HD) $7.50
Bad Boys 1-3 (MA/HD) $12
Bad Guys, The (2022) (MA/4K) $8.25 (MA/HD) $4.75
Bad Lieutenant (1992) (Vudu/HD) $4.75
Bad Moms (2016) (MA/HD) $3.50 (iTunes/HD) $2.75
Band of Brothers (2001) (iTunes/HD) $7.25 (GP/HD) $3.75
Bank Job, The (2008) (Vudu/HD) $3.25
Basic Instinct (Unrated Director’s Cut) (1992) (Vudu/HD) $5.50
Batman and Superman: Battle of the Super Sons (2022) (MA/HD) $5
Batman Returns (1992) (MA/4K) $5
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.50 (MA/HD) $3
Batman: The Complete Series (2004) (Vudu/HD) $12.50
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6.50
Bean (1997) (MA/HD) $3.25
Beast (2022) (MA/HD) $6
Beguiled, The (2017) (MA/HD) (iTunes/HD) $4
Beirut (2018) (MA/HD) $5.25
Belly (1998) (Vudu/4K) $5.25
Ben-Hur (2016) (Vudu/HD) $2.50
BFG, The (2016) (MA/HD) $5.75 (GP/HD) $4
Big (1988) (MA/HD) $6
Big Hero 6 (2014) (iTunes/4K) (MA/HD) $4.75 (GP/HD) $1.75
Big Lebowski (1998) (iTunes/4K) (MA/HD) $6.25
Big Wedding (2013) (Vudu/HD) (iTunes/HD) $3.75
Billy Elliot (2000) (MA/HD) (iTunes/HD) $4.25
Birth of A Nation (2016) (MA/HD) $4
Birth of the Dragon (2017) (MA/HD) (iTunes/HD) $4.25
Biutiful (2010) (Vudu/HD) $5
Black Adam (2022) (MA/HD) $4.25
Black Mass (2015) (MA/HD) $2.50
Black Panther: Wakanda Forever (2022) (MA/4K) $6.75 (MA/HD) $3.75 (GP/HD) $2
Black Phone, The (2021) (MA/HD) $5.50
Blacklight (2022) (MA/HD) $4.50
Bleed for This (2016) (MA/HD) (iTunes/HD) $4
Blood Father (2016) (Vudu/HD) $4
Blue Mountain State: The Rise of Thadland (2016) (Vudu/HD) $5.25
Blues Brothers (1980) (iTunes/4K) Ports to MA $6
Blumhouse's Truth Or Dare (Unrated) (2018) (MA/HD) $4.75
Bob's Burgers Movie (2022) (MA/HD) $3.50 (GP/HD) $2.25
Bodyguard, The (1992) (MA/HD) $5
Book Club (2018) (Vudu/HD) $2 (iTunes/4K) $1
Book of Life (2014) (MA/HD) (iTunes/HD) $2.50
Boss, The (Unrated) (2016) (iTunes/HD) Ports to MA $2.75
Bourne Collection 1-5 (MA/4K) $26.25 (iTunes/4K) $19 (MA/HD) $15
Boxtrolls, The (2014) (iTunes/HD) $4.75
Boy Next Door, The (2015) (iTunes/HD) Ports to MA $5.25
Boy, The (2016) (MA/HD) (iTunes/HD) $3.75
Brahms: The Boy II (2020) (iTunes/4K) $2.75
Brave (2012) (iTunes/4K) $6.50 (GP/HD) $4.50
Braven (2018) (Vudu/HD) $3.50
Breakfast Club (1985), Weird Science (2008), Sixteen Candles (1984) (MA/HD) $11.50
Break-Up, The (2006) (MA/HD) $3.25
Bridge of Spies (2015) (MA/HD) $5.50 (GP/HD) $4
Bridget Jones's Diary (2001) (Vudu/HD) (iTunes/HD) $4.25
Bring It On (2000) (MA/HD) $3.25
Bring It On: Worldwide #Cheersmack (2017) (MA/HD) $3.25 (iTunes/HD) $1.25
Broken City (2013) (MA/HD) $3.50 (iTunes/SD) $1.25
Bros (2022) (MA/HD) $6.75
Bruno (2009) (MA/HD) $3.25
Buffy, the Vampire Slayer (1992) (MA/HD) $5.75
Bullet to the Head (2013) (MA/HD) $3.25
Bullet Train (2022) (MA/4K) $6.25 (MA/HD) $4.75
Butterfly Effect, The (2004) (MA/HD) $4
Bye Bye Man (Unrated) (2017) (iTunes/HD) Ports to MA $2.50
Cabin in the Woods (2012) (iTunes/4K) $2.75 (Vudu/HD) $2
Candyman (2020) (MA/HD) $4.50
Cantinflas (2014) (Vudu/HD) $5
Captain Underpants: The First Epic Movie (2017) (MA/HD) $3.25
Carol (2015) (Vudu/HD) $5
Case for Christ, The (2017) (MA/HD) (iTunes/HD) $4.50
Casino Royale (2006), Quantum of Solace (2008), Skyfall (2012), Spectre (2015) (Vudu/HD) $13
Casper (1995) (iTunes/HD) Ports to MA $3.75
Castle Rock: Season 1 (2018) (Vudu/HD) $7.25
Cat in the Hat (2003) (MA/HD) $3.25
Catch Me If You Can (2002) (Vudu/HD) (iTunes/HD) $6.25
Catwoman: Hunted (2021) (MA/HD) $3.50
Central Intelligence (2016) (MA/4K) $5
Change-Up, The (2011) (Unrated) (2011) (iTunes/HD) Ports to MA $5.75
Chappie (2015) (MA/HD) $3.75
Charlie St. Cloud (2010) (MA/HD) $3.25
Chasing Mavericks (2012) (MA/HD) $5
Chicago (2002) (Vudu/HD) (iTunes/HD) $5.25
Child's Play (2019) (Vudu/HD) (iTunes/HD) $6.50
Chronicle (2012) (MA/HD) $4.50
Chronicles of Narnia: The Voyage of the Dawn Treader (2010) (MA/HD) $7
Cinderella (2015) (iTunes/4K) (MA/HD) $5.50 (GP/HD) $2.50
Cinderella II: Dreams Come True (2002) (MA/HD) $6.50 (GP/HD) $5
Cinderella III: A Twist in Time (2007) (MA/HD) $6.50 (GP/HD) $5
City of Lies (2018) (Vudu/HD) (iTunes/HD) $5.75
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Cloudy With a Chance of Meatballs 2 (2013) (MA/HD) $3.50 (MA/SD) $2.25
Clown (2014) (Vudu/HD) $6.50
Clueless (1995) (Vudu/HD) (iTunes/HD) $4.25
Coal Miner's Daughter (1980) (MA/HD) (iTunes/HD) $6.25
Colombiana (Unrated) (2011) (MA/HD) $4.50
Colossal (2017) (iTunes/HD) Ports to MA $5.50
Constantine: The House of Mystery (2022) (MA/HD) $3.25
Contraband (2012) (iTunes/HD) Ports to MA $2.25
Contractor (2022) (Vudu/4K) $7.50 (iTunes/4K) (Vudu/HD) $4.75
Conversation, The (1974) (Vudu/HD) $5
Counselor, The (2013) (MA/HD) $3
Countdown (2019) (iTunes/4K) $3.75
Cowboys and Aliens (2011) (iTunes/HD) Ports to MA $2.50
Crash (2004) (Vudu/HD) $5
Crawl (2019) (Vudu/HD) $3 (iTunes/4K) $2
Croods (2013) & A New Age (2020) (MA/HD) $7.25
Cult of Chucky (Unrated) (2017) (MA/HD) $3.75 (iTunes/HD) $2.50
Daddy's Home 1-2 (iTunes/4K) (Vudu/HD) $5.25
Daddy's Home 2 (2017) (Vudu/4K) $4.50 (iTunes/4K) $2 (Vudu/HD) $2.25
Dallas Buyers Club (2013) (iTunes/HD) Ports to MA $2.75
Dances With Wolves (1990) (Vudu/HD) $6
Dark Tower (2017) (MA/HD) $3
Darkest Minds, The (2018) (MA/HD) $4.75
Dawn of The Planet of The Apes (2014) (iTunes/4K) (MA/HD) $4
DC League of Super-Pets (2022) (MA/HD) $5
Dead Man Down (2013) (MA/HD) $4.75
Death on the Nile (2022) (MA/4K) $7.25 (MA/HD) $5.25 (GP/HD) $3.50
Deepwater Horizon (2016) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2.50
Den of Thieves (2018) (iTunes/HD) $1.75
Dentist 1-2 Collection (1996-1998) (Vudu/HD) $6
Descent, The (2005) (Vudu/HD) $5.25
Detective Knight Collection 1-3 (iTunes/4K) (Vudu/HD) $15 $5.75 Each
Devil Inside (2012) (Vudu/HD) $3.75
Devil's Due (2014) (MA/HD) $2.75
Diary of a Wimpy Kid (2010) (MA/HD) $4.75
Diary of a Wimpy Kid: The Long Haul (2017) (MA/HD) $2
Dictator (2012) (Vudu/HD) (iTunes/HD) $2.50
Die Hard (1988) (MA/4K) $7 (MA/HD) $4
Die Hard 1-5 (MA/HD) $16 $4.75 Each
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3.50
Don't Let Go (2019) (MA/HD) $4
Don't Worry Darling (2022) (MA/HD) $5.50
Doorman (2020) (iTunes/4K) (Vudu/HD) $3.50
Dope (2015) (iTunes/HD) Ports to MA $5.75
Dora and the Lost City of Gold (2019) (Vudu/HD) $5.25 (iTunes/4K) $4.25
Downsizing (2017) (iTunes/4K) (Vudu/HD) $1.25
Downton Abbey (2019) (MA/HD) $5.75
Downton Abbey: A New Era (2022) (MA/HD) $4.25
Dr. Seuss' The Lorax (2012) (MA/HD) $3.50 (iTunes/HD) $2.25
Dracula (1931), Frankenstein (1931), The Bride of Frankenstein (1935), The Wolf Man (1941), The Invisible Man (1933), The Mummy (1932) (MA/HD) $18.50
Dracula 2000 (2000), II: Ascension (2003) (Vudu/HD) (iTunes/HD) $11 $6 Each
Draft Day (2014) (Vudu/HD) $3.25 (iTunes/HD) $2.75
Dragged Across Concrete (2019) (iTunes/4K) (Vudu/HD) $3.25
Dragonheart 5-Movie (MA/HD) $15
Drugstore Cowboy (1989) (Vudu/HD) $5
Duff, The (2015) (Vudu/HD) (iTunes/HD) $2.75
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5 (MA/HD) $2
Earth Girls Are Easy (1988) (Vudu/HD) $5.75
Easter Sunday (2022) (MA/HD) $6.75
Edge of Seventeen (2016) (MA/HD) $3.50 (iTunes/HD) $2.25
El Chicano (2019) (MA/HD) $5
Elvis (2022) (MA/4K) $7 (MA/HD) $4.50
Emoji Movie (2017) (MA/HD) $2
Emperor's New Groove (2000) (MA/HD) $7 (GP/HD) $5.50
Empire of Light (2022) (GP/HD) $4
Empire Records (1995) (MA/HD) $6
Empire State (2013) (Vudu/HD) $5
End of Watch (2012) (iTunes/HD) Ports to MA $5
Ender's Game (2013) (iTunes/4K) (Vudu/HD) $3.25
English Patient (1996) (Vudu/HD) (iTunes/HD) $4.75
Epic (2013) (MA/HD) $1.75 (iTunes/SD) $1.25
Escape from Planet Earth (2013) (Vudu/HD) $4.50
Escape Plan: The Extractors (2019) (Vudu/HD) $3.75
Ever After: A Cinderella Story (1998) (MA/HD) $5.25
Exodus: Gods and Kings (2014) (iTunes/4K) (MA/HD) $3
Expendables 1-3 (Vudu/HD) $4.50
Extreme Prejudice (1987) (Vudu/HD) $5.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.50 (MA/HD) $3.50
Fabelmans (2022) (MA/HD) $6.75
Fantastic Beasts Collection 1-3 (MA/HD) $8.50
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.50 (MA/HD) $3
Far and Away (1992) (MA/HD) $3.25
Fast & Furious Collection 1-8 (MA/4K) $27.50 1-9 (MA/HD) $10
Fast Times at Ridgemont High (1982) (iTunes/HD) Ports to MA $6
Father Stu (2022) (MA/HD) $5.75
Fatherhood (2021) (MA/HD) $3.75
Fatman (2020) (Vudu/HD) (iTunes/HD) $5.25
Fault in Our Stars (2014) (MA/HD) $1.75
Fences (2016) (iTunes/4K) (Vudu/HD) $1.75
Ferdinand (2017) (MA/HD) $3.50
Ferris Bueller's Day Off (1986) (Vudu/HD) (iTunes/HD) $6
Fifty Shades of Black (2016) (iTunes/HD) Ports to MA $3.50
Fifty Shades of Grey 3-Movie + Unrated (MA/HD) $10
Fighter, The (2010) (Vudu/HD) (iTunes/HD) $5.25
Fighting with My Family (2019) (iTunes/HD) $3.25
Finest Hours, The (2016) (MA/HD) $6.50 (GP/HD) $4
Firestarter (1984) (MA/HD) $3.25
First Cow (2019) (Vudu/HD) $6.50
First Man (2018) (MA/HD) $4.25
First Reformed (2018) (Vudu/HD) $5.25
Flight (2012) (Vudu/HD) $3.75 (iTunes/HD) $3
Footloose (2011) (Vudu/HD) $5 (iTunes/HD) $3.50
Founder, The (2017) (Vudu/HD) $5
Foxcatcher (2014) (MA/HD) $4.75
Frank & Lola (2016) (MA/HD) $4.75
Frozen (2013) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3.75 (GP/HD) $1.75
Frozen 2 (2019) (MA/4K) $4.75 (iTunes/4K) (MA/HD) $4 (GP/HD) $1.75
Frozen Sing-Along Edition (2014) (MA/HD) $3.75 (GP/HD) $1.75
Future World (2018) (Vudu/HD) $4
G.I. Joe: Retaliation (2013) (iTunes/4K) (Vudu/HD) $3.75
Gambler (2014) (Vudu/HD) $3.50 (iTunes/HD) $2.75
Game Night (2018) (MA/4K) $5
Gate, The (1987) (Vudu/SD) $4.50
Get Him to the Greek (Unrated) (2010) (MA/HD) $3.25
Get on Up (2014) (iTunes/HD) Ports to MA $4.50
Ghost In The Shell (2017) (Vudu/HD) $2 (iTunes/4K) $2.75
Ghostbusters (1984) (MA/HD) $3.50
Ghostbusters + Extended (2016) (MA/HD) $3
Girl In The Spider's Web (2018) (MA/HD) $4.50
Girl on the Train (2016) (iTunes/4K) $2.25 (MA/HD) $2.50
Girl with All the Gifts, The (2016) (Vudu/HD) $5.25
Girls Trip (2017) (MA/HD) $1.50 (iTunes/HD) $1
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Godfather, The (1972) (iTunes/4K) (Vudu/HD) $4.75
Gods of Egypt (2016) (Vudu/4K) $5.25 (Vudu/HD) $2 (iTunes/4K) $1.50
Godzilla (1998) (MA/4K) $8
Godzilla (2014) (MA/4K) $5
Gone Baby Gone (2007) (Vudu/HD) $5
Good Dinosaur (2015) (iTunes/4K) (MA/HD) $5.75 (GP/HD) $3.25
Good Lie (2014) (MA/HD) $1.50
Goosebumps (2015) (MA/HD) $5.25
Grease (1978), 2 (1982), Live! (2016) (Vudu/HD) (iTunes/HD) $14
Great Wall (2016) (MA/HD) $2.50
Greatest Showman (2017) (MA/HD) $2.25
Green Lantern: Beware My Power (2022) (MA/HD) $3.75
Green Mile, The (1999) (MA/4K) $6
Greenberg (2010) (MA/HD) $3.25
Grumpy Old Men (1993) (MA/HD) $6.25
Hacksaw Ridge (2016) (Vudu/4K) $4.50 (iTunes/4K) $3.50 (Vudu/HD) $2.25
Hail, Caesar! (2016) (MA/HD) $3.75 (iTunes/HD) $2.25
Half Brothers (2020) (MA/HD) $6
Halloween Ends (2022) (MA/4K) $6.50 (MA/HD) $4.75
Halloween H20: 20 Years Later (1998), The Curse of Michael Myers (1995), Resurrection (2002) (Vudu/HD) (iTunes/HD) $10.50
Hansel and Gretel: Witch Hunters (2013) (Vudu/HD) (iTunes/HD) $2.50
Happy Death Day (2017) (MA/HD) $5.50
Happy Death Day 2U (2019) (MA/HD) $5.25
Happy Feet (2006) (MA/HD) $4
Hard Candy (2005) (Vudu/HD) $5
Harriet (2019) (MA/HD) $4.25
Harry Potter and the Half-Blood Prince (2009) (MA/HD) $3.50
Hateful Eight (2015) (Vudu/HD) $2
Haunting in Connecticut (2009) (Vudu/HD) $6.50
Heat, The (2013) (MA/HD) $2.25 (iTunes/SD) $1
Heat: Director's Definitive Edition (1995) (MA/4K) $6.25 (iTunes/4K) (MA/HD) $5.25
Hell or High Water (2016) (Vudu/4K) $5.50 (Vudu/HD) $2.50 (iTunes/4K) $3.75
Hercules (1997) (MA/HD) $6.50 (GP/HD) $5
Hercules (2014) (iTunes/4K) (Vudu/HD) $1.75
Hereditary (2018) (Vudu/HD) $3.75
Home (2015) (MA/HD) $2
Home Alone (1990) (iTunes/4K) (MA/HD) $4
Home Alone 2: Lost in New York (1992) (MA/HD) $3.50
Hop (2011) (iTunes/HD) Ports to MA $2.25
Hot Fuzz (2007) (MA/HD) $3.50 (iTunes/4K) $4
Hotel Transylvania (2012) (MA/HD) $6.25 (MA/SD) $2.50
Hotel Transylvania 2 (2015) (MA/HD) $6.75
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of 1,000 Corpses (2003), Devil's Rejects (2005), 3 From Hell (2019) (Vudu/HD) $6
House of 1000 Corpses (2003) (Vudu/HD) $4.75
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.25
How to Train Your Dragon (2010) (MA/4K) $6.50 (MA/HD) $4
How to Train Your Dragon Collection 1-3 (MA/HD) $7.50 $4.75 Each
How to Train Your Dragon: The Hidden World (2019) (MA/4K) $6 (MA/HD) $4.25
Hugo (2011) (Vudu/HD) (iTunes/HD) $4.25
Hunger Games Collection 1-4 (Vudu/HD) $6.50 (iTunes/4K) $12
Hunt, The (2019) (MA/HD) $6
Huntsman: Winter's War - Extended Edition (2016) (iTunes/4K) (MA/HD) $3
Hurricane Heist (2018) (iTunes/4K) (Vudu/HD) $3.25
Hurt Locker (2008) (Vudu/4K) (iTunes/4K) $5.50
I Can Only Imagine (2018) (Vudu/HD) (iTunes/HD) $2.50
I See You (2019) (Vudu/HD) $4.50 (iTunes/HD) $2.50
Ice Age (2002) (MA/HD) $5
Ice Age: Collision Course (2016) (iTunes/4K) (MA/HD) $4.25
Ice Age: Continental Drift (2012) (MA/HD) $4.50
Ice Age: Dawn of the Dinosaurs (2009) (MA/HD) $5.25
Ice Age: The Meltdown (2006) (MA/HD) $6
Ides of March (2011) (MA/HD) $5.25
I'm Not There (2007) (Vudu/HD) $5
In the Heights (2021) (MA/4K) $5 (MA/HD) $2.50
Independence Day (1996) (MA/4K) $7.75 (iTunes/4K) (MA/HD) $5.50
Indiana Jones 1-4 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $20
Inferno (2016) (MA/HD) $3.50
Inglorious Bastards (2009) (MA/4K) $7.25 (MA/HD) $6
Ingrid Goes West (2017) (iTunes/HD) Ports to MA $5.50
Insidious: Chapter 2 (2013) (MA/HD) $5.25
Insidious: Chapter 3 (2015) (MA/HD) $6.50
Insidious: The Last Key (2018) (MA/HD) $3.25
Instant Family (2018) (Vudu/HD) $2 (iTunes/4K) $1.50
Instructions Not Included (2013) (Vudu/HD) $3.75
Insurgent (2015) (Vudu/4K) (iTunes/4K) $4.25 (Vudu/HD) $3.50
Internship (2013) (MA/HD) $3.25
Interview, The (2014) (MA/HD) $3.50
Into the Woods (2014) (MA/HD) $4 (GP/HD) $2.25
Invitation, The + Unrated (2022) (MA/HD) $6.50
Iron Lady (2011) (Vudu/HD) $5
Iron Man (2008) (MA/4K) $7.25 (iTunes/4K) $7 (GP/HD) $3
Iron Man 1-3 (MA/4K) $21 (iTunes/4K) $16 (GP/HD) $7.50
Iron Man 2 (2010) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3
Iron Man 3 (2013) (MA/4K) $7.25 (iTunes/4K) $3.25 (MA/HD) $2.75 (GP/HD) $2
Iron Man and Hulk: Heroes United (2013) (MA/HD) $5.50
Isle of Dogs (2018) (MA/HD) $4.75
It Comes at Night (2017) (Vudu/HD) $6.25
It Follows (2015) (Vudu/HD) $4.75
Jack and Jill (2011) (MA/HD) $3
Jack Frost (1998) (MA/HD) $5
Jack Reacher Collection 1-2 (iTunes/4K) (Vudu/HD) $7
Jack Reacher: Never Go Back (2016) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.75
Jack Ryan: Shadow Recruit (2014) (iTunes/4K) (Vudu/HD) $3.25
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4.50
Jackass Presents: Bad Grandpa (2013) (Vudu/HD) (iTunes/HD) $3
Jane Got a Gun (2016) (Vudu/HD) $5.75
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15.50
Jingle All the Way (1996) (MA/HD) $5
JOBS (2013) (MA/HD) (iTunes/HD) $2.75
John Wick Collection 1-3 (Vudu/4K) $16.50 (iTunes/4K) $14.50 (Vudu/HD) $8
Jojo Rabbit (2019) (MA/HD) $7
Jumanji: Next Level (2019) & Welcome to the Jungle (2017) (MA/HD) $7.50
Jumanji: The Next Level (2019) (MA/4K) $7.75 (MA/HD) $5.50
Jungle Book (2016) (iTunes/4K) (MA/HD) $5.25 (GP/HD) $2.75
Jungle Book 2 (2003) (MA/HD) $6.50
Jurassic Park (1993) (MA/4K) $5.50 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic Park III (2001) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3.50
Jurassic Park: The Lost World (1997) (MA/4K) $6.50 (iTunes/4K) $3.75 (MA/HD) $3
Jurassic World (2015) (MA/4K) $5.50 (iTunes/4K) $3.75 (MA/HD) $2.75
Jurassic World Collection 1-5 (MA/4K) $20 (iTunes/4K) $17.50 (MA/HD) $10.50
Jurassic World Collection 1-6 (MA/4K) $24 (MA/HD) $12.50
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $7.25 (MA/HD) $4.50
Jurassic World: Fallen Kingdom (2018) (MA/4K) $6 (MA/HD) $1.75
Kicks (2016) (iTunes/HD) Ports to MA $5
Kidnap (2017) (MA/HD) (iTunes/HD) $3.25
Kill Bill: Vol. 1 (2003) (Vudu/HD) $6
Kill the Messenger (2014) (iTunes/HD) Ports to MA $5
Killer Joe (Director's Cut) (2012) (Vudu/HD) $5
Killing Kennedy (2013) (MA/HD) $6.50
Killing Them Softly (2012) (Vudu/HD) $2.75
King Richard (2021) (MA/HD) $2
King's Speech (2010) (Vudu/HD) (iTunes/HD) $5
Kitchen, The (2019) (MA/HD) $3
Knight and Day (2010) (MA/HD) $6.50
Knives Out (2019) (Vudu/4K) (iTunes/4K) $5.25
Kronk's New Groove (2005) (MA/HD) $7
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
La La Land (2016) (Vudu/HD) $2.25 (iTunes/4K) $3.75
Lady and the Tramp II: Scamp’s Adventure (2001) (MA/HD) $6.25
Last Christmas (2019) (MA/HD) $6.50
Last Vegas (2013) (MA/HD) $3
Last Word (2017) (iTunes/HD) Ports to MA $5
Lawless (2012) (Vudu/HD) $3.75
Lawrence of Arabia (Restored Version) (1962) (MA/HD) $5
Lee Daniels' The Butler (2013) (Vudu/HD) $2.25
Legion of Super Heroes (2023) (MA/HD) $6.50
Leprechaun Returns (2018) (Vudu/HD) $2.75
Les Miserables (2012) (MA/HD) (iTunes/HD) $2.75
Let Him Go (2020) (MA/HD) $4
Let's Be Cops (2014) (iTunes/4K) (MA/HD) $2.75
Liar Liar (1997) (MA/HD) $3.25
Life (2017) (MA/HD) $2.50
Life of Pi (2012) (MA/HD) $2.75
Light of My Life (2019) (Vudu/HD) $2.50 (iTunes/HD) $2
Lightyear (2022) (MA/4K) $5.25 (MA/HD) $2.75 (GP/HD) $2
Like a Boss (2020) (iTunes/4K) (Vudu/HD) $2.25
Lilo & Stitch (2002) (MA/HD) $6.25 (GP/HD) $4
Lilo & Stitch 2: Stitch Has a Glitch (2005) (MA/HD) $5.25 (GP/HD) $3
Limey, The (1999) (Vudu/4K) (iTunes/4K) $5.50
Lincoln Lawyer (2011) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $4.75
Lion (2016) (Vudu/HD) $4.50
Lion King 1 1/2 (2004) (MA/HD) $6.50
Little Fockers (2010) (MA/HD) $3.25
Little Mermaid II: Return to the Sea (2000) (MA/HD) $6.75
Little Mermaid III: Ariel’s Beginning (2008) (MA/HD) $6.75
Little Women (2019) (MA/HD) $4.25
Live Die Repeat: Edge of Tomorrow (2014) (MA/4K) $5
Lodge, The (2019) (MA/HD) $5.75
Lone Ranger (2013) (MA/HD) $4.75 (GP/HD) $2.50
Lone Survivor (2013) (iTunes/4K) $2 (MA/HD) $1.50
Long Shot (2019) (iTunes/4K) (Vudu/HD) $4
Lord of War (2005) (Vudu/4K) (iTunes/4K) $5.50
Lost Boys, The (1987) (MA/4K) $5 (MA/HD) $3.50
Lost City, The (2022) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $5.25
Love Actually (2003) (MA/HD) $5.50
Lovebirds (2020) (Vudu/HD) (iTunes/HD) $5.50
Lyle, Lyle, Crocodile (2022) (MA/HD) $6
Ma (2019) (MA/HD) $5.25
Mad Max 2: The Road Warrior (1982) (MA/4K) $5
Mad Max 3: Beyond Thunderdome (1985) (MA/4K) $5
Madagascar 3: Europe's Most Wanted (2012) (MA/HD) (iTunes/HD) $2
Madagascar Collection 1-4 (MA/HD) $14
Mallrats (1995) (MA/HD) $3.25
Mama (2013) (iTunes/HD) Ports to MA $3.75
Mamma Mia! The Movie (2008) & Here We Go Again (2018) (MA/HD) $6.50 $4.50 Each
Man On Fire (2004) (MA/HD) $6.50
Many Saints of Newark (2021) (MA/HD) $2.50
Margin Call (2011) (Vudu/HD) (iTunes/HD) $5
Marshall (2017) (MA/HD) $4.75
Mary Poppins (1964) (MA/HD) $4.50 (GP/HD) $3
Mary Queen of Scots (2018) (MA/HD) $5.75
Master, The (2012) (Vudu/HD) $5
Matrix (1999), Reloaded (2003), Revolutions (2003), Resurrections (2021) (MA/HD) $8
Matrix: Resurrections (2021) (MA/4K) $5 (MA/HD) $2.50
Maze Runner (2014) (iTunes/4K) (MA/HD) $5.50
Maze Runner: The Death Cure (2018) (MA/HD) $6
Maze Runner: The Scorch Trials (2015) (iTunes/4K) (MA/HD) $6
McFarland, USA (2015) (MA/HD) $6.25 (GP/HD) $4.50
Meet the Parents (2000) (MA/HD) $3.25
Megamind (2010) (MA/HD) $5.50
Memory (2022) (MA/HD) $4
Men (2022) (Vudu/HD) $4
Men in Black (1997) (MA/HD) $6.75
Men in Black II (2002) (MA/HD) $6.75
Men Who Stare at Goats (2009) (Vudu/HD) $5
Menace II Society (Director's Cut) (1993) (MA/HD) $5
Menu (2022) (MA/HD) $5.75 (GP/HD) $4
MIB: International (2019) (MA/4K) $5.75 (MA/HD) $4.75
Mickey, Donald, Goofy: The Three Musketeers (2004) (MA/HD) $6.50
Midsommar (2019) (Vudu/HD) $5.75
Midway (1976) (MA/HD) $3.25
Mike and Dave Need Wedding Dates (2016) (iTunes/4K) (MA/HD) $4.25
Mile 22 (2018) (iTunes/4K) $1.75
Million Dollar Arm (2014) (MA/HD) $4.25
Minions (2015) (iTunes/4K) (MA/HD) $2.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8.25
Minions: The Rise of Gru (2022) (MA/4K) $7.25 (MA/HD) $5.75
Miracles From Heaven (2016) (MA/HD) $4.50
Miss Bala (2019) (MA/HD) $4
Miss Congeniality (2000) (MA/HD) $6
Miss Peregrine’s Home for Peculiar Children (2015) (iTunes/4K) (MA/HD) $2
Missing Link (2019) (MA/HD) $4.25
Mission: Impossible Collection 1-6 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $20
Mission: Impossible Fallout (2018) (Vudu/4K) $2.75 (iTunes/4K) (Vudu/HD) $2.50
Mistress America (2015) (MA/HD) $5
Molly's Game (2018) (iTunes/HD) $2
Moneyball (2011) (MA/HD) $2.75
Monsoon Wedding (2001) (MA/HD) $3.25
Monster Trucks (2016) (Vudu/HD) $2
Monster's Ball (2001) (Vudu/HD) $5
Monsters, Inc. (2001) (GP/HD) $4
Monuments Men (2014) (MA/HD) $2
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Moonlight (2016) (Vudu/HD) $4
Morbius (2022) (MA/4K) $5.75 (MA/HD) $3.50 (MA/SD) $2.25
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $6
Mother! (2017) (iTunes/4K) (Vudu/HD) $3.50
Mother's Day (2016) (MA/HD) (iTunes/HD) $5
Mountain Between Us (2017) (iTunes/4K) (MA/HD) $1.50
Mr. Peabody & Sherman (2014) (MA/HD) $3.25
Mrs. Doubtfire (1993) (MA/HD) $3.75
Much Ado About Nothing (2013) (Vudu/HD) $4.25
Mud (2013) (Vudu/HD) (iTunes/HD) $2.75
Mule, The (2018) (MA/4K) $5 (MA/HD) $2.50
Mummy (1999), Returns (2001), Tomb of the Dragon Emperor (2008), Scorpion King (2002), Mummy (2017) (iTunes/4K) (MA/HD) $22
Mummy, The (2017) (iTunes/4K) (MA/HD) $2.75
Muppets Most Wanted (2014) (MA/HD) $6.25 (GP/HD) $4.50
Murder on The Orient Express (2017) (MA/HD) $2.75
My All American (2015) (MA/HD) (iTunes/HD) $4.25
My Boss's Daughter (2003) (Vudu/HD) $6.25
My Dinner with Herve (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
My Fair Lady (1964) (iTunes/4K) (Vudu/HD) $5.50
My Girl (1991) & 2 (1994) (MA/SD) $7
My Little Pony: The Movie (2017) (Vudu/HD) (iTunes/HD) $3.25
Nebraska (2013) (Vudu/HD) (iTunes/HD) $2.25
Neighbors (2014) (iTunes/HD) Ports to MA $2
Neighbors 2: Sorority Rising (2016) (iTunes/HD) Ports to MA $3.50
Never Grow Old (2019) (Vudu/HD) (iTunes/HD) $4.50
Night at the Museum 3-Movie (MA/HD) $14 $6 Each (MA/SD) $9.50
Night Before (2015) (MA/HD) $4.75 (MA/SD) $2
Night Of: Season 1 (2016) (Vudu/HD) $7.25
Ninth Gate, The (1999) (Vudu/HD) $4.50
No Country For Old Men (2007) (Vudu/HD) $5.50 (iTunes/HD) $6.50
Nobody (2021) (MA/4K) $7 (MA/HD) $5.25
Nocturnal Animals (2016) (iTunes/HD) Ports to MA $3.25
Non-Stop (2014) (MA/HD) (iTunes/HD) $2.75
Nope (2022) (MA/4K) $8 (MA/HD) $6.25
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10.25
Northman (2022) (MA/4K) $7.50 (MA/HD) $5
Notting Hill (1999) (MA/HD) (iTunes/HD) $3.25
Nut Job (2014) (MA/HD) $2.50 (iTunes/HD) $1.75
Nut Job 2: Nutty By Nature (2017) (MA/HD) (iTunes/HD) $2.75
Olaf's Frozen Adventure Plus 6 Disney Tales (2017) (MA/HD) $4.75 (GP/HD) $3.25
Olympus Has Fallen (2013) (MA/HD) $5
On the Basis of Sex (2019) (MA/HD) $4.50
One Direction: This is Us + Extended Fan Edition (2013) (MA/HD) $3.25
Only God Forgives (2013) (Vudu/HD) $5
Operation Finale (2018) (iTunes/4K) $2.75
Ouija (2014) & Origin of Evil (2016) (MA/HD) (iTunes/HD) $9
Ouija (2014) (MA/HD) (iTunes/HD) $2.50
Over the Hedge (2006) (MA/HD) $6.25
Pain & Gain (2013) (Vudu/HD) (iTunes/HD) $3.50
ParaNorman (2012) (iTunes/HD) $5
Paterno (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
Patriots Day (2017) (iTunes/4K) (Vudu/HD) $2.50
Paul (2011) (iTunes/HD) Ports to MA $4.50
Paul Blart: Mall Cop 2 (2015) (MA/HD) $4.25
Peanut Butter Falcon (2019) (Vudu/HD) (iTunes/HD) $4.50
Pearl (2022) (Vudu/HD) $6
Peppermint (2018) (iTunes/HD) $1.75
Percy Jackson & the Olympians: The Lightning Thief (2010) (MA/HD) $6.75
Peter Rabbit (2018) & 2 (2021) (MA/HD) $10.25 $5.75 Each
Peter Rabbit (2018) (MA/4K) $5.75 (MA/HD) $5
Phantom Thread (2017) (MA/HD) $3
Pinocchio (1940) (MA/HD) $5.75 (GP/HD) $4
Pirate Fairy (2014) (MA/HD) $3.25 (GP/HD) $1.75
Pirates of the Caribbean: Dead Men Tell No Tales (2017) (MA/HD) $3.25 (GP/HD) $1.75
Pitch Black - Unrated Director's Cut (2000) (MA/HD) $6
Pitch Perfect 2 (2015) (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect Collection 1-3 (MA/HD) $11.50
Planes (2013) (MA/HD) $2.50 (GP/HD) $1.50
Planes, Trains and Automobiles (1987) (Vudu/HD) $5 (iTunes/HD) $3.75
Planes: Fire & Rescue (2014) (MA/HD) $4 (GP/HD) $2
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $12
Playing For Keeps (2012) (MA/HD) $4.75
Point Break (2015) (MA/HD) $2
Poltergeist (1982) (MA/4K) $5
Poms (2019) (iTunes/HD) $2.50
Popeye (1980) (Vudu/HD) (iTunes/HD) $5.25
Popstar: Never Stop Never Stopping (2016) (MA/HD) $3.25
Post, The (2017) (MA/HD) $2.50
Precious (2009) (Vudu/HD) (iTunes/HD) $5
Predator (1987) (MA/HD) $2.75
Predator (1987), 2 (1990), Predators (2009), Predator (2018) $11
Pretty in Pink (1986) (iTunes/4K) (Vudu/HD) $4.75
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6.25
Priceless (2016) (iTunes/HD) Ports to MA $5
Prince of Egypt (2002) (MA/HD) $5.50
Princess and the Frog (2009) (iTunes/4K) $5.50 (GP/HD) $3.25
Prometheus (2012) (MA/HD) $1.75
Prophecy Collection 1-5 (Vudu/HD) (iTunes/HD) $14.50
Psycho (1960) (MA/HD) (iTunes/4K) $5
Public Enemies (2009) (MA/HD) $6.25 (iTunes/HD) $4.75
Purge: Election Year (2016) (MA/4K $5.50 (iTunes/4K) (MA/HD) $3
Puss in Boots (2011) & The Last Wish (2022) (MA/HD) $10.50
Puss in Boots (2011) (MA/4K) $7
Queen & Slim (2019) (MA/HD) $3.75
Queen of Katwe (2016) (MA/HD) $3.50 (GP/HD) $2.50
R.I.P.D. (2013) (MA/HD) $3.25 (iTunes/HD) $3
Rabbit Hole (2010) (Vudu/HD) $5
Railway Man (2013) (Vudu/HD) $5
Rambo Collection 1-5 (Vudu/HD) $15
Rambo Last Blood (Vudu/4K) (iTunes/4K) $2.75
Rambo: First Blood (1982) (Vudu/4K) (iTunes/4K) $6
Rambo: First Blood Part II (1985) (Vudu/4K) $6.75 (iTunes/4K) (Vudu/HD) $5.50
Rampage (2018) (MA/4K) $5
Ran (1985) (Vudu/4K) $5.50
Ready or Not (2019) (MA/HD) $6.50
Red Sparrow (2018) (MA/HD) $4.50
Requiem for a Dream - Director's Cut (2000) (Vudu/4K) (iTunes/4K) $5.50
Rescuers Down Under (1990) (MA/HD) $6.50 (GP/HD) $4
Rescuers, The (1977) (MA/HD) $6.50 (GP/HD) $4
Reservoir Dogs (1992) (Vudu/4K) $5.50 (Vudu/HD) (iTunes/HD) $5
Respect (2021) (iTunes/4K) $4.25
Rhythm Section (2020) (iTunes/4K) (Vudu/HD) $4.25
Richie Rich (1994) (MA/HD) $5
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rings (2017) (Vudu/HD) $2.75 (iTunes/HD) $1.50
Rio 2 (2014) (MA/HD) $2.25
Road to El Dorado (2000) (MA/HD) $5.50
Robin Hood (Animated) (1973) (MA/HD) $3.75 (GP/HD) $2.75
RoboCop (1987) (Vudu/HD) $7.75
Robots (2005) (MA/HD) $6.75
Rock Dog (2016) (Vudu/HD) $4.25
Rocky Collection 1-4 (Vudu/4K) $17.50
Rocky Horror Picture Show (1975) (MA/HD) $5.25
Room (2015) (Vudu/HD) $5.25
Rumble (2022) (iTunes/4K) (Vudu/HD) $6
Russell Madness (2015) (MA/HD) $4
Safe (2012) (Vudu/HD) (iTunes/HD) $1.75
Same Kind of Different as Me (2017) (Vudu/HD) (iTunes/HD) $2
Santa Clause (1994), 2 (2002), 3 (2006) (iTunes/4K) (MA/HD) $10.50 (GP/HD) $6.50
Savages (2012) (iTunes/HD) Ports to MA $2.25
Saving Mr. Banks (2013) (MA/HD) $4.75 (GP/HD) $2.75
Saw Collection 1-7 (Vudu/HD) $10
Scarface (1983) (iTunes/4K) (MA/HD) $5.50
Scary Movie 3 (2003) (Vudu/HD) (iTunes/HD) $4
Scary Stories to Tell in the Dark (2019) (Vudu/4K) (iTunes/4K) $3
Schindler's List (1993) (MA/HD) $5
Scott Pilgrim vs. The World (2010) (MA/4K) (iTunes/4K) $5.75 (MA/HD) $5.25
Scouts Guide to the Zombie Apocalypse (2015) (Vudu/HD) $3.75 (iTunes/HD) $2.75
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $4.25
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Scrooged (1988) (iTunes/HD) $3.75
Second Act (2018) (iTunes/HD) $1.50
Second Best Exotic Marigold Hotel (2015) (MA/HD) $4.50
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret Life of Pets 1-2 (MA/HD) $7.50
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Secret Life of Pets, The (2016) (iTunes/4K) $3.75 (MA/HD) $2.75
Secret Life of Walter Mitty (2013) (MA/HD) $1.75
Secretary (2002) (Vudu/HD) $5
Seeking a Friend for the End of the World (2012) (iTunes/HD) Ports to MA $4.50
Serenity (2005) (MA/HD) $3.50
Seventh Son (2015) (iTunes/HD) Ports to MA $1.50
Sex Tape (2014) (MA/HD) $3
Shallows, The (2016) (MA/4K) $7 (MA/HD $4.25
Shape of Water (2017) (MA/HD) $3.50
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shaun the Sheep Movie (2015) (Vudu/HD) $4.25
Shawshank Redemption (1994) (MA/4K) $5 (MA/HD) $3.50
She's Having a Baby (1988) (Vudu/HD) (iTunes/HD) $4.50
She's the Man (2006) (Vudu/HD) (iTunes/HD) $3.25
Shooter (2007) (Vudu/HD) $5.75
Shrek (2001), Madagascar (2005), Home (2015), Spirit: Stallion of the Cimarron (2003), How to Train Your Dragon (2010), Croods (2013), Kung Fu Panda (2008), Boss Baby (2017), Abominable (2019), Trolls (2016) (MA/HD) $16
Sicario (2015) (Vudu/4K) $5.50 (Vudu/HD) $1.75 (iTunes/4K) $3
Sideways (2004) (MA/HD) $5.25
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $6
Sin City (2005) (Vudu/HD) $5.75
Sin City: A Dame to Kill For (2014) (Vudu/HD) $6.50
Sing (2016) (iTunes/4K) (MA/HD) $2.75
Sinister (2012) (Vudu/HD) $3 (iTunes/HD) $2.75
Sisters (Unrated) (2015) (MA/HD) $4 (iTunes/HD) $3.25
Sixteen Candles (1984) (iTunes/HD) Ports to MA $4.50
Sleeping Beauty (1959) (MA/HD) $3.50 (GP/HD) $2.75
Sleepless (2017) (iTunes/HD) Ports to MA $1
Smile (2022) (iTunes/4K) (Vudu/HD) $6.75
Smurfs 2 (2013) (MA/HD) $3.50
Smurfs: The Lost Village (2017) (MA/HD) $3.25
Snatched (2017) (iTunes/4K) (MA/HD) $1
Snitch (2013) (iTunes/4K) (Vudu/HD) $1.75
Snow White and The Seven Dwarfs (1937) (MA/HD) $6.50 (GP/HD) $3.75
Snowden (2016) (MA/HD) $3.50 (iTunes/HD) $4
Some Kind of Wonderful (1987) (Vudu/HD) (iTunes/HD) $4.50
Son of God (2014) (MA/HD) $1.25
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.75
Sorry to Bother You (2018) (MA/HD) $5
Sound of Music, The (1965) (MA/HD) $6
Source Code (2011) (Vudu/4K) (iTunes/4K) $5.50
Space Between Us, The (2017) (iTunes/HD) Ports to MA $5
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Spider-Man Collection 1-8 (MA/HD) $26
Spies in Disguise (2019) (MA/HD) $3.75 (GP/HD) $2.75
Spirit: Stallion of the Cimarron (2003) (MA/HD) $5.25
Spontaneous (2020) (Vudu/HD) (iTunes/HD) $5
Spy (Unrated) (2015) (MA/HD) $2
Spy Game (2001) (iTunes/HD) Ports to MA $5.75
Star Trek 1-3 (Vudu/4K) $18.75 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Starsky & Hutch (2004) (MA/HD) $6
Step Up Revolution (2012) (Vudu/HD) (iTunes/HD) $3.25
Still Alice (2015) (MA/HD) $3
Stir of Echoes (1999) (Vudu/HD) $4.75
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (MA/HD) $5.25 (GP/HD) $3.75
Stronger (2017) (Vudu/HD) (iTunes/HD) $4.75
Stuber (2019) (MA/HD) $4.25
Suburbicon (2017) (iTunes/4K) (Vudu/HD) $3.25
Suffragette (2015) (iTunes/HD) Ports to MA $3
Suicide Squad, The (2021) (MA/4K) $5
Sully (2016) (MA/4K) $5
Super Troopers (2002) (MA/HD) $5.75
Super Troopers 2 (2018) (MA/HD) $3
Sword in the Stone (1963) (MA/HD) $6.25 (GP/HD) $3.75
Taken (2009), 2 (2012), 3 (2015) (MA/HD) $10
Tangled (2010) (MA/HD) $5.25 (GP/HD) $4
Tarzan (1999) (MA/HD) $6.50 (GP/HD) $5
Ted (2012) (Unrated) (MA/HD) (iTunes/HD) $4
Teenage Mutant Ninja Turtles (2014) (iTunes/4K) (Vudu/HD) $3.25
Terminator: Genisys (2015) (Vudu/HD) $1.75 (iTunes/4K) $3
Terms of Endearment (1983) (Vudu/HD) (iTunes/HD) $5
Theory Of Everything (2014) (iTunes/HD) Ports to MA $4
Thing, The (2011) (MA/HD) $6.25 (iTunes/HD) $5.75
Think Like a Man (2012) & Two (2014) (MA/HD) $9
This Is 40 (2012) (MA/HD) $3.75 (iTunes/HD) $2.50
Thor (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $3.50
Thor: Love and Thunder (2022) (MA/4K) $7 (MA/HD) $3.50 (GP/HD) $2.25
Thumbelina (1994) (MA/HD) $6.25
Till (2022) (iTunes/4K) $6.50
Tinker Bell and the Legend of the NeverBeast (2014) (MA/HD) $6.25 (GP/HD) $4.50
Tinker, Tailor, Soldier, Spy (2011) (iTunes/HD) Ports to MA $4.25
Titanic (1997) (Vudu/HD) (iTunes/HD) $4.75
Titans: Season 2 (2020) (Vudu/HD) $6.25
TMNT Out of the Shadows (2016) (iTunes/4K) $4
Tomb Raider: The Cradle of Life (2003) (Vudu/HD) $6
Tomorrowland (2015) (MA/HD) $5.50 (GP/HD) $3.50
Top Five (2014) (Vudu/HD) $5 (iTunes/HD) $3.75
Top Gun (1986) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $4.50
Top Gun: Maverick (2022) (Vudu/4K) $6.75 (iTunes/4K) (Vudu/HD) $6.25
Total Recall (1990) (Vudu/4K) (iTunes/4K) $5.25
Total Recall + Extended (2012) (MA/HD) $5.25 (Theatrical) $4.25
Tower Heist (2011) (iTunes/HD) Ports to MA $4
Toy Story of Terror! (2013) (MA/HD) $3.75
Trading Places (1983) (Vudu/HD) $4 (iTunes/4K) $5
Transformers 1-5 (Vudu/4K) $30 (Vudu/HD) $23
Transformers: Last Knight (2017) (Vudu/4K) $4.75 (iTunes/4K) $2.25 (Vudu/HD) $2
Trauma Center (2019) (iTunes/4K) (Vudu/HD) $3.25
Trick 'r Treat (2009) (MA/HD) $5
Triple 9 (2016) (iTunes/HD) Ports to MA $2.50
Trolls (2016) (MA/HD) $1.50
Trolls Collection 1-2 (MA/HD) $6.50
Tully (2018) (MA/HD) $5.75
Turning Red (2022) (MA/4K) $6.50 (MA/HD) $4.25 (GP/HD) $3
Tyler Perry Presents Peeples (2013) (Vudu/HD) $1.75
Umma (2022) (MA/HD) $3.75
Unbanned: The Legend of AJ1 (2019) (Vudu/HD) $5.50
Unbearable Weight of Massive Talent (2022) (Vudu/4K) (iTunes/4K) $6
Unbroken (2014) (MA/HD) (iTunes/HD) $3
Uncharted (2022) (MA/4K) $5.75 (MA/HD) $3.75
Unfinished Business (2015) (MA/HD) $4.50
Unhinged (2020) (Vudu/HD) $4
United 93 (2006) (MA/HD) $3.25
Up in Smoke ‘Cheech and Chong’ (1978) (Vudu/HD) $3.25 (iTunes/HD) $2.50
Upside, The (2017) (iTunes/HD) $2
Vacation (2015) (MA/HD) $2
Valerian and the City of a Thousand Planets (2017) (Vudu/HD) $2.75
Vow, The (2012) (MA/HD) $3.25
W. (2008) (Vudu/HD) $5
Walk the Line (2005) (MA/HD) $4.75
Walk, The (2015) (MA/HD) $5
Walking Dead: Season 11 (2021) (Vudu/HD) $8
Walking with Dinosaurs (2013) (MA/HD) (iTunes/HD) $2.50
Wanted (2008) (iTunes/HD) Ports to MA $6
Warm Bodies (2013) (iTunes/4K) (Vudu/HD) $2
Warrior (2011) (Vudu/4K) (iTunes/HD) $4
Watch, The (2012) (MA/HD) $4.25
Way Back, The (2020) (MA/HD) $2.50
Way, Way Back, The (2013) (MA/HD) $5.25
What Men Want (2019) (Vudu/HD) $1.75 (iTunes/4K) $1.25
What to Expect When You're Expecting (2012) (Vudu/HD) (iTunes/HD) $2.25
Where the Crawdads Sing (2022) (MA/HD) $5
Whiplash (2014) (MA/HD) $5.75
Whiskey Tango Foxtrot (2016) (Vudu/HD) (iTunes/HD) $2.25
Why Him? (2016) (iTunes/4K) (MA/HD) $2
Widows (2018) (MA/4K) $6.50 (MA/HD) $1.50
Wild Card (2015) (Vudu/HD) $4.25
Willy Wonka and the Chocolate Factory (1971) (MA/4K) $5.75
Wind River (2017) (Vudu/HD) (iTunes/HD) $5
Wings (1927) (Vudu/HD) $4
Winter’s Bone (2010) (Vudu/HD) (iTunes/HD) $5
Witch, The (2016) (Vudu/HD) $3.50
Wizard of Lies (2017) (Vudu/HD) $5 (iTunes/HD) $4.25 (GP/HD) $3
Woman in Gold (2015) (Vudu/HD) $2.75
Woman King (2022) (MA/4K) $7.25 (MA/HD) $6
Won't Back Down (2012) (MA/HD) $3.75
Woodlawn (2015) (MA/HD) (iTunes/HD) $3.75
World War Z (2013) (Vudu/HD) $3.50 (iTunes/HD) $1.50
Wraith, The (1986) (Vudu/HD) $5
Wrath of Man (2021) (Vudu/HD) $3
X (2022) (Vudu/HD) $7
X-Men (2000), X2 (2003), The Last Stand (2006) (MA/HD) $14.50
X-Men: Apocalypse (2016) (iTunes/4K) (MA/HD) $2.50
X-Men: Days of Future Past (2004) (iTunes/4K) (MA/HD) $2.50
X-Men: First Class (2010), Days of Future Past (2004), Apocalypse (2014) (MA/HD) $11
xXx: The Return of Xander Cage (2017) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $1.25
Youth in Revolt (2009) (Vudu/HD) $5
Zookeeper's Wife, The (2017) (iTunes/HD) Ports to MA $4.50
submitted by wtfwafflezor to DigitalCodeSELL [link] [comments]


2023.03.22 00:13 beviness Trying to get more power out of Android Head Unit

Hi everyone, very new to car audio here. I was recently low on cash and had my car sh** the bed. I bought a 2005 Accord and it came with one of those Chinese Android units. I would like to upgrade the stereo to like a Pioneer or something, but the Android head unit is hooked up to an aftermarket cheap climate control. Has anyone had experience with something like this? I'd like to keep the dash kit and climate control from it, but use a Pioneer head unit.
https://www.amazon.com/2003-2007-Android-Navigation-Support-Bluetooth/dp/B09JW8WSMQ/ref=sr_1_7_sspa?crid=3M03XE7C3EFJY&keywords=2005+accord+dash+kit&qid=1679440293&replacementKeywords=dash+kit&sprefix=2005+accord+dash+kit%2Caps%2C111&sr=8-7-spons&ufe=app_do%3Aamzn1.fos.f5122f16-c3e8-4386-bf32-63e904010ad0&vehicle=2005-59-751------------&vehicleName=2005+Honda+Accord&psc=1&spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUFCR0FDNEFYT0tINlkmZW5jcnlwdGVkSWQ9QTA1NDc5MTkzMDFNT1FTT0QxRkZHJmVuY3J5cHRlZEFkSWQ9QTA3NjI4ODcxMkJKSDc4Ujc1QzAzJndpZGdldE5hbWU9c3BfbXRmJmFjdGlvbj1jbGlja1JlZGlyZWN0JmRvTm90TG9nQ2xpY2s9dHJ1ZQ==

I believe this is the head unit here. I installed some aftermarket speakers because the original ones were blown but this thing isn't putting enough power out to get much of anything out of my new speaker system.
submitted by beviness to CarAV [link] [comments]


2023.03.21 22:16 autobuzzfeedbot 21 Facts That Are So Interesting, I Know They Will Live In My Brain For All Of Eternity

  1. While Frank Sinatra's "New York, New York" is probably one of the crooner's best-known songs, it was originally very different. Turns out, we have Robert De Niro to thank for it! Composer John Kander and lyricist Fred Ebb were tapped to write music for Martin Scorsese's 1977 film, New York, New York, which stars Liza Minnelli and De Niro. When the duo previewed the songs they had written, De Niro thought the title track, which was connected to his character, was too lighthearted. Although Kander and Ebb said they thought De Niro seemed "pompous" in telling them to rewrite the song, they took the criticism to heart and ended up penning their new version of the song in just 45 minutes.
  2. Ferris Bueller's Day Off is my favorite movie of all time, so it's honestly criminal that I've never done a deep dive into some behind-the-scenes moments from the film! John Hughes, known for his teen movies, ended up writing the script in just a few days in order to get a draft finished before the Writers Guild of America went on strike. The script was reportedly so strong that it was barely edited before filming started. The movie is widely considered to be a love letter to Hughes's Chicago hometown and is filled with references to his own upbringing and shots of the city's skyline. In fact, Hughes even gave Ferris the same address as his childhood home, and his bedroom reportedly resembled Hughes's.
  3. If I had to learn about this giraffe mating ritual, then it's only fair that you do too, okay? Unlike other animals, giraffes don't have a set mating season. Instead, they have an estrous cycle, which resembles a human menstrual cycle, except this cycle swaps blood for urine. When a male giraffe approaches a female giraffe, he begins to rub against her, which she takes as a signal to begin peeing. The male giraffe then tastes her pee to see if she's fertile, and thus, the mating ritual begins. A typical giraffe pregnancy lasts for 400–460 days. Male giraffes typically have no role in raising their offspring.
  4. In 2007, Lisa Nowak became the first NASA astronaut to be arrested when she drove across the United States to confront a woman who was dating a fellow astronaut with whom Nowak had also had a relationship. About a decade after graduating from the US Naval Academy, Nowak was selected to be an astronaut at the Johnson Space Center in Houston, where she specialized in robotics. Nowak said she was deeply affected by the 2003 Columbia space shuttle explosion because her best friend, astronaut Laurel Clark, died. Nowak told NASA that her children convinced her to continue on with her space career despite her unease.
  5. Despite what you might believe after watching The Greatest Showman, P.T. Barnum was not a good guy. He had a long history of animal cruelty and was known for mistreating enslaved people and people with disabilities. He even reportedly hated the people who paid money to come see his exhibits. Barnum was allegedly frustrated that people were taking their time during visits to his museum, so he decided to post signs reading "This Way to the Egress" all over the place. He (correctly) believed that most of the visitors wouldn't know that "egress" meant "exit," so when they followed the signs, they ended up unknowingly leaving the entire museum. As a result, many people paid to reenter, bringing home even more money for Barnum.
  6. Billy Joel's "We Didn't Start the Fire" is essentially History 101 in song form. The track name-drops 118 historical events from 1949 to 1989, including everything from pivotal moments in the civil rights movement to details from sports and pop culture history. Joel was inspired to write the song after having a conversation with Sean Lennon, who was then in his 20s, while in the recording studio. One of Lennon's friends allegedly said that it was a terrible time to be a young person. Joel, who was about to turn 40, reportedly said that his own younger years hadn't been that easy either.
  7. Coney Island's skyline looked a lot different back in the 1800s. The Brooklyn boardwalk was once home to a 200-foot-tall elephant-shaped hotel! The hotel, known as the Elephantine Colossus, was built in 1885 and contained 31 rooms, a concert hall, and a museum. The elephant's head housed an observatory, and its eyes served as telescopes. The real kicker was that the hotel was built several years before the Statue of Liberty was completed, so the giant elephant was often the first thing immigrants saw when they reached New York. At some point, the hotel was seen as gimmicky and lost most of its clientele. Soon, sex workers began moving in. In 1896, Elephantine Colossus burned down and was never rebuilt.
  8. During Ronald Reagan's 1966 California gubernatorial campaign, he began eating jelly beans in an attempt to curb his pipe-smoking habit. His jelly beans of choice were the Goelitz Mini Jelly Beans from the Herman Goelitz Candy Co. Once the company caught wind of Reagan's love for the treat, they began to send the politician a monthly shipment of candy and even gifted the governor with a custom jelly bean jar. After Reagan's two terms as governor ended, the company continued to send him jelly beans. In 1976, Goelitz debuted their latest creation: the Jelly Belly. Within two years, Reagan's entire jelly bean shipment shifted to include only Jelly Belly jelly beans.
  9. There are two main groups of whales: baleen whales, which include species like the blue whale and the humpback whale; and toothed whales, consisting of orcas, belugas, and sperm whales. While you probably guessed that toothed whales are named as such because they have teeth, baleen whales have baleen plates in their mouths, which help them filter out krill and other food. Toothed whales also have a "melon" in their foreheads. The melon is a mass of tissue that helps with communication and is crucial for echolocation, which they use to find food and to navigate underwater.
  10. In 1997, construction on Disneyland's California Adventure Park was halted after Princess Diana was killed in a limo accident in a Paris tunnel on Aug. 31. California Adventure was supposed to include a ride called Superstar Limo, which involved guests boarding a limo and embarking on a high-speed chase through some of Los Angeles's biggest landmarks in order to get to the Disney offices in time to sign a huge movie contract. Riders also had to evade the paparazzi. Once the ride ended, passengers were encouraged to buy mock tabloids featuring the pictures the "paparazzi" had taken of them. Following Diana's death, Disney knew they could no longer debut the ride. Soon, they began to brainstorm alternative ideas to replace the limo theme.
  11. Donald Gorske, who is known as the ultimate Big Mac fan, has reportedly eaten at least one McDonald's Big Mac every day for the past 50 years. As of May 2022, Gorske believes he has consumed about 32,340 Big Macs. He told Guinness World Records that he typically eats two Big Macs a day, although he revealed that at one point, his daily diet included nine burgers! "May 17, 1972, was the day I got my first car," Gorske said. "I drove to McDonald’s, ordered my first three Big Macs, went in the car, and ate them. And I said right there that I’m gonna probably eat these the rest of my life, and I threw the cartons in the backseat and started counting them from day one." Despite his Big Mac diet, Gorske and his wife say that doctors have given him a clean bill of health.
  12. Although you probably picture Queen Elizabeth II wearing one of her signature colorful skirt suits, her fashion history is actually quite fascinating! Elizabeth was photographed wearing pants only once during her entire reign. In 1970, she was reportedly interested in updating her look, and asked her tailor for a custom pantsuit to wear during her royal tour in Australia. It's safe to assume that Elizabeth wasn't too fond of the outfit, as she was never again seen wearing pants in public. In order to maintain professionalism and avoid any type of fashion mishap, her dress hems were always cut below the knee.
  13. In 1986, Clint Eastwood ran for mayor of Carmel, California, in part because he wanted to overturn the town's strict law regarding ice cream sales. Eastwood announced his intention to run for office in 1985 after he reportedly found the City Council very difficult to work with when he wanted to turn property he owned into office space. He also cited a 1929 law in Carmel that banned the sale of ice cream cones as another reason for his campaign. In April 1986, he defeated incumbent Charlotte Townsend. His first order of business? He removed from office all of the people who supported the ice cream ban, thus allowing the sale of ice cream cones in Carmel for the first time in decades.
  14. Chances are, you read George Orwell's Animal Farm in school. In the novel, a group of animals team up to rebel against the farmer who owns them, only to end up living in a communist dictatorship led by pigs. Although Orwell said that the book was the first time he had successfully been able to blend politics and art, he had a hard time finding a publisher. Several publishing houses turned down the book because they felt uneasy about its political stance. Secker & Warburg ultimately agreed to publish Animal Farm, and the book became a hit and was even used by the CIA as a propaganda tool during the Cold War.
  15. In 1928, Huey Long was elected governor of Louisiana on a promise of helping people who had been neglected by the federal government. He soon had his sights set on Washington and won a Senate seat. But before leaving for DC in 1932, he had the lieutenant governor replaced by two successors who promised to follow Long's commands. In the Senate, he created the “Share Our Wealth” program, which many thought was part of his bid for the presidency. In 1935, Long was assassinated by a political rival. Despite his death, his impact in the state lived on. In 1940, a study showed that rural schoolchildren not only had no idea that Long had been killed but also believed he was president.
  16. The Real Housewives franchise put Bravo on the map for its depiction of the wild and wacky antics of wealthy women around the country, but it originally looked like a much different show! Scott Dunlop, the original producer of the Real Housewives of Orange County, got the idea for the show in 1986 when he moved from Los Angeles to Coto de Caza, one of the world's largest gated communities, located in Orange County, California. Dunlop began to notice that many of his female neighbors spent their days shopping and playing golf while their husbands went to work.
  17. The first meal eaten on the moon included bacon bits, peaches, sugar cookie cubes, and a pineapple-grapefruit beverage. Bacon reportedly had a long history when it came to space travel. It was a staple during the Gemini missions and became a favorite among many astronauts. Despite all of the bacon love, it's since disappeared from space menus. Now the closest thing to bacon is a sausage patty that has to be rehydrated with warm water before being eaten.
  18. Oscar Gamble, a baseball player who spent over 20 years in the major leagues, was known not only for his on-field play but also for his Afro, which sparked quite the controversy. In 1973, Gamble arrived at the Cleveland Indians training camp sporting an Afro. Although many Black basketball players had Afros, the hairstyle wasn't too popular among baseball players. Baseball was often seen as more conservative, and during the 1970s, the Afro was associated with the Black Power movement. Gamble's hair quickly became controversial. "People took one look at that hair and thought I was a bad guy," Gamble said in 1979. "There were some sportswriters who wouldn’t talk to me. They thought I was some kind of militant, with my beard and my hair."
  19. In December 1990, Iben Browning, who claimed that he was a climatologist, predicted that a major earthquake was going to hit the St. Louis area on Dec. 3. In New Madrid, a Missouri town located on a fault line, people began stockpiling supplies, while others left town completely. Browning reportedly used weather patterns to make his predictions, although his exact methods were never publicized. Although scientists didn't vocally deny Browning's claims, it was believed that they didn't support his prediction, since it's impossible to predict an earthquake. The earthquake never happened. In fact, the area has not faced an earthquake at the magnitude Browning predicted in the three decades since.
  20. While kangaroos are known for their hopping abilities (they can jump about 25 feet in one go!), they are unable to go backward because their big feet and long tails prohibit any backward movement. This anatomical hindrance has since been used by their native Australia as a symbol. The kangaroo was reportedly included on the Australian coat of arms to represent the idea that Australia is a nation that is always moving forward.
  21. And finally, Elouise Cobell, who was also known as Yellow Bird Woman, fought for Native Americans to have control over their land and finances. Cobell was born on the Blackfeet Reservation in Montana, where her family did not have running water or electricity. Her great-great-grandfather notably stood up to the US government in the 19th century. When Cobell was 4 years old, her father built a one-room schoolhouse that she attended until she was in high school. Cobell reportedly took notice of her family's complaints about the Bureau of Indian Affairs, an agency that many suspected mismanaged the profits from land and trusts owned by Native Americans.
Link to article
submitted by autobuzzfeedbot to buzzfeedbot [link] [comments]


2023.03.21 19:14 Lazy-Personality4024 Orphan Chapter 2

First Previous
Chapter 2: Now Is Found

The moment the Into the Black entered Sol, the human’s home system, various transmissions and radio signals poured in. At first, the captain and the rest of the crew thought that humanity was well and truly alive. But upon closer inspection of the deluge of signals they were receiving, they realized they were nothing more than automated warnings, echoes, and ghost signals bouncing around the countless derelict ships, stations, habitats, and arcologies that surrounded nearly every world and moon in the system. The place was a mass grave, far greater than any of the previous systems. In fact, this system was the most developed Ohmata had ever seen. The Galactic Union’s capital is the most advanced system in the GU, and it pales compared to the level of development of the human home system!
The sheer amount of death and destruction was frightening. Entire fleets worth of ships clumped together in the void of space. Their own mass creating a small gravity, pulling them together and fashioning massive hulks. While also creating hazardous clouds of metal debris, more than a few moving fast enough to rip the Black to shreds, should they not be vigilant. Constructs the size of cities floated aimlessly, stuck within the confines of the star’s influence. Mobile defense platforms, which once bristled with the finest weapons humanity could field, lay battered and broken amongst the many wrecks that called Sol home. Humanity did not go down without a fight, that much was for certain. If anyone ever called them cowards, Ohmata would simply show them the recorded footage of their home system to prove the naysayers otherwise.
There looked to be more metal strewn about from the battles and destroyed ships alone than in every GU fleet combined, and more than a few worlds, too. The difference in the ships was obvious. The human vessels were boxy, utilitarian. They did their jobs, and they did them well. Many of which appeared to be nothing more than massive guns someone built a ship around, then put more guns on that.
The Nemesis were different; they weren’t boxy and rigid angles like the humans, but not totally smooth either. They had a far more organic look with multiple bends and curves, but the surfaces seemed to be rough and bumpy, and unlike the human ships, almost none were symmetrical. But though they were asymmetrical, there existed patterns in the various derelicts. As if they were variations of preexisting models, updated and expanded upon with time. In comparison, most GU ships were a happy medium. They had the bends and curves like the Nemesis, but were neatly symmetrical like the human ships.
Looking past the destruction and death, the system was fairly average. Four rocky worlds, four gas giants, and several smaller bodies here and there. The gas giants still had the broken remains of floating cities scattered across them, while their moons contained colonies and stations galore. But what was most interesting were the third and fourth rocky worlds. The fourth one had depressingly little green on it. It was mostly red, with an occasional white streak indicating clouds. It was highly developed, ruined cities ranged across its surface freely. But it bore the marks of war none the less. It would be a prime candidate for collecting samples, as long as the surface wasn’t too hazardous. Humanity did have a fetish for nuclear annihilation towards their end, after all.
The third planet, the third planet was something else. It was a grey husk devoid of life. Its moon had a massive crater denting its facade, with many smaller ones marking its surface. They stood out prominently. Fresh wounds of war contrasted against natural meteor strikes. The debris from the lunar surface and whatever had caused the impact was already starting to form the semblance of a ring around the planet. And like everywhere else, the surrounding space was choked with battle debris, though most had collected in the planet’s “proto ring”. There was so much debris that they could barely scan the planet, and what parts they could get to was so irradiated that a signal couldn’t penetrate from such a distance. Which meant if they wanted to scan the home world of these legendary humans, they would have to get closer. Which, frankly, was currently impossible.
“Nix’Fa, can you maneuver through that debris field?” Ohmata asked, while peering down at her console.
“No ma’am. A shuttle may get through, but it won’t have any of the equipment necessary to scan the planet. At least, not at any reasonable rate,” Nix’Fa replied. She, too, was looking over her console at potential flight paths.
First Lieutenant Qhaax spoke up from her station. “We may not need to actually scan the planet to learn more about humanity, captain. Most of the planet is a flattened, irradiated death pit, but the debris field around it still contains warships from both sides, some in remarkable condition. In fact, several derelicts appear to still have power, even after thousands of years. We may be able to board them using a shuttle and extract data from any intact computer systems we find. And while not exactly human, there is a Nemesis ship relatively close to the edge of the field. It would be a good first target.”
“Then we’ll change our plan to that. Qhaax, contact Kitern and tell her to get her marines suited up, send a techy or two and some researchers with them as well. You’ll have to contact Tentzonta to get her to let some of her engineers loose for once, and Glevar for her researchers. Though you won’t have to convince her, she’ll be jumping at the opportunity. Nix’Fa, start plotting them a course, and we’ll go from there, understood?”
The two responded with a crisp, yes ma’am, and got to work on their respective tasks.
-
“Kitern, can you hear me?” Ohmata’s voice called out from Kitern’s suit’s comms.
“Loud and clear, cap, whatcha need?” Commander Kitern responded as she stowed away several more energy cells for her weapon. She was a digitigrade, feline like mammal known as a Lioranian, with thick paw like hands that held deadly claws within them. They were still thin and nimble enough to manipulate objects accurately, but most importantly, pull a trigger. Her kind also had a slightly elongated snout, long tail, and top forward facing ears. Their eyes were dark, but a few bore mutations which lightened the iris to a sky blue. And their pupils are vertical, but would dilate periodically to give better depth perception and low light visibility. Her species’ coats ranged from a dark tan to a bright yellow gold and had multiple coat patterns of varying intensities. She personally had a dusty tan coat with slight stripe markings originating from her spine, but quickly fading as they reached around to her abdomen and chest.
“You already have a basic rundown about what to do. But I just wanted to remind you, we marked an entrance for you through some old battle damage on a derelict Nemesis ship that is close to the edge of the debris field. Enter, make your way to the power source, secure the area, and set up a pressurized zone if possible so the techies can work in peace. If you can’t, oh well, they can work in their suits. Also, you see anything living, as unlikely as that is, don’t go shooting it. Try to capture or reason with it, but if it does anything stupid, then do what you and your girls do best.”
Kitern smiled maliciously. “Aye, aye, captain. We’ll keep the civvies alive and kick’n, get the goods and be back in no time.”
“Then I leave the rest to you. Oh, try not to mess with the shuttle’s controls while it’s on autopilot this time. It’ll be weaving through a debris field too compact to get the Black into. Any rescue efforts will take a long time, longer than what you’ll have, so don’t touch the throttle like last time!” Ohmata raised her voice jokingly, playfully reminding Kitern of the last time they were on a shuttle together in such conditions.
“Ha! Dontcha worry, I’ll be in the back. Onsa will be in the pilot’s seat for this go. She’s a better flyer anyways,” Kitern played.
“Alright then, get done and come back, preferable alive. Ohmata out.” There was a click as Ohmata closed the channel.
“Hmph, always do.” Kitern had been staring at a random wall while talking to Ohmata. With the call over, she turned to her squad. “Alright girls, get your shit together and get to the shuttle. Oh, and keep your hands to yourself, Hran is coming along, I don’t want any complaints from him, or hands where they shouldn’t be, got it?” she barked, eyeing each of the three other marines, more specifically the youngest two.
“What if he lets us?” one of said marines asked jokingly.
“It’ll be a cold day on Ca’tab before that happens, Asteli,” Kitern replied.
“You never know, we might just wear him down finally, right Gre’Namra?” the perky Venanian replied.
“How many times do I have to tell you? Just call me Namra, and I doubt it. Men like to be wined and dined. Take them out, pay for a fancy meal, maybe buy them something. You know, the usual,” her counterpart, a Drae’Ildan, responded.
Kitern sighed. “Or how about not harassing anyone and act like a decent sentient, you hornbags? Now, shut it and get to the shuttle. Dentala you’ll have your work cut out for you keeping track of these two today.”
“Not as big of a job as keeping track of you, I pity Onsa,” Dentala said as she lifted a heavy kinetic slugger with a red hand, another Venanian.
Kitern chuffed deeply, her species version of a chuckle. “Me too! But, you might wanna put on a glove before we go out. Might help with the whole vacuum thing.” Dentala looked at her hand, surprised that she had forgotten it, before slipping one on. It attached to her bracer and made an airtight seal, forming an armored gauntlet. With that, the four marines left to join their fifth member in the shuttle.
As they left the locker room, Asteli mumbled under her breath. “We wouldn’t do that. We’re not assholes,” she said, addressing Kitern’s assertion of harassment.
“Well, you sound like one,” Gre’Namra replied quietly. After that, they kept their heads down and trudged along with their commanding officer.
A short jaunt later, they were passing through the hangar bay’s airlock. They were greeted by the Black’s only two shuttles. One, small and cramped, meant for scanning dangerous locations that they couldn’t get to with the ship. Logically, that would mean it was best suited to scan Earth. But even its equipment was not powerful enough to breach the radiation. Not without descending into the planet's atmosphere and becoming so irradiated they would practically glow in the dark. And while they could get Aphosi to pilot the shuttle remotely, its scanners aren't able to scan such a broad area like an entire planet. They were more meant to target small, specific locations.
The second shuttle was much larger. It was built to transport supplies and the handful of rovers they had in storage, to make excursions to planets. The smaller shuttle had permanently extended wings and large thrusters on the rear. The larger of the two, simply dubbed Shuttle One, could fold its wings. And had a variety of thrusters located across the ship for better maneuverability in space, and atmospheric thrusters embedded in the center of each wing for flight in atmo. But it also had two large engines in the back for forward thrust, just above its rear ramp.
Walking over to shuttle one, Onsa, the other Lioranian in the squad, was already waiting for them in the pilot’s seat. In the rear seating area were two engineers and two scientists, wearing grey, lightly armored EVA suits that looked to be made of cloth, but were instead a variety of advance polymers and flexible but insulative materials. Most of the helmet was a large, one way transparent material, allowing for increased awareness while sacrificing protection. In comparison, the marine’s helmets had no exterior window, instead a suite of miniature sensors embedded in their black armored helmets allowed them to see through an internal display screen. The helmets appeared to be smooth metal from a distance, only up close could you see the microscopic sensors embedded in them.
The marine’s suits held many of the same features as the civilians, but were black and had thick armored plates over vital areas and on select parts of their extremities, with thinner, non-metal armor segments filling in the gaps. Both suit types had an array of pockets and hideaways, each holding their respective tools of the trade. Regardless of the accessories, or level of protection, each was specially crafted to accommodate for the unique physiologies of the different species.
Had the ship and its equipment not made with each of their species in mind, they would have worn generic multi species suits. Instead of the pre-built features tailored for their specific anatomy, they would be covered with a thick insulated, pliable material that fitted over the horns, tails, and crests and shrank until it was tightly pressed against every nook and cranny. Aside from personalized helmets, each species’ leg sections and gloves/gauntlets catered for whether they were plantigrade, digitigrade, or for how many digits they may possess.
Hran being a male Venanian, had small horns jutting out from his temples. But because his horns were so small, his helmet did not need any special features. Thus was fairly plain. It looked like a sphere that had been slightly squished in on the sides. Unlike the females of his species, who had much larger, curved horns, their helmets were marked with two twin armored segments sticking up like antenna. Otherwise, their helmets were just as “stubby” as his, for their flatter faces. At least, in comparison to the other species onboard.
The Shednae with their elaborate head crests and long faces, had a stubby mohawk like metal protrusion for their crests to fit in, and longer helmets to account for their heads. The Drae’Ildan’s helmets were similar to the Shednae. In fact, they could be mistaken for one another if not for the lack of a head crest. Lastly, the Lioranian helmets were quite plain, aside from the extended “snout” for their slightly longer faces and two nubs to house their ears located on the top of their heads.
Those with tails were likewise afforded a special area to put them, instead of the shrinking material normal for such species. The Shednae have a small knob like space for their short tails. While the Venanians and Lioranians had long thin tails, they could be coiled in the suit. Drae’Ildan suits had a much longer and thicker tail section that looked burdensome but was quite flexible. Their suits were also equipped with a much larger array of sensors to assist them, as the Drae’Ildan’s natural sensory organs were significantly dulled in such tight confines.
“I see the grunts have finally made their appearance. Why did you bother bringing so many guns with you? It’s a derelict that has been floating dead in space for thousands of cycles. There won’t be anything living on board.”, one of the engineers nagged, as the marines ducked into the shuttle. Though her helmet was on, it was clear she was a part of engineering by the orange stripe running along the left of her suite, and left sleeve. Mimicking their uniforms.
“And a fine hello to you Kass, you too, Hran,” Kitern said as she sat down across from the two Venanians and buckled in. Hran simply nodded silently. Kitern continued, “And as for your question, we have no idea what we’ll find. You want to be stuck out in space with no way of protecting yourself if something is there? Yeah, I’m sure it’s empty too. Doesn’t mean I’m taking any chances.” Kass snorted at her reply.
“Shavizi, Jurwa, what about you two, think we’ve over prepared?” Kitern asked the two scientists to her left. Their stripes were blue.
“One can never be too prepared! Though the heavy slugger seems a bit excessive, but as long as you don’t drop it on me, I have no complaints,” Jurwa, a Shednae, said gleefully, practically bouncing in her seat.
“I agree, organic enemies aside. The ship may have automated defenses still functioning. If so, they will have to be dealt with accordingly.” Shavizi added. Yet another Venanian.
“See Kass, they get it,” Kitern grinned smugly underneath her helmet as she leaned back and buckled herself in.
As the others sat down and buckled in, Onsa turned in her seat to see if they were all ready. Everyone confirming they were. She turned back around and started up the shuttle. Quickly putting it into autopilot, but still keeping her hands on the controls just in case. The shuttle slipped out of the bay, passing through the atmospheric retention field, and pitching down and to the left, heading for the derelict Nemesis ship.
As the debris field is so dense and dangerous, the Into the Black was several hundred kilometers away, clear of any potential danger. As such, the trip would take around five minutes before they reached the field, another six to navigate the debris, as it was so hazardous. The Nemesis ship in question was near the edge of the debris field, but still mostly intact, with some power readings emanating from within, a perfect target for research.
-
“We’re coming alongside it now. Once we have successfully magnetized to its hull with the docking clamps, I’ll decompress the shuttle and you can open him up,” Onsa called out, just barely turning her head back in their direction.
Kitern activated her comms so everyone could hear her clearly once the air was siphoned out. “Gotcha. Scans show two distinct points of power readings. Both look to be in the same place, or at least really damn close. We’ll take a right once we get into the ship and follow the corridor until it leads to a three-way intersection. Then we make a left, then a right, and we’ll be on track. The room in question will be along that corridor. Keep your eyes and sensors open for anything that looks Nemesis-y.”
“Oh, like the entire ship?” Kass chimed in.
Kitern rolled her eyes. “Onsa, give a countdown.”
Onsa nodded her head. “Affirmative. Decompression commencing in three… two… one… starting.” There was an audible hiss that slowly faded away as the air in the shuttle was pulled back into storage tanks for later use. “Decompression complete, safe to open the door,” she confirmed over their comms.
“Opening door. Don’t go floating off,” Kitern joked as she pressed a button near the hatch, causing it to slide open silently. Before them was a gaping hole in the side of what looked like a ship that had grown large warts. The human beacons had mentioned that the Nemesis ships weren’t smooth, but the reality was a bit more unsettling up close. The humans weren’t sure why the Nemesis ships were so… bumpy. But they knew it wasn’t actually part of the building process, as newly refurbished or repaired Nemesis vessels lacked the warty exterior. But they had seen no importance in investigating the reason, as they had no tactical or structural advantage. Humanity theorized they were damage, but what could cause metal to ripple and bubble? So it remains a mystery to this day.
Kitern lifted a foot, causing the magnetic lock on that boot to disengage automatically, then re-engage when she put pressure on it. Allowing her to walk forward until she was looking down into the hole. Kitern put a foot on the lip of the shuttle, and bent forward, pushing herself into the opening.
As Kitern floated into the ship, she could see the corridors were circular, with strange partitions along the edges. The partitions didn’t seem to move or close, so she guessed they were more decorative support beams than actual doorways. A second later, she put out a hand to stop herself from colliding with the far wall, and pushed downward, boots magnetizing to the floor. Upon magnetizing, she immediately lifted her weapon. It was a small energy-based firearm, similar in size and function to an SMG.
Looking down both directions of the corridor showed nothing of interest other than more of those strange support beams and closed bulkhead doors on either end. She noted the twisted metal and battle damage in the corridor caused by whatever had impacted the hull.
Before everyone had touched down, she started making her way toward their objective. She continued on until she reached the bulkhead door at the end of the corridor. It was not fully closed, only partially, allowing someone to grip between the two sections and pull them apart. She did just that. As the door slowly opened, Dentala came up behind her and lent her strength to the task. Grunting in exertion, they pulled the door apart until they could easily walk through. Kitern silently fist bumped Dentala on the shoulder in thanks before she continued on, weapon held at the ready.
As they proceeded through the derelict, signs of battle began to appear. At first, it was only a few scorch marks or kinetic impact craters on the wall. Then, what looked like dried blood from some ancient creature. It had aged into a sickly dark green color with a hint of yellow. A quick scan showed that no genetic material could be retrieved, it had long degraded into nothing. Though some sort of information could certainty be gleamed from the stain if they searched long enough, but the sample was unimportant, as it was not a focus of the mission. Pressing on, the signs of battle intensified, as well the amount of spilled blood. At one point, an entire corridor looked like it had been painted in viscera.
The team could only speculate on what had happened. Was it a mutiny? Civil war between surviving Nemesis forces trapped in the Sol system? Or perhaps the humans had something to do with it? But there was one thing on everyone’s mind as they walked through the ancient carnage. Where were the bodies? They hadn’t passed a single corpse yet, just blood stains.
“Captain Kitern, do you suppose we can slow down and so I can scan the ship a bit more? I can’t get a proper reading while moving like this,” Shavizi requested from the back. She had some sort of tool and was waving it back and forth across the surface of the corridor.
“You can scan the ship when we stop, and that will be when we get to those power signals. And once we make sure the place is secure,” Kitern responded, weapon still up at her shoulder as she swept the hallway.
“If that is your order,” Shavizi relented, but still attempted to scan everything they passed, incomplete or not.
It didn’t take long before they arrived at where the Black said the power readings were. They had weaved about the ship a bit more than desired. Several bulkhead doors were completely sealed shut, causing them to detour, but they managed it in the end. They were now standing in front of a large single door; it was nowhere near as large as the bulkhead doors that sealed off entire corridors, but it was large enough to allow passage with room to spare on all sides.
It too bore damage from whatever conflict had occurred within the ship. The door’s access panel was damaged, and the surrounding wall panels warped. Preventing them from directly interacting with the door.
“This is the place; my scanner is already picking up power readings from here. Hran, be a dear and get out the interface tools. We’ll see if this door has power first, instead of brute forcing our way through first thing,” Kass stated. Hran silently carried out his orders, unpacking a variety of tools they may need.
After pulling off several of the panels to see if they allowed access to the door’s wiring, they eventually found the right one. Sadly, a closer inspection revealed that the door, like nearly the entire ship, had no power, meaning it couldn’t be opened by the press of a button like they wanted.
“Oh well, do what you do best, Kitern,” Kass shrugged as she and Hran began packing up their tools.
“Eh, worth a shot. Privates, if you please,” Kitern motioned to the door for the two young marines to take a crack at it. They both replied with a crisp, yes ma’am, and quickly got to work trying to pry open the door.
It took a little more effort than they thought, but over time it slowly slid further and further open, until Gre’Namra wedged herself in between the door and frame, and used her entire body to push it open. Asteli joined in when it widened enough for the both of them. Together, they pushed it fully open, the door slowly recessing into the wall. Revealing an old dusty room with several long bed-like pods.
“Thank you, girls. Now clear the room while you’re at it. Though by now any baddies would have chewed you up,” Kitern ordered. The two did just that. Thankfully, the entire room could be seen from the doorway, so there really wasn’t any clearing. Just looking behind the pods for anything not so friendly.
During their little search, they noticed one bed had several lights flickering on its side. They pointed it out to the others. Immediately, Kass and Shavizi pushed them aside to get to it. Drooling over it like children being offered sweets.
“I wonder what this is?! After so many thousands of years, it still has power. I thought those beacons were incredible enough, but this is something else!” Kass said to no one in particular.
Shavizi had been scanning the bed, as well as its neighbors, while Kass looked it over. “Hmm. The pods have a sliding covering that encloses the occupants. All the others are open, yet this one is closed.” Shavizi tapped at her scanner a bit. “Wait… the other energy signature… it’s coming from inside it!” she said astonished, while moving a hand over the top of the slid that covered the pod. As she did, thousands of years’ worth of dust floated away from where she dragged her hand. Allowing a small amount of light to break free from within.
Noticing this, Shavizi leaned forward and peered inside the pod. Her eyes went wide as her mind tried to make sense of what she was seeing. “GET BACK! DON’T TOUCH IT!” she screamed, but was too late. Kass, who was now crouched down near the base of the bed, had pressed a finger to one of the flickering lights just as Shavizi yelled her warning. All Kass had time to do was turn her head up and mutter a confused, “huh?”, before the covering of the pod slid open, unleashing its occupant onto the galaxy.
First Previous
Hello once again! First things first. If you see the name Osan, please point it out to me. It is supposed to be Onsa, but the program I use to write the story changed the name to Osan for some reason. Anyway, I hope you enjoyed the cliffhanger! This chapter is meant to help further detail the various species and their features, and of course set up for many things to come!
Also, in my last story. I had a lot of flashback sequences to add in fluff and give backstory to the MC. While I don't want overuse it in this story, I do want to have flashback esque sequences that are basically just battles of the Human-Nemesis war (recorded combat footage recovered from human ships and installations), introduce new characters, or maybe give further development to preexisting characters. The flashback sequences will be called Orphan: Tales of the Past and won't begin until a certain point in the main story. Once that point is reached, the side stories will pop up every once in a while in place of the main story chapters. Or, if I fell as if its safe to push the story ahead, you'll get the main story and a side story in one week.
That's it for the week folks! See you next week!
submitted by Lazy-Personality4024 to HFY [link] [comments]


2023.03.21 18:41 Lunulariaceae [PC][2007-2011 ish] Kid game in scribble style

Platform(s): PC
Genre: Kids
Estimated year of release: Not sure, I played it around 8-12 and I'm 24 so maybe somewhere around 2007-2011
Graphics/art style: 2D, each level was completely visible on the screen, no scrolling. Background was notebook paper and the graphics were all scribbly to look like a kid had drawn them (or maybe they were drawn by a kid)
Notable characters: None named, there was a princess to rescue I think
Notable gameplay mechanics: You play as a little stick figure guy with a hat trying to collect coins and not touch bad guys (also stick figure guys in hats). Navigate with arrows or AWSD and spacebar. There were obstacles like things to jump over, climb (vines and ladders), and spikes to avoid. I think the goal was to save a princess. At each level you had to get all the coins to open the door to the next level. There were also pieces of fruit you could get, can't remember what they did.
Other details: I keep thinking the name is Android Kids but I can't find it under that name
submitted by Lunulariaceae to tipofmyjoystick [link] [comments]


2023.03.21 17:00 AnonymousScorpi Egg smell when on highway

I have a 2007 Nissan Altima 3.5L V6. I got this car for my son. It had a busted radiator and the car had been sitting for almost 2 years. It has 135,000 miles on it. Anyway the car runs great but after about 50 miles it through a P2A03 code indicating an issue with the air fuel ratio sensor sensor 1 bank 2. I cleared the code and reset the values to see if it comes back. It hasn’t yet. However I took it on the highway and everything was good until I slammed on the gas to accelerate quickly around a dump truck. It filled the cabin with a rotten egg smell after doing that. It cleared up at normal cruising speed. I know this usually indicates a bad cat but I’m wondering if it has something to do with the code. I know an air pressure sensor can cause too much fuel into the system, more than the cats can handle causing the egg smell. However could it be the AF sensor causing the problem. Or perhaps the fuel pressure sensor caused the AF malfunction. I don’t think the cat would be involved because the sensor is located before the cat in the upstream side. What are your all’s thoughts on this? Thank you!
submitted by AnonymousScorpi to AskMechanics [link] [comments]


2023.03.21 16:08 FlyWithSeedyL Release Notes - Sim Update 12 [1.31.22.0] Available Now

RELEASE NOTES 1.31.22.0

If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
[All Versions] How to Install a New Update Safely

NEW CONTENT/FEATURES

General Bug Fixes

Menu

Navigation/Traffic

Weather

Activity

Glass Cockpits

Garmin G3000 / G5000

G1000 Nxi

Garmin GNS430W / GNS530W

VFR Map

Aircraft

General

Helicopters

Airbus 310-300

Bell 407

Boeing 747-8 Intercontinental

Guimbal Cabri G2

Cessna 172 Skyhawk G1000

Cessna Citation CJ4

Cessna Citation Longitude

Curtiss JN-4 “Jenny”

Daher TBM 930

Darkstar

DG-1001E

Douglas DC-3

Grumman G-21 Goose

H-4 Hercules “Spruce Goose”

LS8

Ryan NYP “Spirit of St. Louis”

Wright Flyer

World

Airport

World Update 1 – Japan

* POIs:

World Update 2 – USA

* POIs:

World Update 3 – UK & Ireland

* POIs:

World Update 4 – France &Benelux

* POIs

World Update 5 – Nordics

* POIs:

World Update 7 – Australia

* POIs:

World Update 8 – Iberia

* POIs:

World Update 9 – Italy & Malta

* POIs

World Update 10 – USA

* POIs:

World Update 11 – Canada

* POIs:

40th Anniversary Edition / Sim Update 11

Game of the Year Edition

Top Gun Maverick

submitted by FlyWithSeedyL to MicrosoftFlightSim [link] [comments]


2023.03.21 14:36 JustAnswerAQuestion 2003 Sci-Fi/Fantasy 20th Anniversary Summer Rewatch Interest Thread

What is an /anime rewatch? Everybody watches the same episode, then meet to discuss the episode in a thread I post every day. You can post anytime during the day; come back later and read what others have posted.
What do you post? It is up to you! Often, the shows I like to watch have some sort of mystery about which you can theorize. You can discuss themes or production aspect. Some people do a live reaction (please provide some context!) or screen shots of particular moments. It's up to you! Many people like to watch the episode in advance and prepare their comments for the posting time.
Is it only for people who have seen it before? Absolutely not! Rewatches, especially these anniversary rewatches, serve to expose new viewers to the vast back catalog of anime! Rewatchers must spoiler tag their spoilery comments, however, or face Bot-chan and the mods.

Celebrating the anime of 2003: three personal favorites

2003 was a great year for anime: Wolf's Rain, Texhnolyze, Kino no Tabi, Kaeido Star, Planetes, Gungrave, Fullmetal Alchemist, R.O.D. TV, Ashita no Nadja. Yes, [even]Tsukihime.
It's 2023, and some of my favorite shows have almost, but not quite, gotten a rewatch. So, I will take it upon myself to run rewatches for my favorites that I have not yet heard dibs whispered upon the ether. While conscientiously avoiding Madoka Magica's juggernaut (and Nadesico!)
The three shows I have in mind are: Last Exile, Scrapped Princess, and Stellvia. Each is 26 episodes, so I am targeting one show each in May, June, and July (avoiding US travel holidays of Memorial Day and Independence Day) with a short break between them.
Why these three?
  1. Last Exile (Gonzo) -- the 10th anniversary production of Gonzo Studio, and they threw everything they had at it. The return of itinerant founder Mahiro Maeda as production designer.
  2. Scrapped Princess (Bones) -- I just adore this series. A fantasy sword and magic (or is it?) series made with a droll sense of humor and a story I just plain adore. Said by some to be essentially a trial run for the rather similar Coffin Princess.
  3. Uchuu no Stellvia (Xebec) -- the show few have ever heard of. Stellvia was one of the titles left orphaned after the closure of Geneon Entertainment in 2007, and remained out of print until 2018. The first anime with an OP by angela.
All three of these also feature some horrible wonderful new experimental CGI! Well, they were very enthusiastic about this new technology, and were eager to try it out! So...that's a thing. Consider it a historical artifact.
When will this happen?
I propose to start the first week of May, just after the Madoka and Nadesico rewatches end, with a 5-10 day break between each series. I would like to post the discussion thread at 3pm Pacific time (that's 6pm Eastern time, 2200 UTC, midnight Central European, and 8 Australian Eastern). This is the earliest I can post reliably and immediately interact with the particpants. I can post earlier, from work, from my phone, subject to the demands of work. I've avoid hosting rewatches because the preferred compromise between the timezones, 2pm, is too early for me. Historically, rewatches work best when the thread is posted on the minute, since people tend to prepare their comments in andvance and are eager to post them and read what others have said right away. 3pm also worked well for the Macross rewatch.
Why not more? Why not less? Why this summer?
Well, we already have to work around Madoka and Nadesico and Mellowlink, and somebody else mentioned Tsukihime in the Fall, and I need to keep poking somebody to host (or co-host) Gungrave...there's a lot of good genre shows from 2003 to watch, and the schedule is filling up!

TAKE THE POLL

Instead of tallying up replies in this interest thread, I've made a poll to pick the shows and schedule. sorry, the poll resorts itself Originally I thought of using the poll to cut down a larger selection but I'd really like to see all three of these rewatches happen, so barring zero interest or I lose my internet, all three will happen!

About the shows

As these shows have mystery elements to them, googling will spoil things.

Last Exile

Last Exile reunites the team of Mahiro Maeda, Range Murata, and Koichi Chigira for Gonzo's 10th anniversary event. These three worked on the groundbreaking Blue Sub No 6, one of the first CGI anime. Here they create a steampunk-ish adventure story of flying battleship and flying two-man vanships (in CGI of course). Between the two shows, Gonzo also produced the CGI-heavy Vandread, Gankutsuou, Full Metal Panic, and also Saikano, and Hellsing. And having recently, finally, seen Nadia and the Secret of Blue Water recently, I'm struck by similarities between Nadia and Last Exile. Just as Evangelion started out as a Nadia sequel, Last Exile clearly started out from the seeds of a re-imagining of Nadia, which Maeda worked on.
The series is set on the world of Prester. The world is divided into two nations, Anatole (East) and Dysith (West), which engage in ritualized naval combat in flying iron-clad battleships. This is made possible through levitation engines powered by claudia, a valuable substance used as currency but also contaminates much of the water of Anatole. The same technology powers vanships, swift, two person craft used by couriers. Two orphans running a tiny courier service using their father's vanship, Klaus and Lavie, pick up an unexpected and dangerous assignment which leads to adventure.
Last Exile is (as of today) streaming from Funimation, Crunchyroll Premium, VRV with ads, Apple TV, and available for purchase from Amazon Prime. HD? 16x9

Scrapped Princess

Our series opens with the titular princess, supposedly "scrapped" at birth by order of the King, alive and well and pursued, for she is the prophesied poison that will destroy the world. She has only her adoptive brother and sister, former soldier and mage of the Kingdom of Leinwan, to protect her, as they flee from the country home where she had been raised in obscurity. They have no where to go, but can only keep moving forward.
The setting evolves in ways I cannot hint at, but in ways I really enjoyed and appreciated. The series has a sense of dry humor. Of the three shows, it is, admittedly, more plot- than character-driven. Scrapped Princess is based on a LN series by Ichiro Sakaki.
Scrapped Princess is (as of today) streaming from Funimation, VRV Premium, Crunchyroll Premium, Roku, and available for purchase from Amazon Prime. SD 4x3

Uchu no Stellvia (Stellvia of the Universe)

The year is 2356. It's been 189 years since a radiation flash from a nearby supernova sterilized half of the planet Earth and melted the north pole. Middle schooler Shima Katase arrives at the Stellvia space station to begin her pilot training and hopes to take part in the Great Mission to save the solar system from now imminent arrival of the supernova debris wave.
Stellvia is essentially two 1 cour stories, with the first half focusing on Shima and her classmates, their school drama, and the Great Mission. It's basically a school anime, but in space! The second cour continues this theme, but the threat the solar system was greater than any realized.
A third cour was planned as a sequel, but unfortunately never materialized.
Stellvia is (as of today) streaming from Crunchyroll Premium, VRV Premium, Tubi with ads, Roku, and available for purchase from Amazon Prime. SD 4x3
Reply below to discuss the rewatch or to request tags for announcements and thread postings. Also, thank you Bot-chan in advance for your kind advice.

submitted by JustAnswerAQuestion to anime [link] [comments]


2023.03.21 13:15 resurrective Chapter 19 - A brief respite

Under the vibrant dawn above Buranikka, among the shadowed streets, a tall red-haired man made his way through the empty space. Clad in Blade’s equipment, he carried a blue dress in one hand, and an eerily smooth white sphere in another. Every divine armament had a soul, and that was its vessel.
“Haa, one overpowered scumbag less, at least.” Keyaruga muttered. His plans were brutalized by the circumstances. First he got knocked out by the Hero of the Sword, then she passed out right when the fun barely began, and ultimately, lost her mind for good.
Did she really die? Or did that god of the sword take her away? No matter, this is already more than all other gods ever did for their heroes, after all. After I deal with my Norn, we’ll have to focus on Bullet.
Ah yes, Bullet. A giant black-skinned musclehead, the infamous pedophile, and one of the smartest men in the world. He couldn’t be left alive, no matter what.
We’ll be getting that divine beast, Caladrius, for Eve. And then what? Should we overthrow Hakuo? Or hunt down Bullet? Guess there’s only one way to find out.
Having finished with his pondering, the man gave a quick glance at his spoil of war. This thing could become anything he wanted, any weapon or armor. Alas, a hero had only one chance to get his prize, and if it proves unsatisfactory, there would be no way to change it. And since a god-chosen could only wield one, not even acquiring another of those ten things could help with that. Ideally, each hero should’ve got one. But since it wasn’t an ideal world…

Keyaruga crossed the threshold of Tidir’s inn. He liked that place, despite each and every supernatural connotation of its master. Speaking of whom, the blue-feathered bird-man sat on his place. Usually, he would just stare into his book, and pretend nothing exists, until approached by another set of annoying customers. But this time, he was speaking to a woman of empyrean beauty (provided an illegible cawing was indeed speech).
“Well-well-well…” The Hero of Healing sneered, looking at the deity. She couldn’t be anyone below that rank. Her naked body was supposed to be stunningly alluring, and yet the man felt almost none of carnal impulses. Her loose hair consisted of assorted leaves, flowers, plants. They bloomed and withered in a matter of mere seconds, rotting into nothingness to give place for new flora to thrive their instants. Her kind expression wasn’t diluted even with her eerily closed eyes. But more than anything, the lad was struck by the pale green hue he could register with his jade eye. “Panakea, I presume?” He asked, approaching the gods.
“Khe! Leaving! You speak to mother!” Tidir cawed, slamming the door behind him. Whatever the reasoning, in this moment he clearly wanted to be as far away from Keyaruga as far as possible.
“…” And then, the goddess began talking. No words left her mouth, instead the man’s mind was assaulted with foreign thoughts. Pictures, visions, concepts – as the deity opened her golden eyes, the flood of information that transcended mortal speech rammed Keyaruga’s consciousness. There was no place for uncertainty or misunderstanding in her intentions.
“One question, huh?” The hero mused, averting his gaze from Panakea’s eyes. Her sight was impossibly oppressing, she was dominating his will simply by looking in the lad’s direction. The man could stand up against this pressure only because of his mastery over memories.
Still, however unnerving the healer’s patron turned out to be, she offered him a deal. A nice one in that. One question, one answer. Every forbidden knowledge about this world Panakea could provide, she would give with no additional conditions. Even the possible consequences the woman promised to deal with herself.
What should I ask? The King of Jioral’s true nature? Maybe I should inquire about this guardian spirit of mine? Where to get all of the divine armaments? The Philosopher’s Stone? Or maybe… why the fuck did she make me suffer through all of that? Suffer… Wait…
“Tell me about Eve. What is it she couldn’t protect?” Keyaruga asked with no regard as to whether or not the goddess remembered the first world. He needed to know, even if that barely mattered now, even if all of that only remained in the erased future.
“…” Panakea replied with a keen smile. Then, the floor vanished under the man’s feet. He fell to the pit, and found himself in the infinite void.
“Hmm…” Keyaruga murmured, glancing through the bottomless pit of darkness. With no resonance in his throat, he was quick to notice that something was wrong. Aside from complete blindness, he felt disembodied.
Although, it wasn’t long before that emptiness took form. Nothingness morphed into black chunks, and they formed the forest, the night sky, flora and fauna. Hunters… and their prey.
“This… I remember this.” The hero mused, watching as dark clay transformed into lions, their riders, and… “This is when Eve lost her last guardians.”
The healer found himself in a full-scale diorama, the still three-dimensional image of the past. A spectacle for but a single viewer.
“Is this how I have to commune with you, Panakea?” The man asked, floating amongst the armored bloodthirsty demons. Their fervor, thrill, exaltation – these were the marks of beast-hood, savagery, memorialized in the goddess’ mind.
“…” She answered with agreement, through the purest concept of confirmation. So powerful, so crystal, that the lad couldn’t help but feel his sanity slowly draining away.
“If you want to speak, speak in a humane way. I prefer having normal conversations, face to face.” Keyaruga demanded, focusing his mana. His arcane powers never faded away, yet they were distant, unnervingly detached. But even this thin string turned out enough to awaken the jade eye. “I can see through this charade, Panakea. Show yourself, or I’m leaving.” He warned, as the waves of magic re-anchored the hero’s consciousness into his body. His flesh had taken form in glittering shards of reality.
“A goddess… gives you a chance of such rarity… and you turn away?” A voice, equally beautiful as it was distorted, made itself known. What side did it ring from? Above? Below? Everywhere? The lad turned his newly-formed head back. His eyes met with the deity. The latter stood on the void, in a completely gravity-defying manner, she walked upside down. And neither her leafy hair, nor her bare chest sagged in the direction of earth.
“Great. So you can speak normally, after all.” Keyaruga sneered, watching as the woman approached him, as if moving through an invisible pipe. The closer she got, the more grounded her footing became. Until both the hero and the goddess of healing stood in a single line. “First things first, if you crawl in my mind, I’ll leave. If you coerce me into something, I’ll fight back.” I won’t give away my agency, no matter for how long, and what can I get from it.
“He-e-e…” In a frantically bizarre nature, the embodiment of constant rebirth beamed at the lad. “Words… are constrictive… my boy.” She stated, seemingly struggling with Phasian pronunciation. Was it so much below her? Or rather it was Panakea’s limitations that caused it?
“Words equalize us, and I had a pretty rough night for verses in pure emotions, my girl.” The man scoffed, completely unhinged in the presence of his deity. He didn’t ask for his mark, nor his burden, after all. “It would do you good to conjure some clothes, by the way.”
“N-no-o. It… s-s… Shackling.” She responded, while Keyaruga averted his eyes toward the frozen scene of chase. “For all… o-of us.” The woman added, recalling the time when she wore a toga. A kind of attire she one could only put on with a slave’s help. And even though there were plenty of other garbs to wear, she reveled in her nudity a little too much.
“I see. Well, we don’t like exposure. Cold, sun, insects, thorns, rubble, claws, and… mind trickery.” Keyaruga admitted, as his jade sight scanned through the grand illusion. How it worked, what it responded to, and… how to navigate in this extravagant piece of imagery.
The Hero of Healing walked through the forest. He carefully assessed the pursuers. Batnara shashu, the ruling lion tribe, named after the fact that their patriarch governs Tenanulic from the Obsidian throne. A bunch of hounds, riding unnaturally resilient beasts.
“Yuel stood no chance. Neither did Mero.” Keyaruga deadpanned, glancing at the corpses of the defeated black-winged men. Yuel was swift, but feeble. Mero was a mighty bruiser, but no matter how much lions’ necks you could break with bare hands, they were just too many. “And this is… what was her name?”
“Naala.” Panakea made a hint. She followed her chosen one, mostly as a silent spectator. For him, she was never an idol to be praised. For her, though…
“Yes, Naala. She died anyway.” The lad spoke, swiping his hand to move the sequence further. This world, this eternalized memory was created for his sake, but not as the man’s playground. The fact that he managed to snatch control of it away from the deity… wasn’t all that surprising, seeing what sort of entity followed his trail anywhere he went. “This is where Eve’s memory ends, though.” He said, watching his current companion lying helpless after she poured most of her strength into a single spell. A devastating one, but utterly pathetic in its results. “You don’t happen to know about that, do you?”
“He-he-eh… La-ater.” Panakea chuckled, casually shaking the man’s shoulder. This felt weird, almost as if Keyaruga stood in the presence of some child, eager to share her mischievous deeds with a peer.
“Damn, what’s wrong with you?.. Ah, heck. There’s more to see here.” The lad murmured, putting things in motion. Or, rather, let the static pictures change one another.
Nothing strained from the range of the man’s expectations. Some goon took Naala’s fresh corpse for indignities, another punched him in the face to be the first, then a third, and the fourth… Honestly, too much brutality to keep track of. But Eve...
He watched, as some brute took Eve by her narrow foot and dragged her into the middle of their loose formation. Keyaruga creaked his teeth, as his arm phased through the fiend’s body.
“It’s just the memories…” The hero whispered, trying to calm his nerves. He had witnessed rapes plenty of times, he was the victim and the perpetrator, and yet, he couldn’t help but shudder, as he was about to see the queen-to-be brutalized by a bunch of leonine beasts.
What’s even worse, the lad felt Panakea’s derision behind his back. And he couldn’t even blame her for that. The lad was just too emotional when it came to his companions.
Do you find it funny, wench? Did you also mock me, when I was dragged like a slave?
“No-o… I… was making a b-b-bless… ing for you.” The goddess admitted with quite surprising cheerfulness in light of her stuttering. She couldn’t resist sending a message straight into Keyaruga’s brain.
What did I say about crawling in my head?
“So… My poison resistance was your gift all along?” The man asked, turning his head toward the deity. One would presume, she would stand proud and strong, but in reality, her golden eyes were one of a happy puppy after a master’s praise. So much infantilism, so much childlikeness, it just demolished any traces of sexual attractiveness from the naked woman for him, which says a lot, seeing as she was a beauty of a divine scale with no garbs whatsoever.
Seems like eating all those grebes wasn’t really required, huh?
“Thanks, I guess…” Keyaruga spoke, turning away. It took Panakea three whole years to calculate, compose, and implement this skill into the Laws of Deimos. She even had a confrontation with the god of fear himself for that. Fortunately, though, it took the goddess only a month to remake her masterpiece in this world. “And Tidir is your son, I suppose. Not hard to guess, why he dislikes you… Well then, how can I repay you?”
“Don’t… think too much of that. Do… what you must do.” She replied, pointing her finger at Eve. Panakea completely entrusted the metaphorical keys to this theater to Keyaruga. It was his call, whether to look further… or just walk away.
Still, the man remained. He braced himself for a vision of cruelty, something so atrocious, Eve’s mind just refused to register it. And he… was not disappointed.
Suddenly, an imposing figure entered the scene on his lion. While other lions wielded spears, polearms, axes and whatever could cut and slice, this warlord-looking monstrosity carried a stick. It was a long and sturdy stick, but primitive nonetheless. With this, he effortlessly smacked the brute, who dragged Eve, into submission.
“I’m kind of glad all of this is just a mute reflection.” Keyaruga admitted, watching at Eve’s fruitless attempts to break free. He looked at the man, with his size and bulk, he towered above not only the tiny feathered girl, but all of his troops as well. But what’s more interesting… “He… won’t harm her?”
“Look!” Ultimately, Panakea waved her hand, and everything turned into chaos again. Nothing to see, nothing to hear, and yet the duo of spectators still existed in the void. The goddess razed everything into abyss just to recreate another scene.
Another fight, another battle. Two massive armies clashed amidst the barren mountain plains. Under the gloomy sky, they cropped the rocks with their blood, sweat and tears.
“What have you done? Where are we? What happened to Eve?” Keyaruga asked brashly. With the time lapse between these two events being unknown, the man couldn’t help but unleash his wrath at the deity, he grabbed her by the shoulders, began unapologetically shaking her body…
The next moment they two stood amongst the corpses, amidst the valiant warriors of all southern races and tribes. Two sides, two opposing forces. One, under a banner of a lion’s maw, had their formations torn into by another side. Standing under a flag of the black bloodied wing… Wait, WHAT?!
Eve was there, wearing frivolous dress of black and red, she loomed above the battlefield, showering her foes with manifold of piercing light. Spells and arrows spurred from the spherical barrier around the maiden… No, not the maiden.
She’s pregnant here, I can see… And this standard-bearer… “What the fuck is going on, Panakea?! What is it?!” The man raged, seeing the same lion fighting alongside Eve. A flag trembled on his spear, the flag of Eve… alongside a dried severed head. Not only him, but multiple kokuyoku, mostly female, clashed on the same side as this beastman.
“This… This is love!” Panakea declared, trying to hug Keyaruga. Alas, the latter just pushed the goddess away from him just to take a closer look at the decapitated one.
“I don’t believe in love.” He said, looking at the hare-eared head. It was rotting, but even so, he managed to get a grasp on his main facial features. Must be one of the iuei saraga, the tribe of star rabbits. But why? Aren’t they supposed to be the kokuyoku’s allies?
“Wha-a… t do you… beli-i-eve, m-my boy?” Panakea wondered, hugging the lad from behind. For the healer, this experience was transcendental as it was deceptive, and now it also felt unfair. Was it truth? A beautifully constructed lie? No, something in between.
“You’re hiding quite a lot from me, Panakea.” The hero stated, looking beyond the skirmish. A menacing spire overlooked the field. This… was Kinacrith. And Eve battled against Hakuo’s forces.
“He-he-e… Demon king… be… betrayed Cornar… Wanted to… wipe him… and Eve Reese… They survived… formed a pact… Found love…” The goddess of healing explained briefly.
“It’s Me-ua, ma-zok pora bantaru(the ruler of the people of magic).” Keyaruga said, glancing toward the distant peak of the spire-like fortress. “Also, you’re being awfully ambiguous now, Panakea.”
“All… w-words are… I can… show… more…” The deity offered, taking the man’s hand. She was surprisingly clingy for a higher creature of her rank.
“All I wanted was to see who Eve was trying to protect. That’s it.” The man said wearily. Looking at that man filled him with unreasonable dread, envy… jealousy. He wouldn’t admit it, but the hero wanted to be there for Eve.
“He-he-he-e…” And Panakea clearly understood his heart’s motives. Underneath her feigned naiveté, the goddess harbored aged wisdom and undiluted love. Who knows which of those traits posed more danger and risk…
Without any further delay, the woman shifted her illusion to its ultimate end. This time, they found themselves in the middle of grim ruins, underneath the crumbling roof of some dilapidated temple. This scene wasn’t about battle, glory, or any sort of valor. Keyaruga stood in the middle of misery. Scourged children, crippled men, dying women. An old man throwing up his own blood, a kid trying to wake up his long dead mother. Probably, the smell was also terrible. The hero couldn’t tell, the spectacle was purely visual. But even that was enough.
“This… is Norn’s doing. And what I allowed her to do.” The lad pronounced tiredly. They’re… All of them are good as dead. They’re starving, they’re sick, they’re… No doubt, this is how Norn deserved her death.
Every step brought Keyaruga closer to Eve. He moved through the ranks of incorporeal wretched, the tribe doomed to death. Jioral would never leave them alone, and even if it did, these accursed lands could never feed a single soul, and there were hundreds of them. Hundreds of broken malnourished refugees, some of which literally fed fleas and flies with their necrotic bodies.
She was there, caressing the feeble, comforting the dying. Even in such a desperate predicament, the queen hadn’t lost her dignity, nor her compassion. Seeing the kokuyoku scion serving as a beacon of hope for her nearly extinct people filled Keyaruga with a strange mix of pride, joy, and existential horror.
The next episode only aggravated these emotions.
Eve Reese was preparing to head on to her last battle. Her might was immense, she could destroy the entire armies with… whatever spell or power she had in her, but even so, the Confederation had been defeated. Butchered, divided, conquered and scourged. Barely anyone can go on after losing so much. Unless that is, they had something to fight for.
The last diorama was about the family. A mother calming her three-year old son, knowing she might not come back. A father, caressing the starving half-blood infant. While the black-winged girl practically ascended to the demi-godhood, her leonine husband had lost his right hand and the left shin. His right eye was burned out, and the left barely even functioned. Hardly anything remained of that proud flag-bearer. And even so, the brave Me-ua never left him.
“S-see-e?” Panakea spoke, caressing Keyaruga’s hand. “D-do you… b-believe… now?”
“I believe you should work on your pronunciation…” The hero growled, turning away from the scene. Another goal was complete, now he knew exactly what Eve was trying to protect. What… she died for.
Then, a bright emerald hue emerged from the man’s right eye. The guiding light illuminated his way out of this memorial. He made a step… and approached Panakea in the waking world.
“What happened to him? After… you know?” He whispered in the deity’s ear. He was shown three distinct memories, and yet a mere second passed in reality. Once again did the man found himself carrying the white sphere and the fated dress.
“…” Alas, this time the deity remained silent. Her will, her smile did all the talking. The last brief picture she sent him was about Eve, radiating the aura of green, murdering her would-be-husband with a sphere of scourging light.
Panakea saved the maiden, she never shied away from it. She even admitted, that the black-winged girl would never find her way to Keyaruga if not for her. That she and Takemikazuchi saved his companions from a their doom.
“Pff… Ha-ha-ha… You’re a fucking monster, Panakea.” The red-haired lad scoffed, walking toward the stairs. He was drained, as if the sleepless night wasn’t enough, this revelation too took a toll on him.
You, gods, are all the same fucking thing. Think you can just bribe people into doing whatever you like. You… Why didn’t you…
Alas, the Hero of Healing couldn’t continue his line of thinking. He almost missed the door to his room, after all. Panakea gave him a key to his collar, she never chastised him for how and when he used it. She watched out for him. But most of all…
“Hey there girls… I’m back.” The man said, entering his room. It took a lot of agility to not only open the door, but not to drop the ball. Either way, at this point, the hero was almost completely exhausted, so what he saw inside took him a moment to process. Well…
Master Keyaruga-a-a-a!!!” At first, he would have to somehow handle a frisky half-haked wolf-girl, jumping on his neck.
“Glad to see you too, Setsuna.” The healer spoke, crumbling to his knees. From the way it looked, the huntress had been training with Eve, while Freia washed their clothes from dirt and blood. Their blood.
“Keyaruga… Look, we have…” The black-haired maiden, on the other hand, got a little bit disturbed by the man’s arrival.
“You girls ran into Hawkeye, and he did a number on you. Yeah, I know that much.” The lad spoke, awkwardly trying to get up. As he did so, the she-wolf did her best to support him.
“Are you not… mad at us?” The kokuyoku scion timidly asked, still unsure what to do. Now that Keyaruga knew about her past, what she had, and what she had lost by Panakea’s ‘grace’, his attitude would never be the same. Or…
“Look, he’s a demigod (literally, his dad deflowered the goddess of hunt) with forty-three years of battles behind his back. He’d served under Jogarn Thur Jioral in his prime days, and he’s been specializing in butchering the likes of you, high-leveled, yet inexperienced kids.” The man said, picking up the orb he took from Blade. With it in his hands, he approached the melancholic sorceress, which ultimately ruined her attempt to fade out of existence. “You don’t have to feel so bad, Freia. Organ is at his peak, while you three are just getting started.”
“I know, you’re trying to be nice, but I nearly got us all killed…” The girl said, soaking her bolero in the trough. Surprisingly enough, that defeat motivated Eve and Setsuna to train harder and to take a revanche. Freia? This only bolstered her own self-loathing issues. “I… must congratulate you, though. This was Josephine’s, I think…”
Oh gods, I’m so sleepy… But this just simply will not do.
“H-how was… E-e-eh?!” The princess squeaked. Not such an unnatural reaction, when a strong man picks you up and carries you to the bed. “W-what’re you?.. Do you want to-?..”
“He-heh… What do I want? I wonder…” Keyaruga scoffed, laying the magician on their bed. He began undressing himself, tossing away the cuirass and the rugs he looted from the Hero of Sword. And after he finally undressed…
He hugged the princess, closed his eyes, and fell right into a dream. When Setsuna covered all three of them with a blanket, he had already been asleep.
“…” Eve, left completely unaddressed, sat in the corner of the bed. Before she knew it, the maiden too succumbed to the slumber.
submitted by resurrective to RedoOfHealer [link] [comments]


2023.03.21 13:11 3am_doorknob_turn NEWLY FOUND MORMON SEX CRIME CASE: In 2021, a former longtime VP of Deseret Trust (an LDS church auxiliary) was sentenced to 160 days in jail after admitting to about 200-400 hours of child sexual exploitation (CP possession/uploading) over a 3-4 year span. In Jan 2023, he violated probation.

Case details: https://floodlit.org/a/a585/
As far as we know, this is the first time this case has been publicly reported.
Key facts:
FLOODLIT will continue to add details about this case as we discover them. We're here to shine a light on Mormon sexual abuse cases and sex crime allegations involving LDS leaders and members.
Did you know this man?
Do you know of any other cases where an LDS church employee or an employee of a church owned business/entity was convicted of a sex crime?
submitted by 3am_doorknob_turn to exmormon [link] [comments]


2023.03.21 11:56 Opethfan1984 "Exploring the Red Planet: The Potential of GPT and AI Technologies in Facilitating Human Travel and Colonization of Mars" by GPT-4

Abstract
Human exploration and colonization of Mars have long been regarded as the next frontier in space exploration. As researchers continue to develop the technologies necessary for such an endeavor, the potential of artificial intelligence (AI), including models such as GPT, emerges as a crucial component in the realization of this ambitious goal. This essay examines the possibility of utilizing GPT and other AI technologies to facilitate human travel to and colonization of Mars. We will discuss the various challenges associated with Martian exploration and settlement, and how AI can contribute to overcoming these challenges, thereby making the vision of a human presence on Mars a reality.
Introduction
The prospect of human travel to and colonization of Mars has captivated the imagination of scientists, engineers, and the general public for decades. A human presence on Mars represents not only an extraordinary feat of engineering and exploration but also a significant step toward securing humanity's future as a multi-planetary species. The successful achievement of this goal requires overcoming numerous challenges, including those related to spacecraft design, life support systems, and long-term sustainability on the Martian surface.
Artificial intelligence (AI) technologies, such as the GPT model developed by OpenAI, have demonstrated remarkable capabilities in diverse applications, ranging from natural language processing to complex problem-solving. The potential of GPT and other AI models to facilitate human travel to and colonization of Mars warrants thorough exploration. In this essay, we will examine various aspects of Mars exploration and settlement, discussing the challenges associated with each and highlighting the potential contributions of AI technologies in overcoming these challenges.
Challenges and AI Solutions in Human Travel to Mars
Spacecraft Design and Navigation
One of the primary challenges in human travel to Mars is the development of spacecraft capable of safely transporting astronauts to the Red Planet. This requires addressing issues such as propulsion, radiation shielding, and navigation.
AI technologies, including GPT and other machine learning models, can significantly contribute to spacecraft design by optimizing various aspects of the design process. AI can analyze vast amounts of data to identify the most efficient propulsion systems, design radiation shielding with optimal material properties, and develop advanced navigation algorithms to guide spacecraft on their journey to Mars.
Life Support Systems
Ensuring the safety and well-being of astronauts during their journey to Mars requires sophisticated life support systems capable of providing air, water, and food for extended periods. AI technologies can be instrumental in the development and optimization of these systems.
GPT and other AI models can analyze the performance of life support systems under various conditions, identifying potential areas for improvement and suggesting novel solutions. Additionally, AI algorithms can optimize resource management, ensuring the efficient use of available resources, and minimizing waste.
Communication and Coordination
Communication between Earth and a spacecraft en route to Mars is subject to significant delays due to the vast distances involved. AI technologies can help mitigate the challenges posed by these delays by facilitating autonomous decision-making and enhancing communication efficiency.
GPT and other AI models can be employed to analyze and prioritize incoming communications, ensuring that mission-critical information is relayed promptly. Furthermore, AI can enable spacecraft to make autonomous decisions in response to unexpected events, reducing reliance on real-time communication with mission control on Earth.
Challenges and AI Solutions in Mars Colonization
Habitat Design and Construction
Establishing a human presence on Mars requires the development of habitats capable of providing shelter, life support, and protection from the harsh Martian environment. AI technologies can play a critical role in the design and construction of these habitats.
GPT and other AI models can analyze data on Martian environmental conditions, materials, and construction techniques to develop optimized habitat designs. AI algorithms can also be employed in the construction process, enabling autonomous robots to build habitats with minimal human intervention and reducing the risks associated with human labor in the Martian environment.
Resource Utilization and Sustainability
For a Mars colony to be sustainable, it must efficiently utilize the available resources on the Red Planet. AI technologies can greatly contribute to resource management and the development of sustainable solutions for energy, water, and food production.
GPT and other AI models can analyze data on Martian resources, such as water ice deposits, to identify the most efficient methods for extraction and utilization. AI can also optimize energy production systems, such as solar panels, by determining the optimal locations and configurations based on environmental data. Furthermore, AI can aid in the development of sustainable food production systems, such as hydroponic or aeroponic farms, by optimizing growth conditions and resource usage.
Health and Well-being of Colonists
The long-term health and well-being of Mars colonists are of paramount importance, as the challenges associated with the Martian environment, such as radiation exposure and reduced gravity, can have significant impacts on human health. AI technologies can contribute to maintaining the health of colonists by monitoring individual health data and providing personalized health recommendations.
GPT and other AI models can analyze data from wearable devices and medical sensors to identify potential health risks and suggest preventive measures. AI can also assist in the development of personalized exercise and nutrition plans, ensuring that colonists maintain optimal health in the challenging Martian environment.
Scientific Research and Exploration
One of the primary objectives of a Mars colony is to conduct scientific research and exploration to enhance our understanding of the Red Planet and its potential for supporting human life. AI technologies can greatly facilitate these research efforts by automating data analysis and generating novel insights.
GPT and other AI models can process vast amounts of scientific data, identifying patterns and correlations that may not be readily apparent to human researchers. This can enable the discovery of new geological, atmospheric, or biological features on Mars, ultimately contributing to our understanding of the planet's potential for sustaining human life.
Collaboration and Decision-making
The success of a Mars colony depends on effective collaboration and decision-making among colonists and between the colony and Earth. AI technologies can enhance communication and coordination, ensuring that crucial decisions are made promptly and accurately.
GPT and other AI models can be employed to facilitate communication between colonists and Earth-based mission control, prioritizing messages and ensuring that important information is shared efficiently. AI can also contribute to decision-making processes within the colony, analyzing available data and providing evidence-based recommendations to support human decision-makers.
Conclusion
The potential of GPT and other AI technologies to facilitate human travel to and colonization of Mars is significant. By addressing the numerous challenges associated with Martian exploration and settlement, AI can contribute to making the vision of a human presence on Mars a reality. The application of AI in spacecraft design, life support systems, habitat construction, resource management, and scientific research will enable humans to overcome the myriad obstacles that lie in the path of Mars colonization.
As we continue to develop the necessary technologies for human travel to and settlement on Mars, the role of AI will become increasingly important. By harnessing the power of GPT and other AI models, we can accelerate the pace of innovation, enhance our understanding of the Red Planet, and ultimately secure humanity's future as a multi-planetary species. Embracing the potential contributions of AI in this endeavor is essential for the successful realization of our long-held dream of exploring and colonizing Mars.
submitted by Opethfan1984 to GPTBookSummaries [link] [comments]


2023.03.21 10:17 maximusaemilius Human Teenagers

*Somewhere between Mars and the asteroid belt*
The Delta-5 passenger transport had fallen out of warp rather violently.
Granted, with a delta class warp engine she could only make jumps inside the solar system, but at any range, coming out of a warp unexpectedly is violent.
The brightly painted yellow of the passenger ship was a streak in the darkness for a single moment, before the emergency engines kicked in and pulled her to an abrupt halt. Inside, the ship was filled with startled screams and cries of pain, from the twenty-person class of Martian students on a return trip from the asteroid belt.
Not all schools have the funding for their own spaceship, mind you, but as one of the most prestigious boarding schools on the solar system, there were some perks.
However, violent whiplash wasn't appearing to be one of those perks, and in the commotion, no one noticed as a lone student silently slipped back to their seat, handily concealing a shiny silver object in the pocket of her pants.
A distress signal followed the sudden loss of warp, and it was almost an hour that the students sat there, before a call of awe came out from the back of the ship, and all the students piled together to see out the cramped side windows at the massive military warship bearing down on them from above.
She was massive, almost the size of two football fields from end but reaching skyward.
Its rear engines glowed with blue power as it gently slid next to them, despite its cumbersome bulk.
A single line of white lettering could just be seen at the spine of the ship reading:
U.N.S.C. Harbinger
[…]
Krill and Sunny accompanied commander Vir from the bridge, arriving in the docking bay just as the small, yellow passenger transport was pulled in from the airlock and gently dropped onto the deck.
Once secured, the doors were opened.
As Krill and Sunny stood next to the commander, they couldn't help but notice his uncharacteristic lack of good humor.
In the light of the docking bay his arms were crossed, his mouth had been pulled into a deep frown, and his single eye was narrowed with distrust at the little yellow ship.
”Goddamn creatures of hell…”
The doors were opened, and the students came spilling out.
Krill didn't have much experience with this sort of human... Teenagers.
Physically, they had smoother faces, and the males all appeared skinnier with reduced muscle tone, but other than that, he wasn't likely to be able to tell the difference.
"Look at them."
The commander muttered under his breath,
"Little Vultures."
Krill and Sunny exchanged a confused look, and Krill ventured a question,
"I'm sorry Commander, but I... don't follow."
The commander's expression remained dark,
"Behold my inhuman friends, the worst kind of human, the bane of earth, the very incarnation of Evil itself. They have the magic ability to pinpoint whatever insecurities you have and used it in psychological warfare against you."
Krill and Sunny turned to watch the humans.
Some huddled together in small groups, others standing alone, shoulders hunched, looking down at the floor, and still others gazing around the docking bay in wonderous amazement.
"Sure commander... Evil."
Sunny said, watching two of the humans hug each other, in a clear attempt to find comfort,
"I'm shaking."
The commander glowered at her, and then turned on his heel to march towards the line of humans.
Sunny chirped an approximation of a laugh,
"Wait, hold on commander, my knees are weak because of fear, I can't keep up."
He continued to ignore her, as he marched up to the line of students.
Of course, with the clanking of his mechanical leg, they noticed him coming long before he made it, and as they strolled up, Krill couldn't help but notice as a group of them broke out into a fit of giggling as they watched the commander approach, a fact that was not lost one the man, not that the students would have been able to tell.
However, Sunny and Krill knew him well enough to see the stiffening of his back, and the slight redness at the base of his neck,
"Alright, the lot of you, quiet down."
His voice was loud enough, and commanding enough to get partial attention, but even as they looked at him, there was still more snickering, giggling, and students checking their personal devices.
A couple of them continued to whisper quietly in the back of the group. Of course, quietly actually meant one grade below a normal voice.
Sunny was able to pick out the words "eyepatch" and “wooden leg” from the conversation.
The commander's frown grew deeper, and he turned to Sunny.
She was happy to oblige the request, quickly clearing her throat, and then releasing a screeching battle cry that made the walls and floors rattle.
That got their attention.
"About time you all shut the hell up."
He growled. Sunny shifted uncomfortably not entirely sure what had gotten into the commander.
Krill watched the students, and quickly became aware that many of them only had one default setting, and that was the continuous rolling of their eyes, often accompanied with a deep sigh.
"Now, I find it very unfortunate that your ship broke down, mostly because now I have to babysit you, which I would rather not do. But here we are, and there are a few ground rules you need to follow."
More eye rolling, which was not lost on the captain.
He turned his eye on one of the worst offenders,
"Go on, roll your eyes again, see what happens."
The stare the commander gave him could have coagulated blood, and the student looked away as his classmates snickered,
"Whata bunch of disrespectful bullshit, and they don't pay me to tolerate it. If you want to be a little shit while I explain life-saving rules to you, then I won't feel bad when you wander somewhere you shouldn’t, and radiation causes all your skin to deglove. Yes, that is exactly what it sounds like... AM... I... CLEAR?"
The group of them nodded rather slowly, and Krill noticed a couple of eyes twitch. A couple others looked back and forth between each other exchanging looks.
"I am Commander Vir, and this is the UNSC Harbinger, this is my weapons specialist Sunny, and my chief medical officer Krill. I am in charge of the ship, and while you are on board, you will follow my orders just like any member of my crew. I will not tolerate shenanigans, whining, complaining, arguing, and any other accompanying bullshit that you may be likely to bring aboard my ship."
He turned his head in another wide circle, making eye contact with each and every one of them.
As his eyes passed over a group of the students, Krill watched them burst into another fit of giggling turning to look at each other.
The single eye snapped around to glower at them,
"Something Funny!?"
He demanded, the girl in question went bright red and then stammered out a,
"N... no."
More giggling erupted from somewhere in the back.
The commander didn't look pleased. A rope that was already beginning to fray snapped,
"Alright, that's it, to the brig, the lot of you."
A gasp rose up from the students, and the teacher as she protested.
The commander turned,
"If you cannot take the rules seriously than you go exactly where you belong. The brig. You may leave when we reach Mars."
Sunny and Krill exchanged a glance as the commander stormed off.
"Changeling, brain injury, or mind control?"
Sunny wondered, Krill shrugged,
”Beats me, but he definitely isn’t normal.”
No one noticed a form slipping away quietly as the rest of the students were shepherded away.
[…]
Sunny and Krill sat quietly in the darkness of the bridge, watching their friend, as he leaned against the upper platform railing, glowering out at the field of stars, and the small red dot that was Mars.
He had been like this all evening, sullen and silent, withdrawn into himself.
Sunny noticed the figure in the doorway before Krill, and quietly stood, not recognizing the person.
"I thought I sent you all to the brig?"
The commander said, his voice echoed eerily in the darkness.
As far as either of them had seen, the commander hadn't turned to look, so there was no way he could have known who was at the door. The figure paused, and then deciding against running and stepped into the room.
It was one of the teenagers.
She was somewhat muscular for her size, with short dark hair, colored half purple. She had a squarish jaw and long legs, despite being well over half a foot shorter than the commander.
She did not appear bothered that she had been caught.
Wandering inwards, she paused next to the captain's chair, and then in a shocking breach of decorum, she took a seat throwing her legs over one of the arms.
Krill was pretty sure "teenagers" had no sense of personal safety.
Commander Vir turned slowly to face her, frowning eyes narrowed.
She locked eyes with him, blowing a large pink bubble which popped loudly in the intervening silence.
"Get out of my chair."
Another bubble,
"Why."
"Because if you don't I'm going to rip off your arm and beat you with it."
To her credit, she withstood his gaze for longer than your average person might, before finally sighing and sliding from the seat and onto the floor.
The commander watched her go, as she crossed the ten feet to the navigators chair and made herself comfortable there.
It was the Commander's turn for a deep sigh.
Krill and Sunny watched in fascination.
Like watching a puppy chew on the tail of a wolf.
The commander glowered at her, and she glowered back.
He looked about to say something but was cut off as the student opened her mouth,
"Why do you hate teenagers so much?"
That caught the commander off guard, and whatever he had been planning to say died on his lips.
"I mean I saw you once or twice on the TV, and you usually aren't this much of an asshole, so you must hate teenagers."
*Silence*
Sunny and Krill watched on, content on just seeing what was about to happen.
"Where you bullied in school. Because I-"
He cut her off,
"You think you're edgy, don't you?"
It was her turn to be cut off,
"Let me guess, edgy teenager with some sort of tragic backstory. Maybe mommy is dead, maybe daddy is mean, perhaps they are both fine, but they don't pay attention to you, and so you act out, pretend like you don't care about anything try to look edgy so you can be different because no one understands you or something, am I right?"
"Don't pretend-"
"Don't pretend to know you? Want to know something kid? I WAS you, and let me give you a little secret."
He leaned in,
"You aren't special, your problems aren't personal. You are exactly like every other kid in there who thinks no one understands them and their problems are special and that the world is unfair, well guess what: your problems aren't special, of course the world is unfair, but it's unfair to everyone. So quit the edgy bullshit because it doesn't make you cool, it makes you an asshole."
She remained quiet. Krill and Sunny looked on in fascination.
Some of the wind seemed to have been taken out of her sails, but she remained quiet,
"My turn?"
She asked.
"Go ahead, I would like to hear it."
"You aren't special either, lots of people were bullied as kids difference is not all of us grow up to be successful. So, you don't even have anything to be mad about."
He took a seat in the captain's chair to look at her,
"I'm under no illusion that I'm special. I am also under no illusion that I try to be different, just like you. Difference is, I can admit what I'm doing. I'm just like everyone else, a normal guy who got lucky and am now in a place to do something good for once. As for the difference between you and I, I NEVER ruined public property to get what I want. What did you do, cut the power outlet to the fusion cables?”
She was quiet.
"It's either tell me or face jail time, your call."
She sighed and leaned her head back on the seat,
"I just... Wanted to see your ship, ok."
There was silence in the room,
"Yeah, I get it was stupid, but my life isn't likely to go anywhere, but i saw my chance and I took it to at least SEE my dream, and maybe get lucky enough to meet you, but low and behold, I get aboard the ship, and my hero turns out to be a massive Dick, so I guess we both lose."
”…”
”…”
There was silence.
Turning to look at Sunny, Krill found an expression of shock on her face, eyes wide, mouth slightly open. She hadn't gotten up from her seat.
His voice had softened, and Krill watched as the look of anger melted from his face, replaced with some mix of shame,
"I... what makes you think your life is going nowhere?”
She kicked her feet,
"I'm not exactly good at the whole school thing…"
The commander shrugged,
"So what, join the UNSC, and then you can see space all you want, that's what I did."
She shook her head,
"No can do chief, I'm sick, they wouldn't take me."
"That's where you're wrong. Maybe they won't let you join the marines, but a support position is fine. As far as medical equipment, we practically live in a flying hospital, so whatever you need could be done for you on a ship. I mean look at me I have only one working eye and a prosthetic leg. Do I look healthy to you?"
He got up from his chair and stopped to stand next to her, staring out at the darkness.
With a sigh, his shoulders slumped,
"You're right, I'm sorry. I had a bad time in school and I'm taking it out on you and the others... It's not very adult of me... Or very professional for that matter."
She waved a hand,
"Its ok most of them belong in the brig anyway."
He gave a dry chuckle,
"Even so, I should probably go apologize."
"Wow, not every day I meet an adult who can admit when they're wrong."
Commander Vir turned towards the door,
"Yeah, if you're going to join kid, you need to get rid of that “hatred for authority” complex. Most of us are just doing our jobs and occasionally... We actually care."
”Occasionally?”
”Hey kid, don’t test my patience… Now do you want to come with me to the others and have a tour around the ship or not?”
[…]
I wouldn't go as far as the commander and say that teenagers are the incarnation of evil, but I would, perhaps, suggest that they are the incarnation of the devil's advocate. They have questions, queries and demands that are designed to challenge older humans. If the exchange is met correctly, both will learn something. The younger will gain knowledge from the older, and the older might just understand their own reasoning better than they had before, or even identify issues with their own logic.
If the exchange goes wrong, there will only be anger and enmity between the two parties. Young humans need a lot of direction, but they also need the ability to choose their own path. It is an older human's duty to impart the knowledge allowing the younger human to make the best decisions, without trying to control them.
However, despite this philosophy, I think there is some argument that can be made for the devil incarnate...
Previous First Next
Intro post by me
OC-whole collection
Patreon of the author
submitted by maximusaemilius to humansarespaceorcs [link] [comments]


2023.03.21 10:08 maximusaemilius Empyrean Iris: 1-126: Teenagers (by Charlie Star)

FYI, this is a story COLLECTION. Lots of standalones technically. So, you can basically start to read at any chapter, no pre-read of the other chapters needed technically (other than maybe getting better descriptions of characters than: Adam Vir=human, Krill=antlike alien, Sunny=tall armored bug alien, Conn=telepathic (right now comatose) alien). The numbers are (mostly) only for organization of posts and continuity.
OC Written by Charlie Stastarrfallknightrise,
Typed up and then posted here by me.
Proofreading and language check for some chapters by u/Finbar9800
Future Lore and fact check done by me.
*Catchy tune* Teenagers scare the living shit out of meee…
Previous First Next
*Somewhere between Mars and the asteroid belt*
The Delta-5 passenger transport had fallen out of warp rather violently.
Granted, with a delta class warp engine she could only make jumps inside the solar system, but at any range, coming out of a warp unexpectedly is violent.
The brightly painted yellow of the passenger ship was a streak in the darkness for a single moment, before the emergency engines kicked in and pulled her to an abrupt halt. Inside, the ship was filled with startled screams and cries of pain, from the twenty-person class of Martian students on a return trip from the asteroid belt.
Not all schools have the funding for their own spaceship, mind you, but as one of the most prestigious boarding schools on the solar system, there were some perks.
However, violent whiplash wasn't appearing to be one of those perks, and in the commotion, no one noticed as a lone student silently slipped back to their seat, handily concealing a shiny silver object in the pocket of her pants.
A distress signal followed the sudden loss of warp, and it was almost an hour that the students sat there, before a call of awe came out from the back of the ship, and all the students piled together to see out the cramped side windows at the massive military warship bearing down on them from above.
She was massive, almost the size of two football fields from end to end but reaching skyward.
Its rear engines glowed with blue power as it gently slid next to them, despite its cumbersome bulk.
A single line of white lettering could just be seen at the spine of the ship reading:
U.N.S.C. Harbinger
[…]
Krill and Sunny accompanied commander Vir from the bridge, arriving in the docking bay just as the small, yellow passenger transport was pulled in from the airlock and gently dropped onto the deck.
Once secured, the doors were opened.
As Krill and Sunny stood next to the commander, they couldn't help but notice his uncharacteristic lack of good humor.
In the light of the docking bay his arms were crossed, his mouth had been pulled into a deep frown, and his single eye was narrowed with distrust at the little yellow ship.
”Goddamn creatures of hell…”
The doors were opened, and the students came spilling out.
Krill didn't have much experience with this sort of human... Teenagers.
Physically, they had smoother faces, and the males all appeared skinnier with reduced muscle tone, but other than that, he wasn't likely to be able to tell the difference.
"Look at them."
The commander muttered under his breath,
"Little Vultures."
Krill and Sunny exchanged a confused look, and Krill ventured a question,
"I'm sorry Commander, but I... don't follow."
The commander's expression remained dark,
"Behold my inhuman friends, the worst kind of human, the bane of earth, the very incarnation of Evil itself. They have the magic ability to pinpoint whatever insecurities you have and used it in psychological warfare against you."
Krill and Sunny turned to watch the humans.
Some huddled together in small groups, others standing alone, shoulders hunched, looking down at the floor, and still others gazing around the docking bay in wonderous amazement.
"Sure commander... Evil."
Sunny said, watching two of the humans hug each other, in a clear attempt to find comfort,
"I'm shaking."
The commander glowered at her, and then turned on his heel to march towards the line of humans.
Sunny chirped an approximation of a laugh,
"Wait, hold on commander, my knees are weak because of fear, I can't keep up."
He continued to ignore her, as he marched up to the line of students.
Of course, with the clanking of his mechanical leg, they noticed him coming long before he made it, and as they strolled up, Krill couldn't help but notice as a group of them broke out into a fit of giggling as they watched the commander approach, a fact that was not lost one the man, not that the students would have been able to tell.
However, Sunny and Krill knew him well enough to see the stiffening of his back, and the slight redness at the base of his neck,
"Alright, the lot of you, quiet down."
His voice was loud enough, and commanding enough to get partial attention, but even as they looked at him, there was still more snickering, giggling, and students checking their personal devices.
A couple of them continued to whisper quietly in the back of the group. Of course, quietly actually meant one grade below a normal voice.
Sunny was able to pick out the words "eyepatch" and “wooden leg” from the conversation.
The commander's frown grew deeper, and he turned to Sunny.
She was happy to oblige the request, quickly clearing her throat, and then releasing a screeching battle cry that made the walls and floors rattle.
That got their attention.
"About time you all shut the hell up."
He growled. Sunny shifted uncomfortably not entirely sure what had gotten into the commander.
Krill watched the students, and quickly became aware that many of them only had one default setting, and that was the continuous rolling of their eyes, often accompanied with a deep sigh.
"Now, I find it very unfortunate that your ship broke down, mostly because now I have to babysit you, which I would rather not do. But here we are, and there are a few ground rules you need to follow."
More eye rolling, which was not lost on the captain.
He turned his eye on one of the worst offenders,
"Go on, roll your eyes again, see what happens."
The stare the commander gave him could have coagulated blood, and the student looked away as his classmates snickered,
"Whata bunch of disrespectful bullshit, and they don't pay me to tolerate it. If you want to be a little shit while I explain life-saving rules to you, then I won't feel bad when you wander somewhere you shouldn’t, and radiation causes all your skin to deglove. Yes, that is exactly what it sounds like... AM... I... CLEAR?"
The group of them nodded rather slowly, and Krill noticed a couple of eyes twitch. A couple others looked back and forth between each other exchanging looks.
"I am Commander Vir, and this is the UNSC Harbinger, this is my weapons specialist Sunny, and my chief medical officer Krill. I am in charge of the ship, and while you are on board, you will follow my orders just like any member of my crew. I will not tolerate shenanigans, whining, complaining, arguing, and any other accompanying bullshit that you may be likely to bring aboard my ship."
He turned his head in another wide circle, making eye contact with each and every one of them.
As his eyes passed over a group of the students, Krill watched them burst into another fit of giggling turning to look at each other.
The single eye snapped around to glower at them,
"Something Funny!?"
He demanded, the girl in question went bright red and then stammered out a,
"N... no."
More giggling erupted from somewhere in the back.
The commander didn't look pleased. A rope that was already beginning to fray snapped,
"Alright, that's it, to the brig, the lot of you."
A gasp rose up from the students, and the teacher as she protested.
The commander turned,
"If you cannot take the rules seriously than you go exactly where you belong. The brig. You may leave when we reach Mars."
Sunny and Krill exchanged a glance as the commander stormed off.
"Changeling, brain injury, or mind control?"
Sunny wondered, Krill shrugged,
”Beats me, but he definitely isn’t normal.”
No one noticed a form slipping away quietly as the rest of the students were shepherded away.
[…]
Sunny and Krill sat quietly in the darkness of the bridge, watching their friend, as he leaned against the upper platform railing, glowering out at the field of stars, and the small red dot that was Mars.
He had been like this all evening, sullen and silent, withdrawn into himself.
Sunny noticed the figure in the doorway before Krill, and quietly stood, not recognizing the person.
"I thought I sent you all to the brig?"
The commander said, his voice echoed eerily in the darkness.
As far as either of them had seen, the commander hadn't turned to look, so there was no way he could have known who was at the door. The figure paused, and then deciding against running and stepped into the room.
It was one of the teenagers.
She was somewhat muscular for her size, with short dark hair, colored half purple. She had a squarish jaw and long legs, despite being well over half a foot shorter than the commander.
She did not appear bothered that she had been caught.
Wandering inwards, she paused next to the captain's chair, and then in a shocking breach of decorum, she took a seat throwing her legs over one of the arms.
Krill was pretty sure "teenagers" had no sense of personal safety.
Commander Vir turned slowly to face her, frowning eyes narrowed.
She locked eyes with him, blowing a large pink bubble which popped loudly in the intervening silence.
"Get out of my chair."
Another bubble,
"Why."
"Because if you don't I'm going to rip off your arm and beat you with it."
To her credit, she withstood his gaze for longer than your average person might, before finally sighing and sliding from the seat and onto the floor.
The commander watched her go, as she crossed the ten feet to the navigators chair and made herself comfortable there.
It was the Commander's turn for a deep sigh.
Krill and Sunny watched in fascination.
Like watching a puppy chew on the tail of a wolf.
The commander glowered at her, and she glowered back.
He looked about to say something but was cut off as the student opened her mouth,
"Why do you hate teenagers so much?"
That caught the commander off guard, and whatever he had been planning to say died on his lips.
"I mean I saw you once or twice on the TV, and you usually aren't this much of an asshole, so you must hate teenagers."
*Silence*
Sunny and Krill watched on, content on just seeing what was about to happen.
"Where you bullied in school. Because I-"
He cut her off,
"You think you're edgy, don't you?"
It was her turn to be cut off,
"Let me guess, edgy teenager with some sort of tragic backstory. Maybe mommy is dead, maybe daddy is mean, perhaps they are both fine, but they don't pay attention to you, and so you act out, pretend like you don't care about anything try to look edgy so you can be different because no one understands you or something, am I right?"
"Don't pretend-"
"Don't pretend to know you? Want to know something kid? I WAS you, and let me give you a little secret."
He leaned in,
"You aren't special, your problems aren't personal. You are exactly like every other kid in there who thinks no one understands them and their problems are special and that the world is unfair, well guess what: your problems aren't special, of course the world is unfair, but it's unfair to everyone. So quit the edgy bullshit because it doesn't make you cool, it makes you an asshole."
She remained quiet. Krill and Sunny looked on in fascination.
Some of the wind seemed to have been taken out of her sails, but she remained quiet,
"My turn?"
She asked.
"Go ahead, I would like to hear it."
"You aren't special either, lots of people were bullied as kids difference is not all of us grow up to be successful. So, you don't even have anything to be mad about."
He took a seat in the captain's chair to look at her,
"I'm under no illusion that I'm special. I am also under no illusion that I try to be different, just like you. Difference is, I can admit what I'm doing. I'm just like everyone else, a normal guy who got lucky and am now in a place to do something good for once. As for the difference between you and I, I NEVER ruined public property to get what I want. What did you do, cut the power outlet to the fusion cables?”
She was quiet.
"It's either tell me or face jail time, your call."
She sighed and leaned her head back on the seat,
"I just... Wanted to see your ship, ok."
There was silence in the room,
"Yeah, I get it was stupid, but my life isn't likely to go anywhere, but i saw my chance and I took it to at least SEE my dream, and maybe get lucky enough to meet you, but low and behold, I get aboard the ship, and my hero turns out to be a massive Dick, so I guess we both lose."
”…”
”…”
There was silence.
Turning to look at Sunny, Krill found an expression of shock on her face, eyes wide, mouth slightly open. She hadn't gotten up from her seat.
His voice had softened, and Krill watched as the look of anger melted from his face, replaced with some mix of shame,
"I... what makes you think your life is going nowhere?”
She kicked her feet,
"I'm not exactly good at the whole school thing…"
The commander shrugged,
"So what, join the UNSC, and then you can see space all you want, that's what I did."
She shook her head,
"No can do chief, I'm sick, they wouldn't take me."
"That's where you're wrong. Maybe they won't let you join the marines, but a support position is fine. As far as medical equipment, we practically live in a flying hospital, so whatever you need could be done for you on a ship. I mean look at me I have only one working eye and a prosthetic leg. Do I look healthy to you?"
He got up from his chair and stopped to stand next to her, staring out at the darkness.
With a sigh, his shoulders slumped,
"You're right, I'm sorry. I had a bad time in school and I'm taking it out on you and the others... It's not very adult of me... Or very professional for that matter."
She waved a hand,
"Its ok most of them belong in the brig anyway."
He gave a dry chuckle,
"Even so, I should probably go apologize."
"Wow, not every day I meet an adult who can admit when they're wrong."
Commander Vir turned towards the door,
"Yeah, if you're going to join kid, you need to get rid of that “hatred for authority” complex. Most of us are just doing our jobs and occasionally... We actually care."
”Occasionally?”
”Hey kid, don’t test my patience… Now do you want to come with me to the others and have a tour around the ship or not?”
[…]
I wouldn't go as far as the commander and say that teenagers are the incarnation of evil, but I would, perhaps, suggest that they are the incarnation of the devil's advocate. They have questions, queries and demands that are designed to challenge older humans. If the exchange is met correctly, both will learn something. The younger will gain knowledge from the older, and the older might just understand their own reasoning better than they had before, or even identify issues with their own logic.
If the exchange goes wrong, there will only be anger and enmity between the two parties. Young humans need a lot of direction, but they also need the ability to choose their own path. It is an older human's duty to impart the knowledge allowing the younger human to make the best decisions, without trying to control them.
However, despite this philosophy, I think there is some argument that can be made for the devil incarnate...
Previous First Next
Intro post by me
OC-whole collection
Patreon of the author
Thanks for reading! As you saw in the title, this is a cross posted story written by starrfallknightrise and I'll just upload some of it here for you guys, if you are interested and want to read ahead, the original story-collection can be found on tumblr or wattpad to read for free. (link above this text under "OC:..." ) It is the Empyrean Iris story collection by starfallknightrise. Also, if you want to know more about the story collection i made an intro post about it, so feel free to check that out to see what other great characters to look forward to! (Link also above this text). I have no affiliations to the author; just thought I’d share some of the great stories you might enjoy a lot!
Obviously, I have Charlie’s permission to post this and for the people already knowing the stories, or starting to read them: If you follow the link and check out the story you will see some differences. I made some small (non-artistic) changes, mainly correcting writing mistakes, pronoun correction and some small additional info here and there of things which were not thought of/forgotten or even were added/changed in later stories (like the “USS->UNSC” prefix of Stabby, Chalar=/->Sunny etc). As well as some "biggemajor" changes in descriptions and info’s for the same stringency/continuity reason. That can be explained by the story collection being, well a story collection at the start with many standalone-stories just starring the same people, but later on it gets more to a stringent storyline with backstories and throwbacks. (For example Adam Vir has some HEAVY scars over his body, following his bones, which were not really talked about up till half the collection, where it says it covers his whole body and you find out via backflash that he had them the whole time and how he got them, they just weren't mentioned before. However, I would think a doctor would at least see these scars before that, especially since he gets analyzed, treated and goes shirtless/in T-shirts in some stories). So TLDR: Writing and some descriptions are slightly changed, with full OK from the author, since he himself did not bother to correct these things before.
submitted by maximusaemilius to HFY [link] [comments]


2023.03.21 01:34 BigRocksWilderness [Conflict] All or Nothing at All

Poland and their NATO masters have shown their true colors by attempting to invade and conquer our people. They seek to impose their western homosexual influences on our society, but they will never succeed. We are a proud and independent people, and we will never succumb to their attempts at domination. This invasion is a flagrant violation of international law and a crime against humanity. We call on all civilized nations to stand with us in condemning this aggression and defending our sovereignty. To the NATO Pig-Dog invaders, we say: you will never defeat us. We will fight with all our might to protect our homeland, our people, and our way of life. They will never break the spirit of Kaliningrad.
Vibe
NATO has made little effort to hide its imperialistic tendencies after the invasion of Belarus, and the truth has been shown clearly to the world. As Poland mobilizes and prepares for war, social media will undoubtedly light up with videos of troop movements, giving us an early warning of the illegal invasion that is quickly coming our way. Further, the movements of Two Carrier Strike Groups into the Baltic Sea (Why.) will surely not go unnoticed, as the last time they entered was for the Invasion of Belarus. Indeed, as vast supplies of French Equipment flood west, even Amateur aviation enthusiasts will surely notice. Further, Tens of Thousands of Polish Troops moving into the Baltic Region will be impossible to ignore, especially after Poland's recent threats to "Take Action." While half of the NATO Air Contingent utilizes stealth platforms, there remains a non-inconsequential amount of non-stealth platforms. French and Canadian Hypersonic Ballistic Missiles, alongside NATO Aircraft, will be detected at range via Kalinigrad's Voronezh Radar and HAWK Systems, providing crucial early warning of the attack. When the giant fleet of aircraft begins its strikes, we will know they are coming.
Andrey Kropotkin, President of Kaliningrad, stared warily at the wall across from him, contemplating another report of Polish Troop Movements into Lithuania. He reached for another cigarette, his ashtray already crowded with the remains of his previous desperate attempts to calm his nerves. He sighed again, rising to his feet, gazing across Kaliningrad out the window. The city he tried so hard to protect, the city that he had devoted his life to securing its independence, the city that he loved. He had to fight, fight to defend his country, fight to defend his home, and fight to defend their independence. He turned back around with a newfound confidence in his heart just as the doors slammed open and a swarm of military and civilian advisors flooded in. He knew in his heart before they even had the chance to speak, he knew that war had come to Kaliningrad.
Kaliningrad is famous for its A2/AD Capabilities, and Poland has appeared to forget this. Don't forget; it has been less than a year since we declared our independence. Remember, It took Russia several years post-1991 to commit to downsizing its military. While we will lack the direct funding to continue maintenance on our equipment in the coming years, the majority of it should still be more or less functional. With proper early warning, we can have sufficient aircraft in the air to meet the NATO assault and a SAM Bubble prepped to cover them, along with AEW&C Aircraft to command them . They will be engaging planes that are not expected to encounter enemy aircraft, fully laden with Air to Ground Munitions. S-500, S-400, and S-300/S-350 SAM Systems reach far into Polish and Lithuanian Airspace, forcing incoming air packages to react defensively. Due to the Russian preparation, we have an advantage in Electronic Warfare Capability. We will begin with an aggressive Jamming campaign via ground-based systems such as the Krasukha, interfering with NATO communications and Radar, attempting to disrupt their targeting capabilities, and allowing more of our assets to survive the strike unharmed. Most munitions and aircraft targeting us depend on GPS for guidance, a weakness we can exploit. GPS Signals will be jammed extensively, hopefully causing mass confusion in the Air as Aircraft try to return their bases, and missiles to miss their targets. A lack of SEAD Capability and Jamming Aircraft in the incoming Aerial Assault will let our fewer aircraft punch above their weight. NATO is operating several AEW&C aircraft in theater, and it is crucial that they be destroyed. 32 Mig-41 Fulcrums entered service just before the collapse of the Russian Federation, and it's likely that a handful remain operational. Armed with the long ranged R-37M Missile and radar homing R-27EP missile, and escorted by Su-57s they will attempt to engage and shoot them down. Due to their large size, and need to consistently radiate, the aircraft will be relatively easy to locate, potentially even taking off from inside of the range of the S-400. Such aircraft have even been known to show up on civilian aircraft tracking sites, so finding and engaging it should be without difficulty. We will use its last known location, as the target for the PCA Strike, with the R-27EP Radar Homing Missiles, being cued off of the AEW&C own radar, or more simply using the R-37 to engage from further distance. Alternatively, we can utilize the S-500's Ability to engage targets at extended range to engage the AEW&C Aircraft. Operations to engage Tanker Aircraft, will take place in a similar manner. The S-500 is extremely helpful here, as its long range, and ability to engage support aircraft at these ranges, will force them to keep the majority of these aircraft at arms, hampering efforts to launch consecrated airstrikes. This is, however, assuming, due to the false belief that we lack a functioning air defense network, they don't get shot down immediately at the start of hostilities, by flying too close to the border.
Our Ballistic Missile TELs will also quickly engage, alongside MLRS Batteries and Kinzhal's from Mig-29s. The Iskander Batteries, and Kinzhals, alongside any other vintage Ballistic Missile Systems in service, will engage Polish and Lithuanian Air Bases, targeting most crucially fuel depots, alongside ammo dumps, any aircraft that remain grounded, and targets of opportunity. Additional targets will be military bases, communications array, and NATO Command structure in Poland and Lithuania. In order to assist in breaching the Air Defense over Poland and Lithuania, we simultaneously be launching obsolete missile systems, decoy missiles and mass balloon swarms in order to obfuscate the "real" missile strikes.
Causing further degradation of NATO's ability to continue their air campaign, an ASAT Campaign will be conducted using Air Launched Anti-Satellite Missiles engaging enemy ISTAR Platforms in orbit. It's without a doubt that the enemy will contribute significant resources to the destruction of our nuclear capability, so the Iskander TELs will be camouflaged to be hidden from the air and move sites often, traveling only at night. Keeping our nuclear capability intact is essential, and methods such as disguising the TEL as a common bus may be needed to ensure this. Our Nuclear Warheads themselves are protected deep underground in a bunker.
It's an unfortunate fact that we will be unlikely to stop all of the missiles targeting us, so the Ground Arm of the Kaliningradian Defence Force will need to be quick off the bat in dispersing from their bases. In addition, the majority of Kaliningrad High Ranking Federal Officials will be quickly moved either into Cold War Shelters or into the Kaliningrad Underground, alongside High Ranking Staff Officers. Before, during, and after our Air Defenses engage the incoming attack, they will be already dispersing, making attack difficult. This is critical, as every operational ground asset will also be forced to constantly shift positions, relocating after shooting, to avoid destruction by Air Assets. This is less crucial for less critical assets, such as tanks and infantry, and far more important for mobile radar, TELs, Mobile SAM Systems, EW Vehicles, and especially Artillery. Our Airfields will likely be hit quickly, and in order to keep our limited Air Force flying, our fuel and ammo trucks will be dispersed, allowing Aircraft to refuel and rearm off of highways and roads. In total, this is essentially forcing NATO to repeat the "Scud Hunt" of the Gulf War, tieing up critical assets in a wasteful process. Deception will be crucial if we are to survive the coming assault, so returning to old tricks, we will be deploying the Ghost Army. Mass deploying Inflatable decoys that are able to reflect radar and produce a heat signature, will allow our real assets to survive longer.
Attention, young men of Kaliningrad! You are being called to join the fight for our nation's freedom and independence. The imperialist forces of NATO threaten our way of life, our families, and our homeland. But we will not stand by and let them take what is rightfully ours.
In order for Kaliningrad to stand any long-term chance of survival against the Polish Hordes, we must make the difficult choice to begin extensive conscription. Luckily, watching cruise missiles fly over cities and strike government and civilian buildings is a powerful incentive to turn a population against the invading enemy. After all, if Kaliningrad wanted to join Poland, we would have after we declared independence. Years of Russian State Controlled News informing the population of NATO and their American Master's imperialistic ways will surely be remembered, further helping our cause. New conscripts will be split into two groups, those with combat experience from the Ukrainian Conflict, or even Georgia and Chechnya, will be quickly trained, and put on the frontlines. If we lack those in sufficient numbers (25,000+), the group will be expanded to men in peak enlistment age able to be rapidly trained. The second group will be rapidly trained in basic insurgency tactics and sent to disrupt the enemy supply train.
Due to heavy MLRS use in the first barrage by Poland, and the fog of war, it's likely that they will hit a civilian target no matter how hard they try. Evidence of this crime against humanity will be spread quickly across social media, and state-controlled media sources will report on it extensively, showing the world and our people the barbarism of the foreign invader. NATO should have remembered the lessons of Afghanistan; simply handing out supplies will not make the local population approve of your illegal invasion. Further, using our surplus of Assault Rifles, and other various armaments, we can arm civilian militia and insurgent groups, allowing them to engage and defeat the lightly armed Military Police Garrison in occupied towns and villages, letting them free their homes and families from foreign occupation. Our people will rise up in the fight against the corrupting Western influences that seek to impose their degenerate ways of life upon us.
vibe
The people of Kaliningrad will not be intimidated by the NATO imperialists. We will fight with every ounce of our strength to destroy those who dare to impede our way of life. While smaller than we would like it to be at roughly 9,000 strong, our ground force is well-equipped. While T-14s and T-15s remain scarce, BMP-3s and T-90Ms entered service in significant numbers before the collapse. Further, large purchases of ATGMs and MANPADs by Russia from Iran during the Ukraine Conflict have left us a comparatively large stockpile for us to reach into. The Border Guards and Local Army Troops will be crucial in impeding the Polish "Thunder Run" toward Kaliningrad in the early hours of the invasion. Indeed, in any event of a retreat, we will destroy, booby trap, and mine anything of strategic or tactical value, such as military bases and logistics points. Laying Mines across major roads, blowing bridges, destroying infrastructure, and collapsing tunnels, we will make any rapid advance along major roads nigh impossible. Mine laying especially will be crucial, as clearing minefields takes vital time. When NATO Troops attempt to clear a path through the minefield, we will utilize our numerical advantage in SPGs to deploy additional mines via artillery shells on top of the existing minefield as they attempt to cross it—trapping them. While they toil to clear the new minefield, engineers can place a new one in their path before repeating the same tactic. When their advance slows, we will smash them with artillery. Regular Army Troops will put up a stiff resistance against the advancing NATO Troops due to the ICON Unit Model having significantly more armor and fire-support intrinsically in the unit than Polish Units do. Polish Troops are highly motorized, with IFVs and Armor few and far between and SPGs in even fewer numbers; they will be forced to rely on their Air Support, which will potentially have issues to deal with. Their MLRS Stockpiles are also likely to run dry through extensive use; this is unlikely to happen to SPGs. Polish SHORAD has also been relegated to home defense, leaving their advancing troops unable to counter our limited numbers of Helicopter Gunships and CAS. This will likely come as a surprise to an invading force not expecting to meet any serious opposition. Border Troops and Independent Army units caught behind enemy lines or letting them pass by will utilize ATGMs, IEDs, and Mines, ambushing and disrupting any convoy daring enough to attempt to pass them. Using decoys and false information, such as changing road signs, we can lure the NATO forces into traps, where they will be surrounded and cut off. The Local Civilian Population will be crucial, as they help confuse and confound the enemy. With road signs swapped, a local population giving conflicted information, and GPS Jammed, we are forcing Zoomers to use paper maps to navigate. With Tens of Thousands of Foreign Troops Flooding into our relatively small country, traffic jams will likely develop, which we can exploit to deadly effect via ambush tactics or the elegant artillery barrage. Massed traffic on highways are especially susceptible to Artillery Strikes, as has been seen recently in the Ukraine Conflict. Using local civilians as spotters, we will set up a communication network over local social media, allowing citizens to report the locations of advancing troops, resulting in more accurate artillery fire. Harassing the enemy's supply train is also essential to slowing the progress of their Troops. Freshly trained Insurgents, and those willing to pick up a gun to fight for their homes, can use the classic molotov cocktail to devastating effect. Due to the highly motorized invasion force, the molotov cocktail was able to burn NATO Soldiers alive in their trucks. These cocktails will also be highly effective against Fuel and Supply Trucks as they advance along roads toward the front. Another tactic able to be used is to let the Main Assault Force of the enemy pass and then cut down trees to block the fuel trucks following them, stalling out an assault due to lack of fuel. Major Urban Areas along the three avenues of advance will be turned into brutal urban battlefields. Drawing inspiration from tactics used by Chechen fighters and Hezbollah militants, we will force the invaders to bleed for every inch. Using Urban and city architecture to our advantage. The narrow streets and alleys will become a battleground, with snipers and marksmen picking off the enemy from concealed positions. They are unlikely to opt to use massed fire support, as this would increase the risk of civilian casualties, forcing them to clear each individual building. Even old RPGs can be used greatly when firing on armored targets from above in multi-story buildings. Old Cardboard Boxes can be used, as they block thermal signatures, so by placing them everywhere in a city, we can confuse advancing troops, along with using them as concealment. Spray Painted dinner plates placed on the road will look remarkably similar to landmines from a distance, on top of extensive deployments of real land mines.
vibe
The Baltic Fleet's Existence is a shadow of its former self and will likely not survive to see the end of the conflict. The surviving surface ships (Likely the four Steregushchy-class corvettes) will fire off the entirety of their AShM Inventory at the warships on the blockade line and at any aerial targets before scuttling themselves along the entrance to the harbor and their crew joining the fight on land. However, this is not the end of the naval war. With three Carrier Strike Groups sailing in the Baltic, this gives us an interesting opportunity. We will be able to track them quite easily due to the limited size of the Baltic Sea. They are well within radar range, and are clearly not expecting to be attacked. Curiously it does appear that Kaliningrad may have three Tu-22M Backfire Bombers in storage, in addition any in operational service. These will be attempted to be returned to working order quickly. We will launch our strike on the NATO Surface Fleet regardless if they are able to be returned to service. However if they are, the Backfires will introduce the strike by launching a full salvo of three Kh-32 Anti-Ship Missiles aircraft from within the SAM Bubble, with at least nine missiles in total, at the target of best opportunity, ie the most lightly defended Carrier. Quickly following will be missiles launched from the Bal and Bastion shore-based anti-ship missile systems, hopefully overwhelming their defenses and sinking the Carrier.
"I stand with the common man, shoulder to shoulder, to defend our country and our beloved city of Kaliningrad. We will not allow the Western Dogs to triumph over us. Let us fight with all our might to protect what is rightfully ours." - Andrey Kropotkin, President of Kaliningrad. ‎ ‎
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
Vibe
The City of Kaliningrad will be our final stand. We will have our backs to the sea and our front to the enemy. We will make them pay inch, for bloody inch. Any Man, Woman, or Child who wants to fight for their country will be allowed to, even if tending to the wounded, building fortifications, or stalling advancing troops. Andrey Kropotkin himself will assist in defense of his city, toting a shotgun. Suppose we successfully delay one or two of the avenues of attack toward Kaliningrad. In that case, we can make any attack significantly more difficult by allowing us to mass force in one area or another of the city. Using a combination of ambush and hit-and-run tactics, we can slow down the advancing NATO forces on the outskirts of the city. Again, the narrow streets and alleys of the city became a battleground, with snipers and marksmen picking off the enemy as mines and other traps are placed to slow their progress. Buildings and Bodies will be booby-trapped, and improvised explosives used to create chokepoints and ambushes. Further, we will be able to use our knowledge of the city to our advantage, launching hit-and-run attacks and ambushes against the enemy, forcing them to expend resources and manpower just to maintain a foothold. The city's sewer system will be used to move troops around undetected, alongside launching surprise attacks from unexpected locations. ATGMs will be used against not just armored targets but Infantry, allowing us to engage them outside of rifle range. Civilian off-the-shelf drones will also be used significantly as surveillance systems and DIY Loitering Munitions. The historical forts that protected the city from attack will be used once more as their tunnels will allow us to tend the wounded, and navigate between key defensive points of the city, alongside similar offensive methods to the sewers.
I left totals blank, since idk what I have. I can create one with just backfires maybe?
submitted by BigRocksWilderness to Geosim [link] [comments]


2023.03.20 17:44 Arthen150 What's this plastic nipple thing on the bottom of radiator? 2007 Saturn Ion

What's this plastic nipple thing on the bottom of radiator? 2007 Saturn Ion submitted by Arthen150 to MechanicAdvice [link] [comments]